#include "mat.hxx"
-static map<string, osg::ref_ptr<osg::Texture2D> > _tex_cache;
-
\f
////////////////////////////////////////////////////////////////////////
// Constructors and destructor.
}
}
-bool
-SGMaterial::load_texture ( int n )
-{
- int i = (n >= 0) ? n : 0 ;
- int end = (n >= 0) ? n+1 : _status.size();
-
- for (; i < end; i++)
- {
- if ( !_status[i].texture_loaded ) {
- SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture "
- << _status[i].texture_path );
- assignTexture(_status[i].state.get(), _status[i].texture_path,
- wrapu, wrapv, mipmap);
- _status[i].texture_loaded = true;
- }
- }
- return true;
-}
-
osg::StateSet *
-SGMaterial::get_state (int n) const
+SGMaterial::get_state (int n)
{
if (_status.size() == 0) {
SG_LOG( SG_GENERAL, SG_WARN, "No state available.");
return NULL;
}
+
+ int i = n >= 0 ? n : _current_ptr;
+
+ if(!_status[i].texture_loaded)
+ {
+ assignTexture(_status[i].state.get(), _status[i].texture_path,
+ wrapu, wrapv, mipmap);
+ _status[i].texture_loaded = true;
+ }
+ osg::StateSet *st = _status[i].state.get();
- osg::StateSet *st = (n >= 0) ? _status[n].state.get()
- : _status[_current_ptr].state.get();
_current_ptr += 1;
if (_current_ptr >= _status.size())
_current_ptr = 0;
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
- if ( !defer_tex_load ) {
- SG_LOG(SG_INPUT, SG_INFO, " " << _status[i].texture_path );
- assignTexture( stateSet, _status[i].texture_path, wrapu, wrapv);
- _status[i].texture_loaded = true;
- } else {
- _status[i].texture_loaded = false;
- }
+ _status[i].texture_loaded = false;
osg::Material* material = new osg::Material;
material->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
void SGMaterial::assignTexture( osg::StateSet *state, const std::string &fname,
int _wrapu, int _wrapv, int _mipmap )
{
- map<string, osg::ref_ptr<osg::Texture2D> >::iterator _tex_cache_iter;
- _tex_cache_iter = _tex_cache.find(fname);
- if (_tex_cache_iter == _tex_cache.end())
- {
- osg::Texture2D* texture = SGLoadTexture2D(fname, 0, _wrapu, _wrapv,
- mipmap ? -1 : 0);
- texture->setMaxAnisotropy( SGGetTextureFilter());
- state->setTextureAttributeAndModes(0, texture);
- _tex_cache[fname] = texture;
- }
- else
- {
- state->setTextureAttributeAndModes(0, _tex_cache_iter->second.get());
- // cout << "Cache hit: " << fname << endl;
- }
+ osg::Texture2D* texture = SGLoadTexture2D(fname, 0, _wrapu, _wrapv,
+ mipmap ? -1 : 0);
+ texture->setMaxAnisotropy( SGGetTextureFilter());
+ state->setTextureAttributeAndModes(0, texture);
+
osg::TexEnv* texEnv = new osg::TexEnv;
texEnv->setMode(osg::TexEnv::MODULATE);
state->setTextureAttributeAndModes(0, texEnv);
// Public methods.
////////////////////////////////////////////////////////////////////
- /**
- * Force the texture to load if it hasn't already.
- *
- * @return true if the texture loaded, false if it was loaded
- * already.
- */
- bool load_texture (int n = -1);
-
/**
* Get the textured state.
*/
- osg::StateSet *get_state (int n = -1) const;
+ osg::StateSet *get_state (int n = -1);
/**
const SGMaterial* getMaterial() const
{ return mMaterial; }
private:
- SGSharedPtr<const SGMaterial> mMaterial;
+ // this cannot be an SGSharedPtr since that would create a cicrular reference
+ // making it impossible to ever free the space needed by SGMaterial
+ const SGMaterial* mMaterial;
};
void
return NULL;
}
-
// Destructor
SGMaterialLib::~SGMaterialLib ( void ) {
-}
-
-
-// Load one pending "deferred" texture. Return true if a texture
-// loaded successfully, false if no pending, or error.
-void SGMaterialLib::load_next_deferred() {
- // container::iterator it = begin();
- for ( material_map_iterator it = begin(); it != end(); it++ ) {
- /* we don't need the key, but here's how we'd get it if we wanted it. */
- // const string &key = it->first;
- SGMaterial *slot = it->second;
- if (slot->load_texture())
- return;
- }
+ SG_LOG( SG_GENERAL, SG_INFO, "SGMaterialLib::~SGMaterialLib() size=" << matlib.size());
}
const SGMaterial*