static sgdVec3 last_visitor_pos = {0, 0, 0};
static sgdVec3 last_model_pos = {0, 0, 0};
- //get the orientation
+ // get the orientation
const SGQuatd view_or = current_view->getViewOrientation();
SGQuatd surf_or = SGQuatd::fromLonLatDeg(
current_view->getLongitude_deg(), current_view->getLatitude_deg());
globals->get_aircraft_model()->get3DModel()->getPitchDeg(),
globals->get_aircraft_model()->get3DModel()->getRollDeg());
- //get the up and at vector in the aircraft base
+ // get the up and at vector in the aircraft base
+ // (ok, the up vector is a down vector, but the coordinates
+ // are finally calculated in a left hand system and openal
+ // lives in a right hand system. Therefore we need to pass
+ // the down vector to get correct stereo sound.)
SGVec3d sgv_up = model_or.rotateBack(
- surf_or.rotateBack(view_or.rotate(SGVec3d(0, -1, 0))));
+ surf_or.rotateBack(view_or.rotate(SGVec3d(0, 1, 0))));
sgVec3 up;
sgSetVec3(up, sgv_up[0], sgv_up[1], sgv_up[2]);
SGVec3d sgv_at = model_or.rotateBack(
sgScaleVec3( listener_vel, 1 / delta_time_sec );
}
- //checking, if the listener pos has moved suddenly
+ // checking, if the listener pos has moved suddenly
if (sgLengthVec3(listener_vel) > 1000)
{
- //check if the relative speed model vs listener has moved suddenly, too
+ // check if the relative speed model vs listener has moved suddenly, too
sgVec3 delta_vel;
sgSubVec3(delta_vel, listener_vel, model_vel );
- if (sgLengthVec3(listener_vel) > 1000)
+ if (sgLengthVec3(delta_vel) > 1000)
sgSetVec3(listener_vel, model_vel[0], model_vel[1], model_vel[2] ); // a sane value
else
globals->get_soundmgr()->set_listener_vel( listener_vel );