_roll_deg(0),
_pitch_deg(0),
_heading_deg(0),
- _damp_sync(0),
- _damp_roll(0),
- _damp_pitch(0),
- _damp_heading(0),
_scaling_type(FG_SCALING_MAX),
_aspect_ratio(0),
_cameraGroup(CameraGroup::getDefault())
_internal = internal;
+ _dampFactor = SGVec3d::zeros();
+ _dampOutput = SGVec3d::zeros();
+ _dampTarget = SGVec3d::zeros();
+
if (damp_roll > 0.0)
- _damp_roll = 1.0 / pow(10.0, fabs(damp_roll));
+ _dampFactor[0] = 1.0 / pow(10.0, fabs(damp_roll));
if (damp_pitch > 0.0)
- _damp_pitch = 1.0 / pow(10.0, fabs(damp_pitch));
+ _dampFactor[1] = 1.0 / pow(10.0, fabs(damp_pitch));
if (damp_heading > 0.0)
- _damp_heading = 1.0 / pow(10.0, fabs(damp_heading));
+ _dampFactor[2] = 1.0 / pow(10.0, fabs(damp_heading));
_offset_m.x() = x_offset_m;
_offset_m.y() = y_offset_m;
double roll = _roll_deg;
if ( !_from_model ) {
// update from our own data...
- dampEyeData(roll, pitch, head);
+ setDampTarget(roll, pitch, head);
+ getDampOutput(roll, pitch, head);
}
// The rotation rotating from the earth centerd frame to
_target_roll_deg = placement->getRollDeg();
} else {
// if not model then calculate our own target position...
- dampEyeData(_target_roll_deg, _target_pitch_deg, _target_heading_deg);
-
+ setDampTarget(_target_roll_deg, _target_pitch_deg, _target_heading_deg);
+ getDampOutput(_target_roll_deg, _target_pitch_deg, _target_heading_deg);
}
SGQuatd geodTargetOr = SGQuatd::fromYawPitchRollDeg(_target_heading_deg,
- _target_pitch_deg,
- _target_roll_deg);
+ _target_pitch_deg,
+ _target_roll_deg);
SGQuatd geodTargetHlOr = SGQuatd::fromLonLat(_target);
_roll_deg = placement->getRollDeg();
} else {
// update from our own data, just the rotation here...
- dampEyeData(_roll_deg, _pitch_deg, _heading_deg);
+ setDampTarget(_roll_deg, _pitch_deg, _heading_deg);
+ getDampOutput(_roll_deg, _pitch_deg, _heading_deg);
}
- SGQuatd geodEyeOr = SGQuatd::fromYawPitchRollDeg(_heading_deg,
- _pitch_deg,
- _roll_deg);
+ SGQuatd geodEyeOr = SGQuatd::fromYawPitchRollDeg(_heading_deg, _pitch_deg, _roll_deg);
SGQuatd geodEyeHlOr = SGQuatd::fromLonLat(_position);
// the rotation offset, don't know why heading is negative here ...
}
void
-FGViewer::dampEyeData(double &roll_deg, double &pitch_deg, double &heading_deg)
+FGViewer::setDampTarget(double roll, double pitch, double heading)
{
- const double interval = 0.01;
+ _dampTarget = SGVec3d(roll, pitch, heading);
+}
+
+void
+FGViewer::getDampOutput(double& roll, double& pitch, double& heading)
+{
+ roll = _dampOutput[0];
+ pitch = _dampOutput[1];
+ heading = _dampOutput[2];
+}
+
+void
+FGViewer::updateDampOutput(double dt)
+{
static FGViewer *last_view = 0;
- if (last_view != this) {
- _damp_sync = 0.0;
- _damped_roll_deg = roll_deg;
- _damped_pitch_deg = pitch_deg;
- _damped_heading_deg = heading_deg;
+ if ((last_view != this) || (dt > 1.0)) {
+ _dampOutput = _dampTarget;
last_view = this;
return;
}
-
- if (_damp_sync < interval) {
- if (_damp_roll > 0.0)
- roll_deg = _damped_roll_deg;
- if (_damp_pitch > 0.0)
- pitch_deg = _damped_pitch_deg;
- if (_damp_heading > 0.0)
- heading_deg = _damped_heading_deg;
- return;
- }
-
- while (_damp_sync >= interval) {
- _damp_sync -= interval;
-
- double d;
- if (_damp_roll > 0.0) {
- d = _damped_roll_deg - roll_deg;
- if (d >= 180.0)
- _damped_roll_deg -= 360.0;
- else if (d < -180.0)
- _damped_roll_deg += 360.0;
- roll_deg = _damped_roll_deg = roll_deg * _damp_roll + _damped_roll_deg * (1 - _damp_roll);
- }
-
- if (_damp_pitch > 0.0) {
- d = _damped_pitch_deg - pitch_deg;
- if (d >= 180.0)
- _damped_pitch_deg -= 360.0;
- else if (d < -180.0)
- _damped_pitch_deg += 360.0;
- pitch_deg = _damped_pitch_deg = pitch_deg * _damp_pitch + _damped_pitch_deg * (1 - _damp_pitch);
- }
-
- if (_damp_heading > 0.0) {
- d = _damped_heading_deg - heading_deg;
- if (d >= 180.0)
- _damped_heading_deg -= 360.0;
- else if (d < -180.0)
- _damped_heading_deg += 360.0;
- heading_deg = _damped_heading_deg = heading_deg * _damp_heading + _damped_heading_deg * (1 - _damp_heading);
- }
- }
+
+ const double interval = 0.01;
+ while (dt > interval) {
+
+ for (unsigned int i=0; i<3; ++i) {
+ if (_dampFactor[i] <= 0.0) {
+ continue;
+ }
+
+ double d = _dampOutput[i] - _dampTarget[i];
+ if (d > 180.0) {
+ _dampOutput[i] -= 360.0;
+ } else if (d < -180.0) {
+ _dampOutput[i] += 360.0;
+ }
+
+ _dampOutput[i] = (_dampTarget[i] * _dampFactor[i]) +
+ (_dampOutput[i] * (1.0 - _dampFactor[i]));
+ } // of axis iteration
+
+ dt -= interval;
+ } // of dt subdivision by interval
}
double
void
FGViewer::update (double dt)
{
- _damp_sync += dt;
-
+ updateDampOutput(dt);
+
int i;
int dt_ms = int(dt * 1000);
for ( i = 0; i < dt_ms; i++ ) {
double _target_pitch_deg;
double _target_heading_deg;
- double _damp_sync;
- double _damp_roll;
- double _damp_pitch;
- double _damp_heading;
-
- double _damped_roll_deg;
- double _damped_pitch_deg;
- double _damped_heading_deg;
-
+ SGVec3d _dampTarget; ///< current target value we are damping towards
+ SGVec3d _dampOutput; ///< current output of damping filter
+ SGVec3d _dampFactor; ///< weighting of the damping filter
+
// Position offsets from FDM origin. The X axis is positive
// out the tail, Y is out the right wing, and Z is positive up.
// distance in meters
void recalc ();
void recalcLookFrom();
void recalcLookAt();
- void dampEyeData(double &roll_deg, double &pitch_deg, double &heading_deg);
+ void setDampTarget(double h, double p, double r);
+ void getDampOutput(double& roll, double& pitch, double& heading);
+
+ void updateDampOutput(double dt);
+
// add to _heading_offset_deg
inline void incHeadingOffset_deg( double amt ) {
set_dirty();