* Fixed (un)signed comparisons
if (table_node != 0) {
SGInterpTable * table = new SGInterpTable();
vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
- for (int i = 0; i < entries.size(); i++)
+ for (unsigned int i = 0; i < entries.size(); i++)
table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
entries[i]->getDoubleValue("dep", 0.0));
return table;
// since the nodes are attached to the scene graph, they'll be
// deleted automatically
- int i;
+ unsigned int i;
for (i = 0; i < _animations.size(); i++)
delete _animations[i];
}