#include <simgear/compiler.h>
-#include <string.h> // for strcmp()
-
-#include <vector>
-
-#include <plib/sg.h>
#include <plib/ssg.h>
-#include <plib/ul.h>
-#include <simgear/structure/exception.hxx>
-#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
-#include <simgear/props/props_io.hxx>
-#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/model.hxx>
#include "panelnode.hxx"
SG_USING_STD(vector);
-
+static
+ssgEntity *load_panel(SGPropertyNode *n)
+{
+ return new FGPanelNode(n);
+}
\f
////////////////////////////////////////////////////////////////////////
// Global functions.
////////////////////////////////////////////////////////////////////////
-// FIXME: should attempt to share more of the code with
-// fgLoad3DModel() since these routines are almost identical with the
-// exception of the panel node section.
-
ssgBranch *
fgLoad3DModelPanel( const string &fg_root, const string &path,
SGPropertyNode *prop_root,
double sim_time_sec )
{
- ssgBranch * model = 0;
- SGPropertyNode props;
-
- // Load the 3D aircraft object itself
- SGPath modelpath = path;
- if ( !ulIsAbsolutePathName( path.c_str() ) ) {
- SGPath tmp = fg_root;
- tmp.append(modelpath.str());
- modelpath = tmp;
- }
-
- // Check for an XML wrapper
- if (modelpath.str().substr(modelpath.str().size() - 4, 4) == ".xml") {
- readProperties(modelpath.str(), &props);
- if (props.hasValue("/path")) {
- modelpath = modelpath.dir();
- modelpath.append(props.getStringValue("/path"));
- } else {
- if (model == 0)
- model = new ssgBranch;
- }
- }
-
- // Assume that textures are in
- // the same location as the XML file.
- if (model == 0) {
- ssgTexturePath((char *)modelpath.dir().c_str());
- model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
- if (model == 0)
- throw sg_exception("Failed to load 3D model");
- }
-
- // Set up the alignment node
- ssgTransform * alignmainmodel = new ssgTransform;
- alignmainmodel->addKid(model);
- sgMat4 res_matrix;
- sgMakeOffsetsMatrix(&res_matrix,
- props.getFloatValue("/offsets/heading-deg", 0.0),
- props.getFloatValue("/offsets/roll-deg", 0.0),
- props.getFloatValue("/offsets/pitch-deg", 0.0),
- props.getFloatValue("/offsets/x-m", 0.0),
- props.getFloatValue("/offsets/y-m", 0.0),
- props.getFloatValue("/offsets/z-m", 0.0));
- alignmainmodel->setTransform(res_matrix);
-
- unsigned int i;
-
- // Load panels
- vector<SGPropertyNode_ptr> panel_nodes = props.getChildren("panel");
- for (i = 0; i < panel_nodes.size(); i++) {
- SG_LOG(SG_INPUT, SG_DEBUG, "Loading a panel");
- FGPanelNode * panel = new FGPanelNode(panel_nodes[i]);
- if (panel_nodes[i]->hasValue("name"))
- panel->setName((char *)panel_nodes[i]->getStringValue("name"));
- model->addKid(panel);
- }
-
- // Load sub-models
- vector<SGPropertyNode_ptr> model_nodes = props.getChildren("model");
- for (i = 0; i < model_nodes.size(); i++) {
- SGPropertyNode_ptr node = model_nodes[i];
- ssgTransform * align = new ssgTransform;
- sgMat4 res_matrix;
- sgMakeOffsetsMatrix(&res_matrix,
- node->getFloatValue("offsets/heading-deg", 0.0),
- node->getFloatValue("offsets/roll-deg", 0.0),
- node->getFloatValue("offsets/pitch-deg", 0.0),
- node->getFloatValue("offsets/x-m", 0.0),
- node->getFloatValue("offsets/y-m", 0.0),
- node->getFloatValue("offsets/z-m", 0.0));
- align->setTransform(res_matrix);
-
- ssgBranch * kid = sgLoad3DModel( fg_root, node->getStringValue("path"),
- prop_root, sim_time_sec );
- align->addKid(kid);
- align->setName(node->getStringValue("name", ""));
- model->addKid(align);
- }
-
- // Load animations
- vector<SGPropertyNode_ptr> animation_nodes = props.getChildren("animation");
- for (i = 0; i < animation_nodes.size(); i++) {
- const char * name = animation_nodes[i]->getStringValue("name", 0);
- vector<SGPropertyNode_ptr> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- sgMakeAnimation( model, name, name_nodes, prop_root, animation_nodes[i],
- sim_time_sec);
- }
-
- return alignmainmodel;
+ return sgLoad3DModel( fg_root, path, prop_root, sim_time_sec, load_panel );
}