--- /dev/null
+
+/**********************************************\
+* *
+* W A R N I N G *
+* *
+* This file is now kept in reverse chronolog- *
+* ical order so recent changes are now at the *
+* top. *
+* *
+\**********************************************/
+
+* 28th Sept 1889 -- Fixed a bug associated with exiting the
+ program with sounds still playing.
+ Fixed a bug associated with using the
+ package in the absence of a sound card.
+ Added a new member function "working"
+ which is the opposite of "not_working",
+ (as demanded by a bunch of rabid optimists)!
+ Fixed a couple of typo's in the manual.
+
+* 23rd Sept 1998 -- The Good News: Finally got around to
+ getting the pitch envelope working. (Hooray)
+ The Bad News: This costs quite a bit in
+ performance - and it was a MAJOR rewrite
+ of significant parts of the internals,
+ so we may need some bug fixes.
+ This version is 0.5
+
+* 7th July 1998 -- Fixed some error checking in slSample.cxx and
+ a missing declaration in sl.h
+
+* 6th July 1998 -- Fixed an initialisation problem when
+ slScheduler was not a static/global.
+
+ Tom Knienieder's port to SGI/IRIX is now
+ working, documentation updated to reflect that.
+
+* 16th June 1998 -- Added some slPortability.h fixes for
+ FreeBSD and the Cygnus WIN32 compiler.
+ Many thanks to Curt.
+
+* 14th June 1998 -- Tom Knienieder's port to OpenBSD is now
+ working, documentation updated to reflect that.
+ Tom's improved Makefiles included, also some
+ example sound samples that were accidentally
+ left out of the release are now present.
+ A couple of typo's in the WIN32 section
+ have been fixed. The top level Makefile
+ now requires you to type 'make linux',
+ 'make win' or 'make openbsd'.
+
+* 13th June 1998 -- Tom Knienieder's port to WIN32 engine is now
+ working, documentation updated to reflect that
+ revised status. Some default constructor parameters
+ have changed, slDSP no longer supports setRate/setBps/setStereo.
+ You now have to delete the slDSP and recreate it with
+ new parameters. This makes porting a little easier.
+ 'sound_test' renamed 'example'.
+
+* 7th June 1998 -- Volume envelopes (and inverse volume envelopes)
+ now work correctly. Pan envelopes won't work
+ until stereo is implemented. Pitch and filter
+ envelopes turn out to be a major pain to implement
+ with the present slSceduler/slSamplePlayer interface,
+ so some significant internal changes are to be
+ expected.
+
+ Changed the CHANGES file to be in reverse
+ chronological order.
+
+ This version is officially SL v0.3 (beta)
+
+* 3rd June 1998 -- Moved sample program and it's data files into
+ 'example', moved documents into 'doc' and sources
+ into 'src'. Final library goes into 'lib'.
+
+ The entire preempting mechanism was broken -
+ now it's fixed.
+
+ Added a callback mechanism that allows
+ applications to know when a sound
+ loops, finishes playing, is pre-empted, etc.
+
+ New mechanisms added to stop/pause/resume a
+ playing sample.
+
+ All the documentation - and some of the code -
+ for slEnvelopes has been added, they don't
+ work yet - so don't bother with them for now.
+
+ Made some code a little more bullet-proof.
+ slSample's are now reference-counted so you
+ can't accidentally delete one while it's
+ playing without getting a FATAL error.
+
+* 2nd June 1998 -- Fixed bug in initialisation that prevented SL
+ from functioning correctly in the case were there
+ is no sound card present.
+
+ This version is officially SL v0.2 (beta)
+
+* 1st June 1998 -- Split library into two parts - libsm and
+ libsl. libsm contains only the Mixer class
+ since it is likely to be hard to port to
+ a lot of non-OSS systems - and most programs
+ won't need it anyway. Hence the documentation
+ has blossomed into three files and all the
+ 'slMixer' references have turned into 'smMixer'.
+ Also, I finally got a hold of the OSS documentation,
+ which is a lot more complete - and straightened
+ me out on a few points. slDSP has changed
+ (internally) somewhat as a result and in particular,
+ you can no longer mess with the sampling rate,
+ stereo and bps settings after the slDSP or
+ slScheduler has been created. This also allows the
+ scheduler to enforce it's rule about only mono/8bps
+ operations.
+
+ I also added an 'autoMatch' function to the slSample
+ class to automagically match incoming samples to the
+ current slDSP/slScheduler. This makes using the library
+ a lot less painful and error-prone.
+
+ This version is officially SL v0.1 (beta)
+
+ We need a better name!
+
+* 30th May 1998 -- Almost total rewrite, library can now
+ play multiple sounds without interruption,
+ supports '.WAV' and '.AU' file formats as
+ well as raw binary files. Able to copy with
+ much shorter safetyMargin on sound buffers,
+ and play without using the 'stop' call.
+ All class and external symbols now begin
+ with 'sl' or 'SL'. HTML documentation now
+ available.
+
+* 27th May 1998 -- First hack
+
--- /dev/null
+SUBDIRS = src example
--- /dev/null
+NOTICE: This Sound Library (SL) distribution contains source code that is
+placed into the public domain without copyright. These programs are freely
+distributable without licensing fees. These programs are provided without
+guarantee or warrantee expressed or implied.
+
+If you use SL in a commercial or shareware product, it would be nice if you
+gave credit where it is due. If you make any modifications or improvements
+to SL, I would greatly appreciate a copy of the improved code.
+
--- /dev/null
+
+Hi!
+
+ This is the fifth prototype of Steve's 'SL' sound library.
+
+ Check out 'CHANGES' and the new HTML documentation.
+
+Steve
+
--- /dev/null
+
+Building SL for Linux.
+~~~~~~~~~~~~~~~~~~~~~~
+
+ % make freebsd
+ % su root
+ % make install
+
+...that's all folks.
+
+Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
+Library file(s) go into /usr/lib
+
--- /dev/null
+
+Building SL for Linux.
+~~~~~~~~~~~~~~~~~~~~~~
+
+ % make linux
+ % su root
+ % make install
+
+...that's all folks.
+
+Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
+Library file(s) go into /usr/lib
+
--- /dev/null
+
+Building SL for OpenBSD.
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+ % make openbsd
+ % su root
+ % make install
+
+...that's all folks.
+
+Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
+Library file(s) go into /usr/lib
+
--- /dev/null
+
+Building SL for SGI.
+~~~~~~~~~~~~~~~~~~~~~~
+
+There are two options, depending on whether you want to use GCC or
+the standard SGI C++ compiler.
+
+GNU G++:
+
+ % make sgigcc
+ % su root
+ % make install
+
+SGI C++:
+
+ % make sgi
+ % su root
+ % make install
+
+...that's all folks.
+
+Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
+Library file(s) go into /usr/lib
+
+When you link, be sure to include to -laudio
+
+
--- /dev/null
+Building SL for UNIX
+~~~~~~~~~~~~~~~~~~~~
+
+If your UNIX box is Linux or OpenBSD then
+check out README.linux or README.openbsd.
+
+If your UNIX box supports OSS (the Open
+Sound System) then in principal, you should
+only need to type:
+
+ % make oss
+ % su root
+ % make install
+
+...however, your milage may vary. If you succeed
+in getting a non-Linux, non-OpenBSD version to
+work, I'd like to hear about it.
+
+ Steve Baker <sjbaker1@airmail.net>
+
--- /dev/null
+
+Building SL for win32 (msvc)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+ C:>nmake win32
+
+
+don't forget to set the environment !
+
+example:
+
+set include=c:\msdev\include;
+set lib=c:\msdev\lib
+
+path c:\msdev\bin;c:\bin;c:\winnt;......
--- /dev/null
+noinst_LIBRARIES = libBucket.a
+
+libBucket_a_SOURCES = newbucket.cxx newbucket.hxx
+
+bin_PROGRAMS = testbucket
+
+testbucket_SOURCES = testbucket.cxx
+
+testbucket_LDADD = $(top_builddir)/Lib/Bucket/libBucket.a
+
+INCLUDES += -I$(top_builddir)
--- /dev/null
+/**************************************************************************
+ * newbucket.hxx -- new bucket routines for better world modeling
+ *
+ * Written by Curtis L. Olson, started February 1999.
+ *
+ * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id$
+ * (Log is kept at end of this file)
+ **************************************************************************/
+
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+
+#include "newbucket.hxx"
+
+
+// Build the path name for this bucket
+string FGBucket::gen_base_path() const {
+ // long int index;
+ int top_lon, top_lat, main_lon, main_lat;
+ char hem, pole;
+ char path[256];
+
+ // index = gen_index();
+
+ path[0] = '\0';
+
+ top_lon = lon / 10;
+ main_lon = lon;
+ if ( (lon < 0) && (top_lon * 10 != lon) ) {
+ top_lon -= 1;
+ }
+ top_lon *= 10;
+ if ( top_lon >= 0 ) {
+ hem = 'e';
+ } else {
+ hem = 'w';
+ top_lon *= -1;
+ }
+ if ( main_lon < 0 ) {
+ main_lon *= -1;
+ }
+
+ top_lat = lat / 10;
+ main_lat = lat;
+ if ( (lat < 0) && (top_lat * 10 != lat) ) {
+ top_lat -= 1;
+ }
+ top_lat *= 10;
+ if ( top_lat >= 0 ) {
+ pole = 'n';
+ } else {
+ pole = 's';
+ top_lat *= -1;
+ }
+ if ( main_lat < 0 ) {
+ main_lat *= -1;
+ }
+
+ sprintf(path, "%c%03d%c%02d/%c%03d%c%02d",
+ hem, top_lon, pole, top_lat,
+ hem, main_lon, pole, main_lat);
+
+ return path;
+}
+
+
+// find the bucket which is offset by the specified tile units in the
+// X & Y direction. We need the current lon and lat to resolve
+// ambiguities when going from a wider tile to a narrower one above or
+// below. This assumes that we are feeding in
+FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
+ FGBucket result( dlon, dlat );
+ double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN;
+
+ // walk dy units in the lat direction
+ result.set_bucket( dlon, clat );
+
+ // find the lon span for the new latitude
+ double span = bucket_span( clat );
+
+ // walk dx units in the lon direction
+ result.set_bucket( dlon + dx * span, clat );
+
+ return result;
+}
+
+
+// calculate the offset between two buckets
+void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
+
+ // Latitude difference
+ double c1_lat = b1.get_center_lat();
+ double c2_lat = b2.get_center_lat();
+ double diff_lat = c2_lat - c1_lat;
+
+#ifdef HAVE_RINT
+ *dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
+#else
+ if ( diff_lat > 0 ) {
+ *dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
+ } else {
+ *dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
+ }
+#endif
+
+ // longitude difference
+ double c1_lon = b1.get_center_lon();
+ double c2_lon = b2.get_center_lon();
+ double diff_lon = c2_lon - c1_lon;
+ double span;
+ if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
+ span = bucket_span(c1_lat);
+ } else {
+ span = bucket_span(c2_lat);
+ }
+
+#ifdef HAVE_RINT
+ *dx = (int)rint( diff_lon / span );
+#else
+ if ( diff_lon > 0 ) {
+ *dx = (int)( diff_lon / span + 0.5 );
+ } else {
+ *dx = (int)( diff_lon / span - 0.5 );
+ }
+#endif
+}
+
+
+// $Log$
+// Revision 1.4 1999/03/27 05:34:05 curt
+// Elimitated some const warnings from the compiler.
+//
+// Revision 1.3 1999/02/26 22:07:54 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.2 1999/02/11 01:09:33 curt
+// Added a routine to calculate the offset in bucket units between two buckets.
+//
+// Revision 1.1 1999/02/08 23:52:16 curt
+// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
+// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
+// width towards the poles to ensure the tiles are at least 8 miles wide.
+//
+
--- /dev/null
+/**************************************************************************
+ * newbucket.hxx -- new bucket routines for better world modeling
+ *
+ * Written by Curtis L. Olson, started February 1999.
+ *
+ * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id$
+ * (Log is kept at end of this file)
+ **************************************************************************/
+
+
+#ifndef _NEWBUCKET_HXX
+#define _NEWBUCKET_HXX
+
+#include <Include/compiler.h>
+
+#include STL_STRING
+
+#ifdef FG_HAVE_STD_INCLUDES
+# include <cstdio> // sprintf()
+# include <iostream>
+#else
+# include <stdio.h> // sprintf()
+# include <iostream.h>
+#endif
+
+FG_USING_STD(string);
+FG_USING_STD(ostream);
+
+#include <Include/fg_constants.h>
+
+
+#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
+#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
+
+class FGBucket;
+ostream& operator<< ( ostream&, const FGBucket& );
+bool operator== ( const FGBucket&, const FGBucket& );
+
+class FGBucket {
+
+private:
+ double cx, cy; // centerpoint (lon, lat) in degrees of bucket
+ int lon; // longitude index (-180 to 179)
+ int lat; // latitude index (-90 to 89)
+ int x; // x subdivision (0 to 7)
+ int y; // y subdivision (0 to 7)
+
+public:
+
+ // default constructor
+ FGBucket();
+
+ // create a bucket which would contain the specified lon/lat
+ FGBucket(const double lon, const double lat);
+
+ // create a bucket based on "long int" index
+ FGBucket(const long int bindex);
+
+ // create an impossible bucket if false
+ FGBucket(const bool is_good);
+
+ ~FGBucket();
+
+ // Set the bucket params for the specified lat and lon
+ void set_bucket( double dlon, double dlat );
+
+ // Generate the unique scenery tile index for this bucket
+ long int gen_index();
+ string gen_index_str() const;
+
+ // Build the path name for this bucket
+ string gen_base_path() const;
+
+ // return the center lon of a tile
+ double get_center_lon() const;
+
+ // return width of the tile
+ double get_width() const;
+
+ // return the center lat of a tile
+ double get_center_lat() const;
+
+ // return height of the tile
+ double get_height() const;
+
+ // Informational methods
+ inline int get_lon() const { return lon; }
+ inline int get_lat() const { return lat; }
+ inline int get_x() const { return x; }
+ inline int get_y() const { return y; }
+
+ // friends
+ friend ostream& operator<< ( ostream&, const FGBucket& );
+ friend bool operator== ( const FGBucket&, const FGBucket& );
+};
+
+
+// return the horizontal tile span factor based on latitude
+inline double bucket_span( double l ) {
+ if ( l >= 89.0 ) {
+ return 0.0;
+ } else if ( l >= 88.0 ) {
+ return 8.0;
+ } else if ( l >= 86.0 ) {
+ return 4.0;
+ } else if ( l >= 83.0 ) {
+ return 2.0;
+ } else if ( l >= 76.0 ) {
+ return 1.0;
+ } else if ( l >= 62.0 ) {
+ return 0.5;
+ } else if ( l >= 22.0 ) {
+ return 0.25;
+ } else if ( l >= -22.0 ) {
+ return 0.125;
+ } else if ( l >= -62.0 ) {
+ return 0.25;
+ } else if ( l >= -76.0 ) {
+ return 0.5;
+ } else if ( l >= -83.0 ) {
+ return 1.0;
+ } else if ( l >= -86.0 ) {
+ return 2.0;
+ } else if ( l >= -88.0 ) {
+ return 4.0;
+ } else if ( l >= -89.0 ) {
+ return 8.0;
+ } else {
+ return 0.0;
+ }
+}
+
+
+// Set the bucket params for the specified lat and lon
+inline void FGBucket::set_bucket( double dlon, double dlat ) {
+ //
+ // latitude first
+ //
+ double span = bucket_span( dlat );
+ double diff = dlon - (double)(int)dlon;
+
+ // cout << "diff = " << diff << " span = " << span << endl;
+
+ if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
+ lon = (int)dlon;
+ } else {
+ lon = (int)dlon - 1;
+ }
+
+ // find subdivision or super lon if needed
+ if ( span < FG_EPSILON ) {
+ // polar cap
+ lon = 0;
+ x = 0;
+ } else if ( span <= 1.0 ) {
+ x = (int)((dlon - lon) / span);
+ } else {
+ if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
+ lon = (int)( (int)(lon / span) * span);
+ } else {
+ // cout << " lon = " << lon
+ // << " tmp = " << (int)((lon-1) / span) << endl;
+ lon = (int)( (int)((lon + 1) / span) * span - span);
+ if ( lon < -180 ) {
+ lon = -180;
+ }
+ }
+ x = 0;
+ }
+
+ //
+ // then latitude
+ //
+ diff = dlat - (double)(int)dlat;
+
+ if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
+ lat = (int)dlat;
+ } else {
+ lat = (int)dlat - 1;
+ }
+ y = (int)((dlat - lat) * 8);
+}
+
+
+// default constructor
+inline FGBucket::FGBucket() {}
+
+
+// constructor for specified location
+inline FGBucket::FGBucket(const double dlon, const double dlat) {
+ set_bucket(dlon, dlat);
+}
+
+// create an impossible bucket if false
+inline FGBucket::FGBucket(const bool is_good) {
+ set_bucket(0.0, 0.0);
+ if ( !is_good ) {
+ lon = -1000;
+ }
+}
+
+
+// Parse a unique scenery tile index and find the lon, lat, x, and y
+inline FGBucket::FGBucket(const long int bindex) {
+ long int index = bindex;
+
+ lon = index >> 14;
+ index -= lon << 14;
+ lon -= 180;
+
+ lat = index >> 6;
+ index -= lat << 6;
+ lat -= 90;
+
+ y = index >> 3;
+ index -= y << 3;
+
+ x = index;
+}
+
+
+// default destructor
+inline FGBucket::~FGBucket() {}
+
+
+// Generate the unique scenery tile index for this bucket
+//
+// The index is constructed as follows:
+//
+// 9 bits - to represent 360 degrees of longitude (-180 to 179)
+// 8 bits - to represent 180 degrees of latitude (-90 to 89)
+//
+// Each 1 degree by 1 degree tile is further broken down into an 8x8
+// grid. So we also need:
+//
+// 3 bits - to represent x (0 to 7)
+// 3 bits - to represent y (0 to 7)
+
+inline long int FGBucket::gen_index() {
+ return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
+}
+
+inline string FGBucket::gen_index_str() const {
+ char tmp[20];
+ sprintf(tmp, "%ld",
+ (((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
+ return (string)tmp;
+}
+
+
+// return the center lon of a tile
+inline double FGBucket::get_center_lon() const {
+ double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
+
+ if ( span >= 1.0 ) {
+ return lon + span / 2.0;
+ } else {
+ return lon + x * span + span / 2.0;
+ }
+}
+
+
+// return width of the tile
+inline double FGBucket::get_width() const {
+ return bucket_span( get_center_lat() );
+}
+
+
+// return the center lat of a tile
+inline double FGBucket::get_center_lat() const {
+ return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
+}
+
+
+// return height of the tile
+inline double FGBucket::get_height() const {
+ return FG_BUCKET_SPAN;
+}
+
+
+// offset a bucket struct by the specified tile units in the X & Y
+// direction
+FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
+
+
+// calculate the offset between two buckets
+void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
+
+
+/*
+// Given a lat/lon, fill in the local tile index array
+void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
+*/
+
+
+inline ostream&
+operator<< ( ostream& out, const FGBucket& b )
+{
+ return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
+}
+
+
+inline bool
+operator== ( const FGBucket& b1, const FGBucket& b2 )
+{
+ return ( b1.lon == b2.lon &&
+ b1.lat == b2.lat &&
+ b1.x == b2.x &&
+ b1.y == b2.y );
+}
+
+
+#endif // _NEWBUCKET_HXX
+
+
+// $Log$
+// Revision 1.8 1999/03/27 05:34:06 curt
+// Elimitated some const warnings from the compiler.
+//
+// Revision 1.7 1999/03/25 19:01:51 curt
+// Jettisoned old bucketutils.[ch] for newbucket.[ch]xx
+//
+// Revision 1.6 1999/03/15 17:58:41 curt
+// MSVC++ portability tweaks contributed by Bernie Bright.
+// Added using std::ostream declaration.
+// Added forward declarations to work around a MSVC bug.
+//
+// Revision 1.5 1999/03/12 22:51:18 curt
+// Added some informational methods.
+//
+// Revision 1.4 1999/03/02 01:01:43 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.3 1999/02/26 22:07:55 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.2 1999/02/11 01:09:34 curt
+// Added a routine to calculate the offset in bucket units between two buckets.
+//
+// Revision 1.1 1999/02/08 23:52:16 curt
+// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
+// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
+// width towards the poles to ensure the tiles are at least 8 miles wide.
+//
--- /dev/null
+// test new bucket routines
+
+#include "newbucket.cxx"
+
+main() {
+ double lat = 21.9625;
+ double lon = -110.0 + 0.0625;
+
+ /*
+ while ( lon < 180 ) {
+ FGBucket b1( lon, lat );
+ long int index = b1.gen_index();
+ FGBucket b2( index );
+
+ cout << lon << "," << lat << " ";
+ cout << b2 << " " << b2.get_center_lon() << ","
+ << b2.get_center_lat() << endl;
+
+ lon += 0.125;
+ }
+ */
+
+ FGBucket b1;
+
+ for ( int j = 2; j >= -2; j-- ) {
+ for ( int i = -2; i < 3; i++ ) {
+ b1 = fgBucketOffset(lon, lat, i, j);
+ cout << "(" << i << "," << j << ")" << b1 << "\t";
+ }
+ cout << endl;
+ }
+}
--- /dev/null
+# The "checkoutlist" file is used to support additional version controlled
+# administrative files in $CVSROOT/CVSROOT, such as template files.
+#
+# The first entry on a line is a filename which will be checked out from
+# the corresponding RCS file in the $CVSROOT/CVSROOT directory.
+# The remainder of the line is an error message to use if the file cannot
+# be checked out.
+#
+# File format:
+#
+# [<whitespace>]<filename><whitespace><error message><end-of-line>
+#
+# comment lines begin with '#'
--- /dev/null
+# The "commitinfo" file is used to control pre-commit checks.
+# The filter on the right is invoked with the repository and a list
+# of files to check. A non-zero exit of the filter program will
+# cause the commit to be aborted.
+#
+# The first entry on a line is a regular expression which is tested
+# against the directory that the change is being committed to, relative
+# to the $CVSROOT. For the first match that is found, then the remainder
+# of the line is the name of the filter to run.
+#
+# If the repository name does not match any of the regular expressions in this
+# file, the "DEFAULT" line is used, if it is specified.
+#
+# If the name "ALL" appears as a regular expression it is always used
+# in addition to the first matching regex or "DEFAULT".
--- /dev/null
+# This file describes wrappers and other binary files to CVS.
+#
+# Wrappers are the concept where directories of files are to be
+# treated as a single file. The intended use is to wrap up a wrapper
+# into a single tar such that the tar archive can be treated as a
+# single binary file in CVS.
+#
+# To solve the problem effectively, it was also necessary to be able to
+# prevent rcsmerge from merging these files.
+#
+# Format of wrapper file ($CVSROOT/CVSROOT/cvswrappers or .cvswrappers)
+#
+# wildcard [option value][option value]...
+#
+# where option is one of
+# -f from cvs filter value: path to filter
+# -t to cvs filter value: path to filter
+# -m update methodology value: MERGE or COPY
+#
+# and value is a single-quote delimited value.
+#
+# For example:
--- /dev/null
+# The "editinfo" file is used to allow verification of logging
+# information. It works best when a template (as specified in the
+# rcsinfo file) is provided for the logging procedure. Given a
+# template with locations for, a bug-id number, a list of people who
+# reviewed the code before it can be checked in, and an external
+# process to catalog the differences that were code reviewed, the
+# following test can be applied to the code:
+#
+# Making sure that the entered bug-id number is correct.
+# Validating that the code that was reviewed is indeed the code being
+# checked in (using the bug-id number or a seperate review
+# number to identify this particular code set.).
+#
+# If any of the above test failed, then the commit would be aborted.
+#
+# Actions such as mailing a copy of the report to each reviewer are
+# better handled by an entry in the loginfo file.
+#
+# One thing that should be noted is the the ALL keyword is not
+# supported. There can be only one entry that matches a given
+# repository.
--- /dev/null
+# The "loginfo" file is used to control where "cvs commit" log information is
+# sent. The first entry on a line is a regular expression which is tested
+# against the directory that the change is being made to, relative to the
+# $CVSROOT. For the first match that is found, the remainder of the line is a
+# filter program that should expect log information on its standard input
+#
+# If the repository name does not match any of the regular expressions in the
+# first field of this file, the "DEFAULT" line is used, if it is specified.
+#
+# If the name "ALL" appears as a regular expression it is always used
+# in addition to the first matching regex or "DEFAULT".
+#
+# The filter program may use one and only one "%s" modifier (ala printf). If
+# such a "%s" is specified in the filter program, a brief title is included
+# (as one argument, enclosed in single quotes) showing the relative directory
+# name and listing the modified file names.
+#
+# For example:
+#DEFAULT (echo ""; who am i; echo %s; date; cat) >> $CVSROOT/CVSROOT/commitlog
--- /dev/null
+# Three different line formats are valid:
+# key -a aliases...
+# key [options] directory
+# key [options] directory files...
+#
+# Where "options" are composed of:
+# -i prog Run "prog" on "cvs commit" from top-level of module.
+# -o prog Run "prog" on "cvs checkout" of module.
+# -e prog Run "prog" on "cvs export" of module.
+# -t prog Run "prog" on "cvs rtag" of module.
+# -u prog Run "prog" on "cvs update" of module.
+# -d dir Place module in directory "dir" instead of module name.
+# -l Top-level directory only -- do not recurse.
+#
+# NOTE: If you change any of the "Run" options above, you'll have to
+# release and re-checkout any working directories of these modules.
+#
+# And "directory" is a path to a directory relative to $CVSROOT.
+#
+# The "-a" option specifies an alias. An alias is interpreted as if
+# everything on the right of the "-a" had been typed on the command line.
+#
+# You can encode a module within a module by using the special '&'
+# character to interpose another module into the current module. This
+# can be useful for creating a module that consists of many directories
+# spread out over the entire source repository.
--- /dev/null
+# The "notify" file controls where notifications from watches set by
+# "cvs watch add" or "cvs edit" are sent. The first entry on a line is
+# a regular expression which is tested against the directory that the
+# change is being made to, relative to the $CVSROOT. If it matches,
+# then the remainder of the line is a filter program that should contain
+# one occurrence of %s for the user to notify, and information on its
+# standard input.
+#
+# "ALL" or "DEFAULT" can be used in place of the regular expression.
+#
+# For example:
+#ALL mail %s -s "CVS notification"
--- /dev/null
+# The "rcsinfo" file is used to control templates with which the editor
+# is invoked on commit and import.
+#
+# The first entry on a line is a regular expression which is tested
+# against the directory that the change is being made to, relative to the
+# $CVSROOT. For the first match that is found, then the remainder of the
+# line is the name of the file that contains the template.
+#
+# If the repository name does not match any of the regular expressions in this
+# file, the "DEFAULT" line is used, if it is specified.
+#
+# If the name "ALL" appears as a regular expression it is always used
+# in addition to the first matching regex or "DEFAULT".
--- /dev/null
+# The "taginfo" file is used to control pre-tag checks.
+# The filter on the right is invoked with the following arguments:
+#
+# $1 -- tagname
+# $2 -- operation "add" for tag, "mov" for tag -F, and "del" for tag -d
+# $3 -- repository
+# $4-> file revision [file revision ...]
+#
+# A non-zero exit of the filter program will cause the tag to be aborted.
+#
+# The first entry on a line is a regular expression which is tested
+# against the directory that the change is being committed to, relative
+# to the $CVSROOT. For the first match that is found, then the remainder
+# of the line is the name of the filter to run.
+#
+# If the repository name does not match any of the regular expressions in this
+# file, the "DEFAULT" line is used, if it is specified.
+#
+# If the name "ALL" appears as a regular expression it is always used
+# in addition to the first matching regex or "DEFAULT".
--- /dev/null
+EXTRA_DIST = logtest.cxx
+
+noinst_LIBRARIES = libDebug.a
+
+libDebug_a_SOURCES = \
+ debug_types.h \
+ logstream.cxx logstream.hxx
+
+# fg_debug.c fg_debug.h \
+
+INCLUDES += -I$(top_builddir)
--- /dev/null
+// NB: To add a dbg_class, add it here, and add it to the structure in
+// fg_debug.c
+
+typedef enum {
+ FG_NONE = 0x00000000,
+
+ FG_TERRAIN = 0x00000001,
+ FG_ASTRO = 0x00000002,
+ FG_FLIGHT = 0x00000004,
+ FG_INPUT = 0x00000008,
+ FG_GL = 0x00000010,
+ FG_VIEW = 0x00000020,
+ FG_COCKPIT = 0x00000040,
+ FG_GENERAL = 0x00000080,
+ FG_MATH = 0x00000100,
+ FG_EVENT = 0x00000200,
+ FG_AIRCRAFT = 0x00000400,
+ FG_AUTOPILOT = 0x00000800,
+ FG_SERIAL = 0x00001000,
+ FG_CLIPPER = 0x00002000,
+ FG_UNDEFD = 0x00004000, // For range checking
+
+ FG_ALL = 0xFFFFFFFF
+} fgDebugClass;
+
+
+// NB: To add a priority, add it here.
+typedef enum {
+ FG_BULK, // For frequent messages
+ FG_DEBUG, // Less frequent debug type messages
+ FG_INFO, // Informatory messages
+ FG_WARN, // Possible impending problem
+ FG_ALERT // Very possible impending problem
+ // FG_EXIT, // Problem (no core)
+ // FG_ABORT // Abandon ship (core)
+} fgDebugPriority;
+
--- /dev/null
+/* -*- Mode: C++ -*-
+ *
+ * fg_debug.c -- Flight Gear debug utility functions
+ *
+ * Written by Paul Bleisch, started January 1998.
+ *
+ * Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id$
+ * (Log is kept at end of this file)
+ **************************************************************************/
+
+
+#include <string.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <stdlib.h>
+
+#include <Include/cmdargs.h> // Line to command line arguments
+
+#include "fg_debug.h"
+
+
+static int fg_DebugSem = 1;
+fgDebugClass fg_DebugClass = FG_NONE; // Need visibility for
+fgDebugPriority fg_DebugPriority = FG_INFO; // command line processing.
+static fgDebugCallback fg_DebugCallback = NULL;
+
+FILE *fg_DebugOutput = NULL; // Visibility needed for command line processor.
+ // This can be set to a FILE from the command
+ // line. If not, it will be set to stderr.
+
+/* TODO: Actually make this thing thread safe */
+#ifdef USETHREADS
+#define FG_GRABDEBUGSEM while( --fg_DebugSem < 0 ) { fg_DebugSem++; }
+#define FG_RELEASEDEBUGSEM fg_DebugSem++;
+#else
+#define FG_GRABDEBUGSEM
+#define FG_RELEASEDEBUGSEM
+#endif
+
+/* Used for convienence initialization from env variables.
+ */
+static struct {
+ char *str;
+ fgDebugClass dbg_class;
+} fg_DebugClasses[] = {
+ { "FG_NONE", 0x00000000 },
+ { "FG_TERRAIN", 0x00000001 },
+ { "FG_ASTRO", 0x00000002 },
+ { "FG_FLIGHT", 0x00000004 },
+ { "FG_INPUT", 0x00000008 },
+ { "FG_GL", 0x00000010 },
+ { "FG_VIEW", 0x00000020 },
+ { "FG_COCKPIT", 0x00000040 },
+ { "FG_GENERAL", 0x00000080 },
+ { "FG_MATH", 0x00000100 },
+ { "FG_EVENT", 0x00000200 },
+ { "FG_AIRCRAFT", 0x00000400 },
+ { "FG_AUTOPILOT", 0x00000800 },
+
+ /* Do not edit below here, last entry should be null */
+ { "FG_ALL", 0xFFFFFFFF },
+ { NULL, 0 }
+};
+
+static fgDebugClass fgDebugStrToClass( char *str );
+
+
+/* fgInitDebug =============================================================*/
+void fgInitDebug( void ) {
+ char *pszClass, *pszPrio, *pszFile;
+
+ // Support for log file/alt debug output via command line, environment or
+ // reasonable default.
+
+ /*
+ if( strlen( logArgbuf ) > 3) { // First check for command line option
+ // Assumed that we will append.
+ fg_DebugOutput = fopen(logArgbuf, "a+" );
+ }
+ */
+
+ if( !fg_DebugOutput ) { // If not set on command line, environment?
+ pszFile = getenv( "FG_DEBUGFILE" );
+ if( pszFile ) { // There is such an environmental variable.
+ fg_DebugOutput = fopen( pszFile, "a+" );
+ }
+ }
+
+ if( !fg_DebugOutput ) { // If neither command line nor environment
+ fg_DebugOutput = stderr; // then we use the fallback position
+ }
+
+ FG_GRABDEBUGSEM;
+ fg_DebugSem = fg_DebugSem; /* shut up GCC */
+
+ // Test command line option overridge of debug priority. If the value
+ // is in range (properly optioned) the we will override both defaults
+ // and the environmental value.
+
+ /*
+ if ((priorityArgValue >= FG_BULK) && (priorityArgValue <= FG_ABORT)) {
+ fg_DebugPriority = priorityArgValue;
+ } else { // Either not set or out of range. We will not warn the user.
+ */
+ pszPrio = getenv( "FG_DEBUGPRIORITY" );
+ if( pszPrio ) {
+ fg_DebugPriority = atoi( pszPrio );
+ fprintf( stderr,
+ "fg_debug.c: Environment overrides default debug priority (%d)\n",
+ fg_DebugPriority );
+ }
+ /* } */
+
+
+ /*
+ if ((debugArgValue >= FG_ALL) && (debugArgValue < FG_UNDEFD)) {
+ fg_DebugPriority = priorityArgValue;
+ } else { // Either not set or out of range. We will not warn the user.
+ */
+ pszClass = getenv( "FG_DEBUGCLASS" );
+ if( pszClass ) {
+ fg_DebugClass = fgDebugStrToClass( pszClass );
+ fprintf( stderr,
+ "fg_debug.c: Environment overrides default debug class (0x%08X)\n",
+ fg_DebugClass );
+ }
+ /* } */
+
+ FG_RELEASEDEBUGSEM;
+}
+
+/* fgDebugStrToClass ======================================================*/
+fgDebugClass fgDebugStrToClass( char *str ) {
+ char *hex = "0123456789ABCDEF";
+ char *hexl = "0123456789abcdef";
+ char *pt, *p, *ph, ps = 1;
+ unsigned int val = 0, i;
+
+ if( str == NULL ) {
+ return 0;
+ }
+
+ /* Check for 0xXXXXXX notation */
+ p = strstr( str, "0x");
+ if( p ) {
+ p++; p++;
+ while (*p) {
+ ph = strchr(hex,*p);
+ if ( ph ) {
+ val <<= 4;
+ val += ph-hex;
+ p++;
+ } else {
+ ph = strchr(hexl,*p);
+ if ( ph ) {
+ val <<= 4;
+ val += ph-hex;
+ p++;
+ } else {
+ // fprintf( stderr, "Error in hex string '%s'\n", str );
+ return FG_NONE;
+ }
+ }
+ }
+ } else {
+ /* Must be in string format */
+ p = str;
+ ps = 1;
+ while( ps ) {
+ while( *p && (*p==' ' || *p=='\t') ) p++; /* remove whitespace */
+ pt = p; /* mark token */
+ while( *p && (*p!='|') ) p++; /* find OR or EOS */
+ ps = *p; /* save value at p so we can attempt to be bounds safe */
+ *p++ = 0; /* terminate token */
+ /* determine value for token */
+ i=0;
+ while( fg_DebugClasses[i].str &&
+ strncmp( fg_DebugClasses[i].str, pt,
+ strlen(fg_DebugClasses[i].str)) ) i++;
+ if( fg_DebugClasses[i].str == NULL ) {
+ fprintf( stderr,
+ "fg_debug.c: Could not find message class '%s'\n",
+ pt );
+ } else {
+ val |= fg_DebugClasses[i].dbg_class;
+ }
+ }
+ }
+ return (fgDebugClass)val;
+}
+
+
+/* fgSetDebugOutput =======================================================*/
+void fgSetDebugOutput( FILE *out ) {
+ FG_GRABDEBUGSEM;
+ fflush( fg_DebugOutput );
+ fg_DebugOutput = out;
+ FG_RELEASEDEBUGSEM;
+}
+
+
+/* fgSetDebugLevels =======================================================*/
+void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio ) {
+ FG_GRABDEBUGSEM;
+ fg_DebugClass = dbg_class;
+ fg_DebugPriority = prio;
+ FG_RELEASEDEBUGSEM;
+}
+
+
+/* fgRegisterDebugCallback ================================================*/
+fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback ) {
+ fgDebugCallback old;
+ FG_GRABDEBUGSEM;
+ old = fg_DebugCallback;
+ fg_DebugCallback = callback;
+ FG_RELEASEDEBUGSEM;
+ return old;
+}
+
+
+/* fgPrintf ===============================================================*/
+int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... ) {
+ char szOut[1024+1];
+ va_list ap;
+ int ret = 0;
+
+ // If no action to take, then don't bother with the semaphore
+ // activity Slight speed benefit.
+
+ // printf("dbg_class = %d fg_DebugClass = %d\n", dbg_class, fg_DebugClass);
+ // printf("prio = %d fg_DebugPriority = %d\n", prio, fg_DebugPriority);
+
+ if( !(dbg_class & fg_DebugClass) ) {
+ // Failed to match a specific debug class
+ if ( prio < fg_DebugPriority ) {
+ // priority is less than requested
+
+ // "ret" is zero anyway. But we might think about changing
+ // it upon some error condition?
+ return ret;
+ }
+ }
+
+ FG_GRABDEBUGSEM;
+
+ /* ret = vsprintf( szOut, fmt, (&fmt+1)); (but it didn't work, thus ... */
+ va_start (ap, fmt);
+ ret = vsprintf( szOut, fmt, ap);
+ va_end (ap);
+
+ if( fg_DebugCallback!=NULL && fg_DebugCallback(dbg_class, prio, szOut) ) {
+ FG_RELEASEDEBUGSEM;
+ return ret;
+ } else {
+ fprintf( fg_DebugOutput, szOut );
+ FG_RELEASEDEBUGSEM;
+ if( prio == FG_EXIT ) {
+ exit(0);
+ } else if( prio == FG_ABORT ) {
+ abort();
+ }
+ }
+ return ret;
+}
+
+
+/* $Log$
+/* Revision 1.4 1998/06/01 17:49:44 curt
+/* Rewrote a slightly ambiguous code fragment (contributed by Charlie Hotchkiss)
+/*
+ * Revision 1.3 1998/05/07 23:03:54 curt
+ * Added an entry for AUTOPILOT.
+ *
+ * Revision 1.2 1998/04/21 17:03:45 curt
+ * Prepairing for C++ integration.
+ *
+ * Revision 1.1 1998/04/18 03:52:04 curt
+ * Moved to Lib directory and created a libDebug.
+ *
+ * Revision 1.10 1998/03/14 00:31:21 curt
+ * Beginning initial terrain texturing experiments.
+ *
+ * Revision 1.9 1998/03/09 22:44:58 curt
+ * Modified so that you can specify FG_DEBUGCLASS ***or*** FG_DEBUG_PRIORITY
+ *
+ * Revision 1.8 1998/03/09 22:11:00 curt
+ * Processed through the format-o-matic.
+ *
+ * Revision 1.7 1998/02/16 13:39:43 curt
+ * Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
+ * tiles to occasionally be missing.
+ *
+ */
--- /dev/null
+/* -*- Mode: C++ -*-
+ *
+ * fg_debug.h -- Flight Gear debug utility functions
+ *
+ * Written by Paul Bleisch, started January 1998.
+ *
+ * Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * (Log is kept at end of this file)
+ **************************************************************************/
+
+#error "use logstream"
+
+#ifndef _FG_DEBUG_H
+#define _FG_DEBUG_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#include <stdio.h>
+
+/* NB: To add a dbg_class, add it here, and add it to the structure in
+ fg_debug.c */
+typedef enum {
+ FG_NONE = 0x00000000,
+
+ FG_TERRAIN = 0x00000001,
+ FG_ASTRO = 0x00000002,
+ FG_FLIGHT = 0x00000004,
+ FG_INPUT = 0x00000008,
+ FG_GL = 0x00000010,
+ FG_VIEW = 0x00000020,
+ FG_COCKPIT = 0x00000040,
+ FG_GENERAL = 0x00000080,
+ FG_MATH = 0x00000100,
+ FG_EVENT = 0x00000200,
+ FG_AIRCRAFT = 0x00000400,
+ FG_AUTOPILOT = 0x00000800,
+ FG_UNDEFD = 0x00001000, // For range checking
+
+ FG_ALL = 0xFFFFFFFF
+} fgDebugClass;
+
+/* NB: To add a priority, add it here. */
+typedef enum {
+ FG_BULK, /* For frequent messages */
+ FG_DEBUG, /* Less frequent debug type messages */
+ FG_INFO, /* Informatory messages */
+ FG_WARN, /* Possible impending problem */
+ FG_ALERT, /* Very possible impending problem */
+ FG_EXIT, /* Problem (no core) */
+ FG_ABORT /* Abandon ship (core) */
+} fgDebugPriority;
+
+
+/* Initialize the debuggin stuff. */
+void fgInitDebug( void );
+
+
+/* fgPrintf
+
+ Expects:
+ class fgDebugClass mask for this message.
+ prio fgDebugPriority of this message.
+ fmt printf like string format
+ ... var args for fmt
+
+ Returns:
+ number of items in fmt handled.
+
+ This function works like the standard C library function printf() with
+ the addition of message classes and priorities (see fgDebugClasses
+ and fgDebugPriorities). These additions allow us to classify messages
+ and disable sets of messages at runtime. Only messages with a prio
+ greater than or equal to fg_DebugPriority and in the current debug class
+ (fg_DebugClass) are printed.
+*/
+int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... );
+
+
+/* fgSetDebugLevels()
+
+ Expects:
+ dbg_class Bitmask representing classes to display.
+ prio Minimum priority of messages to display.
+*/
+void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio );
+
+/* fgSetDebugOutput()
+
+ Expects:
+ file A FILE* to a stream to send messages to.
+
+ It is assumed the file stream is open and writable. The system
+ defaults to stderr. The current stream is flushed but not
+ closed.
+*/
+void fgSetDebugOutput( FILE *out );
+
+
+/* fgRegisterDebugCallback
+
+ Expects:
+ callback A function that takes parameters as defined by the
+ fgDebugCallback type.
+
+ Returns:
+ a pointer to the previously registered callback (if any)
+
+ Install a user defined debug log callback. This callback is called w
+ whenever fgPrintf is called. The parameters passed to the callback are
+ defined above by fgDebugCallback. outstr is the string that is to be
+ printed. If callback returns nonzero, it is assumed that the message
+ was handled fully by the callback and **fgPrintf need do no further
+ processing of the message.** Only one callback may be installed at a
+ time.
+*/
+
+//typedef int (*fgDebugCallback)(fgDebugClass, fgDebugPriority, char *outstr);
+//fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
+
+typedef int (*fgDebugCallback)( int DebugClass, int DebugPriority, char *outstr);
+fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
+
+
+// Leave these alone. Access intended for fg_debug and command line processing.
+//
+extern fgDebugClass fg_DebugClass;
+extern fgDebugPriority fg_DebugPriority;
+
+extern FILE * fg_DebugOutput;
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _FG_DEBUG_H */
+
--- /dev/null
+// Stream based logging mechanism.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#include "logstream.hxx"
+
+bool logbuf::logging_enabled = true;
+fgDebugClass logbuf::logClass = FG_NONE;
+fgDebugPriority logbuf::logPriority = FG_INFO;
+streambuf* logbuf::sbuf = NULL;
+
+logbuf::logbuf()
+{
+// if ( sbuf == NULL )
+// sbuf = cerr.rdbuf();
+}
+
+logbuf::~logbuf()
+{
+ if ( sbuf )
+ sync();
+}
+
+void
+logbuf::set_sb( streambuf* sb )
+{
+ if ( sbuf )
+ sync();
+
+ sbuf = sb;
+}
+
+void
+logbuf::set_log_level( fgDebugClass c, fgDebugPriority p )
+{
+ logClass = c;
+ logPriority = p;
+}
+
+void
+logstream::setLogLevels( fgDebugClass c, fgDebugPriority p )
+{
+ logbuf::set_log_level( c, p );
+}
+
+// $Log$
+// Revision 1.2 1999/01/19 20:53:34 curt
+// Portability updates by Bernie Bright.
+//
+// Revision 1.1 1998/11/06 21:20:41 curt
+// Initial revision.
+//
--- /dev/null
+// Stream based logging mechanism.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#ifndef _LOGSTREAM_H
+#define _LOGSTREAM_H
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+
+#include <Include/compiler.h>
+
+#ifdef FG_HAVE_STD_INCLUDES
+# include <streambuf>
+# include <iostream>
+#else
+# include <iostream.h>
+# include "Include/fg_traits.hxx"
+#endif
+
+#include "debug_types.h"
+
+#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
+FG_USING_STD(streambuf);
+FG_USING_STD(ostream);
+FG_USING_STD(cerr);
+FG_USING_STD(endl);
+#endif
+
+//
+// TODO:
+//
+// 1. Change output destination. Done.
+// 2. Make logbuf thread safe.
+// 3. Read environment for default debugClass and debugPriority.
+//
+
+//-----------------------------------------------------------------------------
+//
+// logbuf is an output-only streambuf with the ability to disable sets of
+// messages at runtime. Only messages with priority >= logbuf::logPriority
+// and debugClass == logbuf::logClass are output.
+//
+class logbuf : public streambuf
+{
+public:
+
+#ifndef FG_HAVE_STD_INCLUDES
+ typedef char_traits<char> traits_type;
+ typedef char_traits<char>::int_type int_type;
+ typedef char_traits<char>::pos_type pos_type;
+ typedef char_traits<char>::off_type off_type;
+#endif
+// logbuf( streambuf* sb ) : sbuf(sb) {}
+ logbuf();
+ ~logbuf();
+
+ // Is logging enabled?
+ bool enabled() { return logging_enabled; }
+
+ // Set the logging level of subsequent messages.
+ void set_log_state( fgDebugClass c, fgDebugPriority p );
+
+ // Set the global logging level.
+ static void set_log_level( fgDebugClass c, fgDebugPriority p );
+
+ //
+ void set_sb( streambuf* sb );
+
+protected:
+
+ inline virtual int sync();
+ int_type overflow( int ch );
+// int xsputn( const char* s, istreamsize n );
+
+private:
+
+ // The streambuf used for actual output. Defaults to cerr.rdbuf().
+ static streambuf* sbuf;
+
+ static bool logging_enabled;
+ static fgDebugClass logClass;
+ static fgDebugPriority logPriority;
+
+private:
+
+ // Not defined.
+ logbuf( const logbuf& );
+ void operator= ( const logbuf& );
+};
+
+inline int
+logbuf::sync()
+{
+#ifdef FG_HAVE_STD_INCLUDES
+ return sbuf->pubsync();
+#else
+ return sbuf->sync();
+#endif
+}
+
+inline void
+logbuf::set_log_state( fgDebugClass c, fgDebugPriority p )
+{
+ logging_enabled = ((c & logClass) != 0 && p >= logPriority);
+}
+
+inline logbuf::int_type
+logbuf::overflow( int c )
+{
+ return logging_enabled ? sbuf->sputc(c) : (EOF == 0 ? 1: 0);
+}
+
+//-----------------------------------------------------------------------------
+//
+// logstream manipulator for setting the log level of a message.
+//
+struct loglevel
+{
+ loglevel( fgDebugClass c, fgDebugPriority p )
+ : logClass(c), logPriority(p) {}
+
+ fgDebugClass logClass;
+ fgDebugPriority logPriority;
+};
+
+//-----------------------------------------------------------------------------
+//
+// A helper class that ensures a streambuf and ostream are constructed and
+// destroyed in the correct order. The streambuf must be created before the
+// ostream but bases are constructed before members. Thus, making this class
+// a private base of logstream, declared to the left of ostream, we ensure the
+// correct order of construction and destruction.
+//
+struct logstream_base
+{
+// logstream_base( streambuf* sb ) : lbuf(sb) {}
+ logstream_base() {}
+
+ logbuf lbuf;
+};
+
+//-----------------------------------------------------------------------------
+//
+//
+//
+class logstream : private logstream_base, public ostream
+{
+public:
+ // The default is to send messages to cerr.
+ logstream( ostream& out )
+// : logstream_base(out.rdbuf()),
+ : logstream_base(),
+ ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
+
+ void set_output( ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
+
+ // Set the global log class and priority level.
+ void setLogLevels( fgDebugClass c, fgDebugPriority p );
+
+ // Output operator to capture the debug level and priority of a message.
+ inline ostream& operator<< ( const loglevel& l );
+};
+
+inline ostream&
+logstream::operator<< ( const loglevel& l )
+{
+ lbuf.set_log_state( l.logClass, l.logPriority );
+ return *this;
+}
+
+//-----------------------------------------------------------------------------
+//
+// Return the one and only logstream instance.
+// We use a function instead of a global object so we are assured that cerr
+// has been initialised.
+//
+inline logstream&
+fglog()
+{
+ static logstream logstrm( cerr );
+ return logstrm;
+}
+
+#ifdef FG_NDEBUG
+# define FG_LOG(C,P,M)
+#else
+# define FG_LOG(C,P,M) fglog() << loglevel(C,P) << M << endl
+#endif
+
+#endif // _LOGSTREAM_H
+
+// $Log$
+// Revision 1.4 1999/03/02 01:01:47 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.3 1999/01/19 20:53:35 curt
+// Portability updates by Bernie Bright.
+//
+// Revision 1.2 1998/11/07 19:07:02 curt
+// Enable release builds using the --without-logging option to the configure
+// script. Also a couple log message cleanups, plus some C to C++ comment
+// conversion.
+//
+// Revision 1.1 1998/11/06 21:20:42 curt
+// Initial revision.
+//
--- /dev/null
+#include <string>
+#include "Debug/logstream.hxx"
+
+int
+main( int argc, char* argv[] )
+{
+ fglog().setLogLevels( FG_ALL, FG_INFO );
+
+ FG_LOG( FG_TERRAIN, FG_BULK, "terrain::bulk" ); // shouldnt appear
+ FG_LOG( FG_TERRAIN, FG_DEBUG, "terrain::debug" ); // shouldnt appear
+ FG_LOG( FG_TERRAIN, FG_INFO, "terrain::info" );
+ FG_LOG( FG_TERRAIN, FG_WARN, "terrain::warn" );
+ FG_LOG( FG_TERRAIN, FG_ALERT, "terrain::alert" );
+
+ int i = 12345;
+ long l = 54321L;
+ double d = 3.14159;
+ string s = "Hello world!";
+
+ FG_LOG( FG_EVENT, FG_INFO, "event::info "
+ << "i=" << i
+ << ", l=" << l
+ << ", d=" << d
+ << ", d*l=" << d*l
+ << ", s=\"" << s << "\"" );
+
+ // This shouldn't appear in log output:
+ FG_LOG( FG_EVENT, FG_DEBUG, "event::debug "
+ << "- this should be seen - "
+ << "d=" << d
+ << ", s=\"" << s << "\"" );
+
+ return 0;
+}
--- /dev/null
+if ENABLE_UNIX_SERIAL
+SERIAL_DIRS = Serial
+else
+SERIAL_DIRS =
+endif
+
+SUBDIRS = \
+ Bucket \
+ Debug \
+ Math \
+ Misc \
+ $(SERIAL_DIRS) \
+ XGL\
+ plib \
+ zlib
--- /dev/null
+/* #include "HEADERS.h" */
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+/* --------------------------------------------------------------------------
+ * This file contains routines that perform geometry-related operations
+ * on matrices.
+ * -------------------------------------------------------------------------*/
+
+#include <Math/mat3defs.h>
+
+/* -------------------------- Static Routines ---------------------------- */
+
+/* ------------------------- Internal Routines --------------------------- */
+
+/* -------------------------- Public Routines ---------------------------- */
+
+/*
+ * This takes a matrix used to transform points, and returns a corresponding
+ * matrix that can be used to transform direction vectors (between points).
+ */
+
+void
+MAT3direction_matrix(register double (*result_mat)[4], register double (*mat)[4])
+{
+ register int i;
+
+ MAT3copy(result_mat, mat);
+
+ for (i = 0; i < 4; i++) result_mat[i][3] = result_mat[3][i] = 0.0;
+
+ result_mat[3][3] = 1.0;
+}
+
+/*
+ * This takes a matrix used to transform points, and returns a corresponding
+ * matrix that can be used to transform vectors that must remain perpendicular
+ * to planes defined by the points. It is useful when you are transforming
+ * some object that has both points and normals in its definition, and you
+ * only have the transformation matrix for the points. This routine returns
+ * FALSE if the normal matrix is uncomputable. Otherwise, it returns TRUE.
+ *
+ * Spike sez: "This is the adjoint for the non-homogeneous part of the
+ * transformation."
+ */
+
+int
+MAT3normal_matrix(register double (*result_mat)[4], register double (*mat)[4])
+{
+ register int ret;
+ MAT3mat tmp_mat;
+
+ MAT3direction_matrix(result_mat, mat);
+
+ if ( (ret = MAT3invert(tmp_mat, tmp_mat)) ) {
+ MAT3transpose(result_mat, tmp_mat);
+ }
+
+ return(ret);
+}
+
+/*
+ * Sets the given matrix to be a scale matrix for the given vector of
+ * scale values.
+ */
+
+void
+MAT3scale(double (*result_mat)[4], double *scale)
+{
+ MAT3identity(result_mat);
+
+ result_mat[0][0] = scale[0];
+ result_mat[1][1] = scale[1];
+ result_mat[2][2] = scale[2];
+}
+
+/*
+ * Sets up a matrix for a rotation about an axis given by the line from
+ * (0,0,0) to axis, through an angle (in radians).
+ * Looking along the axis toward the origin, the rotation is counter-clockwise.
+ */
+
+#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
+
+void
+MAT3rotate(double (*result_mat)[4], double *axis, double angle_in_radians)
+{
+ MAT3vec naxis, /* Axis of rotation, normalized */
+ base2, /* 2nd unit basis vec, perp to axis */
+ base3; /* 3rd unit basis vec, perp to axis & base2 */
+ double dot;
+ MAT3mat base_mat, /* Change-of-basis matrix */
+ base_mat_trans; /* Inverse of c-o-b matrix */
+ register int i;
+
+ /* Step 1: extend { axis } to a basis for 3-space: { axis, base2, base3 }
+ * which is orthonormal (all three have unit length, and all three are
+ * mutually orthogonal). Also should be oriented, i.e. axis cross base2 =
+ * base3, rather than -base3.
+ *
+ * Method: Find a vector linearly independent from axis. For this we
+ * either use the y-axis, or, if that is too close to axis, the
+ * z-axis. 'Too close' means that the dot product is too near to 1.
+ */
+
+ MAT3_COPY_VEC(naxis, axis);
+ MAT3_NORMALIZE_VEC(naxis, dot);
+
+ if (dot == 0.0) {
+ /* ERR_ERROR(MAT3_errid, ERR_SEVERE,
+ (ERR_S, "Zero-length axis vector given to MAT3rotate")); */
+ return;
+ }
+
+ MAT3perp_vec(base2, naxis, TRUE);
+ MAT3cross_product(base3, naxis, base2);
+
+ /* Set up the change-of-basis matrix, and its inverse */
+ MAT3identity(base_mat);
+ MAT3identity(base_mat_trans);
+ MAT3identity(result_mat);
+
+ for (i = 0; i < 3; i++){
+ base_mat_trans[i][0] = base_mat[0][i] = naxis[i];
+ base_mat_trans[i][1] = base_mat[1][i] = base2[i];
+ base_mat_trans[i][2] = base_mat[2][i] = base3[i];
+ }
+
+ /* If T(u) = uR, where R is base_mat, then T(x-axis) = naxis,
+ * T(y-axis) = base2, and T(z-axis) = base3. The inverse of base_mat is
+ * its transpose. OK?
+ */
+
+ result_mat[1][1] = result_mat[2][2] = cos(angle_in_radians);
+ result_mat[2][1] = -(result_mat[1][2] = sin(angle_in_radians));
+
+ MAT3mult(result_mat, base_mat_trans, result_mat);
+ MAT3mult(result_mat, result_mat, base_mat);
+}
+
+/*
+ * Sets the given matrix to be a translation matrix for the given vector of
+ * translation values.
+ */
+
+void
+MAT3translate(double (*result_mat)[4], double *trans)
+{
+ MAT3identity(result_mat);
+
+ result_mat[3][0] = trans[0];
+ result_mat[3][1] = trans[1];
+ result_mat[3][2] = trans[2];
+}
+
+/*
+ * Sets the given matrix to be a shear matrix for the given x and y shear
+ * values.
+ */
+
+void
+MAT3shear(double (*result_mat)[4], double xshear, double yshear)
+{
+ MAT3identity(result_mat);
+
+ result_mat[2][0] = xshear;
+ result_mat[2][1] = yshear;
+}
+
--- /dev/null
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+/* --------------------------------------------------------------------------
+ * This file contains routines that operate solely on matrices.
+ * -------------------------------------------------------------------------*/
+
+#include <Math/mat3defs.h>
+
+/* -------------------------- Static Routines ---------------------------- */
+
+#define SMALL 1e-20 /* Small enough to be considered zero */
+
+/*
+ * Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
+ */
+
+static void
+MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
+{
+ register int i, tempi;
+ double temp;
+
+#define SWAP_ROWS(a, b) \
+ for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
+ SWAP(a, b, tempi)
+
+ if (row0 != 0){
+ if (row1 == 0) {
+ SWAP_ROWS(row0, row1);
+ }
+ else {
+ SWAP_ROWS(row0, row2);
+ }
+ }
+
+ if (row1 != 1) {
+ SWAP_ROWS(row1, row2);
+ }
+}
+
+/*
+ * Does Gaussian elimination on second column.
+ */
+
+static int
+MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
+{
+ register int row1, row2, i1, i2, i;
+ double temp;
+ double a, b;
+
+ /* Find which row to use */
+ if (row0 == 0) i1 = 1, i2 = 2;
+ else if (row0 == 1) i1 = 0, i2 = 2;
+ else i1 = 0, i2 = 1;
+
+ /* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
+ /* and use that value for pivoting. */
+
+ a = source[i1][1]; if (a < 0) a = -a;
+ b = source[i2][1]; if (b < 0) b = -b;
+ if (a > b) row1 = i1;
+ else row1 = i2;
+ row2 = (row1 == i1 ? i2 : i1);
+
+ /* Scale row1 in source */
+ if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
+ temp = 1.0 / source[row1][1];
+ source[row1][1] = 1.0;
+ source[row1][2] *= temp; /* source[row1][0] is zero already */
+
+ /* Scale row1 in inv */
+ inv[row1][row1] = temp; /* it used to be a 1.0 */
+ inv[row1][row0] *= temp;
+
+ /* Clear column one, source, and make corresponding changes in inv */
+
+ for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
+ temp = -source[i][1];
+ source[i][1] = 0.0;
+ source[i][2] += temp * source[row1][2];
+
+ inv[i][row1] = temp * inv[row1][row1];
+ inv[i][row0] += temp * inv[row1][row0];
+ }
+
+ /* Scale row2 in source */
+ if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
+ temp = 1.0 / source[row2][2];
+ source[row2][2] = 1.0; /* source[row2][*] is zero already */
+
+ /* Scale row2 in inv */
+ inv[row2][row2] = temp; /* it used to be a 1.0 */
+ inv[row2][row0] *= temp;
+ inv[row2][row1] *= temp;
+
+ /* Clear column one, source, and make corresponding changes in inv */
+ for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
+ temp = -source[i][2];
+ source[i][2] = 0.0;
+ inv[i][row0] += temp * inv[row2][row0];
+ inv[i][row1] += temp * inv[row2][row1];
+ inv[i][row2] += temp * inv[row2][row2];
+ }
+
+ /*
+ * Now all is done except that the inverse needs to have its rows shuffled.
+ * row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
+ *
+ * We *didn't* do the swapping before the elimination so that we could more
+ * easily keep track of what ops are needed to be done in the inverse.
+ */
+ MAT3_inv3_swap(inv, row0, row1, row2);
+
+ return(TRUE);
+}
+
+/*
+ * Fast inversion routine for 3 x 3 matrices. - Written by jfh.
+ *
+ * This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
+ * The algorithm consists of performing fast gaussian elimination, by never
+ * doing any operations where the result is guaranteed to be zero, or where
+ * one operand is guaranteed to be zero. This is done at the cost of clarity,
+ * alas.
+ *
+ * Returns 1 if the inverse was successful, 0 if it failed.
+ */
+
+static int
+MAT3_invert3 (register double source[3][3], register double inv[3][3])
+{
+ register int i, row0;
+ double temp;
+ double a, b, c;
+
+ inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
+ inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
+
+ /* attempt to find the largest entry in first column to use as pivot */
+ a = source[0][0]; if (a < 0) a = -a;
+ b = source[1][0]; if (b < 0) b = -b;
+ c = source[2][0]; if (c < 0) c = -c;
+
+ if (a > b) {
+ if (a > c) row0 = 0;
+ else row0 = 2;
+ }
+ else {
+ if (b > c) row0 = 1;
+ else row0 = 2;
+ }
+
+ /* Scale row0 of source */
+ if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
+ temp = 1.0 / source[row0][0];
+ source[row0][0] = 1.0;
+ source[row0][1] *= temp;
+ source[row0][2] *= temp;
+
+ /* Scale row0 of inverse */
+ inv[row0][row0] = temp; /* other entries are zero -- no effort */
+
+ /* Clear column zero of source, and make corresponding changes in inverse */
+
+ for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
+ temp = -source[i][0];
+ source[i][0] = 0.0;
+ source[i][1] += temp * source[row0][1];
+ source[i][2] += temp * source[row0][2];
+ inv[i][row0] = temp * inv[row0][row0];
+ }
+
+ /*
+ * We've now done gaussian elimination so that the source and
+ * inverse look like this:
+ *
+ * 1 * * * 0 0
+ * 0 * * * 1 0
+ * 0 * * * 0 1
+ *
+ * We now proceed to do elimination on the second column.
+ */
+ if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
+
+ return(TRUE);
+}
+
+/*
+ * Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
+ */
+
+static int
+MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
+{
+ register int i, j;
+ double temp, max;
+
+ *swap = -1;
+
+ if (MAT3_IS_ZERO(src[3][3])) {
+
+ /* Look for a different pivot element: one with largest abs value */
+ max = 0.0;
+
+ for (i = 0; i < 4; i++) {
+ if (src[i][3] > max) max = src[*swap = i][3];
+ else if (src[i][3] < -max) max = -src[*swap = i][3];
+ }
+
+ /* No pivot element available ! */
+ if (*swap < 0) return(FALSE);
+
+ else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
+ }
+
+ MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
+
+ *s = 1.0 / src[3][3];
+
+ src[0][3] = src[1][3] = src[2][3] = 0.0;
+ src[3][3] = 1.0;
+
+ MAT3_SCALE_VEC(src[3], src[3], *s);
+
+ for (i = 0; i < 3; i++) {
+ src[0][i] += r[0] * src[3][i];
+ src[1][i] += r[1] * src[3][i];
+ src[2][i] += r[2] * src[3][i];
+ }
+
+ return(TRUE);
+}
+
+/* ------------------------- Internal Routines --------------------------- */
+
+/* -------------------------- Public Routines ---------------------------- */
+
+/*
+ * This returns the inverse of the given matrix. The result matrix
+ * may be the same as the one to invert.
+ *
+ * Fast inversion routine for 4 x 4 matrices, written by jfh.
+ *
+ * Returns 1 if the inverse was successful, 0 if it failed.
+ *
+ * This routine has been specially tweaked to notice the following:
+ * If the matrix has the form
+ * * * * 0
+ * * * * 0
+ * * * * 0
+ * * * * 1
+ *
+ * (as do many matrices in graphics), then we compute the inverse of
+ * the upper left 3x3 matrix and use this to find the general inverse.
+ *
+ * In the event that the right column is not 0-0-0-1, we do gaussian
+ * elimination to make it so, then use the 3x3 inverse, and then do
+ * our gaussian elimination.
+ */
+
+int
+MAT3invert(double (*result_mat)[4], double (*mat)[4])
+{
+ MAT3mat src, inv;
+ register int i, j, simple;
+ double m[3][3], inv3[3][3], s, temp;
+ MAT3vec r, t;
+ int swap;
+
+ MAT3copy(src, mat);
+ MAT3identity(inv);
+
+ /* If last column is not (0,0,0,1), use special code */
+ simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
+ mat[2][3] == 0.0 && mat[3][3] == 1.0);
+
+ if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
+
+ MAT3_COPY_VEC(t, src[3]); /* Translation vector */
+
+ /* Copy upper-left 3x3 matrix */
+ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
+
+ if (! MAT3_invert3(m, inv3)) return(FALSE);
+
+ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
+
+ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
+ inv[3][i] -= t[j] * inv3[j][i];
+
+ if (! simple) {
+
+ /* We still have to undo our gaussian elimination from earlier on */
+ /* add r0 * first col to last col */
+ /* add r1 * 2nd col to last col */
+ /* add r2 * 3rd col to last col */
+
+ for (i = 0; i < 4; i++) {
+ inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
+ inv[i][3] *= s;
+ }
+
+ if (swap >= 0)
+ for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
+ }
+
+ MAT3copy(result_mat, inv);
+
+ return(TRUE);
+}
--- /dev/null
+/* #include "HEADERS.h" */
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+/* --------------------------------------------------------------------------
+ * This file contains routines that operate solely on matrices.
+ * -------------------------------------------------------------------------*/
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef WIN32
+# ifndef HAVE_STL_SGI_PORT
+# include <memory.h> /* required for memset() and memcpy() */
+# endif
+#endif
+
+#include <string.h>
+#include <Math/mat3defs.h>
+
+MAT3mat identityMatrix = {
+ { 1.0, 0.0, 0.0, 0.0 },
+ { 0.0, 1.0, 0.0, 0.0 },
+ { 0.0, 0.0, 1.0, 0.0 },
+ { 0.0, 0.0, 0.0, 1.0 }
+};
+
+/* #include "macros.h" */
+
+/* -------------------------- Static Routines ---------------------------- */
+
+/* ------------------------- Internal Routines --------------------------- */
+
+/* -------------------------- Public Routines ---------------------------- */
+
+
+#if !defined( USE_XTRA_MAT3_INLINES )
+
+/*
+ * This multiplies two matrices, producing a third, which may the same as
+ * either of the first two.
+ */
+
+void
+MAT3mult (double (*result_mat)[4], register double (*mat1)[4], register double (*mat2)[4])
+{
+ register int i, j;
+ MAT3mat tmp_mat;
+
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 4; j++)
+ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] +
+ mat1[i][1] * mat2[1][j] +
+ mat1[i][2] * mat2[2][j] +
+ mat1[i][3] * mat2[3][j]);
+ MAT3copy (result_mat, tmp_mat);
+}
+#endif // !defined( USE_XTRA_MAT3_INLINES )
+
+/*
+ * This returns the transpose of a matrix. The result matrix may be
+ * the same as the one to transpose.
+ */
+
+void
+MAT3transpose (double (*result_mat)[4], register double (*mat)[4])
+{
+ register int i, j;
+ MAT3mat tmp_mat;
+
+ for (i = 0; i < 4; i++)
+ for (j = 0; j < 4; j++)
+ tmp_mat[i][j] = mat[j][i];
+
+ MAT3copy (result_mat, tmp_mat);
+}
+
+
+/*
+ * This prints the given matrix to the given file pointer.
+ */
+
+void
+MAT3print(double (*mat)[4], FILE *fp)
+{
+ MAT3print_formatted(mat, fp, CNULL, CNULL, CNULL, CNULL);
+}
+
+/*
+ * This prints the given matrix to the given file pointer.
+ * use the format string to pass to fprintf. head and tail
+ * are printed at the beginning and end of each line.
+ */
+
+void
+MAT3print_formatted(double (*mat)[4], FILE *fp, char *title, char *head, char *format, char *tail)
+{
+ register int i, j;
+
+ /* This is to allow this to be called easily from a debugger */
+ if (fp == NULL) fp = stderr;
+
+ if (title == NULL) title = "MAT3 matrix:\n";
+ if (head == NULL) head = " ";
+ if (format == NULL) format = "%#8.4lf ";
+ if (tail == NULL) tail = "\n";
+
+ (void) fprintf(fp, title);
+
+ for (i = 0; i < 4; i++) {
+ (void) fprintf(fp, head);
+ for (j = 0; j < 4; j++) (void) fprintf(fp, format, mat[i][j]);
+ (void) fprintf(fp, tail);
+ }
+}
--- /dev/null
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+/* --------------------------------------------------------------------------
+ * This file contains routines that operate on matrices and vectors, or
+ * vectors and vectors.
+ * -------------------------------------------------------------------------*/
+
+/* #include "sphigslocal.h" */
+
+/* -------------------------- Static Routines ---------------------------- */
+
+/* ------------------------- Internal Routines --------------------------- */
+
+/* -------------------------- Public Routines ---------------------------- */
+
+/*
+ * Multiplies a vector by a matrix, setting the result vector.
+ * It assumes all homogeneous coordinates are 1.
+ * The two vectors involved may be the same.
+ */
+
+#include <Math/mat3.h>
+
+#ifndef TRUE
+# define TRUE 1
+#endif
+
+#ifndef FALSE
+# define FALSE 0
+#endif
+
+#if !defined( USE_XTRA_MAT3_INLINES )
+
+void
+MAT3mult_vec(double *result_vec, register double *vec, register double (*mat)[4])
+{
+ MAT3vec tempvec;
+ register double *temp = tempvec;
+
+ temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
+ vec[2] * mat[2][0] + mat[3][0];
+ temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
+ vec[2] * mat[2][1] + mat[3][1];
+ temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
+ vec[2] * mat[2][2] + mat[3][2];
+
+ MAT3_COPY_VEC(result_vec, temp);
+}
+#endif // !defined( USE_XTRA_MAT3_INLINES )
+
+/*
+ * Multiplies a vector of size 4 by a matrix, setting the result vector.
+ * The fourth element of the vector is the homogeneous coordinate, which
+ * may or may not be 1. If the "normalize" parameter is TRUE, then the
+ * result vector will be normalized so that the homogeneous coordinate is 1.
+ * The two vectors involved may be the same.
+ * This returns zero if the vector was to be normalized, but couldn't be.
+ */
+
+int
+MAT3mult_hvec(double *result_vec, register double *vec, register double (*mat)[4], int normalize)
+{
+ MAT3hvec tempvec;
+ double norm_fac;
+ register double *temp = tempvec;
+ register int ret = TRUE;
+
+ temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
+ vec[2] * mat[2][0] + vec[3] * mat[3][0];
+ temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
+ vec[2] * mat[2][1] + vec[3] * mat[3][1];
+ temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
+ vec[2] * mat[2][2] + vec[3] * mat[3][2];
+ temp[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] +
+ vec[2] * mat[2][3] + vec[3] * mat[3][3];
+
+ /* Normalize if asked for, possible, and necessary */
+ if (normalize) {
+ if (MAT3_IS_ZERO(temp[3])) {
+#ifndef THINK_C
+ fprintf (stderr,
+ "Can't normalize vector: homogeneous coordinate is 0");
+#endif
+ ret = FALSE;
+ }
+ else {
+ norm_fac = 1.0 / temp[3];
+ MAT3_SCALE_VEC(result_vec, temp, norm_fac);
+ result_vec[3] = 1.0;
+ }
+ }
+ else MAT3_COPY_HVEC(result_vec, temp);
+
+ return(ret);
+}
+
+#if !defined( USE_XTRA_MAT3_INLINES )
+
+/*
+ * Sets the first vector to be the cross-product of the last two vectors.
+ */
+
+void
+MAT3cross_product(double *result_vec, register double *vec1, register double *vec2)
+{
+ MAT3vec tempvec;
+ register double *temp = tempvec;
+
+ temp[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
+ temp[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
+ temp[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
+
+ MAT3_COPY_VEC(result_vec, temp);
+}
+#endif // !defined( USE_XTRA_MAT3_INLINES )
+
+/*
+ * Finds a vector perpendicular to vec and stores it in result_vec.
+ * Method: take any vector (we use <0,1,0>) and subtract the
+ * portion of it pointing in the vec direction. This doesn't
+ * work if vec IS <0,1,0> or is very near it. So if this is
+ * the case, use <0,0,1> instead.
+ * If "is_unit" is TRUE, the given vector is assumed to be unit length.
+ */
+
+#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
+
+void
+MAT3perp_vec(double *result_vec, double *vec, int is_unit)
+{
+ MAT3vec norm;
+ double dot;
+
+ MAT3_SET_VEC(result_vec, 0.0, 1.0, 0.0);
+
+ MAT3_COPY_VEC(norm, vec);
+
+ if (! is_unit) MAT3_NORMALIZE_VEC(norm, dot);
+
+ /* See if vector is too close to <0,1,0>. If so, use <0,0,1> */
+ if ((dot = MAT3_DOT_PRODUCT(norm, result_vec)) > SELECT || dot < -SELECT) {
+ result_vec[1] = 0.0;
+ result_vec[2] = 1.0;
+ dot = MAT3_DOT_PRODUCT(norm, result_vec);
+ }
+
+ /* Subtract off non-perpendicular part */
+ result_vec[0] -= dot * norm[0];
+ result_vec[1] -= dot * norm[1];
+ result_vec[2] -= dot * norm[2];
+
+ /* Make result unit length */
+ MAT3_NORMALIZE_VEC(result_vec, dot);
+}
--- /dev/null
+noinst_LIBRARIES = libMath.a
+
+libMath_a_SOURCES = \
+ MAT3geom.c \
+ MAT3inv.c \
+ MAT3mat.c \
+ MAT3vec.c \
+ fg_geodesy.cxx fg_geodesy.hxx \
+ fg_random.c fg_random.h \
+ interpolater.cxx interpolater.hxx \
+ leastsqs.cxx leastsqs.hxx \
+ mat3.h mat3defs.h mat3err.h \
+ point3d.hxx \
+ polar3d.cxx polar3d.hxx \
+ vector.cxx vector.hxx
+
+INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
--- /dev/null
+// fg_geodesy.cxx -- routines to convert between geodetic and geocentric
+// coordinate systems.
+//
+// Copied and adapted directly from LaRCsim/ls_geodesy.c
+//
+// See below for the complete original LaRCsim comments.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#include "Include/compiler.h"
+#ifdef FG_HAVE_STD_INCLUDES
+# include <cmath>
+# include <cerrno>
+#else
+# include <math.h>
+# include <errno.h>
+#endif
+
+#include <Include/fg_constants.h>
+#include <Math/fg_geodesy.hxx>
+#include <Math/point3d.hxx>
+
+#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
+FG_USING_STD(cout);
+#endif
+
+// ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator
+#define ONE_SECOND 4.848136811E-6
+
+
+// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
+// INPUTS:
+// lat_geoc Geocentric latitude, radians, + = North
+// radius C.G. radius to earth center (meters)
+//
+// OUTPUTS:
+// lat_geod Geodetic latitude, radians, + = North
+// alt C.G. altitude above mean sea level (meters)
+// sea_level_r radius from earth center to sea level at
+// local vertical (surface normal) of C.G. (meters)
+
+
+void fgGeocToGeod( double lat_geoc, double radius, double
+ *lat_geod, double *alt, double *sea_level_r )
+{
+ double t_lat, x_alpha, mu_alpha, delt_mu, r_alpha, l_point, rho_alpha;
+ double sin_mu_a, denom,delt_lambda, lambda_sl, sin_lambda_sl;
+
+ if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
+ || ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
+ {
+ *lat_geod = lat_geoc;
+ *sea_level_r = EQUATORIAL_RADIUS_M*E;
+ *alt = radius - *sea_level_r;
+ } else {
+ t_lat = tan(lat_geoc);
+ x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
+ double tmp = RESQ_M - x_alpha * x_alpha;
+ if ( tmp < 0.0 ) { tmp = 0.0; }
+ mu_alpha = atan2(sqrt(tmp),E*x_alpha);
+ if (lat_geoc < 0) mu_alpha = - mu_alpha;
+ sin_mu_a = sin(mu_alpha);
+ delt_lambda = mu_alpha - lat_geoc;
+ r_alpha = x_alpha/cos(lat_geoc);
+ l_point = radius - r_alpha;
+ *alt = l_point*cos(delt_lambda);
+
+ // check for domain error
+ if ( errno == EDOM ) {
+ cout << "Domain ERROR in fgGeocToGeod!!!!\n";
+ *alt = 0.0;
+ }
+
+ denom = sqrt(1-EPS*EPS*sin_mu_a*sin_mu_a);
+ rho_alpha = EQUATORIAL_RADIUS_M*(1-EPS)/
+ (denom*denom*denom);
+ delt_mu = atan2(l_point*sin(delt_lambda),rho_alpha + *alt);
+ *lat_geod = mu_alpha - delt_mu;
+ lambda_sl = atan( E*E * tan(*lat_geod) ); // SL geoc. latitude
+ sin_lambda_sl = sin( lambda_sl );
+ *sea_level_r =
+ sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
+
+ // check for domain error
+ if ( errno == EDOM ) {
+ cout << "Domain ERROR in fgGeocToGeod!!!!\n";
+ *sea_level_r = 0.0;
+ }
+ }
+
+}
+
+
+// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
+// INPUTS:
+// lat_geod Geodetic latitude, radians, + = North
+// alt C.G. altitude above mean sea level (meters)
+//
+// OUTPUTS:
+// sl_radius SEA LEVEL radius to earth center (meters)
+// (add Altitude to get true distance from earth center.
+// lat_geoc Geocentric latitude, radians, + = North
+//
+
+
+void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
+ double *lat_geoc )
+{
+ double lambda_sl, sin_lambda_sl, cos_lambda_sl, sin_mu, cos_mu, px, py;
+
+ lambda_sl = atan( E*E * tan(lat_geod) ); // sea level geocentric latitude
+ sin_lambda_sl = sin( lambda_sl );
+ cos_lambda_sl = cos( lambda_sl );
+ sin_mu = sin(lat_geod); // Geodetic (map makers') latitude
+ cos_mu = cos(lat_geod);
+ *sl_radius =
+ sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
+ py = *sl_radius*sin_lambda_sl + alt*sin_mu;
+ px = *sl_radius*cos_lambda_sl + alt*cos_mu;
+ *lat_geoc = atan2( py, px );
+}
+
+
+/***************************************************************************
+
+ TITLE: ls_geodesy
+
+----------------------------------------------------------------------------
+
+ FUNCTION: Converts geocentric coordinates to geodetic positions
+
+----------------------------------------------------------------------------
+
+ MODULE STATUS: developmental
+
+----------------------------------------------------------------------------
+
+ GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
+
+----------------------------------------------------------------------------
+
+ DESIGNED BY: E. B. Jackson
+
+ CODED BY: E. B. Jackson
+
+ MAINTAINED BY: E. B. Jackson
+
+----------------------------------------------------------------------------
+
+ MODIFICATION HISTORY:
+
+ DATE PURPOSE BY
+
+ 930208 Modified to avoid singularity near polar region. EBJ
+ 930602 Moved backwards calcs here from ls_step. EBJ
+ 931214 Changed erroneous Latitude and Altitude variables to
+ *lat_geod and *alt in routine ls_geoc_to_geod. EBJ
+ 940111 Changed header files from old ls_eom.h style to ls_types,
+ and ls_constants. Also replaced old DATA type with new
+ SCALAR type. EBJ
+
+ CURRENT RCS HEADER:
+
+$Header$
+$Log$
+Revision 1.6 1999/03/02 01:01:49 curt
+Tweaks for compiling with native SGI compilers.
+
+Revision 1.5 1999/01/27 04:46:14 curt
+Portability tweaks by Bernie Bright.
+
+Revision 1.4 1998/11/20 01:00:36 curt
+Patch in fgGeoc2Geod() to avoid a floating explosion.
+point3d.hxx include math.h for FreeBSD
+
+Revision 1.3 1998/11/11 00:18:36 curt
+Check for domain error in fgGeoctoGeod()
+
+Revision 1.2 1998/10/16 23:36:36 curt
+c++-ifying.
+
+Revision 1.1 1998/10/16 19:30:40 curt
+Renamed .c -> .h so we can start adding c++ supporting routines.
+
+Revision 1.6 1998/07/08 14:40:07 curt
+polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+Updated fg_geodesy comments to reflect that routines expect and produce
+ meters.
+
+Revision 1.5 1998/04/25 22:06:23 curt
+Edited cvs log messages in source files ... bad bad bad!
+
+Revision 1.4 1998/01/27 00:47:59 curt
+Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+system and commandline/config file processing code.
+
+Revision 1.3 1998/01/19 19:27:12 curt
+Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+This should simplify things tremendously.
+
+Revision 1.2 1997/12/15 23:54:54 curt
+Add xgl wrappers for debugging.
+Generate terrain normals on the fly.
+
+Revision 1.1 1997/07/31 23:13:14 curt
+Initial revision.
+
+Revision 1.1 1997/05/29 00:09:56 curt
+Initial Flight Gear revision.
+
+ * Revision 1.5 1994/01/11 18:47:05 bjax
+ * Changed include files to use types and constants, not ls_eom.h
+ * Also changed DATA type to SCALAR type.
+ *
+ * Revision 1.4 1993/12/14 21:06:47 bjax
+ * Removed global variable references Altitude and Latitude. EBJ
+ *
+ * Revision 1.3 1993/06/02 15:03:40 bjax
+ * Made new subroutine for calculating geodetic to geocentric; changed name
+ * of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
+ *
+
+----------------------------------------------------------------------------
+
+ REFERENCES:
+
+ [ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
+ Control and Simulation", Wiley and Sons, 1992.
+ ISBN 0-471-61397-5
+
+
+----------------------------------------------------------------------------
+
+ CALLED BY: ls_aux
+
+----------------------------------------------------------------------------
+
+ CALLS TO:
+
+----------------------------------------------------------------------------
+
+ INPUTS:
+ lat_geoc Geocentric latitude, radians, + = North
+ radius C.G. radius to earth center, ft
+
+----------------------------------------------------------------------------
+
+ OUTPUTS:
+ lat_geod Geodetic latitude, radians, + = North
+ alt C.G. altitude above mean sea level, ft
+ sea_level_r radius from earth center to sea level at
+ local vertical (surface normal) of C.G.
