#include "Atmosphere.hpp"
#include "Airplane.hpp"
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
using namespace yasim;
#include <plib/pu.h>
#include <simgear/props/props.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include "layout.hxx"
#include "layout.hxx"
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
// This file contains the actual layout engine. It has no dependence
// on outside libraries; see layout-props.cxx for the glue code.
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include <cstring>
#include <iostream>
#include <iosfwd>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include <Main/globals.hxx>
\f
#include <simgear/props/props.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include "panelnode.hxx"
#include "model_panel.hxx"
#endif
#include <simgear/scene/model/SGPagedLOD.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include "SceneryPager.hxx"
#include <algorithm>
#include <functional>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/strutils.hxx>
-#include <simgear/Math/SGMath.hxx>
+#include <simgear/math/SGMath.hxx>
#include <sstream>