+++ /dev/null
---------------------------------------------------------------------------
-| Done
---------------------------------------------------------------------------
-
-1/10/98 - Split areas into smaller tiles
-
-1/14/98 - Don't create shared corners or edges if one already exists.
-
-1/14/98 - Reassemble triangles using only body, shared corners, and
- shared edges.
-
-
---------------------------------------------------------------------------
-| Todo
---------------------------------------------------------------------------
-
-1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
- normals for shared vertices.
-
-1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
- in the display list.
-
-1/12/98 - Generate a face adjacency matrix
--- /dev/null
+--------------------------------------------------------------------------
+| Done
+--------------------------------------------------------------------------
+
+1/10/98 - Split areas into smaller tiles
+
+1/14/98 - Don't create shared corners or edges if one already exists.
+
+1/14/98 - Reassemble triangles using only body, shared corners, and
+ shared edges.
+
+
+--------------------------------------------------------------------------
+| Todo
+--------------------------------------------------------------------------
+
+1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
+ normals for shared vertices.
+
+1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
+ in the display list.
+
+1/12/98 - Generate a face adjacency matrix