+
+--------------------------------------------------------------------------*/
+
+
+// $Log$
+// Revision 1.6 1999/03/02 01:01:49 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.5 1999/01/27 04:46:14 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.4 1998/11/20 01:00:36 curt
+// Patch in fgGeoc2Geod() to avoid a floating explosion.
+// point3d.hxx include math.h for FreeBSD
+//
+// Revision 1.3 1998/11/11 00:18:36 curt
+// Check for domain error in fgGeoctoGeod()
+//
+// Revision 1.2 1998/10/16 23:36:36 curt
+// c++-ifying.
+//
+// Revision 1.1 1998/10/16 19:30:40 curt
+// Renamed .c -> .h so we can start adding c++ supporting routines.
+//
+// Revision 1.6 1998/07/08 14:40:07 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.5 1998/04/25 22:06:23 curt
+// Edited cvs log messages in source files ... bad bad bad!
+//
+// Revision 1.4 1998/01/27 00:47:59 curt
+// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+// system and commandline/config file processing code.
+//
+// Revision 1.3 1998/01/19 19:27:12 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.2 1997/12/15 23:54:54 curt
+// Add xgl wrappers for debugging.
+// Generate terrain normals on the fly.
+//
+// Revision 1.1 1997/07/31 23:13:14 curt
+// Initial revision.
+//
+
--- /dev/null
+// fg_geodesy.hxx -- routines to convert between geodetic and geocentric
+// coordinate systems.
+//
+// Copied and adapted directly from LaRCsim/ls_geodesy.c
+//
+// See below for the complete original LaRCsim comments.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _FG_GEODESY_HXX
+#define _FG_GEODESY_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+#include <Math/point3d.hxx>
+#include <Math/polar3d.hxx>
+
+
+// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
+// INPUTS:
+// lat_geoc Geocentric latitude, radians, + = North
+// radius C.G. radius to earth center (meters)
+//
+// OUTPUTS:
+// lat_geod Geodetic latitude, radians, + = North
+// alt C.G. altitude above mean sea level (meters)
+// sea_level_r radius from earth center to sea level at
+// local vertical (surface normal) of C.G. (meters)
+
+void fgGeocToGeod( double lat_geoc, double radius, double
+ *lat_geod, double *alt, double *sea_level_r );
+
+
+// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
+// INPUTS:
+// lat_geod Geodetic latitude, radians, + = North
+// alt C.G. altitude above mean sea level (meters)
+//
+// OUTPUTS:
+// sl_radius SEA LEVEL radius to earth center (meters)
+// (add Altitude to get true distance from earth center.
+// lat_geoc Geocentric latitude, radians, + = North
+//
+
+void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
+ double *lat_geoc );
+
+
+// convert a geodetic point lon(radians), lat(radians), elev(meter) to
+// a cartesian point
+
+inline Point3D fgGeodToCart(const Point3D& geod) {
+ double gc_lon, gc_lat, sl_radius;
+
+ // printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
+ // geod[0], geod[1], geod[2]);
+
+ gc_lon = geod.lon();
+ fgGeodToGeoc(geod.lat(), geod.radius(), &sl_radius, &gc_lat);
+
+ // printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
+ // gc_lat, sl_radius+geod[2]);
+
+ Point3D pp = Point3D( gc_lon, gc_lat, sl_radius + geod.radius());
+ return fgPolarToCart3d(pp);
+}
+
+
+/***************************************************************************
+
+ TITLE: ls_geodesy
+
+----------------------------------------------------------------------------
+
+ FUNCTION: Converts geocentric coordinates to geodetic positions
+
+----------------------------------------------------------------------------
+
+ MODULE STATUS: developmental
+
+----------------------------------------------------------------------------
+
+ GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
+
+----------------------------------------------------------------------------
+
+ DESIGNED BY: E. B. Jackson
+
+ CODED BY: E. B. Jackson
+
+ MAINTAINED BY: E. B. Jackson
+
+----------------------------------------------------------------------------
+
+ MODIFICATION HISTORY:
+
+ DATE PURPOSE BY
+
+ 930208 Modified to avoid singularity near polar region. EBJ
+ 930602 Moved backwards calcs here from ls_step. EBJ
+ 931214 Changed erroneous Latitude and Altitude variables to
+ *lat_geod and *alt in routine ls_geoc_to_geod. EBJ
+ 940111 Changed header files from old ls_eom.h style to ls_types,
+ and ls_constants. Also replaced old DATA type with new
+ SCALAR type. EBJ
+
+ CURRENT RCS HEADER:
+
+$Header$
+$Log$
+Revision 1.4 1999/01/27 04:46:15 curt
+Portability tweaks by Bernie Bright.
+
+Revision 1.3 1998/10/18 01:17:11 curt
+Point3D tweaks.
+
+Revision 1.2 1998/10/16 23:36:37 curt
+c++-ifying.
+
+Revision 1.1 1998/10/16 19:30:42 curt
+Renamed .c -> .h so we can start adding c++ supporting routines.
+
+Revision 1.4 1998/07/08 14:40:08 curt
+polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+Updated fg_geodesy comments to reflect that routines expect and produce
+ meters.
+
+Revision 1.3 1998/04/21 17:03:48 curt
+Prepairing for C++ integration.
+
+Revision 1.2 1998/01/22 02:59:38 curt
+Changed #ifdef FILE_H to #ifdef _FILE_H
+
+Revision 1.1 1997/07/31 23:13:14 curt
+Initial revision.
+
+Revision 1.1 1997/05/29 00:09:56 curt
+Initial Flight Gear revision.
+
+ * Revision 1.5 1994/01/11 18:47:05 bjax
+ * Changed include files to use types and constants, not ls_eom.h
+ * Also changed DATA type to SCALAR type.
+ *
+ * Revision 1.4 1993/12/14 21:06:47 bjax
+ * Removed global variable references Altitude and Latitude. EBJ
+ *
+ * Revision 1.3 1993/06/02 15:03:40 bjax
+ * Made new subroutine for calculating geodetic to geocentric; changed name
+ * of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
+ *
+
+----------------------------------------------------------------------------
+
+ REFERENCES:
+
+ [ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
+ Control and Simulation", Wiley and Sons, 1992.
+ ISBN 0-471-61397-5
+
+
+----------------------------------------------------------------------------
+
+ CALLED BY: ls_aux
+
+----------------------------------------------------------------------------
+
+ CALLS TO:
+
+----------------------------------------------------------------------------
+
+ INPUTS:
+ lat_geoc Geocentric latitude, radians, + = North
+ radius C.G. radius to earth center, ft
+
+----------------------------------------------------------------------------
+
+ OUTPUTS:
+ lat_geod Geodetic latitude, radians, + = North
+ alt C.G. altitude above mean sea level, ft
+ sea_level_r radius from earth center to sea level at
+ local vertical (surface normal) of C.G.
+
+--------------------------------------------------------------------------*/
+
+
+#endif // _FG_GEODESY_HXX
+
+
+// $Log$
+// Revision 1.4 1999/01/27 04:46:15 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.3 1998/10/18 01:17:11 curt
+// Point3D tweaks.
+//
+// Revision 1.2 1998/10/16 23:36:37 curt
+// c++-ifying.
+//
+// Revision 1.1 1998/10/16 19:30:42 curt
+// Renamed .c -> .h so we can start adding c++ supporting routines.
+//
+// Revision 1.4 1998/07/08 14:40:08 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.3 1998/04/21 17:03:48 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.2 1998/01/22 02:59:38 curt
+// Changed #ifdef FILE_H to #ifdef _FILE_H
+//
+// Revision 1.1 1997/07/31 23:13:14 curt
+// Initial revision.
+//
+
--- /dev/null
+// fg_random.c -- routines to handle random number generation
+//
+// Written by Curtis Olson, started July 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h> // for random(), srandom()
+#include <time.h> // for time() to seed srandom()
+
+#include "fg_random.h"
+
+#ifndef HAVE_RAND
+# ifdef sgi
+# undef RAND_MAX
+# define RAND_MAX 2147483647
+# endif
+#endif
+
+#ifdef __SUNPRO_CC
+ extern "C" {
+ long int random(void);
+ void srandom(unsigned int seed);
+ }
+#endif
+
+
+// Seed the random number generater with time() so we don't see the
+// same sequence every time
+void fg_srandom(void) {
+ // fgPrintf( FG_MATH, FG_INFO, "Seeding random number generater\n");
+
+#ifdef HAVE_RAND
+ srand(time(NULL));
+#else
+ srandom(time(NULL));
+#endif
+}
+
+
+// return a random number between [0.0, 1.0)
+double fg_random(void) {
+#ifdef HAVE_RAND
+ return(rand() / (double)RAND_MAX);
+#else
+ return(random() / (double)RAND_MAX);
+#endif
+}
+
+
+// $Log$
+// Revision 1.10 1998/11/07 19:07:03 curt
+// Enable release builds using the --without-logging option to the configure
+// script. Also a couple log message cleanups, plus some C to C++ comment
+// conversion.
+//
+// Revision 1.9 1998/11/06 21:17:26 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
+// Revision 1.8 1998/04/25 22:06:23 curt
+// Edited cvs log messages in source files ... bad bad bad!
+//
+// Revision 1.7 1998/04/24 00:43:13 curt
+// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
+//
+// Revision 1.6 1998/04/18 03:53:42 curt
+// Miscellaneous Tweaks.
+//
+// Revision 1.5 1998/04/03 22:10:29 curt
+// Converting to Gnu autoconf system.
+//
+// Revision 1.4 1998/02/03 23:20:28 curt
+// Lots of little tweaks to fix various consistency problems discovered by
+// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
+// passed arguments along to the real printf(). Also incorporated HUD changes
+// by Michele America.
+//
+// Revision 1.3 1998/01/27 00:47:59 curt
+// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+// system and commandline/config file processing code.
+//
+// Revision 1.2 1997/12/30 20:47:48 curt
+// Integrated new event manager with subsystem initializations.
+//
+// Revision 1.1 1997/07/30 16:04:09 curt
+// Moved random routines from Utils/ to Math/
+//
+// Revision 1.1 1997/07/19 22:31:57 curt
+// Initial revision.
+//
--- /dev/null
+// fg_random.h -- routines to handle random number generation
+//
+// Written by Curtis Olson, started July 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _FG_RANDOM_H
+#define _FG_RANDOM_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+// Seed the random number generater with time() so we don't see the
+// same sequence every time
+void fg_srandom(void);
+
+// return a random number between [0.0, 1.0)
+double fg_random(void);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif // _FG_RANDOM_H
+
+
+// $Log$
+// Revision 1.4 1998/11/07 19:07:04 curt
+// Enable release builds using the --without-logging option to the configure
+// script. Also a couple log message cleanups, plus some C to C++ comment
+// conversion.
+//
+// Revision 1.3 1998/04/21 17:03:48 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.2 1998/01/22 02:59:38 curt
+// Changed #ifdef FILE_H to #ifdef _FILE_H
+//
+// Revision 1.1 1997/07/30 16:04:09 curt
+// Moved random routines from Utils/ to Math/
+//
+// Revision 1.2 1997/07/23 21:52:28 curt
+// Put comments around the text after an #endif for increased portability.
+//
+// Revision 1.1 1997/07/19 22:31:57 curt
+// Initial revision.
+//
--- /dev/null
+//
+// interpolater.cxx -- routines to handle linear interpolation from a table of
+// x,y The table must be sorted by "x" in ascending order
+//
+// Written by Curtis Olson, started April 1998.
+//
+// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#include <Include/compiler.h>
+
+#include STL_STRING
+
+#include <Debug/logstream.hxx>
+#include <Include/fg_zlib.h>
+#include <Misc/fgstream.hxx>
+
+#include "interpolater.hxx"
+
+
+// Constructor -- loads the interpolation table from the specified
+// file
+fgINTERPTABLE::fgINTERPTABLE( const string& file ) {
+ FG_LOG( FG_MATH, FG_INFO, "Initializing Interpolator for " << file );
+
+ fg_gzifstream in( file );
+ if ( !in ) {
+ FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << file );
+ exit(-1);
+ }
+
+ size = 0;
+ in >> skipcomment;
+ while ( ! in.eof() ){
+ if ( size < MAX_TABLE_SIZE ) {
+ in >> table[size][0] >> table[size][1];
+ size++;
+ } else {
+ FG_LOG( FG_MATH, FG_ALERT,
+ "fgInterpolateInit(): Exceed max table size = "
+ << MAX_TABLE_SIZE );
+ exit(-1);
+ }
+ }
+}
+
+
+// Given an x value, linearly interpolate the y value from the table
+double fgINTERPTABLE::interpolate(double x) {
+ int i;
+ double y;
+
+ i = 0;
+
+ while ( (x > table[i][0]) && (i < size) ) {
+ i++;
+ }
+
+ // printf ("i = %d ", i);
+
+ if ( (i == 0) && (x < table[0][0]) ) {
+ FG_LOG( FG_MATH, FG_ALERT,
+ "fgInterpolateInit(): lookup error, x to small = " << x );
+ return(0.0);
+ }
+
+ if ( x > table[i][0] ) {
+ FG_LOG( FG_MATH, FG_ALERT,
+ "fgInterpolateInit(): lookup error, x to big = " << x );
+ return(0.0);
+ }
+
+ // y = y1 + (y0 - y1)(x - x1) / (x0 - x1)
+ y = table[i][1] +
+ ( (table[i-1][1] - table[i][1]) *
+ (x - table[i][0]) ) /
+ (table[i-1][0] - table[i][0]);
+
+ return(y);
+}
+
+
+// Destructor
+fgINTERPTABLE::~fgINTERPTABLE( void ) {
+}
+
+
+// $Log$
+// Revision 1.7 1999/02/26 22:08:03 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.6 1999/01/27 04:46:16 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.5 1998/11/06 21:17:27 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
+// Revision 1.4 1998/05/13 18:24:25 curt
+// Wrapped zlib calls so zlib can be optionally disabled.
+//
+// Revision 1.3 1998/04/25 15:05:01 curt
+// Changed "r" to "rb" in gzopen() options. This fixes bad behavior in win32.
+//
+// Revision 1.2 1998/04/22 13:18:10 curt
+// C++ - ified comments. Make file open errors fatal.
+//
+// Revision 1.1 1998/04/21 19:14:23 curt
+// Modified Files:
+// Makefile.am Makefile.in
+// Added Files:
+// interpolater.cxx interpolater.hxx
+//
--- /dev/null
+//
+// interpolater.hxx -- routines to handle linear interpolation from a table of
+// x,y The table must be sorted by "x" in ascending order
+//
+// Written by Curtis Olson, started April 1998.
+//
+// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _INTERPOLATER_H
+#define _INTERPOLATER_H
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include "Include/compiler.h"
+
+#include STL_STRING
+FG_USING_STD(string);
+
+#define MAX_TABLE_SIZE 32
+
+
+class fgINTERPTABLE {
+ int size;
+ double table[MAX_TABLE_SIZE][2];
+
+public:
+
+ // Constructor -- loads the interpolation table from the specified
+ // file
+ fgINTERPTABLE( const string& file );
+
+ // Given an x value, linearly interpolate the y value from the table
+ double interpolate(double x);
+
+ // Destructor
+ ~fgINTERPTABLE( void );
+};
+
+
+#endif // _INTERPOLATER_H
+
+
+// $Log$
+// Revision 1.6 1999/03/02 01:01:50 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.5 1999/02/26 22:08:05 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.4 1999/01/27 04:46:17 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.3 1998/11/06 21:17:28 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
+// Revision 1.2 1998/04/22 13:18:10 curt
+// C++ - ified comments. Make file open errors fatal.
+//
+// Revision 1.1 1998/04/21 19:14:23 curt
+// Modified Files:
+// Makefile.am Makefile.in
+// Added Files:
+// interpolater.cxx interpolater.hxx
+//
--- /dev/null
+// leastsqs.c -- Implements a simple linear least squares best fit routine
+//
+// Written by Curtis Olson, started September 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+//
+
+
+#include <stdio.h>
+
+#include "leastsqs.hxx"
+
+
+/*
+Least squares fit:
+
+y = b0 + b1x
+
+ n*sum(xi*yi) - (sum(xi)*sum(yi))
+b1 = --------------------------------
+ n*sum(xi^2) - (sum(xi))^2
+
+
+b0 = sum(yi)/n - b1*(sum(xi)/n)
+*/
+
+double sum_xi, sum_yi, sum_xi_2, sum_xi_yi;
+int sum_n;
+
+void least_squares(double *x, double *y, int n, double *m, double *b) {
+ int i;
+
+ sum_xi = sum_yi = sum_xi_2 = sum_xi_yi = 0.0;
+ sum_n = n;
+
+ for ( i = 0; i < n; i++ ) {
+ sum_xi += x[i];
+ sum_yi += y[i];
+ sum_xi_2 += x[i] * x[i];
+ sum_xi_yi += x[i] * y[i];
+ }
+
+ /* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
+ sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
+
+ *m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
+ ( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
+ *b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
+
+ /* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
+}
+
+
+/* incrimentally update existing values with a new data point */
+void least_squares_update(double x, double y, double *m, double *b) {
+ ++sum_n;
+
+ sum_xi += x;
+ sum_yi += y;
+ sum_xi_2 += x * x;
+ sum_xi_yi += x * y;
+
+ /* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
+ sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
+
+ *m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
+ ( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
+ *b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
+
+ /* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
+}
+
+
+/*
+ return the least squares error:
+
+ (y[i] - y_hat[i])^2
+ -------------------
+ n
+ */
+double least_squares_error(double *x, double *y, int n, double m, double b) {
+ int i;
+ double error, sum;
+
+ sum = 0.0;
+
+ for ( i = 0; i < n; i++ ) {
+ error = y[i] - (m * x[i] + b);
+ sum += error * error;
+ // printf("%.2f %.2f\n", error, sum);
+ }
+
+ return ( sum / (double)n );
+}
+
+
+/*
+ return the maximum least squares error:
+
+ (y[i] - y_hat[i])^2
+ */
+double least_squares_max_error(double *x, double *y, int n, double m, double b){
+ int i;
+ double error, max_error;
+
+ max_error = 0.0;
+
+ for ( i = 0; i < n; i++ ) {
+ error = y[i] - (m * x[i] + b);
+ error = error * error;
+ if ( error > max_error ) {
+ max_error = error;
+ }
+ }
+
+ return ( max_error );
+}
+
+
+// $Log$
+// Revision 1.1 1999/03/13 17:34:45 curt
+// Moved to math subdirectory.
+//
+// Revision 1.2 1998/04/21 17:03:41 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.1 1998/04/08 22:57:24 curt
+// Adopted Gnu automake/autoconf system.
+//
+// Revision 1.1 1998/03/19 02:54:47 curt
+// Reorganized into a class lib called fgDEM.
+//
+// Revision 1.1 1997/10/13 17:02:35 curt
+// Initial revision.
+//
--- /dev/null
+// leastsqs.h -- Implements a simple linear least squares best fit routine
+//
+// Written by Curtis Olson, started September 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+///
+
+
+#ifndef _LEASTSQS_H
+#define _LEASTSQS_H
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+/*
+Least squares fit:
+
+y = b0 + b1x
+
+ n*sum(xi*yi) - (sum(xi)*sum(yi))
+b1 = --------------------------------
+ n*sum(xi^2) - (sum(xi))^2
+
+
+b0 = sum(yi)/n - b1*(sum(xi)/n)
+*/
+
+void least_squares(double *x, double *y, int n, double *m, double *b);
+
+/* incrimentally update existing values with a new data point */
+void least_squares_update(double x, double y, double *m, double *b);
+
+
+/*
+ return the least squares error:
+
+ (y[i] - y_hat[i])^2
+ -------------------
+ n
+*/
+double least_squares_error(double *x, double *y, int n, double m, double b);
+
+
+/*
+ return the maximum least squares error:
+
+ (y[i] - y_hat[i])^2
+*/
+double least_squares_max_error(double *x, double *y, int n, double m, double b);
+
+
+#endif // _LEASTSQS_H
+
+
+// $Log$
+// Revision 1.1 1999/03/13 17:34:45 curt
+// Moved to math subdirectory.
+//
+// Revision 1.2 1998/04/21 17:03:42 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.1 1998/04/08 22:57:25 curt
+// Adopted Gnu automake/autoconf system.
+//
+// Revision 1.1 1998/03/19 02:54:48 curt
+// Reorganized into a class lib called fgDEM.
+//
+// Revision 1.1 1997/10/13 17:02:35 curt
+// Initial revision.
+//
--- /dev/null
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+/* -------------------------------------------------------------------------
+ Public MAT3 include file
+ ------------------------------------------------------------------------- */
+
+#ifndef MAT3_HAS_BEEN_INCLUDED
+#define MAT3_HAS_BEEN_INCLUDED
+
+/* ----------------------------- Constants ------------------------------ */
+
+/*
+ * Make sure the math library .h file is included, in case it wasn't.
+ */
+
+#ifndef HUGE
+#include <math.h>
+#endif
+#include <stdio.h>
+
+#include <string.h>
+#include "Include/fg_memory.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#define MAT3_DET0 -1 /* Indicates singular mat */
+#define MAT3_EPSILON 1e-12 /* Close enough to zero */
+
+#ifdef M_PI
+# define MAT3_PI M_PI
+#else
+# define MAT3_PI 3.14159265358979323846
+#endif
+
+#define USE_XTRA_MAT3_INLINES
+
+/* ------------------------------ Types --------------------------------- */
+
+typedef double MAT3mat[4][4]; /* 4x4 matrix */
+typedef double MAT3vec[3]; /* Vector */
+typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
+
+/* ------------------------------ Macros -------------------------------- */
+
+extern MAT3mat identityMatrix;
+
+/* Tests if a number is within EPSILON of zero */
+#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
+
+/* Sets a vector to the three given values */
+#define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z))
+
+/* Tests a vector for all components close to zero */
+#define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \
+ MAT3_IS_ZERO((V)[1]) && \
+ MAT3_IS_ZERO((V)[2]))
+
+/* Dot product of two vectors */
+#define MAT3_DOT_PRODUCT(V1,V2) \
+ ((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2])
+
+/* Copy one vector to other */
+#define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \
+ (TO)[1] = (FROM)[1], \
+ (TO)[2] = (FROM)[2])
+
+/* Normalize vector to unit length, using TEMP as temporary variable.
+ * TEMP will be zero if vector has zero length */
+#define MAT3_NORMALIZE_VEC(V,TEMP) \
+ if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \
+ TEMP = 1.0 / TEMP; \
+ MAT3_SCALE_VEC(V,V,TEMP); \
+ } else TEMP = 0.0
+
+/* Scale vector by given factor, storing result vector in RESULT_V */
+#define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \
+ MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE))
+
+/* Adds vectors V1 and V2, storing result in RESULT_V */
+#define MAT3_ADD_VEC(RESULT_V,V1,V2) \
+ MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
+ (V1)[2]+(V2)[2])
+
+/* Subtracts vector V2 from V1, storing result in RESULT_V */
+#define MAT3_SUB_VEC(RESULT_V,V1,V2) \
+ MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
+ (V1)[2]-(V2)[2])
+
+/* Multiplies vectors V1 and V2, storing result in RESULT_V */
+#define MAT3_MULT_VEC(RESULT_V,V1,V2) \
+ MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
+ (V1)[2]*(V2)[2])
+
+/* Sets RESULT_V to the linear combination of V1 and V2, scaled by
+ * SCALE1 and SCALE2, respectively */
+#define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \
+ MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \
+ (SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \
+ (SCALE1)*(V1)[2] + (SCALE2)*(V2)[2])
+
+/* Several of the vector macros are useful for homogeneous-coord vectors */
+#define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \
+ (V)[2]=(Z), (V)[3]=(W))
+
+#define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \
+ (TO)[1] = (FROM)[1], \
+ (TO)[2] = (FROM)[2], \
+ (TO)[3] = (FROM)[3])
+
+#define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \
+ MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \
+ (V)[2]*(SCALE), (V)[3]*(SCALE))
+
+#define MAT3_ADD_HVEC(RESULT_V,V1,V2) \
+ MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
+ (V1)[2]+(V2)[2], (V1)[3]+(V2)[3])
+
+#define MAT3_SUB_HVEC(RESULT_V,V1,V2) \
+ MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
+ (V1)[2]-(V2)[2], (V1)[3]-(V2)[3])
+
+#define MAT3_MULT_HVEC(RESULT_V,V1,V2) \
+ MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
+ (V1)[2]*(V2)[2], (V1)[3]*(V2)[3])
+
+/* ------------------------------ Entries ------------------------------- */
+
+
+#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
+#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
+#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
+
+#if defined( USE_XTRA_MAT3_INLINES )
+
+# define MAT3mult_vec( result_vec, vec, mat) { \
+ MAT3vec tempvec; \
+ tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
+ tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
+ tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \
+ result_vec[0] = tempvec[0]; \
+ result_vec[1] = tempvec[1]; \
+ result_vec[2] = tempvec[2]; \
+}
+
+# define MAT3cross_product(result_vec, vec1, vec2) { \
+ MAT3vec tempvec; \
+ tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
+ tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
+ tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
+ result_vec[0] = tempvec[0]; \
+ result_vec[1] = tempvec[1]; \
+ result_vec[2] = tempvec[2]; \
+}
+
+# define MAT3mult( result_mat, mat1, mat2) { \
+ register int i, j; \
+ MAT3mat tmp_mat; \
+ for (i = 0; i < 4; i++) \
+ for (j = 0; j < 4; j++) \
+ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
+ mat1[i][1] * mat2[1][j] + \
+ mat1[i][2] * mat2[2][j] + \
+ mat1[i][3] * mat2[3][j]); \
+ fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
+}
+
+#else // !defined( USE_XTRA_MAT3_INLINES )
+
+/* In MAT3mat.c */
+void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
+void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
+void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
+
+#endif // defined( USE_XTRA_MAT3_INLINES )
+
+/* In MAT3geom.c */
+void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
+int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
+void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
+void MAT3translate (MAT3mat result_mat, MAT3vec trans);
+void MAT3scale (MAT3mat result_mat, MAT3vec scale);
+void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
+
+void MAT3transpose (MAT3mat result, MAT3mat);
+int MAT3invert (MAT3mat result, MAT3mat);
+void MAT3print (MAT3mat, FILE *fp);
+void MAT3print_formatted (MAT3mat, FILE *fp,
+ char *title, char *head, char *format, char *tail);
+int MAT3equal( void );
+double MAT3trace( void );
+int MAT3power( void );
+int MAT3column_reduce( void );
+int MAT3kernel_basis( void );
+
+/* In MAT3vec.c */
+int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
+void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* MAT3_HAS_BEEN_INCLUDED */
+
--- /dev/null
+/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
+
+
+#ifndef _MAT3DEFS_H
+#define _MAT3DEFS_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdio.h>
+/* #include <Math/mat3err.h> */
+#include <Math/mat3.h>
+
+/* ----------------------------- Constants ------------------------------ */
+
+#define FALSE 0
+#define TRUE 1
+
+#define CNULL ((char *) NULL)
+
+/* ------------------------------ Macros -------------------------------- */
+
+#define ALLOCN(P,T,N,M) \
+ if ((P = (T *) malloc((unsigned) (N) * sizeof(T))) == NULL) \
+ ERR_ERROR(MAT3_errid, ERR_FATAL, (ERR_ALLOC1, M)); \
+ else
+
+#define FREE(P) free((char *) (P))
+
+#define ABS(A) ((A) > 0 ? (A) : -(A))
+#define MIN(A,B) ((A) < (B) ? (A) : (B))
+#define MAX(A,B) ((A) > (B) ? (A) : (B))
+
+#define SWAP(A,B,T) (T = A, A = B, B = T)
+
+/* Is N within EPS of zero ? */
+#define IS_ZERO(N,EPS) ((N) < EPS && (N) > -EPS)
+
+/* Macros for lu routines */
+#define LU_PERMUTE(p,i,j) { int LU_T; LU_T = p[i]; p[i] = p[j]; p[j] = LU_T; }
+
+/* ------------------------- Internal Entries ---------------------------- */
+
+/* ------------------------- Global Variables ---------------------------- */
+
+/* extern ERRid *MAT3_errid; */
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _MAT3DEFS_H */
--- /dev/null
+#ifndef _MAT3ERR_H
+#define _MAT3ERR_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#include "sph_errtypes.h"
+
+#ifdef THINK_C
+/* We hide this from gnu's compiler, which doesn't understand it. */
+void SPH__error (int errtype, ...);
+#endif
+
+
+#define ERR_ERROR(A,B,C) \
+ if (1) {char cstr[256]; sprintf C; SPH__error(ERR_MAT3_PACKAGE, cstr); } else
+
+
+#define ERR_S cstr,"%s\n"
+#define ERR_SI cstr,"%s: %d\n"
+#define ERR_SS cstr,"%s: %s\n"
+
+#define ERR_SEVERE 0
+#define ERR_FATAL 0
+
+#define ERR_ALLOC1 0
+
+typedef int ERRid;
+
+#define ERRregister_package(S) 100
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _MAT3ERR_H */
--- /dev/null
+// point3d.hxx -- a 3d point class.
+//
+// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
+//
+// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _POINT3D_HXX
+#define _POINT3D_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include "Include/compiler.h"
+
+#ifdef FG_MATH_EXCEPTION_CLASH
+# define exception c_exception
+#endif
+
+#ifdef FG_HAVE_STD_INCLUDES
+# include <iostream>
+# include <cassert>
+# include <cmath>
+#else
+# include <iostream.h>
+# include <assert.h>
+# include <math.h>
+#endif
+
+#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
+FG_USING_STD(ostream);
+FG_USING_STD(istream);
+#endif
+
+// -rp- assert.h is buggy under MWCWP3, as multiple #include undef assert !
+#ifdef __MWERKS__
+# define assert(x)
+#endif
+
+const double fgPoint3_Epsilon = 0.0000001;
+
+enum {PX, PY, PZ}; // axes
+
+// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
+class Point3D;
+istream& operator>> ( istream&, Point3D& );
+ostream& operator<< ( ostream&, const Point3D& );
+Point3D operator- (const Point3D& p); // -p1
+bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
+
+
+///////////////////////////
+//
+// 3D Point
+//
+///////////////////////////
+
+class Point3D {
+
+protected:
+
+ double n[3];
+
+public:
+
+ // Constructors
+
+ Point3D();
+ Point3D(const double x, const double y, const double z);
+ explicit Point3D(const double d);
+ Point3D(const Point3D &p);
+
+ // Assignment operators
+
+ Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
+ Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
+ Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
+ Point3D& operator *= ( const double d ); // multiplication by a constant
+ Point3D& operator /= ( const double d ); // division by a constant
+
+ void setx(const double x);
+ void sety(const double y);
+ void setz(const double z);
+
+ // Queries
+
+ double& operator [] ( int i); // indexing
+ double operator[] (int i) const; // read-only indexing
+
+ double x() const; // cartesian x
+ double y() const; // cartesian y
+ double z() const; // cartesian z
+
+ double lon() const; // polar longitude
+ double lat() const; // polar latitude
+ double radius() const; // polar radius
+ double elev() const; // geodetic elevation (if specifying a surface point)
+
+ // friends
+ friend Point3D operator - (const Point3D& p); // -p1
+ friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
+ friend istream& operator>> ( istream&, Point3D& );
+ friend ostream& operator<< ( ostream&, const Point3D& );
+
+ // Special functions
+ double distance3D(const Point3D& a) const; // distance between
+ double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
+};
+
+
+// input from stream
+inline istream&
+operator >> ( istream& in, Point3D& p)
+{
+ char c;
+
+ in >> p.n[PX];
+
+ // read past optional comma
+ while ( in.get(c) ) {
+ if ( (c != ' ') && (c != ',') ) {
+ // push back on the stream
+ in.putback(c);
+ break;
+ }
+ }
+
+ in >> p.n[PY];
+
+ // read past optional comma
+ while ( in.get(c) ) {
+ if ( (c != ' ') && (c != ',') ) {
+ // push back on the stream
+ in.putback(c);
+ break;
+ }
+ }
+
+ in >> p.n[PZ];
+
+ return in;
+}
+
+inline ostream&
+operator<< ( ostream& out, const Point3D& p )
+{
+ return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
+}
+
+///////////////////////////
+//
+// Point3D Member functions
+//
+///////////////////////////
+
+// CONSTRUCTORS
+
+inline Point3D::Point3D() {}
+
+inline Point3D::Point3D(const double x, const double y, const double z)
+{
+ n[PX] = x; n[PY] = y; n[PZ] = z;
+}
+
+inline Point3D::Point3D(const double d)
+{
+ n[PX] = n[PY] = n[PZ] = d;
+}
+
+inline Point3D::Point3D(const Point3D& p)
+{
+ n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
+}
+
+// ASSIGNMENT OPERATORS
+
+inline Point3D& Point3D::operator = (const Point3D& p)
+{
+ n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
+}
+
+inline Point3D& Point3D::operator += ( const Point3D& p )
+{
+ n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
+}
+
+inline Point3D& Point3D::operator -= ( const Point3D& p )
+{
+ n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
+}
+
+inline Point3D& Point3D::operator *= ( const double d )
+{
+ n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
+}
+
+inline Point3D& Point3D::operator /= ( const double d )
+{
+ double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
+ return *this;
+}
+
+inline void Point3D::setx(const double x) {
+ n[PX] = x;
+}
+
+inline void Point3D::sety(const double y) {
+ n[PY] = y;
+}
+
+inline void Point3D::setz(const double z) {
+ n[PZ] = z;
+}
+
+// QUERIES
+
+inline double& Point3D::operator [] ( int i)
+{
+ assert(! (i < PX || i > PZ));
+ return n[i];
+}
+
+inline double Point3D::operator [] ( int i) const {
+ assert(! (i < PX || i > PZ));
+ return n[i];
+}
+
+
+inline double Point3D::x() const { return n[PX]; }
+
+inline double Point3D::y() const { return n[PY]; }
+
+inline double Point3D::z() const { return n[PZ]; }
+
+inline double Point3D::lon() const { return n[PX]; }
+
+inline double Point3D::lat() const { return n[PY]; }
+
+inline double Point3D::radius() const { return n[PZ]; }
+
+inline double Point3D::elev() const { return n[PZ]; }
+
+
+// FRIENDS
+
+inline Point3D operator - (const Point3D& a)
+{
+ return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
+}
+
+inline Point3D operator + (const Point3D& a, const Point3D& b)
+{
+ return Point3D(a) += b;
+}
+
+inline Point3D operator - (const Point3D& a, const Point3D& b)
+{
+ return Point3D(a) -= b;
+}
+
+inline Point3D operator * (const Point3D& a, const double d)
+{
+ return Point3D(a) *= d;
+}
+
+inline Point3D operator * (const double d, const Point3D& a)
+{
+ return a*d;
+}
+
+inline Point3D operator / (const Point3D& a, const double d)
+{
+ return Point3D(a) *= (1.0 / d );
+}
+
+inline bool operator == (const Point3D& a, const Point3D& b)
+{
+ return
+ (a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
+ (a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
+ (a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
+}
+
+inline bool operator != (const Point3D& a, const Point3D& b)
+{
+ return !(a == b);
+}
+
+// Special functions
+
+inline double
+Point3D::distance3D(const Point3D& a ) const
+{
+ double x, y, z;
+
+ x = n[PX] - a.n[PX];
+ y = n[PY] - a.n[PY];
+ z = n[PZ] - a.n[PZ];
+
+ return sqrt(x*x + y*y + z*z);
+}
+
+
+inline double
+Point3D::distance3Dsquared(const Point3D& a ) const
+{
+ double x, y, z;
+
+ x = n[PX] - a.n[PX];
+ y = n[PY] - a.n[PY];
+ z = n[PZ] - a.n[PZ];
+
+ return(x*x + y*y + z*z);
+}
+
+
+#endif // _POINT3D_HXX
+
+
+// $Log$
+// Revision 1.10 1999/03/02 01:01:52 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.9 1999/02/01 21:08:28 curt
+// Optimizations from Norman Vine.
+//
+// Revision 1.8 1999/01/27 04:46:18 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.7 1999/01/19 20:56:58 curt
+// MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr>
+//
+// Revision 1.6 1998/11/23 21:46:37 curt
+// Borland portability tweaks.
+//
+// Revision 1.5 1998/11/20 01:00:38 curt
+// Patch in fgGeoc2Geod() to avoid a floating explosion.
+// point3d.hxx include math.h for FreeBSD
+//
+// Revision 1.4 1998/11/11 00:18:38 curt
+// Check for domain error in fgGeoctoGeod()
+//
+// Revision 1.3 1998/10/20 18:21:49 curt
+// Tweaks from Bernie Bright.
+//
+// Revision 1.2 1998/10/18 01:17:12 curt
+// Point3D tweaks.
+//
+// Revision 1.1 1998/10/16 00:50:29 curt
+// Added point3d.hxx to replace cheezy fgPoint3d struct.
+//
+//
--- /dev/null
+// polar.cxx -- routines to deal with polar math and transformations
+//
+// Written by Curtis Olson, started June 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#include <math.h>
+#include <stdio.h>
+
+#include <Include/fg_constants.h>
+
+#include "polar3d.hxx"
+
+
+// Find the Altitude above the Ellipsoid (WGS84) given the Earth
+// Centered Cartesian coordinate vector Distances are specified in
+// meters.
+double fgGeodAltFromCart(const Point3D& cp)
+{
+ double t_lat, x_alpha, mu_alpha;
+ double lat_geoc, radius;
+ double result;
+
+ lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
+ radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
+
+ if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
+ || ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
+ {
+ result = radius - EQUATORIAL_RADIUS_M*E;
+ } else {
+ t_lat = tan(lat_geoc);
+ x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
+ mu_alpha = atan2(sqrt(RESQ_M - x_alpha*x_alpha),E*x_alpha);
+ if (lat_geoc < 0) {
+ mu_alpha = - mu_alpha;
+ }
+ result = (radius - x_alpha/cos(lat_geoc))*cos(mu_alpha - lat_geoc);
+ }
+
+ return(result);
+}
+
+
+// $Log$
+// Revision 1.6 1999/01/27 04:46:19 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.5 1998/10/18 01:17:13 curt
+// Point3D tweaks.
+//
+// Revision 1.4 1998/10/16 19:30:09 curt
+// C++-ified the comments.
+//
+// Revision 1.3 1998/10/16 00:50:29 curt
+// Added point3d.hxx to replace cheezy fgPoint3d struct.
+//
+// Revision 1.2 1998/08/24 20:04:11 curt
+// Various "inline" code optimizations contributed by Norman Vine.
+//
+// Revision 1.1 1998/07/08 14:40:08 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.2 1998/05/03 00:45:49 curt
+// Commented out a debugging printf.
+//
+// Revision 1.1 1998/05/02 01:50:11 curt
+// polar.[ch] renamed to polar3d.[ch]
+//
+// Revision 1.6 1998/04/25 22:06:23 curt
+// Edited cvs log messages in source files ... bad bad bad!
+//
+// Revision 1.5 1998/01/27 00:48:00 curt
+// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+// system and commandline/config file processing code.
+//
+// Revision 1.4 1998/01/19 19:27:12 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.3 1997/12/15 23:54:54 curt
+// Add xgl wrappers for debugging.
+// Generate terrain normals on the fly.
+//
+// Revision 1.2 1997/07/31 22:52:27 curt
+// Working on redoing internal coordinate systems & scenery transformations.
+//
+// Revision 1.1 1997/07/07 21:02:36 curt
+// Initial revision.
+
--- /dev/null
+// polar.hxx -- routines to deal with polar math and transformations
+//
+// Written by Curtis Olson, started June 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _POLAR_HXX
+#define _POLAR_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+#include <Include/fg_constants.h>
+#include <Math/point3d.hxx>
+
+
+// Find the Altitude above the Ellipsoid (WGS84) given the Earth
+// Centered Cartesian coordinate vector Distances are specified in
+// meters.
+double fgGeodAltFromCart(const Point3D& cp);
+
+
+// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
+// must be specified in radians. The FG convention is for distances
+// to be specified in meters
+inline Point3D fgPolarToCart3d(const Point3D& p) {
+ double tmp = cos( p.lat() ) * p.radius();
+
+ return Point3D( cos( p.lon() ) * tmp,
+ sin( p.lon() ) * tmp,
+ sin( p.lat() ) * p.radius() );
+}
+
+
+// Convert a cartesian coordinate to polar coordinates (lon/lat
+// specified in radians. Distances are specified in meters.
+inline Point3D fgCartToPolar3d(const Point3D& cp) {
+ return Point3D( atan2( cp.y(), cp.x() ),
+ FG_PI_2 -
+ atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
+ sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
+}
+
+
+#endif // _POLAR_HXX
+
+
+// $Log$
+// Revision 1.5 1999/01/27 04:46:20 curt
+// Portability tweaks by Bernie Bright.
+//
+// Revision 1.4 1998/10/16 19:30:07 curt
+// C++-ified the comments.
+//
+// Revision 1.3 1998/10/16 00:50:30 curt
+// Added point3d.hxx to replace cheezy fgPoint3d struct.
+//
+// Revision 1.2 1998/08/24 20:04:12 curt
+// Various "inline" code optimizations contributed by Norman Vine.
+//
+// Revision 1.1 1998/07/08 14:40:09 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.1 1998/05/02 01:50:11 curt
+// polar.[ch] renamed to polar3d.[ch]
+//
+// Revision 1.9 1998/04/25 22:06:23 curt
+// Edited cvs log messages in source files ... bad bad bad!
+//
+// Revision 1.8 1998/04/21 17:03:50 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.7 1998/01/27 00:48:00 curt
+// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+// system and commandline/config file processing code.
+//
+// Revision 1.6 1998/01/22 02:59:39 curt
+// Changed #ifdef FILE_H to #ifdef _FILE_H
+//
+// Revision 1.5 1998/01/19 19:27:13 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.4 1997/12/15 23:54:55 curt
+// Add xgl wrappers for debugging.
+// Generate terrain normals on the fly.
+//
+// Revision 1.3 1997/07/31 22:52:28 curt
+// Working on redoing internal coordinate systems & scenery transformations.
+//
+// Revision 1.2 1997/07/23 21:52:21 curt
+// Put comments around the text after an #endif for increased portability.
+//
+// Revision 1.1 1997/07/07 21:02:37 curt
+// Initial revision.
+//
+
--- /dev/null
+// vector.cxx -- additional vector routines
+//
+// Written by Curtis Olson, started December 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#include <math.h>
+#include <stdio.h>
+
+// #include <Include/fg_types.h>
+
+#include "vector.hxx"
+
+#include "mat3.h"
+
+
+#if !defined( USE_XTRA_MAT3_INLINES )
+// Map a vector onto the plane specified by normal
+void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
+ MAT3vec result)
+{
+ MAT3vec u1, v, tmp;
+
+ // calculate a vector "u1" representing the shortest distance from
+ // the plane specified by normal and v0 to a point specified by
+ // "vec". "u1" represents both the direction and magnitude of
+ // this desired distance.
+
+ // u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
+
+ MAT3_SCALE_VEC( u1,
+ normal,
+ ( MAT3_DOT_PRODUCT(normal, vec) /
+ MAT3_DOT_PRODUCT(normal, normal)
+ )
+ );
+
+ // printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
+ // printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
+ // printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
+
+ // calculate the vector "v" which is the vector "vec" mapped onto
+ // the plane specified by "normal" and "v0".
+
+ // v = v0 + vec - u1
+
+ MAT3_ADD_VEC(tmp, v0, vec);
+ MAT3_SUB_VEC(v, tmp, u1);
+ // printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
+
+ // Calculate the vector "result" which is "v" - "v0" which is a
+ // directional vector pointing from v0 towards v
+
+ // result = v - v0
+
+ MAT3_SUB_VEC(result, v, v0);
+ // printf(" result = %.2f, %.2f, %.2f\n",
+ // result[0], result[1], result[2]);
+}
+#endif // !defined( USE_XTRA_MAT3_INLINES )
+
+
+// Given a point p, and a line through p0 with direction vector d,
+// find the shortest distance from the point to the line
+double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
+ MAT3vec u, u1, v;
+ double ud, dd, tmp;
+
+ // u = p - p0
+ MAT3_SUB_VEC(u, p, p0);
+
+ // calculate the projection, u1, of u along d.
+ // u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
+ ud = MAT3_DOT_PRODUCT(u, d);
+ dd = MAT3_DOT_PRODUCT(d, d);
+ tmp = ud / dd;
+
+ MAT3_SCALE_VEC(u1, d, tmp);;
+
+ // v = u - u1 = vector from closest point on line, p1, to the
+ // original point, p.
+ MAT3_SUB_VEC(v, u, u1);
+
+ return sqrt(MAT3_DOT_PRODUCT(v, v));
+}
+
+
+// Given a point p, and a line through p0 with direction vector d,
+// find the shortest distance (squared) from the point to the line
+double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
+ MAT3vec u, u1, v;
+ double ud, dd, tmp;
+
+ // u = p - p0
+ MAT3_SUB_VEC(u, p, p0);
+
+ // calculate the projection, u1, of u along d.
+ // u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
+ ud = MAT3_DOT_PRODUCT(u, d);
+ dd = MAT3_DOT_PRODUCT(d, d);
+ tmp = ud / dd;
+
+ MAT3_SCALE_VEC(u1, d, tmp);;
+
+ // v = u - u1 = vector from closest point on line, p1, to the
+ // original point, p.
+ MAT3_SUB_VEC(v, u, u1);
+
+ return ( MAT3_DOT_PRODUCT(v, v) );
+}
+
+
+// $Log$
+// Revision 1.6 1999/03/25 19:02:28 curt
+// Minor optimization tweaks.
+//
+// Revision 1.5 1998/10/16 23:36:38 curt
+// c++-ifying.
+//
+// Revision 1.4 1998/10/16 00:50:31 curt
+// Added point3d.hxx to replace cheezy fgPoint3d struct.
+//
+// Revision 1.3 1998/08/24 20:04:12 curt
+// Various "inline" code optimizations contributed by Norman Vine.
+//
+// Revision 1.2 1998/07/24 21:34:38 curt
+// fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
+// us from doing a sqrt().
+//
+// Revision 1.1 1998/07/08 14:40:10 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.3 1998/05/07 23:04:28 curt
+// Added a blank formating line!
+//
+// Revision 1.2 1998/01/19 19:27:13 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.1 1997/12/22 04:13:17 curt
+// Initial revision.
+//
--- /dev/null
+// vector.hxx -- additional vector routines
+//
+// Written by Curtis Olson, started December 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _VECTOR_HXX
+#define _VECTOR_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+
+#include "mat3.h"
+
+
+// Map a vector onto the plane specified by normal
+#if defined( USE_XTRA_MAT3_INLINES )
+# define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \
+ double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \
+ (normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \
+ result[0] = vec[0]-normal[0]*scale; \
+ result[1] = vec[1]-normal[1]*scale; \
+ result[2] = vec[2]-normal[2]*scale; \
+ }
+#else
+ void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
+ MAT3vec result);
+#endif //defined( USE_XTRA_MAT3_INLINES )
+
+
+// Given a point p, and a line through p0 with direction vector d,
+// find the shortest distance from the point to the line
+double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d);
+
+
+// Given a point p, and a line through p0 with direction vector d,
+// find the shortest distance (squared) from the point to the line
+double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d);
+
+
+#endif // _VECTOR_HXX
+
+
+// $Log$
+// Revision 1.4 1998/10/16 23:36:39 curt
+// c++-ifying.
+//
+// Revision 1.3 1998/08/24 20:04:13 curt
+// Various "inline" code optimizations contributed by Norman Vine.
+//
+// Revision 1.2 1998/07/24 21:34:38 curt
+// fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
+// us from doing a sqrt().
+//
+// Revision 1.1 1998/07/08 14:40:10 curt
+// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
+// Updated fg_geodesy comments to reflect that routines expect and produce
+// meters.
+//
+// Revision 1.4 1998/04/21 17:03:51 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.3 1998/01/22 02:59:39 curt
+// Changed #ifdef FILE_H to #ifdef _FILE_H
+//
+// Revision 1.2 1998/01/19 19:27:14 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.1 1997/12/22 04:13:18 curt
+// Initial revision.
+//
+
--- /dev/null
+The following files were unashamedly borrowed from other projects:
+
+zfstream.hxx
+zfstream.cxx
+ zlib/contrib/iostream
+
+stopwatch.hxx was (blitz/time.h)
+ blitz
+
+Some modifications have been made to fit in with the FlightGear scheme of things.
+
+As far as I'm aware they are all covered by GNU's licensing agreements.
+
+Many thanks to their respective authors.
+
+Bernie Bright (bbright@c031.aone.net.au)
--- /dev/null
+## Process this file with automake to produce Makefile.in
+
+noinst_LIBRARIES = libMisc.a
+
+libMisc_a_SOURCES = \
+ fgstream.cxx fgstream.hxx \
+ stopwatch.hxx \
+ strutils.cxx strutils.hxx \
+ zfstream.cxx zfstream.hxx
+
+INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
--- /dev/null
+// zlib input file stream wrapper.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#include <ctype.h> // isspace()
+#include <Misc/fgstream.hxx>
+
+fg_gzifstream::fg_gzifstream()
+ : istream(&gzbuf)
+{
+}
+
+//-----------------------------------------------------------------------------
+//
+// Open a possibly gzipped file for reading.
+//
+fg_gzifstream::fg_gzifstream( const string& name, ios_openmode io_mode )
+ : istream(&gzbuf)
+{
+ this->open( name, io_mode );
+}
+
+//-----------------------------------------------------------------------------
+//
+// Attach a stream to an already opened file descriptor.
+//
+fg_gzifstream::fg_gzifstream( int fd, ios_openmode io_mode )
+ : istream(&gzbuf)
+{
+ gzbuf.attach( fd, io_mode );
+}
+
+//-----------------------------------------------------------------------------
+//
+// Open a possibly gzipped file for reading.
+// If the initial open fails and the filename has a ".gz" extension then
+// remove the extension and try again.
+// If the initial open fails and the filename doesn't have a ".gz" extension
+// then append ".gz" and try again.
+//
+void
+fg_gzifstream::open( const string& name, ios_openmode io_mode )
+{
+ gzbuf.open( name.c_str(), io_mode );
+ if ( ! gzbuf.is_open() )
+ {
+ string s = name;
+ if ( s.substr( s.length() - 3, 3 ) == ".gz" )
+ {
+ // remove ".gz" suffix
+ s.replace( s.length() - 3, 3, "" );
+// s.erase( s.length() - 3, 3 );
+ }
+ else
+ {
+ // Append ".gz" suffix
+ s += ".gz";
+ }
+
+ // Try again.
+ gzbuf.open( s.c_str(), io_mode );
+ }
+}
+
+void
+fg_gzifstream::attach( int fd, ios_openmode io_mode )
+{
+ gzbuf.attach( fd, io_mode );
+}
+
+//
+// Manipulators
+//
+
+istream&
+skipeol( istream& in )
+{
+ char c = 0;
+ // skip to end of line.
+ while ( in.get(c) && (c != '\n' && c != '\r') )
+ ;
+
+ // \r\n ?
+ return in;
+}
+
+istream&
+skipws( istream& in )
+{
+ char c;
+ while ( in.get(c) )
+ {
+ if ( ! isspace( c ) )
+ {
+ // put pack the non-space character
+ in.putback(c);
+ break;
+ }
+ }
+ return in;
+}
+
+istream&
+skipcomment( istream& in )
+{
+ while ( in )
+ {
+ // skip whitespace
+ in >> skipws;
+
+ char c;
+ if ( in.get( c ) && c != '#' )
+ {
+ // not a comment
+ in.putback(c);
+ break;
+ }
+ in >> skipeol;
+ }
+ return in;
+}
+
+// $Log$
+// Revision 1.3 1998/11/06 14:05:12 curt
+// More portability improvements by Bernie Bright.
+//
+// Revision 1.2 1998/09/24 15:22:17 curt
+// Additional enhancements.
+//
+// Revision 1.1 1998/09/01 19:06:29 curt
+// Initial revision.
+//
--- /dev/null
+// zlib input file stream wrapper.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#ifndef _FGSTREAM_HXX
+#define _FGSTREAM_HXX
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include "Include/config.h"
+#endif
+
+#include <Include/compiler.h>
+
+#if defined( FG_HAVE_STD_INCLUDES )
+# include <istream>
+#elif defined ( FG_HAVE_NATIVE_SGI_COMPILERS )
+# include <CC/stream.h>
+#else
+# include <istream.h>
+#endif
+
+#include STL_STRING
+
+#include "zfstream.hxx"
+
+FG_USING_STD(string);
+
+#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
+FG_USING_STD(istream);
+#endif
+
+
+//-----------------------------------------------------------------------------
+//
+// Envelope class for gzifstream.
+//
+class fg_gzifstream : private gzifstream_base, public istream
+{
+public:
+ //
+ fg_gzifstream();
+
+ // Attempt to open a file with and without ".gz" extension.
+ fg_gzifstream( const string& name,
+ ios_openmode io_mode = ios_in | ios_binary );
+
+ //
+ fg_gzifstream( int fd, ios_openmode io_mode = ios_in|ios_binary );
+
+ // Attempt to open a file with and without ".gz" extension.
+ void open( const string& name,
+ ios_openmode io_mode = ios_in|ios_binary );
+
+ void attach( int fd, ios_openmode io_mode = ios_in|ios_binary );
+
+ void close() { gzbuf.close(); }
+
+ bool is_open() { return gzbuf.is_open(); }
+
+private:
+ // Not defined!
+ fg_gzifstream( const fg_gzifstream& );
+ void operator= ( const fg_gzifstream& );
+};
+
+// istream manipulator that skips to end of line.
+istream& skipeol( istream& in );
+
+// istream manipulator that skips over white space.
+istream& skipws( istream& in );
+
+// istream manipulator that skips comments and white space.
+// A comment starts with '#'.
+istream& skipcomment( istream& in );
+
+
+#endif /* _FGSTREAM_HXX */
+
+// $Log$
+// Revision 1.9 1999/03/27 14:04:25 curt
+// Added is_open() so we can check if the open() succeeded.
+//
+// Revision 1.8 1999/03/02 01:01:55 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.7 1999/02/26 22:08:08 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.6 1999/01/19 20:41:46 curt
+// Portability updates contributed by Bernie Bright.
+//
+// Revision 1.5 1998/11/06 14:05:13 curt
+// More portability improvements by Bernie Bright.
+//
+// Revision 1.4 1998/10/16 00:50:56 curt
+// Remove leading _ from a couple defines.
+//
+// Revision 1.3 1998/10/13 00:10:06 curt
+// More portability changes to help with windoze compilation problems.
+//
+// Revision 1.2 1998/09/24 15:22:18 curt
+// Additional enhancements.
+//
+// Revision 1.1 1998/09/01 19:06:29 curt
+// Initial revision.
+//
--- /dev/null
+/***************************************************************************
+ * stopwatch.hxx Timer class, for use in benchmarking
+ *
+ * Based on blitz/Timer.h
+ *
+ * $Id$
+ *
+ * Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * Suggestions: blitz-suggest@cybervision.com
+ * Bugs: blitz-bugs@cybervision.com
+ *
+ * For more information, please see the Blitz++ Home Page:
+ * http://seurat.uwaterloo.ca/blitz/
+ *
+ ***************************************************************************
+ * $Log$
+ * Revision 1.3 1998/11/20 01:01:03 curt
+ * FreeBSD support.
+ *
+ * Revision 1.2 1998/11/02 18:28:31 curt
+ * Additional win32 support.
+ *
+ * Revision 1.1 1998/09/01 19:06:30 curt
+ * Initial revision.
+ *
+ * Revision 1.4 1998/03/14 00:04:47 tveldhui
+ * 0.2-alpha-05
+ *
+ * Revision 1.3 1997/07/16 14:51:20 tveldhui
+ * Update: Alpha release 0.2 (Arrays)
+ *
+ * Revision 1.2 1997/01/24 14:42:00 tveldhui
+ * Periodic RCS update
+ *
+ */
+
+// This class is not portable to non System V platforms.
+// It will need to be rewritten for Windows, NT, Mac.
+// NEEDS_WORK
+
+#ifndef _STOPWATCH_HXX
+#define _STOPWATCH_HXX
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#if defined(__linux__) && ! defined(HAVE_GETRUSAGE)
+# define HAVE_GETRUSAGE
+#endif
+
+#if defined( WIN32 ) && defined( HAVE_GETRUSAGE )
+# undef HAVE_GETRUSAGE
+#endif // WIN32
+
+#if defined( HAVE_GETRUSAGE )
+# if defined( __FreeBSD__ )
+# include <sys/types.h>
+# endif
+# include <sys/time.h>
+# include <sys/resource.h>
+# include <unistd.h>
+#elif defined( WIN32 )
+# include <windows.h>
+#else
+# include <time.h>
+#endif
+
+class StopWatch {
+
+public:
+ StopWatch()
+ {
+// state_ = uninitialized;
+ }
+
+ void start()
+ {
+// state_ = running;
+ t1_ = systemTime();
+ }
+
+ void stop()
+ {
+ t2_ = systemTime();
+// BZPRECONDITION(state_ == running);
+// state_ = stopped;
+ }
+
+ double elapsedSeconds()
+ {
+// BZPRECONDITION(state_ == stopped);
+ return t2_ - t1_;
+ }
+
+private:
+ StopWatch(StopWatch&) { }
+ void operator=(StopWatch&) { }
+
+ double systemTime()
+ {
+#if defined( HAVE_GETRUSAGE )
+ getrusage(RUSAGE_SELF, &resourceUsage_);
+ double seconds = resourceUsage_.ru_utime.tv_sec
+ + resourceUsage_.ru_stime.tv_sec;
+ double micros = resourceUsage_.ru_utime.tv_usec
+ + resourceUsage_.ru_stime.tv_usec;
+ return seconds + micros/1.0e6;
+#elif defined( WIN32 )
+ return double(GetTickCount()) * double(1e-3);
+#else
+ return clock() / (double) CLOCKS_PER_SEC;
+#endif
+ }
+
+// enum { uninitialized, running, stopped } state_;
+
+#if defined( HAVE_GETRUSAGE )
+ struct rusage resourceUsage_;
+#endif
+
+ double t1_, t2_;
+};
+
+#endif // _STOPWATCH_HXX
+
--- /dev/null
+// String utilities.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
+#include "strutils.hxx"
+
+const string whitespace = " \n\r\t";
+
+//
+string
+trimleft( const string& s, const string& trimmings )
+{
+ string result;
+ string::size_type pos = s.find_first_not_of( trimmings );
+ if ( pos != string::npos )
+ {
+ result.assign( s.substr( pos ) );
+ }
+
+ return result;
+}
+
+//
+string
+trimright( const string& s, const string& trimmings )
+{
+ string result;
+
+ string::size_type pos = s.find_last_not_of( trimmings );
+ if ( pos == string::npos )
+ {
+ // Not found, return the original string.
+ result = s;
+ }
+ else
+ {
+ result.assign( s.substr( 0, pos+1 ) );
+ }
+
+ return result;
+}
+
+//
+string
+trim( const string& s, const string& trimmings )
+{
+ return trimright( trimleft( s, trimmings ), trimmings );
+}
+
+// $Log$
+// Revision 1.2 1998/10/18 01:17:15 curt
+// Point3D tweaks.
+//
+// Revision 1.1 1998/09/01 19:06:30 curt
+// Initial revision.
+//
--- /dev/null
+// String utilities.
+//
+// Written by Bernie Bright, 1998
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#ifndef STRUTILS_H
+#define STRUTILS_H
+
+#include <Include/compiler.h>
+#include STL_STRING
+
+#ifdef FG_HAVE_STD_INCLUDES
+# include <cstdlib>
+#else
+# include <stdlib.h>
+#endif
+
+FG_USING_STD(string);
+
+// Default characters to remove.
+extern const string whitespace;
+
+// Returns a string with trailing characters removed.
+string trimleft( const string& s, const string& trimmings = whitespace );
+
+// Returns a string with leading characters removed.
+string trimright( const string& s, const string& trimmings = whitespace );
+
+// Returns a string with leading and trailing characters removed.
+string trim( const string& s, const string& trimmings = whitespace );
+
+//-----------------------------------------------------------------------------
+
+inline double
+atof( const string& str )
+{
+ return ::atof( str.c_str() );
+}
+
+inline int
+atoi( const string& str )
+{
+ return ::atoi( str.c_str() );
+}
+
+#endif // STRUTILS_H
+
+// $Log$
+// Revision 1.6 1999/03/02 01:01:56 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.5 1999/02/26 22:08:09 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.4 1999/01/19 20:41:47 curt
+// Portability updates contributed by Bernie Bright.
+//
+// Revision 1.3 1998/10/16 00:50:57 curt
+// Remove leading _ from a couple defines.
+//
+// Revision 1.2 1998/10/13 00:10:07 curt
+// More portability changes to help with windoze compilation problems.
+//
+// Revision 1.1 1998/09/01 19:06:31 curt
+// Initial revision.
+//
--- /dev/null
+// A C++ I/O streams interface to the zlib gz* functions
+//
+// Written by Bernie Bright, 1998
+// Based on zlib/contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#include <memory.h>
+#include "zfstream.hxx"
+
+//
+// Construct a gzfilebuf object.
+// Allocate memory for 'get' buffer and zero all buffer pointers.
+//
+gzfilebuf::gzfilebuf()
+ : streambuf(),
+ file(NULL),
+ mode(0),
+ own_file_descriptor(false),
+ ibuf_size(0),
+ ibuffer(0)
+{
+// try {
+ ibuf_size = page_size / sizeof(char);
+ ibuffer = new char [ibuf_size];
+// } catch (...) {
+// delete [] ibuffer;
+// }
+
+ // Null get and set pointers.
+ this->setg(0,0,0);
+ this->setp(0,0);
+}
+
+gzfilebuf::~gzfilebuf()
+{
+ sync();
+ if ( own_file_descriptor )
+ this->close();
+ delete [] ibuffer;
+}
+
+void
+gzfilebuf::cvt_iomode( char* p, ios_openmode io_mode )
+{
+// memset( char_mode, '\0', 10 );
+// char* p = char_mode;
+
+ if ( io_mode & ios_in )
+ {
+ mode = ios_in;
+ *p++ = 'r';
+ }
+ else if ( io_mode & ios_app )
+ {
+ mode = ios_app;
+ *p++ = 'a';
+ }
+ else
+ {
+ mode = ios_out;
+ *p++ = 'w';
+ }
+
+ if ( io_mode & ios_binary )
+ {
+ mode |= ios_binary;
+ *p++ = 'b';
+ }
+
+ // Hard code the compression level
+ if ( io_mode & (ios_out | ios_app) )
+ {
+ *p++ = '9';
+ }
+
+ *p = '\0';
+}
+
+gzfilebuf*
+gzfilebuf::open( const char *name, ios_openmode io_mode )
+{
+ if ( is_open() )
+ return NULL;
+
+ char char_mode[10];
+ cvt_iomode( char_mode, io_mode );
+ if ( (file = gzopen(name, char_mode)) == NULL )
+ return NULL;
+
+ own_file_descriptor = true;
+
+ return this;
+}
+
+gzfilebuf*
+gzfilebuf::attach( int file_descriptor, ios_openmode io_mode )
+{
+ if ( is_open() )
+ return NULL;
+
+ char char_mode[10];
+ cvt_iomode( char_mode, io_mode );
+ if ( (file = gzdopen(file_descriptor, char_mode)) == NULL )
+ return NULL;
+
+ own_file_descriptor = false;
+
+ return this;
+}
+
+gzfilebuf*
+gzfilebuf::close()
+{
+ if ( is_open() )
+ {
+ sync();
+ gzclose( file );
+ file = NULL;
+ }
+
+ return this;
+}
+
+// int
+// gzfilebuf::setcompressionlevel( int comp_level )
+// {
+// return gzsetparams(file, comp_level, -2);
+// }
+
+// int
+// gzfilebuf::setcompressionstrategy( int comp_strategy )
+// {
+// return gzsetparams(file, -2, comp_strategy);
+// }
+
+
+streampos
+gzfilebuf::seekoff( streamoff, ios_seekdir, int )
+{
+ return streampos(EOF);
+}
+
+gzfilebuf::int_type
+gzfilebuf::overflow( int_type )
+{
+#if 0
+ if ( !is_open() || !(mode & ios::out) )
+ return EOF;
+
+ if ( !base() )
+ {
+ if ( allocate() == EOF )
+ return EOF;
+ setg(0,0,0);
+ }
+ else
+ {
+ if (in_avail())
+ {
+ return EOF;
+ }
+
+ if (out_waiting())
+ {
+ if (flushbuf() == EOF)
+ return EOF;
+ }
+ }
+
+ int bl = blen();
+ setp( base(), base() + bl);
+
+ if ( c != EOF )
+ {
+ *pptr() = c;
+ pbump(1);
+ }
+#endif
+ return 0;
+}
+
+int
+gzfilebuf::sync()
+{
+ if ( !is_open() )
+ return EOF;
+
+ if ( pptr() != 0 && pptr() > pbase() )
+ return flushbuf();
+
+ return 0;
+}
+
+gzfilebuf::int_type
+gzfilebuf::flushbuf()
+{
+ char* q = pbase();
+ int n = pptr() - q;
+
+ if ( gzwrite( file, q, n) < n )
+ return traits_type::eof();
+
+ setp(0,0);
+
+ return 0;
+}
+
+gzfilebuf::int_type
+gzfilebuf::underflow()
+{
+// cerr << "gzfilebuf::underflow(): gptr()=" << (void*)gptr() << endl;
+ // Error if the file not open for reading.
+ if ( !is_open() || !(mode & ios_in) )
+ return traits_type::eof();
+
+ // If the input buffer is empty then try to fill it.
+ if ( gptr() != 0 && gptr() < egptr() )
+ {
+ return int_type(*gptr());
+ }
+ else
+ {
+ return fillbuf() == EOF ? traits_type::eof() : int_type(*gptr());
+ }
+}
+
+//
+// Load the input buffer from the underlying gz file.
+// Returns number of characters read, or EOF.
+//
+int
+gzfilebuf::fillbuf()
+{
+ int t = gzread( file, ibuffer, ibuf_size );
+ if ( t <= 0)
+ {
+ // disable get area
+ setg(0,0,0);
+ return EOF;
+ }
+
+ // Set the input (get) pointers
+ setg( ibuffer, ibuffer, ibuffer+t );
+
+// cerr << "gzfilebuf::fillbuf():"
+// << " t=" << t
+// << ", ibuffer=" << (void*)ibuffer
+// << ", ibuffer+t=" << (void*)(ibuffer+t) << endl;
+
+ return t;
+}
+
+#if 0
+gzifstream::gzifstream()
+ : istream(&buffer), buffer()
+{
+ clear( ios_badbit );
+}
+
+gzifstream::gzifstream( const char *name, ios_openmode io_mode )
+ : istream(&buffer), buffer()
+{
+ this->open( name, io_mode );
+}
+
+gzifstream::gzifstream( int fd, ios_openmode io_mode )
+ : istream(&buffer), buffer()
+{
+ buffer.attach( fd, io_mode );
+}
+
+gzifstream::~gzifstream()
+{
+}
+
+void
+gzifstream::open( const char *name, ios_openmode io_mode )
+{
+ if ( !buffer.open( name, io_mode ) )
+ clear( ios_failbit | ios_badbit );
+ else
+ clear();
+}
+
+void
+gzifstream::close()
+{
+ if ( !buffer.close() )
+ clear( ios_failbit | ios_badbit );
+}
+#endif
+
+// $Log$
+// Revision 1.3 1999/01/19 20:41:48 curt
+// Portability updates contributed by Bernie Bright.
+//
+// Revision 1.2 1998/11/06 14:05:14 curt
+// More portability improvements by Bernie Bright.
+//
--- /dev/null
+// A C++ I/O streams interface to the zlib gz* functions
+//
+// Written by Bernie Bright, 1998
+// Based on zlib/contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
+//
+// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+#ifndef _zfstream_hxx
+#define _zfstream_hxx
+
+#include "zlib/zlib.h"
+#include "Include/compiler.h"
+
+#ifdef FG_HAVE_STD_INCLUDES
+
+# include <streambuf>
+# include <istream>
+
+# define ios_openmode ios_base::openmode
+# define ios_in ios_base::in
+# define ios_out ios_base::out
+# define ios_app ios_base::app
+# define ios_binary ios_base::binary
+
+# define ios_seekdir ios_base::seekdir
+
+# define ios_badbit ios_base::badbit
+# define ios_failbit ios_base::failbit
+
+FG_USING_STD(streambuf);
+FG_USING_STD(ios_base);
+FG_USING_STD(streampos);
+FG_USING_STD(streamoff);
+
+#else
+
+# ifdef FG_HAVE_STREAMBUF
+# include <streambuf.h>
+# include <istream.h>
+# else
+# include <iostream.h>
+# endif
+
+//# define ios_openmode ios::open_mode
+# define ios_openmode int
+# define ios_in ios::in
+# define ios_out ios::out
+# define ios_app ios::app
+
+#if defined(__GNUC__) && __GNUC_MINOR__ < 8
+# define ios_binary ios::bin
+#elif defined( FG_HAVE_NATIVE_SGI_COMPILERS )
+# define ios_binary 0
+#else
+# define ios_binary ios::binary
+#endif
+
+# define ios_seekdir ios::seek_dir
+
+# define ios_badbit ios::badbit
+# define ios_failbit ios::failbit
+
+# include "Include/fg_traits.hxx"
+
+#endif // FG_HAVE_STD_INCLUDES
+
+//-----------------------------------------------------------------------------
+//
+//
+//
+class gzfilebuf : public streambuf
+{
+public:
+
+#ifndef FG_HAVE_STD_INCLUDES
+ typedef char_traits<char> traits_type;
+ typedef char_traits<char>::int_type int_type;
+ typedef char_traits<char>::pos_type pos_type;
+ typedef char_traits<char>::off_type off_type;
+#endif
+
+ gzfilebuf();
+ virtual ~gzfilebuf();
+
+ gzfilebuf* open( const char* name, ios_openmode io_mode );
+ gzfilebuf* attach( int file_descriptor, ios_openmode io_mode );
+ gzfilebuf* close();
+
+// int setcompressionlevel( int comp_level );
+// int setcompressionstrategy( int comp_strategy );
+ bool is_open() const { return (file != NULL); }
+ virtual streampos seekoff( streamoff off, ios_seekdir way, int which );
+ virtual int sync();
+
+protected:
+
+ virtual int_type underflow();
+ virtual int_type overflow( int_type c = traits_type::eof() );
+
+private:
+
+ int_type flushbuf();
+ int fillbuf();
+
+ // Convert io_mode to "rwab" string.
+ void cvt_iomode( char* mode_str, ios_openmode io_mode );
+
+private:
+
+ gzFile file;
+ ios_openmode mode;
+ bool own_file_descriptor;
+
+ // Get (input) buffer.
+ int ibuf_size;
+ char* ibuffer;
+
+ enum { page_size = 4096 };
+
+private:
+ // Not defined
+ gzfilebuf( const gzfilebuf& );
+ void operator= ( const gzfilebuf& );
+};
+
+//-----------------------------------------------------------------------------
+//
+//
+//
+struct gzifstream_base
+{
+ gzifstream_base() {}
+
+ gzfilebuf gzbuf;
+};
+
+#endif // _zfstream_hxx
+
+// $Log$
+// Revision 1.9 1999/03/08 22:00:12 curt
+// Tweak for native SGI compilers.
+//
+// Revision 1.8 1999/02/26 22:08:10 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.7 1999/01/19 20:41:49 curt
+// Portability updates contributed by Bernie Bright.
+//
+// Revision 1.6 1998/12/07 21:10:26 curt
+// Portability improvements.
+//
+// Revision 1.5 1998/11/06 21:17:29 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
+// Revision 1.4 1998/11/06 14:05:16 curt
+// More portability improvements by Bernie Bright.
+//
+
--- /dev/null
+noinst_LIBRARIES = libPUI.a
+
+EXTRA_DIST = complex.cxx simple.cxx
+
+libPUI_a_SOURCES = \
+ pu.h puLocal.h \
+ pu.cxx \
+ puBox.cxx \
+ puButton.cxx \
+ puButtonBox.cxx \
+ puDialogBox.cxx \
+ puFrame.cxx \
+ puInput.cxx \
+ puInterface.cxx \
+ puMenuBar.cxx \
+ puObject.cxx \
+ puOneShot.cxx \
+ puPopup.cxx \
+ puPopupMenu.cxx \
+ puSlider.cxx \
+ puText.cxx
+
+INCLUDES += -I$(top_builddir)
+
--- /dev/null
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#ifdef WIN32
+#include <windows.h>
+#else
+#include <unistd.h>
+#endif
+#include <math.h>
+#include <GL/glut.h>
+#include "pu.h"
+
+/***********************************\
+* *
+* These are the PUI widget pointers *
+* *
+\***********************************/
+
+puMenuBar *main_menu_bar ;
+puButton *hide_menu_button ;
+puDialogBox *dialog_box ;
+puText *dialog_box_message ;
+puOneShot *dialog_box_ok_button ;
+puText *timer_text ;
+puSlider *rspeedSlider;
+
+
+/***********************************\
+* *
+* This is a generic tumbling cube *
+* *
+\***********************************/
+
+GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
+GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
+
+GLfloat cube_n[6][3] = /* Normals */
+{
+ {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0},
+ { 0.0,-1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0,-1.0}
+} ;
+
+GLint cube_i[6][4] = /* Vertex indices */
+{
+ {0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
+ {4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
+} ;
+
+GLfloat cube_v[8][3] = /* Vertices */
+{
+ {-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0},
+ { 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0}
+} ;
+
+
+static int firsttime;
+
+void drawCube (void)
+{
+
+ if ( firsttime )
+ {
+ /*
+ Deliberately do this only once - it's a better test of
+ PUI's attempts to leave the OpenGL state undisturbed
+ */
+
+ firsttime = FALSE ;
+ glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ;
+ glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ;
+ glEnable ( GL_LIGHT0 ) ;
+ glEnable ( GL_LIGHTING ) ;
+ glEnable ( GL_DEPTH_TEST ) ;
+ glMatrixMode ( GL_PROJECTION ) ;
+ gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
+ glMatrixMode ( GL_MODELVIEW ) ;
+ gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
+ glTranslatef ( 0.0, 0.0, -1.0 ) ;
+ glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ;
+ }
+
+ glCullFace ( GL_FRONT ) ;
+ glEnable ( GL_CULL_FACE ) ;
+ // glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */
+
+ glBegin ( GL_QUADS ) ;
+
+ for ( int i = 0 ; i < 6 ; i++ )
+ {
+ glNormal3fv ( &cube_n[i][0] ) ;
+ glVertex3fv ( cube_v[cube_i[i][0]] ) ; glVertex3fv ( cube_v[cube_i[i][1]] ) ;
+ glVertex3fv ( cube_v[cube_i[i][2]] ) ; glVertex3fv ( cube_v[cube_i[i][3]] ) ;
+ }
+
+ glEnd () ;
+}
+
+/********************************\
+* *
+* End of cube renderer in OpenGL *
+* *
+\********************************/
+
+
+/**************************************\
+* *
+* These three functions capture mouse *
+* and keystrokes (special and mundane) *
+* from GLUT and pass them on to PUI. *
+* *
+\**************************************/
+
+static void specialfn ( int key, int, int )
+{
+ puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
+ glutPostRedisplay () ;
+}
+
+static void keyfn ( unsigned char key, int, int )
+{
+ puKeyboard ( key, PU_DOWN ) ;
+ glutPostRedisplay () ;
+}
+
+static void motionfn ( int x, int y )
+{
+ puMouse ( x, y ) ;
+ glutPostRedisplay () ;
+}
+
+static void mousefn ( int button, int updown, int x, int y )
+{
+ puMouse ( button, updown, x, y ) ;
+ glutPostRedisplay () ;
+}
+
+/**************************************\
+* *
+* This function redisplays the PUI and *
+* the tumbling cube, flips the double *
+* buffer and then asks GLUT to post a *
+* redisplay command - so we re-render *
+* at maximum rate. *
+* *
+\**************************************/
+
+static void displayfn (void)
+{
+ /* Clear the screen */
+
+ glClearColor ( 0.0, 0.0, 0.0, 1.0 ) ;
+ glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
+
+ /* Draw the tumbling cube */
+
+ float val ; rspeedSlider->getValue ( &val ) ;
+
+ glRotatef( 4*val, 15.0, 10.0 , 5.0 );
+
+ drawCube () ;
+
+ /* Update the 'timer' */
+
+ time_t t = time ( NULL ) ;
+ timer_text -> setLabel ( ctime ( & t ) ) ;
+
+ /* Make PUI redraw */
+
+ puDisplay () ;
+
+ /* Off we go again... */
+
+ glutSwapBuffers () ;
+ glutPostRedisplay () ;
+}
+
+
+/***********************************\
+* *
+* Here are the PUI widget callback *
+* functions. *
+* *
+\***********************************/
+
+void hide_menu_cb ( puObject *cb )
+{
+ if ( cb -> getValue () )
+ {
+ main_menu_bar -> reveal () ;
+ hide_menu_button->setLegend ( "Hide Menu" ) ;
+ }
+ else
+ {
+ main_menu_bar -> hide () ;
+ hide_menu_button->setLegend ( "Show Menu" ) ;
+ }
+}
+
+
+void go_away_cb ( puObject * )
+{
+ /*
+ Delete the dialog box when its 'OK' button is pressed.
+
+ This seems to crash on MSVC compilers - probably because
+ I delete dialog_box - whose member function is calling
+ this function. Hence we return to something that is
+ in a distinctly 'iffy' state.
