// Fullscreen mode for old 3DFX cards.
#if defined(FX) && defined(XMESA)
- extern bool fullscreen;
+ bool fullscreen;
#endif
// An offset in seconds from the true time. Allows us to adjust
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
- inline bool set_fullscreen( bool f ) const { fullscreen = f; }
+ inline bool set_fullscreen( bool f ) { fullscreen = f; }
#endif
inline long int get_warp() const { return warp; }