int woodcount = (int) (unit / wood_coverage);
- for (unsigned j = 0; j < woodcount; j++) {
+ for (int j = 0; j < woodcount; j++) {
if (wood_size < area) {
// We need to place a wood within the triangle and populate it
const Vec4Array* posScales = _posScaleArray.get();
if (!posScales)
return bb;
- size_t numPosScales = posScales->size();
+// size_t numPosScales = posScales->size();
for (Vec4Array::const_iterator iter = _posScaleArray->begin(),
e = _posScaleArray->end();
iter != e;
geom._geometry = drawable;
}
}
- int capacity = 0;
+// int capacity = 0;
if (fr.matchSequence("posScale %i {")) {
int entry = fr[1].getNoNestedBrackets();
int capacity;