for (int i = 0; i < (int)_children.size(); i++) {
delete _children[i];
}
-// delete _path_cache;
+ delete _path_cache;
clear_value();
}
SGPropertyNode *
SGPropertyNode::getNode (const char * relative_path, bool create)
{
-// if (_path_cache == 0)
-// _path_cache = new cache_map;
-
-// SGPropertyNode * result = (*_path_cache)[relative_path];
-// if (result == 0) {
-// vector<PathComponent> components;
-// parse_path(relative_path, components);
-// result = find_node(this, components, 0, create);
-// if (result != 0)
-// (*_path_cache)[relative_path] = result;
-// }
+ if (_path_cache == 0)
+ _path_cache = new hash_table;
+
+ SGPropertyNode * result = _path_cache->get(relative_path);
+ if (result == 0) {
+ vector<PathComponent> components;
+ parse_path(relative_path, components);
+ result = find_node(this, components, 0, create);
+ if (result != 0)
+ _path_cache->put(relative_path, result);
+ }
-// return result;
- vector<PathComponent> components;
- parse_path(relative_path, components);
- return find_node(this, components, 0, create);
+ return result;
}
SGPropertyNode *
return (node == 0 ? false : node->untie());
}
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Simplified hash table for caching paths.
+////////////////////////////////////////////////////////////////////////
+
+#define HASH_TABLE_SIZE 199
+
+SGPropertyNode::hash_table::entry::entry ()
+ : _key(0),
+ _value(0)
+{
+}
+
+SGPropertyNode::hash_table::entry::~entry ()
+{
+ // Don't delete the value; we don't own
+ // the pointer.
+ delete _key;
+}
+
+void
+SGPropertyNode::hash_table::entry::set_key (const char * key)
+{
+ _key = copy_string(key);
+}
+
+void
+SGPropertyNode::hash_table::entry::set_value (SGPropertyNode * value)
+{
+ _value = value;
+}
+
+SGPropertyNode::hash_table::bucket::bucket ()
+ : _length(0),
+ _entries(0)
+{
+}
+
+SGPropertyNode::hash_table::bucket::~bucket ()
+{
+ for (int i = 0; i < _length; i++)
+ delete _entries[i];
+}
+
+SGPropertyNode::hash_table::entry *
+SGPropertyNode::hash_table::bucket::get_entry (const char * key, bool create)
+{
+ int i;
+ for (i = 0; i < _length; i++) {
+ if (!strcmp(_entries[i]->get_key(), key))
+ return _entries[i];
+ }
+ if (create) {
+ entry ** new_entries = new entry*[_length+1];
+ for (i = 0; i < _length; i++) {
+ new_entries[i] = _entries[i];
+ }
+ delete _entries;
+ _entries = new_entries;
+ _entries[_length] = new entry;
+ _entries[_length]->set_key(key);
+ _length++;
+ return _entries[_length - 1];
+ } else {
+ return 0;
+ }
+}
+
+
+SGPropertyNode::hash_table::hash_table ()
+ : _data_length(0),
+ _data(0)
+{
+}
+
+SGPropertyNode::hash_table::~hash_table ()
+{
+ for (int i = 0; i < _data_length; i++)
+ delete _data[i];
+}
+
+SGPropertyNode *
+SGPropertyNode::hash_table::get (const char * key)
+{
+ if (_data_length == 0)
+ return 0;
+ unsigned int index = hashcode(key) % _data_length;
+ if (_data[index] == 0)
+ return 0;
+ entry * e = _data[index]->get_entry(key);
+ if (e == 0)
+ return 0;
+ else
+ return e->get_value();
+}
+
+void
+SGPropertyNode::hash_table::put (const char * key, SGPropertyNode * value)
+{
+ if (_data_length == 0) {
+ _data = new bucket*[HASH_TABLE_SIZE];
+ _data_length = HASH_TABLE_SIZE;
+ for (unsigned int i = 0; i < HASH_TABLE_SIZE; i++)
+ _data[i] = 0;
+ }
+ unsigned int index = hashcode(key) % _data_length;
+ if (_data[index] == 0) {
+ _data[index] = new bucket;
+ }
+ entry * e = _data[index]->get_entry(key, true);
+ e->set_value(value);
+}
+
+unsigned int
+SGPropertyNode::hash_table::hashcode (const char * key)
+{
+ unsigned int hash = 0;
+ while (*key != 0) {
+ hash = 31 * hash + *key;
+ key++;
+ }
+ return hash;
+}
+
// end of props.cxx
#endif
#include <vector>
-#include <map>
#if PROPS_STANDALONE
using std::string;
using std::vector;
-using std::map;
using std::istream;
using std::ostream;
#include STL_IOSTREAM
SG_USING_STD(string);
SG_USING_STD(vector);
-SG_USING_STD(map);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ostream);
mutable char _buffer[MAX_STRING_LEN+1];
+ class hash_table;
+
const char * _name;
int _index;
SGPropertyNode * _parent;
vector<SGPropertyNode *> _children;
- typedef map<const string,SGPropertyNode *> cache_map;
- cache_map * _path_cache;
+ hash_table * _path_cache;
Type _type;
bool _tied;
int _attr;
} _local_val;
+\f
+ /**
+ * A very simple hash table with no remove functionality.
+ */
+ class hash_table {
+ public:
+
+ /**
+ * An entry in a bucket in a hash table.
+ */
+ class entry {
+ public:
+ entry ();
+ virtual ~entry ();
+ virtual const char * get_key () { return _key; }
+ virtual void set_key (const char * key);
+ virtual SGPropertyNode * get_value () { return _value; }
+ virtual void set_value (SGPropertyNode * value);
+ private:
+ const char * _key;
+ SGPropertyNode * _value;
+ };
+
+
+ /**
+ * A bucket in a hash table.
+ */
+ class bucket {
+ public:
+ bucket ();
+ virtual ~bucket ();
+ virtual entry * get_entry (const char * key, bool create = false);
+ private:
+ int _length;
+ entry ** _entries;
+ };
+
+ hash_table ();
+ virtual ~hash_table ();
+ virtual SGPropertyNode * get (const char * key);
+ virtual void put (const char * key, SGPropertyNode * value);
+
+ private:
+ unsigned int hashcode (const char * key);
+ unsigned int _data_length;
+ bucket ** _data;
+ };
+
};
#endif // __PROPS_HXX