doesn't buy us much, as the font is only set at initialization time and not
changeable later. Better tell the user immediately that he goofed.
FGFontCache *fc = globals->get_fontcache();
HUD_Font = fc->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
+ if (!HUD_Font)
+ throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
+
HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10);
HUDtext = new fntRenderer();