+ */
+
+ delete dialog_box ;
+ dialog_box = NULL ;
+}
+
+void mk_dialog ( char *txt )
+{
+ dialog_box = new puDialogBox ( 150, 50 ) ;
+ {
+ new puFrame ( 0, 0, 400, 100 ) ;
+ dialog_box_message = new puText ( 10, 70 ) ;
+ dialog_box_message -> setLabel ( txt ) ;
+ dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ;
+ dialog_box_ok_button -> setLegend ( "OK" ) ;
+ dialog_box_ok_button -> makeReturnDefault ( TRUE ) ;
+ dialog_box_ok_button -> setCallback ( go_away_cb ) ;
+ }
+ dialog_box -> close () ;
+ dialog_box -> reveal () ;
+}
+
+void ni_cb ( puObject * )
+{
+ mk_dialog ( "Sorry, that function isn't implemented" ) ;
+}
+
+void about_cb ( puObject * )
+{
+ mk_dialog ( "This is the PUI 'complex' program" ) ;
+}
+
+void help_cb ( puObject * )
+{
+ mk_dialog ( "Sorry, no help is available for this demo" ) ;
+}
+
+void edit_cb ( puObject * )
+{
+}
+
+void exit_cb ( puObject * )
+{
+ fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
+ exit ( 1 ) ;
+}
+
+/* Menu bar entries: */
+
+char *file_submenu [] = { "Exit", "Close", "--------", "Print", "--------", "Save", "New", NULL } ;
+puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb , NULL, ni_cb, ni_cb, NULL } ;
+
+char *edit_submenu [] = { "Edit text", NULL } ;
+puCallback edit_submenu_cb [] = { edit_cb, NULL } ;
+
+char *help_submenu [] = { "About...", "Help", NULL } ;
+puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ;
+
+
+void sliderCB( puObject *sliderObj)
+{
+ glutPostRedisplay();
+}
+
+int main ( int argc, char **argv )
+{
+ firsttime = TRUE;
+
+#ifdef VOODOO
+ glutInitWindowPosition( 0, 0 ) ;
+#endif
+ glutInitWindowSize ( 640, 480 ) ;
+ glutInit ( &argc, argv ) ;
+ glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
+ glutCreateWindow ( "Complex PUI Application" ) ;
+ glutDisplayFunc ( displayfn ) ;
+ glutKeyboardFunc ( keyfn ) ;
+ glutSpecialFunc ( specialfn ) ;
+ glutMouseFunc ( mousefn ) ;
+ glutMotionFunc ( motionfn ) ;
+ glutPassiveMotionFunc ( motionfn ) ;
+ glutIdleFunc ( displayfn ) ;
+
+ puInit () ;
+
+#ifdef VOODOO
+ puShowCursor () ;
+#endif
+
+ puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
+ puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ;
+
+ timer_text = new puText ( 300, 10 ) ;
+ timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
+
+ /* Make a button to hide the menu bar */
+
+ hide_menu_button = new puButton ( 10, 10, 150, 50 ) ;
+ hide_menu_button->setValue ( TRUE ) ;
+ hide_menu_button->setLegend ( "Hide Menu" ) ;
+ hide_menu_button->setCallback ( hide_menu_cb ) ;
+ hide_menu_button->makeReturnDefault ( TRUE ) ;
+
+ /* Make the menu bar */
+
+ main_menu_bar = new puMenuBar () ;
+ {
+ main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ;
+ main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ;
+ main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ;
+ }
+ main_menu_bar -> close () ;
+
+ rspeedSlider = new puSlider (20,80,150,TRUE);
+ rspeedSlider->setDelta(0.1);
+ rspeedSlider->setCBMode( PUSLIDER_DELTA );
+ rspeedSlider->setCallback(sliderCB);
+
+ glutMainLoop () ;
+ return 0 ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+#ifdef PU_NOT_USING_GLUT
+#include <assert.h>
+#include <iostream.h>
+#endif
+
+#define PU_STRING_X_FUDGE 6
+#define PU_STRING_Y_FUDGE 6
+
+int puRefresh = TRUE ;
+
+#ifdef PU_NOT_USING_GLUT
+
+static int puWindowWidth = 400 ;
+static int puWindowHeight = 400 ;
+
+int puGetWindowHeight () { return puWindowHeight ; }
+int puGetWindowWidth () { return puWindowWidth ; }
+
+void puSetWindowSize ( int width, int height )
+{
+ puWindowWidth = width ;
+ puWindowHeight = height ;
+}
+
+static int fontBase = 0;
+static int fontSize[257];
+#else
+
+int puGetWindowHeight () { return glutGet ( (GLenum) GLUT_WINDOW_HEIGHT ) ; }
+int puGetWindowWidth () { return glutGet ( (GLenum) GLUT_WINDOW_WIDTH ) ; }
+
+void puSetWindowSize ( int width, int height )
+{
+ fprintf ( stderr, "PUI: puSetWindowSize shouldn't be used with GLUT.\n" ) ;
+}
+
+#endif
+
+puColour _puDefaultColourTable[] =
+{
+ { 0.5f, 0.5f, 0.5f, 1.0f }, /* PUCOL_FOREGROUND */
+ { 0.3f, 0.3f, 0.3f, 1.0f }, /* PUCOL_BACKGROUND */
+ { 0.7f, 0.7f, 0.7f, 1.0f }, /* PUCOL_HIGHLIGHT */
+ { 0.0f, 0.0f, 0.0f, 1.0f }, /* PUCOL_LABEL */
+ { 1.0f, 1.0f, 1.0f, 1.0f }, /* PUCOL_TEXT */
+
+ { 0.0f, 0.0f, 0.0f, 0.0f } /* ILLEGAL */
+} ;
+
+
+puValue::~puValue () {}
+
+static int _puCursor_enable = FALSE ;
+static int _puCursor_x = 0 ;
+static int _puCursor_y = 0 ;
+static float _puCursor_bgcolour [4] = { 1.0f, 1.0f, 1.0f, 1.0f } ;
+static float _puCursor_fgcolour [4] = { 0.0f, 0.0f, 0.0f, 1.0f } ;
+
+void puHideCursor ( void ) { _puCursor_enable = FALSE ; }
+void puShowCursor ( void ) { _puCursor_enable = TRUE ; }
+int puCursorIsHidden ( void ) { return ! _puCursor_enable ; }
+
+void puCursor ( int x, int y )
+{
+ _puCursor_x = x ;
+ _puCursor_y = y ;
+}
+
+int puGetStringDescender ( void *fnt )
+{
+ if ( fnt == NULL )
+ fnt = PUFONT_9_BY_15 ;
+
+ if ( fnt == PUFONT_8_BY_13 ) return 2 ;
+ if ( fnt == PUFONT_9_BY_15 ) return 3 ;
+ if ( fnt == PUFONT_TIMES_ROMAN_10 ) return 2 ;
+ if ( fnt == PUFONT_TIMES_ROMAN_24 ) return 5 ;
+ if ( fnt == PUFONT_HELVETICA_10 ) return 2 ;
+ if ( fnt == PUFONT_HELVETICA_12 ) return 3 ;
+ if ( fnt == PUFONT_HELVETICA_18 ) return 4 ;
+
+ return 0 ;
+}
+
+int puGetStringHeight ( void *fnt )
+{
+ /* Height *excluding* descender */
+ if ( fnt == NULL )
+ fnt = PUFONT_9_BY_15 ;
+
+ if ( fnt == PUFONT_8_BY_13 ) return 9 ;
+ if ( fnt == PUFONT_9_BY_15 ) return 10 ;
+ if ( fnt == PUFONT_TIMES_ROMAN_10 ) return 7 ;
+ if ( fnt == PUFONT_TIMES_ROMAN_24 ) return 17 ;
+ if ( fnt == PUFONT_HELVETICA_10 ) return 8 ;
+ if ( fnt == PUFONT_HELVETICA_12 ) return 9 ;
+ if ( fnt == PUFONT_HELVETICA_18 ) return 14 ;
+
+ return 0 ;
+}
+
+int puGetStringWidth ( void *fnt, char *str )
+{
+
+ if ( str == NULL )
+ return 0 ;
+
+ int res = 0 ;
+
+#ifdef PU_NOT_USING_GLUT
+ while ( *str != '\0' )
+ {
+ res += fontSize [ *str ] ;
+ str++ ;
+ }
+#else
+ if ( fnt == NULL )
+ fnt = PUFONT_9_BY_15 ;
+
+ while ( *str != '\0' )
+ {
+ res += glutBitmapWidth ( fnt, *str ) ;
+ str++ ;
+ }
+#endif
+
+ return res ;
+}
+
+
+void puDrawString ( void *fnt, char *str, int x, int y )
+{
+ if ( str == NULL )
+ return ;
+
+ glRasterPos2f((float)x, (float)y);
+
+#ifdef PU_NOT_USING_GLUT
+ /*
+ Display a string:
+ indicate start of glyph display lists
+ */
+
+ glListBase (fontBase);
+
+ /* Now draw the characters in a string */
+
+ int len = strlen(str);
+ glCallLists(len, GL_UNSIGNED_BYTE, str);
+ glListBase(0);
+#else
+ if ( fnt == NULL )
+ fnt = PUFONT_9_BY_15 ;
+
+ while ( *str != '\0' )
+ {
+ glutBitmapCharacter ( fnt, *str ) ;
+ str++ ;
+ }
+#endif
+}
+
+
+static void puDrawCursor ( int x, int y )
+{
+ glColor4fv ( _puCursor_bgcolour ) ;
+
+ glBegin ( GL_TRIANGLES ) ;
+ glVertex2i ( x, y ) ;
+ glVertex2i ( x + 13, y - 4 ) ;
+ glVertex2i ( x + 4, y - 13 ) ;
+
+ glVertex2i ( x + 8, y - 3 ) ;
+ glVertex2i ( x + 17, y - 12 ) ;
+ glVertex2i ( x + 12, y - 17 ) ;
+
+ glVertex2i ( x + 12, y - 17 ) ;
+ glVertex2i ( x + 3, y - 8 ) ;
+ glVertex2i ( x + 8, y - 3 ) ;
+ glEnd () ;
+
+ glColor4fv ( _puCursor_fgcolour ) ;
+
+ glBegin ( GL_TRIANGLES ) ;
+ glVertex2i ( x+1, y-1 ) ;
+ glVertex2i ( x + 11, y - 4 ) ;
+ glVertex2i ( x + 4, y - 11 ) ;
+
+ glVertex2i ( x + 8, y - 5 ) ;
+ glVertex2i ( x + 15, y - 12 ) ;
+ glVertex2i ( x + 12, y - 15 ) ;
+
+ glVertex2i ( x + 12, y - 15 ) ;
+ glVertex2i ( x + 5, y - 8 ) ;
+ glVertex2i ( x + 8, y - 5 ) ;
+ glEnd () ;
+}
+
+void puInit ( void )
+{
+ static int firsttime = TRUE ;
+
+ if ( firsttime )
+ {
+ puInterface *base_interface = new puInterface ( 0, 0 ) ;
+ puPushInterface ( base_interface ) ;
+ puPushLiveInterface ( base_interface ) ;
+ firsttime = FALSE ;
+#ifdef PU_NOT_USING_GLUT
+
+ /* Create bitmaps for the device context font's first 256 glyphs */
+
+ fontBase = glGenLists(256);
+ assert(fontBase);
+ HDC hdc = wglGetCurrentDC();
+
+ /* Make the system font the device context's selected font */
+
+ SelectObject (hdc, GetStockObject (SYSTEM_FONT));
+
+ int *tempSize = &fontSize[1];
+
+ if ( ! GetCharWidth32 ( hdc, 1, 255, tempSize ) &&
+ ! GetCharWidth ( hdc, 1, 255, tempSize ) )
+ {
+ LPVOID lpMsgBuf ;
+
+ FormatMessage ( FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR) &lpMsgBuf,
+ 0, NULL ) ;
+
+ fprintf ( stderr, "PUI: Error: %s\n", (char *)lpMsgBuf ) ;
+ LocalFree ( lpMsgBuf ) ;
+ }
+
+ wglUseFontBitmaps ( hdc, 0, 256, fontBase ) ;
+#endif
+ }
+}
+
+static void puSetOpenGLState ( void )
+{
+ int w = puGetWindowWidth () ;
+ int h = puGetWindowHeight () ;
+
+ glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT ) ;
+ glDisable ( GL_LIGHTING ) ;
+ glDisable ( GL_FOG ) ;
+ glDisable ( GL_TEXTURE_2D ) ;
+ glDisable ( GL_DEPTH_TEST ) ;
+ glDisable ( GL_CULL_FACE ) ;
+
+ glViewport ( 0, 0, w, h ) ;
+ glMatrixMode ( GL_PROJECTION ) ;
+ glPushMatrix () ;
+ glLoadIdentity () ;
+ gluOrtho2D ( 0, w, 0, h ) ;
+ glMatrixMode ( GL_MODELVIEW ) ;
+ glPushMatrix () ;
+ glLoadIdentity () ;
+}
+
+static void puRestoreOpenGLState ( void )
+{
+ glMatrixMode ( GL_PROJECTION ) ;
+ glPopMatrix () ;
+ glMatrixMode ( GL_MODELVIEW ) ;
+ glPopMatrix () ;
+ glPopAttrib () ;
+}
+
+
+void puDisplay ( void )
+{
+ puSetOpenGLState () ;
+ puGetUltimateLiveInterface () -> draw ( 0, 0 ) ;
+
+ int h = puGetWindowHeight () ;
+
+ if ( _puCursor_enable )
+ puDrawCursor ( _puCursor_x,
+ h - _puCursor_y ) ;
+
+ puRestoreOpenGLState () ;
+}
+
+int puKeyboard ( int key, int updown )
+{
+ return puGetBaseLiveInterface () -> checkKey ( key, updown ) ;
+}
+
+
+static int last_buttons = 0 ;
+int puMouse ( int button, int updown, int x, int y )
+{
+ puCursor ( x, y ) ;
+
+ int h = puGetWindowHeight () ;
+
+ if ( updown == PU_DOWN )
+ last_buttons |= ( 1 << button ) ;
+ else
+ last_buttons &= ~( 1 << button ) ;
+
+ return puGetBaseLiveInterface () -> checkHit ( button, updown, x,
+ h - y ) ;
+}
+
+int puMouse ( int x, int y )
+{
+ puCursor ( x, y ) ;
+
+ if ( last_buttons == 0 )
+ return FALSE ;
+
+ int button = (last_buttons & (1<<PU_LEFT_BUTTON )) ? PU_LEFT_BUTTON :
+ (last_buttons & (1<<PU_MIDDLE_BUTTON)) ? PU_MIDDLE_BUTTON :
+ (last_buttons & (1<<PU_RIGHT_BUTTON )) ? PU_RIGHT_BUTTON : 0 ;
+
+ int h = puGetWindowHeight () ;
+
+ return puGetBaseLiveInterface () -> checkHit ( button, PU_DRAG, x,
+ h - y ) ;
+}
+
--- /dev/null
+#ifndef _PU_H_
+#define _PU_H_
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#ifdef PU_NOT_USING_GLUT
+#include <windows.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#else
+#include <GL/glut.h>
+#endif
+
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+
+/*
+ Webster's Dictionary (for American English) permits
+ Color or Colour as acceptable spellings - but
+ The Oxford English Dictionary (for English) only
+ permits Colour.
+
+ Hence, the logical thing to do is to use 'colour',
+ which *ought* to be acceptable on both sides of
+ the atlantic.
+
+ However, as a concession to the illogical:
+*/
+
+#define setColorScheme setColourScheme
+#define setColor setColour
+#define getColor getColour
+#define puColor puColour
+#define puSetColor puSetColour
+#define puSetDefaultColorScheme puSetDefaultColourScheme
+#define puGetDefaultColorScheme puGetDefaultColourScheme
+
+
+typedef void *puFont ;
+
+#ifdef PU_NOT_USING_GLUT
+#define PU_LEFT_BUTTON 0
+#define PU_LEFT_BUTTON 0
+#define PU_MIDDLE_BUTTON 1
+#define PU_RIGHT_BUTTON 2
+#define PU_DOWN 0
+#define PU_UP 1
+
+#define PUFONT_8_BY_13 ((void*)3)
+#define PUFONT_9_BY_15 ((void*)2)
+#define PUFONT_TIMES_ROMAN_10 ((void*)4)
+#define PUFONT_TIMES_ROMAN_24 ((void*)5)
+#define PUFONT_HELVETICA_10 ((void*)6)
+#define PUFONT_HELVETICA_12 ((void*)7)
+#define PUFONT_HELVETICA_18 ((void*)8)
+
+#else
+
+#define PUFONT_8_BY_13 GLUT_BITMAP_8_BY_13
+#define PUFONT_9_BY_15 GLUT_BITMAP_9_BY_15
+#define PUFONT_TIMES_ROMAN_10 GLUT_BITMAP_TIMES_ROMAN_10
+#define PUFONT_TIMES_ROMAN_24 GLUT_BITMAP_TIMES_ROMAN_24
+#define PUFONT_HELVETICA_10 GLUT_BITMAP_HELVETICA_10
+#define PUFONT_HELVETICA_12 GLUT_BITMAP_HELVETICA_12
+#define PUFONT_HELVETICA_18 GLUT_BITMAP_HELVETICA_18
+
+#define PU_LEFT_BUTTON GLUT_LEFT_BUTTON
+#define PU_MIDDLE_BUTTON GLUT_MIDDLE_BUTTON
+#define PU_RIGHT_BUTTON GLUT_RIGHT_BUTTON
+#define PU_DOWN GLUT_DOWN
+#define PU_UP GLUT_UP
+#endif // PU_NOT_USING_GLUT
+
+#define PU_UP_AND_DOWN 254
+#define PU_DRAG 255
+#define PU_CONTINUAL PU_DRAG
+
+#define PU_KEY_GLUT_SPECIAL_OFFSET 256
+
+#ifdef PU_NOT_USING_GLUT
+#define PU_KEY_F1 (1 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F2 (2 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F3 (3 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F4 (4 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F5 (5 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F6 (6 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F7 (7 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F8 (8 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F9 (9 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F10 (10 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F11 (11 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F12 (12 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_LEFT (100 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_UP (101 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_RIGHT (102 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_DOWN (103 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_PAGE_UP (104 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_PAGE_DOWN (105 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_HOME (106 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_END (107 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_INSERT (108 + PU_KEY_GLUT_SPECIAL_OFFSET)
+
+#else
+#define PU_KEY_F1 (GLUT_KEY_F1 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F2 (GLUT_KEY_F2 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F3 (GLUT_KEY_F3 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F4 (GLUT_KEY_F4 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F5 (GLUT_KEY_F5 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F6 (GLUT_KEY_F6 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F7 (GLUT_KEY_F7 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F8 (GLUT_KEY_F8 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F9 (GLUT_KEY_F9 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F10 (GLUT_KEY_F10 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F11 (GLUT_KEY_F11 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_F12 (GLUT_KEY_F12 + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_LEFT (GLUT_KEY_LEFT + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_UP (GLUT_KEY_UP + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_RIGHT (GLUT_KEY_RIGHT + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_DOWN (GLUT_KEY_DOWN + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_PAGE_UP (GLUT_KEY_PAGE_UP + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_PAGE_DOWN (GLUT_KEY_PAGE_DOWN + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_HOME (GLUT_KEY_HOME + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_END (GLUT_KEY_END + PU_KEY_GLUT_SPECIAL_OFFSET)
+#define PU_KEY_INSERT (GLUT_KEY_INSERT + PU_KEY_GLUT_SPECIAL_OFFSET)
+#endif // PU_NOT_USING_GLUT
+
+#define PUPLACE_DEFAULT PUPLACE_RIGHT
+#define PUPLACE_ABOVE 0
+#define PUPLACE_BELOW 1
+#define PUPLACE_LEFT 2
+#define PUPLACE_RIGHT 3
+
+#define PUCOL_FOREGROUND 0
+#define PUCOL_BACKGROUND 1
+#define PUCOL_HIGHLIGHT 2
+#define PUCOL_LABEL 3
+#define PUCOL_LEGEND 4
+#define PUCOL_MAX 5
+
+#define PUSLIDER_CLICK 0
+#define PUSLIDER_ALWAYS 1
+#define PUSLIDER_DELTA 2
+
+/* These styles may be negated to get 'highlighted' graphics */
+
+#define PUSTYLE_DEFAULT PUSTYLE_SHADED
+#define PUSTYLE_NONE 0
+#define PUSTYLE_PLAIN 1
+#define PUSTYLE_BEVELLED 2
+#define PUSTYLE_BOXED 3
+#define PUSTYLE_DROPSHADOW 4
+#define PUSTYLE_SPECIAL_UNDERLINED 5
+#define PUSTYLE_SMALL_BEVELLED 6
+#define PUSTYLE_RADIO 7
+#define PUSTYLE_SHADED 8
+#define PUSTYLE_SMALL_SHADED 9
+#define PUSTYLE_MAX 10
+
+/* These are the gaps that we try to leave around text objects */
+
+#define PUSTR_TGAP 5
+#define PUSTR_BGAP 5
+#define PUSTR_LGAP 5
+#define PUSTR_RGAP 5
+#define PUSTR_MAX_HEIGHT ( 25 + PUSTR_TGAP + PUSTR_BGAP )
+
+#define PU_RADIO_BUTTON_SIZE 16
+
+extern int puRefresh ;
+
+#define PUCLASS_VALUE 0x00000001
+#define PUCLASS_OBJECT 0x00000002
+#define PUCLASS_INTERFACE 0x00000004
+#define PUCLASS_FRAME 0x00000008
+#define PUCLASS_TEXT 0x00000010
+#define PUCLASS_BUTTON 0x00000020
+#define PUCLASS_ONESHOT 0x00000040
+#define PUCLASS_POPUP 0x00000080
+#define PUCLASS_POPUPMENU 0x00000100
+#define PUCLASS_MENUBAR 0x00000200
+#define PUCLASS_INPUT 0x00000400
+#define PUCLASS_BUTTONBOX 0x00000800
+#define PUCLASS_SLIDER 0x00001000
+#define PUCLASS_DIALOGBOX 0x00002000
+
+/* This function is not required for GLUT programs */
+void puSetWindowSize ( int width, int height ) ;
+
+int puGetWindowHeight () ;
+int puGetWindowWidth () ;
+
+class puValue ;
+class puObject ;
+class puInterface ;
+class puButtonBox ;
+class puFrame ;
+class puText ;
+class puButton ;
+class puOneShot ;
+class puPopup ;
+class puPopupMenu ;
+class puMenuBar ;
+class puInput ;
+class puSlider ;
+
+typedef float puColour [ 4 ] ; /* RGBA */
+
+struct puBox
+{
+ int min [ 2 ] ;
+ int max [ 2 ] ;
+
+ void draw ( int dx, int dy, int style, puColour colour[], int am_default ) ;
+ void extend ( puBox *bx ) ;
+
+ void empty ( void ) { min[0]=min[1]=1000000 ; max[0]=max[1]=-1000000 ; }
+ int isEmpty ( void ) { return min[0]>max[0] || min[1]>max[1] ; }
+} ;
+
+#define PUSTRING_MAX 80
+
+/* If you change - or add to these, be sure to change _puDefaultColourTable */
+
+extern puColour _puDefaultColourTable[] ;
+
+
+inline void puSetColour ( puColour dst, puColour src )
+{
+ dst[0] = src[0] ; dst[1] = src[1] ; dst[2] = src[2] ; dst[3] = src[3] ;
+}
+
+inline void puSetColour ( puColour c, float r, float g, float b, float a = 1.0f )
+{
+ c [ 0 ] = r ; c [ 1 ] = g ; c [ 2 ] = b ; c [ 3 ] = a ;
+}
+
+
+void puInit ( void ) ;
+void puDisplay ( void ) ;
+int puMouse ( int button, int updown, int x, int y ) ;
+int puMouse ( int x, int y ) ;
+int puKeyboard ( int key, int updown ) ;
+void puHideCursor ( void ) ;
+void puShowCursor ( void ) ;
+int puCursorIsHidden ( void ) ;
+
+void puDrawString ( puFont fnt, char *str, int x, int y ) ;
+int puGetStringWidth ( puFont fnt, char *str ) ;
+int puGetStringHeight ( puFont fnt = NULL ) ;
+int puGetStringDescender ( puFont fnt = NULL ) ;
+
+class puValue
+{
+protected:
+ int type ;
+ int integer ;
+ float floater ;
+ char string [ PUSTRING_MAX ] ;
+public:
+ puValue () { type = PUCLASS_VALUE ; clrValue () ; }
+
+ virtual ~puValue () ;
+
+ int getType ( void ) { return type ; }
+ char *getTypeString ( void ) ;
+ void clrValue ( void ) { setValue ( "" ) ; }
+
+ void setValue ( puValue *pv )
+ {
+ integer = pv -> integer ;
+ floater = pv -> floater ;
+ strcpy ( string, pv -> string ) ;
+ puRefresh = TRUE ;
+ }
+
+ void setValue ( int i ) { integer = i ; floater = (float) i ; sprintf ( string, "%d", i ) ; puRefresh = TRUE ; }
+ void setValue ( float f ) { integer = (int) f ; floater = f ; sprintf ( string, "%g", f ) ; puRefresh = TRUE ; }
+ void setValue ( char *s ) {
+ if ( s == NULL || s[0] == '\0' )
+ {
+ integer = 0 ;
+ floater = 0.0f ;
+ s = "" ;
+ }
+ else
+ {
+ integer = atoi(s) ;
+ floater = (float)atof(s) ;
+
+ if ( string != s ) strcpy ( string, s ) ;
+ }
+ puRefresh = TRUE ;
+ }
+
+ void getValue ( int *i ) { *i = integer ; }
+ void getValue ( float *f ) { *f = floater ; }
+ void getValue ( char **s ) { *s = string ; }
+ void getValue ( char *s ) { strcpy ( s, string ) ; }
+
+ int getValue ( void ) { return integer ; }
+} ;
+
+typedef void (*puCallback)(class puObject *) ;
+
+void puSetDefaultStyle ( int style ) ;
+int puGetDefaultStyle ( void ) ;
+void puSetDefaultFonts ( puFont legendFont, puFont labelFont ) ;
+void puGetDefaultFonts ( puFont *legendFont, puFont *labelFont ) ;
+void puSetDefaultColourScheme ( float r, float g, float b, float a = 1.0 ) ;
+void puGetDefaultColourScheme ( float *r, float *g, float *b, float *a = NULL );
+
+class puObject : public puValue
+{
+protected:
+ puValue default_value ;
+
+ puBox bbox ; /* Bounding box of entire Object */
+ puBox abox ; /* Active (clickable) area */
+ puColour colour [ PUCOL_MAX ] ;
+ puInterface *parent ;
+
+ int active_mouse_edge ; /* is it PU_UP or PU_DOWN (or both) that activates this? */
+ int style ;
+ int visible ;
+ int active ;
+ int highlighted ;
+ int am_default ;
+
+ char *label ; puFont labelFont ; int labelPlace ;
+ char *legend ; puFont legendFont ;
+
+ void *user_data ;
+ puCallback cb ;
+
+ virtual void draw_label ( int dx, int dy ) ;
+ virtual int isHit ( int x, int y ) { return isVisible() && isActive() &&
+ x >= abox.min[0] &&
+ x <= abox.max[0] &&
+ y >= abox.min[1] &&
+ y <= abox.max[1] ; }
+ virtual void doHit ( int button, int updown, int x, int y ) ;
+
+public:
+ puObject ( int minx, int miny, int maxx, int maxy ) ;
+ ~puObject () ;
+
+ puObject *next ;
+ puObject *prev ;
+
+ puBox *getBBox ( void ) { return & bbox ; }
+ puBox *getABox ( void ) { return & abox ; }
+
+ void setPosition ( int x, int y )
+ {
+ if ( abox.isEmpty() )
+ {
+ abox.max[0] = abox.min[0] = x ;
+ abox.max[1] = abox.min[1] = y ;
+ }
+ else
+ {
+ abox.max[0] += x - abox.min[0] ;
+ abox.max[1] += y - abox.min[1] ;
+ abox.min[0] = x ;
+ abox.min[1] = y ;
+ }
+ recalc_bbox() ; puRefresh = TRUE ;
+ }
+
+ void setSize ( int w, int h )
+ {
+ abox.max[0] = abox.min[0] + w ;
+ abox.max[1] = abox.min[1] + h ;
+ recalc_bbox() ; puRefresh = TRUE ;
+ }
+
+ void getPosition ( int *x, int *y )
+ {
+ if ( abox . isEmpty () )
+ {
+ if ( x ) *x = 0 ;
+ if ( y ) *y = 0 ;
+ }
+ else
+ {
+ if ( x ) *x = abox.min[0] ;
+ if ( y ) *y = abox.min[1] ;
+ }
+ }
+
+ void getSize ( int *w, int *h )
+ {
+ if ( abox . isEmpty () )
+ {
+ if ( w ) *w = 0 ;
+ if ( h ) *h = 0 ;
+ }
+ else
+ {
+ if ( w ) *w = abox.max[0] - abox.min[0] ;
+ if ( h ) *h = abox.max[1] - abox.min[1] ;
+ }
+ }
+
+ virtual void recalc_bbox ( void ) ;
+ virtual int checkHit ( int button, int updown, int x, int y ) ;
+ virtual int checkKey ( int key , int updown ) ;
+ virtual void draw ( int dx, int dy ) = 0 ;
+
+ puInterface *getParent ( void ) { return parent ; }
+ puObject *getNextObject ( void ) { return next ; }
+ puObject *getPrevObject ( void ) { return prev ; }
+
+ void setCallback ( puCallback c ) { cb = c ; }
+ puCallback getCallback ( void ) { return cb ; }
+ void invokeCallback ( void ) { if ( cb ) (*cb)(this) ; }
+
+ void makeReturnDefault ( int def ) { am_default = def ; }
+ int isReturnDefault ( void ) { return am_default ; }
+
+ void setActiveDirn ( int e ) { active_mouse_edge = e ; }
+ int getActiveDirn ( void ) { return active_mouse_edge ; }
+
+ void setLegend ( char *l ) { legend = l ; recalc_bbox() ; puRefresh = TRUE ; }
+ char *getLegend ( void ) { return legend ; }
+
+ void setLegendFont ( puFont f ) { legendFont = f ; recalc_bbox() ; puRefresh = TRUE ; }
+ puFont getLegendFont ( void ) { return legendFont ; }
+
+ void setLabel ( char *l ) { label = l ; recalc_bbox() ; puRefresh = TRUE ; }
+ char *getLabel ( void ) { return label ; }
+
+ void setLabelFont ( puFont f ) { labelFont = f ; recalc_bbox() ; puRefresh = TRUE ; }
+ puFont getLabelFont ( void ) { return labelFont ; }
+
+ void setLabelPlace ( int lp ) { labelPlace = lp ; recalc_bbox() ; puRefresh = TRUE ; }
+ int getLabelPlace ( void ) { return labelPlace ; }
+
+ void activate ( void ) { if ( ! active ) { active = TRUE ; puRefresh = TRUE ; } }
+ void greyOut ( void ) { if ( active ) { active = FALSE ; puRefresh = TRUE ; } }
+ int isActive ( void ) { return active ; }
+
+ void highlight ( void ) { if ( ! highlighted ) { highlighted = TRUE ; puRefresh = TRUE ; } }
+ void lowlight ( void ) { if ( highlighted ) { highlighted = FALSE ; puRefresh = TRUE ; } }
+ int isHighlighted( void ){ return highlighted ; }
+
+ void reveal ( void ) { if ( ! visible ) { visible = TRUE ; puRefresh = TRUE ; } }
+ void hide ( void ) { if ( visible ) { visible = FALSE ; puRefresh = TRUE ; } }
+ int isVisible ( void ) { return visible ; }
+
+ void setStyle ( int which )
+ {
+ style = which ;
+ recalc_bbox () ;
+ puRefresh = TRUE ;
+ }
+
+ int getStyle ( void ) { return style ; }
+
+ void setColourScheme ( float r, float g, float b, float a = 1.0f ) ;
+
+ void setColour ( int which, float r, float g, float b, float a = 1.0f )
+ {
+ puSetColour ( colour [ which ], r, g, b, a ) ;
+ puRefresh = TRUE ;
+ }
+
+ void getColour ( int which, float *r, float *g, float *b, float *a = NULL )
+ {
+ if ( r ) *r = colour[which][0] ;
+ if ( g ) *g = colour[which][1] ;
+ if ( b ) *b = colour[which][2] ;
+ if ( a ) *a = colour[which][3] ;
+ }
+
+ void setUserData ( void *data ) { user_data = data ; }
+ void *getUserData ( void ) { return user_data ; }
+
+ void defaultValue ( void ) { setValue ( & default_value ) ; }
+
+ void setDefaultValue ( int i ) { default_value . setValue ( i ) ; }
+ void setDefaultValue ( float f ) { default_value . setValue ( f ) ; }
+ void setDefaultValue ( char *s ) { default_value . setValue ( s ) ; }
+
+ void getDefaultValue ( int *i ) { default_value . getValue ( i ) ; }
+ void getDefaultValue ( float *f ) { default_value . getValue ( f ) ; }
+ void getDefaultValue ( char **s ) { default_value . getValue ( s ) ; }
+ int getDefaultValue ( void ) { return default_value . getValue () ; }
+} ;
+
+/*
+ The 'live' interface stack is used for clicking and rendering.
+*/
+
+void puPushLiveInterface ( puInterface *in ) ;
+void puPopLiveInterface ( void ) ;
+int puNoLiveInterface ( void ) ;
+puInterface *puGetBaseLiveInterface ( void ) ;
+puInterface *puGetUltimateLiveInterface ( void ) ;
+
+/*
+ The regular interface stack is used for adding widgets
+*/
+
+void puPushInterface ( puInterface *in ) ;
+void puPopInterface ( void ) ;
+int puNoInterface ( void ) ;
+puInterface *puGetCurrInterface ( void ) ;
+
+class puInterface : public puObject
+{
+protected:
+ int num_children ;
+ puObject *dlist ;
+
+ void doHit ( int button, int updown, int x, int y ) ;
+
+public:
+
+ puInterface ( int x, int y ) : puObject ( x, y, x, y )
+ {
+ type |= PUCLASS_INTERFACE ;
+ dlist = NULL ;
+ num_children = 0 ;
+ puPushInterface ( this ) ;
+ puPushLiveInterface ( this ) ;
+ }
+
+ ~puInterface () ;
+
+ void recalc_bbox ( void ) ;
+ virtual void add ( puObject *new_object ) ;
+ virtual void remove ( puObject *old_object ) ;
+
+ void draw ( int dx, int dy ) ;
+ int checkHit ( int button, int updown, int x, int y ) ;
+ int checkKey ( int key , int updown ) ;
+
+ puObject *getFirstChild ( void ) { return dlist ; }
+ int getNumChildren ( void ) { return num_children ; }
+
+ virtual void close ( void )
+ {
+ if ( puGetCurrInterface () != this )
+ fprintf ( stderr, "PUI: puInterface::close() is mismatched!\n" ) ;
+ else
+ puPopInterface () ;
+ }
+} ;
+
+class puFrame : public puObject
+{
+protected:
+ virtual int isHit ( int /* x */, int /* y */ ) { return FALSE ; }
+public:
+ void draw ( int dx, int dy ) ;
+ puFrame ( int minx, int miny, int maxx, int maxy ) :
+ puObject ( minx, miny, maxx, maxy )
+ {
+ type |= PUCLASS_FRAME ;
+ }
+} ;
+
+
+class puText : public puObject
+{
+protected:
+ virtual int isHit ( int /* x */, int /* y */ ) { return FALSE ; }
+public:
+ void draw ( int dx, int dy ) ;
+ puText ( int x, int y ) : puObject ( x, y, x, y )
+ {
+ type |= PUCLASS_TEXT ;
+ }
+} ;
+
+
+class puButton : public puObject
+{
+protected:
+public:
+ void doHit ( int button, int updown, int x, int y ) ;
+ void draw ( int dx, int dy ) ;
+ puButton ( int minx, int miny, char *l ) :
+ puObject ( minx, miny,
+ minx + puGetStringWidth ( NULL, l ) + PUSTR_LGAP + PUSTR_RGAP,
+ miny + puGetStringHeight () + puGetStringDescender () + PUSTR_TGAP + PUSTR_BGAP )
+ {
+ type |= PUCLASS_BUTTON ;
+ setLegend ( l ) ;
+ }
+
+ puButton ( int minx, int miny, int maxx, int maxy ) :
+ puObject ( minx, miny, maxx, maxy )
+ {
+ type |= PUCLASS_BUTTON ;
+ }
+} ;
+
+
+class puSlider : public puObject
+{
+protected:
+ int vert ;
+ float last_cb_value ;
+ float cb_delta ;
+ int cb_mode ;
+ float slider_fraction ;
+public:
+ void doHit ( int button, int updown, int x, int y ) ;
+ void draw ( int dx, int dy ) ;
+ puSlider ( int minx, int miny, int sz, int vertical = FALSE ) :
+ puObject ( minx, miny, vertical ?
+ ( minx + puGetStringWidth ( NULL, "W" ) +
+ PUSTR_LGAP + PUSTR_RGAP ) :
+ ( minx + sz ),
+ vertical ?
+ ( miny + sz ) :
+ ( miny + puGetStringHeight () +
+ puGetStringDescender () +
+ PUSTR_TGAP + PUSTR_BGAP )
+ )
+ {
+ type |= PUCLASS_SLIDER ;
+ slider_fraction = 0.1f ;
+ getValue ( & last_cb_value ) ;
+ vert = vertical ;
+ cb_delta = 0.1f ;
+ cb_mode = PUSLIDER_ALWAYS ;
+ }
+
+ void setCBMode ( int m ) { cb_mode = m ; }
+ float getCBMode ( void ) { return (float)cb_mode ; }
+
+ int isVertical ( void ) { return vert ; }
+
+ void setDelta ( float f ) { cb_delta = (f<=0.0f) ? 0.1f : (f>=1.0f) ? 0.9f : f ; }
+ float getDelta ( void ) { return cb_delta ; }
+
+ void setSliderFraction ( float f ) { slider_fraction = (f<=0.0f) ? 0.1f : (f>=1.0f) ? 0.9f : f ; }
+ float getSliderFraction ( void ) { return slider_fraction ; }
+} ;
+
+
+
+class puOneShot : public puButton
+{
+protected:
+public:
+ void doHit ( int button, int updown, int x, int y ) ;
+
+ puOneShot ( int minx, int miny, char *l ) : puButton ( minx, miny, l )
+ {
+ type |= PUCLASS_ONESHOT ;
+ }
+
+ puOneShot ( int minx, int miny, int maxx, int maxy ) :
+ puButton ( minx, miny, maxx, maxy )
+ {
+ type |= PUCLASS_ONESHOT ;
+ }
+} ;
+
+
+
+class puPopup : public puInterface
+{
+protected:
+public:
+ puPopup ( int x, int y ) : puInterface ( x, y )
+ {
+ type |= PUCLASS_POPUP ;
+ hide () ;
+ }
+} ;
+
+class puPopupMenu : public puPopup
+{
+protected:
+public:
+ puPopupMenu ( int x, int y ) : puPopup ( x, y )
+ {
+ type |= PUCLASS_POPUPMENU ;
+ }
+
+ puObject *add_item ( char *str, puCallback cb ) ;
+ int checkHit ( int button, int updown, int x, int y ) ;
+ int checkKey ( int key , int updown ) ;
+ void close ( void ) ;
+} ;
+
+class puMenuBar : public puInterface
+{
+protected:
+public:
+ puMenuBar ( int h = -1 ) :
+
+ puInterface ( 0, h < 0 ? puGetWindowHeight() -
+ ( puGetStringHeight() + PUSTR_TGAP + PUSTR_BGAP ) : h )
+ {
+ type |= PUCLASS_MENUBAR ;
+ }
+
+ void add_submenu ( char *str, char *items[], puCallback cb[] ) ;
+ void close ( void ) ;
+} ;
+
+
+class puInput : public puObject
+{
+ int accepting ;
+ int cursor_position ;
+ int select_start_position ;
+ int select_end_position ;
+
+ void normalize_cursors ( void ) ;
+
+public:
+ void draw ( int dx, int dy ) ;
+ void doHit ( int button, int updown, int x, int y ) ;
+ int checkKey ( int key, int updown ) ;
+
+ int isAcceptingInput ( void ) { return accepting ; }
+ void rejectInput ( void ) { accepting = FALSE ; }
+ void acceptInput ( void ) { accepting = TRUE ;
+ cursor_position = strlen ( string ) ;
+ select_start_position = select_end_position = -1 ; }
+
+ int getCursor ( void ) { return cursor_position ; }
+ void setCursor ( int c ) { cursor_position = c ; }
+
+ void setSelectRegion ( int s, int e )
+ {
+ select_start_position = s ;
+ select_end_position = e ;
+ }
+
+ void getSelectRegion ( int *s, int *e )
+ {
+ if ( s ) *s = select_start_position ;
+ if ( e ) *e = select_end_position ;
+ }
+
+ puInput ( int minx, int miny, int maxx, int maxy ) :
+ puObject ( minx, miny, maxx, maxy )
+ {
+ type |= PUCLASS_INPUT ;
+
+ accepting = FALSE ;
+
+ cursor_position = 0 ;
+ select_start_position = -1 ;
+ select_end_position = -1 ;
+
+ setColourScheme ( 0.8f, 0.7f, 0.7f ) ; /* Yeukky Pink */
+ }
+} ;
+
+
+class puButtonBox : public puObject
+{
+protected:
+ int one_only ;
+ int num_kids ;
+ char **button_labels ;
+
+public:
+
+ puButtonBox ( int minx, int miny, int maxx, int maxy,
+ char **labels, int one_button ) ;
+
+ int isOneButton ( void ) { return one_only ; }
+
+ int checkKey ( int key , int updown ) ;
+ int checkHit ( int button, int updown, int x, int y ) ;
+ void draw ( int dx, int dy ) ;
+} ;
+
+
+
+class puDialogBox : public puPopup
+{
+protected:
+public:
+
+ puDialogBox ( int x, int y ) : puPopup ( x, y )
+ {
+ type |= PUCLASS_DIALOGBOX ;
+ }
+} ;
+
+#endif
+
--- /dev/null
+
+#include "puLocal.h"
+
+#define PU_BEVEL 5
+#define PU_SMALL_BEVEL 2
+#define PU_DFLT_OFFSET 8
+#define PU_BOX_WIDTH 2
+#define PU_DROPSHADOW_OFFSET 5
+
+void puBox::extend ( puBox *bx )
+{
+ if ( bx -> isEmpty () ) return ;
+
+ if ( min[0]>bx->min[0] ) min[0] = bx->min[0] ;
+ if ( min[1]>bx->min[1] ) min[1] = bx->min[1] ;
+ if ( max[0]<bx->max[0] ) max[0] = bx->max[0] ;
+ if ( max[1]<bx->max[1] ) max[1] = bx->max[1] ;
+}
+
+
+
+void puBox::draw ( int dx, int dy, int style, puColour colour[], int am_default )
+{
+ int hi, mid, lo ;
+
+ /* Colour assignments */
+
+ switch ( style )
+ {
+ case PUSTYLE_NONE :
+ return ;
+
+ case PUSTYLE_PLAIN :
+ case PUSTYLE_DROPSHADOW :
+ mid = PUCOL_FOREGROUND ;
+ lo = PUCOL_BACKGROUND ;
+ break ;
+
+ case PUSTYLE_SMALL_SHADED :
+ case PUSTYLE_SHADED :
+ case PUSTYLE_SMALL_BEVELLED :
+ case PUSTYLE_BEVELLED :
+ case PUSTYLE_BOXED :
+ case PUSTYLE_SPECIAL_UNDERLINED :
+ mid = PUCOL_FOREGROUND ;
+ hi = PUCOL_HIGHLIGHT ;
+ lo = PUCOL_BACKGROUND ;
+ break ;
+
+ case PUSTYLE_RADIO :
+ case -PUSTYLE_RADIO :
+ hi = PUCOL_HIGHLIGHT ;
+ lo = PUCOL_BACKGROUND ;
+ break ;
+
+ case -PUSTYLE_PLAIN :
+ case -PUSTYLE_DROPSHADOW :
+ mid = PUCOL_HIGHLIGHT ;
+ lo = PUCOL_BACKGROUND ;
+ break ;
+
+ case -PUSTYLE_SMALL_BEVELLED :
+ case -PUSTYLE_BEVELLED :
+ case -PUSTYLE_SMALL_SHADED :
+ case -PUSTYLE_SHADED :
+ case -PUSTYLE_BOXED :
+ case -PUSTYLE_SPECIAL_UNDERLINED :
+ mid = PUCOL_FOREGROUND ;
+ hi = PUCOL_BACKGROUND ;
+ lo = PUCOL_HIGHLIGHT ;
+ break ;
+
+ default :
+ fprintf ( stderr, "PUI: Unrecognised 'style' %d\n", style ) ;
+ return ;
+ }
+
+ switch ( abs(style) )
+ {
+ case PUSTYLE_PLAIN :
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0], dy + min[1],
+ dx + max[0], dy + max[1] ) ;
+ break ;
+
+ case PUSTYLE_SMALL_BEVELLED :
+ case PUSTYLE_SMALL_SHADED :
+ glColor4fv ( colour [ hi ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + min[0], dy + min[1] ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + min[0], dy + max[1] ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + max[1] ) ;
+ glEnd () ;
+ glColor4fv ( colour [ lo ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0], dy + min[1] ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + min[1] ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + max[1] ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
+ glEnd () ;
+
+ if ( abs(style) == PUSTYLE_SMALL_BEVELLED )
+ {
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL,
+ dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
+ }
+ else
+ {
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_POLYGON);
+ glColor4fv( colour [ mid ] );
+ glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
+ if(style==PUSTYLE_SMALL_SHADED)
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
+ colour [lo][3] );
+ else
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
+ colour [hi][3] );
+ glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
+ glColor4fv( colour [ mid ] );
+ glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
+ if(style==-PUSTYLE_SMALL_SHADED)
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
+ colour [lo][3] );
+ else
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
+ colour [hi][3] );
+ glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ if(style == -PUSTYLE_SMALL_SHADED)
+ {
+ glColor4fv ( colour [ lo ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
+ glEnd () ;
+ glColor4fv ( colour [ hi ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
+ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
+ glEnd () ;
+ }
+ }
+ break ;
+
+ case PUSTYLE_BEVELLED :
+ case PUSTYLE_SHADED :
+ glColor4fv ( colour [ hi ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + min[0], dy + min[1] ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
+ glVertex2i ( dx + min[0], dy + max[1] ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + max[1] ) ;
+ glEnd () ;
+ glColor4fv ( colour [ lo ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0], dy + min[1] ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + min[1] ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + max[0], dy + max[1] ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
+ glEnd () ;
+
+ if ( abs(style) == PUSTYLE_BEVELLED )
+ {
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL,
+ dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
+ }
+ else
+ {
+ glShadeModel(GL_SMOOTH);
+ glBegin(GL_POLYGON);
+ glColor4fv( colour [ mid ] );
+ glVertex2i( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL );
+ if(style==PUSTYLE_SHADED)
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
+ colour [lo][3] );
+ else
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
+ colour [hi][3] );
+ glVertex2i( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL );
+ glColor4fv( colour [ mid ] );
+ glVertex2i( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL );
+ if(style==-PUSTYLE_SHADED)
+ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
+ colour [lo][3] );
+ else
+ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
+ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
+ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
+ colour [hi][3] );
+ glVertex2i( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL );
+ glEnd();
+ glShadeModel(GL_FLAT);
+
+ if(style == -PUSTYLE_SHADED)
+ {
+ glColor4fv ( colour [ lo ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
+ glEnd () ;
+ glColor4fv ( colour [ hi ] ) ;
+ glBegin ( GL_QUAD_STRIP ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
+ glVertex2i ( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
+ glVertex2i ( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
+ glEnd () ;
+ }
+ }
+ break ;
+
+ case PUSTYLE_BOXED :
+ glColor4fv ( colour [ hi ] ) ;
+ glRecti ( dx + min[0], dy + min[1],
+ dx + max[0], dy + max[1] ) ;
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0]+PU_BOX_WIDTH, dy + min[1]+PU_BOX_WIDTH,
+ dx + max[0]-PU_BOX_WIDTH, dy + max[1]-PU_BOX_WIDTH ) ;
+ break ;
+
+ case PUSTYLE_RADIO :
+ glColor4fv ( colour [ lo ] ) ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + PU_RADIO_BUTTON_SIZE ) ;
+ glVertex2i ( dx + min[0] , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
+ glEnd () ;
+
+ if ( style < 0 )
+ {
+ glColor4fv ( colour [ hi ] ) ;
+ glBegin ( GL_QUADS ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + 2 ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE-2, dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
+ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + PU_RADIO_BUTTON_SIZE-2 ) ;
+ glVertex2i ( dx + min[0] + 2 , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
+ glEnd () ;
+ }
+ break ;
+
+ case PUSTYLE_SPECIAL_UNDERLINED :
+ glColor4fv ( colour [ hi ] ) ;
+ glRecti ( dx + min[0], dy + min[1],
+ dx + max[0], dy + min[1]+2 ) ;
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0], dy + min[1]+1,
+ dx + max[0], dy + max[1] ) ;
+ break ;
+
+ case PUSTYLE_DROPSHADOW :
+ glColor4fv ( colour [ lo ] ) ;
+ glRecti ( dx + min[0] + PU_DROPSHADOW_OFFSET, dy + min[1] - PU_DROPSHADOW_OFFSET,
+ dx + max[0] + PU_DROPSHADOW_OFFSET, dy + max[1] - PU_DROPSHADOW_OFFSET ) ;
+ glColor4fv ( colour [ mid ] ) ;
+ glRecti ( dx + min[0], dy + min[1],
+ dx + max[0], dy + max[1] ) ;
+ break ;
+ }
+
+ if ( am_default )
+ {
+ glColor4fv ( colour [ PUCOL_BACKGROUND ] ) ;
+ glLineStipple ( 1, 0xF0F0 ) ;
+ glEnable ( GL_LINE_STIPPLE ) ;
+ glBegin ( GL_LINE_LOOP ) ;
+ glVertex2i ( dx + min[0] + PU_DFLT_OFFSET, dy + min[1] + PU_DFLT_OFFSET ) ;
+ glVertex2i ( dx + min[0] + PU_DFLT_OFFSET, dy + max[1] - PU_DFLT_OFFSET ) ;
+ glVertex2i ( dx + max[0] - PU_DFLT_OFFSET, dy + max[1] - PU_DFLT_OFFSET ) ;
+ glVertex2i ( dx + max[0] - PU_DFLT_OFFSET, dy + min[1] + PU_DFLT_OFFSET ) ;
+ glEnd () ;
+ glDisable ( GL_LINE_STIPPLE ) ;
+ }
+}
+
+
+
--- /dev/null
+
+
+#include "puLocal.h"
+
+void puButton::draw ( int dx, int dy )
+{
+ if ( !visible ) return ;
+
+ /* If button is pushed or highlighted - use inverse style for button itself */
+
+ int tempStyle;
+
+ if ( parent && ( ( parent->getType() & PUCLASS_POPUPMENU ) ||
+ ( parent->getType() & PUCLASS_MENUBAR ) ) )
+ tempStyle = ( getValue() ^ highlighted ) ? PUSTYLE_SMALL_SHADED : style ;
+ else
+ tempStyle = ( getValue() ^ highlighted ) ? -style : style ;
+
+ abox . draw ( dx, dy, tempStyle, colour, isReturnDefault() ) ;
+
+ /* If greyed out then halve the opacity when drawing the label and legend */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LEGEND ][0],
+ colour [ PUCOL_LEGEND ][1],
+ colour [ PUCOL_LEGEND ][2],
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
+
+ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth(legendFont,legend) ) / 2 ;
+ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
+
+ puDrawString ( legendFont, legend,
+ dx + abox.min[0] + xx,
+ dy + abox.min[1] + yy ) ;
+
+ draw_label ( dx, dy ) ;
+}
+
+
+void puButton::doHit ( int button, int updown, int, int )
+{
+
+
+ if ( button == PU_LEFT_BUTTON )
+ {
+ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
+ {
+ lowlight () ;
+ setValue ( (int) ! getValue () ) ;
+ invokeCallback () ;
+ }
+ else
+ highlight () ;
+ }
+ else
+ lowlight () ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+puButtonBox::puButtonBox ( int minx, int miny, int maxx, int maxy,
+ char **labels, int one_button ) :
+ puObject ( minx, miny, maxx, maxy )
+{
+ type |= PUCLASS_BUTTONBOX ;
+ one_only = one_button ;
+
+ button_labels = labels ;
+
+ for ( num_kids = 0 ; button_labels [ num_kids ] != NULL ; num_kids++ )
+ /* Count number of labels */ ;
+}
+
+
+int puButtonBox::checkKey ( int key, int updown )
+{
+ if ( updown == PU_UP ||
+ ! isReturnDefault() ||
+ ( key != '\r' && key != '\n' ) )
+ return FALSE ;
+
+ int v = getValue () ;
+
+ if ( ! one_only )
+ v = ~v ;
+ else
+ if ( v++ > num_kids )
+ v = 0 ;
+
+ setValue ( v ) ;
+ invokeCallback() ;
+ return TRUE ;
+}
+
+
+int puButtonBox::checkHit ( int button, int updown, int x, int y )
+{
+ if ( ! isHit ( x, y ) ||
+ ( updown != active_mouse_edge &&
+ active_mouse_edge != PU_UP_AND_DOWN ) )
+ return FALSE ;
+
+ int i = num_kids - 1 - (( y - abox.min[1] - PUSTR_BGAP ) * num_kids ) /
+ ( abox.max[1] - abox.min[1] - PUSTR_BGAP - PUSTR_TGAP ) ;
+
+ if ( i < 0 ) i = 0 ;
+ if ( i >= num_kids ) i = num_kids - 1 ;
+
+ if ( one_only )
+ setValue ( i ) ;
+ else
+ setValue ( getValue () ^ ( 1 << i ) ) ;
+
+ invokeCallback () ;
+ return TRUE ;
+}
+
+
+void puButtonBox::draw ( int dx, int dy )
+{
+ if ( !visible ) return ;
+
+ abox . draw ( dx, dy, style, colour, isReturnDefault() ) ;
+
+ for ( int i = 0 ; i < num_kids ; i++ )
+ {
+ puBox tbox ;
+
+ tbox . min [ 0 ] = abox.min [ 0 ] + PUSTR_LGAP + PUSTR_LGAP ;
+ tbox . min [ 1 ] = abox.min [ 1 ] + ((abox.max[1]-abox.min[1]-PUSTR_TGAP-PUSTR_BGAP)/num_kids) * (num_kids-1-i) ;
+ tbox . max [ 0 ] = tbox.min [ 0 ] ;
+ tbox . max [ 1 ] = tbox.min [ 1 ] ;
+
+ if (( one_only && i == getValue() ) ||
+ ( !one_only && ((1<<i) & getValue() ) != 0 ) )
+ tbox . draw ( dx, dy + PUSTR_BGAP + PUSTR_BGAP, -PUSTYLE_RADIO, colour, FALSE ) ;
+ else
+ tbox . draw ( dx, dy + PUSTR_BGAP + PUSTR_BGAP, PUSTYLE_RADIO, colour, FALSE ) ;
+
+ /* If greyed out then halve the opacity when drawing the label and legend */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LEGEND ][0],
+ colour [ PUCOL_LEGEND ][1],
+ colour [ PUCOL_LEGEND ][2],
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
+
+ puDrawString ( legendFont, button_labels[i],
+ dx + tbox.min[0] + PU_RADIO_BUTTON_SIZE + PUSTR_LGAP,
+ dy + tbox.min[1] + puGetStringDescender(legendFont) + PUSTR_BGAP + PUSTR_BGAP) ;
+ }
+
+ draw_label ( dx, dy ) ;
+}
+
--- /dev/null
+
+#include "puLocal.h"
+
+
--- /dev/null
+
+
+#include "puLocal.h"
+
+void puFrame::draw ( int dx, int dy )
+{
+ if ( !visible ) return ;
+
+ abox . draw ( dx, dy, style, colour, FALSE ) ;
+
+ /* If greyed out then halve the opacity when drawing the label and legend */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LEGEND ][0],
+ colour [ PUCOL_LEGEND ][1],
+ colour [ PUCOL_LEGEND ][2],
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
+
+ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth ( legendFont, legend ) ) / 2 ;
+
+ puDrawString ( legendFont, legend,
+ dx + abox.min[0] + xx,
+ dy + abox.min[1] + puGetStringDescender ( legendFont ) + PUSTR_BGAP ) ;
+
+ draw_label ( dx, dy ) ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+void puInput::normalize_cursors ( void )
+{
+ char val [ PUSTRING_MAX ] ;
+ getValue ( val ) ;
+ int sl = strlen ( val ) ;
+
+ /* Clamp the positions to the limits of the text. */
+
+ if ( cursor_position < 0 ) cursor_position = 0 ;
+ if ( select_start_position < 0 ) select_start_position = 0 ;
+ if ( select_end_position < 0 ) select_end_position = 0 ;
+ if ( cursor_position > sl ) cursor_position = sl ;
+ if ( select_start_position > sl ) select_start_position = sl ;
+ if ( select_end_position > sl ) select_end_position = sl ;
+
+ /* Swap the ends of the select window if they get crossed over */
+
+ if ( select_end_position < select_start_position )
+ {
+ int tmp = select_end_position ;
+ select_end_position = select_start_position ;
+ select_start_position = tmp ;
+ }
+}
+
+void puInput::draw ( int dx, int dy )
+{
+ normalize_cursors () ;
+
+ if ( !visible ) return ;
+
+ /* 3D Input boxes look nicest if they are always in inverse style. */
+
+ abox . draw ( dx, dy, ( (style==PUSTYLE_SMALL_BEVELLED ||
+ style==PUSTYLE_SMALL_SHADED) ) ? -style :
+ (accepting ? -style : style ), colour, FALSE ) ;
+
+ int xx = puGetStringWidth ( legendFont, " " ) ;
+ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
+
+ if ( accepting )
+ {
+ char val [ PUSTRING_MAX ] ;
+ getValue ( val ) ;
+
+ /* Highlight the select area */
+
+ if ( select_end_position > 0 &&
+ select_end_position != select_start_position )
+ {
+ val [ select_end_position ] = '\0' ;
+ int cpos2 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
+ val [ select_start_position ] = '\0' ;
+ int cpos1 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
+
+ glColor3f ( 1.0f, 1.0f, 0.7f ) ;
+ glRecti ( cpos1, dy + abox.min[1] + 6 ,
+ cpos2, dy + abox.max[1] - 6 ) ;
+ }
+ }
+
+ /* Draw the text */
+
+ {
+ /* If greyed out then halve the opacity when drawing the label and legend */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LEGEND ][0],
+ colour [ PUCOL_LEGEND ][1],
+ colour [ PUCOL_LEGEND ][2],
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
+
+ char val [ PUSTRING_MAX ] ;
+ getValue ( val ) ;
+
+ puDrawString ( legendFont, val,
+ dx + abox.min[0] + xx,
+ dy + abox.min[1] + yy ) ;
+
+ draw_label ( dx, dy ) ;
+ }
+
+ if ( accepting )
+ {
+ char val [ PUSTRING_MAX ] ;
+ getValue ( val ) ;
+
+ /* Draw the 'I' bar cursor. */
+
+ if ( cursor_position >= 0 )
+ {
+ val [ cursor_position ] = '\0' ;
+
+ int cpos = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
+
+ glColor3f ( 0.1f, 0.1f, 1.0f ) ;
+ glBegin ( GL_LINES ) ;
+ glVertex2i ( cpos , dy + abox.min[1] + 7 ) ;
+ glVertex2i ( cpos , dy + abox.max[1] - 7 ) ;
+ glVertex2i ( cpos - 1, dy + abox.min[1] + 7 ) ;
+ glVertex2i ( cpos - 1, dy + abox.max[1] - 7 ) ;
+ glVertex2i ( cpos - 4, dy + abox.min[1] + 7 ) ;
+ glVertex2i ( cpos + 3, dy + abox.min[1] + 7 ) ;
+ glVertex2i ( cpos - 4, dy + abox.max[1] - 7 ) ;
+ glVertex2i ( cpos + 3, dy + abox.max[1] - 7 ) ;
+ glEnd () ;
+ }
+ }
+}
+
+
+void puInput::doHit ( int button, int updown, int x, int /* y */ )
+{
+ if ( button == PU_LEFT_BUTTON )
+ {
+ /* Most GUI's activate a button on button-UP not button-DOWN. */
+
+ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
+ {
+ lowlight () ;
+
+ char *strval ;
+ getValue ( & strval ) ;
+ char *tmpval = new char [ strlen(strval) + 1 ] ;
+ strcpy ( tmpval, strval ) ;
+
+ int i = strlen ( tmpval ) ;
+
+ while ( x <= puGetStringWidth ( legendFont, tmpval ) + abox.min[0] &&
+ i >= 0 )
+ tmpval[--i] = '\0' ;
+
+ accepting = TRUE ;
+ cursor_position = i ;
+ normalize_cursors () ;
+ invokeCallback () ;
+ }
+ else
+ highlight () ;
+ }
+ else
+ lowlight () ;
+}
+
+int puInput::checkKey ( int key, int updown )
+{
+ (updown,updown);
+
+ if ( ! isAcceptingInput() || ! isActive () || ! isVisible () )
+ return FALSE ;
+
+ normalize_cursors () ;
+
+ char *p ;
+
+ switch ( key )
+ {
+ case PU_KEY_PAGE_UP :
+ case PU_KEY_PAGE_DOWN :
+ case PU_KEY_INSERT : return FALSE ;
+
+ case PU_KEY_UP :
+ case PU_KEY_DOWN :
+ case 0x1B /* ESC */ :
+ case '\t' :
+ case '\r' :
+ case '\n' : /* Carriage return/Line Feed/TAB -- End of input */
+ rejectInput () ;
+ normalize_cursors () ;
+ invokeCallback () ;
+ break ;
+
+ case '\b' : /* Backspace */
+ if ( cursor_position > 0 )
+ for ( p = & string [ --cursor_position ] ; *p != '\0' ; p++ )
+ *p = *(p+1) ;
+ break ;
+
+ case 0x7F : /* DEL */
+ if ( select_start_position != select_end_position )
+ {
+ char *p1 = & string [ select_start_position ] ;
+ char *p2 = & string [ select_end_position ] ;
+
+ while ( *p1 != '\0' )
+ *p1++ = *p2++ ;
+
+ select_end_position = select_start_position ;
+ }
+ else
+ for ( p = & string [ cursor_position ] ; *p != '\0' ; p++ )
+ *p = *(p+1) ;
+ break ;
+
+ case 0x15 /* ^U */ : string [ 0 ] = '\0' ; break ;
+ case PU_KEY_HOME : cursor_position = 0 ; break ;
+ case PU_KEY_END : cursor_position = PUSTRING_MAX ; break ;
+ case PU_KEY_LEFT : cursor_position-- ; break ;
+ case PU_KEY_RIGHT : cursor_position++ ; break ;
+
+ default:
+ if ( key < ' ' || key > 127 ) return FALSE ;
+
+ if ( strlen ( string ) >= PUSTRING_MAX )
+ return FALSE ;
+
+ for ( p = & string [ strlen(string) ] ;
+ p != &string[cursor_position] ; p-- )
+ *(p+1) = *p ;
+
+ *p = key ;
+ cursor_position++ ;
+ break ;
+ }
+
+ setValue ( string ) ;
+ normalize_cursors () ;
+ return TRUE ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+#define PUSTACK_MAX 100
+
+static int currLiveInterface = -1 ;
+static puInterface *liveInterfaceStack [ PUSTACK_MAX ] ;
+static int currInterface = -1 ;
+static puInterface *interfaceStack [ PUSTACK_MAX ] ;
+
+void puPushLiveInterface ( puInterface *in )
+{
+ if ( currLiveInterface < PUSTACK_MAX )
+ liveInterfaceStack [ ++currLiveInterface ] = in ;
+ else
+ fprintf ( stderr, "PUI: Too many live puInterfaces open at once!\n" ) ;
+}
+
+void puPushInterface ( puInterface *in )
+{
+ if ( currInterface < PUSTACK_MAX )
+ interfaceStack [ ++currInterface ] = in ;
+ else
+ fprintf ( stderr, "PUI: Too many puInterfaces open at once!\n" ) ;
+}
+
+void puPopLiveInterface ( void )
+{
+ if ( currLiveInterface > 0 )
+ --currLiveInterface ;
+ else
+ fprintf ( stderr, "PUI: Live puInterface stack is empty!\n" ) ;
+}
+
+void puPopInterface ( void )
+{
+ if ( currInterface > 0 )
+ --currInterface ;
+ else
+ fprintf ( stderr, "PUI: puInterface stack is empty!\n" ) ;
+}
+
+int puNoLiveInterface ( void )
+{
+ return currLiveInterface < 0 ;
+}
+
+int puNoInterface ( void )
+{
+ return currInterface < 0 ;
+}
+
+puInterface *puGetUltimateLiveInterface ( void )
+{
+ if ( currLiveInterface < 0 )
+ {
+ fprintf ( stderr, "PUI: No Live Interface!\n" ) ;
+ return NULL ;
+ }
+
+ return liveInterfaceStack [ 0 ] ;
+}
+
+
+puInterface *puGetBaseLiveInterface ( void )
+{
+ if ( currLiveInterface < 0 )
+ {
+ fprintf ( stderr, "PUI: No Live Interface!\n" ) ;
+ return NULL ;
+ }
+
+ /*
+ Work down the interface stack until you
+ either get to the bottom or find a block
+ in the form of a puDialogBox.
+ */
+
+ for ( int i = currLiveInterface ; i > 0 ; i-- )
+ if ( liveInterfaceStack [ i ] -> getType () & PUCLASS_DIALOGBOX )
+ return liveInterfaceStack [ i ] ;
+
+ return liveInterfaceStack [ 0 ] ;
+}
+
+puInterface *puGetCurrInterface ( void )
+{
+ if ( currInterface < 0 )
+ {
+ fprintf ( stderr, "PUI: No Interface!\n" ) ;
+ return NULL ;
+ }
+
+ return interfaceStack [ currInterface ] ;
+}
+
+void puInterface::remove ( puObject *obj )
+{
+ if ( dlist == NULL )
+ return ;
+
+ /* Are we the first object in the list */
+
+ if ( obj -> prev == NULL )
+ dlist = obj -> next ;
+ else
+ obj -> prev -> next = obj -> next ;
+
+ /* Are we the last object in the list */
+
+ if ( obj -> next != NULL )
+ obj -> next -> prev = obj -> prev ;
+
+ obj -> next = NULL ;
+ obj -> prev = NULL ;
+
+ num_children-- ;
+ recalc_bbox () ;
+}
+
+void puInterface::add ( puObject *new_obj )
+{
+ if ( dlist == NULL )
+ {
+ dlist = new_obj ;
+ new_obj -> next = NULL ;
+ new_obj -> prev = NULL ;
+ }
+ else
+ {
+ puObject *last ;
+
+ for ( last = dlist ; last->next != NULL ; last = last->next )
+ /* Search for end of list. */ ;
+
+ last -> next = new_obj ;
+ new_obj -> prev = last ;
+ new_obj -> next = NULL ;
+ }
+
+ num_children++ ;
+ recalc_bbox () ;
+}
+
+int puInterface::checkKey ( int key, int updown )
+{
+ if ( dlist == NULL || ! isVisible () || ! isActive () )
+ return FALSE ;
+
+ puObject *bo ;
+
+ /*
+ We have to walk the list backwards to ensure that
+ the click order is the same as the DRAW order.
+ */
+
+ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
+ /* Find the last object in our list. */ ;
+
+ for ( ; bo != NULL ; bo = bo->prev )
+ if ( bo -> checkKey ( key, updown ) )
+ return TRUE ;
+
+ return FALSE ;
+}
+
+int puInterface::checkHit ( int button, int updown, int x, int y )
+{
+ if ( dlist == NULL || ! isVisible () || ! isActive () )
+ return FALSE ;
+
+ /*
+ This might be a bit redundant - but it's too hard to keep
+ track of changing abox sizes when daughter objects are
+ changing sizes.
+ */
+
+ recalc_bbox () ;
+
+ puObject *bo ;
+
+ x -= abox.min[0] ;
+ y -= abox.min[1] ;
+
+ /*
+ We have to walk the list backwards to ensure that
+ the click order is the same as the DRAW order.
+ */
+
+ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
+ /* Find the last object in our list. */ ;
+
+ for ( ; bo != NULL ; bo = bo->prev )
+ if ( bo -> checkHit ( button, updown, x, y ) )
+ return TRUE ;
+
+ return FALSE ;
+}
+
+
+void puInterface::draw ( int dx, int dy )
+{
+ if ( ! isVisible () )
+ return ;
+
+ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
+ {
+ /* June 16th, 98, Shammi :
+ * The next if statement checks if the object is
+ * a menu bar and makes sure it is repositioned
+ * correctly.
+ */
+
+ if ( bo->getType() & PUCLASS_MENUBAR )
+ {
+ int obWidth, obHeight ;
+ bo -> getSize ( &obWidth, &obHeight ) ;
+ bo -> setPosition ( 0, puGetWindowHeight() - obHeight ) ;
+ }
+
+ bo -> draw ( dx + abox.min[0], dy + abox.min[1] ) ;
+ }
+}
+
+
+void puInterface::recalc_bbox ( void )
+{
+ puBox contents ;
+ contents . empty () ;
+
+ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
+ contents . extend ( bo -> getBBox() ) ;
+
+ if ( contents . isEmpty () )
+ {
+ abox . max[0] = abox . min[0] ;
+ abox . max[1] = abox . min[1] ;
+ }
+ else
+ {
+ abox . max[0] = abox . min[0] + contents . max[0] ;
+ abox . max[1] = abox . min[1] + contents . max[1] ;
+ }
+
+ puObject::recalc_bbox () ;
+}
+
+
+void puInterface::doHit ( int, int, int, int )
+{
+}
+
+
+puInterface::~puInterface ()
+{
+ puPopLiveInterface () ;
+
+ puObject *bo = dlist ;
+
+ while ( bo != NULL ) {
+ puObject *tmp_bo = bo->next ;
+ delete bo ;
+ bo = tmp_bo ;
+ }
+}
+
+
+
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#ifdef WIN32
+#include <windows.h>
+#else
+#include <unistd.h>
+#endif
+#include <math.h>
+
+#ifndef PU_NOT_USING_GLUT
+#include <GL/glut.h>
+#endif
+#include "pu.h"
+
--- /dev/null
+
+#include "puLocal.h"
+
+void drop_down_the_menu ( puObject *b )
+{
+ puPopupMenu *p = (puPopupMenu *) b -> getUserData () ;
+
+ if ( b -> getValue () )
+ p->reveal () ;
+ else
+ p->hide () ;
+
+ for ( puObject *child = b -> getParent () -> getFirstChild () ;
+ child != NULL ; child = child -> next )
+ {
+ if (( child -> getType() & PUCLASS_BUTTON ) != 0 && child != b ) child -> clrValue () ;
+ if (( child -> getType() & PUCLASS_POPUPMENU ) != 0 && child != p ) child -> hide () ;
+ }
+}
+
+void puMenuBar::add_submenu ( char *str, char *items[], puCallback cb[] )
+{
+ int w, h ;
+ getSize ( &w, &h ) ;
+
+ puOneShot *b = new puOneShot ( w+10, 0, str ) ;
+ b -> setStyle ( PUSTYLE_SPECIAL_UNDERLINED ) ;
+ b -> setColourScheme ( colour[PUCOL_FOREGROUND][0],
+ colour[PUCOL_FOREGROUND][1],
+ colour[PUCOL_FOREGROUND][2],
+ colour[PUCOL_FOREGROUND][3] ) ;
+ b -> setCallback ( drop_down_the_menu ) ;
+ b -> setActiveDirn ( PU_UP_AND_DOWN ) ;
+
+ puPopupMenu *p = new puPopupMenu ( w+10, 0 ) ;
+
+ b -> setUserData ( p ) ;
+
+ for ( int i = 0 ; items[i] != NULL ; i++ )
+ p -> add_item ( items[i], cb[i] ) ;
+
+ p->close () ;
+ recalc_bbox () ;
+}
+
+void puMenuBar::close (void)
+{
+ puInterface::close () ;
+
+ if ( dlist == NULL )
+ return ;
+
+ int width = 0 ;
+ puObject *ob ;
+
+ /*
+ Use alternate objects - which gets the puOneShot/puPopupMenu pairs
+ */
+
+ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
+ {
+ int w, h ;
+
+ /* Reposition the button so it looks nice */
+
+ ob -> getSize ( &w, &h ) ;
+ ob -> setPosition ( width, 0 ) ;
+ ob = ob -> next ;
+
+ /* Reposition the submenu so it sits under the button */
+
+ int w2, h2 ;
+ ob -> getSize ( &w2, &h2 ) ;
+ ob -> setPosition ( width, -h2 ) ;
+
+ /* Next please! */
+ width += w ;
+ }
+
+ recalc_bbox () ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+inline float clamp01 ( float x )
+{
+ return (x >= 1.0f) ? 1.0f : x ;
+}
+
+static void load_colour_scheme ( float col[][4], float r, float g,
+ float b, float a )
+{
+ puSetColour ( col [ PUCOL_FOREGROUND ], r, g, b, a ) ;
+ puSetColour ( col [ PUCOL_BACKGROUND ], r/2, g/2, b/2, a ) ;
+ puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3f), clamp01(g*1.3f),
+ clamp01(b*1.3f), a ) ;
+
+ if ( 4 * g + 3 * r + b > 0.5 )
+ puSetColour ( col [ PUCOL_LEGEND ], 0.0, 0.0, 0.0, a ) ;
+ else
+ puSetColour ( col [ PUCOL_LEGEND ], 1.0, 1.0, 1.0, a ) ;
+}
+
+
+static int defaultStyle = PUSTYLE_DEFAULT ;
+static puFont defaultLegendFont = NULL ;
+static puFont defaultLabelFont = NULL ;
+static float defaultColourScheme [ 4 ] ;
+
+void puSetDefaultStyle ( int style ) { defaultStyle = style ; }
+int puGetDefaultStyle ( void ) { return defaultStyle ; }
+
+void puSetDefaultFonts ( puFont legendFont, puFont labelFont )
+{
+ defaultLegendFont = legendFont ;
+ defaultLabelFont = labelFont ;
+}
+
+void puGetDefaultFonts ( puFont *legendFont, puFont *labelFont )
+{
+ if ( legendFont ) *legendFont = defaultLegendFont ;
+ if ( labelFont ) *labelFont = defaultLabelFont ;
+}
+
+void puSetDefaultColourScheme ( float r, float g, float b, float a )
+{
+ defaultColourScheme[0] = r ;
+ defaultColourScheme[1] = g ;
+ defaultColourScheme[2] = b ;
+ defaultColourScheme[3] = a ;
+ load_colour_scheme ( _puDefaultColourTable, r, g, b, a ) ;
+}
+
+void puGetDefaultColourScheme ( float *r, float *g, float *b, float *a )
+{
+ if ( r ) *r = defaultColourScheme[0] ;
+ if ( g ) *g = defaultColourScheme[1] ;
+ if ( b ) *b = defaultColourScheme[2] ;
+ if ( a ) *a = defaultColourScheme[3] ;
+}
+
+
+
+void puObject::setColourScheme ( float r, float g, float b, float a )
+{
+ load_colour_scheme ( colour, r, g, b, a ) ;
+}
+
+puObject::puObject ( int minx, int miny, int maxx, int maxy ) : puValue ()
+{
+ type |= PUCLASS_OBJECT ;
+ bbox.min[0] = abox.min[0] = minx ;
+ bbox.min[1] = abox.min[1] = miny ;
+ bbox.max[0] = abox.max[0] = maxx ;
+ bbox.max[1] = abox.max[1] = maxy ;
+
+ active_mouse_edge = PU_UP ;
+ style = defaultStyle ;
+ visible = active = TRUE ;
+ highlighted = FALSE ;
+ am_default = FALSE ;
+
+ cb = NULL ;
+ user_data = NULL ;
+ next = prev = NULL ;
+ label = NULL ;
+ labelPlace = PUPLACE_DEFAULT ;
+ labelFont = defaultLabelFont ;
+ legend = NULL ;
+ legendFont = defaultLegendFont ;
+
+ for ( int i = 0 ; i < PUCOL_MAX ; i++ )
+ puSetColour ( colour[i], _puDefaultColourTable[i] ) ;
+
+ if ( ! puNoInterface() )
+ {
+ parent = puGetCurrInterface() ;
+ parent -> add ( this ) ;
+ }
+ else
+ parent = NULL ;
+}
+
+
+puObject::~puObject ()
+{
+ if ( parent != this && parent != NULL )
+ parent -> remove ( this ) ;
+}
+
+void puObject::recalc_bbox ( void )
+{
+ bbox = abox ;
+
+ if ( label != NULL )
+ switch ( labelPlace )
+ {
+ case PUPLACE_ABOVE : bbox.max[1] += puGetStringHeight ( getLabelFont() ) + puGetStringDescender ( getLabelFont () ) + PUSTR_TGAP + PUSTR_BGAP ; break ;
+ case PUPLACE_BELOW : bbox.min[1] -= puGetStringHeight ( getLabelFont() ) + puGetStringDescender ( getLabelFont () ) + PUSTR_TGAP + PUSTR_BGAP ; break ;
+ case PUPLACE_LEFT : bbox.min[0] -= puGetStringWidth ( getLabelFont(), getLabel() ) + PUSTR_LGAP + PUSTR_RGAP ; break ;
+ case PUPLACE_RIGHT : bbox.max[0] += puGetStringWidth ( getLabelFont(), getLabel() ) + PUSTR_LGAP + PUSTR_RGAP ; break ;
+ }
+
+ if ( parent != NULL )
+ parent -> recalc_bbox () ;
+}
+
+void puObject::draw_label ( int dx, int dy )
+{
+ if ( !visible ) return ;
+
+ /* If greyed out then halve the opacity when drawing the label */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LABEL ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LABEL ][0],
+ colour [ PUCOL_LABEL ][1],
+ colour [ PUCOL_LABEL ][2],
+ colour [ PUCOL_LABEL ][3] / 2.0f ) ; /* 50% more transparent */
+
+ switch ( labelPlace )
+ {
+ case PUPLACE_ABOVE : puDrawString ( labelFont, label, dx + abox.min[0] + PUSTR_LGAP, dy + abox.max[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
+ case PUPLACE_BELOW : puDrawString ( labelFont, label, dx + abox.min[0] + PUSTR_LGAP, dy + bbox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
+ case PUPLACE_LEFT : puDrawString ( labelFont, label, dx + bbox.min[0] + PUSTR_LGAP, dy + abox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
+ case PUPLACE_RIGHT : puDrawString ( labelFont, label, dx + abox.max[0] + PUSTR_LGAP, dy + abox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
+ }
+}
+
+
+int puObject::checkKey ( int key, int updown )
+{
+ if ( updown == PU_UP )
+ return FALSE ;
+
+ if ( isReturnDefault() && ( key == '\r' || key == '\n' ) )
+ {
+ checkHit ( PU_LEFT_BUTTON, PU_DOWN, (abox.min[0]+abox.max[0])/2,
+ (abox.min[1]+abox.max[1])/2 ) ;
+ checkHit ( PU_LEFT_BUTTON, PU_UP , (abox.min[0]+abox.max[0])/2,
+ (abox.min[1]+abox.max[1])/2 ) ;
+ return TRUE ;
+ }
+
+ return FALSE ;
+}
+
+
+void puObject::doHit ( int button, int updown, int x, int y )
+{
+ (x,x);(y,y);
+
+ if ( button == PU_LEFT_BUTTON )
+ {
+ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
+ {
+ lowlight () ;
+ invokeCallback () ;
+ }
+ else
+ highlight () ;
+ }
+ else
+ lowlight () ;
+}
+
+int puObject::checkHit ( int button, int updown, int x, int y )
+{
+ if ( isHit( x, y ) )
+ {
+ doHit ( button, updown, x, y ) ;
+ return TRUE ;
+ }
+
+ lowlight () ;
+ return FALSE ;
+}
+
+
+char *puValue::getTypeString ( void )
+{
+ int i = getType () ;
+
+ if ( i & PUCLASS_DIALOGBOX ) return "puDialogBox" ;
+ if ( i & PUCLASS_SLIDER ) return "puSlider" ;
+ if ( i & PUCLASS_BUTTONBOX ) return "puButtonBox" ;
+ if ( i & PUCLASS_INPUT ) return "puInput" ;
+ if ( i & PUCLASS_MENUBAR ) return "puMenuBar" ;
+ if ( i & PUCLASS_POPUPMENU ) return "puPopupMenu" ;
+ if ( i & PUCLASS_POPUP ) return "puPopup" ;
+ if ( i & PUCLASS_ONESHOT ) return "puOneShot" ;
+ if ( i & PUCLASS_BUTTON ) return "puButton" ;
+ if ( i & PUCLASS_TEXT ) return "puText" ;
+ if ( i & PUCLASS_FRAME ) return "puFrame" ;
+ if ( i & PUCLASS_INTERFACE ) return "puInterface" ;
+ if ( i & PUCLASS_OBJECT ) return "puObject" ;
+ if ( i & PUCLASS_VALUE ) return "puValue" ;
+
+ return "Unknown Object type." ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+void puOneShot::doHit ( int button, int updown, int x, int y )
+{
+ puButton::doHit ( button, updown, x, y ) ;
+ setValue ( 0 ) ;
+}
+
--- /dev/null
+
+#include "puLocal.h"
+
--- /dev/null
+#include "puLocal.h"
+
+#define PUMENU_BUTTON_HEIGHT 25
+#define PUMENU_BUTTON_EXTRA_WIDTH 25
+
+puObject *puPopupMenu::add_item ( char *str, puCallback cb )
+{
+ int w, h ;
+ getSize ( &w, &h ) ;
+ puOneShot *b = new puOneShot ( 0, h, str ) ;
+ b->setStyle ( PUSTYLE_PLAIN ) ;
+ b->setColourScheme ( colour[PUCOL_FOREGROUND][0],
+ colour[PUCOL_FOREGROUND][1],
+ colour[PUCOL_FOREGROUND][2],
+ colour[PUCOL_FOREGROUND][3] ) ;
+ b->setCallback ( cb ) ;
+ recalc_bbox () ;
+ return b ;
+}
+
+void puPopupMenu::close ( void )
+{
+ puPopup::close () ;
+
+ int widest = 0 ;
+ puObject *ob = dlist ;
+
+ /*
+ * June 17th, 1998, Shammi
+ * There seems to be some mismatch with the
+ * #define pumenusize and the actual size
+ * There seems to be some overlap resulting
+ * in more than one option being highlighted.
+ * By setting the size to the actual values,
+ * the overlap area seems to be less now.
+ */
+
+ int w, h ;
+
+ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
+ {
+ ob -> getSize ( &w, &h ) ;
+
+ if ( w > widest ) widest = w ;
+ }
+
+ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
+ {
+ ob -> getSize ( &w, &h ) ;
+ ob -> setSize ( widest, h ) ;
+ }
+
+ recalc_bbox () ;
+}
+
+
+int puPopupMenu::checkKey ( int key, int updown )
+{
+ if ( dlist == NULL || ! isVisible () || ! isActive () )
+ return FALSE ;
+
+ if ( updown == PU_DOWN )
+ {
+ hide () ;
+
+ /* Turn everything off ready for next time. */
+
+ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
+ bo -> clrValue () ;
+ }
+
+ puObject *bo ;
+
+ /*
+ We have to walk the list backwards to ensure that
+ the click order is the same as the DRAW order.
+ */
+
+ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
+ /* Find the last object in our list. */ ;
+
+ for ( ; bo != NULL ; bo = bo->prev )
+ if ( bo -> checkKey ( key, updown ) )
+ return TRUE ;
+
+ return FALSE ;
+}
+
+
+int puPopupMenu::checkHit ( int button, int updown, int x, int y )
+{
+ if ( dlist == NULL || ! isVisible () || ! isActive () )
+ return FALSE ;
+
+ /* Must test 'isHit' before making the menu invisible! */
+
+ int hit = isHit ( x, y ) ;
+
+ /*
+ * June 17th, 1998, Shammi :
+ * There seemed to be a miscalculation with the menus initially
+ * Therefore I moved the recalculation stuff before the clearing.
+ */
+
+ /*
+ This might be a bit redundant - but it's too hard to keep
+ track of changing abox sizes when daughter objects are
+ changing sizes.
+ */
+
+ recalc_bbox();
+ x -= abox.min[0] ;
+ y -= abox.min[1] ;
+
+ /*
+ * June 17th, 1998, Shammi :
+ * Also clear the menu when the dragging the mouse and not hit.
+ */
+
+ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN ||
+ ( updown == PU_DRAG && !hit ) )
+ {
+
+ /* June 17th, 1998, Shammi :
+ * Do not hide the menu if mouse is dragged out
+ */
+
+ if ( updown != PU_DRAG )
+ hide () ;
+
+ /* Turn everything off ready for next time. */
+
+ /* June 17th, 1998, Shammi:
+ * Make sure we check for a hit, if the mouse is moved
+ * out of the menu.
+ */
+
+ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
+ {
+ if ( ! hit )
+ bo -> checkHit ( button, updown, x , y ) ;
+
+ bo -> clrValue () ;
+ }
+ }
+
+ if ( ! hit )
+ return FALSE ;
+
+ puObject *bo ;
+
+ /*
+ We have to walk the list backwards to ensure that
+ the click order is the same as the DRAW order.
