]> git.mxchange.org Git - flightgear.git/commitdiff
Renamed TODO to Todo
authorcurt <curt>
Wed, 21 Jan 1998 18:35:10 +0000 (18:35 +0000)
committercurt <curt>
Wed, 21 Jan 1998 18:35:10 +0000 (18:35 +0000)
Tools/TODO [deleted file]
Tools/Todo [new file with mode: 0644]

diff --git a/Tools/TODO b/Tools/TODO
deleted file mode 100644 (file)
index d0a8ad1..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
---------------------------------------------------------------------------
-| Done
---------------------------------------------------------------------------
-
-1/10/98 -  Split areas into smaller tiles
-
-1/14/98 -  Don't create shared corners or edges if one already exists.
-
-1/14/98 -  Reassemble triangles using only body, shared corners, and 
-           shared edges.
-
-
---------------------------------------------------------------------------
-| Todo 
---------------------------------------------------------------------------
-
-1/15/98 -  Retro-fit tri2obj to use shared normals rather than regenerating
-           normals for shared vertices.
-
-1/12/98 -  Try reversing cw-wound strips rather than calling glFrontFace() 
-           in the display list.
-
-1/12/98 -  Generate a face adjacency matrix
diff --git a/Tools/Todo b/Tools/Todo
new file mode 100644 (file)
index 0000000..d0a8ad1
--- /dev/null
@@ -0,0 +1,23 @@
+--------------------------------------------------------------------------
+| Done
+--------------------------------------------------------------------------
+
+1/10/98 -  Split areas into smaller tiles
+
+1/14/98 -  Don't create shared corners or edges if one already exists.
+
+1/14/98 -  Reassemble triangles using only body, shared corners, and 
+           shared edges.
+
+
+--------------------------------------------------------------------------
+| Todo 
+--------------------------------------------------------------------------
+
+1/15/98 -  Retro-fit tri2obj to use shared normals rather than regenerating
+           normals for shared vertices.
+
+1/12/98 -  Try reversing cw-wound strips rather than calling glFrontFace() 
+           in the display list.
+
+1/12/98 -  Generate a face adjacency matrix