--- /dev/null
+#!BPY
+
+# """
+# Name: 'Pack selected objects on a square'
+# Blender: 245
+# Group: 'UV'
+# Tooltip: 'Pack UV maps of all selected objects onto an empty square texture'
+# """
+
+__author__ = "Melchior FRANZ < mfranz # aon : at >"
+__url__ = "http://members.aon.at/mfranz/flightgear/"
+__version__ = "0.1"
+__bpydoc__ = """\
+Script for mapping multiple objects onto one square texture.
+
+Usage:
+(1) create new square texture in the UV editor
+(2) map all objects individually, choosing the most appropriate technique
+(3) scale each of the mappings to the appropriate size, relative to the
+ other object mappings
+(4) select all objects and switch to edit mode (consider to use
+ Select->Linked->Material or similar methods)
+(5) start this script with UVs->Scripts->Pack objects on a square
+
+ [now the texture image will first be erased, then colored rectangles
+ will appear for each object]
+
+(6) rescale and/or remap objects that you aren't happy with (the
+ relative size of a mapping will be kept)
+
+ [continue with (5) until you like the result]
+
+(7) export UV layout to SVG (UVs->Scripts->Save UV Face Layout)
+"""
+
+MARGIN = 10 # px
+GAP = 10 # px
+
+
+import Blender, math, random
+
+
+class Abort(Exception):
+ def __init__(self, msg):
+ self.msg = msg
+
+
+def pack():
+ image = Blender.Image.GetCurrent()
+ if not image:
+ raise Abort('No texture image selected')
+
+ imagesize = image.getSize()
+ if imagesize[0] != imagesize[1]:
+ Blender.Draw.PupMenu("Warning%t|Image isn't a square!")
+ gap = (float(GAP) / imagesize[0], float(GAP) / imagesize[1])
+ margin = (float(MARGIN) / imagesize[0] - gap[0] * 0.5, float(MARGIN) / imagesize[1] - gap[1] * 0.5)
+
+
+ def drawrect(x0, y0, x1, y1, color = (255, 255, 255, 255)):
+ x0 *= imagesize[0]
+ y0 *= imagesize[1]
+ x1 *= imagesize[0]
+ y1 *= imagesize[1]
+ for u in range(int(x0 + 0.5), int(x1 - 0.5)):
+ for v in range(int(y0 + 0.5), int(y1 - 0.5)):
+ image.setPixelI(u, v, color)
+
+ boxes = []
+ meshes = {}
+
+ Blender.Window.DrawProgressBar(0.0, "packing")
+ for o in Blender.Scene.GetCurrent().objects.selected:
+ if o.type != "Mesh":
+ continue
+
+ mesh = o.getData(mesh = 1)
+ if not mesh.faceUV:
+ continue
+ if mesh.name in meshes:
+ #print "dropping duplicate mesh", mesh.name, "of object", o.name
+ continue
+ meshes[mesh.name] = True
+
+ print "\tobject '%s'" % o.name
+ xmin = ymin = 1000.0
+ xmax = ymax = -1000.0
+ for f in mesh.faces:
+ for p in f.uv:
+ xmin = min(xmin, p[0])
+ xmax = max(xmax, p[0])
+ ymin = min(ymin, p[1])
+ ymax = max(ymax, p[1])
+
+ width = xmax - xmin
+ height = ymax - ymin
+ boxes.append([0, 0, width + gap[0], height + gap[1], xmin, ymin, mesh, o.name])
+
+ if not boxes:
+ raise Abort('No mesh objects selected')
+
+
+ boxsize = Blender.Geometry.BoxPack2D(boxes)
+ xscale = (1.0 - 2.0 * margin[0]) / max(boxsize[0], boxsize[1])
+ yscale = (1.0 - 2.0 * margin[1]) / max(boxsize[0], boxsize[1])
+
+ Blender.Window.DrawProgressBar(0.2, "Erasing texture")
+ drawrect(0, 0, 1, 1) # erase texture
+ for box in boxes:
+ xmin = ymin = 1000.0
+ xmax = ymax = -1000.0
+ for f in box[6].faces:
+ for p in f.uv:
+ p[0] = (p[0] - box[4] + box[0] + gap[0] * 0.5 + margin[0]) * xscale
+ p[1] = (p[1] - box[5] + box[1] + gap[1] * 0.5 + margin[1]) * yscale
+
+ xmin = min(xmin, p[0])
+ xmax = max(xmax, p[0])
+ ymin = min(ymin, p[1])
+ ymax = max(ymax, p[1])
+
+ drawrect(xmin, ymin, xmax, ymax, (random.randint(128, 255), random.randint(128, 255),
+ random.randint(128, 255), 255))
+ Blender.Window.DrawProgressBar(1.0, "Finished")
+
+
+
+editmode = Blender.Window.EditMode()
+if editmode:
+ Blender.Window.EditMode(0)
+
+try:
+ print "box packing ..."
+ pack()
+ print "done\n"
+except Abort, e:
+ Blender.Draw.PupMenu("Error%t|" + e.msg)
+ print "Error:", e.msg, " -> aborting ...\n"
+
+if editmode:
+ Blender.Window.EditMode(1)
+
+