}
return;
}
+ } else {
+ // no flight plan, update target heading, speed, and altitude
+ // from control properties. These default to the initial
+ // settings in the config file, but can be changed "on the
+ // fly".
+
+ string lat_mode = props->getStringValue("controls/flight/lateral-mode");
+ if ( lat_mode == "roll" ) {
+ double angle
+ = props->getDoubleValue("controls/flight/target-roll" );
+ RollTo( angle );
+ } else {
+ double angle
+ = props->getDoubleValue("controls/flight/target-hdg" );
+ TurnTo( angle );
+ }
+
+ string lon_mode
+ = props->getStringValue("controls/flight/longitude-mode");
+ if ( lon_mode == "alt" ) {
+ double alt = props->getDoubleValue("controls/flight/target-alt" );
+ ClimbTo( alt );
+ } else {
+ double angle
+ = props->getDoubleValue("controls/flight/target-pitch" );
+ PitchTo( angle );
+ }
+
+ AccelTo( props->getDoubleValue("controls/flight/target-spd" ) );
}
double turn_radius_ft;
props->setBoolValue("controls/lighting/beacon", true);
props->setBoolValue("controls/lighting/strobe", true);
props->setBoolValue("controls/glide-path", true);
+
+ props->setStringValue("controls/flight/lateral-mode", "roll");
+ props->setDoubleValue("controls/flight/target-hdg", hdg);
+ props->setDoubleValue("controls/flight/target-roll", roll);
+
+ props->setStringValue("controls/flight/longitude-mode", "alt");
+ props->setDoubleValue("controls/flight/target-alt", altitude);
+ props->setDoubleValue("controls/flight/target-pitch", pitch);
+
+ props->setDoubleValue("controls/flight/target-spd", speed);
+
}
void FGAIBase::unbind() {