+ */
+
+ /* June 17th, 1998, Shammi :
+ * If the mouse is dragged and the menuItem is not hit,
+ * clear it
+ */
+
+ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
+ if ( updown == PU_DRAG && ! bo -> checkHit ( button, updown, x, y ) )
+ bo -> clrValue () ;
+
+ /* Find the last object in our list. */ ;
+
+ for ( ; bo != NULL ; bo = bo->prev )
+ if ( bo -> checkHit ( button, updown, x, y ) )
+ return TRUE ;
+
+ return FALSE ;
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+void puSlider::draw ( int dx, int dy )
+{
+ if ( !visible ) return ;
+
+ abox . draw ( dx, dy,
+ (style==PUSTYLE_BEVELLED||
+ style==PUSTYLE_SHADED) ? -PUSTYLE_BOXED : -style,
+ colour, FALSE ) ;
+
+ int sd, od ;
+
+ if ( isVertical() ) { sd = 1 ; od = 0 ; } else { sd = 0 ; od = 1 ; }
+
+ int sz = abox.max [sd] - abox.min [sd] ;
+
+ float val ;
+
+ getValue ( & val ) ;
+
+ if ( val < 0.0f ) val = 0.0f ;
+ if ( val > 1.0f ) val = 1.0f ;
+
+ val *= (float) sz * (1.0f - slider_fraction) ;
+
+ puBox bx ;
+
+ bx . min [ sd ] = abox . min [ sd ] + (int) val ;
+ bx . max [ sd ] = (int) ( (float) bx . min [ sd ] + (float) sz * slider_fraction ) ;
+ bx . min [ od ] = abox . min [ od ] + 2 ;
+ bx . max [ od ] = abox . max [ od ] - 2 ;
+
+ bx . draw ( dx, dy, PUSTYLE_SMALL_SHADED, colour, FALSE ) ;
+
+ /* If greyed out then halve the opacity when drawing the label and legend */
+
+ if ( active )
+ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
+ else
+ glColor4f ( colour [ PUCOL_LEGEND ][0],
+ colour [ PUCOL_LEGEND ][1],
+ colour [ PUCOL_LEGEND ][2],
+ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
+
+ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth(legendFont,legend) ) / 2 ;
+ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
+
+ puDrawString ( legendFont, legend,
+ dx + abox.min[0] + xx,
+ dy + abox.min[1] + yy ) ;
+
+ draw_label ( dx, dy ) ;
+}
+
+
+void puSlider::doHit ( int button, int updown, int x, int y )
+{
+ if ( button == PU_LEFT_BUTTON )
+ {
+ int sd = isVertical() ;
+ int sz = abox.max [sd] - abox.min [sd] ;
+ int coord = isVertical() ? y : x ;
+
+ float next_value ;
+
+ if ( sz == 0 )
+ next_value = 0.5f ;
+ else
+ {
+ next_value = ( (float)coord - (float)abox.min[sd] - (float)sz * slider_fraction / 2.0f ) /
+ ( (float) sz * (1.0f - slider_fraction) ) ;
+ }
+
+ next_value = (next_value < 0.0f) ? 0.0f : (next_value > 1.0) ? 1.0f : next_value ;
+
+ setValue ( next_value ) ;
+
+ switch ( cb_mode )
+ {
+ case PUSLIDER_CLICK :
+ if ( updown == active_mouse_edge )
+ {
+ last_cb_value = next_value ;
+ invokeCallback () ;
+ }
+ break ;
+
+ case PUSLIDER_DELTA :
+ if ( fabs ( last_cb_value - next_value ) >= cb_delta )
+ {
+ last_cb_value = next_value ;
+ invokeCallback () ;
+ }
+ break ;
+
+ case PUSLIDER_ALWAYS :
+ default :
+ last_cb_value = next_value ;
+ invokeCallback () ;
+ break ;
+ }
+ }
+}
+
+
--- /dev/null
+
+#include "puLocal.h"
+
+void puText::draw ( int dx, int dy )
+{
+ draw_label ( dx, dy ) ;
+}
+
--- /dev/null
+bin_PROGRAMS = testserial
+
+noinst_LIBRARIES = libSerial.a
+
+libSerial_a_SOURCES = serial.cxx serial.hxx
+
+testserial_SOURCES = testserial.cxx
+
+testserial_LDADD = \
+ $(top_builddir)/Lib/Serial/libSerial.a \
+ $(top_builddir)/Lib/Debug/libDebug.a
+
+INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
--- /dev/null
+// serial.cxx -- Unix serial I/O support
+//
+// Written by Curtis Olson, started November 1998.
+//
+// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include "Include/compiler.h"
+#ifdef FG_HAVE_STD_INCLUDE
+# include <cerrno>
+#else
+# include <errno.h>
+#endif
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+ // maybe include something???
+#else
+# include <termios.h>
+# include <sys/types.h>
+# include <sys/stat.h>
+# include <fcntl.h>
+# include <unistd.h>
+#endif
+
+#include <Debug/logstream.hxx>
+
+#include "serial.hxx"
+
+
+fgSERIAL::fgSERIAL()
+ : dev_open(false)
+{
+ // empty
+}
+
+fgSERIAL::fgSERIAL(const string& device, int baud) {
+ open_port(device);
+
+ if ( dev_open ) {
+ set_baud(baud);
+ }
+}
+
+fgSERIAL::~fgSERIAL() {
+ // closing the port here screws us up because if we would even so
+ // much as make a copy of an fgSERIAL object and then delete it,
+ // the file descriptor gets closed. Doh!!!
+}
+
+bool fgSERIAL::open_port(const string& device) {
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+
+ fd = CreateFile( device.c_str(),
+ GENERIC_READ | GENERIC_WRITE,
+ 0, // dwShareMode
+ NULL, // lpSecurityAttributes
+ OPEN_EXISTING,
+ FILE_FLAG_OVERLAPPED,
+ NULL );
+ if ( fd == INVALID_HANDLE_VALUE )
+ {
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL );
+
+ FG_LOG( FG_SERIAL, FG_ALERT, "Error opening serial device \""
+ << device << "\" " << (const char*) lpMsgBuf );
+ LocalFree( lpMsgBuf );
+ return false;
+ }
+
+ dev_open = true;
+ return true;
+
+#else
+
+ struct termios config;
+
+ fd = open(device.c_str(), O_RDWR | O_NONBLOCK);
+ cout << "Serial fd created = " << fd << endl;
+
+ if ( fd == -1 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Cannot open " << device
+ << " for serial I/O" );
+ return false;
+ } else {
+ dev_open = true;
+ }
+
+ // set required port parameters
+ if ( tcgetattr( fd, &config ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
+ return false;
+ }
+
+ // cfmakeraw( &config );
+
+ // cout << "config.c_iflag = " << config.c_iflag << endl;
+
+ // software flow control on
+ config.c_iflag |= IXON;
+ // config.c_iflag |= IXOFF;
+
+ // config.c_cflag |= CLOCAL;
+
+#if ! defined( sgi )
+ // disable hardware flow control
+ config.c_cflag &= ~(CRTSCTS);
+#endif
+
+ // cout << "config.c_iflag = " << config.c_iflag << endl;
+
+ if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
+ return false;
+ }
+
+ return true;
+#endif
+}
+
+
+bool fgSERIAL::close_port() {
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+ CloseHandle( fd );
+#else
+ close(fd);
+#endif
+
+ return true;
+}
+
+
+bool fgSERIAL::set_baud(int baud) {
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+
+ return true;
+
+#else
+
+ struct termios config;
+ speed_t speed = B9600;
+
+ if ( tcgetattr( fd, &config ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
+ return false;
+ }
+
+ if ( baud == 300 ) {
+ speed = B300;
+ } else if ( baud == 1200 ) {
+ speed = B1200;
+ } else if ( baud == 2400 ) {
+ speed = B2400;
+ } else if ( baud == 4800 ) {
+ speed = B4800;
+ } else if ( baud == 9600 ) {
+ speed = B9600;
+ } else if ( baud == 19200 ) {
+ speed = B19200;
+ } else if ( baud == 38400 ) {
+ speed = B38400;
+ } else if ( baud == 57600 ) {
+ speed = B57600;
+ } else if ( baud == 115200 ) {
+ speed = B115200;
+#if defined( linux ) || defined( __FreeBSD__ )
+ } else if ( baud == 230400 ) {
+ speed = B230400;
+#endif
+ } else {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Unsupported baud rate " << baud );
+ return false;
+ }
+
+ if ( cfsetispeed( &config, speed ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting input baud rate" );
+ return false;
+ }
+
+ if ( cfsetospeed( &config, speed ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting output baud rate" );
+ return false;
+ }
+
+ if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
+ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
+ return false;
+ }
+
+ return true;
+
+#endif
+
+}
+
+string fgSERIAL::read_port() {
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+
+ string result = "";
+ return result;
+
+#else
+
+ const int max_count = 1024;
+ char buffer[max_count+1];
+ int count;
+ string result;
+
+ count = read(fd, buffer, max_count);
+ // cout << "read " << count << " bytes" << endl;
+
+ if ( count < 0 ) {
+ // error condition
+ if ( errno != EAGAIN ) {
+ FG_LOG( FG_SERIAL, FG_ALERT,
+ "Serial I/O on read, error number = " << errno );
+ }
+
+ return "";
+ } else {
+ buffer[count] = '\0';
+ result = buffer;
+
+ return result;
+ }
+
+#endif
+
+}
+
+int fgSERIAL::write_port(const string& value) {
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+
+ LPCVOID lpBuffer = value.c_str();
+ DWORD nNumberOfBytesToWrite = value.length();
+ DWORD lpNumberOfBytesWritten;
+ OVERLAPPED lpOverlapped;
+
+ if ( WriteFile( fd,
+ lpBuffer,
+ nNumberOfBytesToWrite,
+ &lpNumberOfBytesWritten,
+ &lpOverlapped ) == 0 )
+ {
+ LPVOID lpMsgBuf;
+ FormatMessage(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
+ (LPTSTR) &lpMsgBuf,
+ 0,
+ NULL );
+
+ FG_LOG( FG_SERIAL, FG_ALERT, "Serial I/O write error: "
+ << (const char*) lpMsgBuf );
+ LocalFree( lpMsgBuf );
+ return int(lpNumberOfBytesWritten);
+ }
+
+ return int(lpNumberOfBytesWritten);
+
+#else
+
+ static bool error = false;
+ int count;
+
+ if ( error ) {
+ // attempt some sort of error recovery
+ count = write(fd, "\n", 1);
+ if ( count == 1 ) {
+ // cout << "Serial error recover successful!\n";
+ error = false;
+ } else {
+ return 0;
+ }
+ }
+
+ count = write(fd, value.c_str(), value.length());
+ // cout << "write '" << value << "' " << count << " bytes" << endl;
+
+ if ( (int)count == (int)value.length() ) {
+ error = false;
+ } else {
+ error = true;
+ if ( errno == EAGAIN ) {
+ // ok ... in our context we don't really care if we can't
+ // write a string, we'll just get it the next time around
+ } else {
+ FG_LOG( FG_SERIAL, FG_ALERT,
+ "Serial I/O on write, error number = " << errno );
+ }
+ }
+
+ return count;
+
+#endif
+
+}
+
+
+// $Log$
+// Revision 1.9 1999/02/02 20:13:23 curt
+// MSVC++ portability changes by Bernie Bright:
+//
+// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
+// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
+// Simulator/Cockpit/hud.cxx: Added Standard headers
+// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
+// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
+// Simulator/Main/fg_init.cxx:
+// Simulator/Main/GLUTmain.cxx:
+// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
+// Simulator/Objects/material.hxx:
+// Simulator/Time/timestamp.hxx: VC++ friend kludge
+// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
+// Simulator/Main/views.hxx: Added a constant
+//
+// Revision 1.8 1999/01/20 13:42:21 curt
+// Tweaked FDM interface.
+// Testing check sum support for NMEA serial output.
+//
+// Revision 1.7 1998/12/04 01:24:35 curt
+// Tweak for SGI portability.
+//
+// Revision 1.6 1998/11/30 17:15:29 curt
+// Having the class destructor close the fd was a bad idea ... especially if you
+// ever make a copy of the instance and then subsequently destroy either.
+// close_port() is now a separate member function.
+//
+// Revision 1.5 1998/11/25 01:33:23 curt
+// Remove call to cfmakeraw()
+//
+// Revision 1.4 1998/11/23 21:47:00 curt
+// Cygnus tools compatibility tweaks.
+//
+// Revision 1.3 1998/11/19 13:52:54 curt
+// port configuration tweaks & experiments.
+//
+// Revision 1.2 1998/11/19 03:35:43 curt
+// Updates ...
+//
+// Revision 1.1 1998/11/16 13:53:02 curt
+// Initial revision.
+//
--- /dev/null
+// serial.hxx -- Unix serial I/O support
+//
+// Written by Curtis Olson, started November 1998.
+//
+// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
+
+
+#ifndef _SERIAL_HXX
+#define _SERIAL_HXX
+
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+# include <windows.h>
+#endif
+
+#include <Include/compiler.h>
+#include STL_STRING
+FG_USING_STD(string);
+
+// if someone know how to do this all with C++ streams let me know
+// #include <stdio.h>
+
+
+class fgSERIAL
+{
+#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
+ typedef HANDLE fd_type;
+#else
+ typedef int fd_type;
+#endif
+
+private:
+
+ fd_type fd;
+ bool dev_open;
+
+public:
+
+ fgSERIAL();
+ fgSERIAL(const string& device, int baud);
+
+ ~fgSERIAL();
+
+ bool open_port(const string& device);
+ bool close_port();
+ bool set_baud(int baud);
+ string read_port();
+ int write_port(const string& value);
+
+ inline bool is_enabled() { return dev_open; }
+};
+
+
+#endif // _SERIAL_HXX
+
+
+// $Log$
+// Revision 1.5 1999/03/02 01:01:58 curt
+// Tweaks for compiling with native SGI compilers.
+//
+// Revision 1.4 1999/02/26 22:08:13 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.3 1999/02/02 20:13:24 curt
+// MSVC++ portability changes by Bernie Bright:
+//
+// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
+// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
+// Simulator/Cockpit/hud.cxx: Added Standard headers
+// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
+// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
+// Simulator/Main/fg_init.cxx:
+// Simulator/Main/GLUTmain.cxx:
+// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
+// Simulator/Objects/material.hxx:
+// Simulator/Time/timestamp.hxx: VC++ friend kludge
+// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
+// Simulator/Main/views.hxx: Added a constant
+//
+// Revision 1.2 1998/11/30 17:15:30 curt
+// Having the class destructor close the fd was a bad idea ... especially if you
+// ever make a copy of the instance and then subsequently destroy either.
+// close_port() is now a separate member function.
+//
+// Revision 1.1 1998/11/16 13:53:02 curt
+// Initial revision.
+//
--- /dev/null
+#include <string>
+
+#include <Debug/logstream.hxx>
+
+#include "serial.hxx"
+
+main () {
+ fgSERIAL port;
+ string value;
+ bool result;
+
+ fglog().setLogLevels( FG_ALL, FG_INFO );
+
+ cout << "start of main" << endl;
+
+ result = port.open_port("/dev/ttyS1");
+ cout << "opened port, result = " << result << endl;
+
+ result = port.set_baud(4800);
+ cout << "set baud, result = " << result << endl;
+
+ port.write_port("ATDT 626-9800\n");
+
+ while ( true ) {
+ value = port.read_port();
+ if ( value.length() ) {
+ cout << "-> " << value << endl;
+ }
+ }
+}
--- /dev/null
+lib_LIBRARIES = libXGL.a
+
+libXGL_a_SOURCES = xgl.c xgl.h xglUtils.c
+
+INCLUDES += -I$(top_builddir) -I$(top_builddir)/Simulator
--- /dev/null
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include "xgl.h"
+#include <GL/glut.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+
+#ifdef XGL_TRACE
+
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+
+GLboolean xglIsEnabled ( GLenum cap )
+{
+ if ( xglTraceIsEnabled("glIsEnabled") )
+ fprintf ( xglTraceFd, " /* glIsEnabled ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
+
+ return glIsEnabled ( cap ) ;
+}
+
+GLboolean xglIsList ( GLuint list )
+{
+ if ( xglTraceIsEnabled("glIsList") )
+ fprintf ( xglTraceFd, " /* glIsList ( (GLuint)%u ) ; */\n" , list ) ;
+
+ return glIsList ( list ) ;
+}
+
+GLenum xglGetError ( )
+{
+ if ( xglTraceIsEnabled("glGetError") )
+ fprintf ( xglTraceFd, " /* glGetError ( ) ; */\n" ) ;
+
+ return glGetError ( ) ;
+}
+
+GLint xglRenderMode ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glRenderMode") )
+ fprintf ( xglTraceFd, " glRenderMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+
+ return glRenderMode ( mode ) ;
+}
+
+GLuint xglGenLists ( GLsizei range )
+{
+ if ( xglTraceIsEnabled("glGenLists") )
+ fprintf ( xglTraceFd, " glGenLists ( (GLsizei)%d ) ;\n" , range ) ;
+
+ return glGenLists ( range ) ;
+}
+
+const GLubyte* xglGetString ( GLenum name )
+{
+ if ( xglTraceIsEnabled("glGetString") )
+ fprintf ( xglTraceFd, " /* glGetString ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) name ) ) ;
+
+ return glGetString ( name ) ;
+}
+
+void xglAccum ( GLenum op, GLfloat value )
+{
+ if ( xglTraceIsEnabled("glAccum") )
+ fprintf ( xglTraceFd, " glAccum ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) op ), value ) ;
+ if ( xglExecuteIsEnabled("glAccum") )
+ glAccum ( op, value ) ;
+}
+
+void xglAlphaFunc ( GLenum func, GLclampf ref )
+{
+ if ( xglTraceIsEnabled("glAlphaFunc") )
+ fprintf ( xglTraceFd, " glAlphaFunc ( (GLenum)%s, (GLclampf)%ff ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref ) ;
+ if ( xglExecuteIsEnabled("glAlphaFunc") )
+ glAlphaFunc ( func, ref ) ;
+}
+
+void xglArrayElementEXT ( GLint i )
+{
+ if ( xglTraceIsEnabled("glArrayElementEXT") )
+ fprintf ( xglTraceFd, " glArrayElementEXT ( (GLint)%d ) ;\n" , i ) ;
+#ifdef GL_VERSION_1_1
+ glArrayElement ( i ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glArrayElementEXT") )
+ glArrayElementEXT ( i ) ;
+#else
+ fprintf ( xglTraceFd, " glArrayElementEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglBegin ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glBegin") )
+ fprintf ( xglTraceFd, " glBegin ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glBegin") )
+ glBegin ( mode ) ;
+}
+
+void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
+{
+ if ( xglTraceIsEnabled("glBitmap") )
+ fprintf ( xglTraceFd, " glBitmap ( (GLsizei)%d, (GLsizei)%d, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLubyte *)0x%08x ) ;\n" , width, height, xorig, yorig, xmove, ymove, bitmap ) ;
+ if ( xglExecuteIsEnabled("glBitmap") )
+ glBitmap ( width, height, xorig, yorig, xmove, ymove, bitmap ) ;
+}
+
+void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ if ( xglTraceIsEnabled("glBlendColorEXT") )
+ fprintf ( xglTraceFd, " glBlendColorEXT ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
+#ifdef GL_EXT_blend_color
+ if ( xglExecuteIsEnabled("glBlendColorEXT") )
+ glBlendColorEXT ( red, green, blue, alpha ) ;
+#else
+ fprintf ( xglTraceFd, " glBlendColorEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglBlendEquationEXT ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glBlendEquationEXT") )
+ fprintf ( xglTraceFd, " glBlendEquationEXT ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+#ifdef GL_EXT_blend_minmax
+ if ( xglExecuteIsEnabled("glBlendEquationEXT") )
+ glBlendEquationEXT ( mode ) ;
+#else
+ fprintf ( xglTraceFd, " glBlendEquationEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglBlendFunc ( GLenum sfactor, GLenum dfactor )
+{
+ if ( xglTraceIsEnabled("glBlendFunc") )
+ fprintf ( xglTraceFd, " glBlendFunc ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) sfactor ), xglExpandGLenum ( (GLenum) dfactor ) ) ;
+ if ( xglExecuteIsEnabled("glBlendFunc") )
+ glBlendFunc ( sfactor, dfactor ) ;
+}
+
+void xglCallList ( GLuint list )
+{
+ if ( xglTraceIsEnabled("glCallList") )
+ fprintf ( xglTraceFd, " glCallList ( (GLuint)%u ) ;\n" , list ) ;
+ if ( xglExecuteIsEnabled("glCallList") )
+ glCallList ( list ) ;
+}
+
+void xglCallLists ( GLsizei n, GLenum type, GLvoid* lists )
+{
+ if ( xglTraceIsEnabled("glCallLists") )
+ fprintf ( xglTraceFd, " glCallLists ( (GLsizei)%d, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , n, xglExpandGLenum ( (GLenum) type ), lists ) ;
+ if ( xglExecuteIsEnabled("glCallLists") )
+ glCallLists ( n, type, lists ) ;
+}
+
+
+void xglClear ( GLbitfield mask )
+{
+ if ( xglTraceIsEnabled("glClear") )
+ switch ( mask )
+ {
+ case GL_COLOR_BUFFER_BIT :
+ fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT ) ;\n" ) ;
+ break ;
+ case GL_DEPTH_BUFFER_BIT :
+ fprintf ( xglTraceFd, " glClear ( GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
+ break ;
+ case GL_ACCUM_BUFFER_BIT :
+ fprintf ( xglTraceFd, " glClear ( GL_ACCUM_BUFFER_BIT ) ;\n" ) ;
+ break ;
+ case GL_STENCIL_BUFFER_BIT :
+ fprintf ( xglTraceFd, " glClear ( GL_STENCIL_BUFFER_BIT ) ;\n" ) ;
+ break ;
+ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) :
+ fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
+ break ;
+
+ default :
+ fprintf ( xglTraceFd, " glClear ( (GLbitfield)0x%08x ) ;\n" , mask ) ; break ;
+ }
+
+ if ( xglExecuteIsEnabled("glClear") )
+ glClear ( mask ) ;
+}
+
+
+void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+ if ( xglTraceIsEnabled("glClearAccum") )
+ fprintf ( xglTraceFd, " glClearAccum ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glClearAccum") )
+ glClearAccum ( red, green, blue, alpha ) ;
+}
+
+void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
+{
+ if ( xglTraceIsEnabled("glClearColor") )
+ fprintf ( xglTraceFd, " glClearColor ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glClearColor") )
+ glClearColor ( red, green, blue, alpha ) ;
+}
+
+void xglClearDepth ( GLclampd depth )
+{
+ if ( xglTraceIsEnabled("glClearDepth") )
+ fprintf ( xglTraceFd, " glClearDepth ( (GLclampd)%f ) ;\n" , depth ) ;
+ if ( xglExecuteIsEnabled("glClearDepth") )
+ glClearDepth ( depth ) ;
+}
+
+void xglClearIndex ( GLfloat c )
+{
+ if ( xglTraceIsEnabled("glClearIndex") )
+ fprintf ( xglTraceFd, " glClearIndex ( (GLfloat)%ff ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glClearIndex") )
+ glClearIndex ( c ) ;
+}
+
+void xglClearStencil ( GLint s )
+{
+ if ( xglTraceIsEnabled("glClearStencil") )
+ fprintf ( xglTraceFd, " glClearStencil ( (GLint)%d ) ;\n" , s ) ;
+ if ( xglExecuteIsEnabled("glClearStencil") )
+ glClearStencil ( s ) ;
+}
+
+void xglClipPlane ( GLenum plane, GLdouble* equation )
+{
+ if ( xglTraceIsEnabled("glClipPlane") )
+ fprintf ( xglTraceFd, " glClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
+ if ( xglExecuteIsEnabled("glClipPlane") )
+ glClipPlane ( plane, equation ) ;
+}
+
+void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue )
+{
+ if ( xglTraceIsEnabled("glColor3b") )
+ fprintf ( xglTraceFd, " glColor3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3b") )
+ glColor3b ( red, green, blue ) ;
+}
+
+void xglColor3bv ( GLbyte* v )
+{
+ if ( xglTraceIsEnabled("glColor3bv") )
+ fprintf ( xglTraceFd, " glColor3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3bv") )
+ glColor3bv ( v ) ;
+}
+
+void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue )
+{
+ if ( xglTraceIsEnabled("glColor3d") )
+ fprintf ( xglTraceFd, " glColor3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3d") )
+ glColor3d ( red, green, blue ) ;
+}
+
+void xglColor3dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glColor3dv") )
+ fprintf ( xglTraceFd, " glColor3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3dv") )
+ glColor3dv ( v ) ;
+}
+
+void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue )
+{
+ if ( xglTraceIsEnabled("glColor3f") )
+ fprintf ( xglTraceFd, " glColor3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3f") )
+ glColor3f ( red, green, blue ) ;
+}
+
+void xglColor3fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glColor3fv") )
+ fprintf ( xglTraceFd, " glColor3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3fv") )
+ glColor3fv ( v ) ;
+}
+
+void xglColor3i ( GLint red, GLint green, GLint blue )
+{
+ if ( xglTraceIsEnabled("glColor3i") )
+ fprintf ( xglTraceFd, " glColor3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3i") )
+ glColor3i ( red, green, blue ) ;
+}
+
+void xglColor3iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glColor3iv") )
+ fprintf ( xglTraceFd, " glColor3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3iv") )
+ glColor3iv ( v ) ;
+}
+
+void xglColor3s ( GLshort red, GLshort green, GLshort blue )
+{
+ if ( xglTraceIsEnabled("glColor3s") )
+ fprintf ( xglTraceFd, " glColor3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3s") )
+ glColor3s ( red, green, blue ) ;
+}
+
+void xglColor3sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glColor3sv") )
+ fprintf ( xglTraceFd, " glColor3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3sv") )
+ glColor3sv ( v ) ;
+}
+
+void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
+{
+ if ( xglTraceIsEnabled("glColor3ub") )
+ fprintf ( xglTraceFd, " glColor3ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3ub") )
+ glColor3ub ( red, green, blue ) ;
+}
+
+void xglColor3ubv ( GLubyte* v )
+{
+ if ( xglTraceIsEnabled("glColor3ubv") )
+ fprintf ( xglTraceFd, " glColor3ubv ( xglBuild3ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3ubv") )
+ glColor3ubv ( v ) ;
+}
+
+void xglColor3ui ( GLuint red, GLuint green, GLuint blue )
+{
+ if ( xglTraceIsEnabled("glColor3ui") )
+ fprintf ( xglTraceFd, " glColor3ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3ui") )
+ glColor3ui ( red, green, blue ) ;
+}
+
+void xglColor3uiv ( GLuint* v )
+{
+ if ( xglTraceIsEnabled("glColor3uiv") )
+ fprintf ( xglTraceFd, " glColor3uiv ( xglBuild3uiv((GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3uiv") )
+ glColor3uiv ( v ) ;
+}
+
+void xglColor3us ( GLushort red, GLushort green, GLushort blue )
+{
+ if ( xglTraceIsEnabled("glColor3us") )
+ fprintf ( xglTraceFd, " glColor3us ( (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue ) ;
+ if ( xglExecuteIsEnabled("glColor3us") )
+ glColor3us ( red, green, blue ) ;
+}
+
+void xglColor3usv ( GLushort* v )
+{
+ if ( xglTraceIsEnabled("glColor3usv") )
+ fprintf ( xglTraceFd, " glColor3usv ( xglBuild3usv((GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glColor3usv") )
+ glColor3usv ( v ) ;
+}
+
+void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
+{
+ if ( xglTraceIsEnabled("glColor4b") )
+ fprintf ( xglTraceFd, " glColor4b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4b") )
+ glColor4b ( red, green, blue, alpha ) ;
+}
+
+void xglColor4bv ( GLbyte* v )
+{
+ if ( xglTraceIsEnabled("glColor4bv") )
+ fprintf ( xglTraceFd, " glColor4bv ( xglBuild4bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4bv") )
+ glColor4bv ( v ) ;
+}
+
+void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
+{
+ if ( xglTraceIsEnabled("glColor4d") )
+ fprintf ( xglTraceFd, " glColor4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4d") )
+ glColor4d ( red, green, blue, alpha ) ;
+}
+
+void xglColor4dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glColor4dv") )
+ fprintf ( xglTraceFd, " glColor4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4dv") )
+ glColor4dv ( v ) ;
+}
+
+void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
+{
+ if ( xglTraceIsEnabled("glColor4f") )
+ fprintf ( xglTraceFd, " glColor4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4f") )
+ glColor4f ( red, green, blue, alpha ) ;
+}
+
+void xglColor4fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glColor4fv") )
+ fprintf ( xglTraceFd, " glColor4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4fv") )
+ glColor4fv ( v ) ;
+}
+
+void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
+{
+ if ( xglTraceIsEnabled("glColor4i") )
+ fprintf ( xglTraceFd, " glColor4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4i") )
+ glColor4i ( red, green, blue, alpha ) ;
+}
+
+void xglColor4iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glColor4iv") )
+ fprintf ( xglTraceFd, " glColor4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4iv") )
+ glColor4iv ( v ) ;
+}
+
+void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
+{
+ if ( xglTraceIsEnabled("glColor4s") )
+ fprintf ( xglTraceFd, " glColor4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4s") )
+ glColor4s ( red, green, blue, alpha ) ;
+}
+
+void xglColor4sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glColor4sv") )
+ fprintf ( xglTraceFd, " glColor4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4sv") )
+ glColor4sv ( v ) ;
+}
+
+void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+{
+ if ( xglTraceIsEnabled("glColor4ub") )
+ fprintf ( xglTraceFd, " glColor4ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4ub") )
+ glColor4ub ( red, green, blue, alpha ) ;
+}
+
+void xglColor4ubv ( GLubyte* v )
+{
+ if ( xglTraceIsEnabled("glColor4ubv") )
+ fprintf ( xglTraceFd, " glColor4ubv ( xglBuild4ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4ubv") )
+ glColor4ubv ( v ) ;
+}
+
+void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
+{
+ if ( xglTraceIsEnabled("glColor4ui") )
+ fprintf ( xglTraceFd, " glColor4ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4ui") )
+ glColor4ui ( red, green, blue, alpha ) ;
+}
+
+void xglColor4uiv ( GLuint* v )
+{
+ if ( xglTraceIsEnabled("glColor4uiv") )
+ fprintf ( xglTraceFd, " glColor4uiv ( xglBuild4uiv((GLuint)%d,(GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4uiv") )
+ glColor4uiv ( v ) ;
+}
+
+void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
+{
+ if ( xglTraceIsEnabled("glColor4us") )
+ fprintf ( xglTraceFd, " glColor4us ( (GLushort)%u, (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColor4us") )
+ glColor4us ( red, green, blue, alpha ) ;
+}
+
+void xglColor4usv ( GLushort* v )
+{
+ if ( xglTraceIsEnabled("glColor4usv") )
+ fprintf ( xglTraceFd, " glColor4usv ( xglBuild4usv((GLushort)%d,(GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glColor4usv") )
+ glColor4usv ( v ) ;
+}
+
+void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
+{
+ if ( xglTraceIsEnabled("glColorMask") )
+ fprintf ( xglTraceFd, " glColorMask ( (GLboolean)%d, (GLboolean)%d, (GLboolean)%d, (GLboolean)%d ) ;\n" , red, green, blue, alpha ) ;
+ if ( xglExecuteIsEnabled("glColorMask") )
+ glColorMask ( red, green, blue, alpha ) ;
+}
+
+void xglColorMaterial ( GLenum face, GLenum mode )
+{
+ if ( xglTraceIsEnabled("glColorMaterial") )
+ fprintf ( xglTraceFd, " glColorMaterial ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glColorMaterial") )
+ glColorMaterial ( face, mode ) ;
+}
+
+void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
+{
+ if ( xglTraceIsEnabled("glColorPointerEXT") )
+ fprintf ( xglTraceFd, " glColorPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glColorPointer ( size, type, stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glColorPointerEXT") )
+ glColorPointerEXT ( size, type, stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glColorPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
+{
+ if ( xglTraceIsEnabled("glCopyPixels") )
+ fprintf ( xglTraceFd, " glCopyPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) type ) ) ;
+ if ( xglExecuteIsEnabled("glCopyPixels") )
+ glCopyPixels ( x, y, width, height, type ) ;
+}
+
+void xglCullFace ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glCullFace") )
+ fprintf ( xglTraceFd, " glCullFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glCullFace") )
+ glCullFace ( mode ) ;
+}
+
+void xglDeleteLists ( GLuint list, GLsizei range )
+{
+ if ( xglTraceIsEnabled("glDeleteLists") )
+ fprintf ( xglTraceFd, " glDeleteLists ( (GLuint)%u, (GLsizei)%d ) ;\n" , list, range ) ;
+ if ( xglExecuteIsEnabled("glDeleteLists") )
+ glDeleteLists ( list, range ) ;
+}
+
+void xglDepthFunc ( GLenum func )
+{
+ if ( xglTraceIsEnabled("glDepthFunc") )
+ fprintf ( xglTraceFd, " glDepthFunc ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) func ) ) ;
+ if ( xglExecuteIsEnabled("glDepthFunc") )
+ glDepthFunc ( func ) ;
+}
+
+void xglDepthMask ( GLboolean flag )
+{
+ if ( xglTraceIsEnabled("glDepthMask") )
+ fprintf ( xglTraceFd, " glDepthMask ( (GLboolean)%d ) ;\n" , flag ) ;
+ if ( xglExecuteIsEnabled("glDepthMask") )
+ glDepthMask ( flag ) ;
+}
+
+void xglDepthRange ( GLclampd near_val, GLclampd far_val )
+{
+ if ( xglTraceIsEnabled("glDepthRange") )
+ fprintf ( xglTraceFd, " glDepthRange ( (GLclampd)%f, (GLclampd)%f ) ;\n" , near_val, far_val ) ;
+ if ( xglExecuteIsEnabled("glDepthRange") )
+ glDepthRange ( near_val, far_val ) ;
+}
+
+void xglDisable ( GLenum cap )
+{
+ if ( xglTraceIsEnabled("glDisable") )
+ fprintf ( xglTraceFd, " glDisable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
+ if ( xglExecuteIsEnabled("glDisable") )
+ glDisable ( cap ) ;
+}
+
+void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count )
+{
+ if ( xglTraceIsEnabled("glDrawArraysEXT") )
+ fprintf ( xglTraceFd, " glDrawArraysEXT ( (GLenum)%s, (GLint)%d, (GLsizei)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), first, count ) ;
+#ifdef GL_VERSION_1_1
+ glDrawArrays ( mode, first, count ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glDrawArraysEXT") )
+ glDrawArraysEXT ( mode, first, count ) ;
+#else
+ fprintf ( xglTraceFd, " glDrawArraysEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglDrawBuffer ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glDrawBuffer") )
+ fprintf ( xglTraceFd, " glDrawBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glDrawBuffer") )
+ glDrawBuffer ( mode ) ;
+}
+
+void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
+{
+ if ( xglTraceIsEnabled("glDrawPixels") )
+ fprintf ( xglTraceFd, " glDrawPixels ( (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
+ if ( xglExecuteIsEnabled("glDrawPixels") )
+ glDrawPixels ( width, height, format, type, pixels ) ;
+}
+
+void xglEdgeFlag ( GLboolean flag )
+{
+ if ( xglTraceIsEnabled("glEdgeFlag") )
+ fprintf ( xglTraceFd, " glEdgeFlag ( (GLboolean)%d ) ;\n" , flag ) ;
+ if ( xglExecuteIsEnabled("glEdgeFlag") )
+ glEdgeFlag ( flag ) ;
+}
+
+void xglEdgeFlagPointerEXT ( GLsizei stride, GLsizei count, GLboolean* ptr )
+{
+ if ( xglTraceIsEnabled("glEdgeFlagPointerEXT") )
+ fprintf ( xglTraceFd, " glEdgeFlagPointerEXT ( (GLsizei)%d, (GLsizei)%d, (GLboolean *)0x%08x ) ;\n" , stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glEdgeFlagPointer ( stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glEdgeFlagPointerEXT") )
+ glEdgeFlagPointerEXT ( stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glEdgeFlagPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglEdgeFlagv ( GLboolean* flag )
+{
+ if ( xglTraceIsEnabled("glEdgeFlagv") )
+ fprintf ( xglTraceFd, " glEdgeFlagv ( (GLboolean *)0x%08x ) ;\n" , flag ) ;
+ if ( xglExecuteIsEnabled("glEdgeFlagv") )
+ glEdgeFlagv ( flag ) ;
+}
+
+void xglEnable ( GLenum cap )
+{
+ if ( xglTraceIsEnabled("glEnable") )
+ fprintf ( xglTraceFd, " glEnable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
+ if ( xglExecuteIsEnabled("glEnable") )
+ glEnable ( cap ) ;
+}
+
+void xglEnd ( )
+{
+ if ( xglTraceIsEnabled("glEnd") )
+ fprintf ( xglTraceFd, " glEnd ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glEnd") )
+ glEnd ( ) ;
+}
+
+void xglEndList ( )
+{
+ if ( xglTraceIsEnabled("glEndList") )
+ fprintf ( xglTraceFd, " glEndList ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glEndList") )
+ glEndList ( ) ;
+}
+
+void xglEvalCoord1d ( GLdouble u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord1d") )
+ fprintf ( xglTraceFd, " glEvalCoord1d ( (GLdouble)%f ) ;\n" , u ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord1d") )
+ glEvalCoord1d ( u ) ;
+}
+
+void xglEvalCoord1dv ( GLdouble* u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord1dv") )
+ fprintf ( xglTraceFd, " glEvalCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , u[0] ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord1dv") )
+ glEvalCoord1dv ( u ) ;
+}
+
+void xglEvalCoord1f ( GLfloat u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord1f") )
+ fprintf ( xglTraceFd, " glEvalCoord1f ( (GLfloat)%ff ) ;\n" , u ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord1f") )
+ glEvalCoord1f ( u ) ;
+}
+
+void xglEvalCoord1fv ( GLfloat* u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord1fv") )
+ fprintf ( xglTraceFd, " glEvalCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , u[0] ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord1fv") )
+ glEvalCoord1fv ( u ) ;
+}
+
+void xglEvalCoord2d ( GLdouble u, GLdouble v )
+{
+ if ( xglTraceIsEnabled("glEvalCoord2d") )
+ fprintf ( xglTraceFd, " glEvalCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , u, v ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord2d") )
+ glEvalCoord2d ( u, v ) ;
+}
+
+void xglEvalCoord2dv ( GLdouble* u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord2dv") )
+ fprintf ( xglTraceFd, " glEvalCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , u[0], u[1] ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord2dv") )
+ glEvalCoord2dv ( u ) ;
+}
+
+void xglEvalCoord2f ( GLfloat u, GLfloat v )
+{
+ if ( xglTraceIsEnabled("glEvalCoord2f") )
+ fprintf ( xglTraceFd, " glEvalCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , u, v ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord2f") )
+ glEvalCoord2f ( u, v ) ;
+}
+
+void xglEvalCoord2fv ( GLfloat* u )
+{
+ if ( xglTraceIsEnabled("glEvalCoord2fv") )
+ fprintf ( xglTraceFd, " glEvalCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , u[0], u[1] ) ;
+ if ( xglExecuteIsEnabled("glEvalCoord2fv") )
+ glEvalCoord2fv ( u ) ;
+}
+
+void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
+{
+ if ( xglTraceIsEnabled("glEvalMesh1") )
+ fprintf ( xglTraceFd, " glEvalMesh1 ( (GLenum)%s, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2 ) ;
+ if ( xglExecuteIsEnabled("glEvalMesh1") )
+ glEvalMesh1 ( mode, i1, i2 ) ;
+}
+
+void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+{
+ if ( xglTraceIsEnabled("glEvalMesh2") )
+ fprintf ( xglTraceFd, " glEvalMesh2 ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2, j1, j2 ) ;
+ if ( xglExecuteIsEnabled("glEvalMesh2") )
+ glEvalMesh2 ( mode, i1, i2, j1, j2 ) ;
+}
+
+void xglEvalPoint1 ( GLint i )
+{
+ if ( xglTraceIsEnabled("glEvalPoint1") )
+ fprintf ( xglTraceFd, " glEvalPoint1 ( (GLint)%d ) ;\n" , i ) ;
+ if ( xglExecuteIsEnabled("glEvalPoint1") )
+ glEvalPoint1 ( i ) ;
+}
+
+void xglEvalPoint2 ( GLint i, GLint j )
+{
+ if ( xglTraceIsEnabled("glEvalPoint2") )
+ fprintf ( xglTraceFd, " glEvalPoint2 ( (GLint)%d, (GLint)%d ) ;\n" , i, j ) ;
+ if ( xglExecuteIsEnabled("glEvalPoint2") )
+ glEvalPoint2 ( i, j ) ;
+}
+
+void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
+{
+ if ( xglTraceIsEnabled("glFeedbackBuffer") )
+ fprintf ( xglTraceFd, " glFeedbackBuffer ( (GLsizei)%d, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), buffer ) ;
+ if ( xglExecuteIsEnabled("glFeedbackBuffer") )
+ glFeedbackBuffer ( size, type, buffer ) ;
+}
+
+void xglFinish ( )
+{
+ if ( xglTraceIsEnabled("glFinish") )
+ fprintf ( xglTraceFd, " glFinish ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glFinish") )
+ glFinish ( ) ;
+}
+
+void xglFlush ( )
+{
+ if ( xglTraceIsEnabled("glFlush") )
+ fprintf ( xglTraceFd, " glFlush ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glFlush") )
+ glFlush ( ) ;
+}
+
+void xglFogf ( GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glFogf") )
+ fprintf ( xglTraceFd, " glFogf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glFogf") )
+ glFogf ( pname, param ) ;
+}
+
+void xglFogfv ( GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glFogfv") )
+ fprintf ( xglTraceFd, " glFogfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glFogfv") )
+ glFogfv ( pname, params ) ;
+}
+
+void xglFogi ( GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glFogi") )
+ fprintf ( xglTraceFd, " glFogi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glFogi") )
+ glFogi ( pname, param ) ;
+}
+
+void xglFogiv ( GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glFogiv") )
+ fprintf ( xglTraceFd, " glFogiv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glFogiv") )
+ glFogiv ( pname, params ) ;
+}
+
+void xglFrontFace ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glFrontFace") )
+ fprintf ( xglTraceFd, " glFrontFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glFrontFace") )
+ glFrontFace ( mode ) ;
+}
+
+void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
+{
+ if ( xglTraceIsEnabled("glFrustum") )
+ fprintf ( xglTraceFd, " glFrustum ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
+ if ( xglExecuteIsEnabled("glFrustum") )
+ glFrustum ( left, right, bottom, top, near_val, far_val ) ;
+}
+
+void xglGetBooleanv ( GLenum pname, GLboolean* params )
+{
+ if ( xglTraceIsEnabled("glGetBooleanv") )
+ fprintf ( xglTraceFd, " /* glGetBooleanv ( (GLenum)%s, (GLboolean *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetBooleanv") )
+ glGetBooleanv ( pname, params ) ;
+}
+
+void xglGetClipPlane ( GLenum plane, GLdouble* equation )
+{
+ if ( xglTraceIsEnabled("glGetClipPlane") )
+ fprintf ( xglTraceFd, " /* glGetClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
+ if ( xglExecuteIsEnabled("glGetClipPlane") )
+ glGetClipPlane ( plane, equation ) ;
+}
+
+void xglGetDoublev ( GLenum pname, GLdouble* params )
+{
+ if ( xglTraceIsEnabled("glGetDoublev") )
+ fprintf ( xglTraceFd, " /* glGetDoublev ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetDoublev") )
+ glGetDoublev ( pname, params ) ;
+}
+
+void xglGetFloatv ( GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetFloatv") )
+ fprintf ( xglTraceFd, " /* glGetFloatv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetFloatv") )
+ glGetFloatv ( pname, params ) ;
+}
+
+void xglGetIntegerv ( GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetIntegerv") )
+ fprintf ( xglTraceFd, " /* glGetIntegerv ( (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetIntegerv") )
+ glGetIntegerv ( pname, params ) ;
+}
+
+void xglGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetLightfv") )
+ fprintf ( xglTraceFd, " /* glGetLightfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetLightfv") )
+ glGetLightfv ( light, pname, params ) ;
+}
+
+void xglGetLightiv ( GLenum light, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetLightiv") )
+ fprintf ( xglTraceFd, " /* glGetLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetLightiv") )
+ glGetLightiv ( light, pname, params ) ;
+}
+
+void xglGetMapdv ( GLenum target, GLenum query, GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glGetMapdv") )
+ fprintf ( xglTraceFd, " /* glGetMapdv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
+ if ( xglExecuteIsEnabled("glGetMapdv") )
+ glGetMapdv ( target, query, v ) ;
+}
+
+void xglGetMapfv ( GLenum target, GLenum query, GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glGetMapfv") )
+ fprintf ( xglTraceFd, " /* glGetMapfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
+ if ( xglExecuteIsEnabled("glGetMapfv") )
+ glGetMapfv ( target, query, v ) ;
+}
+
+void xglGetMapiv ( GLenum target, GLenum query, GLint* v )
+{
+ if ( xglTraceIsEnabled("glGetMapiv") )
+ fprintf ( xglTraceFd, " /* glGetMapiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
+ if ( xglExecuteIsEnabled("glGetMapiv") )
+ glGetMapiv ( target, query, v ) ;
+}
+
+void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetMaterialfv") )
+ fprintf ( xglTraceFd, " /* glGetMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetMaterialfv") )
+ glGetMaterialfv ( face, pname, params ) ;
+}
+
+void xglGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetMaterialiv") )
+ fprintf ( xglTraceFd, " /* glGetMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetMaterialiv") )
+ glGetMaterialiv ( face, pname, params ) ;
+}
+
+void xglGetPixelMapfv ( GLenum map, GLfloat* values )
+{
+ if ( xglTraceIsEnabled("glGetPixelMapfv") )
+ fprintf ( xglTraceFd, " /* glGetPixelMapfv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
+ if ( xglExecuteIsEnabled("glGetPixelMapfv") )
+ glGetPixelMapfv ( map, values ) ;
+}
+
+void xglGetPixelMapuiv ( GLenum map, GLuint* values )
+{
+ if ( xglTraceIsEnabled("glGetPixelMapuiv") )
+ fprintf ( xglTraceFd, " /* glGetPixelMapuiv ( (GLenum)%s, (GLuint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
+ if ( xglExecuteIsEnabled("glGetPixelMapuiv") )
+ glGetPixelMapuiv ( map, values ) ;
+}
+
+void xglGetPixelMapusv ( GLenum map, GLushort* values )
+{
+ if ( xglTraceIsEnabled("glGetPixelMapusv") )
+ fprintf ( xglTraceFd, " /* glGetPixelMapusv ( (GLenum)%s, (GLushort *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
+ if ( xglExecuteIsEnabled("glGetPixelMapusv") )
+ glGetPixelMapusv ( map, values ) ;
+}
+
+void xglGetPointervEXT ( GLenum pname, void** params )
+{
+ if ( xglTraceIsEnabled("glGetPointervEXT") )
+ fprintf ( xglTraceFd, " /* glGetPointervEXT ( (GLenum)%s, (void **)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+#ifdef GL_VERSION_1_1
+ glGetPointerv ( pname, params ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glGetPointervEXT") )
+ glGetPointervEXT ( pname, params ) ;
+#else
+ fprintf ( xglTraceFd, " glGetPointervEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglGetPolygonStipple ( GLubyte* mask )
+{
+ if ( xglTraceIsEnabled("glGetPolygonStipple") )
+ fprintf ( xglTraceFd, " /* glGetPolygonStipple ( (GLubyte *)0x%08x ) ; */\n" , mask ) ;
+ if ( xglExecuteIsEnabled("glGetPolygonStipple") )
+ glGetPolygonStipple ( mask ) ;
+}
+
+void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetTexEnvfv") )
+ fprintf ( xglTraceFd, " /* glGetTexEnvfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexEnvfv") )
+ glGetTexEnvfv ( target, pname, params ) ;
+}
+
+void xglGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetTexEnviv") )
+ fprintf ( xglTraceFd, " /* glGetTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexEnviv") )
+ glGetTexEnviv ( target, pname, params ) ;
+}
+
+void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
+{
+ if ( xglTraceIsEnabled("glGetTexGendv") )
+ fprintf ( xglTraceFd, " /* glGetTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexGendv") )
+ glGetTexGendv ( coord, pname, params ) ;
+}
+
+void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetTexGenfv") )
+ fprintf ( xglTraceFd, " /* glGetTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexGenfv") )
+ glGetTexGenfv ( coord, pname, params ) ;
+}
+
+void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetTexGeniv") )
+ fprintf ( xglTraceFd, " /* glGetTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexGeniv") )
+ glGetTexGeniv ( coord, pname, params ) ;
+}
+
+void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels )
+{
+ if ( xglTraceIsEnabled("glGetTexImage") )
+ fprintf ( xglTraceFd, " /* glGetTexImage ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
+ if ( xglExecuteIsEnabled("glGetTexImage") )
+ glGetTexImage ( target, level, format, type, pixels ) ;
+}
+
+void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetTexLevelParameterfv") )
+ fprintf ( xglTraceFd, " /* glGetTexLevelParameterfv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexLevelParameterfv") )
+ glGetTexLevelParameterfv ( target, level, pname, params ) ;
+}
+
+void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetTexLevelParameteriv") )
+ fprintf ( xglTraceFd, " /* glGetTexLevelParameteriv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexLevelParameteriv") )
+ glGetTexLevelParameteriv ( target, level, pname, params ) ;
+}
+
+void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glGetTexParameterfv") )
+ fprintf ( xglTraceFd, " /* glGetTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexParameterfv") )
+ glGetTexParameterfv ( target, pname, params ) ;
+}
+
+void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glGetTexParameteriv") )
+ fprintf ( xglTraceFd, " /* glGetTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glGetTexParameteriv") )
+ glGetTexParameteriv ( target, pname, params ) ;
+}
+
+void xglHint ( GLenum target, GLenum mode )
+{
+ if ( xglTraceIsEnabled("glHint") )
+ fprintf ( xglTraceFd, " glHint ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glHint") )
+ glHint ( target, mode ) ;
+}
+
+void xglIndexMask ( GLuint mask )
+{
+ if ( xglTraceIsEnabled("glIndexMask") )
+ fprintf ( xglTraceFd, " glIndexMask ( (GLuint)%u ) ;\n" , mask ) ;
+ if ( xglExecuteIsEnabled("glIndexMask") )
+ glIndexMask ( mask ) ;
+}
+
+void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
+{
+ if ( xglTraceIsEnabled("glIndexPointerEXT") )
+ fprintf ( xglTraceFd, " glIndexPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glIndexPointer ( type, stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glIndexPointerEXT") )
+ glIndexPointerEXT ( type, stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glIndexPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglIndexd ( GLdouble c )
+{
+ if ( xglTraceIsEnabled("glIndexd") )
+ fprintf ( xglTraceFd, " glIndexd ( (GLdouble)%f ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexd") )
+ glIndexd ( c ) ;
+}
+
+void xglIndexdv ( GLdouble* c )
+{
+ if ( xglTraceIsEnabled("glIndexdv") )
+ fprintf ( xglTraceFd, " glIndexdv ( (GLdouble *)0x%08x ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexdv") )
+ glIndexdv ( c ) ;
+}
+
+void xglIndexf ( GLfloat c )
+{
+ if ( xglTraceIsEnabled("glIndexf") )
+ fprintf ( xglTraceFd, " glIndexf ( (GLfloat)%ff ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexf") )
+ glIndexf ( c ) ;
+}
+
+void xglIndexfv ( GLfloat* c )
+{
+ if ( xglTraceIsEnabled("glIndexfv") )
+ fprintf ( xglTraceFd, " glIndexfv ( (GLfloat *)0x%08x ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexfv") )
+ glIndexfv ( c ) ;
+}
+
+void xglIndexi ( GLint c )
+{
+ if ( xglTraceIsEnabled("glIndexi") )
+ fprintf ( xglTraceFd, " glIndexi ( (GLint)%d ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexi") )
+ glIndexi ( c ) ;
+}
+
+void xglIndexiv ( GLint* c )
+{
+ if ( xglTraceIsEnabled("glIndexiv") )
+ fprintf ( xglTraceFd, " glIndexiv ( (GLint *)0x%08x ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexiv") )
+ glIndexiv ( c ) ;
+}
+
+void xglIndexs ( GLshort c )
+{
+ if ( xglTraceIsEnabled("glIndexs") )
+ fprintf ( xglTraceFd, " glIndexs ( (GLshort)%d ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexs") )
+ glIndexs ( c ) ;
+}
+
+void xglIndexsv ( GLshort* c )
+{
+ if ( xglTraceIsEnabled("glIndexsv") )
+ fprintf ( xglTraceFd, " glIndexsv ( (GLshort *)0x%08x ) ;\n" , c ) ;
+ if ( xglExecuteIsEnabled("glIndexsv") )
+ glIndexsv ( c ) ;
+}
+
+void xglInitNames ( )
+{
+ if ( xglTraceIsEnabled("glInitNames") )
+ fprintf ( xglTraceFd, " glInitNames ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glInitNames") )
+ glInitNames ( ) ;
+}
+
+void xglLightModelf ( GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glLightModelf") )
+ fprintf ( xglTraceFd, " glLightModelf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glLightModelf") )
+ glLightModelf ( pname, param ) ;
+}
+
+void xglLightModelfv ( GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glLightModelfv") )
+ fprintf ( xglTraceFd, " glLightModelfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glLightModelfv") )
+ glLightModelfv ( pname, params ) ;
+}
+
+void xglLightModeli ( GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glLightModeli") )
+ fprintf ( xglTraceFd, " glLightModeli ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glLightModeli") )
+ glLightModeli ( pname, param ) ;
+}
+
+void xglLightModeliv ( GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glLightModeliv") )
+ fprintf ( xglTraceFd, " glLightModeliv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glLightModeliv") )
+ glLightModeliv ( pname, params ) ;
+}
+
+void xglLightf ( GLenum light, GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glLightf") )
+ fprintf ( xglTraceFd, " glLightf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glLightf") )
+ glLightf ( light, pname, param ) ;
+}
+
+void xglLightfv ( GLenum light, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glLightfv") )
+ fprintf ( xglTraceFd, " glLightfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n",
+ xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
+ if ( xglExecuteIsEnabled("glLightfv") )
+ glLightfv ( light, pname, params ) ;
+}
+
+void xglLighti ( GLenum light, GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glLighti") )
+ fprintf ( xglTraceFd, " glLighti ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glLighti") )
+ glLighti ( light, pname, param ) ;
+}
+
+void xglLightiv ( GLenum light, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glLightiv") )
+ fprintf ( xglTraceFd, " glLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glLightiv") )
+ glLightiv ( light, pname, params ) ;
+}
+
+void xglLineStipple ( GLint factor, GLushort pattern )
+{
+ if ( xglTraceIsEnabled("glLineStipple") )
+ fprintf ( xglTraceFd, " glLineStipple ( (GLint)%d, (GLushort)%u ) ;\n" , factor, pattern ) ;
+ if ( xglExecuteIsEnabled("glLineStipple") )
+ glLineStipple ( factor, pattern ) ;
+}
+
+void xglLineWidth ( GLfloat width )
+{
+ if ( xglTraceIsEnabled("glLineWidth") )
+ fprintf ( xglTraceFd, " glLineWidth ( (GLfloat)%ff ) ;\n" , width ) ;
+ if ( xglExecuteIsEnabled("glLineWidth") )
+ glLineWidth ( width ) ;
+}
+
+void xglListBase ( GLuint base )
+{
+ if ( xglTraceIsEnabled("glListBase") )
+ fprintf ( xglTraceFd, " glListBase ( (GLuint)%u ) ;\n" , base ) ;
+ if ( xglExecuteIsEnabled("glListBase") )
+ glListBase ( base ) ;
+}
+
+void xglLoadIdentity ( )
+{
+ if ( xglTraceIsEnabled("glLoadIdentity") )
+ fprintf ( xglTraceFd, " glLoadIdentity ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glLoadIdentity") )
+ glLoadIdentity ( ) ;
+}
+
+void xglLoadMatrixd ( GLdouble* m )
+{
+ if ( xglTraceIsEnabled("glLoadMatrixd") )
+ {
+ fprintf ( xglTraceFd, " glLoadMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
+ }
+
+ if ( xglExecuteIsEnabled("glLoadMatrixd") )
+ glLoadMatrixd ( m ) ;
+}
+
+void xglLoadMatrixf ( GLfloat* m )
+{
+ if ( xglTraceIsEnabled("glLoadMatrixf") )
+ {
+ fprintf ( xglTraceFd, " glLoadMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
+ }
+
+ if ( xglExecuteIsEnabled("glLoadMatrixf") )
+ glLoadMatrixf ( m ) ;
+}
+
+void xglLoadName ( GLuint name )
+{
+ if ( xglTraceIsEnabled("glLoadName") )
+ fprintf ( xglTraceFd, " glLoadName ( (GLuint)%u ) ;\n" , name ) ;
+ if ( xglExecuteIsEnabled("glLoadName") )
+ glLoadName ( name ) ;
+}
+
+void xglLogicOp ( GLenum opcode )
+{
+ if ( xglTraceIsEnabled("glLogicOp") )
+ fprintf ( xglTraceFd, " glLogicOp ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) opcode ) ) ;
+ if ( xglExecuteIsEnabled("glLogicOp") )
+ glLogicOp ( opcode ) ;
+}
+
+void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points )
+{
+ if ( xglTraceIsEnabled("glMap1d") )
+ fprintf ( xglTraceFd, " glMap1d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
+ if ( xglExecuteIsEnabled("glMap1d") )
+ glMap1d ( target, u1, u2, stride, order, points ) ;
+}
+
+void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points )
+{
+ if ( xglTraceIsEnabled("glMap1f") )
+ fprintf ( xglTraceFd, " glMap1f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
+ if ( xglExecuteIsEnabled("glMap1f") )
+ glMap1f ( target, u1, u2, stride, order, points ) ;
+}
+
+void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points )
+{
+ if ( xglTraceIsEnabled("glMap2d") )
+ fprintf ( xglTraceFd, " glMap2d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
+ if ( xglExecuteIsEnabled("glMap2d") )
+ glMap2d ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
+}
+
+void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points )
+{
+ if ( xglTraceIsEnabled("glMap2f") )
+ fprintf ( xglTraceFd, " glMap2f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
+ if ( xglExecuteIsEnabled("glMap2f") )
+ glMap2f ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
+}
+
+void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
+{
+ if ( xglTraceIsEnabled("glMapGrid1d") )
+ fprintf ( xglTraceFd, " glMapGrid1d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2 ) ;
+ if ( xglExecuteIsEnabled("glMapGrid1d") )
+ glMapGrid1d ( un, u1, u2 ) ;
+}
+
+void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
+{
+ if ( xglTraceIsEnabled("glMapGrid1f") )
+ fprintf ( xglTraceFd, " glMapGrid1f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2 ) ;
+ if ( xglExecuteIsEnabled("glMapGrid1f") )
+ glMapGrid1f ( un, u1, u2 ) ;
+}
+
+void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
+{
+ if ( xglTraceIsEnabled("glMapGrid2d") )
+ fprintf ( xglTraceFd, " glMapGrid2d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glMapGrid2d") )
+ glMapGrid2d ( un, u1, u2, vn, v1, v2 ) ;
+}
+
+void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
+{
+ if ( xglTraceIsEnabled("glMapGrid2f") )
+ fprintf ( xglTraceFd, " glMapGrid2f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glMapGrid2f") )
+ glMapGrid2f ( un, u1, u2, vn, v1, v2 ) ;
+}
+
+void xglMaterialf ( GLenum face, GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glMaterialf") )
+ fprintf ( xglTraceFd, " glMaterialf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glMaterialf") )
+ glMaterialf ( face, pname, param ) ;
+}
+
+void xglMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glMaterialfv") )
+ fprintf ( xglTraceFd, " glMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glMaterialfv") )
+ glMaterialfv ( face, pname, params ) ;
+}
+
+void xglMateriali ( GLenum face, GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glMateriali") )
+ fprintf ( xglTraceFd, " glMateriali ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glMateriali") )
+ glMateriali ( face, pname, param ) ;
+}
+
+void xglMaterialiv ( GLenum face, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glMaterialiv") )
+ fprintf ( xglTraceFd, " glMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glMaterialiv") )
+ glMaterialiv ( face, pname, params ) ;
+}
+
+void xglMatrixMode ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glMatrixMode") )
+ fprintf ( xglTraceFd, " glMatrixMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glMatrixMode") )
+ glMatrixMode ( mode ) ;
+}
+
+
+void xglMultMatrixd ( GLdouble* m )
+{
+ if ( xglTraceIsEnabled("glMultMatrixd") )
+ {
+ fprintf ( xglTraceFd, " glMultMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
+ fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
+ }
+
+ if ( xglExecuteIsEnabled("glMultMatrixd") )
+ glMultMatrixd ( m ) ;
+}
+
+void xglMultMatrixf ( GLfloat* m )
+{
+ if ( xglTraceIsEnabled("glMultMatrixf") )
+ {
+ fprintf ( xglTraceFd, " glMultMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
+ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
+ }
+
+ if ( xglExecuteIsEnabled("glMultMatrixf") )
+ glMultMatrixf ( m ) ;
+}
+
+void xglNewList ( GLuint list, GLenum mode )
+{
+ if ( xglTraceIsEnabled("glNewList") )
+ fprintf ( xglTraceFd, " glNewList ( (GLuint)%u, (GLenum)%s ) ;\n" , list, xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glNewList") )
+ glNewList ( list, mode ) ;
+}
+
+void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
+{
+ if ( xglTraceIsEnabled("glNormal3b") )
+ fprintf ( xglTraceFd, " glNormal3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , nx, ny, nz ) ;
+ if ( xglExecuteIsEnabled("glNormal3b") )
+ glNormal3b ( nx, ny, nz ) ;
+}
+
+void xglNormal3bv ( GLbyte* v )
+{
+ if ( xglTraceIsEnabled("glNormal3bv") )
+ fprintf ( xglTraceFd, " glNormal3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glNormal3bv") )
+ glNormal3bv ( v ) ;
+}
+
+void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
+{
+ if ( xglTraceIsEnabled("glNormal3d") )
+ fprintf ( xglTraceFd, " glNormal3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , nx, ny, nz ) ;
+ if ( xglExecuteIsEnabled("glNormal3d") )
+ glNormal3d ( nx, ny, nz ) ;
+}
+
+void xglNormal3dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glNormal3dv") )
+ fprintf ( xglTraceFd, " glNormal3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glNormal3dv") )
+ glNormal3dv ( v ) ;
+}
+
+void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
+{
+ if ( xglTraceIsEnabled("glNormal3f") )
+ fprintf ( xglTraceFd, " glNormal3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , nx, ny, nz ) ;
+ if ( xglExecuteIsEnabled("glNormal3f") )
+ glNormal3f ( nx, ny, nz ) ;
+}
+
+void xglNormal3fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glNormal3fv") )
+ fprintf ( xglTraceFd, " glNormal3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glNormal3fv") )
+ glNormal3fv ( v ) ;
+}
+
+void xglNormal3i ( GLint nx, GLint ny, GLint nz )
+{
+ if ( xglTraceIsEnabled("glNormal3i") )
+ fprintf ( xglTraceFd, " glNormal3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , nx, ny, nz ) ;
+ if ( xglExecuteIsEnabled("glNormal3i") )
+ glNormal3i ( nx, ny, nz ) ;
+}
+
+void xglNormal3iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glNormal3iv") )
+ fprintf ( xglTraceFd, " glNormal3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glNormal3iv") )
+ glNormal3iv ( v ) ;
+}
+
+void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz )
+{
+ if ( xglTraceIsEnabled("glNormal3s") )
+ fprintf ( xglTraceFd, " glNormal3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , nx, ny, nz ) ;
+ if ( xglExecuteIsEnabled("glNormal3s") )
+ glNormal3s ( nx, ny, nz ) ;
+}
+
+void xglNormal3sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glNormal3sv") )
+ fprintf ( xglTraceFd, " glNormal3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glNormal3sv") )
+ glNormal3sv ( v ) ;
+}
+
+void xglNormalPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
+{
+ if ( xglTraceIsEnabled("glNormalPointerEXT") )
+ fprintf ( xglTraceFd, " glNormalPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glNormalPointer ( type, stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glNormalPointerEXT") )
+ glNormalPointerEXT ( type, stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glNormalPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
+{
+ if ( xglTraceIsEnabled("glOrtho") )
+ fprintf ( xglTraceFd, " glOrtho ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
+ if ( xglExecuteIsEnabled("glOrtho") )
+ glOrtho ( left, right, bottom, top, near_val, far_val ) ;
+}
+
+void xglPassThrough ( GLfloat token )
+{
+ if ( xglTraceIsEnabled("glPassThrough") )
+ fprintf ( xglTraceFd, " glPassThrough ( (GLfloat)%ff ) ;\n" , token ) ;
+ if ( xglExecuteIsEnabled("glPassThrough") )
+ glPassThrough ( token ) ;
+}
+
+void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat* values )
+{
+ if ( xglTraceIsEnabled("glPixelMapfv") )
+ fprintf ( xglTraceFd, " glPixelMapfv ( (GLenum)%s, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
+ if ( xglExecuteIsEnabled("glPixelMapfv") )
+ glPixelMapfv ( map, mapsize, values ) ;
+}
+
+void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint* values )
+{
+ if ( xglTraceIsEnabled("glPixelMapuiv") )
+ fprintf ( xglTraceFd, " glPixelMapuiv ( (GLenum)%s, (GLint)%d, (GLuint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
+ if ( xglExecuteIsEnabled("glPixelMapuiv") )
+ glPixelMapuiv ( map, mapsize, values ) ;
+}
+
+void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort* values )
+{
+ if ( xglTraceIsEnabled("glPixelMapusv") )
+ fprintf ( xglTraceFd, " glPixelMapusv ( (GLenum)%s, (GLint)%d, (GLushort *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
+ if ( xglExecuteIsEnabled("glPixelMapusv") )
+ glPixelMapusv ( map, mapsize, values ) ;
+}
+
+void xglPixelStoref ( GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glPixelStoref") )
+ fprintf ( xglTraceFd, " glPixelStoref ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glPixelStoref") )
+ glPixelStoref ( pname, param ) ;
+}
+
+void xglPixelStorei ( GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glPixelStorei") )
+ fprintf ( xglTraceFd, " glPixelStorei ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glPixelStorei") )
+ glPixelStorei ( pname, param ) ;
+}
+
+void xglPixelTransferf ( GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glPixelTransferf") )
+ fprintf ( xglTraceFd, " glPixelTransferf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glPixelTransferf") )
+ glPixelTransferf ( pname, param ) ;
+}
+
+void xglPixelTransferi ( GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glPixelTransferi") )
+ fprintf ( xglTraceFd, " glPixelTransferi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glPixelTransferi") )
+ glPixelTransferi ( pname, param ) ;
+}
+
+void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor )
+{
+ if ( xglTraceIsEnabled("glPixelZoom") )
+ fprintf ( xglTraceFd, " glPixelZoom ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , xfactor, yfactor ) ;
+ if ( xglExecuteIsEnabled("glPixelZoom") )
+ glPixelZoom ( xfactor, yfactor ) ;
+}
+
+void xglPointSize ( GLfloat size )
+{
+ if ( xglTraceIsEnabled("glPointSize") )
+ fprintf ( xglTraceFd, " glPointSize ( (GLfloat)%ff ) ;\n" , size ) ;
+ if ( xglExecuteIsEnabled("glPointSize") )
+ glPointSize ( size ) ;
+}
+
+void xglPolygonMode ( GLenum face, GLenum mode )
+{
+ if ( xglTraceIsEnabled("glPolygonMode") )
+ fprintf ( xglTraceFd, " glPolygonMode ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glPolygonMode") )
+ glPolygonMode ( face, mode ) ;
+}
+
+void xglPolygonOffsetEXT ( GLfloat factor, GLfloat bias )
+{
+ if ( xglTraceIsEnabled("glPolygonOffsetEXT") )
+ fprintf ( xglTraceFd, " glPolygonOffsetEXT ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
+ glPolygonOffset ( factor, bias ) ;
+#else
+#ifdef GL_EXT_polygon_offset
+ if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
+ glPolygonOffsetEXT ( factor, bias ) ;
+#else
+ fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglPolygonOffset ( GLfloat factor, GLfloat bias )
+{
+ if ( xglTraceIsEnabled("glPolygonOffset") )
+ fprintf ( xglTraceFd, " glPolygonOffset ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glPolygonOffset") )
+ glPolygonOffset ( factor, bias ) ;
+#else
+#ifdef GL_EXT_polygon_offset
+ if ( xglExecuteIsEnabled("glPolygonOffset") )
+ glPolygonOffsetEXT ( factor, bias ) ;
+#else
+ fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglPolygonStipple ( GLubyte* mask )
+{
+ if ( xglTraceIsEnabled("glPolygonStipple") )
+ fprintf ( xglTraceFd, " glPolygonStipple ( (GLubyte *)0x%08x ) ;\n" , mask ) ;
+ if ( xglExecuteIsEnabled("glPolygonStipple") )
+ glPolygonStipple ( mask ) ;
+}
+
+void xglPopAttrib ( )
+{
+ if ( xglTraceIsEnabled("glPopAttrib") )
+ fprintf ( xglTraceFd, " glPopAttrib ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glPopAttrib") )
+ glPopAttrib ( ) ;
+}
+
+void xglPopMatrix ( )
+{
+ if ( xglTraceIsEnabled("glPopMatrix") )
+ fprintf ( xglTraceFd, " glPopMatrix ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glPopMatrix") )
+ glPopMatrix ( ) ;
+}
+
+void xglPopName ( )
+{
+ if ( xglTraceIsEnabled("glPopName") )
+ fprintf ( xglTraceFd, " glPopName ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glPopName") )
+ glPopName ( ) ;
+}
+
+void xglPushAttrib ( GLbitfield mask )
+{
+ if ( xglTraceIsEnabled("glPushAttrib") )
+ fprintf ( xglTraceFd, " glPushAttrib ( (GLbitfield)0x%08x ) ;\n" , mask ) ;
+ if ( xglExecuteIsEnabled("glPushAttrib") )
+ glPushAttrib ( mask ) ;
+}
+
+void xglPushMatrix ( )
+{
+ if ( xglTraceIsEnabled("glPushMatrix") )
+ fprintf ( xglTraceFd, " glPushMatrix ( ) ;\n" ) ;
+ if ( xglExecuteIsEnabled("glPushMatrix") )
+ glPushMatrix ( ) ;
+}
+
+void xglPushName ( GLuint name )
+{
+ if ( xglTraceIsEnabled("glPushName") )
+ fprintf ( xglTraceFd, " glPushName ( (GLuint)%u ) ;\n" , name ) ;
+ if ( xglExecuteIsEnabled("glPushName") )
+ glPushName ( name ) ;
+}
+
+void xglRasterPos2d ( GLdouble x, GLdouble y )
+{
+ if ( xglTraceIsEnabled("glRasterPos2d") )
+ fprintf ( xglTraceFd, " glRasterPos2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2d") )
+ glRasterPos2d ( x, y ) ;
+}
+
+void xglRasterPos2dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos2dv") )
+ fprintf ( xglTraceFd, " glRasterPos2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2dv") )
+ glRasterPos2dv ( v ) ;
+}
+
+void xglRasterPos2f ( GLfloat x, GLfloat y )
+{
+ if ( xglTraceIsEnabled("glRasterPos2f") )
+ fprintf ( xglTraceFd, " glRasterPos2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2f") )
+ glRasterPos2f ( x, y ) ;
+}
+
+void xglRasterPos2fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos2fv") )
+ fprintf ( xglTraceFd, " glRasterPos2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2fv") )
+ glRasterPos2fv ( v ) ;
+}
+
+void xglRasterPos2i ( GLint x, GLint y )
+{
+ if ( xglTraceIsEnabled("glRasterPos2i") )
+ fprintf ( xglTraceFd, " glRasterPos2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2i") )
+ glRasterPos2i ( x, y ) ;
+}
+
+void xglRasterPos2iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos2iv") )
+ fprintf ( xglTraceFd, " glRasterPos2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2iv") )
+ glRasterPos2iv ( v ) ;
+}
+
+void xglRasterPos2s ( GLshort x, GLshort y )
+{
+ if ( xglTraceIsEnabled("glRasterPos2s") )
+ fprintf ( xglTraceFd, " glRasterPos2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2s") )
+ glRasterPos2s ( x, y ) ;
+}
+
+void xglRasterPos2sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos2sv") )
+ fprintf ( xglTraceFd, " glRasterPos2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos2sv") )
+ glRasterPos2sv ( v ) ;
+}
+
+void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
+{
+ if ( xglTraceIsEnabled("glRasterPos3d") )
+ fprintf ( xglTraceFd, " glRasterPos3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3d") )
+ glRasterPos3d ( x, y, z ) ;
+}
+
+void xglRasterPos3dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos3dv") )
+ fprintf ( xglTraceFd, " glRasterPos3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3dv") )
+ glRasterPos3dv ( v ) ;
+}
+
+void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
+{
+ if ( xglTraceIsEnabled("glRasterPos3f") )
+ fprintf ( xglTraceFd, " glRasterPos3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3f") )
+ glRasterPos3f ( x, y, z ) ;
+}
+
+void xglRasterPos3fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos3fv") )
+ fprintf ( xglTraceFd, " glRasterPos3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3fv") )
+ glRasterPos3fv ( v ) ;
+}
+
+void xglRasterPos3i ( GLint x, GLint y, GLint z )
+{
+ if ( xglTraceIsEnabled("glRasterPos3i") )
+ fprintf ( xglTraceFd, " glRasterPos3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3i") )
+ glRasterPos3i ( x, y, z ) ;
+}
+
+void xglRasterPos3iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos3iv") )
+ fprintf ( xglTraceFd, " glRasterPos3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3iv") )
+ glRasterPos3iv ( v ) ;
+}
+
+void xglRasterPos3s ( GLshort x, GLshort y, GLshort z )
+{
+ if ( xglTraceIsEnabled("glRasterPos3s") )
+ fprintf ( xglTraceFd, " glRasterPos3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3s") )
+ glRasterPos3s ( x, y, z ) ;
+}
+
+void xglRasterPos3sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos3sv") )
+ fprintf ( xglTraceFd, " glRasterPos3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos3sv") )
+ glRasterPos3sv ( v ) ;
+}
+
+void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
+{
+ if ( xglTraceIsEnabled("glRasterPos4d") )
+ fprintf ( xglTraceFd, " glRasterPos4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4d") )
+ glRasterPos4d ( x, y, z, w ) ;
+}
+
+void xglRasterPos4dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos4dv") )
+ fprintf ( xglTraceFd, " glRasterPos4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4dv") )
+ glRasterPos4dv ( v ) ;
+}
+
+void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if ( xglTraceIsEnabled("glRasterPos4f") )
+ fprintf ( xglTraceFd, " glRasterPos4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4f") )
+ glRasterPos4f ( x, y, z, w ) ;
+}
+
+void xglRasterPos4fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos4fv") )
+ fprintf ( xglTraceFd, " glRasterPos4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4fv") )
+ glRasterPos4fv ( v ) ;
+}
+
+void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
+{
+ if ( xglTraceIsEnabled("glRasterPos4i") )
+ fprintf ( xglTraceFd, " glRasterPos4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4i") )
+ glRasterPos4i ( x, y, z, w ) ;
+}
+
+void xglRasterPos4iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos4iv") )
+ fprintf ( xglTraceFd, " glRasterPos4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4iv") )
+ glRasterPos4iv ( v ) ;
+}
+
+void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
+{
+ if ( xglTraceIsEnabled("glRasterPos4s") )
+ fprintf ( xglTraceFd, " glRasterPos4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4s") )
+ glRasterPos4s ( x, y, z, w ) ;
+}
+
+void xglRasterPos4sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glRasterPos4sv") )
+ fprintf ( xglTraceFd, " glRasterPos4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glRasterPos4sv") )
+ glRasterPos4sv ( v ) ;
+}
+
+void xglReadBuffer ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glReadBuffer") )
+ fprintf ( xglTraceFd, " glReadBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glReadBuffer") )
+ glReadBuffer ( mode ) ;
+}
+
+void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
+{
+ if ( xglTraceIsEnabled("glReadPixels") )
+ fprintf ( xglTraceFd, " glReadPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
+ if ( xglExecuteIsEnabled("glReadPixels") )
+ glReadPixels ( x, y, width, height, format, type, pixels ) ;
+}
+
+void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
+{
+ if ( xglTraceIsEnabled("glRectd") )
+ fprintf ( xglTraceFd, " glRectd ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x1, y1, x2, y2 ) ;
+ if ( xglExecuteIsEnabled("glRectd") )
+ glRectd ( x1, y1, x2, y2 ) ;
+}
+
+void xglRectdv ( GLdouble* v1, GLdouble* v2 )
+{
+ if ( xglTraceIsEnabled("glRectdv") )
+ fprintf ( xglTraceFd, " glRectdv ( (GLdouble *)0x%08x, (GLdouble *)0x%08x ) ;\n" , v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glRectdv") )
+ glRectdv ( v1, v2 ) ;
+}
+
+void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+{
+ if ( xglTraceIsEnabled("glRectf") )
+ fprintf ( xglTraceFd, " glRectf ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x1, y1, x2, y2 ) ;
+ if ( xglExecuteIsEnabled("glRectf") )
+ glRectf ( x1, y1, x2, y2 ) ;
+}
+
+void xglRectfv ( GLfloat* v1, GLfloat* v2 )
+{
+ if ( xglTraceIsEnabled("glRectfv") )
+ fprintf ( xglTraceFd, " glRectfv ( (GLfloat *)0x%08x, (GLfloat *)0x%08x ) ;\n" , v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glRectfv") )
+ glRectfv ( v1, v2 ) ;
+}
+
+void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
+{
+ if ( xglTraceIsEnabled("glRecti") )
+ fprintf ( xglTraceFd, " glRecti ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x1, y1, x2, y2 ) ;
+ if ( xglExecuteIsEnabled("glRecti") )
+ glRecti ( x1, y1, x2, y2 ) ;
+}
+
+void xglRectiv ( GLint* v1, GLint* v2 )
+{
+ if ( xglTraceIsEnabled("glRectiv") )
+ fprintf ( xglTraceFd, " glRectiv ( (GLint *)0x%08x, (GLint *)0x%08x ) ;\n" , v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glRectiv") )
+ glRectiv ( v1, v2 ) ;
+}
+
+void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
+{
+ if ( xglTraceIsEnabled("glRects") )
+ fprintf ( xglTraceFd, " glRects ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x1, y1, x2, y2 ) ;
+ if ( xglExecuteIsEnabled("glRects") )
+ glRects ( x1, y1, x2, y2 ) ;
+}
+
+void xglRectsv ( GLshort* v1, GLshort* v2 )
+{
+ if ( xglTraceIsEnabled("glRectsv") )
+ fprintf ( xglTraceFd, " glRectsv ( (GLshort *)0x%08x, (GLshort *)0x%08x ) ;\n" , v1, v2 ) ;
+ if ( xglExecuteIsEnabled("glRectsv") )
+ glRectsv ( v1, v2 ) ;
+}
+
+void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
+{
+ if ( xglTraceIsEnabled("glRotated") )
+ fprintf ( xglTraceFd, " glRotated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , angle, x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRotated") )
+ glRotated ( angle, x, y, z ) ;
+}
+
+void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
+{
+ if ( xglTraceIsEnabled("glRotatef") )
+ fprintf ( xglTraceFd, " glRotatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , angle, x, y, z ) ;
+ if ( xglExecuteIsEnabled("glRotatef") )
+ glRotatef ( angle, x, y, z ) ;
+}
+
+void xglScaled ( GLdouble x, GLdouble y, GLdouble z )
+{
+ if ( xglTraceIsEnabled("glScaled") )
+ fprintf ( xglTraceFd, " glScaled ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glScaled") )
+ glScaled ( x, y, z ) ;
+}
+
+void xglScalef ( GLfloat x, GLfloat y, GLfloat z )
+{
+ if ( xglTraceIsEnabled("glScalef") )
+ fprintf ( xglTraceFd, " glScalef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glScalef") )
+ glScalef ( x, y, z ) ;
+}
+
+void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ if ( xglTraceIsEnabled("glScissor") )
+ fprintf ( xglTraceFd, " glScissor ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
+ if ( xglExecuteIsEnabled("glScissor") )
+ glScissor ( x, y, width, height ) ;
+}
+
+void xglSelectBuffer ( GLsizei size, GLuint* buffer )
+{
+ if ( xglTraceIsEnabled("glSelectBuffer") )
+ fprintf ( xglTraceFd, " glSelectBuffer ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , size, buffer ) ;
+ if ( xglExecuteIsEnabled("glSelectBuffer") )
+ glSelectBuffer ( size, buffer ) ;
+}
+
+void xglShadeModel ( GLenum mode )
+{
+ if ( xglTraceIsEnabled("glShadeModel") )
+ fprintf ( xglTraceFd, " glShadeModel ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
+ if ( xglExecuteIsEnabled("glShadeModel") )
+ glShadeModel ( mode ) ;
+}
+
+void xglStencilFunc ( GLenum func, GLint ref, GLuint mask )
+{
+ if ( xglTraceIsEnabled("glStencilFunc") )
+ fprintf ( xglTraceFd, " glStencilFunc ( (GLenum)%s, (GLint)%d, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref, mask ) ;
+ if ( xglExecuteIsEnabled("glStencilFunc") )
+ glStencilFunc ( func, ref, mask ) ;
+}
+
+void xglStencilMask ( GLuint mask )
+{
+ if ( xglTraceIsEnabled("glStencilMask") )
+ fprintf ( xglTraceFd, " glStencilMask ( (GLuint)%u ) ;\n" , mask ) ;
+ if ( xglExecuteIsEnabled("glStencilMask") )
+ glStencilMask ( mask ) ;
+}
+
+void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
+{
+ if ( xglTraceIsEnabled("glStencilOp") )
+ fprintf ( xglTraceFd, " glStencilOp ( (GLenum)%s, (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) fail ), xglExpandGLenum ( (GLenum) zfail ), xglExpandGLenum ( (GLenum) zpass ) ) ;
+ if ( xglExecuteIsEnabled("glStencilOp") )
+ glStencilOp ( fail, zfail, zpass ) ;
+}
+
+void xglTexCoord1d ( GLdouble s )
+{
+ if ( xglTraceIsEnabled("glTexCoord1d") )
+ fprintf ( xglTraceFd, " glTexCoord1d ( (GLdouble)%f ) ;\n" , s ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1d") )
+ glTexCoord1d ( s ) ;
+}
+
+void xglTexCoord1dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord1dv") )
+ fprintf ( xglTraceFd, " glTexCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , v[0] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1dv") )
+ glTexCoord1dv ( v ) ;
+}
+
+void xglTexCoord1f ( GLfloat s )
+{
+ if ( xglTraceIsEnabled("glTexCoord1f") )
+ fprintf ( xglTraceFd, " glTexCoord1f ( (GLfloat)%ff ) ;\n" , s ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1f") )
+ glTexCoord1f ( s ) ;
+}
+
+void xglTexCoord1fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord1fv") )
+ fprintf ( xglTraceFd, " glTexCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , v[0] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1fv") )
+ glTexCoord1fv ( v ) ;
+}
+
+void xglTexCoord1i ( GLint s )
+{
+ if ( xglTraceIsEnabled("glTexCoord1i") )
+ fprintf ( xglTraceFd, " glTexCoord1i ( (GLint)%d ) ;\n" , s ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1i") )
+ glTexCoord1i ( s ) ;
+}
+
+void xglTexCoord1iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord1iv") )
+ fprintf ( xglTraceFd, " glTexCoord1iv ( xglBuild1iv((GLint)%d) ) ;\n" , v[0] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1iv") )
+ glTexCoord1iv ( v ) ;
+}
+
+void xglTexCoord1s ( GLshort s )
+{
+ if ( xglTraceIsEnabled("glTexCoord1s") )
+ fprintf ( xglTraceFd, " glTexCoord1s ( (GLshort)%d ) ;\n" , s ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1s") )
+ glTexCoord1s ( s ) ;
+}
+
+void xglTexCoord1sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord1sv") )
+ fprintf ( xglTraceFd, " glTexCoord1sv ( xglBuild1sv((GLshort)%d) ) ;\n" , v[0] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord1sv") )
+ glTexCoord1sv ( v ) ;
+}
+
+void xglTexCoord2d ( GLdouble s, GLdouble t )
+{
+ if ( xglTraceIsEnabled("glTexCoord2d") )
+ fprintf ( xglTraceFd, " glTexCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2d") )
+ glTexCoord2d ( s, t ) ;
+}
+
+void xglTexCoord2dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord2dv") )
+ fprintf ( xglTraceFd, " glTexCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2dv") )
+ glTexCoord2dv ( v ) ;
+}
+
+void xglTexCoord2f ( GLfloat s, GLfloat t )
+{
+ if ( xglTraceIsEnabled("glTexCoord2f") )
+ fprintf ( xglTraceFd, " glTexCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2f") )
+ glTexCoord2f ( s, t ) ;
+}
+
+void xglTexCoord2fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord2fv") )
+ fprintf ( xglTraceFd, " glTexCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2fv") )
+ glTexCoord2fv ( v ) ;
+}
+
+void xglTexCoord2i ( GLint s, GLint t )
+{
+ if ( xglTraceIsEnabled("glTexCoord2i") )
+ fprintf ( xglTraceFd, " glTexCoord2i ( (GLint)%d, (GLint)%d ) ;\n" , s, t ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2i") )
+ glTexCoord2i ( s, t ) ;
+}
+
+void xglTexCoord2iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord2iv") )
+ fprintf ( xglTraceFd, " glTexCoord2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2iv") )
+ glTexCoord2iv ( v ) ;
+}
+
+void xglTexCoord2s ( GLshort s, GLshort t )
+{
+ if ( xglTraceIsEnabled("glTexCoord2s") )
+ fprintf ( xglTraceFd, " glTexCoord2s ( (GLshort)%d, (GLshort)%d ) ;\n" , s, t ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2s") )
+ glTexCoord2s ( s, t ) ;
+}
+
+void xglTexCoord2sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord2sv") )
+ fprintf ( xglTraceFd, " glTexCoord2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord2sv") )
+ glTexCoord2sv ( v ) ;
+}
+
+void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
+{
+ if ( xglTraceIsEnabled("glTexCoord3d") )
+ fprintf ( xglTraceFd, " glTexCoord3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3d") )
+ glTexCoord3d ( s, t, r ) ;
+}
+
+void xglTexCoord3dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord3dv") )
+ fprintf ( xglTraceFd, " glTexCoord3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3dv") )
+ glTexCoord3dv ( v ) ;
+}
+
+void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
+{
+ if ( xglTraceIsEnabled("glTexCoord3f") )
+ fprintf ( xglTraceFd, " glTexCoord3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3f") )
+ glTexCoord3f ( s, t, r ) ;
+}
+
+void xglTexCoord3fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord3fv") )
+ fprintf ( xglTraceFd, " glTexCoord3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3fv") )
+ glTexCoord3fv ( v ) ;
+}
+
+void xglTexCoord3i ( GLint s, GLint t, GLint r )
+{
+ if ( xglTraceIsEnabled("glTexCoord3i") )
+ fprintf ( xglTraceFd, " glTexCoord3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3i") )
+ glTexCoord3i ( s, t, r ) ;
+}
+
+void xglTexCoord3iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord3iv") )
+ fprintf ( xglTraceFd, " glTexCoord3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3iv") )
+ glTexCoord3iv ( v ) ;
+}
+
+void xglTexCoord3s ( GLshort s, GLshort t, GLshort r )
+{
+ if ( xglTraceIsEnabled("glTexCoord3s") )
+ fprintf ( xglTraceFd, " glTexCoord3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3s") )
+ glTexCoord3s ( s, t, r ) ;
+}
+
+void xglTexCoord3sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord3sv") )
+ fprintf ( xglTraceFd, " glTexCoord3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord3sv") )
+ glTexCoord3sv ( v ) ;
+}
+
+void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
+{
+ if ( xglTraceIsEnabled("glTexCoord4d") )
+ fprintf ( xglTraceFd, " glTexCoord4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r, q ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4d") )
+ glTexCoord4d ( s, t, r, q ) ;
+}
+
+void xglTexCoord4dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord4dv") )
+ fprintf ( xglTraceFd, " glTexCoord4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4dv") )
+ glTexCoord4dv ( v ) ;
+}
+
+void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+{
+ if ( xglTraceIsEnabled("glTexCoord4f") )
+ fprintf ( xglTraceFd, " glTexCoord4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r, q ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4f") )
+ glTexCoord4f ( s, t, r, q ) ;
+}
+
+void xglTexCoord4fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord4fv") )
+ fprintf ( xglTraceFd, " glTexCoord4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4fv") )
+ glTexCoord4fv ( v ) ;
+}
+
+void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
+{
+ if ( xglTraceIsEnabled("glTexCoord4i") )
+ fprintf ( xglTraceFd, " glTexCoord4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r, q ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4i") )
+ glTexCoord4i ( s, t, r, q ) ;
+}
+
+void xglTexCoord4iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord4iv") )
+ fprintf ( xglTraceFd, " glTexCoord4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4iv") )
+ glTexCoord4iv ( v ) ;
+}
+
+void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
+{
+ if ( xglTraceIsEnabled("glTexCoord4s") )
+ fprintf ( xglTraceFd, " glTexCoord4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r, q ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4s") )
+ glTexCoord4s ( s, t, r, q ) ;
+}
+
+void xglTexCoord4sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glTexCoord4sv") )
+ fprintf ( xglTraceFd, " glTexCoord4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glTexCoord4sv") )
+ glTexCoord4sv ( v ) ;
+}
+
+void xglTexCoordPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
+{
+ if ( xglTraceIsEnabled("glTexCoordPointerEXT") )
+ fprintf ( xglTraceFd, " glTexCoordPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glTexCoordPointer ( size, type, stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glTexCoordPointerEXT") )
+ glTexCoordPointerEXT ( size, type, stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glTexCoordPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glTexEnvf") )
+ fprintf ( xglTraceFd, " glTexEnvf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexEnvf") )
+ glTexEnvf ( target, pname, param ) ;
+}
+
+void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glTexEnvfv") )
+ fprintf ( xglTraceFd, " glTexEnvfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv(%ff,%ff,%ff,%ff) ) ;\n",
+ xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
+ if ( xglExecuteIsEnabled("glTexEnvfv") )
+ glTexEnvfv ( target, pname, params ) ;
+}
+
+void xglTexEnvi ( GLenum target, GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glTexEnvi") )
+ fprintf ( xglTraceFd, " glTexEnvi ( (GLenum)%s, (GLenum)%s, (GLint)%s ) ;\n",
+ xglExpandGLenum ( (GLenum) target ),
+ xglExpandGLenum ( (GLenum) pname ),
+ xglExpandGLenum ( (GLenum) param ) ) ;
+
+ if ( xglExecuteIsEnabled("glTexEnvi") )
+ glTexEnvi ( target, pname, param ) ;
+}
+
+void xglTexEnviv ( GLenum target, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glTexEnviv") )
+ fprintf ( xglTraceFd, " glTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexEnviv") )
+ glTexEnviv ( target, pname, params ) ;
+}
+
+void xglTexGend ( GLenum coord, GLenum pname, GLdouble param )
+{
+ if ( xglTraceIsEnabled("glTexGend") )
+ fprintf ( xglTraceFd, " glTexGend ( (GLenum)%s, (GLenum)%s, (GLdouble)%f ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexGend") )
+ glTexGend ( coord, pname, param ) ;
+}
+
+void xglTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
+{
+ if ( xglTraceIsEnabled("glTexGendv") )
+ fprintf ( xglTraceFd, " glTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexGendv") )
+ glTexGendv ( coord, pname, params ) ;
+}
+
+void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glTexGenf") )
+ fprintf ( xglTraceFd, " glTexGenf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexGenf") )
+ glTexGenf ( coord, pname, param ) ;
+}
+
+void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glTexGenfv") )
+ fprintf ( xglTraceFd, " glTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexGenfv") )
+ glTexGenfv ( coord, pname, params ) ;
+}
+
+void xglTexGeni ( GLenum coord, GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glTexGeni") )
+ fprintf ( xglTraceFd, " glTexGeni ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexGeni") )
+ glTexGeni ( coord, pname, param ) ;
+}
+
+void xglTexGeniv ( GLenum coord, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glTexGeniv") )
+ fprintf ( xglTraceFd, " glTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexGeniv") )
+ glTexGeniv ( coord, pname, params ) ;
+}
+
+void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels )
+{
+ if ( xglTraceIsEnabled("glTexImage1D") )
+ fprintf ( xglTraceFd, " glTexImage1D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
+ if ( xglExecuteIsEnabled("glTexImage1D") )
+ glTexImage1D ( target, level, components, width, border, format, type, pixels ) ;
+}
+
+void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels )
+{
+ if ( xglTraceIsEnabled("glTexImage2D") )
+ fprintf ( xglTraceFd, " glTexImage2D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, height, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
+ if ( xglExecuteIsEnabled("glTexImage2D") )
+ glTexImage2D ( target, level, components, width, height, border, format, type, pixels ) ;
+}
+
+void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param )
+{
+ if ( xglTraceIsEnabled("glTexParameterf") )
+ fprintf ( xglTraceFd, " glTexParameterf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexParameterf") )
+ glTexParameterf ( target, pname, param ) ;
+}
+
+void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
+{
+ if ( xglTraceIsEnabled("glTexParameterfv") )
+ fprintf ( xglTraceFd, " glTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexParameterfv") )
+ glTexParameterfv ( target, pname, params ) ;
+}
+
+void xglTexParameteri ( GLenum target, GLenum pname, GLint param )
+{
+ if ( xglTraceIsEnabled("glTexParameteri") )
+ fprintf ( xglTraceFd, " glTexParameteri ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
+ if ( xglExecuteIsEnabled("glTexParameteri") )
+ glTexParameteri ( target, pname, param ) ;
+}
+
+void xglTexParameteriv ( GLenum target, GLenum pname, GLint* params )
+{
+ if ( xglTraceIsEnabled("glTexParameteriv") )
+ fprintf ( xglTraceFd, " glTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
+ if ( xglExecuteIsEnabled("glTexParameteriv") )
+ glTexParameteriv ( target, pname, params ) ;
+}
+
+void xglTranslated ( GLdouble x, GLdouble y, GLdouble z )
+{
+ if ( xglTraceIsEnabled("glTranslated") )
+ fprintf ( xglTraceFd, " glTranslated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glTranslated") )
+ glTranslated ( x, y, z ) ;
+}
+
+void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z )
+{
+ if ( xglTraceIsEnabled("glTranslatef") )
+ fprintf ( xglTraceFd, " glTranslatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glTranslatef") )
+ glTranslatef ( x, y, z ) ;
+}
+
+void xglVertex2d ( GLdouble x, GLdouble y )
+{
+ if ( xglTraceIsEnabled("glVertex2d") )
+ fprintf ( xglTraceFd, " glVertex2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glVertex2d") )
+ glVertex2d ( x, y ) ;
+}
+
+void xglVertex2dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glVertex2dv") )
+ fprintf ( xglTraceFd, " glVertex2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glVertex2dv") )
+ glVertex2dv ( v ) ;
+}
+
+void xglVertex2f ( GLfloat x, GLfloat y )
+{
+ if ( xglTraceIsEnabled("glVertex2f") )
+ fprintf ( xglTraceFd, " glVertex2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glVertex2f") )
+ glVertex2f ( x, y ) ;
+}
+
+void xglVertex2fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glVertex2fv") )
+ fprintf ( xglTraceFd, " glVertex2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glVertex2fv") )
+ glVertex2fv ( v ) ;
+}
+
+void xglVertex2i ( GLint x, GLint y )
+{
+ if ( xglTraceIsEnabled("glVertex2i") )
+ fprintf ( xglTraceFd, " glVertex2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glVertex2i") )
+ glVertex2i ( x, y ) ;
+}
+
+void xglVertex2iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glVertex2iv") )
+ fprintf ( xglTraceFd, " glVertex2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glVertex2iv") )
+ glVertex2iv ( v ) ;
+}
+
+void xglVertex2s ( GLshort x, GLshort y )
+{
+ if ( xglTraceIsEnabled("glVertex2s") )
+ fprintf ( xglTraceFd, " glVertex2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glVertex2s") )
+ glVertex2s ( x, y ) ;
+}
+
+void xglVertex2sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glVertex2sv") )
+ fprintf ( xglTraceFd, " glVertex2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
+ if ( xglExecuteIsEnabled("glVertex2sv") )
+ glVertex2sv ( v ) ;
+}
+
+void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z )
+{
+ if ( xglTraceIsEnabled("glVertex3d") )
+ fprintf ( xglTraceFd, " glVertex3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glVertex3d") )
+ glVertex3d ( x, y, z ) ;
+}
+
+void xglVertex3dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glVertex3dv") )
+ fprintf ( xglTraceFd, " glVertex3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glVertex3dv") )
+ glVertex3dv ( v ) ;
+}
+
+void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z )
+{
+ if ( xglTraceIsEnabled("glVertex3f") )
+ fprintf ( xglTraceFd, " glVertex3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glVertex3f") )
+ glVertex3f ( x, y, z ) ;
+}
+
+void xglVertex3fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glVertex3fv") )
+ fprintf ( xglTraceFd, " glVertex3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glVertex3fv") )
+ glVertex3fv ( v ) ;
+}
+
+void xglVertex3i ( GLint x, GLint y, GLint z )
+{
+ if ( xglTraceIsEnabled("glVertex3i") )
+ fprintf ( xglTraceFd, " glVertex3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glVertex3i") )
+ glVertex3i ( x, y, z ) ;
+}
+
+void xglVertex3iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glVertex3iv") )
+ fprintf ( xglTraceFd, " glVertex3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glVertex3iv") )
+ glVertex3iv ( v ) ;
+}
+
+void xglVertex3s ( GLshort x, GLshort y, GLshort z )
+{
+ if ( xglTraceIsEnabled("glVertex3s") )
+ fprintf ( xglTraceFd, " glVertex3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
+ if ( xglExecuteIsEnabled("glVertex3s") )
+ glVertex3s ( x, y, z ) ;
+}
+
+void xglVertex3sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glVertex3sv") )
+ fprintf ( xglTraceFd, " glVertex3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
+ if ( xglExecuteIsEnabled("glVertex3sv") )
+ glVertex3sv ( v ) ;
+}
+
+void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
+{
+ if ( xglTraceIsEnabled("glVertex4d") )
+ fprintf ( xglTraceFd, " glVertex4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glVertex4d") )
+ glVertex4d ( x, y, z, w ) ;
+}
+
+void xglVertex4dv ( GLdouble* v )
+{
+ if ( xglTraceIsEnabled("glVertex4dv") )
+ fprintf ( xglTraceFd, " glVertex4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glVertex4dv") )
+ glVertex4dv ( v ) ;
+}
+
+void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+{
+ if ( xglTraceIsEnabled("glVertex4f") )
+ fprintf ( xglTraceFd, " glVertex4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glVertex4f") )
+ glVertex4f ( x, y, z, w ) ;
+}
+
+void xglVertex4fv ( GLfloat* v )
+{
+ if ( xglTraceIsEnabled("glVertex4fv") )
+ fprintf ( xglTraceFd, " glVertex4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glVertex4fv") )
+ glVertex4fv ( v ) ;
+}
+
+void xglVertex4i ( GLint x, GLint y, GLint z, GLint w )
+{
+ if ( xglTraceIsEnabled("glVertex4i") )
+ fprintf ( xglTraceFd, " glVertex4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glVertex4i") )
+ glVertex4i ( x, y, z, w ) ;
+}
+
+void xglVertex4iv ( GLint* v )
+{
+ if ( xglTraceIsEnabled("glVertex4iv") )
+ fprintf ( xglTraceFd, " glVertex4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glVertex4iv") )
+ glVertex4iv ( v ) ;
+}
+
+void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
+{
+ if ( xglTraceIsEnabled("glVertex4s") )
+ fprintf ( xglTraceFd, " glVertex4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
+ if ( xglExecuteIsEnabled("glVertex4s") )
+ glVertex4s ( x, y, z, w ) ;
+}
+
+void xglVertex4sv ( GLshort* v )
+{
+ if ( xglTraceIsEnabled("glVertex4sv") )
+ fprintf ( xglTraceFd, " glVertex4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
+ if ( xglExecuteIsEnabled("glVertex4sv") )
+ glVertex4sv ( v ) ;
+}
+
+void xglVertexPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
+{
+ if ( xglTraceIsEnabled("glVertexPointerEXT") )
+ fprintf ( xglTraceFd, " glVertexPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
+#ifdef GL_VERSION_1_1
+ glVertexPointer ( size, type, stride, ptr ) ;
+#else
+#ifdef GL_EXT_vertex_array
+ if ( xglExecuteIsEnabled("glVertexPointerEXT") )
+ glVertexPointerEXT ( size, type, stride, count, ptr ) ;
+#else
+ fprintf ( xglTraceFd, " glVertexPointerEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+#endif
+}
+
+void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ if ( xglTraceIsEnabled("glViewport") )
+ fprintf ( xglTraceFd, " glViewport ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
+ if ( xglExecuteIsEnabled("glViewport") )
+ glViewport ( x, y, width, height ) ;
+}
+
+void xglutAddMenuEntry ( char* label, int value )
+{
+ if ( xglTraceIsEnabled("glutAddMenuEntry") )
+ fprintf ( xglTraceFd, " /* glutAddMenuEntry ( \"%s\", %d ) ; */\n" , label, value ) ;
+ if ( xglExecuteIsEnabled("glutAddMenuEntry") )
+ glutAddMenuEntry ( label, value ) ;
+}
+
+void xglutAttachMenu ( int button )
+{
+ if ( xglTraceIsEnabled("glutAttachMenu") )
+ fprintf ( xglTraceFd, " /* glutAttachMenu ( %d ) ; */\n" , button ) ;
+ if ( xglExecuteIsEnabled("glutAttachMenu") )
+ glutAttachMenu ( button ) ;
+}
+
+int xglutCreateMenu ( void (*func)(int) )
+{
+ if ( xglTraceIsEnabled("glutCreateMenu") )
+ fprintf ( xglTraceFd, " /* glutCreateMenu ( 0x%08x ) ; */\n" , func ) ;
+
+ return glutCreateMenu ( func ) ;
+}
+
+int xglutCreateWindow ( char* title )
+{
+ if ( xglTraceIsEnabled("glutCreateWindow") )
+ fprintf ( xglTraceFd, " /* glutCreateWindow ( \"%s\" ) ; */\n" , title ) ;
+
+ return glutCreateWindow ( title ) ;
+}
+
+void xglutDisplayFunc ( void (*func)(void) )
+{
+ if ( xglTraceIsEnabled("glutDisplayFunc") )
+ fprintf ( xglTraceFd, " /* glutDisplayFunc ( 0x%08x ) ; */\n" , func ) ;
+ if ( xglExecuteIsEnabled("glutDisplayFunc") )
+ glutDisplayFunc ( func ) ;
+}
+
+void xglutIdleFunc ( void (*func)(void) )
+{
+ if ( xglTraceIsEnabled("glutIdleFunc") )
+ fprintf ( xglTraceFd, " /* glutIdleFunc ( 0x%08x ) ; */\n" , func ) ;
+ if ( xglExecuteIsEnabled("glutIdleFunc") )
+ glutIdleFunc ( func ) ;
+}
+
+void xglutInit ( int* argcp, char** argv )
+{
+ if(!xglTraceFd ) { // Not defined by any other means, must be here
+ xglTraceFd = stdout; // avoid a crash from a NULL ptr.
