double azimuth; // used by ballistic objects
double elevation; // used by ballistic objects
double rudder; // used by ship objects
- double strength; // used by thermal and storm objects
+ double strength; // used by thermal
+ double turb_strength; // used by storm objects
double diameter; // used by thermal and storm objects
double height_msl; // used by thermal and storm objects
double eda; // used by ballistic objects
ai_storm->setAltitude(entity->altitude);
ai_storm->setDiameter(entity->diameter / 6076.11549);
ai_storm->setHeight(entity->height_msl);
- ai_storm->setStrengthNorm(entity->strength);
+ ai_storm->setStrengthNorm(entity->turb_strength);
ai_storm->setLongitude(entity->longitude);
ai_storm->setLatitude(entity->latitude);
ai_storm->init();
en->elevation = entry_node->getDoubleValue("elevation", 0.0);
en->rudder = entry_node->getFloatValue("rudder", 0.0);
en->strength = entry_node->getDoubleValue("strength-fps", 8.0);
- en->strength = entry_node->getDoubleValue("strength-norm", 1.0);
+ en->turb_strength = entry_node->getDoubleValue("strength-norm", 1.0);
en->diameter = entry_node->getDoubleValue("diameter-ft", 0.0);
en->height_msl = entry_node->getDoubleValue("height-msl", 5000.0);
en->eda = entry_node->getDoubleValue("eda", 0.007);