occur full force for turbulence.
Magnitude += MagnitudeAccel*rate*State->Getdt();
vDirectiondAccelDt.Normalize();
+ vDirectiondAccelDt(eX) *= vDirectiondAccelDt(eX);
vDirectiondAccelDt(eY) *= vDirectiondAccelDt(eY);
- vDirectiondAccelDt(eZ) *= vDirectiondAccelDt(eZ);
vDirectionAccel += vDirectiondAccelDt*rate*TurbRate*State->Getdt();
vDirectionAccel.Normalize();
vDirection += vDirectionAccel*rate*State->Getdt();