+ }
+ if ( xglTraceIsEnabled("glutInit") )
+ fprintf ( xglTraceFd,
+ " /* glutInit ( (int *)0x%08x, (char **)0x%08x ) ; */\n" ,
+ argcp, argv ) ;
+ if ( xglExecuteIsEnabled("glutInit") )
+ glutInit ( argcp, argv ) ;
+}
+
+void xglutInitDisplayMode ( unsigned int mode )
+{
+ if ( xglTraceIsEnabled("glutInitDisplayMode") )
+ fprintf ( xglTraceFd, " /* glutInitDisplayMode ( %u ) ; */\n" , mode ) ;
+ if ( xglExecuteIsEnabled("glutInitDisplayMode") )
+ glutInitDisplayMode ( mode ) ;
+}
+
+void xglutInitWindowPosition ( int x, int y )
+{
+ if ( xglTraceIsEnabled("glutInitWindowPosition") )
+ fprintf ( xglTraceFd, " /* glutInitWindowPosition ( %d, %d ) ; */\n" , x, y ) ;
+ if ( xglExecuteIsEnabled("glutInitWindowPosition") )
+ glutInitWindowPosition ( x, y ) ;
+}
+
+void xglutInitWindowSize ( int width, int height )
+{
+ if ( xglTraceIsEnabled("glutInitWindowSize") )
+ fprintf ( xglTraceFd, " /* glutInitWindowSize ( %d, %d ) ; */\n" , width, height ) ;
+ if ( xglExecuteIsEnabled("glutInitWindowSize") )
+ glutInitWindowSize ( width, height ) ;
+}
+
+void xglutKeyboardFunc ( void (*func)(unsigned char key, int x, int y) )
+{
+ if ( xglTraceIsEnabled("glutKeyboardFunc") )
+ fprintf ( xglTraceFd, " /* glutKeyboardFunc ( 0x%08x ) ; */\n" , func ) ;
+ if ( xglExecuteIsEnabled("glutKeyboardFunc") )
+ glutKeyboardFunc ( func ) ;
+}
+
+void xglutMainLoopUpdate ( )
+{
+ if ( xglTraceIsEnabled("glutMainLoopUpdate") )
+ fprintf ( xglTraceFd, " /* glutMainLoopUpdate ( ) ; */\n" ) ;
+ if ( xglExecuteIsEnabled("glutMainLoopUpdate") )
+ /* glutMainLoopUpdate ( ) ; */
+ printf("Steves glutMainLoopUpdate() hack not executed!!!!\n");
+}
+
+void xglutPostRedisplay ( )
+{
+ if ( xglTraceIsEnabled("glutPostRedisplay") )
+ fprintf ( xglTraceFd, " /* glutPostRedisplay ( ) ; */\n" ) ;
+ if ( xglExecuteIsEnabled("glutPostRedisplay") )
+ glutPostRedisplay ( ) ;
+}
+
+void xglutPreMainLoop ( )
+{
+ if ( xglTraceIsEnabled("glutPreMainLoop") )
+ fprintf ( xglTraceFd, " /* glutPreMainLoop ( ) ; */\n" ) ;
+ if ( xglExecuteIsEnabled("glutPreMainLoop") )
+ /* glutPreMainLoop ( ) ; */
+ printf("Steves glutPreLoopUpdate() hack not executed!!!!\n");
+
+}
+
+void xglutReshapeFunc ( void (*func)(int width, int height) )
+{
+ if ( xglTraceIsEnabled("glutReshapeFunc") )
+ fprintf ( xglTraceFd, " /* glutReshapeFunc ( 0x%08x ) ; */\n" , func ) ;
+ if ( xglExecuteIsEnabled("glutReshapeFunc") )
+ glutReshapeFunc ( func ) ;
+}
+
+void xglutSwapBuffers ()
+{
+ if ( xglTraceIsEnabled("glutSwapBuffers") )
+ fprintf ( xglTraceFd, " /* glutSwapBuffers ( ) ; */\n" ) ;
+ if ( xglExecuteIsEnabled("glutSwapBuffers") )
+ glutSwapBuffers () ;
+}
+
+GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint* textures, GLboolean* residences )
+{
+ if ( xglTraceIsEnabled("glAreTexturesResidentEXT") )
+ fprintf ( xglTraceFd, " /* glAreTexturesResidentEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glAreTexturesResidentEXT") )
+ return glAreTexturesResidentEXT ( n, textures, residences ) ;
+#else
+ fprintf ( xglTraceFd, " glAreTexturesResidentEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+
+ return TRUE ;
+}
+
+GLboolean xglIsTextureEXT ( GLuint texture )
+{
+ if ( xglTraceIsEnabled("glIsTextureEXT") )
+ fprintf ( xglTraceFd, " /* glIsTextureEXT ( (GLuint)%u ) ; */\n" , texture ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glIsTextureEXT") )
+ return glIsTextureEXT ( texture ) ;
+#else
+ fprintf ( xglTraceFd, " glIsTextureEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+
+ return TRUE ;
+}
+
+void xglBindTextureEXT ( GLenum target, GLuint texture )
+{
+ if ( xglTraceIsEnabled("glBindTextureEXT") )
+ fprintf ( xglTraceFd, " glBindTextureEXT ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glBindTextureEXT") )
+ glBindTextureEXT ( target, texture ) ;
+#else
+ fprintf ( xglTraceFd, " glBindTextureEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglDeleteTexturesEXT ( GLsizei n, GLuint* textures )
+{
+ if ( xglTraceIsEnabled("glDeleteTexturesEXT") )
+ fprintf ( xglTraceFd, " glDeleteTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glDeleteTexturesEXT") )
+ glDeleteTexturesEXT ( n, textures ) ;
+#else
+ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglGenTexturesEXT ( GLsizei n, GLuint* textures )
+{
+ if ( xglTraceIsEnabled("glGenTexturesEXT") )
+ fprintf ( xglTraceFd, " glGenTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glGenTexturesEXT") )
+ glGenTexturesEXT ( n, textures ) ;
+#else
+ fprintf ( xglTraceFd, " glDeleteTexturesEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglPrioritizeTexturesEXT ( GLsizei n, GLuint* textures, GLclampf* priorities )
+{
+ if ( xglTraceIsEnabled("glPrioritizeTexturesEXT") )
+ fprintf ( xglTraceFd, " glPrioritizeTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
+
+#ifdef GL_TEXTURE_2D_BINDING_EXT
+ if ( xglExecuteIsEnabled("glPrioritizeTexturesEXT") )
+ glPrioritizeTexturesEXT ( n, textures, priorities ) ;
+#else
+ fprintf ( xglTraceFd, " glPrioritizeTexturesEXT isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+
+GLboolean xglAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
+{
+ if ( xglTraceIsEnabled("glAreTexturesResident") )
+ fprintf ( xglTraceFd, " /* glAreTexturesResident ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glAreTexturesResident") )
+ return glAreTexturesResident ( n, textures, residences ) ;
+#else
+ fprintf ( xglTraceFd, " glAreTexturesResident isn't supported on this OpenGL!\n" ) ;
+#endif
+
+ return TRUE ;
+}
+
+GLboolean xglIsTexture ( GLuint texture )
+{
+ if ( xglTraceIsEnabled("glIsTexture") )
+ fprintf ( xglTraceFd, " /* glIsTexture ( (GLuint)%u ) ; */\n" , texture ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glIsTexture") )
+ return glIsTexture ( texture ) ;
+#else
+ fprintf ( xglTraceFd, " glIsTexture isn't supported on this OpenGL!\n" ) ;
+#endif
+
+ return TRUE ;
+}
+
+void xglBindTexture ( GLenum target, GLuint texture )
+{
+ if ( xglTraceIsEnabled("glBindTexture") )
+ fprintf ( xglTraceFd, " glBindTexture ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glBindTexture") )
+ glBindTexture ( target, texture ) ;
+#else
+ fprintf ( xglTraceFd, " glBindTexture isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglDeleteTextures ( GLsizei n, GLuint* textures )
+{
+ if ( xglTraceIsEnabled("glDeleteTextures") )
+ fprintf ( xglTraceFd, " glDeleteTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glDeleteTextures") )
+ glDeleteTextures ( n, textures ) ;
+#else
+ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglGenTextures ( GLsizei n, GLuint* textures )
+{
+ if ( xglTraceIsEnabled("glGenTextures") )
+ fprintf ( xglTraceFd, " glGenTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glGenTextures") )
+ glGenTextures ( n, textures ) ;
+#else
+ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+void xglPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
+{
+ if ( xglTraceIsEnabled("glPrioritizeTextures") )
+ fprintf ( xglTraceFd, " glPrioritizeTextures ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
+
+#ifdef GL_VERSION_1_1
+ if ( xglExecuteIsEnabled("glPrioritizeTextures") )
+ glPrioritizeTextures ( n, textures, priorities ) ;
+#else
+ fprintf ( xglTraceFd, " glPrioritizeTextures isn't supported on this OpenGL!\n" ) ;
+#endif
+}
+
+#endif
+
--- /dev/null
+#ifndef _XGL_H
+#define _XGL_H
+
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <stdio.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* xgl Utilities */
+
+extern FILE *xglTraceFd ;
+
+int xglTraceIsEnabled ( char *gl_function_name ) ;
+int xglExecuteIsEnabled ( char *gl_function_name ) ;
+char *xglExpandGLenum ( GLenum x ) ;
+
+GLdouble *xglBuild1dv ( GLdouble v ) ;
+GLfloat *xglBuild1fv ( GLfloat v ) ;
+GLbyte *xglBuild1bv ( GLbyte v ) ;
+GLint *xglBuild1iv ( GLint v ) ;
+GLshort *xglBuild1sv ( GLshort v ) ;
+GLubyte *xglBuild1ubv ( GLubyte v ) ;
+GLuint *xglBuild1uiv ( GLuint v ) ;
+GLushort *xglBuild1usv ( GLushort v ) ;
+
+GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
+GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
+GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
+GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
+GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
+GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
+GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
+GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
+
+GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
+GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
+GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
+GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
+GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
+GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
+GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
+GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
+
+GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
+GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
+GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
+GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
+GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
+GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
+GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
+GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
+
+GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
+ GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
+ GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
+ GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
+
+GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
+ GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
+ GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
+ GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
+
+/*
+ Conditionally compile all 'xgl' calls into standard 'gl' calls...
+
+ OR
+
+ Declare all possible 'xgl' calls as 'extern'.
+*/
+
+#ifndef XGL_TRACE
+
+#define xglAccum glAccum
+#define xglAlphaFunc glAlphaFunc
+#ifdef GL_EXT_vertex_array
+#define xglArrayElementEXT glArrayElementEXT
+#endif
+#define xglBegin glBegin
+#define xglBitmap glBitmap
+#ifdef GL_EXT_blend_color
+#define xglBlendColorEXT glBlendColorEXT
+#endif
+#ifdef GL_EXT_blend_minmax
+#define xglBlendEquationEXT glBlendEquationEXT
+#endif
+#define xglBlendFunc glBlendFunc
+#define xglCallList glCallList
+#define xglCallLists glCallLists
+#define xglClear glClear
+#define xglClearAccum glClearAccum
+#define xglClearColor glClearColor
+#define xglClearDepth glClearDepth
+#define xglClearIndex glClearIndex
+#define xglClearStencil glClearStencil
+#define xglClipPlane glClipPlane
+#define xglColor3b glColor3b
+#define xglColor3bv glColor3bv
+#define xglColor3d glColor3d
+#define xglColor3dv glColor3dv
+#define xglColor3f glColor3f
+#define xglColor3fv glColor3fv
+#define xglColor3i glColor3i
+#define xglColor3iv glColor3iv
+#define xglColor3s glColor3s
+#define xglColor3sv glColor3sv
+#define xglColor3ub glColor3ub
+#define xglColor3ubv glColor3ubv
+#define xglColor3ui glColor3ui
+#define xglColor3uiv glColor3uiv
+#define xglColor3us glColor3us
+#define xglColor3usv glColor3usv
+#define xglColor4b glColor4b
+#define xglColor4bv glColor4bv
+#define xglColor4d glColor4d
+#define xglColor4dv glColor4dv
+#define xglColor4f glColor4f
+#define xglColor4fv glColor4fv
+#define xglColor4i glColor4i
+#define xglColor4iv glColor4iv
+#define xglColor4s glColor4s
+#define xglColor4sv glColor4sv
+#define xglColor4ub glColor4ub
+#define xglColor4ubv glColor4ubv
+#define xglColor4ui glColor4ui
+#define xglColor4uiv glColor4uiv
+#define xglColor4us glColor4us
+#define xglColor4usv glColor4usv
+#define xglColorMask glColorMask
+#define xglColorMaterial glColorMaterial
+#ifdef GL_EXT_vertex_array
+#define xglColorPointerEXT glColorPointerEXT
+#endif
+#define xglCopyPixels glCopyPixels
+#define xglCullFace glCullFace
+#define xglDeleteLists glDeleteLists
+#define xglDepthFunc glDepthFunc
+#define xglDepthMask glDepthMask
+#define xglDepthRange glDepthRange
+#define xglDisable glDisable
+#ifdef GL_EXT_vertex_array
+#define xglDrawArraysEXT glDrawArraysEXT
+#endif
+#define xglDrawBuffer glDrawBuffer
+#define xglDrawPixels glDrawPixels
+#define xglEdgeFlag glEdgeFlag
+#ifdef GL_EXT_vertex_array
+#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
+#endif
+#define xglEdgeFlagv glEdgeFlagv
+#define xglEnable glEnable
+#define xglEnd glEnd
+#define xglEndList glEndList
+#define xglEvalCoord1d glEvalCoord1d
+#define xglEvalCoord1dv glEvalCoord1dv
+#define xglEvalCoord1f glEvalCoord1f
+#define xglEvalCoord1fv glEvalCoord1fv
+#define xglEvalCoord2d glEvalCoord2d
+#define xglEvalCoord2dv glEvalCoord2dv
+#define xglEvalCoord2f glEvalCoord2f
+#define xglEvalCoord2fv glEvalCoord2fv
+#define xglEvalMesh1 glEvalMesh1
+#define xglEvalMesh2 glEvalMesh2
+#define xglEvalPoint1 glEvalPoint1
+#define xglEvalPoint2 glEvalPoint2
+#define xglFeedbackBuffer glFeedbackBuffer
+#define xglFinish glFinish
+#define xglFlush glFlush
+#define xglFogf glFogf
+#define xglFogfv glFogfv
+#define xglFogi glFogi
+#define xglFogiv glFogiv
+#define xglFrontFace glFrontFace
+#define xglFrustum glFrustum
+#define xglGenLists glGenLists
+#define xglGetBooleanv glGetBooleanv
+#define xglGetClipPlane glGetClipPlane
+#define xglGetDoublev glGetDoublev
+#define xglGetError glGetError
+#define xglGetFloatv glGetFloatv
+#define xglGetIntegerv glGetIntegerv
+#define xglGetLightfv glGetLightfv
+#define xglGetLightiv glGetLightiv
+#define xglGetMapdv glGetMapdv
+#define xglGetMapfv glGetMapfv
+#define xglGetMapiv glGetMapiv
+#define xglGetMaterialfv glGetMaterialfv
+#define xglGetMaterialiv glGetMaterialiv
+#define xglGetPixelMapfv glGetPixelMapfv
+#define xglGetPixelMapuiv glGetPixelMapuiv
+#define xglGetPixelMapusv glGetPixelMapusv
+#ifdef GL_EXT_vertex_array
+#define xglGetPointervEXT glGetPointervEXT
+#endif
+#define xglGetPolygonStipple glGetPolygonStipple
+#define xglGetString glGetString
+#define xglGetTexEnvfv glGetTexEnvfv
+#define xglGetTexEnviv glGetTexEnviv
+#define xglGetTexGendv glGetTexGendv
+#define xglGetTexGenfv glGetTexGenfv
+#define xglGetTexGeniv glGetTexGeniv
+#define xglGetTexImage glGetTexImage
+#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
+#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
+#define xglGetTexParameterfv glGetTexParameterfv
+#define xglGetTexParameteriv glGetTexParameteriv
+#define xglHint glHint
+#define xglIndexMask glIndexMask
+#ifdef GL_EXT_vertex_array
+#define xglIndexPointerEXT glIndexPointerEXT
+#endif
+#define xglIndexd glIndexd
+#define xglIndexdv glIndexdv
+#define xglIndexf glIndexf
+#define xglIndexfv glIndexfv
+#define xglIndexi glIndexi
+#define xglIndexiv glIndexiv
+#define xglIndexs glIndexs
+#define xglIndexsv glIndexsv
+#define xglInitNames glInitNames
+#define xglIsEnabled glIsEnabled
+#define xglIsList glIsList
+#define xglLightModelf glLightModelf
+#define xglLightModelfv glLightModelfv
+#define xglLightModeli glLightModeli
+#define xglLightModeliv glLightModeliv
+#define xglLightf glLightf
+#define xglLightfv glLightfv
+#define xglLighti glLighti
+#define xglLightiv glLightiv
+#define xglLineStipple glLineStipple
+#define xglLineWidth glLineWidth
+#define xglListBase glListBase
+#define xglLoadIdentity glLoadIdentity
+#define xglLoadMatrixd glLoadMatrixd
+#define xglLoadMatrixf glLoadMatrixf
+#define xglLoadName glLoadName
+#define xglLogicOp glLogicOp
+#define xglMap1d glMap1d
+#define xglMap1f glMap1f
+#define xglMap2d glMap2d
+#define xglMap2f glMap2f
+#define xglMapGrid1d glMapGrid1d
+#define xglMapGrid1f glMapGrid1f
+#define xglMapGrid2d glMapGrid2d
+#define xglMapGrid2f glMapGrid2f
+#define xglMaterialf glMaterialf
+#define xglMaterialfv glMaterialfv
+#define xglMateriali glMateriali
+#define xglMaterialiv glMaterialiv
+#define xglMatrixMode glMatrixMode
+#define xglMultMatrixd glMultMatrixd
+#define xglMultMatrixf glMultMatrixf
+#define xglNewList glNewList
+#define xglNormal3b glNormal3b
+#define xglNormal3bv glNormal3bv
+#define xglNormal3d glNormal3d
+#define xglNormal3dv glNormal3dv
+#define xglNormal3f glNormal3f
+#ifdef DEBUGGING_NORMALS
+#define xglNormal3fv(f) {\
+float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
+if ( ff < 0.9 || ff > 1.1 )\
+{\
+fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
+(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
+normal_bombed = 1 ;\
+}\
+glNormal3fv(f);\
+}
+#else
+#define xglNormal3fv glNormal3fv
+#endif
+#define xglNormal3i glNormal3i
+#define xglNormal3iv glNormal3iv
+#define xglNormal3s glNormal3s
+#define xglNormal3sv glNormal3sv
+#ifdef GL_EXT_vertex_array
+#define xglNormalPointerEXT glNormalPointerEXT
+#endif
+#define xglOrtho glOrtho
+#define xglPassThrough glPassThrough
+#define xglPixelMapfv glPixelMapfv
+#define xglPixelMapuiv glPixelMapuiv
+#define xglPixelMapusv glPixelMapusv
+#define xglPixelStoref glPixelStoref
+#define xglPixelStorei glPixelStorei
+#define xglPixelTransferf glPixelTransferf
+#define xglPixelTransferi glPixelTransferi
+#define xglPixelZoom glPixelZoom
+#define xglPointSize glPointSize
+#define xglPolygonMode glPolygonMode
+#ifdef GL_EXT_polygon_offset
+#define xglPolygonOffsetEXT glPolygonOffsetEXT
+#endif
+#define xglPolygonOffset glPolygonOffset
+#define xglPolygonStipple glPolygonStipple
+#define xglPopAttrib glPopAttrib
+#define xglPopMatrix glPopMatrix
+#define xglPopName glPopName
+#define xglPushAttrib glPushAttrib
+#define xglPushMatrix glPushMatrix
+#define xglPushName glPushName
+#define xglRasterPos2d glRasterPos2d
+#define xglRasterPos2dv glRasterPos2dv
+#define xglRasterPos2f glRasterPos2f
+#define xglRasterPos2fv glRasterPos2fv
+#define xglRasterPos2i glRasterPos2i
+#define xglRasterPos2iv glRasterPos2iv
+#define xglRasterPos2s glRasterPos2s
+#define xglRasterPos2sv glRasterPos2sv
+#define xglRasterPos3d glRasterPos3d
+#define xglRasterPos3dv glRasterPos3dv
+#define xglRasterPos3f glRasterPos3f
+#define xglRasterPos3fv glRasterPos3fv
+#define xglRasterPos3i glRasterPos3i
+#define xglRasterPos3iv glRasterPos3iv
+#define xglRasterPos3s glRasterPos3s
+#define xglRasterPos3sv glRasterPos3sv
+#define xglRasterPos4d glRasterPos4d
+#define xglRasterPos4dv glRasterPos4dv
+#define xglRasterPos4f glRasterPos4f
+#define xglRasterPos4fv glRasterPos4fv
+#define xglRasterPos4i glRasterPos4i
+#define xglRasterPos4iv glRasterPos4iv
+#define xglRasterPos4s glRasterPos4s
+#define xglRasterPos4sv glRasterPos4sv
+#define xglReadBuffer glReadBuffer
+#define xglReadPixels glReadPixels
+#define xglRectd glRectd
+#define xglRectdv glRectdv
+#define xglRectf glRectf
+#define xglRectfv glRectfv
+#define xglRecti glRecti
+#define xglRectiv glRectiv
+#define xglRects glRects
+#define xglRectsv glRectsv
+#define xglRenderMode glRenderMode
+#define xglRotated glRotated
+#define xglRotatef glRotatef
+#define xglScaled glScaled
+#define xglScalef glScalef
+#define xglScissor glScissor
+#define xglSelectBuffer glSelectBuffer
+#define xglShadeModel glShadeModel
+#define xglStencilFunc glStencilFunc
+#define xglStencilMask glStencilMask
+#define xglStencilOp glStencilOp
+#define xglTexCoord1d glTexCoord1d
+#define xglTexCoord1dv glTexCoord1dv
+#define xglTexCoord1f glTexCoord1f
+#define xglTexCoord1fv glTexCoord1fv
+#define xglTexCoord1i glTexCoord1i
+#define xglTexCoord1iv glTexCoord1iv
+#define xglTexCoord1s glTexCoord1s
+#define xglTexCoord1sv glTexCoord1sv
+#define xglTexCoord2d glTexCoord2d
+#define xglTexCoord2dv glTexCoord2dv
+#define xglTexCoord2f glTexCoord2f
+#define xglTexCoord2fv glTexCoord2fv
+#define xglTexCoord2i glTexCoord2i
+#define xglTexCoord2iv glTexCoord2iv
+#define xglTexCoord2s glTexCoord2s
+#define xglTexCoord2sv glTexCoord2sv
+#define xglTexCoord3d glTexCoord3d
+#define xglTexCoord3dv glTexCoord3dv
+#define xglTexCoord3f glTexCoord3f
+#define xglTexCoord3fv glTexCoord3fv
+#define xglTexCoord3i glTexCoord3i
+#define xglTexCoord3iv glTexCoord3iv
+#define xglTexCoord3s glTexCoord3s
+#define xglTexCoord3sv glTexCoord3sv
+#define xglTexCoord4d glTexCoord4d
+#define xglTexCoord4dv glTexCoord4dv
+#define xglTexCoord4f glTexCoord4f
+#define xglTexCoord4fv glTexCoord4fv
+#define xglTexCoord4i glTexCoord4i
+#define xglTexCoord4iv glTexCoord4iv
+#define xglTexCoord4s glTexCoord4s
+#define xglTexCoord4sv glTexCoord4sv
+#ifdef GL_EXT_vertex_array
+#define xglTexCoordPointerEXT glTexCoordPointerEXT
+#endif
+#define xglTexEnvf glTexEnvf
+#define xglTexEnvfv glTexEnvfv
+#define xglTexEnvi glTexEnvi
+#define xglTexEnviv glTexEnviv
+#define xglTexGend glTexGend
+#define xglTexGendv glTexGendv
+#define xglTexGenf glTexGenf
+#define xglTexGenfv glTexGenfv
+#define xglTexGeni glTexGeni
+#define xglTexGeniv glTexGeniv
+#define xglTexImage1D glTexImage1D
+#define xglTexImage2D glTexImage2D
+#define xglTexParameterf glTexParameterf
+#define xglTexParameterfv glTexParameterfv
+#define xglTexParameteri glTexParameteri
+#define xglTexParameteriv glTexParameteriv
+#define xglTranslated glTranslated
+#define xglTranslatef glTranslatef
+#define xglVertex2d glVertex2d
+#define xglVertex2dv glVertex2dv
+#define xglVertex2f glVertex2f
+#define xglVertex2fv glVertex2fv
+#define xglVertex2i glVertex2i
+#define xglVertex2iv glVertex2iv
+#define xglVertex2s glVertex2s
+#define xglVertex2sv glVertex2sv
+#define xglVertex3d glVertex3d
+#define xglVertex3dv glVertex3dv
+#define xglVertex3f glVertex3f
+#define xglVertex3fv glVertex3fv
+#define xglVertex3i glVertex3i
+#define xglVertex3iv glVertex3iv
+#define xglVertex3s glVertex3s
+#define xglVertex3sv glVertex3sv
+#define xglVertex4d glVertex4d
+#define xglVertex4dv glVertex4dv
+#define xglVertex4f glVertex4f
+#define xglVertex4fv glVertex4fv
+#define xglVertex4i glVertex4i
+#define xglVertex4iv glVertex4iv
+#define xglVertex4s glVertex4s
+#define xglVertex4sv glVertex4sv
+#ifdef GL_EXT_vertex_array
+#define xglVertexPointerEXT glVertexPointerEXT
+#endif
+#define xglViewport glViewport
+
+#ifdef GL_VERSION_1_1
+#define xglAreTexturesResident glAreTexturesResident
+#define xglIsTexture glIsTexture
+#define xglBindTexture glBindTexture
+#define xglDeleteTextures glDeleteTextures
+#define xglGenTextures glGenTextures
+#define xglPrioritizeTextures glPrioritizeTextures
+#endif
+
+#ifdef GL_EXT_texture_object
+#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
+#define xglIsTextureEXT glIsTextureEXT
+#define xglBindTextureEXT glBindTextureEXT
+#define xglDeleteTexturesEXT glDeleteTexturesEXT
+#define xglGenTexturesEXT glGenTexturesEXT
+#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
+#endif
+
+#define xglutAddMenuEntry glutAddMenuEntry
+#define xglutAttachMenu glutAttachMenu
+#define xglutCreateMenu glutCreateMenu
+#define xglutCreateWindow glutCreateWindow
+#define xglutDisplayFunc glutDisplayFunc
+#define xglutIdleFunc glutIdleFunc
+#define xglutInit glutInit
+#define xglutInitDisplayMode glutInitDisplayMode
+#define xglutInitWindowPosition glutInitWindowPosition
+#define xglutInitWindowSize glutInitWindowSize
+#define xglutKeyboardFunc glutKeyboardFunc
+#define xglutMainLoopUpdate glutMainLoopUpdate
+#define xglutPostRedisplay glutPostRedisplay
+#define xglutPreMainLoop glutPreMainLoop
+#define xglutReshapeFunc glutReshapeFunc
+#define xglutSwapBuffers glutSwapBuffers
+
+#else
+
+GLboolean xglIsEnabled ( GLenum cap ) ;
+GLboolean xglIsList ( GLuint list ) ;
+GLenum xglGetError () ;
+GLint xglRenderMode ( GLenum mode ) ;
+GLuint xglGenLists ( GLsizei range ) ;
+const GLubyte *xglGetString ( GLenum name ) ;
+
+void xglAccum ( GLenum op, GLfloat value ) ;
+void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
+void xglArrayElementEXT ( GLint i ) ;
+void xglBegin ( GLenum mode ) ;
+void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
+void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
+void xglBlendEquationEXT( GLenum mode ) ;
+void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
+void xglCallList ( GLuint list ) ;
+void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
+void xglClear ( GLbitfield mask ) ;
+void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
+void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
+void xglClearDepth ( GLclampd depth ) ;
+void xglClearIndex ( GLfloat c ) ;
+void xglClearStencil ( GLint s ) ;
+void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
+void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
+void xglColor3bv ( GLbyte *v ) ;
+void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
+void xglColor3dv ( GLdouble *v ) ;
+void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
+void xglColor3fv ( GLfloat *v ) ;
+void xglColor3i ( GLint red, GLint green, GLint blue ) ;
+void xglColor3iv ( GLint *v ) ;
+void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
+void xglColor3sv ( GLshort *v ) ;
+void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
+void xglColor3ubv ( GLubyte *v ) ;
+void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
+void xglColor3uiv ( GLuint *v ) ;
+void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
+void xglColor3usv ( GLushort *v ) ;
+void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
+void xglColor4bv ( GLbyte *v ) ;
+void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
+void xglColor4dv ( GLdouble *v ) ;
+void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
+void xglColor4fv ( GLfloat *v ) ;
+void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
+void xglColor4iv ( GLint *v ) ;
+void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
+void xglColor4sv ( GLshort *v ) ;
+void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
+void xglColor4ubv ( GLubyte *v ) ;
+void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
+void xglColor4uiv ( GLuint *v ) ;
+void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
+void xglColor4usv ( GLushort *v ) ;
+void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
+void xglColorMaterial ( GLenum face, GLenum mode ) ;
+void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
+void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
+void xglCullFace ( GLenum mode ) ;
+void xglDeleteLists ( GLuint list, GLsizei range ) ;
+void xglDepthFunc ( GLenum func ) ;
+void xglDepthMask ( GLboolean flag ) ;
+void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
+void xglDisable ( GLenum cap ) ;
+void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
+void xglDrawBuffer ( GLenum mode ) ;
+void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
+void xglEdgeFlag ( GLboolean flag ) ;
+void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
+void xglEdgeFlagv ( GLboolean *flag ) ;
+void xglEnable ( GLenum cap ) ;
+void xglEnd () ;
+void xglEndList () ;
+void xglEvalCoord1d ( GLdouble u ) ;
+void xglEvalCoord1dv ( GLdouble *u ) ;
+void xglEvalCoord1f ( GLfloat u ) ;
+void xglEvalCoord1fv ( GLfloat *u ) ;
+void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
+void xglEvalCoord2dv ( GLdouble *u ) ;
+void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
+void xglEvalCoord2fv ( GLfloat *u ) ;
+void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
+void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
+void xglEvalPoint1 ( GLint i ) ;
+void xglEvalPoint2 ( GLint i, GLint j ) ;
+void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
+void xglFinish () ;
+void xglFlush () ;
+void xglFogf ( GLenum pname, GLfloat param ) ;
+void xglFogfv ( GLenum pname, GLfloat *params ) ;
+void xglFogi ( GLenum pname, GLint param ) ;
+void xglFogiv ( GLenum pname, GLint *params ) ;
+void xglFrontFace ( GLenum mode ) ;
+void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
+void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
+void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
+void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
+void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
+void xglGetIntegerv ( GLenum pname, GLint *params ) ;
+void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
+void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
+void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
+void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
+void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
+void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
+void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
+void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
+void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
+void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
+void xglGetPointervEXT ( GLenum pname, void **params ) ;
+void xglGetPolygonStipple( GLubyte *mask ) ;
+void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
+void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
+void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
+void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
+void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
+void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
+void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
+void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
+void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
+void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
+void xglHint ( GLenum target, GLenum mode ) ;
+void xglIndexMask ( GLuint mask ) ;
+void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
+void xglIndexd ( GLdouble c ) ;
+void xglIndexdv ( GLdouble *c ) ;
+void xglIndexf ( GLfloat c ) ;
+void xglIndexfv ( GLfloat *c ) ;
+void xglIndexi ( GLint c ) ;
+void xglIndexiv ( GLint *c ) ;
+void xglIndexs ( GLshort c ) ;
+void xglIndexsv ( GLshort *c ) ;
+void xglInitNames () ;
+void xglLightModelf ( GLenum pname, GLfloat param ) ;
+void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
+void xglLightModeli ( GLenum pname, GLint param ) ;
+void xglLightModeliv ( GLenum pname, GLint *params ) ;
+void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
+void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
+void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
+void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
+void xglLineStipple ( GLint factor, GLushort pattern ) ;
+void xglLineWidth ( GLfloat width ) ;
+void xglListBase ( GLuint base ) ;
+void xglLoadIdentity () ;
+void xglLoadMatrixd ( GLdouble *m ) ;
+void xglLoadMatrixf ( GLfloat *m ) ;
+void xglLoadName ( GLuint name ) ;
+void xglLogicOp ( GLenum opcode ) ;
+void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
+void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
+void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
+void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
+void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
+void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
+void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
+void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
+void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
+void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
+void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
+void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
+void xglMatrixMode ( GLenum mode ) ;
+void xglMultMatrixd ( GLdouble *m ) ;
+void xglMultMatrixf ( GLfloat *m ) ;
+void xglNewList ( GLuint list, GLenum mode ) ;
+void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
+void xglNormal3bv ( GLbyte *v ) ;
+void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
+void xglNormal3dv ( GLdouble *v ) ;
+void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
+void xglNormal3fv ( GLfloat *v ) ;
+void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
+void xglNormal3iv ( GLint *v ) ;
+void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
+void xglNormal3sv ( GLshort *v ) ;
+void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
+void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
+void xglPassThrough ( GLfloat token ) ;
+void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
+void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
+void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
+void xglPixelStoref ( GLenum pname, GLfloat param ) ;
+void xglPixelStorei ( GLenum pname, GLint param ) ;
+void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
+void xglPixelTransferi ( GLenum pname, GLint param ) ;
+void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
+void xglPointSize ( GLfloat size ) ;
+void xglPolygonMode ( GLenum face, GLenum mode ) ;
+void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
+void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
+void xglPolygonStipple ( GLubyte *mask ) ;
+void xglPopAttrib () ;
+void xglPopMatrix () ;
+void xglPopName () ;
+void xglPushAttrib ( GLbitfield mask ) ;
+void xglPushMatrix () ;
+void xglPushName ( GLuint name ) ;
+void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
+void xglRasterPos2dv ( GLdouble *v ) ;
+void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
+void xglRasterPos2fv ( GLfloat *v ) ;
+void xglRasterPos2i ( GLint x, GLint y ) ;
+void xglRasterPos2iv ( GLint *v ) ;
+void xglRasterPos2s ( GLshort x, GLshort y ) ;
+void xglRasterPos2sv ( GLshort *v ) ;
+void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
+void xglRasterPos3dv ( GLdouble *v ) ;
+void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
+void xglRasterPos3fv ( GLfloat *v ) ;
+void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
+void xglRasterPos3iv ( GLint *v ) ;
+void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
+void xglRasterPos3sv ( GLshort *v ) ;
+void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
+void xglRasterPos4dv ( GLdouble *v ) ;
+void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
+void xglRasterPos4fv ( GLfloat *v ) ;
+void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
+void xglRasterPos4iv ( GLint *v ) ;
+void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
+void xglRasterPos4sv ( GLshort *v ) ;
+void xglReadBuffer ( GLenum mode ) ;
+void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
+void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
+void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
+void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
+void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
+void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
+void xglRectiv ( GLint *v1, GLint *v2 ) ;
+void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
+void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
+void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
+void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
+void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
+void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
+void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
+void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
+void xglShadeModel ( GLenum mode ) ;
+void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
+void xglStencilMask ( GLuint mask ) ;
+void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
+void xglTexCoord1d ( GLdouble s ) ;
+void xglTexCoord1dv ( GLdouble *v ) ;
+void xglTexCoord1f ( GLfloat s ) ;
+void xglTexCoord1fv ( GLfloat *v ) ;
+void xglTexCoord1i ( GLint s ) ;
+void xglTexCoord1iv ( GLint *v ) ;
+void xglTexCoord1s ( GLshort s ) ;
+void xglTexCoord1sv ( GLshort *v ) ;
+void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
+void xglTexCoord2dv ( GLdouble *v ) ;
+void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
+void xglTexCoord2fv ( GLfloat *v ) ;
+void xglTexCoord2i ( GLint s, GLint t ) ;
+void xglTexCoord2iv ( GLint *v ) ;
+void xglTexCoord2s ( GLshort s, GLshort t ) ;
+void xglTexCoord2sv ( GLshort *v ) ;
+void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
+void xglTexCoord3dv ( GLdouble *v ) ;
+void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
+void xglTexCoord3fv ( GLfloat *v ) ;
+void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
+void xglTexCoord3iv ( GLint *v ) ;
+void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
+void xglTexCoord3sv ( GLshort *v ) ;
+void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
+void xglTexCoord4dv ( GLdouble *v ) ;
+void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
+void xglTexCoord4fv ( GLfloat *v ) ;
+void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
+void xglTexCoord4iv ( GLint *v ) ;
+void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
+void xglTexCoord4sv ( GLshort *v ) ;
+void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
+void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
+void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
+void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
+void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
+void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
+void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
+void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
+void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
+void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
+void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
+void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
+void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
+void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
+void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
+void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
+void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
+void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
+void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
+void xglVertex2d ( GLdouble x, GLdouble y ) ;
+void xglVertex2dv ( GLdouble *v ) ;
+void xglVertex2f ( GLfloat x, GLfloat y ) ;
+void xglVertex2fv ( GLfloat *v ) ;
+void xglVertex2i ( GLint x, GLint y ) ;
+void xglVertex2iv ( GLint *v ) ;
+void xglVertex2s ( GLshort x, GLshort y ) ;
+void xglVertex2sv ( GLshort *v ) ;
+void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
+void xglVertex3dv ( GLdouble *v ) ;
+void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
+void xglVertex3fv ( GLfloat *v ) ;
+void xglVertex3i ( GLint x, GLint y, GLint z ) ;
+void xglVertex3iv ( GLint *v ) ;
+void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
+void xglVertex3sv ( GLshort *v ) ;
+void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
+void xglVertex4dv ( GLdouble *v ) ;
+void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
+void xglVertex4fv ( GLfloat *v ) ;
+void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
+void xglVertex4iv ( GLint *v ) ;
+void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
+void xglVertex4sv ( GLshort *v ) ;
+void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
+void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
+
+void xglutAddMenuEntry ( char *label, int value ) ;
+void xglutAttachMenu ( int button ) ;
+int xglutCreateMenu ( void (*)(int) ) ;
+int xglutCreateWindow ( char *title ) ;
+void xglutDisplayFunc ( void (*)(void) ) ;
+void xglutIdleFunc ( void (*)(void) ) ;
+void xglutInit ( int *argcp, char **argv ) ;
+void xglutInitDisplayMode ( unsigned int mode ) ;
+void xglutInitWindowPosition ( int x, int y ) ;
+void xglutInitWindowSize ( int width, int height ) ;
+void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
+void xglutMainLoopUpdate () ;
+void xglutPostRedisplay () ;
+void xglutPreMainLoop () ;
+void xglutReshapeFunc ( void (*)(int width, int height) ) ;
+void xglutSwapBuffers () ;
+
+GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
+GLboolean xglIsTexture ( GLuint texture ) ;
+void xglBindTexture ( GLenum target, GLuint texture ) ;
+void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
+void xglGenTextures ( GLsizei n, GLuint *textures ) ;
+void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
+
+GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
+GLboolean xglIsTextureEXT ( GLuint texture ) ;
+void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
+void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
+void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
+void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
+
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _XGL_H */
--- /dev/null
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#if !defined( __CYGWIN__ ) && !defined( __CYGWIN32__ )
+# if !defined( HAVE_STL_SGI_PORT ) && !defined( __MWERKS__ )
+// Avoid malloc with STLport and MSL
+# include <malloc.h>
+# endif
+#endif
+
+#ifdef HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+
+#include "xgl.h"
+
+#ifndef TRUE
+#define TRUE 1
+#define FALSE 0
+#endif
+
+int xglTraceOn = TRUE ;
+
+#ifndef WIN32
+ FILE *xglTraceFd = stdout ;
+#else /* WIN32 */
+ /* Bail for now, we just want it to compile I guess */
+ FILE *xglTraceFd = NULL;
+#endif /* WIN32 */
+
+struct GLenumLookup
+{
+ GLenum val ;
+ char *name ;
+} ;
+
+static struct GLenumLookup glenum_string [] =
+{
+/*
+ Due to ambiguity - these are not in the table...
+
+ GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
+ GL_ONE = , GL_TRUE = GL_LINES = 1
+*/
+ { GL_2D ,"GL_2D" },
+ { GL_2_BYTES ,"GL_2_BYTES" },
+ { GL_3D ,"GL_3D" },
+ { GL_3D_COLOR ,"GL_3D_COLOR" },
+ { GL_3D_COLOR_TEXTURE ,"GL_3D_COLOR_TEXTURE" },
+ { GL_3_BYTES ,"GL_3_BYTES" },
+ { GL_4D_COLOR_TEXTURE ,"GL_4D_COLOR_TEXTURE" },
+ { GL_4_BYTES ,"GL_4_BYTES" },
+ { GL_ACCUM ,"GL_ACCUM" },
+ { GL_ACCUM_ALPHA_BITS ,"GL_ACCUM_ALPHA_BITS" },
+ { GL_ACCUM_BLUE_BITS ,"GL_ACCUM_BLUE_BITS" },
+ { GL_ACCUM_CLEAR_VALUE ,"GL_ACCUM_CLEAR_VALUE" },
+ { GL_ACCUM_GREEN_BITS ,"GL_ACCUM_GREEN_BITS" },
+ { GL_ACCUM_RED_BITS ,"GL_ACCUM_RED_BITS" },
+ { GL_ADD ,"GL_ADD" },
+ { GL_ALPHA ,"GL_ALPHA" },
+ { GL_ALPHA_BIAS ,"GL_ALPHA_BIAS" },
+ { GL_ALPHA_BITS ,"GL_ALPHA_BITS" },
+ { GL_ALPHA_SCALE ,"GL_ALPHA_SCALE" },
+ { GL_ALPHA_TEST ,"GL_ALPHA_TEST" },
+ { GL_ALPHA_TEST_FUNC ,"GL_ALPHA_TEST_FUNC" },
+ { GL_ALPHA_TEST_REF ,"GL_ALPHA_TEST_REF" },
+ { GL_ALWAYS ,"GL_ALWAYS" },
+ { GL_AMBIENT ,"GL_AMBIENT" },
+ { GL_AMBIENT_AND_DIFFUSE ,"GL_AMBIENT_AND_DIFFUSE" },
+ { GL_AND ,"GL_AND" },
+ { GL_AND_INVERTED ,"GL_AND_INVERTED" },
+ { GL_AND_REVERSE ,"GL_AND_REVERSE" },
+ { GL_ATTRIB_STACK_DEPTH ,"GL_ATTRIB_STACK_DEPTH" },
+ { GL_AUTO_NORMAL ,"GL_AUTO_NORMAL" },
+ { GL_AUX0 ,"GL_AUX0" },
+ { GL_AUX1 ,"GL_AUX1" },
+ { GL_AUX2 ,"GL_AUX2" },
+ { GL_AUX3 ,"GL_AUX3" },
+ { GL_AUX_BUFFERS ,"GL_AUX_BUFFERS" },
+ { GL_BACK ,"GL_BACK" },
+ { GL_BACK_LEFT ,"GL_BACK_LEFT" },
+ { GL_BACK_RIGHT ,"GL_BACK_RIGHT" },
+ { GL_BITMAP ,"GL_BITMAP" },
+ { GL_BITMAP_TOKEN ,"GL_BITMAP_TOKEN" },
+ { GL_BLEND ,"GL_BLEND" },
+ { GL_BLEND_DST ,"GL_BLEND_DST" },
+#ifdef GL_BLEND_COLOR_EXT
+ { GL_BLEND_COLOR_EXT ,"GL_BLEND_COLOR_EXT" },
+#endif
+#ifdef GL_BLEND_EQUATION_EXT
+ { GL_BLEND_EQUATION_EXT ,"GL_BLEND_EQUATION_EXT" },
+#endif
+ { GL_BLEND_SRC ,"GL_BLEND_SRC" },
+ { GL_BLUE ,"GL_BLUE" },
+ { GL_BLUE_BIAS ,"GL_BLUE_BIAS" },
+ { GL_BLUE_BITS ,"GL_BLUE_BITS" },
+ { GL_BLUE_SCALE ,"GL_BLUE_SCALE" },
+ { GL_BYTE ,"GL_BYTE" },
+ { GL_CCW ,"GL_CCW" },
+ { GL_CLAMP ,"GL_CLAMP" },
+ { GL_CLEAR ,"GL_CLEAR" },
+ { GL_CLIP_PLANE0 ,"GL_CLIP_PLANE0" },
+ { GL_CLIP_PLANE1 ,"GL_CLIP_PLANE1" },
+ { GL_CLIP_PLANE2 ,"GL_CLIP_PLANE2" },
+ { GL_CLIP_PLANE3 ,"GL_CLIP_PLANE3" },
+ { GL_CLIP_PLANE4 ,"GL_CLIP_PLANE4" },
+ { GL_CLIP_PLANE5 ,"GL_CLIP_PLANE5" },
+ { GL_COEFF ,"GL_COEFF" },
+ { GL_COLOR ,"GL_COLOR" },
+#ifdef GL_COLOR_ARRAY_EXT
+ { GL_COLOR_ARRAY_COUNT_EXT ,"GL_COLOR_ARRAY_COUNT_EXT" },
+ { GL_COLOR_ARRAY_EXT ,"GL_COLOR_ARRAY_EXT" },
+ { GL_COLOR_ARRAY_POINTER_EXT ,"GL_COLOR_ARRAY_POINTER_EXT" },
+ { GL_COLOR_ARRAY_SIZE_EXT ,"GL_COLOR_ARRAY_SIZE_EXT" },
+ { GL_COLOR_ARRAY_STRIDE_EXT ,"GL_COLOR_ARRAY_STRIDE_EXT" },
+ { GL_COLOR_ARRAY_TYPE_EXT ,"GL_COLOR_ARRAY_TYPE_EXT" },
+#endif
+ { GL_COLOR_CLEAR_VALUE ,"GL_COLOR_CLEAR_VALUE" },
+ { GL_COLOR_INDEX ,"GL_COLOR_INDEX" },
+ { GL_COLOR_INDEXES ,"GL_COLOR_INDEXES" },
+ { GL_COLOR_MATERIAL ,"GL_COLOR_MATERIAL" },
+ { GL_COLOR_MATERIAL_FACE ,"GL_COLOR_MATERIAL_FACE" },
+ { GL_COLOR_MATERIAL_PARAMETER ,"GL_COLOR_MATERIAL_PARAMETER" },
+ { GL_COLOR_WRITEMASK ,"GL_COLOR_WRITEMASK" },
+ { GL_COMPILE ,"GL_COMPILE" },
+ { GL_COMPILE_AND_EXECUTE ,"GL_COMPILE_AND_EXECUTE" },
+#ifdef GL_CONSTANT_ALPHA_EXT
+ { GL_CONSTANT_ALPHA_EXT ,"GL_CONSTANT_ALPHA_EXT" },
+#endif
+ { GL_CONSTANT_ATTENUATION ,"GL_CONSTANT_ATTENUATION" },
+#ifdef GL_CONSTANT_COLOR_EXT
+ { GL_CONSTANT_COLOR_EXT ,"GL_CONSTANT_COLOR_EXT" },
+#endif
+ { GL_COPY ,"GL_COPY" },
+ { GL_COPY_INVERTED ,"GL_COPY_INVERTED" },
+ { GL_COPY_PIXEL_TOKEN ,"GL_COPY_PIXEL_TOKEN" },
+ { GL_CULL_FACE ,"GL_CULL_FACE" },
+ { GL_CULL_FACE_MODE ,"GL_CULL_FACE_MODE" },
+ { GL_CURRENT_COLOR ,"GL_CURRENT_COLOR" },
+ { GL_CURRENT_INDEX ,"GL_CURRENT_INDEX" },
+ { GL_CURRENT_NORMAL ,"GL_CURRENT_NORMAL" },
+ { GL_CURRENT_RASTER_COLOR ,"GL_CURRENT_RASTER_COLOR" },
+ { GL_CURRENT_RASTER_DISTANCE ,"GL_CURRENT_RASTER_DISTANCE" },
+ { GL_CURRENT_RASTER_INDEX ,"GL_CURRENT_RASTER_INDEX" },
+ { GL_CURRENT_RASTER_POSITION ,"GL_CURRENT_RASTER_POSITION" },
+ { GL_CURRENT_RASTER_POSITION_VALID,"GL_CURRENT_RASTER_POSITION_VALID" },
+ { GL_CURRENT_RASTER_TEXTURE_COORDS,"GL_CURRENT_RASTER_TEXTURE_COORDS" },
+ { GL_CURRENT_TEXTURE_COORDS ,"GL_CURRENT_TEXTURE_COORDS" },
+ { GL_CW ,"GL_CW" },
+ { GL_DECAL ,"GL_DECAL" },
+ { GL_DECR ,"GL_DECR" },
+ { GL_DEPTH ,"GL_DEPTH" },
+ { GL_DEPTH_BIAS ,"GL_DEPTH_BIAS" },
+ { GL_DEPTH_BITS ,"GL_DEPTH_BITS" },
+ { GL_DEPTH_CLEAR_VALUE ,"GL_DEPTH_CLEAR_VALUE" },
+ { GL_DEPTH_COMPONENT ,"GL_DEPTH_COMPONENT" },
+ { GL_DEPTH_FUNC ,"GL_DEPTH_FUNC" },
+ { GL_DEPTH_RANGE ,"GL_DEPTH_RANGE" },
+ { GL_DEPTH_SCALE ,"GL_DEPTH_SCALE" },
+ { GL_DEPTH_TEST ,"GL_DEPTH_TEST" },
+ { GL_DEPTH_WRITEMASK ,"GL_DEPTH_WRITEMASK" },
+ { GL_DIFFUSE ,"GL_DIFFUSE" },
+ { GL_DITHER ,"GL_DITHER" },
+ { GL_DOMAIN ,"GL_DOMAIN" },
+ { GL_DONT_CARE ,"GL_DONT_CARE" },
+ { GL_DOUBLEBUFFER ,"GL_DOUBLEBUFFER" },
+#ifdef GL_DOUBLE_EXT
+ { GL_DOUBLE_EXT ,"GL_DOUBLE_EXT" },
+#endif
+ { GL_DRAW_BUFFER ,"GL_DRAW_BUFFER" },
+ { GL_DRAW_PIXEL_TOKEN ,"GL_DRAW_PIXEL_TOKEN" },
+ { GL_DST_ALPHA ,"GL_DST_ALPHA" },
+ { GL_DST_COLOR ,"GL_DST_COLOR" },
+ { GL_EDGE_FLAG ,"GL_EDGE_FLAG" },
+#ifdef GL_EDGE_FLAG_ARRAY_EXT
+ { GL_EDGE_FLAG_ARRAY_COUNT_EXT,"GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
+ { GL_EDGE_FLAG_ARRAY_EXT ,"GL_EDGE_FLAG_ARRAY_EXT" },
+ { GL_EDGE_FLAG_ARRAY_POINTER_EXT,"GL_EDGE_FLAG_ARRAY_POINTER_EXT" },
+ { GL_EDGE_FLAG_ARRAY_STRIDE_EXT,"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" },
+#endif
+ { GL_EMISSION ,"GL_EMISSION" },
+ { GL_EQUAL ,"GL_EQUAL" },
+ { GL_EQUIV ,"GL_EQUIV" },
+ { GL_EXP ,"GL_EXP" },
+ { GL_EXP2 ,"GL_EXP2" },
+ { GL_EXTENSIONS ,"GL_EXTENSIONS" },
+ { GL_EYE_LINEAR ,"GL_EYE_LINEAR" },
+ { GL_EYE_PLANE ,"GL_EYE_PLANE" },
+ { GL_FASTEST ,"GL_FASTEST" },
+ { GL_FEEDBACK ,"GL_FEEDBACK" },
+ { GL_FILL ,"GL_FILL" },
+ { GL_FLAT ,"GL_FLAT" },
+ { GL_FLOAT ,"GL_FLOAT" },
+ { GL_FOG ,"GL_FOG" },
+ { GL_FOG_COLOR ,"GL_FOG_COLOR" },
+ { GL_FOG_DENSITY ,"GL_FOG_DENSITY" },
+ { GL_FOG_END ,"GL_FOG_END" },
+ { GL_FOG_HINT ,"GL_FOG_HINT" },
+ { GL_FOG_INDEX ,"GL_FOG_INDEX" },
+ { GL_FOG_MODE ,"GL_FOG_MODE" },
+ { GL_FOG_START ,"GL_FOG_START" },
+ { GL_FRONT ,"GL_FRONT" },
+ { GL_FRONT_AND_BACK ,"GL_FRONT_AND_BACK" },
+ { GL_FRONT_FACE ,"GL_FRONT_FACE" },
+ { GL_FRONT_LEFT ,"GL_FRONT_LEFT" },
+ { GL_FRONT_RIGHT ,"GL_FRONT_RIGHT" },
+#ifdef GL_FUNC_ADD_EXT
+ { GL_FUNC_ADD_EXT ,"GL_FUNC_ADD_EXT" },
+ { GL_FUNC_REVERSE_SUBTRACT_EXT,"GL_FUNC_REVERSE_SUBTRACT_EXT" },
+ { GL_FUNC_SUBTRACT_EXT ,"GL_FUNC_SUBTRACT_EXT" },
+#endif
+ { GL_GEQUAL ,"GL_GEQUAL" },
+ { GL_GREATER ,"GL_GREATER" },
+ { GL_GREEN ,"GL_GREEN" },
+ { GL_GREEN_BIAS ,"GL_GREEN_BIAS" },
+ { GL_GREEN_BITS ,"GL_GREEN_BITS" },
+ { GL_GREEN_SCALE ,"GL_GREEN_SCALE" },
+ { GL_INCR ,"GL_INCR" },
+#ifdef GL_INDEX_ARRAY_EXT
+ { GL_INDEX_ARRAY_COUNT_EXT ,"GL_INDEX_ARRAY_COUNT_EXT" },
+ { GL_INDEX_ARRAY_EXT ,"GL_INDEX_ARRAY_EXT" },
+ { GL_INDEX_ARRAY_POINTER_EXT ,"GL_INDEX_ARRAY_POINTER_EXT" },
+ { GL_INDEX_ARRAY_STRIDE_EXT ,"GL_INDEX_ARRAY_STRIDE_EXT" },
+ { GL_INDEX_ARRAY_TYPE_EXT ,"GL_INDEX_ARRAY_TYPE_EXT" },
+#endif
+ { GL_INDEX_BITS ,"GL_INDEX_BITS" },
+ { GL_INDEX_CLEAR_VALUE ,"GL_INDEX_CLEAR_VALUE" },
+ { GL_INDEX_MODE ,"GL_INDEX_MODE" },
+ { GL_INDEX_OFFSET ,"GL_INDEX_OFFSET" },
+ { GL_INDEX_SHIFT ,"GL_INDEX_SHIFT" },
+ { GL_INDEX_WRITEMASK ,"GL_INDEX_WRITEMASK" },
+ { GL_INT ,"GL_INT" },
+ { GL_INVALID_ENUM ,"GL_INVALID_ENUM" },
+ { GL_INVALID_OPERATION ,"GL_INVALID_OPERATION" },
+ { GL_INVALID_VALUE ,"GL_INVALID_VALUE" },
+ { GL_INVERT ,"GL_INVERT" },
+ { GL_KEEP ,"GL_KEEP" },
+ { GL_LEFT ,"GL_LEFT" },
+ { GL_LEQUAL ,"GL_LEQUAL" },
+ { GL_LESS ,"GL_LESS" },
+ { GL_LIGHT0 ,"GL_LIGHT0" },
+ { GL_LIGHT1 ,"GL_LIGHT1" },
+ { GL_LIGHT2 ,"GL_LIGHT2" },
+ { GL_LIGHT3 ,"GL_LIGHT3" },
+ { GL_LIGHT4 ,"GL_LIGHT4" },
+ { GL_LIGHT5 ,"GL_LIGHT5" },
+ { GL_LIGHT6 ,"GL_LIGHT6" },
+ { GL_LIGHT7 ,"GL_LIGHT7" },
+ { GL_LIGHTING ,"GL_LIGHTING" },
+ { GL_LIGHT_MODEL_AMBIENT ,"GL_LIGHT_MODEL_AMBIENT" },
+ { GL_LIGHT_MODEL_LOCAL_VIEWER ,"GL_LIGHT_MODEL_LOCAL_VIEWER" },
+ { GL_LIGHT_MODEL_TWO_SIDE ,"GL_LIGHT_MODEL_TWO_SIDE" },
+ { GL_LINE ,"GL_LINE" },
+ { GL_LINEAR ,"GL_LINEAR" },
+ { GL_LINEAR_ATTENUATION ,"GL_LINEAR_ATTENUATION" },
+ { GL_LINEAR_MIPMAP_LINEAR ,"GL_LINEAR_MIPMAP_LINEAR" },
+ { GL_LINEAR_MIPMAP_NEAREST ,"GL_LINEAR_MIPMAP_NEAREST" },
+ { GL_LINE_LOOP ,"GL_LINE_LOOP" },
+ { GL_LINE_RESET_TOKEN ,"GL_LINE_RESET_TOKEN" },
+ { GL_LINE_SMOOTH ,"GL_LINE_SMOOTH" },
+ { GL_LINE_SMOOTH_HINT ,"GL_LINE_SMOOTH_HINT" },
+ { GL_LINE_STIPPLE ,"GL_LINE_STIPPLE" },
+ { GL_LINE_STIPPLE_PATTERN ,"GL_LINE_STIPPLE_PATTERN" },
+ { GL_LINE_STIPPLE_REPEAT ,"GL_LINE_STIPPLE_REPEAT" },
+ { GL_LINE_STRIP ,"GL_LINE_STRIP" },
+ { GL_LINE_TOKEN ,"GL_LINE_TOKEN" },
+ { GL_LINE_WIDTH ,"GL_LINE_WIDTH" },
+ { GL_LINE_WIDTH_GRANULARITY ,"GL_LINE_WIDTH_GRANULARITY" },
+ { GL_LINE_WIDTH_RANGE ,"GL_LINE_WIDTH_RANGE" },
+ { GL_LIST_BASE ,"GL_LIST_BASE" },
+ { GL_LIST_INDEX ,"GL_LIST_INDEX" },
+ { GL_LIST_MODE ,"GL_LIST_MODE" },
+ { GL_LOAD ,"GL_LOAD" },
+ { GL_LOGIC_OP ,"GL_LOGIC_OP" },
+ { GL_LOGIC_OP_MODE ,"GL_LOGIC_OP_MODE" },
+ { GL_LUMINANCE ,"GL_LUMINANCE" },
+ { GL_LUMINANCE_ALPHA ,"GL_LUMINANCE_ALPHA" },
+ { GL_MAP1_COLOR_4 ,"GL_MAP1_COLOR_4" },
+ { GL_MAP1_GRID_DOMAIN ,"GL_MAP1_GRID_DOMAIN" },
+ { GL_MAP1_GRID_SEGMENTS ,"GL_MAP1_GRID_SEGMENTS" },
+ { GL_MAP1_INDEX ,"GL_MAP1_INDEX" },
+ { GL_MAP1_NORMAL ,"GL_MAP1_NORMAL" },
+ { GL_MAP1_TEXTURE_COORD_1 ,"GL_MAP1_TEXTURE_COORD_1" },
+ { GL_MAP1_TEXTURE_COORD_2 ,"GL_MAP1_TEXTURE_COORD_2" },
+ { GL_MAP1_TEXTURE_COORD_3 ,"GL_MAP1_TEXTURE_COORD_3" },
+ { GL_MAP1_TEXTURE_COORD_4 ,"GL_MAP1_TEXTURE_COORD_4" },
+ { GL_MAP1_VERTEX_3 ,"GL_MAP1_VERTEX_3" },
+ { GL_MAP1_VERTEX_4 ,"GL_MAP1_VERTEX_4" },
+ { GL_MAP2_COLOR_4 ,"GL_MAP2_COLOR_4" },
+ { GL_MAP2_GRID_DOMAIN ,"GL_MAP2_GRID_DOMAIN" },
+ { GL_MAP2_GRID_SEGMENTS ,"GL_MAP2_GRID_SEGMENTS" },
+ { GL_MAP2_INDEX ,"GL_MAP2_INDEX" },
+ { GL_MAP2_NORMAL ,"GL_MAP2_NORMAL" },
+ { GL_MAP2_TEXTURE_COORD_1 ,"GL_MAP2_TEXTURE_COORD_1" },
+ { GL_MAP2_TEXTURE_COORD_2 ,"GL_MAP2_TEXTURE_COORD_2" },
+ { GL_MAP2_TEXTURE_COORD_3 ,"GL_MAP2_TEXTURE_COORD_3" },
+ { GL_MAP2_TEXTURE_COORD_4 ,"GL_MAP2_TEXTURE_COORD_4" },
+ { GL_MAP2_VERTEX_3 ,"GL_MAP2_VERTEX_3" },
+ { GL_MAP2_VERTEX_4 ,"GL_MAP2_VERTEX_4" },
+ { GL_MAP_COLOR ,"GL_MAP_COLOR" },
+ { GL_MAP_STENCIL ,"GL_MAP_STENCIL" },
+ { GL_MATRIX_MODE ,"GL_MATRIX_MODE" },
+ { GL_MAX_ATTRIB_STACK_DEPTH ,"GL_MAX_ATTRIB_STACK_DEPTH" },
+ { GL_MAX_CLIP_PLANES ,"GL_MAX_CLIP_PLANES" },
+ { GL_MAX_EVAL_ORDER ,"GL_MAX_EVAL_ORDER" },
+#ifdef GL_MAX_EXT
+ { GL_MAX_EXT ,"GL_MAX_EXT" },
+#endif
+ { GL_MAX_LIGHTS ,"GL_MAX_LIGHTS" },
+ { GL_MAX_LIST_NESTING ,"GL_MAX_LIST_NESTING" },
+ { GL_MAX_MODELVIEW_STACK_DEPTH,"GL_MAX_MODELVIEW_STACK_DEPTH" },
+ { GL_MAX_NAME_STACK_DEPTH ,"GL_MAX_NAME_STACK_DEPTH" },
+ { GL_MAX_PIXEL_MAP_TABLE ,"GL_MAX_PIXEL_MAP_TABLE" },
+ { GL_MAX_PROJECTION_STACK_DEPTH,"GL_MAX_PROJECTION_STACK_DEPTH" },
+ { GL_MAX_TEXTURE_SIZE ,"GL_MAX_TEXTURE_SIZE" },
+ { GL_MAX_TEXTURE_STACK_DEPTH ,"GL_MAX_TEXTURE_STACK_DEPTH" },
+ { GL_MAX_VIEWPORT_DIMS ,"GL_MAX_VIEWPORT_DIMS" },
+#ifdef GL_MIN_EXT
+ { GL_MIN_EXT ,"GL_MIN_EXT" },
+#endif
+ { GL_MODELVIEW ,"GL_MODELVIEW" },
+ { GL_MODELVIEW_MATRIX ,"GL_MODELVIEW_MATRIX" },
+ { GL_MODELVIEW_STACK_DEPTH ,"GL_MODELVIEW_STACK_DEPTH" },
+ { GL_MODULATE ,"GL_MODULATE" },
+ { GL_MULT ,"GL_MULT" },
+ { GL_NAME_STACK_DEPTH ,"GL_NAME_STACK_DEPTH" },
+ { GL_NAND ,"GL_NAND" },
+ { GL_NEAREST ,"GL_NEAREST" },
+ { GL_NEAREST_MIPMAP_LINEAR ,"GL_NEAREST_MIPMAP_LINEAR" },
+ { GL_NEAREST_MIPMAP_NEAREST ,"GL_NEAREST_MIPMAP_NEAREST" },
+ { GL_NEVER ,"GL_NEVER" },
+ { GL_NICEST ,"GL_NICEST" },
+ { GL_NOOP ,"GL_NOOP" },
+ { GL_NOR ,"GL_NOR" },
+ { GL_NORMALIZE ,"GL_NORMALIZE" },
+#ifdef GL_NORMAL_ARRAY_EXT
+ { GL_NORMAL_ARRAY_COUNT_EXT ,"GL_NORMAL_ARRAY_COUNT_EXT" },
+ { GL_NORMAL_ARRAY_EXT ,"GL_NORMAL_ARRAY_EXT" },
+ { GL_NORMAL_ARRAY_POINTER_EXT ,"GL_NORMAL_ARRAY_POINTER_EXT" },
+ { GL_NORMAL_ARRAY_STRIDE_EXT ,"GL_NORMAL_ARRAY_STRIDE_EXT" },
+ { GL_NORMAL_ARRAY_TYPE_EXT ,"GL_NORMAL_ARRAY_TYPE_EXT" },
+#endif
+ { GL_NOTEQUAL ,"GL_NOTEQUAL" },
+ { GL_OBJECT_LINEAR ,"GL_OBJECT_LINEAR" },
+ { GL_OBJECT_PLANE ,"GL_OBJECT_PLANE" },
+#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
+ { GL_ONE_MINUS_CONSTANT_ALPHA_EXT,"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" },
+ { GL_ONE_MINUS_CONSTANT_COLOR_EXT,"GL_ONE_MINUS_CONSTANT_COLOR_EXT" },
+#endif
+ { GL_ONE_MINUS_DST_ALPHA ,"GL_ONE_MINUS_DST_ALPHA" },
+ { GL_ONE_MINUS_DST_COLOR ,"GL_ONE_MINUS_DST_COLOR" },
+ { GL_ONE_MINUS_SRC_ALPHA ,"GL_ONE_MINUS_SRC_ALPHA" },
+ { GL_ONE_MINUS_SRC_COLOR ,"GL_ONE_MINUS_SRC_COLOR" },
+ { GL_OR ,"GL_OR" },
+ { GL_ORDER ,"GL_ORDER" },
+ { GL_OR_INVERTED ,"GL_OR_INVERTED" },
+ { GL_OR_REVERSE ,"GL_OR_REVERSE" },
+ { GL_OUT_OF_MEMORY ,"GL_OUT_OF_MEMORY" },
+ { GL_PACK_ALIGNMENT ,"GL_PACK_ALIGNMENT" },
+ { GL_PACK_LSB_FIRST ,"GL_PACK_LSB_FIRST" },
+ { GL_PACK_ROW_LENGTH ,"GL_PACK_ROW_LENGTH" },
+ { GL_PACK_SKIP_PIXELS ,"GL_PACK_SKIP_PIXELS" },
+ { GL_PACK_SKIP_ROWS ,"GL_PACK_SKIP_ROWS" },
+ { GL_PACK_SWAP_BYTES ,"GL_PACK_SWAP_BYTES" },
+ { GL_PASS_THROUGH_TOKEN ,"GL_PASS_THROUGH_TOKEN" },
+ { GL_PERSPECTIVE_CORRECTION_HINT,"GL_PERSPECTIVE_CORRECTION_HINT" },
+ { GL_PIXEL_MAP_A_TO_A ,"GL_PIXEL_MAP_A_TO_A" },
+ { GL_PIXEL_MAP_A_TO_A_SIZE ,"GL_PIXEL_MAP_A_TO_A_SIZE" },
+ { GL_PIXEL_MAP_B_TO_B ,"GL_PIXEL_MAP_B_TO_B" },
+ { GL_PIXEL_MAP_B_TO_B_SIZE ,"GL_PIXEL_MAP_B_TO_B_SIZE" },
+ { GL_PIXEL_MAP_G_TO_G ,"GL_PIXEL_MAP_G_TO_G" },
+ { GL_PIXEL_MAP_G_TO_G_SIZE ,"GL_PIXEL_MAP_G_TO_G_SIZE" },
+ { GL_PIXEL_MAP_I_TO_A ,"GL_PIXEL_MAP_I_TO_A" },
+ { GL_PIXEL_MAP_I_TO_A_SIZE ,"GL_PIXEL_MAP_I_TO_A_SIZE" },
+ { GL_PIXEL_MAP_I_TO_B ,"GL_PIXEL_MAP_I_TO_B" },
+ { GL_PIXEL_MAP_I_TO_B_SIZE ,"GL_PIXEL_MAP_I_TO_B_SIZE" },
+ { GL_PIXEL_MAP_I_TO_G ,"GL_PIXEL_MAP_I_TO_G" },
+ { GL_PIXEL_MAP_I_TO_G_SIZE ,"GL_PIXEL_MAP_I_TO_G_SIZE" },
+ { GL_PIXEL_MAP_I_TO_I ,"GL_PIXEL_MAP_I_TO_I" },
+ { GL_PIXEL_MAP_I_TO_I_SIZE ,"GL_PIXEL_MAP_I_TO_I_SIZE" },
+ { GL_PIXEL_MAP_I_TO_R ,"GL_PIXEL_MAP_I_TO_R" },
+ { GL_PIXEL_MAP_I_TO_R_SIZE ,"GL_PIXEL_MAP_I_TO_R_SIZE" },
+ { GL_PIXEL_MAP_R_TO_R ,"GL_PIXEL_MAP_R_TO_R" },
+ { GL_PIXEL_MAP_R_TO_R_SIZE ,"GL_PIXEL_MAP_R_TO_R_SIZE" },
+ { GL_PIXEL_MAP_S_TO_S ,"GL_PIXEL_MAP_S_TO_S" },
+ { GL_PIXEL_MAP_S_TO_S_SIZE ,"GL_PIXEL_MAP_S_TO_S_SIZE" },
+ { GL_POINT ,"GL_POINT" },
+ { GL_POINT_SIZE ,"GL_POINT_SIZE" },
+ { GL_POINT_SIZE_GRANULARITY ,"GL_POINT_SIZE_GRANULARITY" },
+ { GL_POINT_SIZE_RANGE ,"GL_POINT_SIZE_RANGE" },
+ { GL_POINT_SMOOTH ,"GL_POINT_SMOOTH" },
+ { GL_POINT_SMOOTH_HINT ,"GL_POINT_SMOOTH_HINT" },
+ { GL_POINT_TOKEN ,"GL_POINT_TOKEN" },
+ { GL_POLYGON ,"GL_POLYGON" },
+ { GL_POLYGON_MODE ,"GL_POLYGON_MODE" },
+ { GL_POLYGON_SMOOTH ,"GL_POLYGON_SMOOTH" },
+ { GL_POLYGON_SMOOTH_HINT ,"GL_POLYGON_SMOOTH_HINT" },
+ { GL_POLYGON_STIPPLE ,"GL_POLYGON_STIPPLE" },
+#ifdef GL_POLYGON_OFFSET_EXT
+ { GL_POLYGON_OFFSET_BIAS_EXT ,"GL_POLYGON_OFFSET_BIAS_EXT" },
+ { GL_POLYGON_OFFSET_EXT ,"GL_POLYGON_OFFSET_EXT" },
+ { GL_POLYGON_OFFSET_FACTOR_EXT,"GL_POLYGON_OFFSET_FACTOR_EXT" },
+#endif
+ { GL_POLYGON_TOKEN ,"GL_POLYGON_TOKEN" },
+ { GL_POSITION ,"GL_POSITION" },
+ { GL_PROJECTION ,"GL_PROJECTION" },
+ { GL_PROJECTION_MATRIX ,"GL_PROJECTION_MATRIX" },
+ { GL_PROJECTION_STACK_DEPTH ,"GL_PROJECTION_STACK_DEPTH" },
+ { GL_Q ,"GL_Q" },
+ { GL_QUADRATIC_ATTENUATION ,"GL_QUADRATIC_ATTENUATION" },
+ { GL_QUADS ,"GL_QUADS" },
+ { GL_QUAD_STRIP ,"GL_QUAD_STRIP" },
+ { GL_R ,"GL_R" },
+ { GL_READ_BUFFER ,"GL_READ_BUFFER" },
+ { GL_RED ,"GL_RED" },
+ { GL_RED_BIAS ,"GL_RED_BIAS" },
+ { GL_RED_BITS ,"GL_RED_BITS" },
+ { GL_RED_SCALE ,"GL_RED_SCALE" },
+ { GL_RENDER ,"GL_RENDER" },
+ { GL_RENDERER ,"GL_RENDERER" },
+ { GL_RENDER_MODE ,"GL_RENDER_MODE" },
+ { GL_REPEAT ,"GL_REPEAT" },
+ { GL_REPLACE ,"GL_REPLACE" },
+#ifdef GL_REPLACE_EXT
+ { GL_REPLACE_EXT ,"GL_REPLACE_EXT" },
+#endif
+ { GL_RETURN ,"GL_RETURN" },
+ { GL_RGB ,"GL_RGB" },
+ { GL_RGBA ,"GL_RGBA" },
+ { GL_RGBA_MODE ,"GL_RGBA_MODE" },
+ { GL_RIGHT ,"GL_RIGHT" },
+ { GL_S ,"GL_S" },
+ { GL_SCISSOR_BOX ,"GL_SCISSOR_BOX" },
+ { GL_SCISSOR_TEST ,"GL_SCISSOR_TEST" },
+ { GL_SELECT ,"GL_SELECT" },
+ { GL_SET ,"GL_SET" },
+ { GL_SHADE_MODEL ,"GL_SHADE_MODEL" },
+ { GL_SHININESS ,"GL_SHININESS" },
+ { GL_SHORT ,"GL_SHORT" },
+ { GL_SMOOTH ,"GL_SMOOTH" },
+ { GL_SPECULAR ,"GL_SPECULAR" },
+ { GL_SPHERE_MAP ,"GL_SPHERE_MAP" },
+ { GL_SPOT_CUTOFF ,"GL_SPOT_CUTOFF" },
+ { GL_SPOT_DIRECTION ,"GL_SPOT_DIRECTION" },
+ { GL_SPOT_EXPONENT ,"GL_SPOT_EXPONENT" },
+ { GL_SRC_ALPHA ,"GL_SRC_ALPHA" },
+ { GL_SRC_ALPHA_SATURATE ,"GL_SRC_ALPHA_SATURATE" },
+ { GL_SRC_COLOR ,"GL_SRC_COLOR" },
+ { GL_STACK_OVERFLOW ,"GL_STACK_OVERFLOW" },
+ { GL_STACK_UNDERFLOW ,"GL_STACK_UNDERFLOW" },
+ { GL_STENCIL ,"GL_STENCIL" },
+ { GL_STENCIL_BITS ,"GL_STENCIL_BITS" },
+ { GL_STENCIL_CLEAR_VALUE ,"GL_STENCIL_CLEAR_VALUE" },
+ { GL_STENCIL_FAIL ,"GL_STENCIL_FAIL" },
+ { GL_STENCIL_FUNC ,"GL_STENCIL_FUNC" },
+ { GL_STENCIL_INDEX ,"GL_STENCIL_INDEX" },
+ { GL_STENCIL_PASS_DEPTH_FAIL ,"GL_STENCIL_PASS_DEPTH_FAIL" },
+ { GL_STENCIL_PASS_DEPTH_PASS ,"GL_STENCIL_PASS_DEPTH_PASS" },
+ { GL_STENCIL_REF ,"GL_STENCIL_REF" },
+ { GL_STENCIL_TEST ,"GL_STENCIL_TEST" },
+ { GL_STENCIL_VALUE_MASK ,"GL_STENCIL_VALUE_MASK" },
+ { GL_STENCIL_WRITEMASK ,"GL_STENCIL_WRITEMASK" },
+ { GL_STEREO ,"GL_STEREO" },
+ { GL_SUBPIXEL_BITS ,"GL_SUBPIXEL_BITS" },
+ { GL_T ,"GL_T" },
+ { GL_TEXTURE ,"GL_TEXTURE" },
+ { GL_TEXTURE_1D ,"GL_TEXTURE_1D" },
+ { GL_TEXTURE_2D ,"GL_TEXTURE_2D" },
+ { GL_TEXTURE_BORDER ,"GL_TEXTURE_BORDER" },
+ { GL_TEXTURE_BORDER_COLOR ,"GL_TEXTURE_BORDER_COLOR" },
+ { GL_TEXTURE_COMPONENTS ,"GL_TEXTURE_COMPONENTS" },
+#ifdef GL_TEXTURE_COORD_ARRAY_EXT
+ { GL_TEXTURE_COORD_ARRAY_COUNT_EXT,"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
+ { GL_TEXTURE_COORD_ARRAY_EXT ,"GL_TEXTURE_COORD_ARRAY_EXT" },
+ { GL_TEXTURE_COORD_ARRAY_POINTER_EXT,"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" },
+ { GL_TEXTURE_COORD_ARRAY_SIZE_EXT,"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" },
+ { GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" },
+ { GL_TEXTURE_COORD_ARRAY_TYPE_EXT,"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" },
+#endif
+ { GL_TEXTURE_ENV ,"GL_TEXTURE_ENV" },
+ { GL_TEXTURE_ENV_COLOR ,"GL_TEXTURE_ENV_COLOR" },
+ { GL_TEXTURE_ENV_MODE ,"GL_TEXTURE_ENV_MODE" },
+ { GL_TEXTURE_GEN_MODE ,"GL_TEXTURE_GEN_MODE" },
+ { GL_TEXTURE_GEN_Q ,"GL_TEXTURE_GEN_Q" },
+ { GL_TEXTURE_GEN_R ,"GL_TEXTURE_GEN_R" },
+ { GL_TEXTURE_GEN_S ,"GL_TEXTURE_GEN_S" },
+ { GL_TEXTURE_GEN_T ,"GL_TEXTURE_GEN_T" },
+ { GL_TEXTURE_HEIGHT ,"GL_TEXTURE_HEIGHT" },
+ { GL_TEXTURE_MAG_FILTER ,"GL_TEXTURE_MAG_FILTER" },
+ { GL_TEXTURE_MATRIX ,"GL_TEXTURE_MATRIX" },
+ { GL_TEXTURE_MIN_FILTER ,"GL_TEXTURE_MIN_FILTER" },
+ { GL_TEXTURE_STACK_DEPTH ,"GL_TEXTURE_STACK_DEPTH" },
+ { GL_TEXTURE_WIDTH ,"GL_TEXTURE_WIDTH" },
+ { GL_TEXTURE_WRAP_S ,"GL_TEXTURE_WRAP_S" },
+ { GL_TEXTURE_WRAP_T ,"GL_TEXTURE_WRAP_T" },
+ { GL_TRIANGLES ,"GL_TRIANGLES" },
+ { GL_TRIANGLE_FAN ,"GL_TRIANGLE_FAN" },
+ { GL_TRIANGLE_STRIP ,"GL_TRIANGLE_STRIP" },
+ { GL_UNPACK_ALIGNMENT ,"GL_UNPACK_ALIGNMENT" },
+ { GL_UNPACK_LSB_FIRST ,"GL_UNPACK_LSB_FIRST" },
+ { GL_UNPACK_ROW_LENGTH ,"GL_UNPACK_ROW_LENGTH" },
+ { GL_UNPACK_SKIP_PIXELS ,"GL_UNPACK_SKIP_PIXELS" },
+ { GL_UNPACK_SKIP_ROWS ,"GL_UNPACK_SKIP_ROWS" },
+ { GL_UNPACK_SWAP_BYTES ,"GL_UNPACK_SWAP_BYTES" },
+ { GL_UNSIGNED_BYTE ,"GL_UNSIGNED_BYTE" },
+ { GL_UNSIGNED_INT ,"GL_UNSIGNED_INT" },
+ { GL_UNSIGNED_SHORT ,"GL_UNSIGNED_SHORT" },
+ { GL_VENDOR ,"GL_VENDOR" },
+ { GL_VERSION ,"GL_VERSION" },
+#ifdef GL_VERTEX_ARRAY_EXT
+ { GL_VERTEX_ARRAY_COUNT_EXT ,"GL_VERTEX_ARRAY_COUNT_EXT" },
+ { GL_VERTEX_ARRAY_EXT ,"GL_VERTEX_ARRAY_EXT" },
+ { GL_VERTEX_ARRAY_POINTER_EXT ,"GL_VERTEX_ARRAY_POINTER_EXT" },
+ { GL_VERTEX_ARRAY_SIZE_EXT ,"GL_VERTEX_ARRAY_SIZE_EXT" },
+ { GL_VERTEX_ARRAY_STRIDE_EXT ,"GL_VERTEX_ARRAY_STRIDE_EXT" },
+ { GL_VERTEX_ARRAY_TYPE_EXT ,"GL_VERTEX_ARRAY_TYPE_EXT" },
+#endif
+ { GL_VIEWPORT ,"GL_VIEWPORT" },
+ { GL_XOR ,"GL_XOR" },
+ { GL_ZOOM_X ,"GL_ZOOM_X" },
+ { GL_ZOOM_Y ,"GL_ZOOM_Y" },
+
+ /* Magic end-marker - do not remove! */
+ { GL_ZERO, NULL }
+} ;
+
+
+int xglTraceIsEnabled ( char *gl_function_name )
+{
+ static int frameno = 0 ;
+ static int countdown = 0 ;
+
+ if ( strcmp ( gl_function_name, "glutSwapBuffers" ) == 0 )
+ {
+ if ( countdown == 0 )
+ {
+ char s [ 100 ] ;
+
+ fprintf ( stderr, "\nContinue Tracing after frame %d [Yes,No,Countdown,eXit] ?", ++frameno ) ;
+ gets ( s ) ;
+
+ if ( s[0] == 'x' )
+ exit ( 1 ) ;
+
+ xglTraceOn = ( s[0] != 'n' && s[0] != 'c' ) ;
+
+ if ( s[0] == 'c' )
+ {
+ fprintf ( stderr, "\nHow many frames should I wait until I ask again?" ) ;
+ gets ( s ) ;
+ countdown = atoi(s) ;
+ }
+
+ fprintf ( xglTraceFd, "/* Frame %d - tracing %s */\n", frameno, xglTraceOn ? "ON" : "OFF" ) ;
+ }
+ else
+ countdown-- ;
+ }
+
+ return xglTraceOn ;
+}
+
+
+int xglExecuteIsEnabled ( char *gl_function_name )
+{
+ return TRUE ;
+}
+
+char *xglExpandGLenum ( GLenum x )
+{
+ static GLenum last_val = GL_NONE ;
+ static char *last_str = NULL ;
+ char *error_message;
+ int i;
+
+ /* Due to ambiguity - these are output as numbers...
