// dT = dT / Acceleration
//d = (Vf^2 - Vo^2) / (2*a)
double accelTime = (vRotate - 15) / accel;
- cerr << "Using " << accelTime << " as total acceleration time" << endl;
+ //cerr << "Using " << accelTime << " as total acceleration time" << endl;
double accelDistance = (vRotate*vRotate - 15*15) / (2*accel);
- cerr << "Using " << accelDistance << " " << accel << " " << vRotate << endl;
+ //cerr << "Using " << accelDistance << " " << accel << " " << vRotate << endl;
waypoint *wpt;
// Get the current active runway, based on code from David Luff
// This should actually be unified and extended to include