_mp_is_slave=false;
_mp_open_last_state=false;
_timeLagCorrectedDist=0;
+
if (_node)
{
- _node->tie("tow/length",SGRawValuePointer<float>(&_towLength));
- _node->tie("tow/elastic-constant",SGRawValuePointer<float>(&_towElasticConstant));
- _node->tie("tow/weight-per-m-kg-m",SGRawValuePointer<float>(&_towWeightPerM));
- _node->tie("tow/brake-force",SGRawValuePointer<float>(&_towBrakeForce));
- _node->tie("winch/max-speed-m-s",SGRawValuePointer<float>(&_winchMaxSpeed));
- _node->tie("winch/rel-speed",SGRawValuePointer<float>(&_winchRelSpeed));
- _node->tie("winch/initial-tow-length-m",SGRawValuePointer<float>(&_winchInitialTowLength));
- _node->tie("winch/min-tow-length-m",SGRawValuePointer<float>(&_winchMinTowLength));
- _node->tie("winch/max-tow-length-m",SGRawValuePointer<float>(&_winchMaxTowLength));
- _node->tie("winch/global-pos-x",SGRawValuePointer<double>(&_winchPos[0]));
- _node->tie("winch/global-pos-y",SGRawValuePointer<double>(&_winchPos[1]));
- _node->tie("winch/global-pos-z",SGRawValuePointer<double>(&_winchPos[2]));
- _node->tie("winch/max-power",SGRawValuePointer<float>(&_winchPower));
- _node->tie("winch/max-force",SGRawValuePointer<float>(&_winchMaxForce));
- _node->tie("winch/actual-force",SGRawValuePointer<float>(&_winchActualForce));
- _node->tie("tow/end-force-x",SGRawValuePointer<float>(&_reportTowEndForce[0]));
- _node->tie("tow/end-force-y",SGRawValuePointer<float>(&_reportTowEndForce[1]));
- _node->tie("tow/end-force-z",SGRawValuePointer<float>(&_reportTowEndForce[2]));
- _node->tie("force",SGRawValuePointer<float>(&_forceMagnitude));
- _node->tie("open",SGRawValuePointer<bool>(&_open));
- _node->tie("force-is-calculated-by-other",SGRawValuePointer<bool>(&_forceIsCalculatedByMaster));
- _node->tie("local-pos-x",SGRawValuePointer<float>(&_pos[0]));
- _node->tie("local-pos-y",SGRawValuePointer<float>(&_pos[1]));
- _node->tie("local-pos-z",SGRawValuePointer<float>(&_pos[2]));
- _node->tie("tow/dist",SGRawValuePointer<float>(&_dist));
- _node->tie("tow/dist-time-lag-corrected",SGRawValuePointer<float>(&_timeLagCorrectedDist));
- _node->tie("tow/connected-to-property-node",SGRawValuePointer<bool>(&_towEndIsConnectedToProperty));
- _node->tie("tow/connected-to-mp-node",SGRawValuePointer<bool>(&_nodeIsMultiplayer));
- _node->tie("tow/connected-to-ai-node",SGRawValuePointer<bool>(&_nodeIsAiAircraft));
- _node->tie("tow/connected-to-ai-or-mp-id",SGRawValuePointer<int>(&_nodeID));
- _node->tie("debug/hitch-height-above-ground",SGRawValuePointer<float>(&_height_above_ground));
- _node->tie("debug/tow-end-height-above-ground",SGRawValuePointer<float>(&_winch_height_above_ground));
- _node->tie("debug/tow-rel-lo-pos",SGRawValuePointer<float>(&_loPosFrac));
- _node->tie("debug/tow-lowest-pos-height",SGRawValuePointer<float>(&_lowest_tow_height));
- _node->tie("is-slave",SGRawValuePointer<bool>(&_isSlave));
- _node->tie("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
- _node->tie("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
- _node->tie("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
+#define TIE(x,v) _tiedProperties.Tie(_node->getNode(x, true),v)
+ TIE("tow/length", SGRawValuePointer<float>(&_towLength));
+ TIE("tow/elastic-constant",SGRawValuePointer<float>(&_towElasticConstant));
+ TIE("tow/weight-per-m-kg-m",SGRawValuePointer<float>(&_towWeightPerM));
+ TIE("tow/brake-force",SGRawValuePointer<float>(&_towBrakeForce));
+ TIE("winch/max-speed-m-s",SGRawValuePointer<float>(&_winchMaxSpeed));
+ TIE("winch/rel-speed",SGRawValuePointer<float>(&_winchRelSpeed));
+ TIE("winch/initial-tow-length-m",SGRawValuePointer<float>(&_winchInitialTowLength));
+ TIE("winch/min-tow-length-m",SGRawValuePointer<float>(&_winchMinTowLength));
+ TIE("winch/max-tow-length-m",SGRawValuePointer<float>(&_winchMaxTowLength));
