/* base sky color */
GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
/* base fog color */
- GLfloat base_fog_color[4] = {1.00, 1.00, 1.00, 1.0};
+ GLfloat base_fog_color[4] = {0.90, 0.90, 1.00, 1.0};
double deg, ambient, diffuse, sky_brightness;
l = &cur_light_params;
// $Log$
+// Revision 1.6 1998/05/11 18:18:51 curt
+// Made fog color slightly bluish.
+//
// Revision 1.5 1998/05/03 00:48:38 curt
// polar.h -> polar3d.h
//