glEnable( GL_DEPTH_TEST );
/* glFrontFace(GL_CW); */
- /* glEnable( GL_CULL_FACE ); */
-
+ glEnable( GL_CULL_FACE );
+
/* If enabled, normal vectors specified with glNormal are scaled
to unit length after transformation. See glNormal. */
glEnable( GL_NORMALIZE );
/* $Log$
-/* Revision 1.24 1997/11/25 19:25:32 curt
-/* Changes to integrate Durk's moon/sun code updates + clean up.
+/* Revision 1.25 1997/12/08 22:54:09 curt
+/* Enabled GL_CULL_FACE.
/*
+ * Revision 1.24 1997/11/25 19:25:32 curt
+ * Changes to integrate Durk's moon/sun code updates + clean up.
+ *
* Revision 1.23 1997/11/15 18:16:34 curt
* minor tweaks.
*