+
+ GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
+ GL_ONE = , GL_TRUE = GL_LINES = 1
+ */
+
+ if ( (int) x == 0 ) return "(GLenum) 0" ;
+ if ( (int) x == 1 ) return "(GLenum) 1" ;
+
+ if ( last_val == x ) return last_str ;
+
+ for ( i = 0 ; glenum_string [i].name != NULL ; i++ )
+ if ( glenum_string [i].val == x )
+ return glenum_string [i].name ;
+
+ /*
+ WARNING - this will leak memory - but it is an error condition,
+ so I suppose it's acceptable.
+ You can't declare the 'error_message' string as a
+ static - or else double errors will go mis-reported.
+ */
+
+ error_message = (char *)malloc( 100 * sizeof(char) ) ;
+
+ sprintf ( error_message, "(GLenum) 0x%04x /* Illegal? */", (int) x ) ;
+
+ return error_message ;
+}
+
+static GLbyte b1 [ 1 ], b2 [ 2 ], b3 [ 3 ], b4 [ 4 ] ;
+static GLdouble d1 [ 1 ], d2 [ 2 ], d3 [ 3 ], d4 [ 4 ] ;
+static GLfloat f1 [ 1 ], f2 [ 2 ], f3 [ 3 ], f4 [ 4 ] ;
+static GLint i1 [ 1 ], i2 [ 2 ], i3 [ 3 ], i4 [ 4 ] ;
+static GLshort s1 [ 1 ], s2 [ 2 ], s3 [ 3 ], s4 [ 4 ] ;
+static GLubyte ub1 [ 1 ], ub2 [ 2 ], ub3 [ 3 ], ub4 [ 4 ] ;
+static GLuint ui1 [ 1 ], ui2 [ 2 ], ui3 [ 3 ], ui4 [ 4 ] ;
+static GLushort us1 [ 1 ], us2 [ 2 ], us3 [ 3 ], us4 [ 4 ] ;
+
+static GLdouble md [ 16 ] ;
+static GLfloat mf [ 16 ] ;
+
+GLdouble *xglBuild1dv ( GLdouble v ) { d1[0] = v ; return d1 ; }
+GLfloat *xglBuild1fv ( GLfloat v ) { f1[0] = v ; return f1 ; }
+GLbyte *xglBuild1bv ( GLbyte v ) { b1[0] = v ; return b1 ; }
+GLint *xglBuild1iv ( GLint v ) { i1[0] = v ; return i1 ; }
+GLshort *xglBuild1sv ( GLshort v ) { s1[0] = v ; return s1 ; }
+GLubyte *xglBuild1ubv ( GLubyte v ) { ub1[0] = v ; return ub1 ; }
+GLuint *xglBuild1uiv ( GLuint v ) { ui1[0] = v ; return ui1 ; }
+GLushort *xglBuild1usv ( GLushort v ) { us1[0] = v ; return us1 ; }
+
+GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) { d2[0] = v0 ; d2[1] = v1 ; return d2 ; }
+GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) { f2[0] = v0 ; f2[1] = v1 ; return f2 ; }
+GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) { b2[0] = v0 ; b2[1] = v1 ; return b2 ; }
+GLint *xglBuild2iv ( GLint v0, GLint v1 ) { i2[0] = v0 ; i2[1] = v1 ; return i2 ; }
+GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) { s2[0] = v0 ; s2[1] = v1 ; return s2 ; }
+GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) { ub2[0] = v0 ; ub2[1] = v1 ; return ub2 ; }
+GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) { ui2[0] = v0 ; ui2[1] = v1 ; return ui2 ; }
+GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) { us2[0] = v0 ; us2[1] = v1 ; return us2 ; }
+
+GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) { d3[0] = v0 ; d3[1] = v1 ; d3[2] = v2 ; return d3 ; }
+GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) { f3[0] = v0 ; f3[1] = v1 ; f3[2] = v2 ; return f3 ; }
+GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) { b3[0] = v0 ; b3[1] = v1 ; b3[2] = v2 ; return b3 ; }
+GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) { i3[0] = v0 ; i3[1] = v1 ; i3[2] = v2 ; return i3 ; }
+GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) { s3[0] = v0 ; s3[1] = v1 ; s3[2] = v2 ; return s3 ; }
+GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) { ub3[0] = v0 ; ub3[1] = v1 ; ub3[2] = v2 ; return ub3 ; }
+GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) { ui3[0] = v0 ; ui3[1] = v1 ; ui3[2] = v2 ; return ui3 ; }
+GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) { us3[0] = v0 ; us3[1] = v1 ; us3[2] = v2 ; return us3 ; }
+
+
+GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) { d4[0] = v0 ; d4[1] = v1 ; d4[2] = v2 ; d4[3] = v3 ; return d4 ; }
+GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { f4[0] = v0 ; f4[1] = v1 ; f4[2] = v2 ; f4[3] = v3 ; return f4 ; }
+GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) { b4[0] = v0 ; b4[1] = v1 ; b4[2] = v2 ; b4[3] = v3 ; return b4 ; }
+GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) { i4[0] = v0 ; i4[1] = v1 ; i4[2] = v2 ; i4[3] = v3 ; return i4 ; }
+GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) { s4[0] = v0 ; s4[1] = v1 ; s4[2] = v2 ; s4[3] = v3 ; return s4 ; }
+GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) { ub4[0] = v0 ; ub4[1] = v1 ; ub4[2] = v2 ; ub4[3] = v3 ; return ub4 ; }
+GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { ui4[0] = v0 ; ui4[1] = v1 ; ui4[2] = v2 ; ui4[3] = v3 ; return ui4 ; }
+GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) { us4[0] = v0 ; us4[1] = v1 ; us4[2] = v2 ; us4[3] = v3 ; return us4 ; }
+
+GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
+ GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
+ GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
+ GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 )
+{
+ md[ 0] = m0 ; md[ 1] = m1 ; md[ 2] = m2 ; md[ 3] = m3 ;
+ md[ 4] = m4 ; md[ 5] = m5 ; md[ 6] = m6 ; md[ 7] = m7 ;
+ md[ 8] = m8 ; md[ 9] = m9 ; md[10] = m10 ; md[11] = m11 ;
+ md[12] = m12 ; md[13] = m13 ; md[14] = m14 ; md[15] = m15 ;
+
+ return md ;
+}
+
+
+GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
+ GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
+ GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
+ GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 )
+{
+ mf[ 0] = m0 ; mf[ 1] = m1 ; mf[ 2] = m2 ; mf[ 3] = m3 ;
+ mf[ 4] = m4 ; mf[ 5] = m5 ; mf[ 6] = m6 ; mf[ 7] = m7 ;
+ mf[ 8] = m8 ; mf[ 9] = m9 ; mf[10] = m10 ; mf[11] = m11 ;
+ mf[12] = m12 ; mf[13] = m13 ; mf[14] = m14 ; mf[15] = m15 ;
+
+ return mf ;
+}
+
--- /dev/null
+bin_PROGRAMS = example
+
+example_SOURCES = example.cxx
+
+example_LDADD = \
+ $(top_builddir)/Lib/Audio/src/libsl.a \
+ $(top_builddir)/Lib/Audio/src/libsm.a
+
+INCLUDES += -I$(top_builddir)/Lib/Audio/src
+
+if ENABLE_IRIX_AUDIO
+LIBS += -laudio
+endif
+
+if ENABLE_WIN32_AUDIO
+LIBS += -lwinmm
+endif
--- /dev/null
+
+
+#include "sl.h"
+#include "sm.h"
+#include <math.h>
+
+/*
+ Construct a sound scheduler and a mixer.
+*/
+
+slScheduler sched ( 8000 ) ;
+smMixer mixer ;
+
+int main ()
+{
+ mixer . setMasterVolume ( 30 ) ;
+ sched . setSafetyMargin ( 0.128 ) ;
+
+ /* Just for fun, let's make a one second synthetic engine sample... */
+
+ Uchar buffer [ 8000 ] ;
+
+ for ( int i = 0 ; i < 8000 ; i++ )
+ {
+ /* Sum some sin waves and convert to range 0..1 */
+
+ float level = ( sin ( (double) i * 2.0 * M_PI / (8000.0/ 50.0) ) +
+ sin ( (double) i * 2.0 * M_PI / (8000.0/149.0) ) +
+ sin ( (double) i * 2.0 * M_PI / (8000.0/152.0) ) +
+ sin ( (double) i * 2.0 * M_PI / (8000.0/192.0) )
+ ) / 8.0f + 0.5f ;
+
+ /* Convert to unsigned byte */
+
+ buffer [ i ] = (Uchar) ( level * 255.0 ) ;
+ }
+
+ /* Set up four samples and a loop */
+
+ slSample *s = new slSample ( buffer, 8000 ) ;
+ slSample *s1 = new slSample ( "scream.ub", & sched ) ;
+ slSample *s2 = new slSample ( "zzap.wav" , & sched ) ;
+ slSample *s3 = new slSample ( "cuckoo.au", & sched ) ;
+ slSample *s4 = new slSample ( "wheeee.ub", & sched ) ;
+
+ /* Mess about with some of the samples... */
+
+ s1 -> adjustVolume ( 2.2 ) ;
+ s2 -> adjustVolume ( 0.5 ) ;
+ s3 -> adjustVolume ( 0.2 ) ;
+
+ /* Play the engine sample continuously. */
+
+ sched . loopSample ( s ) ;
+
+ int tim = 0 ; /* My periodic event timer. */
+
+ while ( SL_TRUE )
+ {
+ tim++ ; /* Time passes */
+
+ if ( tim % 200 == 0 ) sched.playSample ( s1 ) ;
+ if ( tim % 180 == 0 ) sched.playSample ( s2 ) ;
+ if ( tim % 150 == 0 ) sched.playSample ( s3 ) ;
+ if ( tim % 120 == 0 ) sched.playSample ( s4 ) ;
+
+ /*
+ For the sake of realism, I'll delay for 1/30th second to
+ simulate a graphics update process.
+ */
+
+#ifdef WIN32
+ Sleep ( 1000 / 30 ) ; /* 30Hz */
+#elif defined(sgi)
+ sginap( 3 ); /* ARG */
+#else
+ usleep ( 1000000 / 30 ) ; /* 30Hz */
+#endif
+
+ /*
+ This would normally be called just before the graphics buffer swap
+ - but it could be anywhere where it's guaranteed to get called
+ fairly often.
+ */
+
+ sched . update () ;
+ }
+}
+
--- /dev/null
+noinst_LIBRARIES = libsl.a libsm.a
+
+libsl_a_SOURCES = \
+ sl.h slPortability.h \
+ slDSP.cxx slSample.cxx slEnvelope.cxx \
+ slSamplePlayer.cxx slScheduler.cxx
+
+libsm_a_SOURCES = sm.h slPortability.h smMixer.cxx
+
+INCLUDES += -I$(top_builddir) -I.
--- /dev/null
+
+#ifndef __SL_H__
+#define __SL_H__ 1
+
+#include "slPortability.h"
+
+#ifdef SL_USING_OSS_AUDIO
+#define SLDSP_DEFAULT_DEVICE "/dev/dsp"
+#elif defined(WIN32)
+#define SLDSP_DEFAULT_DEVICE "dsp"
+#elif defined(__OpenBSD__)
+#define SLDSP_DEFAULT_DEVICE "/dev/audio"
+#elif defined(sgi)
+#define SLDSP_DEFAULT_DEVICE "dsp" // dummy ...
+#else
+#error "Port me !"
+#endif
+
+# define SL_TRUE 1
+# define SL_FALSE 0
+
+typedef unsigned char Uchar ;
+typedef unsigned short Ushort ;
+
+#define SL_DEFAULT_SAMPLING_RATE 11025
+
+class slSample ;
+class slSamplePlayer ;
+class slEnvelope ;
+class slScheduler ;
+class slDSP ;
+
+extern char *__slPendingError ;
+
+class slDSP
+{
+private:
+
+ int stereo ;
+ int rate ;
+ int bps ;
+
+ int error ;
+ int fd ;
+
+#ifdef __OpenBSD__
+ audio_info_t ainfo; // ioctl structure
+ audio_offset_t audio_offset; // offset in audiostream
+ long counter; // counter-written packets
+#elif defined(SL_USING_OSS_AUDIO)
+ audio_buf_info buff_info ;
+#elif defined(sgi)
+ ALconfig config; // configuration stuff
+ ALport port; // .. we are here
+#endif
+
+
+#ifndef WIN32
+ int ioctl ( int cmd, int param = 0 )
+ {
+ if ( error ) return param ;
+
+ if ( ::ioctl ( fd, cmd, & param ) == -1 )
+ {
+ perror ( "slDSP: ioctl" ) ;
+ error = SL_TRUE ;
+ }
+
+ return param ;
+ }
+
+#elif defined(WIN32)
+
+ HWAVEOUT hWaveOut; // device handle
+ WAVEFORMATEX Format; // open needs this
+ MMTIME mmt; // timing
+ WAVEHDR wavehdr[ 3 ]; // for round robin ..
+ int curr_header; // index of actual wavehdr
+ long counter; // counter-written packets
+
+#endif
+
+ void open ( char *device, int _rate, int _stereo, int _bps ) ;
+ void close () ;
+ void getBufferInfo () ;
+ void write ( void *buffer, size_t length ) ;
+
+protected:
+
+ void setError () { error = SL_TRUE ; }
+ int getDriverBufferSize () ;
+
+public:
+
+ slDSP ( int _rate = SL_DEFAULT_SAMPLING_RATE,
+ int _stereo = SL_FALSE, int _bps = 8 )
+ {
+ open ( SLDSP_DEFAULT_DEVICE, _rate, _stereo, _bps ) ;
+ }
+
+ slDSP ( char *device, int _rate = SL_DEFAULT_SAMPLING_RATE,
+ int _stereo = SL_FALSE, int _bps = 8 )
+ {
+ open ( device, _rate, _stereo, _bps ) ;
+ }
+
+ ~slDSP () { close () ; }
+
+ float secondsRemaining () ;
+ float secondsUsed () ;
+
+ void play ( void *buffer, size_t length ) { write ( buffer, length ) ; }
+
+ int working () { return !error ; }
+ int not_working () { return error ; }
+
+ int getBps () { return bps ; }
+ int getRate () { return rate ; }
+ int getStereo() { return stereo ; }
+
+ void sync () ;
+ void stop () ;
+} ;
+
+
+class slSample
+{
+ int ref_count ;
+protected:
+
+ char *comment;
+ int rate ;
+ int bps ;
+ int stereo ;
+
+ Uchar *buffer ;
+ int length ;
+
+ void init ()
+ {
+ ref_count = 0 ;
+ comment = NULL ;
+ buffer = NULL ;
+ length = 0 ;
+ rate = SL_DEFAULT_SAMPLING_RATE ;
+ bps = 8 ;
+ stereo = SL_FALSE ;
+ }
+
+public:
+
+ slSample () { init () ; }
+
+ slSample ( Uchar *buff, int leng )
+ {
+ init () ;
+ setBuffer ( buff, leng ) ;
+ }
+
+ slSample ( char *fname, class slDSP *dsp = NULL )
+ {
+ init () ;
+ loadFile ( fname ) ;
+ autoMatch ( dsp ) ;
+ }
+
+ ~slSample ()
+ {
+ if ( ref_count != 0 && __slPendingError == NULL )
+ __slPendingError =
+ "slSample: FATAL ERROR - Application deleted a sample while it was playing.\n" ;
+
+ delete buffer ;
+ }
+
+ void ref () { ref_count++ ; }
+ void unRef () { ref_count-- ; }
+
+ int getPlayCount () { return ref_count ; }
+
+ char *getComment () { return comment ; }
+
+ void setComment ( char *nc )
+ {
+ delete comment ;
+ comment = new char [ strlen ( nc ) + 1 ] ;
+ strcpy ( comment, nc ) ;
+ }
+
+ Uchar *getBuffer () { return buffer ; }
+ int getLength () { return length ; }
+
+ void autoMatch ( slDSP *dsp ) ;
+
+ void setBuffer ( Uchar *buff, int leng )
+ {
+ delete buffer ;
+
+ buffer = new Uchar [ leng ] ;
+
+ if ( buff != NULL )
+ memcpy ( buffer, buff, leng ) ;
+
+ length = leng ;
+ }
+
+ /* These routines only set flags - use changeXXX () to convert a sound */
+
+ void setRate ( int r ) { rate = r ; }
+ void setBps ( int b ) { bps = b ; }
+ void setStereo ( int s ) { stereo = s ; }
+
+ int getRate () { return rate ; }
+ int getBps () { return bps ; }
+ int getStereo () { return stereo ; }
+
+ float getDuration () { return (float) getLength() /
+ (float) ( (getStereo()?2.0f:1.0f)*
+ (getBps()/8.0f)*getRate() ) ; }
+
+ int loadFile ( char *fname ) ;
+
+ int loadRawFile ( char *fname ) ;
+ int loadAUFile ( char *fname ) ;
+ int loadWavFile ( char *fname ) ;
+
+ void changeRate ( int r ) ;
+ void changeBps ( int b ) ;
+ void changeStereo ( int s ) ;
+ void changeToUnsigned () ;
+
+ void adjustVolume ( float vol ) ;
+
+ void print ( FILE *fd )
+ {
+ if ( buffer == NULL )
+ {
+ fprintf ( fd, "Empty sample buffer\n" ) ;
+ }
+ else
+ {
+ fprintf ( fd, "\"%s\"\n",(getComment() == NULL ||
+ getComment()[0]=='\0') ? "Sample" : comment ) ;
+ fprintf ( fd, "%s, %d bits per sample.\n",
+ getStereo() ? "Stereo" : "Mono", getBps() ) ;
+ fprintf ( fd, "%gKHz sample rate.\n", (float) getRate() / 1000.0f ) ;
+ fprintf ( fd, "%d bytes of samples == %g seconds duration.\n", getLength(), getDuration() ) ;
+ }
+ }
+} ;
+
+
+enum slSampleStatus
+{
+ SL_SAMPLE_WAITING, /* Sound hasn't started playing yet */
+ SL_SAMPLE_RUNNING, /* Sound has started playing */
+ SL_SAMPLE_DONE , /* Sound is complete */
+ SL_SAMPLE_PAUSED /* Sound hasn't started playing yet */
+} ;
+
+
+enum slPreemptMode
+{
+ SL_SAMPLE_CONTINUE, /* Don't allow yourself to be preempted */
+ SL_SAMPLE_ABORT , /* Abort playing the sound when preempted */
+ SL_SAMPLE_RESTART , /* Restart the sound when load permits */
+ SL_SAMPLE_MUTE , /* Continue silently until load permits */
+ SL_SAMPLE_DELAY /* Pause until load permits */
+} ;
+
+
+enum slReplayMode
+{
+ SL_SAMPLE_LOOP, /* Loop sound so that it plays forever */
+ SL_SAMPLE_ONE_SHOT /* Play sound just once */
+} ;
+
+enum slEvent
+{
+ SL_EVENT_COMPLETE, /* Sound finished playing */
+ SL_EVENT_LOOPED, /* Sound looped back to the start */
+ SL_EVENT_PREEMPTED /* Sound was preempted */
+} ;
+
+typedef void (*slCallBack) ( slSample *, slEvent, int ) ;
+
+class slEnvelope
+{
+public: /* SJB TESTING! */
+
+ float *time ;
+ float *value ;
+ int nsteps ;
+ int ref_count ;
+
+ slReplayMode replay_mode ;
+
+ int getStepDelta ( float *_time, float *delta ) ;
+
+public:
+
+ slEnvelope ( int _nsteps, slReplayMode _rm, float *_times, float *_values )
+ {
+ ref_count = 0 ;
+ nsteps = _nsteps ;
+ time = new float [ nsteps ] ;
+ value = new float [ nsteps ] ;
+ memcpy ( time , _times , sizeof(float) * nsteps ) ;
+ memcpy ( value, _values, sizeof(float) * nsteps ) ;
+
+ replay_mode = _rm ;
+ }
+
+
+ slEnvelope ( int _nsteps = 1, slReplayMode _rm = SL_SAMPLE_ONE_SHOT )
+ {
+ ref_count = 0 ;
+ nsteps = _nsteps ;
+ time = new float [ nsteps ] ;
+ value = new float [ nsteps ] ;
+
+ for ( int i = 0 ; i < nsteps ; i++ )
+ time [ i ] = value [ i ] = 0.0 ;
+
+ replay_mode = _rm ;
+ }
+
+ ~slEnvelope ()
+ {
+ if ( ref_count != 0 && __slPendingError == NULL )
+ __slPendingError =
+ "slEnvelope: FATAL ERROR - Application deleted an envelope while it was playing.\n" ;
+
+ delete time ;
+ delete value ;
+ }
+
+ void ref () { ref_count++ ; }
+ void unRef () { ref_count-- ; }
+
+ int getPlayCount () { return ref_count ; }
+
+ void setStep ( int n, float _time, float _value )
+ {
+ if ( n >= 0 && n < nsteps )
+ {
+ time [ n ] = _time ;
+ value [ n ] = _value ;
+ }
+ }
+
+ float getStepValue ( int s ) { return value [ s ] ; }
+ float getStepTime ( int s ) { return time [ s ] ; }
+
+ int getNumSteps () { return nsteps ; }
+
+ float getValue ( float _time ) ;
+
+ void applyToPitch ( Uchar *dst, slSamplePlayer *src, int nframes, int start, int next_env ) ;
+ void applyToInvPitch ( Uchar *dst, slSamplePlayer *src, int nframes, int start, int next_env ) ;
+ void applyToVolume ( Uchar *dst, Uchar *src, int nframes, int start ) ;
+ void applyToInvVolume ( Uchar *dst, Uchar *src, int nframes, int start ) ;
+} ;
+
+#define SL_MAX_PRIORITY 16
+#define SL_MAX_SAMPLES 16
+#define SL_MAX_CALLBACKS (SL_MAX_SAMPLES * 2)
+#define SL_MAX_ENVELOPES 4
+
+enum slEnvelopeType
+{
+ SL_PITCH_ENVELOPE , SL_INVERSE_PITCH_ENVELOPE ,
+ SL_VOLUME_ENVELOPE, SL_INVERSE_VOLUME_ENVELOPE,
+ SL_FILTER_ENVELOPE, SL_INVERSE_FILTER_ENVELOPE,
+ SL_PAN_ENVELOPE , SL_INVERSE_PAN_ENVELOPE ,
+ SL_ECHO_ENVELOPE , SL_INVERSE_ECHO_ENVELOPE ,
+
+ SL_NULL_ENVELOPE
+} ;
+
+struct slPendingCallBack
+{
+ slCallBack callback ;
+ slSample *sample ;
+ slEvent event ;
+ int magic ;
+} ;
+
+class slSamplePlayer
+{
+ int lengthRemaining ; /* Sample frames remaining until repeat */
+ Uchar *bufferPos ; /* Sample frame to replay next */
+ slSample *sample ;
+
+ slEnvelope *env [ SL_MAX_ENVELOPES ] ;
+ slEnvelopeType env_type [ SL_MAX_ENVELOPES ] ;
+ int env_start_time [ SL_MAX_ENVELOPES ] ;
+
+ slReplayMode replay_mode ;
+ slPreemptMode preempt_mode ;
+ slSampleStatus status ;
+ int priority ;
+
+ slCallBack callback ;
+ int magic ;
+
+ void low_read ( int nframes, Uchar *dest ) ;
+
+public:
+
+ slSamplePlayer ( slSample *s, slReplayMode rp_mode = SL_SAMPLE_ONE_SHOT,
+ int pri = 0, slPreemptMode pr_mode = SL_SAMPLE_DELAY,
+ int _magic = 0, slCallBack cb = NULL )
+ {
+ magic = _magic ;
+ sample = s ;
+ callback = cb ;
+
+ for ( int i = 0 ; i < SL_MAX_ENVELOPES ; i++ )
+ {
+ env [ i ] = NULL ;
+ env_type [ i ] = SL_NULL_ENVELOPE ;
+ }
+
+ if ( sample ) sample -> ref () ;
+
+ reset () ;
+
+ replay_mode = rp_mode ;
+ preempt_mode = pr_mode ;
+ priority = pri ;
+ }
+
+ ~slSamplePlayer () ;
+
+ slPreemptMode getPreemptMode () { return preempt_mode ; }
+
+ int getPriority ()
+ {
+ return ( isRunning() &&
+ preempt_mode == SL_SAMPLE_CONTINUE ) ? (SL_MAX_PRIORITY+1) :
+ priority ;
+ }
+
+ int preempt ( int delay ) ;
+
+ void addEnvelope ( int i, slEnvelope *_env, slEnvelopeType _type ) ;
+
+ void pause ()
+ {
+ if ( status != SL_SAMPLE_DONE )
+ status = SL_SAMPLE_PAUSED ;
+ }
+
+ void resume ()
+ {
+ if ( status == SL_SAMPLE_PAUSED )
+ status = SL_SAMPLE_RUNNING ;
+ }
+
+ void reset ()
+ {
+ status = SL_SAMPLE_WAITING ;
+ lengthRemaining = sample->getLength () ;
+ bufferPos = sample->getBuffer () ;
+ }
+
+ void start ()
+ {
+ status = SL_SAMPLE_RUNNING ;
+ lengthRemaining = sample->getLength () ;
+ bufferPos = sample->getBuffer () ;
+ }
+
+ void stop ()
+ {
+ status = SL_SAMPLE_DONE ;
+ lengthRemaining = 0 ;
+ bufferPos = NULL ;
+ }
+
+ int getMagic () { return magic ; }
+ slSample *getSample () { return sample ; }
+
+ int isWaiting () { return status == SL_SAMPLE_WAITING ; }
+ int isPaused () { return status == SL_SAMPLE_PAUSED ; }
+ int isRunning () { return status == SL_SAMPLE_RUNNING ; }
+ int isDone () { return status == SL_SAMPLE_DONE ; }
+
+ void skip ( int nframes ) ;
+ void read ( int nframes, Uchar *dest, int next_env = 0 ) ;
+} ;
+
+
+class slScheduler : public slDSP
+{
+ slPendingCallBack pending_callback [ SL_MAX_CALLBACKS ] ;
+ int num_pending_callbacks ;
+
+ float safety_margin ;
+
+ int mixer_buffer_size ;
+
+ Uchar *mixer_buffer ;
+ Uchar *spare_buffer0 ;
+ Uchar *spare_buffer1 ;
+ Uchar *spare_buffer2 ;
+
+ Uchar *mixer ;
+ int amount_left ;
+
+ slSamplePlayer *samplePlayer [ SL_MAX_SAMPLES ] ;
+
+ void init () ;
+
+ void mixBuffer ( slSamplePlayer *a,
+ slSamplePlayer *b ) ;
+
+ void mixBuffer ( slSamplePlayer *a,
+ slSamplePlayer *b,
+ slSamplePlayer *c ) ;
+
+ Uchar mix ( Uchar a, Uchar b )
+ {
+ register int r = a + b - 0x80 ;
+ return ( r > 255 ) ? 255 :
+ ( r < 0 ) ? 0 : r ;
+ }
+
+ Uchar mix ( Uchar a, Uchar b, Uchar c )
+ {
+ register int r = a + b + c - 0x80 - 0x80 ;
+ return ( r > 255 ) ? 255 :
+ ( r < 0 ) ? 0 : r ;
+ }
+
+ void realUpdate ( int dump_first = SL_FALSE ) ;
+
+ void initBuffers () ;
+
+ int now ;
+
+ static slScheduler *current ;
+
+public:
+
+ slScheduler ( int _rate = SL_DEFAULT_SAMPLING_RATE ) : slDSP ( _rate, SL_FALSE, 8 ) { init () ; }
+ slScheduler ( char *device,
+ int _rate = SL_DEFAULT_SAMPLING_RATE ) : slDSP ( device, _rate, SL_FALSE, 8 ) { init () ; }
+ ~slScheduler () ;
+
+ static slScheduler *getCurrent () { return current ; }
+
+ int getTimeNow () { return now ; }
+ float getElapsedTime ( int then ) { return (float)(now-then)/(float)getRate() ; }
+
+ void flushCallBacks () ;
+ void addCallBack ( slCallBack c, slSample *s, slEvent e, int m ) ;
+
+ void update () { realUpdate ( SL_FALSE ) ; }
+ void dumpUpdate () { realUpdate ( SL_TRUE ) ; }
+
+ void addSampleEnvelope ( slSample *s = NULL, int magic = 0,
+ int slot = 1, slEnvelope *e = NULL,
+ slEnvelopeType t = SL_VOLUME_ENVELOPE )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] != NULL &&
+ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
+ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
+ samplePlayer [ i ] -> addEnvelope ( slot, e, t ) ;
+ }
+
+ void resumeSample ( slSample *s = NULL, int magic = 0 )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] != NULL &&
+ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
+ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
+ samplePlayer [ i ] -> resume () ;
+ }
+
+ void pauseSample ( slSample *s = NULL, int magic = 0 )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] != NULL &&
+ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
+ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
+ samplePlayer [ i ] -> pause () ;
+ }
+
+ void stopSample ( slSample *s = NULL, int magic = 0 )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] != NULL &&
+ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
+ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
+ samplePlayer [ i ] -> stop () ;
+ }
+
+ int loopSample ( slSample *s, int pri = 0, slPreemptMode mode = SL_SAMPLE_MUTE, int magic = 0, slCallBack cb = NULL )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] == NULL )
+ {
+ samplePlayer [ i ] = new slSamplePlayer ( s, SL_SAMPLE_LOOP, pri, mode, magic, cb ) ;
+ return i ;
+ }
+
+ return -1 ;
+ }
+
+ int playSample ( slSample *s, int pri = 1, slPreemptMode mode = SL_SAMPLE_ABORT, int magic = 0, slCallBack cb = NULL )
+ {
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ if ( samplePlayer [ i ] == NULL )
+ {
+ samplePlayer [ i ] = new slSamplePlayer ( s, SL_SAMPLE_ONE_SHOT, pri, mode, magic, cb ) ;
+ return SL_TRUE ;
+ }
+
+ return SL_FALSE ;
+ }
+
+ void setSafetyMargin ( float seconds ) { safety_margin = seconds ; }
+} ;
+
+#endif
+
--- /dev/null
+
+#include "sl.h"
+
+static int init_bytes ;
+
+#ifdef SL_USING_OSS_AUDIO
+
+/* ------------------------------------------------------------ */
+/* OSSAUDIO - Linux, FreeBSD, etc */
+/* ------------------------------------------------------------ */
+
+void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
+{
+ fd = ::open ( device, O_WRONLY ) ;
+
+ if ( fd < 0 )
+ {
+ perror ( "slDSP: open" ) ;
+ error = SL_TRUE ;
+
+ stereo = SL_FALSE ;
+ bps = 1 ;
+ rate = 8000 ;
+ init_bytes = 0 ;
+ }
+ else
+ {
+ error = SL_FALSE ;
+
+ /* Set up a driver fragment size of 1024 (ie 2^10) */
+
+ ioctl ( SNDCTL_DSP_SETFRAGMENT, 0x7FFF000A ) ;
+
+ stereo = ioctl ( SOUND_PCM_WRITE_CHANNELS, _stereo ? 2 : 1 ) >= 2 ;
+ bps = ioctl ( SOUND_PCM_WRITE_BITS, _bps ) ;
+ rate = ioctl ( SOUND_PCM_WRITE_RATE, _rate ) ;
+
+ getBufferInfo () ;
+ init_bytes = buff_info.bytes ;
+ }
+}
+
+
+void slDSP::close ()
+{
+ if ( fd >= 0 )
+ ::close ( fd ) ;
+}
+
+
+int slDSP::getDriverBufferSize ()
+{
+ if ( error )
+ return 0 ;
+
+ getBufferInfo () ;
+ return buff_info.fragsize ;
+}
+
+void slDSP::getBufferInfo ()
+{
+ if ( error )
+ return ;
+
+ if ( ::ioctl ( fd, SNDCTL_DSP_GETOSPACE, & buff_info ) < 0 )
+ {
+ perror ( "slDSP: getBufferInfo" ) ;
+ error = SL_TRUE ;
+ return ;
+ }
+}
+
+
+void slDSP::write ( void *buffer, size_t length )
+{
+ if ( error || length <= 0 )
+ return ;
+
+ int nwritten = ::write ( fd, (const char *) buffer, length ) ;
+
+ if ( nwritten < 0 )
+ perror ( "slDSP: write" ) ;
+ else
+ if ( nwritten != length )
+ perror ( "slDSP: short write" ) ;
+}
+
+
+float slDSP::secondsRemaining ()
+{
+ if ( error )
+ return 0.0f ;
+
+ getBufferInfo () ;
+
+ int samples_left = buff_info.fragments * buff_info.fragsize ;
+
+ if ( stereo ) samples_left /= 2 ;
+ if ( bps == 16 ) samples_left /= 2 ;
+ return (float) samples_left / (float) rate ;
+}
+
+
+float slDSP::secondsUsed ()
+{
+ if ( error )
+ return 0.0f ;
+
+ getBufferInfo () ;
+
+ int samples_used = init_bytes - buff_info.bytes ;
+
+ if ( stereo ) samples_used /= 2 ;
+ if ( bps == 16 ) samples_used /= 2 ;
+ return (float) samples_used / (float) rate ;
+}
+
+
+void slDSP::sync ()
+{
+ if ( !error) ::ioctl ( fd, SOUND_PCM_SYNC , 0 ) ;
+}
+
+void slDSP::stop ()
+{
+ if ( !error) ::ioctl ( fd, SOUND_PCM_RESET, 0 ) ;
+}
+
+#endif
+
+#ifdef WIN32
+
+/* ------------------------------------------------------------ */
+/* win32 */
+/* ------------------------------------------------------------ */
+
+static void wperror(MMRESULT num)
+{
+ char buffer[0xff]; // yes, this is hardcoded :-)
+
+ waveOutGetErrorText( num, buffer, sizeof(buffer)-1);
+
+ fprintf( stderr, "SlDSP: %s\n", buffer );
+ fflush ( stderr );
+}
+
+
+
+void CALLBACK waveOutProc( HWAVEOUT hwo, UINT uMsg,
+ DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 )
+{
+ switch( uMsg )
+ {
+ case WOM_CLOSE:
+ break;
+
+ case WOM_OPEN:
+ break;
+
+ case WOM_DONE:
+ waveOutUnprepareHeader( (HWAVEOUT)dwParam1,
+ (LPWAVEHDR)dwParam2, sizeof( WAVEHDR ));
+ break;
+ }
+}
+
+
+void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
+{
+ MMRESULT result;
+
+ hWaveOut = NULL;
+ curr_header = 0;
+ counter = 0;
+
+ Format.wFormatTag = WAVE_FORMAT_PCM;
+ Format.nChannels = _stereo ? 2 : 1;
+ Format.nSamplesPerSec = _rate;
+ Format.wBitsPerSample = _bps;
+ Format.nBlockAlign = 1;
+ Format.nAvgBytesPerSec = _rate * Format.nChannels;
+ Format.cbSize = 0;
+
+ result = waveOutOpen( & hWaveOut, WAVE_MAPPER, & Format, NULL,
+ 0L, WAVE_FORMAT_QUERY );
+
+ if ( result != MMSYSERR_NOERROR )
+ {
+ wperror( result);
+
+ error = SL_TRUE ;
+ stereo = SL_FALSE ;
+ bps = _bps ;
+ rate = _rate ;
+ init_bytes = 0 ;
+
+ return;
+ }
+
+ // Now the hwaveouthandle "should" be valid
+
+ if ( ( result = waveOutOpen( & hWaveOut, WAVE_MAPPER,
+ (WAVEFORMATEX *)& Format, (DWORD)waveOutProc,
+ 0L, CALLBACK_FUNCTION )) != MMSYSERR_NOERROR )
+ {
+ wperror( result);
+
+ error = SL_TRUE ;
+ stereo = SL_FALSE ;
+ bps = _bps ;
+ rate = _rate ;
+ init_bytes = 0 ;
+ return;
+ }
+ else
+ {
+ error = SL_FALSE ;
+ stereo = _stereo;
+ bps = _bps;
+ rate = _rate;
+
+ /* hmm ?! */
+
+ init_bytes = 1024*8;
+ }
+}
+
+
+void slDSP::close ()
+{
+ if ( hWaveOut != NULL )
+ {
+ waveOutClose( hWaveOut );
+ hWaveOut = NULL;
+ }
+}
+
+int slDSP::getDriverBufferSize ()
+{
+ if ( error )
+ return 0 ;
+
+ /* hmm ?! */
+
+ return 1024*8;
+}
+
+void slDSP::getBufferInfo ()
+{
+ return ;
+}
+
+
+void slDSP::write ( void *buffer, size_t length )
+{
+ MMRESULT result;
+
+ if ( error || length <= 0 )
+ return ;
+
+ wavehdr[curr_header].lpData = (LPSTR) buffer;
+ wavehdr[curr_header].dwBufferLength = (long) length;
+ wavehdr[curr_header].dwBytesRecorded = 0L;
+ wavehdr[curr_header].dwUser = NULL;
+ wavehdr[curr_header].dwFlags = 0;
+ wavehdr[curr_header].dwLoops = 0;
+ wavehdr[curr_header].lpNext = NULL;
+ wavehdr[curr_header].reserved = 0;
+
+
+ result = waveOutPrepareHeader( hWaveOut, & wavehdr[curr_header],
+ sizeof(WAVEHDR));
+
+ if ( result != MMSYSERR_NOERROR )
+ {
+ wperror ( result );
+ error = SL_TRUE;
+ }
+
+ result = waveOutWrite(hWaveOut, & wavehdr[curr_header],
+ sizeof(WAVEHDR));
+ if ( result != MMSYSERR_NOERROR )
+ {
+ wperror ( result );
+ error = SL_TRUE;
+ }
+
+ counter ++;
+
+ curr_header = ( curr_header + 1 ) % 3;
+}
+
+
+float slDSP::secondsRemaining ()
+{
+ if ( error )
+ return 0.0f ;
+
+ return 0.0f ;
+}
+
+
+float slDSP::secondsUsed ()
+{
+ int samples_used;
+ MMRESULT result;
+ float samp_time;
+
+ if ( error )
+ return 0.0f ;
+
+ mmt.wType = TIME_BYTES;
+
+ result = waveOutGetPosition( hWaveOut, &mmt, sizeof( mmt ));
+
+ if ( mmt.u.cb == 0 || counter == 0)
+ return (float)0.0;
+
+ samples_used = ( init_bytes * counter ) - mmt.u.cb;
+
+ if ( stereo ) samples_used /= 2 ;
+ if ( bps == 16 ) samples_used /= 2 ;
+
+ samp_time = (float) samples_used / (float) rate ;
+
+ //printf("%0.2f position=%ld total written=%ld\n",
+ // samp_time, mmt.u.cb, init_bytes * counter );
+
+ return samp_time;
+}
+
+
+void slDSP::sync ()
+{
+}
+
+void slDSP::stop ()
+{
+ if ( error )
+ return ;
+
+ waveOutReset( hWaveOut );
+}
+
+/* ------------------------------------------------------------ */
+/* OpenBSD 2.3 this should be very close to SUN Audio */
+/* ------------------------------------------------------------ */
+
+#elif defined(__OpenBSD__)
+void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
+{
+
+ counter = 0;
+
+ fd = ::open ( device, O_RDWR ) ;
+
+ if ( fd < 0 )
+ {
+ perror ( "slDSP: open" ) ;
+ error = SL_TRUE ;
+ }
+ else
+ {
+
+ if( ::ioctl( fd, AUDIO_GETINFO, &ainfo) == -1)
+ {
+ perror("slDSP: open - getinfo");
+ stereo = SL_FALSE ;
+ bps = 8 ;
+ rate = 8000 ;
+ init_bytes = 0 ;
+
+ return;
+ }
+
+ ainfo.play.sample_rate = _rate;
+ ainfo.play.precision = _bps;
+ ainfo.play.channels = _stereo ? 2 : 1;
+
+ ainfo.play.encoding = AUDIO_ENCODING_ULINEAR;
+
+ if( :: ioctl(fd, AUDIO_SETINFO, &ainfo) == -1)
+ {
+ perror("slDSP: open - setinfo");
+ stereo = SL_FALSE ;
+ bps = 8 ;
+ rate = 8000 ;
+ init_bytes = 0 ;
+ return;
+ }
+
+ rate = _rate;
+ stereo = _stereo;
+ bps = _bps;
+
+ error = SL_FALSE ;
+
+ getBufferInfo ();
+
+ // I could not change the size,
+ // so let's try this ...
+
+ init_bytes = 1024 * 8;
+ }
+}
+
+
+void slDSP::close ()
+{
+ if ( fd >= 0 )
+ ::close ( fd ) ;
+}
+
+
+int slDSP::getDriverBufferSize ()
+{
+ if ( error )
+ return 0 ;
+
+ getBufferInfo () ;
+
+ // HW buffer is 0xffff on my box
+ //return ainfo.play.buffer_size;
+
+ return 1024 * 8;
+}
+
+void slDSP::getBufferInfo ()
+{
+ if ( error )
+ return ;
+
+ if( ::ioctl( fd, AUDIO_GETINFO, &ainfo) < 0)
+ {
+ perror ( "slDSP: getBufferInfo" ) ;
+ error = SL_TRUE ;
+ return ;
+ }
+
+ if( ::ioctl( fd, AUDIO_GETOOFFS, &audio_offset ) < 0)
+ {
+ perror ( "slDSP: getBufferInfo" ) ;
+ error = SL_TRUE ;
+ return ;
+ }
+}
+
+
+void slDSP::write ( void *buffer, size_t length )
+{
+ if ( error || length <= 0 )
+ return ;
+
+ int nwritten = ::write ( fd, (const char *) buffer, length ) ;
+
+ if ( nwritten < 0 )
+ perror ( "slDSP: write" ) ;
+ else if ( nwritten != length )
+ perror ( "slDSP: short write" ) ;
+
+ counter ++; /* hmmm */
+}
+
+
+float slDSP::secondsRemaining ()
+{
+ return 0.0f ;
+}
+
+
+float slDSP::secondsUsed ()
+{
+ /*
+ * original formula from Steve:
+ * -----------------------------
+ *
+ * int samples_used = init_bytes - buff_info.bytes ;
+ * | |
+ * | +--- current available
+ * | space in bytes !
+ * +---------------- available space
+ * when empty;
+ *
+ * sample_used contains the number of bytes which are
+ * "used" or in the DSP "pipeline".
+ */
+
+
+ int samples_used;
+
+ if ( error )
+ return 0.0f ;
+
+ getBufferInfo () ;
+
+ //This is wrong: this is the hw queue in the kernel !
+ //samples_used = ainfo.play.buffer_size - audio_offset.offset ;
+
+ // This is: all data written minus where we are now in the queue
+
+ if ( counter == 0 )
+ return 0.0;
+
+ samples_used = ( counter * init_bytes ) - audio_offset.samples;
+
+ if ( stereo ) samples_used /= 2 ;
+ if ( bps == 16 ) samples_used /= 2 ;
+
+ return (float) samples_used / (float) rate ;
+}
+
+
+void slDSP::sync ()
+{
+ if ( !error) ::ioctl ( fd, AUDIO_FLUSH , 0 ) ;
+}
+
+void slDSP::stop ()
+{
+ // nothing found yet
+}
+
+/* ------------------------------------------------------------ */
+/* SGI IRIX audio */
+/* ------------------------------------------------------------ */
+
+#elif defined(sgi)
+
+void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
+{
+ if ( _bps != 8 )
+ {
+ perror ( "slDSP: supports only 8bit audio for sgi" ) ;
+ error = SL_TRUE;
+ return;
+ }
+
+ init_bytes = 1024 * 8;
+
+ config = ALnewconfig();
+
+ ALsetchannels ( config, _stereo ? AL_STEREO : AL_MONO );
+ ALsetwidth ( config, _bps == 8 ? AL_SAMPLE_8 : AL_SAMPLE_16 );
+ ALsetqueuesize( config, init_bytes );
+
+ port = ALopenport( device, "w", config );
+
+ if ( port == NULL )
+ {
+ perror ( "slDSP: open" ) ;
+ error = SL_TRUE ;
+ }
+ else
+ {
+ long params[2] = {AL_OUTPUT_RATE, 0 };
+
+ params[1] = _rate;
+
+ if ( ALsetparams(AL_DEFAULT_DEVICE, params, 2) != 0 )
+ {
+ perror ( "slDSP: open - ALsetparams" ) ;
+ error = SL_TRUE ;
+ return;
+ }
+
+ rate = _rate;
+ stereo = _stereo;
+ bps = _bps;
+
+ error = SL_FALSE ;
+
+ }
+}
+
+
+void slDSP::close ()
+{
+ if ( port != NULL )
+ {
+ ALcloseport ( port );
+ ALfreeconfig( config );
+ port = NULL;
+ }
+}
+
+
+int slDSP::getDriverBufferSize ()
+{
+ if ( error )
+ return 0 ;
+
+ return ALgetqueuesize( config );
+}
+
+void slDSP::getBufferInfo ()
+{
+ if ( error )
+ return ;
+}
+
+
+void slDSP::write ( void *buffer, size_t length )
+{
+ char *buf = (char *)buffer;
+ int i;
+
+ if ( error || length <= 0 )
+ return ;
+
+ // Steve: is this a problem ??
+
+ for ( i = 0; i < length; i ++ )
+ buf[i] = buf[i] >> 1;
+
+ ALwritesamps(port, (void *)buf, length );
+}
+
+
+float slDSP::secondsRemaining ()
+{
+ int samples_remain;
+
+ if ( error )
+ return 0.0f ;
+
+ samples_remain = ALgetfillable(port);
+
+ if ( stereo ) samples_remain /= 2 ;
+ if ( bps == 16 ) samples_remain /= 2 ;
+
+ return (float) samples_remain / (float) rate ;
+}
+
+
+float slDSP::secondsUsed ()
+{
+ int samples_used;
+
+ if ( error )
+ return 0.0f ;
+
+ samples_used = ALgetfilled(port);
+
+ if ( stereo ) samples_used /= 2 ;
+ if ( bps == 16 ) samples_used /= 2 ;
+
+ return (float) samples_used / (float) rate ;
+}
+
+
+void slDSP::sync ()
+{
+ if ( error )
+ return ;
+
+ /* found this in the header file - but no description
+ * or example for the long parameter.
+ */
+
+ // ALflush(ALport, long);
+}
+
+void slDSP::stop ()
+{
+}
+
+
+#endif
+
--- /dev/null
+
+#include "sl.h"
+
+float slEnvelope::getValue ( float _time )
+{
+ float delta ;
+ int step = getStepDelta ( &_time, &delta ) ;
+
+ return delta * (_time - time[step]) + value[step] ;
+}
+
+
+
+int slEnvelope::getStepDelta ( float *_time, float *delta )
+{
+ float tt ;
+
+ if ( replay_mode == SL_SAMPLE_LOOP )
+ {
+ tt = floor ( *_time / time [ nsteps-1 ] ) ;
+ *_time -= tt * time [ nsteps-1 ] ;
+ }
+
+ tt = *_time ;
+
+ if ( tt <= time[ 0 ] ) { *delta = 0.0f ; return 0 ; }
+ if ( tt >= time[nsteps-1] ) { *delta = 0.0f ; return nsteps-1 ; }
+
+ for ( int i = 1 ; i <= nsteps-1 ; i++ )
+ if ( tt <= time[i] )
+ {
+ float t1 = time[i-1] ; float v1 = value[i-1] ;
+ float t2 = time[ i ] ; float v2 = value[ i ] ;
+
+ if ( t1 == t2 )
+ {
+ *delta = 0.0f ;
+ return i ;
+ }
+
+ *delta = (v2-v1) / (t2-t1) ;
+ return i-1 ;
+ }
+
+ *delta = 0.0f ;
+ return nsteps - 1 ;
+}
+
+
+void slEnvelope::applyToPitch ( Uchar *dst, slSamplePlayer *src,
+ int nframes, int start, int next_env )
+{
+ float delta ;
+ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
+ int step = getStepDelta ( &_time, &delta ) ;
+ float _value = delta * (_time - time[step]) + value[step] ;
+
+ delta /= (float) slScheduler::getCurrent() -> getRate () ;
+
+ unsigned char tmp [ 512 ] ;
+ float pos = 0 ;
+ float npos = 0 ;
+ unsigned char last = 0x80 ;
+
+ while ( nframes-- )
+ {
+ npos += _value ;
+ _value += delta ;
+
+ int offset = (int) ( npos - pos ) ;
+
+ if ( offset > 512 )
+ offset = 512 ;
+
+ if ( offset < 1 )
+ *(dst++) = last ;
+ else
+ {
+ pos += offset ;
+
+ src -> read ( offset, tmp, next_env ) ;
+
+ *(dst++) = last = tmp [ offset-1 ] ;
+ }
+ }
+}
+
+
+void slEnvelope::applyToInvPitch ( Uchar *dst, slSamplePlayer *src,
+ int nframes, int start, int next_env )
+{
+ float delta ;
+ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
+ int step = getStepDelta ( &_time, &delta ) ;
+ float _value = delta * (_time - time[step]) + value[step] ;
+
+ delta /= (float) slScheduler::getCurrent() -> getRate () ;
+
+ unsigned char tmp [ 512 ] ;
+ float pos = 0 ;
+ float npos = 0 ;
+ unsigned char last = 0x80 ;
+
+ while ( nframes-- )
+ {
+ npos += 1.0 / _value ;
+ _value += delta ;
+
+ int offset = (int) ( npos - pos ) ;
+
+ if ( offset > 512 )
+ offset = 512 ;
+
+ if ( offset < 1 )
+ *(dst++) = last ;
+ else
+ {
+ pos += offset ;
+
+ src -> read ( offset, tmp, next_env ) ;
+
+ *(dst++) = last = tmp [ offset-1 ] ;
+ }
+ }
+}
+
+void slEnvelope::applyToVolume ( Uchar *dst, Uchar *src,
+ int nframes, int start )
+{
+ float delta ;
+ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
+ int step = getStepDelta ( &_time, &delta ) ;
+ float _value = delta * (_time - time[step]) + value[step] ;
+
+ delta /= (float) slScheduler::getCurrent() -> getRate () ;
+
+ while ( nframes-- )
+ {
+ register int res = (int)( (float)((int)*(src++)-0x80) * _value ) + 0x80 ;
+
+ _value += delta ;
+
+ *(dst++) = ( res > 255 ) ? 255 : ( res < 0 ) ? 0 : res ;
+ }
+}
+
+void slEnvelope::applyToInvVolume ( Uchar *dst, Uchar *src,
+ int nframes, int start )
+{
+ float delta ;
+ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
+ int step = getStepDelta ( &_time, &delta ) ;
+ float _value = delta * (_time - time[step]) + value[step] ;
+
+ delta /= (float) slScheduler::getCurrent() -> getRate () ;
+
+ delta = - delta ;
+ _value = 1.0 - _value ;
+
+ while ( nframes-- )
+ {
+ register int res = (int)( (float)((int)*(src++)-0x80) * _value ) + 0x80 ;
+
+ _value += delta ;
+
+ *(dst++) = ( res > 255 ) ? 255 : ( res < 0 ) ? 0 : res ;
+ }
+}
+
+
--- /dev/null
+
+#ifndef __SLPORTABILITY_H__
+#define __SLPORTABILITY_H__ 1
+
+/* ------------------------------------------------------------- */
+/* OS specific includes and defines ... */
+/* ------------------------------------------------------------- */
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+#undef VERSION
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#include <sys/ioctl.h>
+#else
+#include <windows.h>
+#if defined( __CYGWIN__ ) || defined( __CYGWIN32__ )
+# define NEAR /* */
+# define FAR /* */
+#endif
+#include <mmsystem.h>
+#endif
+
+#include <fcntl.h>
+#include <sys/stat.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(__linux__) || defined(__FreeBSD__)
+#define SL_USING_OSS_AUDIO 1
+#endif
+
+#ifdef SL_USING_OSS_AUDIO
+#if defined(__linux__)
+#include <linux/soundcard.h>
+#elif defined(__FreeBSD__)
+#include <machine/soundcard.h>
+#else
+/*
+ Tom thinks this file may be <sys/soundcard.h> under some
+ unixen - but that isn't where the OSS manuals say it
+ should be.
+
+ If you ever find out the truth, please email me:
+ Steve Baker <sjbaker1@airmail.net>
+*/
+#include <soundcard.h>
+#endif
+#endif
+
+#ifdef __OpenBSD__
+#include <sys/audioio.h>
+#endif
+
+#ifdef WIN32
+#define strcasecmp stricmp /* Yes, Steve really does *HATE* Windoze */
+#endif
+
+/* Tom */
+
+#ifdef sgi
+#include <audio.h>
+#endif
+
+#endif
+
--- /dev/null
+
+
+#include "sl.h"
+#include <math.h>
+
+void slSample::autoMatch ( slDSP *dsp )
+{
+ if ( dsp == NULL ) return ;
+
+ changeRate ( dsp->getRate () ) ;
+ changeBps ( dsp->getBps () ) ;
+ changeStereo ( dsp->getStereo () ) ;
+}
+
+void slSample::adjustVolume ( float vol )
+{
+ for ( int i = 0 ; i < length ; i++ )
+ {
+ int s = (int)(((float) buffer[i] - (float) 0x80) * vol) + 0x80 ;
+
+ buffer [ i ] = ( s > 255 ) ? 255 :
+ ( s < 0 ) ? 0 : s ;
+ }
+}
+
+
+void slSample::changeRate ( int r )
+{
+ if ( r == rate ) return ;
+
+ int length1 = length / (getBps ()/8) ;
+ int length2 = (int) ( (float) length1 * ( (float) r / (float) rate ) ) ;
+ Uchar *buffer2 = new Uchar [ length2 ] ;
+
+ float step = (float) length1 / (float) length2 ;
+
+ for ( int i = 0 ; i < length2 / (getBps()/8); i++ )
+ {
+ float pos = (float) i * step ;
+
+ int p1 = (int) floor ( pos ) ;
+ int p2 = (int) ceil ( pos ) ;
+
+ if ( stereo )
+ {
+ if ( ( p1 & 1 ) != ( i & 1 ) ) { pos++ ; p1++ ; p2++ ; }
+ p2++ ;
+ }
+
+ float ratio = pos - (float) p1 ;
+
+ float b1 = (getBps()==8) ?
+ (float) buffer [(p1<0)?0:(p1>=length1)?length1-1:p1] :
+ (float) ((Ushort*)buffer)[(p1<0)?0:(p1>=length1)?length1-1:p1] ;
+ float b2 = (getBps()==8) ?
+ (float) buffer [(p2<0)?0:(p2>=length1)?length1-1:p2] :
+ (float) ((Ushort*)buffer)[(p2<0)?0:(p2>=length1)?length1-1:p2] ;
+
+ float res = b1 * (1.0-ratio) + b2 * ratio ;
+
+ if ( getBps () == 8 )
+ buffer2 [ i ] = (Uchar) ( (res < 0) ? 0 : (res > 255) ? 255 : res ) ;
+ else
+ ((Ushort *) buffer2 ) [ i ] =
+ (Ushort) ( (res < 0) ? 0 : (res > 65535) ? 65535 : res ) ;
+ }
+
+ rate = r ;
+ length = length2 ;
+ delete buffer ;
+ buffer = buffer2 ;
+}
+
+
+void slSample::changeToUnsigned ()
+{
+ if ( getBps() == 16 )
+ {
+ int length2 = length / 2 ;
+ Ushort *buffer2 = (Ushort *) buffer ;
+
+ for ( int i = 0 ; i < length2 ; i++ )
+ buffer2 [ i ] = buffer2 [ i ] + 32768 ;
+ }
+ else
+ {
+ for ( int i = 0 ; i < length ; i++ )
+ buffer [ i ] = (buffer [ i ]>0x80) ? (buffer[i]-0x80) :
+ (0xFF-buffer[i]) ;
+ }
+}
+
+
+
+void slSample::changeBps ( int b )
+{
+ if ( b == getBps () ) return ;
+
+ if ( b == 8 && getBps() == 16 )
+ {
+ length /= 2 ;
+ Uchar *buffer2 = new Uchar [ length ] ;
+
+ for ( int i = 0 ; i < length ; i++ )
+ buffer2 [ i ] = ((Ushort *)buffer) [ i ] >> 8 ;
+
+ delete buffer ;
+ buffer = buffer2 ;
+ setBps ( b ) ;
+ }
+ else
+ if ( b == 16 && getBps() == 8 )
+ {
+ Ushort *buffer2 = new Ushort [ length ] ;
+
+ for ( int i = 0 ; i < length ; i++ )
+ buffer2 [ i ] = buffer [ i ] << 8 ;
+
+ delete buffer ;
+ buffer = (Uchar *) buffer2 ;
+ length *= 2 ;
+ setBps ( b ) ;
+ }
+}
+
+void slSample::changeStereo ( int s )
+{
+ if ( s == getStereo () )
+ return ;
+
+ if ( s && ! getStereo () )
+ {
+ if ( getBps () == 8 )
+ {
+ Uchar *buffer2 = new Uchar [ length * 2 ] ;
+
+ for ( int i = 0 ; i < length ; i++ )
+ buffer2 [ i*2 ] = buffer2 [ i*2+1 ] = buffer [ i ] ;
+
+ delete buffer ;
+ buffer = buffer2 ;
+ length *= 2 ;
+ setStereo ( SL_TRUE ) ;
+ }
+ else
+ {
+ Ushort *buffer2 = new Ushort [ length ] ;
+
+ for ( int i = 0 ; i < length / 2 ; i++ )
+ buffer2 [ i*2 ] = buffer2 [ i*2+1 ] = ((Ushort *) buffer) [ i ] ;
+
+ delete buffer ;
+ buffer = (Uchar *)buffer2 ;
+ length *= 2 ;
+ setStereo ( SL_TRUE ) ;
+ }
+ }
+ else
+ {
+ if ( getBps () == 8 )
+ {
+ Uchar *buffer2 = new Uchar [ length / 2 ] ;
+
+ for ( int i = 0 ; i < (length-1)/2 ; i++ )
+ buffer2 [ i ] = ((int)buffer [ i*2 ] + (int)buffer [ i*2 + 1 ] ) / 2 ;
+
+ delete buffer ;
+ buffer = buffer2 ;
+ length /= 2 ;
+ setStereo ( SL_FALSE ) ;
+ }
+ else
+ {
+ Ushort *buffer2 = new Ushort [ length / 4 ] ;
+
+ for ( int i = 0 ; i < (length-3) / 4 ; i++ )
+ buffer2 [ i ] = ((int)((Ushort *)buffer) [ i*2 ] +
+ (int)((Ushort *)buffer) [ i*2 + 1 ] ) / 2 ;
+
+ delete buffer ;
+ buffer = (Uchar *)buffer2 ;
+ length /= 4 ;
+ setStereo ( SL_FALSE ) ;
+ }
+ }
+}
+
+
+static void swap_Ushort ( Ushort *i )
+{
+ *i = ((*i << 8) & 0xFF00) +
+ ((*i >> 8) & 0x00FF) ;
+}
+
+static void swap_int ( int *i )
+{
+ *i = ((*i << 24) & 0xFF000000) +
+ ((*i << 8) & 0x00FF0000) +
+ ((*i >> 8) & 0x0000FF00) +
+ ((*i >> 24) & 0x000000FF) ;
+}
+
+int slSample::loadFile ( char *fname )
+{
+ if ( strcasecmp ( & fname [ strlen ( fname ) - 4 ], ".wav" ) == 0 )
+ return loadWavFile ( fname ) ;
+
+ if ( strcasecmp ( & fname [ strlen ( fname ) - 3 ], ".au" ) == 0 )
+ return loadAUFile ( fname ) ;
+
+ if ( strcasecmp ( & fname [ strlen ( fname ) - 3 ], ".ub" ) == 0 )
+ return loadRawFile ( fname ) ;
+
+ fprintf ( stderr, "slSample:loadFile: Unknown file type for '%s'.\n",
+ fname ) ;
+ return SL_FALSE ;
+}
+
+
+int slSample::loadWavFile ( char *fname )
+{
+ int found_header = SL_FALSE ;
+ int needs_swabbing = SL_FALSE ;
+
+ delete buffer ;
+ buffer = NULL ;
+ length = 0 ;
+
+ FILE *fd = fopen ( fname, "rb" ) ;
+
+ if ( fd == NULL )
+ {
+ fprintf ( stderr,
+ "slSample: loadWavFile: Cannot open '%s' for reading.\n",
+ fname ) ;
+ return SL_FALSE ;
+ }
+
+ char magic [ 8 ] ;
+
+ if ( fread ( magic, 4, 1, fd ) == 0 ||
+ magic[0] != 'R' || magic[1] != 'I' ||
+ magic[2] != 'F' || magic[3] != 'F' )
+ {
+ fprintf ( stderr, "slWavSample: File '%s' has wrong magic number\n", fname ) ;
+ fprintf ( stderr, " - it probably isn't in '.wav' format.\n" ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ int leng1 ;
+
+ if ( fread ( & leng1, sizeof(int), 1, fd ) == 0 )
+ {
+ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ fread ( magic, 4, 1, fd ) ;
+
+ if ( magic[0] != 'W' || magic[1] != 'A' ||
+ magic[2] != 'V' || magic[3] != 'E' )
+ {
+ fprintf ( stderr, "slSample: File '%s' has no WAVE tag.\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ while ( ! feof ( fd ) )
+ {
+ fread ( magic, 4, 1, fd ) ;
+
+ if ( magic[0] == 'f' && magic[1] == 'm' &&
+ magic[2] == 't' && magic[3] == ' ' )
+ {
+ found_header = SL_TRUE ;
+
+ if ( fread ( & leng1, sizeof(int), 1, fd ) == 0 )
+ {
+ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ if ( leng1 > 65536 )
+ {
+ needs_swabbing = SL_TRUE ;
+ swap_int ( & leng1 ) ;
+ }
+
+ Ushort header [ 8 ] ;
+
+ if ( leng1 != sizeof ( header ) )
+ fprintf ( stderr,
+ "slSample: File '%s' has unexpectedly long (%d byte) header\n",
+ fname, leng1 ) ;
+
+ fread ( & header, sizeof(header), 1, fd ) ;
+
+ for ( int junk = sizeof(header) ; junk < leng1 ; junk++ )
+ fgetc ( fd ) ;
+
+ if ( needs_swabbing )
+ {
+ swap_Ushort ( & header[0] ) ;
+ swap_Ushort ( & header[1] ) ;
+ swap_int ( (int *) & header[2] ) ;
+ swap_int ( (int *) & header[4] ) ;
+ swap_Ushort ( & header[6] ) ;
+ swap_Ushort ( & header[7] ) ;
+ }
+
+ if ( header [ 0 ] != 0x0001 )
+ {
+ fprintf ( stderr, "slSample: File '%s' is not WAVE_FORMAT_PCM!\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ setStereo ( header[1] > 1 ) ;
+ setRate ( *((int *) (& header[2])) ) ;
+ setBps ( header[7] ) ;
+ }
+ else
+ if ( magic[0] == 'd' && magic[1] == 'a' &&
+ magic[2] == 't' && magic[3] == 'a' )
+ {
+ if ( ! found_header )
+ {
+ fprintf ( stderr, "slSample: File '%s' has no data section\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ if ( fread ( & length, sizeof(int), 1, fd ) == 0 )
+ {
+ fprintf ( stderr, "slSample: File '%s' has premature EOF in data\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ if ( needs_swabbing )
+ swap_int ( & length ) ;
+
+ buffer = new Uchar [ length ] ;
+
+ fread ( buffer, 1, length, fd ) ;
+
+ if ( getBps () == 16 )
+ {
+ Ushort *b = (Ushort*) buffer ;
+
+ for ( int i = 0 ; i < length/2 ; i++ )
+ b [ i ] = (Ushort) ( (int)((short) b [ i ]) + 32768 ) ;
+ }
+
+ fclose ( fd ) ;
+ return SL_TRUE ;
+ }
+ }
+
+ fclose ( fd ) ;
+ return SL_FALSE ;
+}
+
+int slSample::loadAUFile ( char *fname )
+{
+ delete buffer ;
+ buffer = NULL ;
+ length = 0 ;
+
+ FILE *fd = fopen ( fname, "rb" ) ;
+
+ if ( fd == NULL )
+ {
+ fprintf ( stderr,
+ "slSample: loadAUFile: Cannot open '%s' for reading.\n",
+ fname ) ;
+ return SL_FALSE ;
+ }
+
+ char magic [ 4 ] ;
+
+ if ( fread ( magic, 4, 1, fd ) == 0 ||
+ magic[0] != '.' || magic[1] != 's' ||
+ magic[2] != 'n' || magic[3] != 'd' )
+ {
+ fprintf ( stderr, "slSample: File '%s' has wrong magic number\n", fname ) ;
+ fprintf ( stderr, " - it probably isn't in '.au' format.\n" ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ int hdr_length ;
+ int dat_length ;
+ int nbytes ;
+ int irate ;
+ int nchans ;
+
+ if ( fread ( & hdr_length, sizeof(int), 1, fd ) == 0 ||
+ fread ( & dat_length, sizeof(int), 1, fd ) == 0 ||
+ fread ( & nbytes , sizeof(int), 1, fd ) == 0 ||
+ fread ( & irate , sizeof(int), 1, fd ) == 0 ||
+ fread ( & nchans , sizeof(int), 1, fd ) == 0 )
+ {
+ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ if ( hdr_length > 65536 )
+ {
+ swap_int ( & hdr_length ) ;
+ swap_int ( & dat_length ) ;
+ swap_int ( & nbytes ) ;
+ swap_int ( & irate ) ;
+ swap_int ( & nchans ) ;
+ }
+
+ bps = nbytes * 8 ;
+ stereo = (nchans>1) ;
+ rate = irate ;
+
+ if ( nbytes > 2 || nbytes <= 0 || hdr_length > 512 || hdr_length < 24 ||
+ irate > 65526 || irate <= 1000 || nchans < 1 || nchans > 2 )
+ {
+ fprintf ( stderr, "slSample: File '%s' has a very strange header\n", fname ) ;
+
+ fprintf ( stderr, " Header Length = %d\n", hdr_length ) ;
+ fprintf ( stderr, " Data Length = %d\n", dat_length ) ;
+ fprintf ( stderr, " Bytes/sample = %d\n", nbytes ) ;
+ fprintf ( stderr, " Sampling Rate = %dHz\n",irate ) ;
+ fprintf ( stderr, " Num Channels = %d\n", nchans ) ;
+ fprintf ( stderr, "\n" ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ if ( hdr_length > 24 )
+ {
+ delete comment ;
+ comment = new char [ hdr_length - 24 + 1 ] ;
+
+ fread ( comment, 1, hdr_length - 24, fd ) ;
+ }
+
+ if ( dat_length > 0 )
+ {
+ buffer = new Uchar [ dat_length ] ;
+ length = fread ( buffer, 1, dat_length, fd ) ;
+
+ if ( length != dat_length )
+ fprintf ( stderr, "slAUSample: File '%s' has premature EOF in data.\n", fname ) ;
+ }
+
+ fclose ( fd ) ;
+ return SL_TRUE ;
+}
+
+
+int slSample::loadRawFile ( char *fname )
+{
+ delete buffer ;
+ buffer = NULL ;
+ length = 0 ;
+
+ FILE *fd = fopen ( fname, "rb" ) ;
+
+ if ( fd == NULL )
+ {
+ fprintf ( stderr,
+ "slSample: loadRawFile: Cannot open '%s' for reading.\n",
+ fname ) ;
+ return SL_FALSE ;
+ }
+
+ struct stat stat_buf ;
+
+ if ( fstat ( fileno ( fd ), & stat_buf ) != 0 )
+ {
+ fprintf ( stderr,
+ "slSample: loadRawFile: Cannot get status for '%s'.\n",
+ fname ) ;
+ fclose ( fd ) ;
+ return SL_FALSE ;
+ }
+
+ length = stat_buf . st_size ;
+
+ if ( length > 0 )
+ {
+ buffer = new Uchar [ length ] ;
+ length = fread ( buffer, 1, length, fd ) ;
+ }
+
+ bps = 8 ;
+ stereo = SL_FALSE ;
+ rate = 8000 ; /* Guess */
+
+ fclose ( fd ) ;
+ return SL_TRUE ;
+}
+
+
--- /dev/null
+
+#include "sl.h"
+
+void slSamplePlayer::addEnvelope ( int i, slEnvelope *_env, slEnvelopeType _type )
+{
+ if ( i < 0 || i >= SL_MAX_ENVELOPES ) return ;
+
+ if ( env [ i ] != NULL )
+ env [ i ] -> unRef () ;
+
+ env [ i ] = _env ;
+
+ if ( _env != NULL )
+ env [ i ] -> ref () ;
+
+ env_type [ i ] = _type ;
+ env_start_time [ i ] = slScheduler::getCurrent() -> getTimeNow () ;
+}
+
+int slSamplePlayer::preempt ( int delay )
+{
+ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_PREEMPTED, magic ) ;
+
+ switch ( preempt_mode )
+ {
+ case SL_SAMPLE_CONTINUE: if ( isRunning() )
+ return SL_FALSE ;
+ /* FALLTHROUGH! */
+ case SL_SAMPLE_DELAY : break ;
+ case SL_SAMPLE_MUTE : skip ( delay ) ; break ;
+ case SL_SAMPLE_ABORT : stop () ; break ;
+ case SL_SAMPLE_RESTART : reset () ; break ;
+ }
+
+ return SL_TRUE ;
+}
+
+slSamplePlayer::~slSamplePlayer ()
+{
+ if ( sample )
+ sample -> unRef () ;
+
+ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_COMPLETE, magic ) ;
+}
+
+void slSamplePlayer::skip ( int nframes )
+{
+ if ( nframes < lengthRemaining )
+ {
+ lengthRemaining -= nframes ;
+ bufferPos += nframes ;
+ }
+ else
+ if ( replay_mode == SL_SAMPLE_LOOP )
+ {
+ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_LOOPED, magic ) ;
+
+ nframes -= lengthRemaining ;
+
+ while ( nframes >= sample->getLength () )
+ nframes -= sample->getLength () ;
+
+ lengthRemaining = sample->getLength() - nframes ;
+ bufferPos = & ( sample->getBuffer() [ nframes ] ) ;
+ }
+ else
+ stop () ;
+}
+
+
+void slSamplePlayer::read ( int nframes, Uchar *dst, int next_env )
+{
+ /*
+ WARNING:
+
+ CO-RECURSIVE!