+ TIE("winch/global-pos-x",SGRawValuePointer<double>(&_winchPos[0]));
+ TIE("winch/global-pos-y",SGRawValuePointer<double>(&_winchPos[1]));
+ TIE("winch/global-pos-z",SGRawValuePointer<double>(&_winchPos[2]));
+ TIE("winch/max-power",SGRawValuePointer<float>(&_winchPower));
+ TIE("winch/max-force",SGRawValuePointer<float>(&_winchMaxForce));
+ TIE("winch/actual-force",SGRawValuePointer<float>(&_winchActualForce));
+ TIE("tow/end-force-x",SGRawValuePointer<float>(&_reportTowEndForce[0]));
+ TIE("tow/end-force-y",SGRawValuePointer<float>(&_reportTowEndForce[1]));
+ TIE("tow/end-force-z",SGRawValuePointer<float>(&_reportTowEndForce[2]));
+ TIE("force",SGRawValuePointer<float>(&_forceMagnitude));
+ TIE("open",SGRawValuePointer<bool>(&_open));
+ TIE("force-is-calculated-by-other",SGRawValuePointer<bool>(&_forceIsCalculatedByMaster));
+ TIE("local-pos-x",SGRawValuePointer<float>(&_pos[0]));
+ TIE("local-pos-y",SGRawValuePointer<float>(&_pos[1]));
+ TIE("local-pos-z",SGRawValuePointer<float>(&_pos[2]));
+ TIE("tow/dist",SGRawValuePointer<float>(&_dist));
+ TIE("tow/dist-time-lag-corrected",SGRawValuePointer<float>(&_timeLagCorrectedDist));
+ TIE("tow/connected-to-property-node",SGRawValuePointer<bool>(&_towEndIsConnectedToProperty));
+ TIE("tow/connected-to-mp-node",SGRawValuePointer<bool>(&_nodeIsMultiplayer));
+ TIE("tow/connected-to-ai-node",SGRawValuePointer<bool>(&_nodeIsAiAircraft));
+ TIE("tow/connected-to-ai-or-mp-id",SGRawValuePointer<int>(&_nodeID));
+ TIE("debug/hitch-height-above-ground",SGRawValuePointer<float>(&_height_above_ground));
+ TIE("debug/tow-end-height-above-ground",SGRawValuePointer<float>(&_winch_height_above_ground));
+ TIE("debug/tow-rel-lo-pos",SGRawValuePointer<float>(&_loPosFrac));
+ TIE("debug/tow-lowest-pos-height",SGRawValuePointer<float>(&_lowest_tow_height));
+ TIE("is-slave",SGRawValuePointer<bool>(&_isSlave));
+ TIE("speed-in-tow-direction",SGRawValuePointer<float>(&_speed_in_tow_direction));
+ TIE("mp-auto-connect-period",SGRawValuePointer<float>(&_mpAutoConnectPeriod));
+ TIE("mp-time-lag",SGRawValuePointer<float>(&_mp_time_lag));
+#undef TIE
_node->setStringValue("tow/node","");
_node->setStringValue("tow/connected-to-ai-or-mp-callsign");
_node->setBoolValue("broken",false);
Hitch::~Hitch()
{
- if (_node)
- {
- _node->untie("tow/length");
- _node->untie("tow/elastic-constant");
- _node->untie("tow/weight-per-m-kg-m");
- _node->untie("tow/brake-force");
- _node->untie("winch/max-speed-m-s");
- _node->untie("winch/rel-speed");
- _node->untie("winch/initial-tow-length-m");
- _node->untie("winch/min-tow-length-m");
- _node->untie("winch/max-tow-length-m");
- _node->untie("winch/global-pos-x");
- _node->untie("winch/global-pos-y");
- _node->untie("winch/global-pos-z");
- _node->untie("winch/max-power");
- _node->untie("winch/max-force");
- _node->untie("winch/actual-force");
- _node->untie("tow/end-force-x");
- _node->untie("tow/end-force-y");
- _node->untie("tow/end-force-z");
- _node->untie("force");
- _node->untie("open");
- _node->untie("force-is-calculated-by-other");
- _node->untie("local-pos-x");
- _node->untie("local-pos-y");
- _node->untie("local-pos-z");
- _node->untie("tow/dist");
- _node->untie("tow/dist-time-lag-corrected");
- _node->untie("tow/connected-to-property-node");
- _node->untie("tow/connected-to-mp-node");
- _node->untie("tow/connected-to-ai-node");
- _node->untie("tow/connected-to-ai-or-mp-id");
- _node->untie("debug/hitch-height-above-ground");
- _node->untie("debug/tow-end-height-above-ground");
- _node->untie("debug/tow-rel-lo-pos");
- _node->untie("debug/tow-lowest-pos-height");
- _node->untie("is-slave");
- _node->untie("speed-in-tow-direction");
- _node->untie("mp-auto-connect-period");
- _node->untie("mp-time-lag");
- }
+ _tiedProperties.Untie();
delete _state;
}