#define MAX_EX_NODES 10000
+#if 0
#ifdef WIN32
# ifdef __BORLANDC__
# include <dir.h>
# define MKDIR(a) mkdir(a,S_IRWXU) // I am just guessing at this flag (NHV)
# endif // __BORLANDC__
#endif // WIN32
+#endif //0
fgDEM::fgDEM( void ) {
}
+#if 0
#ifdef WIN32
// return the file path name ( foo/bar/file.ext = foo/bar )
}
#endif // WIN32
+#endif //0
// open a DEM file
if ( result != 0 && errno == ENOENT ) {
cout << "Creating directory\n";
-#ifndef WIN32
+// #ifndef WIN32
command = "mkdir -p " + dir + "\n";
system( command.c_str() );
-#else // WIN32
+#if 0
+// #else // WIN32
// Cygwin crashes when trying to output to node file
// explicitly making directory structure seems OK on Win95
dir = fg_root + "/Scenery/" + base_path;
if (my_mkdir ( dir.c_str() )) { exit (-1); }
-#endif // WIN32
+// #endif // WIN32
+#endif //0
} else {
// assume directory exists
// $Log$
+// Revision 1.20 1998/10/28 19:38:20 curt
+// Elliminate some unnecessary win32 specific stuff (by Norman Vine)
+//
// Revision 1.19 1998/10/22 21:59:19 curt
// Fixed a couple subtle bugs that resulted from some of my c++ conversions.
// One bug could cause a segfault on certain input, and the other bug could