#include "replay.hxx"
+const double FGReplay::st_list_time = 60.0; // 60 secs of high res data
+const double FGReplay::mt_list_time = 600.0; // 10 mins of 1 fps data
+const double FGReplay::lt_list_time = 3600.0; // 1 hr of 10 spf data
+
+// short term sample rate is as every frame
+const double FGReplay::mt_dt = 0.5; // medium term sample rate (sec)
+const double FGReplay::lt_dt = 5.0; // long term sample rate (sec)
/**
* Constructor
private:
- static const double st_list_time = 60.0; // 60 secs of high res data
- static const double mt_list_time = 600.0; // 10 mins of 1 fps data
- static const double lt_list_time = 3600.0; // 1 hr of 10 spf data
+ static const double st_list_time; // 60 secs of high res data
+ static const double mt_list_time; // 10 mins of 1 fps data
+ static const double lt_list_time; // 1 hr of 10 spf data
// short term sample rate is as every frame
- static const double mt_dt = 0.5; // medium term sample rate (sec)
- static const double lt_dt = 5.0; // long term sample rate (sec)
+ static const double mt_dt; // medium term sample rate (sec)
+ static const double lt_dt; // long term sample rate (sec)
double sim_time;
double last_mt_time;