// next try the older ascii format, this is some ugly
// weirdness because the ascii loader is *old* and hasn't been
// updated, but hopefully we can can the ascii format soon.
- cout << "attempting ascii load generating ocean tile" << endl;
ssgBranch *tmp = fgAsciiObjLoad( path, this, ground_lights, is_base );
if ( tmp ) {
return tmp;
} else {
// default to an ocean tile
- cout << "generating ocean tile" << endl;
if ( fgGenTile( path, tile_bucket, &c, &br, geometry ) ) {
center = c;
bounding_radius = br;