noinst_HEADERS =
-include_HEADERS = animation.hxx location.hxx
+include_HEADERS = animation.hxx location.hxx placement.hxx
-libsgmodel_a_SOURCES = animation.cxx location.cxx
+libsgmodel_a_SOURCES = animation.cxx location.cxx placement.cxx
INCLUDES = -I$(top_srcdir)
// Don't pull in the headers, since we don't need them here.
-class ssgBranch;
-class ssgCutout;
-class ssgEntity;
-class ssgRangeSelector;
-class ssgSelector;
-class ssgTransform;
-
class SGInterpTable;
class FGCondition;
-class FGLocation;
// Has anyone done anything *really* stupid, like making min and max macros?
// $Id$
-#ifndef _LOCATION_HXX
-#define _LOCATION_HXX
+#ifndef _SG_LOCATION_HXX
+#define _SG_LOCATION_HXX
#ifndef __cplusplus
#include <plib/sg.h> // plib include
-// #include "fgfs.hxx"
-
// Define a structure containing view information
class FGLocation
};
-#endif // _LOCATION_HXX
+#endif // _SG_LOCATION_HXX