+ */
+
+ /* Find the next envelope */
+
+ while ( next_env < SL_MAX_ENVELOPES && env [ next_env ] == NULL )
+ next_env++ ;
+
+ /*
+ If there are no fancy envelopes to process then return
+ the raw data.
+ */
+
+ if ( next_env >= SL_MAX_ENVELOPES ) /* No fancy envelopes left */
+ {
+ low_read ( nframes, dst ) ;
+ return ;
+ }
+
+ /*
+ Envelope processing required...
+
+ Process the next envelope using data read recursively through
+ the remaining envelopes.
+ */
+
+ switch ( env_type [ next_env ] )
+ {
+ /* For Volume envelopes, SRC and DST can be the same buffer */
+
+ case SL_INVERSE_VOLUME_ENVELOPE:
+ read ( nframes, dst, next_env+1 ) ;
+ env[ next_env ]->applyToInvVolume ( dst,dst,nframes,env_start_time[ next_env ] ) ;
+ break ;
+
+ case SL_VOLUME_ENVELOPE :
+ read ( nframes, dst, next_env+1 ) ;
+ env[ next_env ]->applyToVolume ( dst,dst,nframes,env_start_time[ next_env ] ) ;
+ break ;
+
+ case SL_INVERSE_PITCH_ENVELOPE :
+ env[ next_env ]->applyToInvPitch ( dst,this,nframes,env_start_time[ next_env ], next_env+1 ) ;
+ break ;
+
+ case SL_PITCH_ENVELOPE :
+ env[ next_env ]->applyToPitch ( dst,this,nframes,env_start_time[ next_env ], next_env+1 ) ;
+ break ;
+
+ case SL_INVERSE_FILTER_ENVELOPE:
+ case SL_FILTER_ENVELOPE :
+ read ( nframes, dst, next_env+1 ) ;
+ break ;
+
+ case SL_INVERSE_PAN_ENVELOPE :
+ case SL_PAN_ENVELOPE :
+ read ( nframes, dst, next_env+1 ) ;
+ break ;
+
+ case SL_INVERSE_ECHO_ENVELOPE :
+ case SL_ECHO_ENVELOPE :
+ read ( nframes, dst, next_env+1 ) ;
+ break ;
+ }
+}
+
+
+void slSamplePlayer::low_read ( int nframes, Uchar *dst )
+{
+ if ( isWaiting() ) start () ;
+
+ if ( bufferPos == NULL ) /* Run out of sample & no repeats */
+ {
+ memset ( dst, 0x80, nframes ) ;
+ return ;
+ }
+
+ while ( SL_TRUE )
+ {
+ /*
+ If we can satisfy this request in one read (with data left in
+ the sample buffer ready for next time around) - then we are done...
+ */
+
+ if ( nframes < lengthRemaining )
+ {
+ memcpy ( dst, bufferPos, nframes ) ;
+ bufferPos += nframes ;
+ lengthRemaining -= nframes ;
+ return ;
+ }
+
+ memcpy ( dst, bufferPos, lengthRemaining ) ;
+ bufferPos += lengthRemaining ;
+ dst += lengthRemaining ;
+ nframes -= lengthRemaining ;
+ lengthRemaining = 0 ;
+
+ if ( replay_mode == SL_SAMPLE_ONE_SHOT )
+ {
+ stop () ;
+ memset ( dst, 0x80, nframes ) ;
+ return ;
+ }
+ else
+ {
+ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_LOOPED, magic ) ;
+ start () ;
+ }
+ }
+}
+
+
+
--- /dev/null
+
+#include "sl.h"
+
+char *__slPendingError = NULL ;
+
+slScheduler *slScheduler::current = NULL ;
+
+void slScheduler::init ()
+{
+ current = this ;
+
+ if ( not_working () )
+ {
+ fprintf ( stderr, "slScheduler: soundcard init failed.\n" ) ;
+ setError () ;
+ return ;
+ }
+
+ if ( getBps() != 8 )
+ {
+ fprintf ( stderr, "slScheduler: Needs a sound card that supports 8 bits per sample.\n" ) ;
+ setError () ;
+ return ;
+ }
+
+ if ( getStereo() )
+ {
+ fprintf ( stderr, "slScheduler: Needs a sound card that supports monophonic replay.\n" ) ;
+ setError () ;
+ return ;
+ }
+
+ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ samplePlayer [ i ] = NULL ;
+
+ amount_left = 0 ;
+ now = 0 ;
+ num_pending_callbacks = 0 ;
+ safety_margin = 1.0 ;
+
+ mixer = NULL ;
+
+ mixer_buffer = NULL ;
+ spare_buffer0 = NULL ;
+ spare_buffer1 = NULL ;
+ spare_buffer2 = NULL ;
+
+ initBuffers () ;
+}
+
+void slScheduler::initBuffers ()
+{
+ if ( not_working () )
+ return ;
+
+ delete mixer_buffer ;
+ delete spare_buffer0 ;
+ delete spare_buffer1 ;
+ delete spare_buffer2 ;
+
+ mixer_buffer_size = getDriverBufferSize () ;
+
+ mixer_buffer = new Uchar [ mixer_buffer_size ] ;
+ memset ( mixer_buffer, 0x80, mixer_buffer_size ) ;
+
+ spare_buffer0 = new Uchar [ mixer_buffer_size ] ;
+ spare_buffer1 = new Uchar [ mixer_buffer_size ] ;
+ spare_buffer2 = new Uchar [ mixer_buffer_size ] ;
+}
+
+slScheduler::~slScheduler ()
+{
+ if ( current == this )
+ current = NULL ;
+
+ delete mixer_buffer ;
+
+ delete spare_buffer0 ;
+ delete spare_buffer1 ;
+ delete spare_buffer2 ;
+}
+
+
+
+
+
+void slScheduler::mixBuffer ( slSamplePlayer *spa, slSamplePlayer *spb )
+{
+ register int l = mixer_buffer_size ;
+ register Uchar *d = mixer_buffer ;
+
+ register Uchar *a = spare_buffer0 ;
+ register Uchar *b = spare_buffer1 ;
+
+ spa -> read ( l, a ) ;
+ spb -> read ( l, b ) ;
+
+ while ( l-- ) *d++ = mix ( *a++, *b++ ) ;
+}
+
+
+
+void slScheduler::mixBuffer ( slSamplePlayer *spa, slSamplePlayer *spb,
+ slSamplePlayer *spc )
+{
+ register int l = mixer_buffer_size ;
+ register Uchar *d = mixer_buffer ;
+
+ register Uchar *a = spare_buffer0 ;
+ register Uchar *b = spare_buffer1 ;
+ register Uchar *c = spare_buffer2 ;
+
+ spa -> read ( l, a ) ;
+ spb -> read ( l, b ) ;
+ spc -> read ( l, c ) ;
+
+ while ( l-- ) *d++ = mix ( *a++, *b++, *c++ ) ;
+}
+
+
+void slScheduler::realUpdate ( int dump_first )
+{
+ if ( not_working () )
+ return ;
+
+ if ( __slPendingError != NULL )
+ {
+ fprintf ( stderr, "%s", __slPendingError ) ;
+ exit ( 1 ) ;
+ }
+
+ int i ;
+
+ while ( secondsUsed() <= safety_margin )
+ {
+ slSamplePlayer *psp [ 3 ] ;
+ int pri [ 3 ] ;
+
+ pri [ 0 ] = pri [ 1 ] = pri [ 2 ] = -1 ;
+
+ for ( i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ {
+ if ( samplePlayer [ i ] == NULL )
+ continue ;
+
+ /* Clean up dead sample players */
+
+ if ( samplePlayer [ i ] -> isDone () )
+ {
+ delete samplePlayer [ i ] ;
+ samplePlayer [ i ] = NULL ;
+ continue ;
+ }
+
+ if ( samplePlayer [ i ] -> isPaused () )
+ continue ;
+
+ int lowest = ( pri [0] <= pri [2] ) ?
+ (( pri [0] <= pri [1] ) ? 0 : 1 ) :
+ (( pri [1] <= pri [2] ) ? 1 : 2 ) ;
+
+ if ( samplePlayer[i]->getPriority() > pri[lowest] )
+ {
+ psp[lowest] = samplePlayer[i] ;
+ pri[lowest] = samplePlayer[i]->getPriority() ;
+ }
+ }
+
+ for ( i = 0 ; i < SL_MAX_SAMPLES ; i++ )
+ {
+ if ( samplePlayer [ i ] == NULL )
+ continue ;
+
+ if ( ! samplePlayer [ i ] -> isPaused () &&
+ samplePlayer [ i ] != psp[0] &&
+ samplePlayer [ i ] != psp[1] &&
+ samplePlayer [ i ] != psp[2] )
+ {
+ samplePlayer [ i ] -> preempt ( mixer_buffer_size ) ;
+ }
+ }
+
+ if ( pri[0] < 0 )
+ {
+ memset ( mixer_buffer, 0x80, mixer_buffer_size ) ;
+ amount_left = 0 ;
+ }
+ else
+ if ( pri[1] < 0 )
+ psp[0] -> read ( mixer_buffer_size, mixer_buffer ) ;
+ else
+ if ( pri[2] < 0 )
+ mixBuffer ( psp[0], psp[1] ) ;
+ else
+ mixBuffer ( psp[0], psp[1], psp[2] ) ;
+
+ if ( dump_first )
+ {
+ stop () ;
+ dump_first = SL_FALSE ;
+ }
+
+ play ( mixer_buffer, mixer_buffer_size ) ;
+
+ now += mixer_buffer_size ;
+ }
+
+ flushCallBacks () ;
+}
+
+void slScheduler::addCallBack ( slCallBack c, slSample *s, slEvent e, int m )
+{
+ if ( not_working () )
+ return ;
+
+ if ( num_pending_callbacks >= SL_MAX_CALLBACKS )
+ {
+ fprintf ( stderr, "slScheduler: Too many pending callback events!\n" ) ;
+ return ;
+ }
+
+ slPendingCallBack *p = & ( pending_callback [ num_pending_callbacks++ ] ) ;
+
+ p -> callback = c ;
+ p -> sample = s ;
+ p -> event = e ;
+ p -> magic = m ;
+}
+
+void slScheduler::flushCallBacks ()
+{
+ if ( not_working () )
+ return ;
+
+ /*
+ Execute all the callbacks that we accumulated
+ in this iteration.
+
+ This is done at the end of 'update' to reduce the risk
+ of nasty side-effects caused by 'unusual' activities
+ in the application's callback function.
+ */
+
+ while ( num_pending_callbacks > 0 )
+ {
+ slPendingCallBack *p = & ( pending_callback [ --num_pending_callbacks ] ) ;
+
+ if ( p -> callback )
+ (*(p->callback))( p->sample, p->event, p->magic ) ;
+ }
+}
+
+
--- /dev/null
+
+#ifndef __SM_H__
+#define __SM_H__ 1
+
+#include "slPortability.h"
+
+#ifdef SL_USING_OSS_AUDIO
+#define SMMIXER_DEFAULT_DEVICE "/dev/mixer"
+// static char *labels [] = SOUND_DEVICE_LABELS;
+#elif defined(WIN32)
+#define SMMIXER_DEFAULT_DEVICE "mixer"
+#else
+#endif
+
+
+# define SM_TRUE 1
+# define SM_FALSE 0
+
+typedef unsigned char Uchar ;
+typedef unsigned short Ushort ;
+
+
+class smMixer
+{
+private:
+
+ int devices ;
+ int error ;
+ int fd ;
+
+#ifdef SL_USING_OSS_AUDIO
+ // static char *labels [] = SOUND_DEVICE_LABELS ;
+
+ int ioctl ( int cmd, int param = 0 )
+ {
+ if ( error ) return param ;
+
+ if ( ::ioctl ( fd, cmd, & param ) == -1 )
+ {
+ perror ( "smMixer: ioctl" ) ;
+ error = SM_TRUE ;
+ }
+
+ return param ;
+ }
+#endif
+ void open ( char *device ) ;
+ void close () ;
+
+public:
+
+ /* Tom */
+
+ smMixer ();
+ smMixer ( char *device );
+ ~smMixer ();
+
+ int not_working ();
+
+ /* Volume controls are in integer percentages */
+
+ int getVolume ( int channel );
+ void setVolume ( int channel, int volume );
+
+ void getVolume ( int channel, int *left, int *right );
+ void setVolume ( int channel, int left, int right );
+
+ void setTreble ( int treble );
+ void setBass ( int bass );
+
+ void setMasterVolume ( int volume );
+ void setSynthVolume ( int volume );
+ void setPCMVolume ( int volume );
+ void setSpeakerVolume( int volume );
+ void setLineVolume ( int volume );
+ void setMicVolume ( int volume );
+ void setCDVolume ( int volume );
+
+ void setMasterVolume ( int left, int right );
+ void setSynthVolume ( int left, int right );
+ void setPCMVolume ( int left, int right );
+ void setSpeakerVolume( int left, int right );
+ void setLineVolume ( int left, int right );
+ void setMicVolume ( int left, int right );
+ void setCDVolume ( int left, int right );
+} ;
+
+#endif
+
--- /dev/null
+#include "sm.h"
+
+#ifdef SL_USING_OSS_AUDIO
+/* ------------------------------------------------------------ */
+/* OSSAUDIO - Linux, FreeBSD */
+/* ------------------------------------------------------------ */
+
+
+void smMixer::open ( char *device )
+{
+ fd = ::open ( device, O_WRONLY ) ;
+
+ if ( fd < 0 )
+ {
+ perror ( "smMixer: open" ) ;
+ error = SM_TRUE ;
+ }
+ else
+ error = SM_FALSE ;
+
+ devices = ioctl ( SOUND_MIXER_READ_DEVMASK ) ;
+}
+
+void smMixer::close ()
+{
+ if ( fd >= 0 )
+ ::close ( fd ) ;
+}
+
+
+smMixer::smMixer ()
+{
+ open ( SMMIXER_DEFAULT_DEVICE ) ;
+}
+
+smMixer::smMixer ( char *device )
+{
+ open ( device ) ;
+}
+
+smMixer::~smMixer ()
+{
+ close () ;
+}
+
+int smMixer::not_working ()
+{
+ return error ;
+}
+
+ /* Volume controls are in integer percentages */
+
+int smMixer::getVolume ( int channel )
+{
+ return ioctl ( MIXER_READ ( channel ) ) & 0xFF ;
+}
+
+
+void smMixer::setVolume ( int channel, int volume )
+{
+ ioctl ( MIXER_WRITE ( channel ), (( volume & 255 ) << 8 ) |
+ ( volume & 255 ) ) ;
+}
+
+void smMixer::getVolume ( int channel, int *left, int *right )
+{
+ int vv = ioctl ( MIXER_READ ( channel ) ) ;
+
+ if ( left ) *left = vv & 0xFF ;
+ if ( right ) *right = (vv>>8) & 0xFF ;
+}
+
+void smMixer::setVolume ( int channel, int left, int right )
+{
+ ioctl ( MIXER_WRITE ( channel ), (( right & 255 ) << 8 ) |
+ ( left & 255 ) ) ;
+}
+
+void smMixer::setTreble ( int treble )
+{
+ setVolume ( SOUND_MIXER_TREBLE , treble ) ;
+}
+
+void smMixer::setBass ( int bass )
+{
+ setVolume ( SOUND_MIXER_TREBLE , bass ) ;
+}
+
+void smMixer::setMasterVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_VOLUME , volume ) ;
+}
+
+void smMixer::setSynthVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_SYNTH , volume ) ;
+}
+
+void smMixer::setPCMVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_PCM , volume ) ;
+}
+
+void smMixer::setSpeakerVolume( int volume )
+{
+ setVolume ( SOUND_MIXER_SPEAKER, volume ) ;
+}
+
+void smMixer::setLineVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_LINE , volume ) ;
+}
+
+void smMixer::setMicVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_MIC , volume ) ;
+}
+
+void smMixer::setCDVolume ( int volume )
+{
+ setVolume ( SOUND_MIXER_CD , volume ) ;
+}
+
+void smMixer::setMasterVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_VOLUME , left, right ) ;
+}
+
+void smMixer::setSynthVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_SYNTH , left, right ) ;
+}
+
+void smMixer::setPCMVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_PCM , left, right ) ;
+}
+
+void smMixer::setSpeakerVolume( int left, int right )
+{
+ setVolume ( SOUND_MIXER_SPEAKER, left, right ) ;
+}
+
+void smMixer::setLineVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_LINE , left, right ) ;
+}
+
+void smMixer::setMicVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_MIC , left, right ) ;
+}
+
+void smMixer::setCDVolume ( int left, int right )
+{
+ setVolume ( SOUND_MIXER_CD , left, right ) ;
+}
+
+#elif defined(__OpenBSD__)
+
+/* ------------------------------------------------------------ */
+/* OpenBSD 2.3 */
+/* ------------------------------------------------------------ */
+
+void smMixer::open ( char *device )
+{
+}
+
+void smMixer::close (){}
+
+smMixer::smMixer () {}
+smMixer::smMixer ( char * ) {}
+smMixer::~smMixer () {}
+
+int smMixer::not_working ()
+{
+ return error ;
+}
+
+ /* Volume controls are in integer percentages */
+
+int smMixer::getVolume ( int ) { return 50 ; }
+void smMixer::getVolume ( int, int *left, int *right )
+{
+ if ( left ) *left = 50 ;
+ if ( right ) *right = 50 ;
+}
+
+void smMixer::setVolume ( int , int ) {}
+void smMixer::setVolume ( int , int , int ){}
+void smMixer::setTreble ( int ) {}
+void smMixer::setBass ( int ) {}
+void smMixer::setMasterVolume ( int ) {}
+void smMixer::setSynthVolume ( int ) {}
+void smMixer::setPCMVolume ( int ) {}
+void smMixer::setSpeakerVolume( int ) {}
+void smMixer::setLineVolume ( int ) {}
+void smMixer::setMicVolume ( int ) {}
+void smMixer::setCDVolume ( int ) {}
+void smMixer::setMasterVolume ( int, int ) {}
+void smMixer::setSynthVolume ( int, int ) {}
+void smMixer::setPCMVolume ( int, int ) {}
+void smMixer::setSpeakerVolume( int, int ) {}
+void smMixer::setLineVolume ( int, int ) {}
+void smMixer::setMicVolume ( int, int ) {}
+void smMixer::setCDVolume ( int, int ) {}
+
+
+#else
+/* ------------------------------------------------------------ */
+/* win32 */
+/* ------------------------------------------------------------ */
+
+void smMixer::open ( char * ) {}
+
+void smMixer::close (){}
+
+smMixer::smMixer () {}
+smMixer::smMixer ( char * ) {}
+smMixer::~smMixer () {}
+
+int smMixer::not_working ()
+{
+ return error ;
+}
+
+ /* Volume controls are in integer percentages */
+
+int smMixer::getVolume ( int ) { return 50 ; }
+void smMixer::getVolume ( int, int *left, int *right )
+{
+ if ( left ) *left = 50 ;
+ if ( right ) *right = 50 ;
+}
+
+void smMixer::setVolume ( int, int ) {}
+void smMixer::setVolume ( int, int, int ){}
+void smMixer::setTreble ( int ) {}
+void smMixer::setBass ( int ) {}
+void smMixer::setMasterVolume ( int ) {}
+void smMixer::setSynthVolume ( int ) {}
+void smMixer::setPCMVolume ( int ) {}
+void smMixer::setSpeakerVolume( int ) {}
+void smMixer::setLineVolume ( int ) {}
+void smMixer::setMicVolume ( int ) {}
+void smMixer::setCDVolume ( int ) {}
+void smMixer::setMasterVolume ( int, int ) {}
+void smMixer::setSynthVolume ( int, int ) {}
+void smMixer::setPCMVolume ( int, int ) {}
+void smMixer::setSpeakerVolume( int, int ) {}
+void smMixer::setLineVolume ( int, int ) {}
+void smMixer::setMicVolume ( int, int ) {}
+void smMixer::setCDVolume ( int, int ) {}
+
+
+#endif
--- /dev/null
+
+ ChangeLog file for zlib
+
+Changes in 1.1.3 (9 July 1998)
+- fix "an inflate input buffer bug that shows up on rare but persistent
+ occasions" (Mark)
+- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
+- fix gzseek(..., SEEK_SET) in write mode
+- fix crc check after a gzeek (Frank Faubert)
+- fix miniunzip when the last entry in a zip file is itself a zip file
+ (J Lillge)
+- add contrib/asm586 and contrib/asm686 (Brian Raiter)
+ See http://www.muppetlabs.com/~breadbox/software/assembly.html
+- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
+- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
+- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
+- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
+- added a FAQ file
+
+- Support gzdopen on Mac with Metrowerks (Jason Linhart)
+- Do not redefine Byte on Mac (Brad Pettit & Jason Linhart)
+- define SEEK_END too if SEEK_SET is not defined (Albert Chin-A-Young)
+- avoid some warnings with Borland C (Tom Tanner)
+- fix a problem in contrib/minizip/zip.c for 16-bit MSDOS (Gilles Vollant)
+- emulate utime() for WIN32 in contrib/untgz (Gilles Vollant)
+- allow several arguments to configure (Tim Mooney, Frodo Looijaard)
+- use libdir and includedir in Makefile.in (Tim Mooney)
+- support shared libraries on OSF1 V4 (Tim Mooney)
+- remove so_locations in "make clean" (Tim Mooney)
+- fix maketree.c compilation error (Glenn, Mark)
+- Python interface to zlib now in Python 1.5 (Jeremy Hylton)
+- new Makefile.riscos (Rich Walker)
+- initialize static descriptors in trees.c for embedded targets (Nick Smith)
+- use "foo-gz" in example.c for RISCOS and VMS (Nick Smith)
+- add the OS/2 files in Makefile.in too (Andrew Zabolotny)
+- fix fdopen and halloc macros for Microsoft C 6.0 (Tom Lane)
+- fix maketree.c to allow clean compilation of inffixed.h (Mark)
+- fix parameter check in deflateCopy (Gunther Nikl)
+- cleanup trees.c, use compressed_len only in debug mode (Christian Spieler)
+- Many portability patches by Christian Spieler:
+ . zutil.c, zutil.h: added "const" for zmem*
+ . Make_vms.com: fixed some typos
+ . Make_vms.com: msdos/Makefile.*: removed zutil.h from some dependency lists
+ . msdos/Makefile.msc: remove "default rtl link library" info from obj files
+ . msdos/Makefile.*: use model-dependent name for the built zlib library
+ . msdos/Makefile.emx, nt/Makefile.emx, nt/Makefile.gcc:
+ new makefiles, for emx (DOS/OS2), emx&rsxnt and mingw32 (Windows 9x / NT)
+- use define instead of typedef for Bytef also for MSC small/medium (Tom Lane)
+- replace __far with _far for better portability (Christian Spieler, Tom Lane)
+- fix test for errno.h in configure (Tim Newsham)
+
+Changes in 1.1.2 (19 March 98)
+- added contrib/minzip, mini zip and unzip based on zlib (Gilles Vollant)
+ See http://www.winimage.com/zLibDll/unzip.html
+- preinitialize the inflate tables for fixed codes, to make the code
+ completely thread safe (Mark)
+- some simplifications and slight speed-up to the inflate code (Mark)
+- fix gzeof on non-compressed files (Allan Schrum)
+- add -std1 option in configure for OSF1 to fix gzprintf (Martin Mokrejs)
+- use default value of 4K for Z_BUFSIZE for 16-bit MSDOS (Tim Wegner + Glenn)
+- added os2/Makefile.def and os2/zlib.def (Andrew Zabolotny)
+- add shared lib support for UNIX_SV4.2MP (MATSUURA Takanori)
+- do not wrap extern "C" around system includes (Tom Lane)
+- mention zlib binding for TCL in README (Andreas Kupries)
+- added amiga/Makefile.pup for Amiga powerUP SAS/C PPC (Andreas Kleinert)
+- allow "make install prefix=..." even after configure (Glenn Randers-Pehrson)
+- allow "configure --prefix $HOME" (Tim Mooney)
+- remove warnings in example.c and gzio.c (Glenn Randers-Pehrson)
+- move Makefile.sas to amiga/Makefile.sas
+
+Changes in 1.1.1 (27 Feb 98)
+- fix macros _tr_tally_* in deflate.h for debug mode (Glenn Randers-Pehrson)
+- remove block truncation heuristic which had very marginal effect for zlib
+ (smaller lit_bufsize than in gzip 1.2.4) and degraded a little the
+ compression ratio on some files. This also allows inlining _tr_tally for
+ matches in deflate_slow.
+- added msdos/Makefile.w32 for WIN32 Microsoft Visual C++ (Bob Frazier)
+
+Changes in 1.1.0 (24 Feb 98)
+- do not return STREAM_END prematurely in inflate (John Bowler)
+- revert to the zlib 1.0.8 inflate to avoid the gcc 2.8.0 bug (Jeremy Buhler)
+- compile with -DFASTEST to get compression code optimized for speed only
+- in minigzip, try mmap'ing the input file first (Miguel Albrecht)
+- increase size of I/O buffers in minigzip.c and gzio.c (not a big gain
+ on Sun but significant on HP)
+
+- add a pointer to experimental unzip library in README (Gilles Vollant)
+- initialize variable gcc in configure (Chris Herborth)
+
+Changes in 1.0.9 (17 Feb 1998)
+- added gzputs and gzgets functions
+- do not clear eof flag in gzseek (Mark Diekhans)
+- fix gzseek for files in transparent mode (Mark Diekhans)
+- do not assume that vsprintf returns the number of bytes written (Jens Krinke)
+- replace EXPORT with ZEXPORT to avoid conflict with other programs
+- added compress2 in zconf.h, zlib.def, zlib.dnt
+- new asm code from Gilles Vollant in contrib/asm386
+- simplify the inflate code (Mark):
+ . Replace ZALLOC's in huft_build() with single ZALLOC in inflate_blocks_new()
+ . ZALLOC the length list in inflate_trees_fixed() instead of using stack
+ . ZALLOC the value area for huft_build() instead of using stack
+ . Simplify Z_FINISH check in inflate()
+
+- Avoid gcc 2.8.0 comparison bug a little differently than zlib 1.0.8
+- in inftrees.c, avoid cc -O bug on HP (Farshid Elahi)
+- in zconf.h move the ZLIB_DLL stuff earlier to avoid problems with
+ the declaration of FAR (Gilles VOllant)
+- install libz.so* with mode 755 (executable) instead of 644 (Marc Lehmann)
+- read_buf buf parameter of type Bytef* instead of charf*
+- zmemcpy parameters are of type Bytef*, not charf* (Joseph Strout)
+- do not redeclare unlink in minigzip.c for WIN32 (John Bowler)
+- fix check for presence of directories in "make install" (Ian Willis)
+
+Changes in 1.0.8 (27 Jan 1998)
+- fixed offsets in contrib/asm386/gvmat32.asm (Gilles Vollant)
+- fix gzgetc and gzputc for big endian systems (Markus Oberhumer)
+- added compress2() to allow setting the compression level
+- include sys/types.h to get off_t on some systems (Marc Lehmann & QingLong)
+- use constant arrays for the static trees in trees.c instead of computing
+ them at run time (thanks to Ken Raeburn for this suggestion). To create
+ trees.h, compile with GEN_TREES_H and run "make test".
+- check return code of example in "make test" and display result
+- pass minigzip command line options to file_compress
+- simplifying code of inflateSync to avoid gcc 2.8 bug
+
+- support CC="gcc -Wall" in configure -s (QingLong)
+- avoid a flush caused by ftell in gzopen for write mode (Ken Raeburn)
+- fix test for shared library support to avoid compiler warnings
+- zlib.lib -> zlib.dll in msdos/zlib.rc (Gilles Vollant)
+- check for TARGET_OS_MAC in addition to MACOS (Brad Pettit)
+- do not use fdopen for Metrowerks on Mac (Brad Pettit))
+- add checks for gzputc and gzputc in example.c
+- avoid warnings in gzio.c and deflate.c (Andreas Kleinert)
+- use const for the CRC table (Ken Raeburn)
+- fixed "make uninstall" for shared libraries
+- use Tracev instead of Trace in infblock.c
+- in example.c use correct compressed length for test_sync
+- suppress +vnocompatwarnings in configure for HPUX (not always supported)
+
+Changes in 1.0.7 (20 Jan 1998)
+- fix gzseek which was broken in write mode
+- return error for gzseek to negative absolute position
+- fix configure for Linux (Chun-Chung Chen)
+- increase stack space for MSC (Tim Wegner)
+- get_crc_table and inflateSyncPoint are EXPORTed (Gilles Vollant)
+- define EXPORTVA for gzprintf (Gilles Vollant)
+- added man page zlib.3 (Rick Rodgers)
+- for contrib/untgz, fix makedir() and improve Makefile
+
+- check gzseek in write mode in example.c
+- allocate extra buffer for seeks only if gzseek is actually called
+- avoid signed/unsigned comparisons (Tim Wegner, Gilles Vollant)
+- add inflateSyncPoint in zconf.h
+- fix list of exported functions in nt/zlib.dnt and mdsos/zlib.def
+
+Changes in 1.0.6 (19 Jan 1998)
+- add functions gzprintf, gzputc, gzgetc, gztell, gzeof, gzseek, gzrewind and
+ gzsetparams (thanks to Roland Giersig and Kevin Ruland for some of this code)
+- Fix a deflate bug occuring only with compression level 0 (thanks to
+ Andy Buckler for finding this one).
+- In minigzip, pass transparently also the first byte for .Z files.
+- return Z_BUF_ERROR instead of Z_OK if output buffer full in uncompress()
+- check Z_FINISH in inflate (thanks to Marc Schluper)
+- Implement deflateCopy (thanks to Adam Costello)
+- make static libraries by default in configure, add --shared option.
+- move MSDOS or Windows specific files to directory msdos
+- suppress the notion of partial flush to simplify the interface
+ (but the symbol Z_PARTIAL_FLUSH is kept for compatibility with 1.0.4)
+- suppress history buffer provided by application to simplify the interface
+ (this feature was not implemented anyway in 1.0.4)
+- next_in and avail_in must be initialized before calling inflateInit or
+ inflateInit2
+- add EXPORT in all exported functions (for Windows DLL)
+- added Makefile.nt (thanks to Stephen Williams)
+- added the unsupported "contrib" directory:
+ contrib/asm386/ by Gilles Vollant <info@winimage.com>
+ 386 asm code replacing longest_match().
+ contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
+ A C++ I/O streams interface to the zlib gz* functions
+ contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
+ Another C++ I/O streams interface
+ contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
+ A very simple tar.gz file extractor using zlib
+ contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
+ How to use compress(), uncompress() and the gz* functions from VB.
+- pass params -f (filtered data), -h (huffman only), -1 to -9 (compression
+ level) in minigzip (thanks to Tom Lane)
+
+- use const for rommable constants in deflate
+- added test for gzseek and gztell in example.c
+- add undocumented function inflateSyncPoint() (hack for Paul Mackerras)
+- add undocumented function zError to convert error code to string
+ (for Tim Smithers)
+- Allow compilation of gzio with -DNO_DEFLATE to avoid the compression code.
+- Use default memcpy for Symantec MSDOS compiler.
+- Add EXPORT keyword for check_func (needed for Windows DLL)
+- add current directory to LD_LIBRARY_PATH for "make test"
+- create also a link for libz.so.1
+- added support for FUJITSU UXP/DS (thanks to Toshiaki Nomura)
+- use $(SHAREDLIB) instead of libz.so in Makefile.in (for HPUX)
+- added -soname for Linux in configure (Chun-Chung Chen,
+- assign numbers to the exported functions in zlib.def (for Windows DLL)
+- add advice in zlib.h for best usage of deflateSetDictionary
+- work around compiler bug on Atari (cast Z_NULL in call of s->checkfn)
+- allow compilation with ANSI keywords only enabled for TurboC in large model
+- avoid "versionString"[0] (Borland bug)
+- add NEED_DUMMY_RETURN for Borland
+- use variable z_verbose for tracing in debug mode (L. Peter Deutsch).
+- allow compilation with CC
+- defined STDC for OS/2 (David Charlap)
+- limit external names to 8 chars for MVS (Thomas Lund)
+- in minigzip.c, use static buffers only for 16-bit systems
+- fix suffix check for "minigzip -d foo.gz"
+- do not return an error for the 2nd of two consecutive gzflush() (Felix Lee)
+- use _fdopen instead of fdopen for MSC >= 6.0 (Thomas Fanslau)
+- added makelcc.bat for lcc-win32 (Tom St Denis)
+- in Makefile.dj2, use copy and del instead of install and rm (Frank Donahoe)
+- Avoid expanded $Id$. Use "rcs -kb" or "cvs admin -kb" to avoid Id expansion.
+- check for unistd.h in configure (for off_t)
+- remove useless check parameter in inflate_blocks_free
+- avoid useless assignment of s->check to itself in inflate_blocks_new
+- do not flush twice in gzclose (thanks to Ken Raeburn)
+- rename FOPEN as F_OPEN to avoid clash with /usr/include/sys/file.h
+- use NO_ERRNO_H instead of enumeration of operating systems with errno.h
+- work around buggy fclose on pipes for HP/UX
+- support zlib DLL with BORLAND C++ 5.0 (thanks to Glenn Randers-Pehrson)
+- fix configure if CC is already equal to gcc
+
+Changes in 1.0.5 (3 Jan 98)
+- Fix inflate to terminate gracefully when fed corrupted or invalid data
+- Use const for rommable constants in inflate
+- Eliminate memory leaks on error conditions in inflate
+- Removed some vestigial code in inflate
+- Update web address in README
+
+Changes in 1.0.4 (24 Jul 96)
+- In very rare conditions, deflate(s, Z_FINISH) could fail to produce an EOF
+ bit, so the decompressor could decompress all the correct data but went
+ on to attempt decompressing extra garbage data. This affected minigzip too.
+- zlibVersion and gzerror return const char* (needed for DLL)
+- port to RISCOS (no fdopen, no multiple dots, no unlink, no fileno)
+- use z_error only for DEBUG (avoid problem with DLLs)
+
+Changes in 1.0.3 (2 Jul 96)
+- use z_streamp instead of z_stream *, which is now a far pointer in MSDOS
+ small and medium models; this makes the library incompatible with previous
+ versions for these models. (No effect in large model or on other systems.)
+- return OK instead of BUF_ERROR if previous deflate call returned with
+ avail_out as zero but there is nothing to do
+- added memcmp for non STDC compilers
+- define NO_DUMMY_DECL for more Mac compilers (.h files merged incorrectly)
+- define __32BIT__ if __386__ or i386 is defined (pb. with Watcom and SCO)
+- better check for 16-bit mode MSC (avoids problem with Symantec)
+
+Changes in 1.0.2 (23 May 96)
+- added Windows DLL support
+- added a function zlibVersion (for the DLL support)
+- fixed declarations using Bytef in infutil.c (pb with MSDOS medium model)
+- Bytef is define's instead of typedef'd only for Borland C
+- avoid reading uninitialized memory in example.c
+- mention in README that the zlib format is now RFC1950
+- updated Makefile.dj2
+- added algorithm.doc
+
+Changes in 1.0.1 (20 May 96) [1.0 skipped to avoid confusion]
+- fix array overlay in deflate.c which sometimes caused bad compressed data
+- fix inflate bug with empty stored block
+- fix MSDOS medium model which was broken in 0.99
+- fix deflateParams() which could generated bad compressed data.
+- Bytef is define'd instead of typedef'ed (work around Borland bug)
+- added an INDEX file
+- new makefiles for DJGPP (Makefile.dj2), 32-bit Borland (Makefile.b32),
+ Watcom (Makefile.wat), Amiga SAS/C (Makefile.sas)
+- speed up adler32 for modern machines without auto-increment
+- added -ansi for IRIX in configure
+- static_init_done in trees.c is an int
+- define unlink as delete for VMS
+- fix configure for QNX
+- add configure branch for SCO and HPUX
+- avoid many warnings (unused variables, dead assignments, etc...)
+- no fdopen for BeOS
+- fix the Watcom fix for 32 bit mode (define FAR as empty)
+- removed redefinition of Byte for MKWERKS
+- work around an MWKERKS bug (incorrect merge of all .h files)
+
+Changes in 0.99 (27 Jan 96)
+- allow preset dictionary shared between compressor and decompressor
+- allow compression level 0 (no compression)
+- add deflateParams in zlib.h: allow dynamic change of compression level
+ and compression strategy.
+- test large buffers and deflateParams in example.c
+- add optional "configure" to build zlib as a shared library
+- suppress Makefile.qnx, use configure instead
+- fixed deflate for 64-bit systems (detected on Cray)
+- fixed inflate_blocks for 64-bit systems (detected on Alpha)
+- declare Z_DEFLATED in zlib.h (possible parameter for deflateInit2)
+- always return Z_BUF_ERROR when deflate() has nothing to do
+- deflateInit and inflateInit are now macros to allow version checking
+- prefix all global functions and types with z_ with -DZ_PREFIX
+- make falloc completely reentrant (inftrees.c)
+- fixed very unlikely race condition in ct_static_init
+- free in reverse order of allocation to help memory manager
+- use zlib-1.0/* instead of zlib/* inside the tar.gz
+- make zlib warning-free with "gcc -O3 -Wall -Wwrite-strings -Wpointer-arith
+ -Wconversion -Wstrict-prototypes -Wmissing-prototypes"
+- allow gzread on concatenated .gz files
+- deflateEnd now returns Z_DATA_ERROR if it was premature
+- deflate is finally (?) fully deterministic (no matches beyond end of input)
+- Document Z_SYNC_FLUSH
+- add uninstall in Makefile
+- Check for __cpluplus in zlib.h
+- Better test in ct_align for partial flush
+- avoid harmless warnings for Borland C++
+- initialize hash_head in deflate.c
+- avoid warning on fdopen (gzio.c) for HP cc -Aa
+- include stdlib.h for STDC compilers
+- include errno.h for Cray
+- ignore error if ranlib doesn't exist
+- call ranlib twice for NeXTSTEP
+- use exec_prefix instead of prefix for libz.a
+- renamed ct_* as _tr_* to avoid conflict with applications
+- clear z->msg in inflateInit2 before any error return
+- initialize opaque in example.c, gzio.c, deflate.c and inflate.c
+- fixed typo in zconf.h (_GNUC__ => __GNUC__)
+- check for WIN32 in zconf.h and zutil.c (avoid farmalloc in 32-bit mode)
+- fix typo in Make_vms.com (f$trnlnm -> f$getsyi)
+- in fcalloc, normalize pointer if size > 65520 bytes
+- don't use special fcalloc for 32 bit Borland C++
+- use STDC instead of __GO32__ to avoid redeclaring exit, calloc, etc...
+- use Z_BINARY instead of BINARY
+- document that gzclose after gzdopen will close the file
+- allow "a" as mode in gzopen.
+- fix error checking in gzread
+- allow skipping .gz extra-field on pipes
+- added reference to Perl interface in README
+- put the crc table in FAR data (I dislike more and more the medium model :)
+- added get_crc_table
+- added a dimension to all arrays (Borland C can't count).
+- workaround Borland C bug in declaration of inflate_codes_new & inflate_fast
+- guard against multiple inclusion of *.h (for precompiled header on Mac)
+- Watcom C pretends to be Microsoft C small model even in 32 bit mode.
+- don't use unsized arrays to avoid silly warnings by Visual C++:
+ warning C4746: 'inflate_mask' : unsized array treated as '__far'
+ (what's wrong with far data in far model?).
+- define enum out of inflate_blocks_state to allow compilation with C++
+
+Changes in 0.95 (16 Aug 95)
+- fix MSDOS small and medium model (now easier to adapt to any compiler)
+- inlined send_bits
+- fix the final (:-) bug for deflate with flush (output was correct but
+ not completely flushed in rare occasions).
+- default window size is same for compression and decompression
+ (it's now sufficient to set MAX_WBITS in zconf.h).
+- voidp -> voidpf and voidnp -> voidp (for consistency with other
+ typedefs and because voidnp was not near in large model).
+
+Changes in 0.94 (13 Aug 95)
+- support MSDOS medium model
+- fix deflate with flush (could sometimes generate bad output)
+- fix deflateReset (zlib header was incorrectly suppressed)
+- added support for VMS
+- allow a compression level in gzopen()
+- gzflush now calls fflush
+- For deflate with flush, flush even if no more input is provided.
+- rename libgz.a as libz.a
+- avoid complex expression in infcodes.c triggering Turbo C bug
+- work around a problem with gcc on Alpha (in INSERT_STRING)
+- don't use inline functions (problem with some gcc versions)
+- allow renaming of Byte, uInt, etc... with #define.
+- avoid warning about (unused) pointer before start of array in deflate.c
+- avoid various warnings in gzio.c, example.c, infblock.c, adler32.c, zutil.c
+- avoid reserved word 'new' in trees.c
+
+Changes in 0.93 (25 June 95)
+- temporarily disable inline functions
+- make deflate deterministic
+- give enough lookahead for PARTIAL_FLUSH
+- Set binary mode for stdin/stdout in minigzip.c for OS/2
+- don't even use signed char in inflate (not portable enough)
+- fix inflate memory leak for segmented architectures
+
+Changes in 0.92 (3 May 95)
+- don't assume that char is signed (problem on SGI)
+- Clear bit buffer when starting a stored block
+- no memcpy on Pyramid
+- suppressed inftest.c
+- optimized fill_window, put longest_match inline for gcc
+- optimized inflate on stored blocks.
+- untabify all sources to simplify patches
+
+Changes in 0.91 (2 May 95)
+- Default MEM_LEVEL is 8 (not 9 for Unix) as documented in zlib.h
+- Document the memory requirements in zconf.h
+- added "make install"
+- fix sync search logic in inflateSync
+- deflate(Z_FULL_FLUSH) now works even if output buffer too short
+- after inflateSync, don't scare people with just "lo world"
+- added support for DJGPP
+
+Changes in 0.9 (1 May 95)
+- don't assume that zalloc clears the allocated memory (the TurboC bug
+ was Mark's bug after all :)
+- let again gzread copy uncompressed data unchanged (was working in 0.71)
+- deflate(Z_FULL_FLUSH), inflateReset and inflateSync are now fully implemented
+- added a test of inflateSync in example.c
+- moved MAX_WBITS to zconf.h because users might want to change that.
+- document explicitly that zalloc(64K) on MSDOS must return a normalized
+ pointer (zero offset)
+- added Makefiles for Microsoft C, Turbo C, Borland C++
+- faster crc32()
+
+Changes in 0.8 (29 April 95)
+- added fast inflate (inffast.c)
+- deflate(Z_FINISH) now returns Z_STREAM_END when done. Warning: this
+ is incompatible with previous versions of zlib which returned Z_OK.
+- work around a TurboC compiler bug (bad code for b << 0, see infutil.h)
+ (actually that was not a compiler bug, see 0.81 above)
+- gzread no longer reads one extra byte in certain cases
+- In gzio destroy(), don't reference a freed structure
+- avoid many warnings for MSDOS
+- avoid the ERROR symbol which is used by MS Windows
+
+Changes in 0.71 (14 April 95)
+- Fixed more MSDOS compilation problems :( There is still a bug with
+ TurboC large model.
+
+Changes in 0.7 (14 April 95)
+- Added full inflate support.
+- Simplified the crc32() interface. The pre- and post-conditioning
+ (one's complement) is now done inside crc32(). WARNING: this is
+ incompatible with previous versions; see zlib.h for the new usage.
+
+Changes in 0.61 (12 April 95)
+- workaround for a bug in TurboC. example and minigzip now work on MSDOS.
+
+Changes in 0.6 (11 April 95)
+- added minigzip.c
+- added gzdopen to reopen a file descriptor as gzFile
+- added transparent reading of non-gziped files in gzread.
+- fixed bug in gzread (don't read crc as data)
+- fixed bug in destroy (gzio.c) (don't return Z_STREAM_END for gzclose).
+- don't allocate big arrays in the stack (for MSDOS)
+- fix some MSDOS compilation problems
+
+Changes in 0.5:
+- do real compression in deflate.c. Z_PARTIAL_FLUSH is supported but
+ not yet Z_FULL_FLUSH.
+- support decompression but only in a single step (forced Z_FINISH)
+- added opaque object for zalloc and zfree.
+- added deflateReset and inflateReset
+- added a variable zlib_version for consistency checking.
+- renamed the 'filter' parameter of deflateInit2 as 'strategy'.
+ Added Z_FILTERED and Z_HUFFMAN_ONLY constants.
+
+Changes in 0.4:
+- avoid "zip" everywhere, use zlib instead of ziplib.
+- suppress Z_BLOCK_FLUSH, interpret Z_PARTIAL_FLUSH as block flush
+ if compression method == 8.
+- added adler32 and crc32
+- renamed deflateOptions as deflateInit2, call one or the other but not both
+- added the method parameter for deflateInit2.
+- added inflateInit2
+- simplied considerably deflateInit and inflateInit by not supporting
+ user-provided history buffer. This is supported only in deflateInit2
+ and inflateInit2.
+
+Changes in 0.3:
+- prefix all macro names with Z_
+- use Z_FINISH instead of deflateEnd to finish compression.
+- added Z_HUFFMAN_ONLY
+- added gzerror()
--- /dev/null
+ChangeLog history of changes
+INDEX this file
+FAQ Frequently Asked Questions about zlib
+Make_vms.com script for Vax/VMS
+Makefile makefile for Unix (generated by configure)
+Makefile.in makefile for Unix (template for configure)
+Makefile.riscos makefile for RISCOS
+README guess what
+algorithm.txt description of the (de)compression algorithm
+configure configure script for Unix
+descrip.mms makefile for Vax/VMS
+zlib.3 mini man page for zlib (volunteers to write full
+ man pages from zlib.h welcome. write to jloup@gzip.org)
+
+amiga/Makefile.sas makefile for Amiga SAS/C
+amiga/Makefile.pup makefile for Amiga powerUP SAS/C PPC
+
+msdos/Makefile.w32 makefile for Microsoft Visual C++ 32-bit
+msdos/Makefile.b32 makefile for Borland C++ 32-bit
+msdos/Makefile.bor makefile for Borland C/C++ 16-bit
+msdos/Makefile.dj2 makefile for DJGPP 2.x
+msdos/Makefile.emx makefile for EMX 0.9c (32-bit DOS/OS2)
+msdos/Makefile.msc makefile for Microsoft C 16-bit
+msdos/Makefile.tc makefile for Turbo C
+msdos/Makefile.wat makefile for Watcom C
+msdos/zlib.def definition file for Windows DLL
+msdos/zlib.rc definition file for Windows DLL
+
+nt/Makefile.nt makefile for Windows NT
+nt/zlib.dnt definition file for Windows NT DLL
+nt/Makefile.emx makefile for EMX 0.9c/RSXNT 1.41 (Win32 Intel)
+nt/Makefile.gcc makefile for Windows NT using GCC (mingw32)
+
+
+ zlib public header files (must be kept):
+zconf.h
+zlib.h
+
+ private source files used to build the zlib library:
+adler32.c
+compress.c
+crc32.c
+deflate.c
+deflate.h
+gzio.c
+infblock.c
+infblock.h
+infcodes.c
+infcodes.h
+inffast.c
+inffast.h
+inflate.c
+inftrees.c
+inftrees.h
+infutil.c
+infutil.h
+maketree.c
+trees.c
+uncompr.c
+zutil.c
+zutil.h
+
+ source files for sample programs:
+example.c
+minigzip.c
+
+ unsupported contribution by third parties
+
+contrib/asm386/ by Gilles Vollant <info@winimage.com>
+ 386 asm code replacing longest_match().
+
+contrib/minizip/ by Gilles Vollant <info@winimage.com>
+ Mini zip and unzip based on zlib
+ See http://www.winimage.com/zLibDll/unzip.html
+
+contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
+ A C++ I/O streams interface to the zlib gz* functions
+
+contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
+ Another C++ I/O streams interface
+
+contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
+ A very simple tar.gz extractor using zlib
+
+contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
+ How to use compress(), uncompress() and the gz* functions from VB.
--- /dev/null
+EXTRA_DIST = ChangeLog INDEX Make_vms.com Makefile.riscos README \
+ algorithm.txt descrip.mms example.c maketree.c minigzip.c zlib.3
+
+lib_LIBRARIES = libz.a
+
+libz_a_SOURCES = \
+ adler32.c \
+ compress.c \
+ crc32.c \
+ deflate.c \
+ deflate.h \
+ gzio.c \
+ infblock.c \
+ infblock.h \
+ infcodes.c \
+ infcodes.h \
+ inffast.c \
+ inffast.h \
+ inffixed.h \
+ inflate.c \
+ inftrees.c \
+ inftrees.h \
+ infutil.c \
+ infutil.h \
+ trees.c \
+ trees.h \
+ uncompr.c \
+ zconf.h \
+ zlib.h \
+ zutil.c \
+ zutil.h
--- /dev/null
+zlib 1.1.3 is a general purpose data compression library. All the code
+is thread safe. The data format used by the zlib library
+is described by RFCs (Request for Comments) 1950 to 1952 in the files
+ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate
+format) and rfc1952.txt (gzip format). These documents are also available in
+other formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
+
+All functions of the compression library are documented in the file zlib.h
+(volunteer to write man pages welcome, contact jloup@gzip.org). A usage
+example of the library is given in the file example.c which also tests that
+the library is working correctly. Another example is given in the file
+minigzip.c. The compression library itself is composed of all source files
+except example.c and minigzip.c.
+
+To compile all files and run the test program, follow the instructions
+given at the top of Makefile. In short "make test; make install"
+should work for most machines. For Unix: "configure; make test; make install"
+For MSDOS, use one of the special makefiles such as Makefile.msc.
+For VMS, use Make_vms.com or descrip.mms.
+
+Questions about zlib should be sent to <zlib@quest.jpl.nasa.gov>, or to
+Gilles Vollant <info@winimage.com> for the Windows DLL version.
+The zlib home page is http://www.cdrom.com/pub/infozip/zlib/
+The official zlib ftp site is ftp://ftp.cdrom.com/pub/infozip/zlib/
+Before reporting a problem, please check those sites to verify that
+you have the latest version of zlib; otherwise get the latest version and
+check whether the problem still exists or not.
+
+Mark Nelson <markn@tiny.com> wrote an article about zlib for the Jan. 1997
+issue of Dr. Dobb's Journal; a copy of the article is available in
+http://web2.airmail.net/markn/articles/zlibtool/zlibtool.htm
+
+The changes made in version 1.1.3 are documented in the file ChangeLog.
+The main changes since 1.1.2 are:
+
+- fix "an inflate input buffer bug that shows up on rare but persistent
+ occasions" (Mark)
+- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
+- fix gzseek(..., SEEK_SET) in write mode
+- fix crc check after a gzeek (Frank Faubert)
+- fix miniunzip when the last entry in a zip file is itself a zip file
+ (J Lillge)
+- add contrib/asm586 and contrib/asm686 (Brian Raiter)
+ See http://www.muppetlabs.com/~breadbox/software/assembly.html
+- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
+- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
+- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
+- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
+- added a FAQ file
+
+plus many changes for portability.
+
+Unsupported third party contributions are provided in directory "contrib".
+
+A Java implementation of zlib is available in the Java Development Kit 1.1
+http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
+See the zlib home page http://www.cdrom.com/pub/infozip/zlib/ for details.
+
+A Perl interface to zlib written by Paul Marquess <pmarquess@bfsec.bt.co.uk>
+is in the CPAN (Comprehensive Perl Archive Network) sites, such as:
+ftp://ftp.cis.ufl.edu/pub/perl/CPAN/modules/by-module/Compress/Compress-Zlib*
+
+A Python interface to zlib written by A.M. Kuchling <amk@magnet.com>
+is available in Python 1.5 and later versions, see
+http://www.python.org/doc/lib/module-zlib.html
+
+A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com>
+is availlable at http://www.westend.com/~kupries/doc/trf/man/man.html
+
+An experimental package to read and write files in .zip format,
+written on top of zlib by Gilles Vollant <info@winimage.com>, is
+available at http://www.winimage.com/zLibDll/unzip.html
+and also in the contrib/minizip directory of zlib.
+
+
+Notes for some targets:
+
+- To build a Windows DLL version, include in a DLL project zlib.def, zlib.rc
+ and all .c files except example.c and minigzip.c; compile with -DZLIB_DLL
+ The zlib DLL support was initially done by Alessandro Iacopetti and is
+ now maintained by Gilles Vollant <info@winimage.com>. Check the zlib DLL
+ home page at http://www.winimage.com/zLibDll
+
+ From Visual Basic, you can call the DLL functions which do not take
+ a structure as argument: compress, uncompress and all gz* functions.
+ See contrib/visual-basic.txt for more information, or get
+ http://www.tcfb.com/dowseware/cmp-z-it.zip
+
+- For 64-bit Irix, deflate.c must be compiled without any optimization.
+ With -O, one libpng test fails. The test works in 32 bit mode (with
+ the -n32 compiler flag). The compiler bug has been reported to SGI.
+
+- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1
+ it works when compiled with cc.
+
+- on Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1
+ is necessary to get gzprintf working correctly. This is done by configure.
+
+- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works
+ with other compilers. Use "make test" to check your compiler.
+
+- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.
+
+- For Turbo C the small model is supported only with reduced performance to
+ avoid any far allocation; it was tested with -DMAX_WBITS=11 -DMAX_MEM_LEVEL=3
+
+- For PalmOs, see http://www.cs.uit.no/~perm/PASTA/pilot/software.html
+ Per Harald Myrvang <perm@stud.cs.uit.no>
+
+
+Acknowledgments:
+
+ The deflate format used by zlib was defined by Phil Katz. The deflate
+ and zlib specifications were written by L. Peter Deutsch. Thanks to all the
+ people who reported problems and suggested various improvements in zlib;
+ they are too numerous to cite here.
+
+Copyright notice:
+
+ (C) 1995-1998 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+If you use the zlib library in a product, we would appreciate *not*
+receiving lengthy legal documents to sign. The sources are provided
+for free but without warranty of any kind. The library has been
+entirely written by Jean-loup Gailly and Mark Adler; it does not
+include third-party code.
+
+If you redistribute modified sources, we would appreciate that you include
+in the file ChangeLog history information documenting your changes.
--- /dev/null
+/* adler32.c -- compute the Adler-32 checksum of a data stream
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zlib.h"
+
+#define BASE 65521L /* largest prime smaller than 65536 */
+#define NMAX 5552
+/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
+
+#define DO1(buf,i) {s1 += buf[i]; s2 += s1;}
+#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
+#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
+#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
+#define DO16(buf) DO8(buf,0); DO8(buf,8);
+
+/* ========================================================================= */
+uLong ZEXPORT adler32(adler, buf, len)
+ uLong adler;
+ const Bytef *buf;
+ uInt len;
+{
+ unsigned long s1 = adler & 0xffff;
+ unsigned long s2 = (adler >> 16) & 0xffff;
+ int k;
+
+ if (buf == Z_NULL) return 1L;
+
+ while (len > 0) {
+ k = len < NMAX ? len : NMAX;
+ len -= k;
+ while (k >= 16) {
+ DO16(buf);
+ buf += 16;
+ k -= 16;
+ }
+ if (k != 0) do {
+ s1 += *buf++;
+ s2 += s1;
+ } while (--k);
+ s1 %= BASE;
+ s2 %= BASE;
+ }
+ return (s2 << 16) | s1;
+}
--- /dev/null
+1. Compression algorithm (deflate)
+
+The deflation algorithm used by gzip (also zip and zlib) is a variation of
+LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
+the input data. The second occurrence of a string is replaced by a
+pointer to the previous string, in the form of a pair (distance,
+length). Distances are limited to 32K bytes, and lengths are limited
+to 258 bytes. When a string does not occur anywhere in the previous
+32K bytes, it is emitted as a sequence of literal bytes. (In this
+description, `string' must be taken as an arbitrary sequence of bytes,
+and is not restricted to printable characters.)
+
+Literals or match lengths are compressed with one Huffman tree, and
+match distances are compressed with another tree. The trees are stored
+in a compact form at the start of each block. The blocks can have any
+size (except that the compressed data for one block must fit in
+available memory). A block is terminated when deflate() determines that
+it would be useful to start another block with fresh trees. (This is
+somewhat similar to the behavior of LZW-based _compress_.)
+
+Duplicated strings are found using a hash table. All input strings of
+length 3 are inserted in the hash table. A hash index is computed for
+the next 3 bytes. If the hash chain for this index is not empty, all
+strings in the chain are compared with the current input string, and
+the longest match is selected.
+
+The hash chains are searched starting with the most recent strings, to
+favor small distances and thus take advantage of the Huffman encoding.
+The hash chains are singly linked. There are no deletions from the
+hash chains, the algorithm simply discards matches that are too old.
+
+To avoid a worst-case situation, very long hash chains are arbitrarily
+truncated at a certain length, determined by a runtime option (level
+parameter of deflateInit). So deflate() does not always find the longest
+possible match but generally finds a match which is long enough.
+
+deflate() also defers the selection of matches with a lazy evaluation
+mechanism. After a match of length N has been found, deflate() searches for
+a longer match at the next input byte. If a longer match is found, the
+previous match is truncated to a length of one (thus producing a single
+literal byte) and the process of lazy evaluation begins again. Otherwise,
+the original match is kept, and the next match search is attempted only N
+steps later.
+
+The lazy match evaluation is also subject to a runtime parameter. If
+the current match is long enough, deflate() reduces the search for a longer
+match, thus speeding up the whole process. If compression ratio is more
+important than speed, deflate() attempts a complete second search even if
+the first match is already long enough.
+
+The lazy match evaluation is not performed for the fastest compression
+modes (level parameter 1 to 3). For these fast modes, new strings
+are inserted in the hash table only when no match was found, or
+when the match is not too long. This degrades the compression ratio
+but saves time since there are both fewer insertions and fewer searches.
+
+
+2. Decompression algorithm (inflate)
+
+2.1 Introduction
+
+The real question is, given a Huffman tree, how to decode fast. The most
+important realization is that shorter codes are much more common than
+longer codes, so pay attention to decoding the short codes fast, and let
+the long codes take longer to decode.
+
+inflate() sets up a first level table that covers some number of bits of
+input less than the length of longest code. It gets that many bits from the
+stream, and looks it up in the table. The table will tell if the next
+code is that many bits or less and how many, and if it is, it will tell
+the value, else it will point to the next level table for which inflate()
+grabs more bits and tries to decode a longer code.
+
+How many bits to make the first lookup is a tradeoff between the time it
+takes to decode and the time it takes to build the table. If building the
+table took no time (and if you had infinite memory), then there would only
+be a first level table to cover all the way to the longest code. However,
+building the table ends up taking a lot longer for more bits since short
+codes are replicated many times in such a table. What inflate() does is
+simply to make the number of bits in the first table a variable, and set it
+for the maximum speed.
+
+inflate() sends new trees relatively often, so it is possibly set for a
+smaller first level table than an application that has only one tree for
+all the data. For inflate, which has 286 possible codes for the
+literal/length tree, the size of the first table is nine bits. Also the
+distance trees have 30 possible values, and the size of the first table is
+six bits. Note that for each of those cases, the table ended up one bit
+longer than the ``average'' code length, i.e. the code length of an
+approximately flat code which would be a little more than eight bits for
+286 symbols and a little less than five bits for 30 symbols. It would be
+interesting to see if optimizing the first level table for other
+applications gave values within a bit or two of the flat code size.
+
+
+2.2 More details on the inflate table lookup
+
+Ok, you want to know what this cleverly obfuscated inflate tree actually
+looks like. You are correct that it's not a Huffman tree. It is simply a
+lookup table for the first, let's say, nine bits of a Huffman symbol. The
+symbol could be as short as one bit or as long as 15 bits. If a particular
+symbol is shorter than nine bits, then that symbol's translation is duplicated
+in all those entries that start with that symbol's bits. For example, if the
+symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
+symbol is nine bits long, it appears in the table once.
+
+If the symbol is longer than nine bits, then that entry in the table points
+to another similar table for the remaining bits. Again, there are duplicated
+entries as needed. The idea is that most of the time the symbol will be short
+and there will only be one table look up. (That's whole idea behind data
+compression in the first place.) For the less frequent long symbols, there
+will be two lookups. If you had a compression method with really long
+symbols, you could have as many levels of lookups as is efficient. For
+inflate, two is enough.
+
+So a table entry either points to another table (in which case nine bits in
+the above example are gobbled), or it contains the translation for the symbol
+and the number of bits to gobble. Then you start again with the next
+ungobbled bit.
+
+You may wonder: why not just have one lookup table for how ever many bits the
+longest symbol is? The reason is that if you do that, you end up spending
+more time filling in duplicate symbol entries than you do actually decoding.
+At least for deflate's output that generates new trees every several 10's of
+kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
+would take too long if you're only decoding several thousand symbols. At the
+other extreme, you could make a new table for every bit in the code. In fact,
+that's essentially a Huffman tree. But then you spend two much time
+traversing the tree while decoding, even for short symbols.
+
+So the number of bits for the first lookup table is a trade of the time to
+fill out the table vs. the time spent looking at the second level and above of
+the table.
+
+Here is an example, scaled down:
+
+The code being decoded, with 10 symbols, from 1 to 6 bits long:
+
+A: 0
+B: 10
+C: 1100
+D: 11010
+E: 11011
+F: 11100
+G: 11101
+H: 11110
+I: 111110
+J: 111111
+
+Let's make the first table three bits long (eight entries):
+
+000: A,1
+001: A,1
+010: A,1
+011: A,1
+100: B,2
+101: B,2
+110: -> table X (gobble 3 bits)
+111: -> table Y (gobble 3 bits)
+
+Each entry is what the bits decode to and how many bits that is, i.e. how
+many bits to gobble. Or the entry points to another table, with the number of
+bits to gobble implicit in the size of the table.
+
+Table X is two bits long since the longest code starting with 110 is five bits
+long:
+
+00: C,1
+01: C,1
+10: D,2
+11: E,2
+
+Table Y is three bits long since the longest code starting with 111 is six
+bits long:
+
+000: F,2
+001: F,2
+010: G,2
+011: G,2
+100: H,2
+101: H,2
+110: I,3
+111: J,3
+
+So what we have here are three tables with a total of 20 entries that had to
+be constructed. That's compared to 64 entries for a single table. Or
+compared to 16 entries for a Huffman tree (six two entry tables and one four
+entry table). Assuming that the code ideally represents the probability of
+the symbols, it takes on the average 1.25 lookups per symbol. That's compared
+to one lookup for the single table, or 1.66 lookups per symbol for the
+Huffman tree.
+
+There, I think that gives you a picture of what's going on. For inflate, the
+meaning of a particular symbol is often more than just a letter. It can be a
+byte (a "literal"), or it can be either a length or a distance which
+indicates a base value and a number of bits to fetch after the code that is
+added to the base value. Or it might be the special end-of-block code. The
+data structures created in inftrees.c try to encode all that information
+compactly in the tables.
+
+
+Jean-loup Gailly Mark Adler
+jloup@gzip.org madler@alumni.caltech.edu
+
+
+References:
+
+[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
+Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
+pp. 337-343.
+
+``DEFLATE Compressed Data Format Specification'' available in
+ftp://ds.internic.net/rfc/rfc1951.txt
--- /dev/null
+/* compress.c -- compress a memory buffer
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zlib.h"
+
+/* ===========================================================================
+ Compresses the source buffer into the destination buffer. The level
+ parameter has the same meaning as in deflateInit. sourceLen is the byte
+ length of the source buffer. Upon entry, destLen is the total size of the
+ destination buffer, which must be at least 0.1% larger than sourceLen plus
+ 12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
+
+ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+ Z_STREAM_ERROR if the level parameter is invalid.
+*/
+int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
+ Bytef *dest;
+ uLongf *destLen;
+ const Bytef *source;
+ uLong sourceLen;
+ int level;
+{
+ z_stream stream;
+ int err;
+
+ stream.next_in = (Bytef*)source;
+ stream.avail_in = (uInt)sourceLen;
+#ifdef MAXSEG_64K
+ /* Check for source > 64K on 16-bit machine: */
+ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
+#endif
+ stream.next_out = dest;
+ stream.avail_out = (uInt)*destLen;
+ if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+
+ stream.zalloc = (alloc_func)0;
+ stream.zfree = (free_func)0;
+ stream.opaque = (voidpf)0;
+
+ err = deflateInit(&stream, level);
+ if (err != Z_OK) return err;
+
+ err = deflate(&stream, Z_FINISH);
+ if (err != Z_STREAM_END) {
+ deflateEnd(&stream);
+ return err == Z_OK ? Z_BUF_ERROR : err;
+ }
+ *destLen = stream.total_out;
+
+ err = deflateEnd(&stream);
+ return err;
+}
+
+/* ===========================================================================
+ */
+int ZEXPORT compress (dest, destLen, source, sourceLen)
+ Bytef *dest;
+ uLongf *destLen;
+ const Bytef *source;
+ uLong sourceLen;
+{
+ return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
+}
--- /dev/null
+/* crc32.c -- compute the CRC-32 of a data stream
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zlib.h"
+
+#define local static
+
+#ifdef DYNAMIC_CRC_TABLE
+
+local int crc_table_empty = 1;
+local uLongf crc_table[256];
+local void make_crc_table OF((void));
+
+/*
+ Generate a table for a byte-wise 32-bit CRC calculation on the polynomial:
+ x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
+
+ Polynomials over GF(2) are represented in binary, one bit per coefficient,
+ with the lowest powers in the most significant bit. Then adding polynomials
+ is just exclusive-or, and multiplying a polynomial by x is a right shift by
+ one. If we call the above polynomial p, and represent a byte as the
+ polynomial q, also with the lowest power in the most significant bit (so the
+ byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
+ where a mod b means the remainder after dividing a by b.
+
+ This calculation is done using the shift-register method of multiplying and
+ taking the remainder. The register is initialized to zero, and for each
+ incoming bit, x^32 is added mod p to the register if the bit is a one (where
+ x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
+ x (which is shifting right by one and adding x^32 mod p if the bit shifted
+ out is a one). We start with the highest power (least significant bit) of
+ q and repeat for all eight bits of q.
+
+ The table is simply the CRC of all possible eight bit values. This is all
+ the information needed to generate CRC's on data a byte at a time for all
+ combinations of CRC register values and incoming bytes.
+*/
+local void make_crc_table()
+{
+ uLong c;
+ int n, k;
+ uLong poly; /* polynomial exclusive-or pattern */
+ /* terms of polynomial defining this crc (except x^32): */
+ static const Byte p[] = {0,1,2,4,5,7,8,10,11,12,16,22,23,26};
+
+ /* make exclusive-or pattern from polynomial (0xedb88320L) */
+ poly = 0L;
+ for (n = 0; n < sizeof(p)/sizeof(Byte); n++)
+ poly |= 1L << (31 - p[n]);
+
+ for (n = 0; n < 256; n++)
+ {
+ c = (uLong)n;
+ for (k = 0; k < 8; k++)
+ c = c & 1 ? poly ^ (c >> 1) : c >> 1;
+ crc_table[n] = c;
+ }
+ crc_table_empty = 0;
+}
+#else
+/* ========================================================================
+ * Table of CRC-32's of all single-byte values (made by make_crc_table)
+ */
+local const uLongf crc_table[256] = {
+ 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
+ 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
+ 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
+ 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
+ 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
+ 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
+ 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
+ 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
+ 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
+ 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
+ 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
+ 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
+ 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
+ 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
+ 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
+ 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
+ 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
+ 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
+ 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
+ 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
+ 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
+ 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
+ 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
+ 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
+ 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
+ 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
+ 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
+ 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
+ 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
+ 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
+ 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
+ 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
+ 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
+ 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
+ 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
+ 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
+ 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
+ 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
+ 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
+ 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
+ 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
+ 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
+ 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
+ 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
+ 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
+ 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
+ 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
+ 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
+ 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
+ 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
+ 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
+ 0x2d02ef8dL
+};
+#endif
+
+/* =========================================================================
+ * This function can be used by asm versions of crc32()
+ */
+const uLongf * ZEXPORT get_crc_table()
+{
+#ifdef DYNAMIC_CRC_TABLE
+ if (crc_table_empty) make_crc_table();
+#endif
+ return (const uLongf *)crc_table;
+}
+
+/* ========================================================================= */
+#define DO1(buf) crc = crc_table[((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8);
+#define DO2(buf) DO1(buf); DO1(buf);
+#define DO4(buf) DO2(buf); DO2(buf);
+#define DO8(buf) DO4(buf); DO4(buf);
+
+/* ========================================================================= */
+uLong ZEXPORT crc32(crc, buf, len)
+ uLong crc;
+ const Bytef *buf;
+ uInt len;
+{
+ if (buf == Z_NULL) return 0L;
+#ifdef DYNAMIC_CRC_TABLE
+ if (crc_table_empty)
+ make_crc_table();
+#endif
+ crc = crc ^ 0xffffffffL;
+ while (len >= 8)
+ {
+ DO8(buf);
+ len -= 8;
+ }
+ if (len) do {
+ DO1(buf);
+ } while (--len);
+ return crc ^ 0xffffffffL;
+}
--- /dev/null
+/* deflate.c -- compress data using the deflation algorithm
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ * ALGORITHM
+ *
+ * The "deflation" process depends on being able to identify portions
+ * of the input text which are identical to earlier input (within a
+ * sliding window trailing behind the input currently being processed).
+ *
+ * The most straightforward technique turns out to be the fastest for
+ * most input files: try all possible matches and select the longest.
+ * The key feature of this algorithm is that insertions into the string
+ * dictionary are very simple and thus fast, and deletions are avoided
+ * completely. Insertions are performed at each input character, whereas
+ * string matches are performed only when the previous match ends. So it
+ * is preferable to spend more time in matches to allow very fast string
+ * insertions and avoid deletions. The matching algorithm for small
+ * strings is inspired from that of Rabin & Karp. A brute force approach
+ * is used to find longer strings when a small match has been found.
+ * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
+ * (by Leonid Broukhis).
+ * A previous version of this file used a more sophisticated algorithm
+ * (by Fiala and Greene) which is guaranteed to run in linear amortized
+ * time, but has a larger average cost, uses more memory and is patented.
+ * However the F&G algorithm may be faster for some highly redundant
+ * files if the parameter max_chain_length (described below) is too large.
+ *
+ * ACKNOWLEDGEMENTS
+ *
+ * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
+ * I found it in 'freeze' written by Leonid Broukhis.
+ * Thanks to many people for bug reports and testing.
+ *
+ * REFERENCES
+ *
+ * Deutsch, L.P.,"DEFLATE Compressed Data Format Specification".
+ * Available in ftp://ds.internic.net/rfc/rfc1951.txt
+ *
+ * A description of the Rabin and Karp algorithm is given in the book
+ * "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
+ *
+ * Fiala,E.R., and Greene,D.H.
+ * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
+ *
+ */
+
+/* @(#) $Id$ */
+
+#include "deflate.h"
+
+const char deflate_copyright[] =
+ " deflate 1.1.3 Copyright 1995-1998 Jean-loup Gailly ";
+/*
+ If you use the zlib library in a product, an acknowledgment is welcome
+ in the documentation of your product. If for some reason you cannot
+ include such an acknowledgment, I would appreciate that you keep this
+ copyright string in the executable of your product.
+ */
+
+/* ===========================================================================
+ * Function prototypes.
+ */
+typedef enum {
+ need_more, /* block not completed, need more input or more output */
+ block_done, /* block flush performed */
+ finish_started, /* finish started, need only more output at next deflate */
+ finish_done /* finish done, accept no more input or output */
+} block_state;
+
+typedef block_state (*compress_func) OF((deflate_state *s, int flush));
+/* Compression function. Returns the block state after the call. */
+
+local void fill_window OF((deflate_state *s));
+local block_state deflate_stored OF((deflate_state *s, int flush));
+local block_state deflate_fast OF((deflate_state *s, int flush));
+local block_state deflate_slow OF((deflate_state *s, int flush));
+local void lm_init OF((deflate_state *s));
+local void putShortMSB OF((deflate_state *s, uInt b));
+local void flush_pending OF((z_streamp strm));
+local int read_buf OF((z_streamp strm, Bytef *buf, unsigned size));
+#ifdef ASMV
+ void match_init OF((void)); /* asm code initialization */
+ uInt longest_match OF((deflate_state *s, IPos cur_match));
+#else
+local uInt longest_match OF((deflate_state *s, IPos cur_match));
+#endif
+
+#ifdef DEBUG
+local void check_match OF((deflate_state *s, IPos start, IPos match,
+ int length));
+#endif
+
+/* ===========================================================================
+ * Local data
+ */
+
+#define NIL 0
+/* Tail of hash chains */
+
+#ifndef TOO_FAR
+# define TOO_FAR 4096
+#endif
+/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */
+
+#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
+/* Minimum amount of lookahead, except at the end of the input file.
+ * See deflate.c for comments about the MIN_MATCH+1.
+ */
+
+/* Values for max_lazy_match, good_match and max_chain_length, depending on
+ * the desired pack level (0..9). The values given below have been tuned to
+ * exclude worst case performance for pathological files. Better values may be
+ * found for specific files.
+ */
+typedef struct config_s {
+ ush good_length; /* reduce lazy search above this match length */
+ ush max_lazy; /* do not perform lazy search above this match length */
+ ush nice_length; /* quit search above this match length */
+ ush max_chain;
+ compress_func func;
+} config;
+
+local const config configuration_table[10] = {
+/* good lazy nice chain */
+/* 0 */ {0, 0, 0, 0, deflate_stored}, /* store only */
+/* 1 */ {4, 4, 8, 4, deflate_fast}, /* maximum speed, no lazy matches */
+/* 2 */ {4, 5, 16, 8, deflate_fast},
+/* 3 */ {4, 6, 32, 32, deflate_fast},
+
+/* 4 */ {4, 4, 16, 16, deflate_slow}, /* lazy matches */
+/* 5 */ {8, 16, 32, 32, deflate_slow},
+/* 6 */ {8, 16, 128, 128, deflate_slow},
+/* 7 */ {8, 32, 128, 256, deflate_slow},
+/* 8 */ {32, 128, 258, 1024, deflate_slow},
+/* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* maximum compression */
+
+/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
+ * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
+ * meaning.
+ */
+
+#define EQUAL 0
+/* result of memcmp for equal strings */
+
+struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
+
+/* ===========================================================================
+ * Update a hash value with the given input byte
+ * IN assertion: all calls to to UPDATE_HASH are made with consecutive
+ * input characters, so that a running hash key can be computed from the
+ * previous key instead of complete recalculation each time.
+ */
+#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
+
+
+/* ===========================================================================
+ * Insert string str in the dictionary and set match_head to the previous head
+ * of the hash chain (the most recent string with same hash key). Return
+ * the previous length of the hash chain.
+ * If this file is compiled with -DFASTEST, the compression level is forced
+ * to 1, and no hash chains are maintained.
+ * IN assertion: all calls to to INSERT_STRING are made with consecutive
+ * input characters and the first MIN_MATCH bytes of str are valid
+ * (except for the last MIN_MATCH-1 bytes of the input file).
