+New in 0.6.1
+* Tony Peden contributed a c172 flight model replacement for the
+ Navion. Still needs to be debugged a bit before it is usable.
+* More MacOS portability fixes.
+* More Borland C++ fixes.
+* More IRIX fixes.
+* Fixed a bug in handling windows drive letter, colon "C:" notation.
+* Minor tweaks to the Astro sub section contributed by Durk Talsma.
+* GUI updated contributed by Norman Vine.
+* Fixed a problem with ambiguous constructors in the fgText class.
+* Updates to JSBsim contributed by Jon Berndt.
+* Created a tile load queue so that we only load one tile per frame.
+ This isn't entirely satisfactory, but it reduces the length of the
+ pause when crossing a tile boundary with several shorter pauses.
+* Fixed bug with passing PUI keystrokes on to glut.
+* Fixed a bug in tilecache size which caused occasional tiles to drop
+ out when more than one row is scheduled "simultaneously".
+* Changes to scenery building tools to handle sliver detection and
+ resolution.
+* Fixed several other minor bugs in the scenery creation tools.
+* Added urban area support to scenery creation tools.
+* Made the parallel scenery building tools a bit more robust if a
+ requested client machine happens to be offline by pinging it first
+ to see if it is alive.
+* Added support for libgpc's new hole tracking interface.
+
New in 0.6.0
* Tons of improvements with scenery creation. Inter-tile gaps have been
fixed, distorted textures have been fixed, real coastlines have been added,