_cz0 = 0;
_peaks[0] = _peaks[1] = 1;
int i;
- for(i=0; i<4; i++)
- _stalls[i] = _widths[i] = 0;
+ for(i=0; i<4; i++) {
+ _stalls[i] = 0;
+ _widths[i] = 0.01; // half a degree
+ }
_orient[0] = 1; _orient[1] = 0; _orient[2] = 0;
_orient[3] = 0; _orient[4] = 1; _orient[5] = 0;
_orient[6] = 0; _orient[7] = 0; _orient[8] = 1;
_incidence = 0;
_slatPos = _spoilerPos = _flapPos = 0;
_slatDrag = _spoilerDrag = _flapDrag = 1;
+
_flapLift = 0;
_slatAlpha = 0;
_spoilerLift = 1;
float stallMul = stallFunc(out);
stallMul *= 1 + _spoilerPos * (_spoilerLift - 1);
float stallLift = (stallMul - 1) * _cz * out[2];
- float flapLift = _cz * _flapPos * (_flapLift-1);
+ float flaplift = flapLift(out[2]);
out[2] *= _cz; // scaling factor
out[2] += _cz*_cz0; // zero-alpha lift
out[2] += stallLift;
- out[2] += flapLift;
+ out[2] += flaplift;
// Airfoil lift (pre-stall and zero-alpha) torques "up" (negative
// torque) around the Y axis, while flap lift pushes down. Both
// edge. Convert to local (i.e. airplane) coordiantes and store
// into "torque".
torque[0] = 0;
- torque[1] = 0.1667f * _chord * (flapLift - (_cz*_cz0 + stallLift));
+ torque[1] = 0.1667f * _chord * (flaplift - (_cz*_cz0 + stallLift));
torque[2] = 0;
Math::tmul33(_orient, torque, torque);
- // Diddle X (drag) and Y (side force) in the same manner
- out[0] *= _cx * controlDrag();
+ // The X (drag) force gets diddled for control deflection
+ out[0] = controlDrag(out[2], _cx * out[0]);
+
+ // Add in any specific Y (side force) coefficient.
out[1] *= _cy;
// Reverse the incidence rotation to get back to surface
return scale*(1-frac) + frac;
}
-float Surface::controlDrag()
+// Similar to the above -- interpolates out the flap lift past the
+// stall alpha
+float Surface::flapLift(float alpha)
{
- float d = 1;
- d *= 1 + _spoilerPos * (_spoilerDrag - 1);
- d *= 1 + _slatPos * (_slatDrag - 1);
+ float flapLift = _cz * _flapPos * (_flapLift-1);
+
+ if(alpha < 0) alpha = -alpha;
+ if(alpha < _stalls[0])
+ return flapLift;
+ else if(alpha > _stalls[0] + _widths[0])
+ return 1;
+ float frac = (alpha - _stalls[0]) / _widths[0];
+ frac = frac*frac*(3-2*frac);
+ return flapLift * (1-frac) + frac;
+}
+
+float Surface::controlDrag(float lift, float drag)
+{
// Negative flap deflections don't affect drag until their lift
- // multiplier exceeds the "camber" (cz0) of the surface.
+ // multiplier exceeds the "camber" (cz0) of the surface. Use a
+ // synthesized "fp" number instead of the actual flap position.
float fp = _flapPos;
if(fp < 0) {
fp = -fp;
fp -= _cz0/(_flapLift-1);
if(fp < 0) fp = 0;
}
-
- d *= 1 + fp * (_flapDrag - 1);
-
- return d;
+
+ // Calculate an "effective" drag -- this is the drag that would
+ // have been produced by an unflapped surface at the same lift.
+ float flapDragAoA = (_flapLift - 1 - _cz0) * _stalls[0];
+ float fd = Math::abs(lift * flapDragAoA * fp);
+ if(drag < 0) fd = -fd;
+ drag += fd;
+
+ // Now multiply by the various control factors
+ drag *= 1 + fp * (_flapDrag - 1);
+ drag *= 1 + _spoilerPos * (_spoilerDrag - 1);
+ drag *= 1 + _slatPos * (_slatDrag - 1);
+
+ return drag;
}
}; // namespace yasim