Don't overwrite user settings from config files.
fgfs had in any case set bump-mapping to false, no matter if this
node did already exist (because it was defined in a config file).
//////////////////////////////////////////////////////////////////////
// Initialize the 2D cloud subsystem.
////////////////////////////////////////////////////////////////////
- fgGetNode("/sim/rendering/bump-mapping", true);
- fgSetBool("/sim/rendering/bump-mapping", false);
+ fgGetBool("/sim/rendering/bump-mapping", false);
#ifdef FG_USE_CLOUDS_3D
////////////////////////////////////////////////////////////////////
// static const SGPropertyNode *replay_master
// = fgGetNode("/sim/freeze/replay", true);
- SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping",true);
+ SGCloudLayer::enable_bump_mapping = fgGetBool("/sim/rendering/bump-mapping");
// Update the elapsed time.
static bool first_time = true;