//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+FGColumnVector3 FGPropagate::GetEulerDeg(void) const
+{
+ return VState.qAttitudeLocal.GetEuler() * radtodeg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGPropagate::DumpState(void)
{
cout << endl;
angle about the Y axis, and the third item is the angle
about the Z axis (Phi, Theta, Psi).
*/
- const FGColumnVector3& GetEulerDeg(void) const { return VState.qAttitudeLocal.GetEuler() * radtodeg; }
+ FGColumnVector3 GetEulerDeg(void) const;
/** Retrieves a body frame velocity component.
Retrieves a body frame velocity component. The velocity returned is