#include "fg_props.hxx"
#include "splash.hxx"
#include "fg_os.hxx"
+#include "renderer.hxx"
static const int fontsize = 19;
static const char fontname[] = "default.txf";
void fgSplashUpdate ( float alpha ) {
int screen_width = fgGetInt("/sim/startup/xsize", 0);
int screen_height = fgGetInt("/sim/startup/ysize", 0);
+ globals->get_renderer()->resize(screen_width, screen_height);
if (!screen_width || !screen_height)
return;