rwy_green_low_lights->setTexture( tex_name );
matlib["RWY_GREEN_LOW_LIGHTS"] = new FGNewMat(rwy_green_low_lights);
- // hard coded medium intensity taxiway blue light state
- tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 205 );
- ssgSimpleState *taxiway_blue_medium_lights = new ssgSimpleState();
- taxiway_blue_medium_lights->ref();
- taxiway_blue_medium_lights->disable( GL_LIGHTING );
- taxiway_blue_medium_lights->enable ( GL_CULL_FACE ) ;
- taxiway_blue_medium_lights->enable( GL_TEXTURE_2D );
- taxiway_blue_medium_lights->enable( GL_BLEND );
- taxiway_blue_medium_lights->enable( GL_ALPHA_TEST );
- taxiway_blue_medium_lights->enable( GL_COLOR_MATERIAL );
- taxiway_blue_medium_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
- taxiway_blue_medium_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
- taxiway_blue_medium_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
- taxiway_blue_medium_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
- taxiway_blue_medium_lights->setTexture( tex_name );
+ // hard coded low intensity taxiway blue light state
+ tex_name = gen_taxiway_dir_light_map( 20, 20, 235, 155 );
+ ssgSimpleState *taxiway_blue_low_lights = new ssgSimpleState();
+ taxiway_blue_low_lights->ref();
+ taxiway_blue_low_lights->disable( GL_LIGHTING );
+ taxiway_blue_low_lights->enable ( GL_CULL_FACE ) ;
+ taxiway_blue_low_lights->enable( GL_TEXTURE_2D );
+ taxiway_blue_low_lights->enable( GL_BLEND );
+ taxiway_blue_low_lights->enable( GL_ALPHA_TEST );
+ taxiway_blue_low_lights->enable( GL_COLOR_MATERIAL );
+ taxiway_blue_low_lights->setMaterial ( GL_AMBIENT, 1.0, 1.0, 1.0, 1.0 );
+ taxiway_blue_low_lights->setMaterial ( GL_DIFFUSE, 1.0, 1.0, 1.0, 1.0 );
+ taxiway_blue_low_lights->setMaterial ( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );
+ taxiway_blue_low_lights->setMaterial ( GL_EMISSION, 0.0, 0.0, 0.0, 0.0 );
+ taxiway_blue_low_lights->setTexture( tex_name );
matlib["RWY_BLUE_TAXIWAY_LIGHTS"]
- = new FGNewMat(taxiway_blue_medium_lights);
+ = new FGNewMat(taxiway_blue_low_lights);
// hard coded runway vasi light state
ssgSimpleState *rwy_vasi_lights = new ssgSimpleState();