object->setSize(w, h);
}
-\f
////////////////////////////////////////////////////////////////////////
+
+void FGDialog::ConditionalObject::update(FGDialog* aDlg)
+{
+ if (_name == "visible") {
+ bool wasVis = _pu->isVisible();
+ bool newVis = test();
+
+ if (newVis == wasVis) {
+ return;
+ }
+
+ if (newVis) { // puObject needs a setVisible. Oh well.
+ _pu->reveal();
+ } else {
+ _pu->hide();
+ }
+ } else if (_name == "enable") {
+ bool wasEnabled = _pu->isActive();
+ bool newEnable = test();
+
+ if (wasEnabled == newEnable) {
+ return;
+ }
+
+ if (newEnable) {
+ _pu->activate();
+ } else {
+ _pu->greyOut();
+ }
+ }
+
+ aDlg->setNeedsLayout();
+}
+\f////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode *props) :
_object(0),
_gui((NewGUI *)globals->get_subsystem("gui")),
- _props(props)
+ _props(props),
+ _needsRelayout(false)
{
_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
+
SGPropertyNode *nasal = props->getNode("nasal");
if (nasal) {
_nasal_close = nasal->getNode("close");
copy_to_pui(_liveObjects[i]->node, obj);
}
+
+ for (unsigned int j=0; j < _conditionalObjects.size(); ++j) {
+ _conditionalObjects[j]->update(this);
+ }
+
+ if (_needsRelayout) {
+ relayout();
+ }
}
void
object->setLabelFont(*_font);
}
+ if (props->hasChild("visible")) {
+ ConditionalObject* cnd = new ConditionalObject("visible", object);
+ cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("visible")));
+ _conditionalObjects.push_back(cnd);
+ }
+
+ if (props->hasChild("enable")) {
+ ConditionalObject* cnd = new ConditionalObject("enable", object);
+ cnd->setCondition(sgReadCondition(globals->get_props(), props->getChild("enable")));
+ _conditionalObjects.push_back(cnd);
+ }
+
string type = props->getName();
if (type == "input" && props->getBoolValue("live"))
object->setDownCallback(action_callback);
return key;
}
+void\fFGDialog::relayout()
+{
+ _needsRelayout = false;
+
+ int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
+ int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
+
+ bool userx = _props->hasValue("x");
+ bool usery = _props->hasValue("y");
+ bool userw = _props->hasValue("width");
+ bool userh = _props->hasValue("height");
+
+ // Let the layout widget work in the same property subtree.
+ LayoutWidget wid(_props);
+ wid.setDefaultFont(_font, int(_font->getPointSize()));
+
+ int pw = 0, ph = 0;
+ int px, py, savex, savey;
+ if (!userw || !userh) {
+ wid.calcPrefSize(&pw, &ph);
+ }
+
+ pw = _props->getIntValue("width", pw);
+ ph = _props->getIntValue("height", ph);
+ px = savex = _props->getIntValue("x", (screenw - pw) / 2);
+ py = savey = _props->getIntValue("y", (screenh - ph) / 2);
+
+ // Negative x/y coordinates are interpreted as distance from the top/right
+ // corner rather than bottom/left.
+ if (userx && px < 0)
+ px = screenw - pw + px;
+ if (usery && py < 0)
+ py = screenh - ph + py;
+
+ // Define "x", "y", "width" and/or "height" in the property tree if they
+ // are not specified in the configuration file.
+ wid.layout(px, py, pw, ph);
+
+ applySize(_object);
+
+ // Remove automatically generated properties, so the layout looks
+ // the same next time around, or restore x and y to preserve negative coords.
+ if (userx)
+ _props->setIntValue("x", savex);
+ else
+ _props->removeChild("x");
+
+ if (usery)
+ _props->setIntValue("y", savey);
+ else
+ _props->removeChild("y");
+
+ if (!userw) _props->removeChild("width");
+ if (!userh) _props->removeChild("height");
+}
+
+void
+FGDialog::applySize(puObject *object)
+{
+ // compound plib widgets use setUserData() for internal purposes, so refuse
+ // to descend into anything that has other bits set than the following
+ const int validUserData = PUCLASS_VALUE|PUCLASS_OBJECT|PUCLASS_GROUP|PUCLASS_INTERFACE
+ |PUCLASS_FRAME|PUCLASS_TEXT|PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT
+ |PUCLASS_ARROW|PUCLASS_DIAL|PUCLASS_POPUP;
+
+ int type = object->getType();
+ if ((type & PUCLASS_GROUP) && !(type & ~validUserData)) {
+ puObject* c = ((puGroup *)object)->getFirstChild();
+ for (; c != NULL; c = c->getNextObject()) {
+ applySize(c);
+ } // of child iteration
+ } // of group object case
+
+ GUIInfo *info = (GUIInfo *)object->getUserData();
+ if (!info)
+ return;
+
+ SGPropertyNode *n = info->node;
+ if (!n) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "FGDialog::applySize: no props");
+ return;
+ }
+
+ int x = n->getIntValue("x");
+ int y = n->getIntValue("y");
+ int w = n->getIntValue("width", 4);
+ int h = n->getIntValue("height", 4);
+ object->setPosition(x, y);
+ object->setSize(w, h);
+}
-\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
#include <simgear/compiler.h> // for SG_USING_STD
#include <simgear/props/props.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/condition.hxx>
#include <vector>
using std::vector;
*/
virtual void update ();
+ /**
+ * Recompute the dialog's layout
+ */
+ void relayout();
+
+
+ void setNeedsLayout() {
+ _needsRelayout = true;
+ }
private:
enum {
// return key code number for keystring
int getKeyCode(const char *keystring);
+ /**
+ * Apply layout sizes to a tree of puObjects
+ */
+ void applySize(puObject *object);
+
// The top-level PUI object.
puObject * _object;
// last position.
SGPropertyNode_ptr _props;
+ bool _needsRelayout;
+
// Nasal module.
string _module;
SGPropertyNode_ptr _nasal_close;
};
vector<PropertyObject *> _propertyObjects;
vector<PropertyObject *> _liveObjects;
+
+ class ConditionalObject : public SGConditional
+ {
+ public:
+ ConditionalObject(const std::string& aName, puObject* aPu) :
+ _name(aName),
+ _pu(aPu)
+ { ; }
+
+ void update(FGDialog* aDlg);
+
+ private:
+ const std::string _name;
+ puObject* _pu;
+ };
+
+ typedef SGSharedPtr<ConditionalObject> ConditionalObjectRef;
+ vector<ConditionalObjectRef> _conditionalObjects;
};
//