+ */
+#ifdef FASTEST
+#define INSERT_STRING(s, str, match_head) \
+ (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
+ match_head = s->head[s->ins_h], \
+ s->head[s->ins_h] = (Pos)(str))
+#else
+#define INSERT_STRING(s, str, match_head) \
+ (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
+ s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \
+ s->head[s->ins_h] = (Pos)(str))
+#endif
+
+/* ===========================================================================
+ * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
+ * prev[] will be initialized on the fly.
+ */
+#define CLEAR_HASH(s) \
+ s->head[s->hash_size-1] = NIL; \
+ zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
+
+/* ========================================================================= */
+int ZEXPORT deflateInit_(strm, level, version, stream_size)
+ z_streamp strm;
+ int level;
+ const char *version;
+ int stream_size;
+{
+ return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
+ Z_DEFAULT_STRATEGY, version, stream_size);
+ /* To do: ignore strm->next_in if we use it as window */
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
+ version, stream_size)
+ z_streamp strm;
+ int level;
+ int method;
+ int windowBits;
+ int memLevel;
+ int strategy;
+ const char *version;
+ int stream_size;
+{
+ deflate_state *s;
+ int noheader = 0;
+ static const char* my_version = ZLIB_VERSION;
+
+ ushf *overlay;
+ /* We overlay pending_buf and d_buf+l_buf. This works since the average
+ * output size for (length,distance) codes is <= 24 bits.
+ */
+
+ if (version == Z_NULL || version[0] != my_version[0] ||
+ stream_size != sizeof(z_stream)) {
+ return Z_VERSION_ERROR;
+ }
+ if (strm == Z_NULL) return Z_STREAM_ERROR;
+
+ strm->msg = Z_NULL;
+ if (strm->zalloc == Z_NULL) {
+ strm->zalloc = zcalloc;
+ strm->opaque = (voidpf)0;
+ }
+ if (strm->zfree == Z_NULL) strm->zfree = zcfree;
+
+ if (level == Z_DEFAULT_COMPRESSION) level = 6;
+#ifdef FASTEST
+ level = 1;
+#endif
+
+ if (windowBits < 0) { /* undocumented feature: suppress zlib header */
+ noheader = 1;
+ windowBits = -windowBits;
+ }
+ if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
+ windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
+ strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
+ return Z_STREAM_ERROR;
+ }
+ s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state));
+ if (s == Z_NULL) return Z_MEM_ERROR;
+ strm->state = (struct internal_state FAR *)s;
+ s->strm = strm;
+
+ s->noheader = noheader;
+ s->w_bits = windowBits;
+ s->w_size = 1 << s->w_bits;
+ s->w_mask = s->w_size - 1;
+
+ s->hash_bits = memLevel + 7;
+ s->hash_size = 1 << s->hash_bits;
+ s->hash_mask = s->hash_size - 1;
+ s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);
+
+ s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte));
+ s->prev = (Posf *) ZALLOC(strm, s->w_size, sizeof(Pos));
+ s->head = (Posf *) ZALLOC(strm, s->hash_size, sizeof(Pos));
+
+ s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
+
+ overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
+ s->pending_buf = (uchf *) overlay;
+ s->pending_buf_size = (ulg)s->lit_bufsize * (sizeof(ush)+2L);
+
+ if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL ||
+ s->pending_buf == Z_NULL) {
+ strm->msg = (char*)ERR_MSG(Z_MEM_ERROR);
+ deflateEnd (strm);
+ return Z_MEM_ERROR;
+ }
+ s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
+ s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
+
+ s->level = level;
+ s->strategy = strategy;
+ s->method = (Byte)method;
+
+ return deflateReset(strm);
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
+ z_streamp strm;
+ const Bytef *dictionary;
+ uInt dictLength;
+{
+ deflate_state *s;
+ uInt length = dictLength;
+ uInt n;
+ IPos hash_head = 0;
+
+ if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL ||
+ strm->state->status != INIT_STATE) return Z_STREAM_ERROR;
+
+ s = strm->state;
+ strm->adler = adler32(strm->adler, dictionary, dictLength);
+
+ if (length < MIN_MATCH) return Z_OK;
+ if (length > MAX_DIST(s)) {
+ length = MAX_DIST(s);
+#ifndef USE_DICT_HEAD
+ dictionary += dictLength - length; /* use the tail of the dictionary */
+#endif
+ }
+ zmemcpy(s->window, dictionary, length);
+ s->strstart = length;
+ s->block_start = (long)length;
+
+ /* Insert all strings in the hash table (except for the last two bytes).
+ * s->lookahead stays null, so s->ins_h will be recomputed at the next
+ * call of fill_window.
+ */
+ s->ins_h = s->window[0];
+ UPDATE_HASH(s, s->ins_h, s->window[1]);
+ for (n = 0; n <= length - MIN_MATCH; n++) {
+ INSERT_STRING(s, n, hash_head);
+ }
+ if (hash_head) hash_head = 0; /* to make compiler happy */
+ return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateReset (strm)
+ z_streamp strm;
+{
+ deflate_state *s;
+
+ if (strm == Z_NULL || strm->state == Z_NULL ||
+ strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR;
+
+ strm->total_in = strm->total_out = 0;
+ strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */
+ strm->data_type = Z_UNKNOWN;
+
+ s = (deflate_state *)strm->state;
+ s->pending = 0;
+ s->pending_out = s->pending_buf;
+
+ if (s->noheader < 0) {
+ s->noheader = 0; /* was set to -1 by deflate(..., Z_FINISH); */
+ }
+ s->status = s->noheader ? BUSY_STATE : INIT_STATE;
+ strm->adler = 1;
+ s->last_flush = Z_NO_FLUSH;
+
+ _tr_init(s);
+ lm_init(s);
+
+ return Z_OK;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateParams(strm, level, strategy)
+ z_streamp strm;
+ int level;
+ int strategy;
+{
+ deflate_state *s;
+ compress_func func;
+ int err = Z_OK;
+
+ if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+ s = strm->state;
+
+ if (level == Z_DEFAULT_COMPRESSION) {
+ level = 6;
+ }
+ if (level < 0 || level > 9 || strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
+ return Z_STREAM_ERROR;
+ }
+ func = configuration_table[s->level].func;
+
+ if (func != configuration_table[level].func && strm->total_in != 0) {
+ /* Flush the last buffer: */
+ err = deflate(strm, Z_PARTIAL_FLUSH);
+ }
+ if (s->level != level) {
+ s->level = level;
+ s->max_lazy_match = configuration_table[level].max_lazy;
+ s->good_match = configuration_table[level].good_length;
+ s->nice_match = configuration_table[level].nice_length;
+ s->max_chain_length = configuration_table[level].max_chain;
+ }
+ s->strategy = strategy;
+ return err;
+}
+
+/* =========================================================================
+ * Put a short in the pending buffer. The 16-bit value is put in MSB order.
+ * IN assertion: the stream state is correct and there is enough room in
+ * pending_buf.
+ */
+local void putShortMSB (s, b)
+ deflate_state *s;
+ uInt b;
+{
+ put_byte(s, (Byte)(b >> 8));
+ put_byte(s, (Byte)(b & 0xff));
+}
+
+/* =========================================================================
+ * Flush as much pending output as possible. All deflate() output goes
+ * through this function so some applications may wish to modify it
+ * to avoid allocating a large strm->next_out buffer and copying into it.
+ * (See also read_buf()).
+ */
+local void flush_pending(strm)
+ z_streamp strm;
+{
+ unsigned len = strm->state->pending;
+
+ if (len > strm->avail_out) len = strm->avail_out;
+ if (len == 0) return;
+
+ zmemcpy(strm->next_out, strm->state->pending_out, len);
+ strm->next_out += len;
+ strm->state->pending_out += len;
+ strm->total_out += len;
+ strm->avail_out -= len;
+ strm->state->pending -= len;
+ if (strm->state->pending == 0) {
+ strm->state->pending_out = strm->state->pending_buf;
+ }
+}
+
+/* ========================================================================= */
+int ZEXPORT deflate (strm, flush)
+ z_streamp strm;
+ int flush;
+{
+ int old_flush; /* value of flush param for previous deflate call */
+ deflate_state *s;
+
+ if (strm == Z_NULL || strm->state == Z_NULL ||
+ flush > Z_FINISH || flush < 0) {
+ return Z_STREAM_ERROR;
+ }
+ s = strm->state;
+
+ if (strm->next_out == Z_NULL ||
+ (strm->next_in == Z_NULL && strm->avail_in != 0) ||
+ (s->status == FINISH_STATE && flush != Z_FINISH)) {
+ ERR_RETURN(strm, Z_STREAM_ERROR);
+ }
+ if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR);
+
+ s->strm = strm; /* just in case */
+ old_flush = s->last_flush;
+ s->last_flush = flush;
+
+ /* Write the zlib header */
+ if (s->status == INIT_STATE) {
+
+ uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
+ uInt level_flags = (s->level-1) >> 1;
+
+ if (level_flags > 3) level_flags = 3;
+ header |= (level_flags << 6);
+ if (s->strstart != 0) header |= PRESET_DICT;
+ header += 31 - (header % 31);
+
+ s->status = BUSY_STATE;
+ putShortMSB(s, header);
+
+ /* Save the adler32 of the preset dictionary: */
+ if (s->strstart != 0) {
+ putShortMSB(s, (uInt)(strm->adler >> 16));
+ putShortMSB(s, (uInt)(strm->adler & 0xffff));
+ }
+ strm->adler = 1L;
+ }
+
+ /* Flush as much pending output as possible */
+ if (s->pending != 0) {
+ flush_pending(strm);
+ if (strm->avail_out == 0) {
+ /* Since avail_out is 0, deflate will be called again with
+ * more output space, but possibly with both pending and
+ * avail_in equal to zero. There won't be anything to do,
+ * but this is not an error situation so make sure we
+ * return OK instead of BUF_ERROR at next call of deflate:
+ */
+ s->last_flush = -1;
+ return Z_OK;
+ }
+
+ /* Make sure there is something to do and avoid duplicate consecutive
+ * flushes. For repeated and useless calls with Z_FINISH, we keep
+ * returning Z_STREAM_END instead of Z_BUFF_ERROR.
+ */
+ } else if (strm->avail_in == 0 && flush <= old_flush &&
+ flush != Z_FINISH) {
+ ERR_RETURN(strm, Z_BUF_ERROR);
+ }
+
+ /* User must not provide more input after the first FINISH: */
+ if (s->status == FINISH_STATE && strm->avail_in != 0) {
+ ERR_RETURN(strm, Z_BUF_ERROR);
+ }
+
+ /* Start a new block or continue the current one.
+ */
+ if (strm->avail_in != 0 || s->lookahead != 0 ||
+ (flush != Z_NO_FLUSH && s->status != FINISH_STATE)) {
+ block_state bstate;
+
+ bstate = (*(configuration_table[s->level].func))(s, flush);
+
+ if (bstate == finish_started || bstate == finish_done) {
+ s->status = FINISH_STATE;
+ }
+ if (bstate == need_more || bstate == finish_started) {
+ if (strm->avail_out == 0) {
+ s->last_flush = -1; /* avoid BUF_ERROR next call, see above */
+ }
+ return Z_OK;
+ /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
+ * of deflate should use the same flush parameter to make sure
+ * that the flush is complete. So we don't have to output an
+ * empty block here, this will be done at next call. This also
+ * ensures that for a very small output buffer, we emit at most
+ * one empty block.
+ */
+ }
+ if (bstate == block_done) {
+ if (flush == Z_PARTIAL_FLUSH) {
+ _tr_align(s);
+ } else { /* FULL_FLUSH or SYNC_FLUSH */
+ _tr_stored_block(s, (char*)0, 0L, 0);
+ /* For a full flush, this empty block will be recognized
+ * as a special marker by inflate_sync().
+ */
+ if (flush == Z_FULL_FLUSH) {
+ CLEAR_HASH(s); /* forget history */
+ }
+ }
+ flush_pending(strm);
+ if (strm->avail_out == 0) {
+ s->last_flush = -1; /* avoid BUF_ERROR at next call, see above */
+ return Z_OK;
+ }
+ }
+ }
+ Assert(strm->avail_out > 0, "bug2");
+
+ if (flush != Z_FINISH) return Z_OK;
+ if (s->noheader) return Z_STREAM_END;
+
+ /* Write the zlib trailer (adler32) */
+ putShortMSB(s, (uInt)(strm->adler >> 16));
+ putShortMSB(s, (uInt)(strm->adler & 0xffff));
+ flush_pending(strm);
+ /* If avail_out is zero, the application will call deflate again
+ * to flush the rest.
+ */
+ s->noheader = -1; /* write the trailer only once! */
+ return s->pending != 0 ? Z_OK : Z_STREAM_END;
+}
+
+/* ========================================================================= */
+int ZEXPORT deflateEnd (strm)
+ z_streamp strm;
+{
+ int status;
+
+ if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
+
+ status = strm->state->status;
+ if (status != INIT_STATE && status != BUSY_STATE &&
+ status != FINISH_STATE) {
+ return Z_STREAM_ERROR;
+ }
+
+ /* Deallocate in reverse order of allocations: */
+ TRY_FREE(strm, strm->state->pending_buf);
+ TRY_FREE(strm, strm->state->head);
+ TRY_FREE(strm, strm->state->prev);
+ TRY_FREE(strm, strm->state->window);
+
+ ZFREE(strm, strm->state);
+ strm->state = Z_NULL;
+
+ return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK;
+}
+
+/* =========================================================================
+ * Copy the source state to the destination state.
+ * To simplify the source, this is not supported for 16-bit MSDOS (which
+ * doesn't have enough memory anyway to duplicate compression states).
+ */
+int ZEXPORT deflateCopy (dest, source)
+ z_streamp dest;
+ z_streamp source;
+{
+#ifdef MAXSEG_64K
+ return Z_STREAM_ERROR;
+#else
+ deflate_state *ds;
+ deflate_state *ss;
+ ushf *overlay;
+
+
+ if (source == Z_NULL || dest == Z_NULL || source->state == Z_NULL) {
+ return Z_STREAM_ERROR;
+ }
+
+ ss = source->state;
+
+ *dest = *source;
+
+ ds = (deflate_state *) ZALLOC(dest, 1, sizeof(deflate_state));
+ if (ds == Z_NULL) return Z_MEM_ERROR;
+ dest->state = (struct internal_state FAR *) ds;
+ *ds = *ss;
+ ds->strm = dest;
+
+ ds->window = (Bytef *) ZALLOC(dest, ds->w_size, 2*sizeof(Byte));
+ ds->prev = (Posf *) ZALLOC(dest, ds->w_size, sizeof(Pos));
+ ds->head = (Posf *) ZALLOC(dest, ds->hash_size, sizeof(Pos));
+ overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2);
+ ds->pending_buf = (uchf *) overlay;
+
+ if (ds->window == Z_NULL || ds->prev == Z_NULL || ds->head == Z_NULL ||
+ ds->pending_buf == Z_NULL) {
+ deflateEnd (dest);
+ return Z_MEM_ERROR;
+ }
+ /* following zmemcpy do not work for 16-bit MSDOS */
+ zmemcpy(ds->window, ss->window, ds->w_size * 2 * sizeof(Byte));
+ zmemcpy(ds->prev, ss->prev, ds->w_size * sizeof(Pos));
+ zmemcpy(ds->head, ss->head, ds->hash_size * sizeof(Pos));
+ zmemcpy(ds->pending_buf, ss->pending_buf, (uInt)ds->pending_buf_size);
+
+ ds->pending_out = ds->pending_buf + (ss->pending_out - ss->pending_buf);
+ ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
+ ds->l_buf = ds->pending_buf + (1+sizeof(ush))*ds->lit_bufsize;
+
+ ds->l_desc.dyn_tree = ds->dyn_ltree;
+ ds->d_desc.dyn_tree = ds->dyn_dtree;
+ ds->bl_desc.dyn_tree = ds->bl_tree;
+
+ return Z_OK;
+#endif
+}
+
+/* ===========================================================================
+ * Read a new buffer from the current input stream, update the adler32
+ * and total number of bytes read. All deflate() input goes through
+ * this function so some applications may wish to modify it to avoid
+ * allocating a large strm->next_in buffer and copying from it.
+ * (See also flush_pending()).
+ */
+local int read_buf(strm, buf, size)
+ z_streamp strm;
+ Bytef *buf;
+ unsigned size;
+{
+ unsigned len = strm->avail_in;
+
+ if (len > size) len = size;
+ if (len == 0) return 0;
+
+ strm->avail_in -= len;
+
+ if (!strm->state->noheader) {
+ strm->adler = adler32(strm->adler, strm->next_in, len);
+ }
+ zmemcpy(buf, strm->next_in, len);
+ strm->next_in += len;
+ strm->total_in += len;
+
+ return (int)len;
+}
+
+/* ===========================================================================
+ * Initialize the "longest match" routines for a new zlib stream
+ */
+local void lm_init (s)
+ deflate_state *s;
+{
+ s->window_size = (ulg)2L*s->w_size;
+
+ CLEAR_HASH(s);
+
+ /* Set the default configuration parameters:
+ */
+ s->max_lazy_match = configuration_table[s->level].max_lazy;
+ s->good_match = configuration_table[s->level].good_length;
+ s->nice_match = configuration_table[s->level].nice_length;
+ s->max_chain_length = configuration_table[s->level].max_chain;
+
+ s->strstart = 0;
+ s->block_start = 0L;
+ s->lookahead = 0;
+ s->match_length = s->prev_length = MIN_MATCH-1;
+ s->match_available = 0;
+ s->ins_h = 0;
+#ifdef ASMV
+ match_init(); /* initialize the asm code */
+#endif
+}
+
+/* ===========================================================================
+ * Set match_start to the longest match starting at the given string and
+ * return its length. Matches shorter or equal to prev_length are discarded,
+ * in which case the result is equal to prev_length and match_start is
+ * garbage.
+ * IN assertions: cur_match is the head of the hash chain for the current
+ * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
+ * OUT assertion: the match length is not greater than s->lookahead.
+ */
+#ifndef ASMV
+/* For 80x86 and 680x0, an optimized version will be provided in match.asm or
+ * match.S. The code will be functionally equivalent.
+ */
+#ifndef FASTEST
+local uInt longest_match(s, cur_match)
+ deflate_state *s;
+ IPos cur_match; /* current match */
+{
+ unsigned chain_length = s->max_chain_length;/* max hash chain length */
+ register Bytef *scan = s->window + s->strstart; /* current string */
+ register Bytef *match; /* matched string */
+ register int len; /* length of current match */
+ int best_len = s->prev_length; /* best match length so far */
+ int nice_match = s->nice_match; /* stop if match long enough */
+ IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
+ s->strstart - (IPos)MAX_DIST(s) : NIL;
+ /* Stop when cur_match becomes <= limit. To simplify the code,
+ * we prevent matches with the string of window index 0.
+ */
+ Posf *prev = s->prev;
+ uInt wmask = s->w_mask;
+
+#ifdef UNALIGNED_OK
+ /* Compare two bytes at a time. Note: this is not always beneficial.
+ * Try with and without -DUNALIGNED_OK to check.
+ */
+ register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1;
+ register ush scan_start = *(ushf*)scan;
+ register ush scan_end = *(ushf*)(scan+best_len-1);
+#else
+ register Bytef *strend = s->window + s->strstart + MAX_MATCH;
+ register Byte scan_end1 = scan[best_len-1];
+ register Byte scan_end = scan[best_len];
+#endif
+
+ /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+ * It is easy to get rid of this optimization if necessary.
+ */
+ Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
+
+ /* Do not waste too much time if we already have a good match: */
+ if (s->prev_length >= s->good_match) {
+ chain_length >>= 2;
+ }
+ /* Do not look for matches beyond the end of the input. This is necessary
+ * to make deflate deterministic.
+ */
+ if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
+
+ Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
+
+ do {
+ Assert(cur_match < s->strstart, "no future");
+ match = s->window + cur_match;
+
+ /* Skip to next match if the match length cannot increase
+ * or if the match length is less than 2:
+ */
+#if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
+ /* This code assumes sizeof(unsigned short) == 2. Do not use
+ * UNALIGNED_OK if your compiler uses a different size.
+ */
+ if (*(ushf*)(match+best_len-1) != scan_end ||
+ *(ushf*)match != scan_start) continue;
+
+ /* It is not necessary to compare scan[2] and match[2] since they are
+ * always equal when the other bytes match, given that the hash keys
+ * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
+ * strstart+3, +5, ... up to strstart+257. We check for insufficient
+ * lookahead only every 4th comparison; the 128th check will be made
+ * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
+ * necessary to put more guard bytes at the end of the window, or
+ * to check more often for insufficient lookahead.
+ */
+ Assert(scan[2] == match[2], "scan[2]?");
+ scan++, match++;
+ do {
+ } while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
+ scan < strend);
+ /* The funny "do {}" generates better code on most compilers */
+
+ /* Here, scan <= window+strstart+257 */
+ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+ if (*scan == *match) scan++;
+
+ len = (MAX_MATCH - 1) - (int)(strend-scan);
+ scan = strend - (MAX_MATCH-1);
+
+#else /* UNALIGNED_OK */
+
+ if (match[best_len] != scan_end ||
+ match[best_len-1] != scan_end1 ||
+ *match != *scan ||
+ *++match != scan[1]) continue;
+
+ /* The check at best_len-1 can be removed because it will be made
+ * again later. (This heuristic is not always a win.)
+ * It is not necessary to compare scan[2] and match[2] since they
+ * are always equal when the other bytes match, given that
+ * the hash keys are equal and that HASH_BITS >= 8.
+ */
+ scan += 2, match++;
+ Assert(*scan == *match, "match[2]?");
+
+ /* We check for insufficient lookahead only every 8th comparison;
+ * the 256th check will be made at strstart+258.
+ */
+ do {
+ } while (*++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ scan < strend);
+
+ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+
+ len = MAX_MATCH - (int)(strend - scan);
+ scan = strend - MAX_MATCH;
+
+#endif /* UNALIGNED_OK */
+
+ if (len > best_len) {
+ s->match_start = cur_match;
+ best_len = len;
+ if (len >= nice_match) break;
+#ifdef UNALIGNED_OK
+ scan_end = *(ushf*)(scan+best_len-1);
+#else
+ scan_end1 = scan[best_len-1];
+ scan_end = scan[best_len];
+#endif
+ }
+ } while ((cur_match = prev[cur_match & wmask]) > limit
+ && --chain_length != 0);
+
+ if ((uInt)best_len <= s->lookahead) return (uInt)best_len;
+ return s->lookahead;
+}
+
+#else /* FASTEST */
+/* ---------------------------------------------------------------------------
+ * Optimized version for level == 1 only
+ */
+local uInt longest_match(s, cur_match)
+ deflate_state *s;
+ IPos cur_match; /* current match */
+{
+ register Bytef *scan = s->window + s->strstart; /* current string */
+ register Bytef *match; /* matched string */
+ register int len; /* length of current match */
+ register Bytef *strend = s->window + s->strstart + MAX_MATCH;
+
+ /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
+ * It is easy to get rid of this optimization if necessary.
+ */
+ Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
+
+ Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
+
+ Assert(cur_match < s->strstart, "no future");
+
+ match = s->window + cur_match;
+
+ /* Return failure if the match length is less than 2:
+ */
+ if (match[0] != scan[0] || match[1] != scan[1]) return MIN_MATCH-1;
+
+ /* The check at best_len-1 can be removed because it will be made
+ * again later. (This heuristic is not always a win.)
+ * It is not necessary to compare scan[2] and match[2] since they
+ * are always equal when the other bytes match, given that
+ * the hash keys are equal and that HASH_BITS >= 8.
+ */
+ scan += 2, match += 2;
+ Assert(*scan == *match, "match[2]?");
+
+ /* We check for insufficient lookahead only every 8th comparison;
+ * the 256th check will be made at strstart+258.
+ */
+ do {
+ } while (*++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ *++scan == *++match && *++scan == *++match &&
+ scan < strend);
+
+ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
+
+ len = MAX_MATCH - (int)(strend - scan);
+
+ if (len < MIN_MATCH) return MIN_MATCH - 1;
+
+ s->match_start = cur_match;
+ return len <= s->lookahead ? len : s->lookahead;
+}
+#endif /* FASTEST */
+#endif /* ASMV */
+
+#ifdef DEBUG
+/* ===========================================================================
+ * Check that the match at match_start is indeed a match.
+ */
+local void check_match(s, start, match, length)
+ deflate_state *s;
+ IPos start, match;
+ int length;
+{
+ /* check that the match is indeed a match */
+ if (zmemcmp(s->window + match,
+ s->window + start, length) != EQUAL) {
+ fprintf(stderr, " start %u, match %u, length %d\n",
+ start, match, length);
+ do {
+ fprintf(stderr, "%c%c", s->window[match++], s->window[start++]);
+ } while (--length != 0);
+ z_error("invalid match");
+ }
+ if (z_verbose > 1) {
+ fprintf(stderr,"\\[%d,%d]", start-match, length);
+ do { putc(s->window[start++], stderr); } while (--length != 0);
+ }
+}
+#else
+# define check_match(s, start, match, length)
+#endif
+
+/* ===========================================================================
+ * Fill the window when the lookahead becomes insufficient.
+ * Updates strstart and lookahead.
+ *
+ * IN assertion: lookahead < MIN_LOOKAHEAD
+ * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
+ * At least one byte has been read, or avail_in == 0; reads are
+ * performed for at least two bytes (required for the zip translate_eol
+ * option -- not supported here).
+ */
+local void fill_window(s)
+ deflate_state *s;
+{
+ register unsigned n, m;
+ register Posf *p;
+ unsigned more; /* Amount of free space at the end of the window. */
+ uInt wsize = s->w_size;
+
+ do {
+ more = (unsigned)(s->window_size -(ulg)s->lookahead -(ulg)s->strstart);
+
+ /* Deal with !@#$% 64K limit: */
+ if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
+ more = wsize;
+
+ } else if (more == (unsigned)(-1)) {
+ /* Very unlikely, but possible on 16 bit machine if strstart == 0
+ * and lookahead == 1 (input done one byte at time)
+ */
+ more--;
+
+ /* If the window is almost full and there is insufficient lookahead,
+ * move the upper half to the lower one to make room in the upper half.
+ */
+ } else if (s->strstart >= wsize+MAX_DIST(s)) {
+
+ zmemcpy(s->window, s->window+wsize, (unsigned)wsize);
+ s->match_start -= wsize;
+ s->strstart -= wsize; /* we now have strstart >= MAX_DIST */
+ s->block_start -= (long) wsize;
+
+ /* Slide the hash table (could be avoided with 32 bit values
+ at the expense of memory usage). We slide even when level == 0
+ to keep the hash table consistent if we switch back to level > 0
+ later. (Using level 0 permanently is not an optimal usage of
+ zlib, so we don't care about this pathological case.)
+ */
+ n = s->hash_size;
+ p = &s->head[n];
+ do {
+ m = *--p;
+ *p = (Pos)(m >= wsize ? m-wsize : NIL);
+ } while (--n);
+
+ n = wsize;
+#ifndef FASTEST
+ p = &s->prev[n];
+ do {
+ m = *--p;
+ *p = (Pos)(m >= wsize ? m-wsize : NIL);
+ /* If n is not on any hash chain, prev[n] is garbage but
+ * its value will never be used.
+ */
+ } while (--n);
+#endif
+ more += wsize;
+ }
+ if (s->strm->avail_in == 0) return;
+
+ /* If there was no sliding:
+ * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
+ * more == window_size - lookahead - strstart
+ * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
+ * => more >= window_size - 2*WSIZE + 2
+ * In the BIG_MEM or MMAP case (not yet supported),
+ * window_size == input_size + MIN_LOOKAHEAD &&
+ * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
+ * Otherwise, window_size == 2*WSIZE so more >= 2.
+ * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
+ */
+ Assert(more >= 2, "more < 2");
+
+ n = read_buf(s->strm, s->window + s->strstart + s->lookahead, more);
+ s->lookahead += n;
+
+ /* Initialize the hash value now that we have some input: */
+ if (s->lookahead >= MIN_MATCH) {
+ s->ins_h = s->window[s->strstart];
+ UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
+#if MIN_MATCH != 3
+ Call UPDATE_HASH() MIN_MATCH-3 more times
+#endif
+ }
+ /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
+ * but this is not important since only literal bytes will be emitted.
+ */
+
+ } while (s->lookahead < MIN_LOOKAHEAD && s->strm->avail_in != 0);
+}
+
+/* ===========================================================================
+ * Flush the current block, with given end-of-file flag.
+ * IN assertion: strstart is set to the end of the current match.
+ */
+#define FLUSH_BLOCK_ONLY(s, eof) { \
+ _tr_flush_block(s, (s->block_start >= 0L ? \
+ (charf *)&s->window[(unsigned)s->block_start] : \
+ (charf *)Z_NULL), \
+ (ulg)((long)s->strstart - s->block_start), \
+ (eof)); \
+ s->block_start = s->strstart; \
+ flush_pending(s->strm); \
+ Tracev((stderr,"[FLUSH]")); \
+}
+
+/* Same but force premature exit if necessary. */
+#define FLUSH_BLOCK(s, eof) { \
+ FLUSH_BLOCK_ONLY(s, eof); \
+ if (s->strm->avail_out == 0) return (eof) ? finish_started : need_more; \
+}
+
+/* ===========================================================================
+ * Copy without compression as much as possible from the input stream, return
+ * the current block state.
+ * This function does not insert new strings in the dictionary since
+ * uncompressible data is probably not useful. This function is used
+ * only for the level=0 compression option.
+ * NOTE: this function should be optimized to avoid extra copying from
+ * window to pending_buf.
+ */
+local block_state deflate_stored(s, flush)
+ deflate_state *s;
+ int flush;
+{
+ /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
+ * to pending_buf_size, and each stored block has a 5 byte header:
+ */
+ ulg max_block_size = 0xffff;
+ ulg max_start;
+
+ if (max_block_size > s->pending_buf_size - 5) {
+ max_block_size = s->pending_buf_size - 5;
+ }
+
+ /* Copy as much as possible from input to output: */
+ for (;;) {
+ /* Fill the window as much as possible: */
+ if (s->lookahead <= 1) {
+
+ Assert(s->strstart < s->w_size+MAX_DIST(s) ||
+ s->block_start >= (long)s->w_size, "slide too late");
+
+ fill_window(s);
+ if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more;
+
+ if (s->lookahead == 0) break; /* flush the current block */
+ }
+ Assert(s->block_start >= 0L, "block gone");
+
+ s->strstart += s->lookahead;
+ s->lookahead = 0;
+
+ /* Emit a stored block if pending_buf will be full: */
+ max_start = s->block_start + max_block_size;
+ if (s->strstart == 0 || (ulg)s->strstart >= max_start) {
+ /* strstart == 0 is possible when wraparound on 16-bit machine */
+ s->lookahead = (uInt)(s->strstart - max_start);
+ s->strstart = (uInt)max_start;
+ FLUSH_BLOCK(s, 0);
+ }
+ /* Flush if we may have to slide, otherwise block_start may become
+ * negative and the data will be gone:
+ */
+ if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) {
+ FLUSH_BLOCK(s, 0);
+ }
+ }
+ FLUSH_BLOCK(s, flush == Z_FINISH);
+ return flush == Z_FINISH ? finish_done : block_done;
+}
+
+/* ===========================================================================
+ * Compress as much as possible from the input stream, return the current
+ * block state.
+ * This function does not perform lazy evaluation of matches and inserts
+ * new strings in the dictionary only for unmatched strings or for short
+ * matches. It is used only for the fast compression options.
+ */
+local block_state deflate_fast(s, flush)
+ deflate_state *s;
+ int flush;
+{
+ IPos hash_head = NIL; /* head of the hash chain */
+ int bflush; /* set if current block must be flushed */
+
+ for (;;) {
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (s->lookahead < MIN_LOOKAHEAD) {
+ fill_window(s);
+ if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
+ return need_more;
+ }
+ if (s->lookahead == 0) break; /* flush the current block */
+ }
+
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ if (s->lookahead >= MIN_MATCH) {
+ INSERT_STRING(s, s->strstart, hash_head);
+ }
+
+ /* Find the longest match, discarding those <= prev_length.
+ * At this point we have always match_length < MIN_MATCH
+ */
+ if (hash_head != NIL && s->strstart - hash_head <= MAX_DIST(s)) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ if (s->strategy != Z_HUFFMAN_ONLY) {
+ s->match_length = longest_match (s, hash_head);
+ }
+ /* longest_match() sets match_start */
+ }
+ if (s->match_length >= MIN_MATCH) {
+ check_match(s, s->strstart, s->match_start, s->match_length);
+
+ _tr_tally_dist(s, s->strstart - s->match_start,
+ s->match_length - MIN_MATCH, bflush);
+
+ s->lookahead -= s->match_length;
+
+ /* Insert new strings in the hash table only if the match length
+ * is not too large. This saves time but degrades compression.
+ */
+#ifndef FASTEST
+ if (s->match_length <= s->max_insert_length &&
+ s->lookahead >= MIN_MATCH) {
+ s->match_length--; /* string at strstart already in hash table */
+ do {
+ s->strstart++;
+ INSERT_STRING(s, s->strstart, hash_head);
+ /* strstart never exceeds WSIZE-MAX_MATCH, so there are
+ * always MIN_MATCH bytes ahead.
+ */
+ } while (--s->match_length != 0);
+ s->strstart++;
+ } else
+#endif
+ {
+ s->strstart += s->match_length;
+ s->match_length = 0;
+ s->ins_h = s->window[s->strstart];
+ UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
+#if MIN_MATCH != 3
+ Call UPDATE_HASH() MIN_MATCH-3 more times
+#endif
+ /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
+ * matter since it will be recomputed at next deflate call.
+ */
+ }
+ } else {
+ /* No match, output a literal byte */
+ Tracevv((stderr,"%c", s->window[s->strstart]));
+ _tr_tally_lit (s, s->window[s->strstart], bflush);
+ s->lookahead--;
+ s->strstart++;
+ }
+ if (bflush) FLUSH_BLOCK(s, 0);
+ }
+ FLUSH_BLOCK(s, flush == Z_FINISH);
+ return flush == Z_FINISH ? finish_done : block_done;
+}
+
+/* ===========================================================================
+ * Same as above, but achieves better compression. We use a lazy
+ * evaluation for matches: a match is finally adopted only if there is
+ * no better match at the next window position.
+ */
+local block_state deflate_slow(s, flush)
+ deflate_state *s;
+ int flush;
+{
+ IPos hash_head = NIL; /* head of hash chain */
+ int bflush; /* set if current block must be flushed */
+
+ /* Process the input block. */
+ for (;;) {
+ /* Make sure that we always have enough lookahead, except
+ * at the end of the input file. We need MAX_MATCH bytes
+ * for the next match, plus MIN_MATCH bytes to insert the
+ * string following the next match.
+ */
+ if (s->lookahead < MIN_LOOKAHEAD) {
+ fill_window(s);
+ if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
+ return need_more;
+ }
+ if (s->lookahead == 0) break; /* flush the current block */
+ }
+
+ /* Insert the string window[strstart .. strstart+2] in the
+ * dictionary, and set hash_head to the head of the hash chain:
+ */
+ if (s->lookahead >= MIN_MATCH) {
+ INSERT_STRING(s, s->strstart, hash_head);
+ }
+
+ /* Find the longest match, discarding those <= prev_length.
+ */
+ s->prev_length = s->match_length, s->prev_match = s->match_start;
+ s->match_length = MIN_MATCH-1;
+
+ if (hash_head != NIL && s->prev_length < s->max_lazy_match &&
+ s->strstart - hash_head <= MAX_DIST(s)) {
+ /* To simplify the code, we prevent matches with the string
+ * of window index 0 (in particular we have to avoid a match
+ * of the string with itself at the start of the input file).
+ */
+ if (s->strategy != Z_HUFFMAN_ONLY) {
+ s->match_length = longest_match (s, hash_head);
+ }
+ /* longest_match() sets match_start */
+
+ if (s->match_length <= 5 && (s->strategy == Z_FILTERED ||
+ (s->match_length == MIN_MATCH &&
+ s->strstart - s->match_start > TOO_FAR))) {
+
+ /* If prev_match is also MIN_MATCH, match_start is garbage
+ * but we will ignore the current match anyway.
+ */
+ s->match_length = MIN_MATCH-1;
+ }
+ }
+ /* If there was a match at the previous step and the current
+ * match is not better, output the previous match:
+ */
+ if (s->prev_length >= MIN_MATCH && s->match_length <= s->prev_length) {
+ uInt max_insert = s->strstart + s->lookahead - MIN_MATCH;
+ /* Do not insert strings in hash table beyond this. */
+
+ check_match(s, s->strstart-1, s->prev_match, s->prev_length);
+
+ _tr_tally_dist(s, s->strstart -1 - s->prev_match,
+ s->prev_length - MIN_MATCH, bflush);
+
+ /* Insert in hash table all strings up to the end of the match.
+ * strstart-1 and strstart are already inserted. If there is not
+ * enough lookahead, the last two strings are not inserted in
+ * the hash table.
+ */
+ s->lookahead -= s->prev_length-1;
+ s->prev_length -= 2;
+ do {
+ if (++s->strstart <= max_insert) {
+ INSERT_STRING(s, s->strstart, hash_head);
+ }
+ } while (--s->prev_length != 0);
+ s->match_available = 0;
+ s->match_length = MIN_MATCH-1;
+ s->strstart++;
+
+ if (bflush) FLUSH_BLOCK(s, 0);
+
+ } else if (s->match_available) {
+ /* If there was no match at the previous position, output a
+ * single literal. If there was a match but the current match
+ * is longer, truncate the previous match to a single literal.
+ */
+ Tracevv((stderr,"%c", s->window[s->strstart-1]));
+ _tr_tally_lit(s, s->window[s->strstart-1], bflush);
+ if (bflush) {
+ FLUSH_BLOCK_ONLY(s, 0);
+ }
+ s->strstart++;
+ s->lookahead--;
+ if (s->strm->avail_out == 0) return need_more;
+ } else {
+ /* There is no previous match to compare with, wait for
+ * the next step to decide.
+ */
+ s->match_available = 1;
+ s->strstart++;
+ s->lookahead--;
+ }
+ }
+ Assert (flush != Z_NO_FLUSH, "no flush?");
+ if (s->match_available) {
+ Tracevv((stderr,"%c", s->window[s->strstart-1]));
+ _tr_tally_lit(s, s->window[s->strstart-1], bflush);
+ s->match_available = 0;
+ }
+ FLUSH_BLOCK(s, flush == Z_FINISH);
+ return flush == Z_FINISH ? finish_done : block_done;
+}
--- /dev/null
+/* deflate.h -- internal compression state
+ * Copyright (C) 1995-1998 Jean-loup Gailly
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+/* @(#) $Id$ */
+
+#ifndef _DEFLATE_H
+#define _DEFLATE_H
+
+#include "zutil.h"
+
+/* ===========================================================================
+ * Internal compression state.
+ */
+
+#define LENGTH_CODES 29
+/* number of length codes, not counting the special END_BLOCK code */
+
+#define LITERALS 256
+/* number of literal bytes 0..255 */
+
+#define L_CODES (LITERALS+1+LENGTH_CODES)
+/* number of Literal or Length codes, including the END_BLOCK code */
+
+#define D_CODES 30
+/* number of distance codes */
+
+#define BL_CODES 19
+/* number of codes used to transfer the bit lengths */
+
+#define HEAP_SIZE (2*L_CODES+1)
+/* maximum heap size */
+
+#define MAX_BITS 15
+/* All codes must not exceed MAX_BITS bits */
+
+#define INIT_STATE 42
+#define BUSY_STATE 113
+#define FINISH_STATE 666
+/* Stream status */
+
+
+/* Data structure describing a single value and its code string. */
+typedef struct ct_data_s {
+ union {
+ ush freq; /* frequency count */
+ ush code; /* bit string */
+ } fc;
+ union {
+ ush dad; /* father node in Huffman tree */
+ ush len; /* length of bit string */
+ } dl;
+} FAR ct_data;
+
+#define Freq fc.freq
+#define Code fc.code
+#define Dad dl.dad
+#define Len dl.len
+
+typedef struct static_tree_desc_s static_tree_desc;
+
+typedef struct tree_desc_s {
+ ct_data *dyn_tree; /* the dynamic tree */
+ int max_code; /* largest code with non zero frequency */
+ static_tree_desc *stat_desc; /* the corresponding static tree */
+} FAR tree_desc;
+
+typedef ush Pos;
+typedef Pos FAR Posf;
+typedef unsigned IPos;
+
+/* A Pos is an index in the character window. We use short instead of int to
+ * save space in the various tables. IPos is used only for parameter passing.
+ */
+
+typedef struct internal_state {
+ z_streamp strm; /* pointer back to this zlib stream */
+ int status; /* as the name implies */
+ Bytef *pending_buf; /* output still pending */
+ ulg pending_buf_size; /* size of pending_buf */
+ Bytef *pending_out; /* next pending byte to output to the stream */
+ int pending; /* nb of bytes in the pending buffer */
+ int noheader; /* suppress zlib header and adler32 */
+ Byte data_type; /* UNKNOWN, BINARY or ASCII */
+ Byte method; /* STORED (for zip only) or DEFLATED */
+ int last_flush; /* value of flush param for previous deflate call */
+
+ /* used by deflate.c: */
+
+ uInt w_size; /* LZ77 window size (32K by default) */
+ uInt w_bits; /* log2(w_size) (8..16) */
+ uInt w_mask; /* w_size - 1 */
+
+ Bytef *window;
+ /* Sliding window. Input bytes are read into the second half of the window,
+ * and move to the first half later to keep a dictionary of at least wSize
+ * bytes. With this organization, matches are limited to a distance of
+ * wSize-MAX_MATCH bytes, but this ensures that IO is always
+ * performed with a length multiple of the block size. Also, it limits
+ * the window size to 64K, which is quite useful on MSDOS.
+ * To do: use the user input buffer as sliding window.
+ */
+
+ ulg window_size;
+ /* Actual size of window: 2*wSize, except when the user input buffer
+ * is directly used as sliding window.
+ */
+
+ Posf *prev;
+ /* Link to older string with same hash index. To limit the size of this
+ * array to 64K, this link is maintained only for the last 32K strings.
+ * An index in this array is thus a window index modulo 32K.
+ */
+
+ Posf *head; /* Heads of the hash chains or NIL. */
+
+ uInt ins_h; /* hash index of string to be inserted */
+ uInt hash_size; /* number of elements in hash table */
+ uInt hash_bits; /* log2(hash_size) */
+ uInt hash_mask; /* hash_size-1 */
+
+ uInt hash_shift;
+ /* Number of bits by which ins_h must be shifted at each input
+ * step. It must be such that after MIN_MATCH steps, the oldest
+ * byte no longer takes part in the hash key, that is:
+ * hash_shift * MIN_MATCH >= hash_bits
+ */
+
+ long block_start;
+ /* Window position at the beginning of the current output block. Gets
+ * negative when the window is moved backwards.
+ */
+
+ uInt match_length; /* length of best match */
+ IPos prev_match; /* previous match */
+ int match_available; /* set if previous match exists */
+ uInt strstart; /* start of string to insert */
+ uInt match_start; /* start of matching string */
+ uInt lookahead; /* number of valid bytes ahead in window */
+
+ uInt prev_length;
+ /* Length of the best match at previous step. Matches not greater than this
+ * are discarded. This is used in the lazy match evaluation.
+ */
+
+ uInt max_chain_length;
+ /* To speed up deflation, hash chains are never searched beyond this
+ * length. A higher limit improves compression ratio but degrades the
+ * speed.
+ */
+
+ uInt max_lazy_match;
+ /* Attempt to find a better match only when the current match is strictly
+ * smaller than this value. This mechanism is used only for compression
+ * levels >= 4.
+ */
+# define max_insert_length max_lazy_match
+ /* Insert new strings in the hash table only if the match length is not
+ * greater than this length. This saves time but degrades compression.
+ * max_insert_length is used only for compression levels <= 3.
+ */
+
+ int level; /* compression level (1..9) */
+ int strategy; /* favor or force Huffman coding*/
+
+ uInt good_match;
+ /* Use a faster search when the previous match is longer than this */
+
+ int nice_match; /* Stop searching when current match exceeds this */
+
+ /* used by trees.c: */
+ /* Didn't use ct_data typedef below to supress compiler warning */
+ struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
+ struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
+ struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
+
+ struct tree_desc_s l_desc; /* desc. for literal tree */
+ struct tree_desc_s d_desc; /* desc. for distance tree */
+ struct tree_desc_s bl_desc; /* desc. for bit length tree */
+
+ ush bl_count[MAX_BITS+1];
+ /* number of codes at each bit length for an optimal tree */
+
+ int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
+ int heap_len; /* number of elements in the heap */
+ int heap_max; /* element of largest frequency */
+ /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
+ * The same heap array is used to build all trees.
+ */
+
+ uch depth[2*L_CODES+1];
+ /* Depth of each subtree used as tie breaker for trees of equal frequency
+ */
+
+ uchf *l_buf; /* buffer for literals or lengths */
+
+ uInt lit_bufsize;
+ /* Size of match buffer for literals/lengths. There are 4 reasons for
+ * limiting lit_bufsize to 64K:
+ * - frequencies can be kept in 16 bit counters
+ * - if compression is not successful for the first block, all input
+ * data is still in the window so we can still emit a stored block even
+ * when input comes from standard input. (This can also be done for
+ * all blocks if lit_bufsize is not greater than 32K.)
+ * - if compression is not successful for a file smaller than 64K, we can
+ * even emit a stored file instead of a stored block (saving 5 bytes).
+ * This is applicable only for zip (not gzip or zlib).
+ * - creating new Huffman trees less frequently may not provide fast
+ * adaptation to changes in the input data statistics. (Take for
+ * example a binary file with poorly compressible code followed by
+ * a highly compressible string table.) Smaller buffer sizes give
+ * fast adaptation but have of course the overhead of transmitting
+ * trees more frequently.
+ * - I can't count above 4
+ */
+
+ uInt last_lit; /* running index in l_buf */
+
+ ushf *d_buf;
+ /* Buffer for distances. To simplify the code, d_buf and l_buf have
+ * the same number of elements. To use different lengths, an extra flag
+ * array would be necessary.
+ */
+
+ ulg opt_len; /* bit length of current block with optimal trees */
+ ulg static_len; /* bit length of current block with static trees */
+ uInt matches; /* number of string matches in current block */
+ int last_eob_len; /* bit length of EOB code for last block */
+
+#ifdef DEBUG
+ ulg compressed_len; /* total bit length of compressed file mod 2^32 */
+ ulg bits_sent; /* bit length of compressed data sent mod 2^32 */
+#endif
+
+ ush bi_buf;
+ /* Output buffer. bits are inserted starting at the bottom (least
+ * significant bits).
+ */
+ int bi_valid;
+ /* Number of valid bits in bi_buf. All bits above the last valid bit
+ * are always zero.
+ */
+
+} FAR deflate_state;
+
+/* Output a byte on the stream.
+ * IN assertion: there is enough room in pending_buf.
+ */
+#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
+
+
+#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
+/* Minimum amount of lookahead, except at the end of the input file.
+ * See deflate.c for comments about the MIN_MATCH+1.
+ */
+
+#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)
+/* In order to simplify the code, particularly on 16 bit machines, match
+ * distances are limited to MAX_DIST instead of WSIZE.
+ */
+
+ /* in trees.c */
+void _tr_init OF((deflate_state *s));
+int _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc));
+void _tr_flush_block OF((deflate_state *s, charf *buf, ulg stored_len,
+ int eof));
+void _tr_align OF((deflate_state *s));
+void _tr_stored_block OF((deflate_state *s, charf *buf, ulg stored_len,
+ int eof));
+
+#define d_code(dist) \
+ ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
+/* Mapping from a distance to a distance code. dist is the distance - 1 and
+ * must not have side effects. _dist_code[256] and _dist_code[257] are never
+ * used.
+ */
+
+#ifndef DEBUG
+/* Inline versions of _tr_tally for speed: */
+
+#if defined(GEN_TREES_H) || !defined(STDC)
+ extern uch _length_code[];
+ extern uch _dist_code[];
+#else
+ extern const uch _length_code[];
+ extern const uch _dist_code[];
+#endif
+
+# define _tr_tally_lit(s, c, flush) \
+ { uch cc = (c); \
+ s->d_buf[s->last_lit] = 0; \
+ s->l_buf[s->last_lit++] = cc; \
+ s->dyn_ltree[cc].Freq++; \
+ flush = (s->last_lit == s->lit_bufsize-1); \
+ }
+# define _tr_tally_dist(s, distance, length, flush) \
+ { uch len = (length); \
+ ush dist = (distance); \
+ s->d_buf[s->last_lit] = dist; \
+ s->l_buf[s->last_lit++] = len; \
+ dist--; \
+ s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
+ s->dyn_dtree[d_code(dist)].Freq++; \
+ flush = (s->last_lit == s->lit_bufsize-1); \
+ }
+#else
+# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
+# define _tr_tally_dist(s, distance, length, flush) \
+ flush = _tr_tally(s, distance, length)
+#endif
+
+#endif
--- /dev/null
+# descrip.mms: MMS description file for building zlib on VMS
+# written by Martin P.J. Zinser <m.zinser@gsi.de>
+
+cc_defs =
+c_deb =
+
+.ifdef __DECC__
+pref = /prefix=all
+.endif
+
+OBJS = adler32.obj, compress.obj, crc32.obj, gzio.obj, uncompr.obj,\
+ deflate.obj, trees.obj, zutil.obj, inflate.obj, infblock.obj,\
+ inftrees.obj, infcodes.obj, infutil.obj, inffast.obj
+
+CFLAGS= $(C_DEB) $(CC_DEFS) $(PREF)
+
+all : example.exe minigzip.exe
+ @ write sys$output " Example applications available"
+libz.olb : libz.olb($(OBJS))
+ @ write sys$output " libz available"
+
+example.exe : example.obj libz.olb
+ link example,libz.olb/lib
+
+minigzip.exe : minigzip.obj libz.olb
+ link minigzip,libz.olb/lib,x11vms:xvmsutils.olb/lib
+
+clean :
+ delete *.obj;*,libz.olb;*
+
+
+# Other dependencies.
+adler32.obj : zutil.h zlib.h zconf.h
+compress.obj : zlib.h zconf.h
+crc32.obj : zutil.h zlib.h zconf.h
+deflate.obj : deflate.h zutil.h zlib.h zconf.h
+example.obj : zlib.h zconf.h
+gzio.obj : zutil.h zlib.h zconf.h
+infblock.obj : zutil.h zlib.h zconf.h infblock.h inftrees.h infcodes.h infutil.h
+infcodes.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h infcodes.h inffast.h
+inffast.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h inffast.h
+inflate.obj : zutil.h zlib.h zconf.h infblock.h
+inftrees.obj : zutil.h zlib.h zconf.h inftrees.h
+infutil.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h
+minigzip.obj : zlib.h zconf.h
+trees.obj : deflate.h zutil.h zlib.h zconf.h
+uncompr.obj : zlib.h zconf.h
+zutil.obj : zutil.h zlib.h zconf.h
--- /dev/null
+/* example.c -- usage example of the zlib compression library
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include <stdio.h>
+#include "zlib.h"
+
+#ifdef STDC
+# include <string.h>
+# include <stdlib.h>
+#else
+ extern void exit OF((int));
+#endif
+
+#if defined(VMS) || defined(RISCOS)
+# define TESTFILE "foo-gz"
+#else
+# define TESTFILE "foo.gz"
+#endif
+
+#define CHECK_ERR(err, msg) { \
+ if (err != Z_OK) { \
+ fprintf(stderr, "%s error: %d\n", msg, err); \
+ exit(1); \
+ } \
+}
+
+const char hello[] = "hello, hello!";
+/* "hello world" would be more standard, but the repeated "hello"
+ * stresses the compression code better, sorry...
+ */
+
+const char dictionary[] = "hello";
+uLong dictId; /* Adler32 value of the dictionary */
+
+void test_compress OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+void test_gzio OF((const char *out, const char *in,
+ Byte *uncompr, int uncomprLen));
+void test_deflate OF((Byte *compr, uLong comprLen));
+void test_inflate OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+void test_large_deflate OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+void test_large_inflate OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+void test_flush OF((Byte *compr, uLong *comprLen));
+void test_sync OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+void test_dict_deflate OF((Byte *compr, uLong comprLen));
+void test_dict_inflate OF((Byte *compr, uLong comprLen,
+ Byte *uncompr, uLong uncomprLen));
+int main OF((int argc, char *argv[]));
+
+/* ===========================================================================
+ * Test compress() and uncompress()
+ */
+void test_compress(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ int err;
+ uLong len = strlen(hello)+1;
+
+ err = compress(compr, &comprLen, (const Bytef*)hello, len);
+ CHECK_ERR(err, "compress");
+
+ strcpy((char*)uncompr, "garbage");
+
+ err = uncompress(uncompr, &uncomprLen, compr, comprLen);
+ CHECK_ERR(err, "uncompress");
+
+ if (strcmp((char*)uncompr, hello)) {
+ fprintf(stderr, "bad uncompress\n");
+ exit(1);
+ } else {
+ printf("uncompress(): %s\n", (char *)uncompr);
+ }
+}
+
+/* ===========================================================================
+ * Test read/write of .gz files
+ */
+void test_gzio(out, in, uncompr, uncomprLen)
+ const char *out; /* compressed output file */
+ const char *in; /* compressed input file */
+ Byte *uncompr;
+ int uncomprLen;
+{
+ int err;
+ int len = strlen(hello)+1;
+ gzFile file;
+ z_off_t pos;
+
+ file = gzopen(out, "wb");
+ if (file == NULL) {
+ fprintf(stderr, "gzopen error\n");
+ exit(1);
+ }
+ gzputc(file, 'h');
+ if (gzputs(file, "ello") != 4) {
+ fprintf(stderr, "gzputs err: %s\n", gzerror(file, &err));
+ exit(1);
+ }
+ if (gzprintf(file, ", %s!", "hello") != 8) {
+ fprintf(stderr, "gzprintf err: %s\n", gzerror(file, &err));
+ exit(1);
+ }
+ gzseek(file, 1L, SEEK_CUR); /* add one zero byte */
+ gzclose(file);
+
+ file = gzopen(in, "rb");
+ if (file == NULL) {
+ fprintf(stderr, "gzopen error\n");
+ }
+ strcpy((char*)uncompr, "garbage");
+
+ uncomprLen = gzread(file, uncompr, (unsigned)uncomprLen);
+ if (uncomprLen != len) {
+ fprintf(stderr, "gzread err: %s\n", gzerror(file, &err));
+ exit(1);
+ }
+ if (strcmp((char*)uncompr, hello)) {
+ fprintf(stderr, "bad gzread: %s\n", (char*)uncompr);
+ exit(1);
+ } else {
+ printf("gzread(): %s\n", (char *)uncompr);
+ }
+
+ pos = gzseek(file, -8L, SEEK_CUR);
+ if (pos != 6 || gztell(file) != pos) {
+ fprintf(stderr, "gzseek error, pos=%ld, gztell=%ld\n",
+ (long)pos, (long)gztell(file));
+ exit(1);
+ }
+
+ if (gzgetc(file) != ' ') {
+ fprintf(stderr, "gzgetc error\n");
+ exit(1);
+ }
+
+ gzgets(file, (char*)uncompr, uncomprLen);
+ uncomprLen = strlen((char*)uncompr);
+ if (uncomprLen != 6) { /* "hello!" */
+ fprintf(stderr, "gzgets err after gzseek: %s\n", gzerror(file, &err));
+ exit(1);
+ }
+ if (strcmp((char*)uncompr, hello+7)) {
+ fprintf(stderr, "bad gzgets after gzseek\n");
+ exit(1);
+ } else {
+ printf("gzgets() after gzseek: %s\n", (char *)uncompr);
+ }
+
+ gzclose(file);
+}
+
+/* ===========================================================================
+ * Test deflate() with small buffers
+ */
+void test_deflate(compr, comprLen)
+ Byte *compr;
+ uLong comprLen;
+{
+ z_stream c_stream; /* compression stream */
+ int err;
+ int len = strlen(hello)+1;
+
+ c_stream.zalloc = (alloc_func)0;
+ c_stream.zfree = (free_func)0;
+ c_stream.opaque = (voidpf)0;
+
+ err = deflateInit(&c_stream, Z_DEFAULT_COMPRESSION);
+ CHECK_ERR(err, "deflateInit");
+
+ c_stream.next_in = (Bytef*)hello;
+ c_stream.next_out = compr;
+
+ while (c_stream.total_in != (uLong)len && c_stream.total_out < comprLen) {
+ c_stream.avail_in = c_stream.avail_out = 1; /* force small buffers */
+ err = deflate(&c_stream, Z_NO_FLUSH);
+ CHECK_ERR(err, "deflate");
+ }
+ /* Finish the stream, still forcing small buffers: */
+ for (;;) {
+ c_stream.avail_out = 1;
+ err = deflate(&c_stream, Z_FINISH);
+ if (err == Z_STREAM_END) break;
+ CHECK_ERR(err, "deflate");
+ }
+
+ err = deflateEnd(&c_stream);
+ CHECK_ERR(err, "deflateEnd");
+}
+
+/* ===========================================================================
+ * Test inflate() with small buffers
+ */
+void test_inflate(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ int err;
+ z_stream d_stream; /* decompression stream */
+
+ strcpy((char*)uncompr, "garbage");
+
+ d_stream.zalloc = (alloc_func)0;
+ d_stream.zfree = (free_func)0;
+ d_stream.opaque = (voidpf)0;
+
+ d_stream.next_in = compr;
+ d_stream.avail_in = 0;
+ d_stream.next_out = uncompr;
+
+ err = inflateInit(&d_stream);
+ CHECK_ERR(err, "inflateInit");
+
+ while (d_stream.total_out < uncomprLen && d_stream.total_in < comprLen) {
+ d_stream.avail_in = d_stream.avail_out = 1; /* force small buffers */
+ err = inflate(&d_stream, Z_NO_FLUSH);
+ if (err == Z_STREAM_END) break;
+ CHECK_ERR(err, "inflate");
+ }
+
+ err = inflateEnd(&d_stream);
+ CHECK_ERR(err, "inflateEnd");
+
+ if (strcmp((char*)uncompr, hello)) {
+ fprintf(stderr, "bad inflate\n");
+ exit(1);
+ } else {
+ printf("inflate(): %s\n", (char *)uncompr);
+ }
+}
+
+/* ===========================================================================
+ * Test deflate() with large buffers and dynamic change of compression level
+ */
+void test_large_deflate(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ z_stream c_stream; /* compression stream */
+ int err;
+
+ c_stream.zalloc = (alloc_func)0;
+ c_stream.zfree = (free_func)0;
+ c_stream.opaque = (voidpf)0;
+
+ err = deflateInit(&c_stream, Z_BEST_SPEED);
+ CHECK_ERR(err, "deflateInit");
+
+ c_stream.next_out = compr;
+ c_stream.avail_out = (uInt)comprLen;
+
+ /* At this point, uncompr is still mostly zeroes, so it should compress
+ * very well:
+ */
+ c_stream.next_in = uncompr;
+ c_stream.avail_in = (uInt)uncomprLen;
+ err = deflate(&c_stream, Z_NO_FLUSH);
+ CHECK_ERR(err, "deflate");
+ if (c_stream.avail_in != 0) {
+ fprintf(stderr, "deflate not greedy\n");
+ exit(1);
+ }
+
+ /* Feed in already compressed data and switch to no compression: */
+ deflateParams(&c_stream, Z_NO_COMPRESSION, Z_DEFAULT_STRATEGY);
+ c_stream.next_in = compr;
+ c_stream.avail_in = (uInt)comprLen/2;
+ err = deflate(&c_stream, Z_NO_FLUSH);
+ CHECK_ERR(err, "deflate");
+
+ /* Switch back to compressing mode: */
+ deflateParams(&c_stream, Z_BEST_COMPRESSION, Z_FILTERED);
+ c_stream.next_in = uncompr;
+ c_stream.avail_in = (uInt)uncomprLen;
+ err = deflate(&c_stream, Z_NO_FLUSH);
+ CHECK_ERR(err, "deflate");
+
+ err = deflate(&c_stream, Z_FINISH);
+ if (err != Z_STREAM_END) {
+ fprintf(stderr, "deflate should report Z_STREAM_END\n");
+ exit(1);
+ }
+ err = deflateEnd(&c_stream);
+ CHECK_ERR(err, "deflateEnd");
+}
+
+/* ===========================================================================
+ * Test inflate() with large buffers
+ */
+void test_large_inflate(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ int err;
+ z_stream d_stream; /* decompression stream */
+
+ strcpy((char*)uncompr, "garbage");
+
+ d_stream.zalloc = (alloc_func)0;
+ d_stream.zfree = (free_func)0;
+ d_stream.opaque = (voidpf)0;
+
+ d_stream.next_in = compr;
+ d_stream.avail_in = (uInt)comprLen;
+
+ err = inflateInit(&d_stream);
+ CHECK_ERR(err, "inflateInit");
+
+ for (;;) {
+ d_stream.next_out = uncompr; /* discard the output */
+ d_stream.avail_out = (uInt)uncomprLen;
+ err = inflate(&d_stream, Z_NO_FLUSH);
+ if (err == Z_STREAM_END) break;
+ CHECK_ERR(err, "large inflate");
+ }
+
+ err = inflateEnd(&d_stream);
+ CHECK_ERR(err, "inflateEnd");
+
+ if (d_stream.total_out != 2*uncomprLen + comprLen/2) {
+ fprintf(stderr, "bad large inflate: %ld\n", d_stream.total_out);
+ exit(1);
+ } else {
+ printf("large_inflate(): OK\n");
+ }
+}
+
+/* ===========================================================================
+ * Test deflate() with full flush
+ */
+void test_flush(compr, comprLen)
+ Byte *compr;
+ uLong *comprLen;
+{
+ z_stream c_stream; /* compression stream */
+ int err;
+ int len = strlen(hello)+1;
+
+ c_stream.zalloc = (alloc_func)0;
+ c_stream.zfree = (free_func)0;
+ c_stream.opaque = (voidpf)0;
+
+ err = deflateInit(&c_stream, Z_DEFAULT_COMPRESSION);
+ CHECK_ERR(err, "deflateInit");
+
+ c_stream.next_in = (Bytef*)hello;
+ c_stream.next_out = compr;
+ c_stream.avail_in = 3;
+ c_stream.avail_out = (uInt)*comprLen;
+ err = deflate(&c_stream, Z_FULL_FLUSH);
+ CHECK_ERR(err, "deflate");
+
+ compr[3]++; /* force an error in first compressed block */
+ c_stream.avail_in = len - 3;
+
+ err = deflate(&c_stream, Z_FINISH);
+ if (err != Z_STREAM_END) {
+ CHECK_ERR(err, "deflate");
+ }
+ err = deflateEnd(&c_stream);
+ CHECK_ERR(err, "deflateEnd");
+
+ *comprLen = c_stream.total_out;
+}
+
+/* ===========================================================================
+ * Test inflateSync()
+ */
+void test_sync(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ int err;
+ z_stream d_stream; /* decompression stream */
+
+ strcpy((char*)uncompr, "garbage");
+
+ d_stream.zalloc = (alloc_func)0;
+ d_stream.zfree = (free_func)0;
+ d_stream.opaque = (voidpf)0;
+
+ d_stream.next_in = compr;
+ d_stream.avail_in = 2; /* just read the zlib header */
+
+ err = inflateInit(&d_stream);
+ CHECK_ERR(err, "inflateInit");
+
+ d_stream.next_out = uncompr;
+ d_stream.avail_out = (uInt)uncomprLen;
+
+ inflate(&d_stream, Z_NO_FLUSH);
+ CHECK_ERR(err, "inflate");
+
+ d_stream.avail_in = (uInt)comprLen-2; /* read all compressed data */
+ err = inflateSync(&d_stream); /* but skip the damaged part */
+ CHECK_ERR(err, "inflateSync");
+
+ err = inflate(&d_stream, Z_FINISH);
+ if (err != Z_DATA_ERROR) {
+ fprintf(stderr, "inflate should report DATA_ERROR\n");
+ /* Because of incorrect adler32 */
+ exit(1);
+ }
+ err = inflateEnd(&d_stream);
+ CHECK_ERR(err, "inflateEnd");
+
+ printf("after inflateSync(): hel%s\n", (char *)uncompr);
+}
+
+/* ===========================================================================
+ * Test deflate() with preset dictionary
+ */
+void test_dict_deflate(compr, comprLen)
+ Byte *compr;
+ uLong comprLen;
+{
+ z_stream c_stream; /* compression stream */
+ int err;
+
+ c_stream.zalloc = (alloc_func)0;
+ c_stream.zfree = (free_func)0;
+ c_stream.opaque = (voidpf)0;
+
+ err = deflateInit(&c_stream, Z_BEST_COMPRESSION);
+ CHECK_ERR(err, "deflateInit");
+
+ err = deflateSetDictionary(&c_stream,
+ (const Bytef*)dictionary, sizeof(dictionary));
+ CHECK_ERR(err, "deflateSetDictionary");
+
+ dictId = c_stream.adler;
+ c_stream.next_out = compr;
+ c_stream.avail_out = (uInt)comprLen;
+
+ c_stream.next_in = (Bytef*)hello;
+ c_stream.avail_in = (uInt)strlen(hello)+1;
+
+ err = deflate(&c_stream, Z_FINISH);
+ if (err != Z_STREAM_END) {
+ fprintf(stderr, "deflate should report Z_STREAM_END\n");
+ exit(1);
+ }
+ err = deflateEnd(&c_stream);
+ CHECK_ERR(err, "deflateEnd");
+}
+
+/* ===========================================================================
+ * Test inflate() with a preset dictionary
+ */
+void test_dict_inflate(compr, comprLen, uncompr, uncomprLen)
+ Byte *compr, *uncompr;
+ uLong comprLen, uncomprLen;
+{
+ int err;
+ z_stream d_stream; /* decompression stream */
+
+ strcpy((char*)uncompr, "garbage");
+
+ d_stream.zalloc = (alloc_func)0;
+ d_stream.zfree = (free_func)0;
+ d_stream.opaque = (voidpf)0;
+
+ d_stream.next_in = compr;
+ d_stream.avail_in = (uInt)comprLen;
+
+ err = inflateInit(&d_stream);
+ CHECK_ERR(err, "inflateInit");
+
+ d_stream.next_out = uncompr;
+ d_stream.avail_out = (uInt)uncomprLen;
+
+ for (;;) {
+ err = inflate(&d_stream, Z_NO_FLUSH);
+ if (err == Z_STREAM_END) break;
+ if (err == Z_NEED_DICT) {
+ if (d_stream.adler != dictId) {
+ fprintf(stderr, "unexpected dictionary");
+ exit(1);
+ }
+ err = inflateSetDictionary(&d_stream, (const Bytef*)dictionary,
+ sizeof(dictionary));
+ }
+ CHECK_ERR(err, "inflate with dict");
+ }
+
+ err = inflateEnd(&d_stream);
+ CHECK_ERR(err, "inflateEnd");
+
+ if (strcmp((char*)uncompr, hello)) {
+ fprintf(stderr, "bad inflate with dict\n");
+ exit(1);
+ } else {
+ printf("inflate with dictionary: %s\n", (char *)uncompr);
+ }
+}
+
+/* ===========================================================================
+ * Usage: example [output.gz [input.gz]]
+ */
+
+int main(argc, argv)
+ int argc;
+ char *argv[];
+{
+ Byte *compr, *uncompr;
+ uLong comprLen = 10000*sizeof(int); /* don't overflow on MSDOS */
+ uLong uncomprLen = comprLen;
+ static const char* myVersion = ZLIB_VERSION;
+
+ if (zlibVersion()[0] != myVersion[0]) {
+ fprintf(stderr, "incompatible zlib version\n");
+ exit(1);
+
+ } else if (strcmp(zlibVersion(), ZLIB_VERSION) != 0) {
+ fprintf(stderr, "warning: different zlib version\n");
+ }
+
+ compr = (Byte*)calloc((uInt)comprLen, 1);
+ uncompr = (Byte*)calloc((uInt)uncomprLen, 1);
+ /* compr and uncompr are cleared to avoid reading uninitialized
+ * data and to ensure that uncompr compresses well.
+ */
+ if (compr == Z_NULL || uncompr == Z_NULL) {
+ printf("out of memory\n");
+ exit(1);
+ }
+ test_compress(compr, comprLen, uncompr, uncomprLen);
+
+ test_gzio((argc > 1 ? argv[1] : TESTFILE),
+ (argc > 2 ? argv[2] : TESTFILE),
+ uncompr, (int)uncomprLen);
+
+ test_deflate(compr, comprLen);
+ test_inflate(compr, comprLen, uncompr, uncomprLen);
+
+ test_large_deflate(compr, comprLen, uncompr, uncomprLen);
+ test_large_inflate(compr, comprLen, uncompr, uncomprLen);
+
+ test_flush(compr, &comprLen);
+ test_sync(compr, comprLen, uncompr, uncomprLen);
+ comprLen = uncomprLen;
+
+ test_dict_deflate(compr, comprLen);
+ test_dict_inflate(compr, comprLen, uncompr, uncomprLen);
+
+ exit(0);
+ return 0; /* to avoid warning */
+}
--- /dev/null
+/* gzio.c -- IO on .gz files
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ *
+ * Compile this file with -DNO_DEFLATE to avoid the compression code.
+ */
+
+/* @(#) $Id$ */
+
+#include <stdio.h>
+
+#include "zutil.h"
+
+struct internal_state {int dummy;}; /* for buggy compilers */
+
+#ifndef Z_BUFSIZE
+# ifdef MAXSEG_64K
+# define Z_BUFSIZE 4096 /* minimize memory usage for 16-bit DOS */
+# else
+# define Z_BUFSIZE 16384
+# endif
+#endif
+#ifndef Z_PRINTF_BUFSIZE
+# define Z_PRINTF_BUFSIZE 4096
+#endif
+
+#define ALLOC(size) malloc(size)
+#define TRYFREE(p) {if (p) free(p);}
+
+static int gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
+
+/* gzip flag byte */
+#define ASCII_FLAG 0x01 /* bit 0 set: file probably ascii text */
+#define HEAD_CRC 0x02 /* bit 1 set: header CRC present */
+#define EXTRA_FIELD 0x04 /* bit 2 set: extra field present */
+#define ORIG_NAME 0x08 /* bit 3 set: original file name present */
+#define COMMENT 0x10 /* bit 4 set: file comment present */
+#define RESERVED 0xE0 /* bits 5..7: reserved */
+
+typedef struct gz_stream {
+ z_stream stream;
+ int z_err; /* error code for last stream operation */
+ int z_eof; /* set if end of input file */
+ FILE *file; /* .gz file */
+ Byte *inbuf; /* input buffer */
+ Byte *outbuf; /* output buffer */
+ uLong crc; /* crc32 of uncompressed data */
+ char *msg; /* error message */
+ char *path; /* path name for debugging only */
+ int transparent; /* 1 if input file is not a .gz file */
+ char mode; /* 'w' or 'r' */
+ long startpos; /* start of compressed data in file (header skipped) */
+} gz_stream;
+
+
+local gzFile gz_open OF((const char *path, const char *mode, int fd));
+local int do_flush OF((gzFile file, int flush));
+local int get_byte OF((gz_stream *s));
+local void check_header OF((gz_stream *s));
+local int destroy OF((gz_stream *s));
+local void putLong OF((FILE *file, uLong x));
+local uLong getLong OF((gz_stream *s));
+
+/* ===========================================================================
+ Opens a gzip (.gz) file for reading or writing. The mode parameter
+ is as in fopen ("rb" or "wb"). The file is given either by file descriptor
+ or path name (if fd == -1).
+ gz_open return NULL if the file could not be opened or if there was
+ insufficient memory to allocate the (de)compression state; errno
+ can be checked to distinguish the two cases (if errno is zero, the
+ zlib error is Z_MEM_ERROR).
+*/
+local gzFile gz_open (path, mode, fd)
+ const char *path;
+ const char *mode;
+ int fd;
+{
+ int err;
+ int level = Z_DEFAULT_COMPRESSION; /* compression level */
+ int strategy = Z_DEFAULT_STRATEGY; /* compression strategy */
+ char *p = (char*)mode;
+ gz_stream *s;
+ char fmode[80]; /* copy of mode, without the compression level */
+ char *m = fmode;
+
+ if (!path || !mode) return Z_NULL;
+
+ s = (gz_stream *)ALLOC(sizeof(gz_stream));
+ if (!s) return Z_NULL;
+
+ s->stream.zalloc = (alloc_func)0;
+ s->stream.zfree = (free_func)0;
+ s->stream.opaque = (voidpf)0;
+ s->stream.next_in = s->inbuf = Z_NULL;
+ s->stream.next_out = s->outbuf = Z_NULL;
+ s->stream.avail_in = s->stream.avail_out = 0;
+ s->file = NULL;
+ s->z_err = Z_OK;
+ s->z_eof = 0;
+ s->crc = crc32(0L, Z_NULL, 0);
+ s->msg = NULL;
+ s->transparent = 0;
+
+ s->path = (char*)ALLOC(strlen(path)+1);
+ if (s->path == NULL) {
+ return destroy(s), (gzFile)Z_NULL;
+ }
+ strcpy(s->path, path); /* do this early for debugging */
+
+ s->mode = '\0';
+ do {
+ if (*p == 'r') s->mode = 'r';
+ if (*p == 'w' || *p == 'a') s->mode = 'w';
+ if (*p >= '0' && *p <= '9') {
+ level = *p - '0';
+ } else if (*p == 'f') {
+ strategy = Z_FILTERED;
+ } else if (*p == 'h') {
+ strategy = Z_HUFFMAN_ONLY;
+ } else {
+ *m++ = *p; /* copy the mode */
+ }
+ } while (*p++ && m != fmode + sizeof(fmode));
+ if (s->mode == '\0') return destroy(s), (gzFile)Z_NULL;
+
+ if (s->mode == 'w') {
+#ifdef NO_DEFLATE
+ err = Z_STREAM_ERROR;
+#else
+ err = deflateInit2(&(s->stream), level,
+ Z_DEFLATED, -MAX_WBITS, DEF_MEM_LEVEL, strategy);
+ /* windowBits is passed < 0 to suppress zlib header */
+
+ s->stream.next_out = s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
+#endif
+ if (err != Z_OK || s->outbuf == Z_NULL) {
+ return destroy(s), (gzFile)Z_NULL;
+ }
+ } else {
+ s->stream.next_in = s->inbuf = (Byte*)ALLOC(Z_BUFSIZE);
+
+ err = inflateInit2(&(s->stream), -MAX_WBITS);
+ /* windowBits is passed < 0 to tell that there is no zlib header.
+ * Note that in this case inflate *requires* an extra "dummy" byte
+ * after the compressed stream in order to complete decompression and
+ * return Z_STREAM_END. Here the gzip CRC32 ensures that 4 bytes are
+ * present after the compressed stream.
+ */
+ if (err != Z_OK || s->inbuf == Z_NULL) {
+ return destroy(s), (gzFile)Z_NULL;
+ }
+ }
+ s->stream.avail_out = Z_BUFSIZE;
+
+ errno = 0;
+ s->file = fd < 0 ? F_OPEN(path, fmode) : (FILE*)fdopen(fd, fmode);
+
+ if (s->file == NULL) {
+ return destroy(s), (gzFile)Z_NULL;
+ }
+ if (s->mode == 'w') {
+ /* Write a very simple .gz header:
+ */
+ fprintf(s->file, "%c%c%c%c%c%c%c%c%c%c", gz_magic[0], gz_magic[1],
+ Z_DEFLATED, 0 /*flags*/, 0,0,0,0 /*time*/, 0 /*xflags*/, OS_CODE);
+ s->startpos = 10L;
+ /* We use 10L instead of ftell(s->file) to because ftell causes an
+ * fflush on some systems. This version of the library doesn't use
+ * startpos anyway in write mode, so this initialization is not
+ * necessary.
+ */
+ } else {
+ check_header(s); /* skip the .gz header */
+ s->startpos = (ftell(s->file) - s->stream.avail_in);
+ }
+
+ return (gzFile)s;
+}
+
+/* ===========================================================================
+ Opens a gzip (.gz) file for reading or writing.
+*/
+gzFile ZEXPORT gzopen (path, mode)
+ const char *path;
+ const char *mode;
+{
+ return gz_open (path, mode, -1);
+}
+
+/* ===========================================================================
+ Associate a gzFile with the file descriptor fd. fd is not dup'ed here
+ to mimic the behavio(u)r of fdopen.
+*/
+gzFile ZEXPORT gzdopen (fd, mode)
+ int fd;
+ const char *mode;
+{
+ char name[20];
+
+ if (fd < 0) return (gzFile)Z_NULL;
+ sprintf(name, "<fd:%d>", fd); /* for debugging */
+
+ return gz_open (name, mode, fd);
+}
+
+/* ===========================================================================
+ * Update the compression level and strategy
+ */
+int ZEXPORT gzsetparams (file, level, strategy)
+ gzFile file;
+ int level;
+ int strategy;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
+
+ /* Make room to allow flushing */
+ if (s->stream.avail_out == 0) {
+
+ s->stream.next_out = s->outbuf;
+ if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
+ s->z_err = Z_ERRNO;
+ }
+ s->stream.avail_out = Z_BUFSIZE;
+ }
+
+ return deflateParams (&(s->stream), level, strategy);
+}
+
+/* ===========================================================================
+ Read a byte from a gz_stream; update next_in and avail_in. Return EOF
+ for end of file.
+ IN assertion: the stream s has been sucessfully opened for reading.
+*/
+local int get_byte(s)
+ gz_stream *s;
+{
+ if (s->z_eof) return EOF;
+ if (s->stream.avail_in == 0) {
+ errno = 0;
+ s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
+ if (s->stream.avail_in == 0) {
+ s->z_eof = 1;
+ if (ferror(s->file)) s->z_err = Z_ERRNO;
+ return EOF;
+ }
+ s->stream.next_in = s->inbuf;
+ }
+ s->stream.avail_in--;
+ return *(s->stream.next_in)++;
+}
+
+/* ===========================================================================
+ Check the gzip header of a gz_stream opened for reading. Set the stream
+ mode to transparent if the gzip magic header is not present; set s->err
+ to Z_DATA_ERROR if the magic header is present but the rest of the header
+ is incorrect.
+ IN assertion: the stream s has already been created sucessfully;
+ s->stream.avail_in is zero for the first time, but may be non-zero
+ for concatenated .gz files.
+*/
+local void check_header(s)
+ gz_stream *s;
+{
+ int method; /* method byte */
+ int flags; /* flags byte */
+ uInt len;
+ int c;
+
+ /* Check the gzip magic header */
+ for (len = 0; len < 2; len++) {
+ c = get_byte(s);
+ if (c != gz_magic[len]) {
+ if (len != 0) s->stream.avail_in++, s->stream.next_in--;
+ if (c != EOF) {
+ s->stream.avail_in++, s->stream.next_in--;
+ s->transparent = 1;
+ }
+ s->z_err = s->stream.avail_in != 0 ? Z_OK : Z_STREAM_END;
+ return;
+ }
+ }
+ method = get_byte(s);
+ flags = get_byte(s);
+ if (method != Z_DEFLATED || (flags & RESERVED) != 0) {
+ s->z_err = Z_DATA_ERROR;
+ return;
+ }
+
+ /* Discard time, xflags and OS code: */
+ for (len = 0; len < 6; len++) (void)get_byte(s);
+
+ if ((flags & EXTRA_FIELD) != 0) { /* skip the extra field */
+ len = (uInt)get_byte(s);
+ len += ((uInt)get_byte(s))<<8;
+ /* len is garbage if EOF but the loop below will quit anyway */
+ while (len-- != 0 && get_byte(s) != EOF) ;
+ }
+ if ((flags & ORIG_NAME) != 0) { /* skip the original file name */
+ while ((c = get_byte(s)) != 0 && c != EOF) ;
+ }
+ if ((flags & COMMENT) != 0) { /* skip the .gz file comment */
+ while ((c = get_byte(s)) != 0 && c != EOF) ;
+ }
+ if ((flags & HEAD_CRC) != 0) { /* skip the header crc */
+ for (len = 0; len < 2; len++) (void)get_byte(s);
+ }
+ s->z_err = s->z_eof ? Z_DATA_ERROR : Z_OK;
+}
+
+ /* ===========================================================================
+ * Cleanup then free the given gz_stream. Return a zlib error code.
+ Try freeing in the reverse order of allocations.
+ */
+local int destroy (s)
+ gz_stream *s;
+{
+ int err = Z_OK;
+
+ if (!s) return Z_STREAM_ERROR;
+
+ TRYFREE(s->msg);
+
+ if (s->stream.state != NULL) {
+ if (s->mode == 'w') {
+#ifdef NO_DEFLATE
+ err = Z_STREAM_ERROR;
+#else
+ err = deflateEnd(&(s->stream));
+#endif
+ } else if (s->mode == 'r') {
+ err = inflateEnd(&(s->stream));
+ }
+ }
+ if (s->file != NULL && fclose(s->file)) {
+#ifdef ESPIPE
+ if (errno != ESPIPE) /* fclose is broken for pipes in HP/UX */
+#endif
+ err = Z_ERRNO;
+ }
+ if (s->z_err < 0) err = s->z_err;
+
+ TRYFREE(s->inbuf);
+ TRYFREE(s->outbuf);
+ TRYFREE(s->path);
+ TRYFREE(s);
+ return err;
+}
+
+/* ===========================================================================
+ Reads the given number of uncompressed bytes from the compressed file.
+ gzread returns the number of bytes actually read (0 for end of file).
+*/
+int ZEXPORT gzread (file, buf, len)
+ gzFile file;
+ voidp buf;
+ unsigned len;
+{
+ gz_stream *s = (gz_stream*)file;
+ Bytef *start = (Bytef*)buf; /* starting point for crc computation */
+ Byte *next_out; /* == stream.next_out but not forced far (for MSDOS) */
+
+ if (s == NULL || s->mode != 'r') return Z_STREAM_ERROR;
+
+ if (s->z_err == Z_DATA_ERROR || s->z_err == Z_ERRNO) return -1;
+ if (s->z_err == Z_STREAM_END) return 0; /* EOF */
+
+ next_out = (Byte*)buf;
+ s->stream.next_out = (Bytef*)buf;
+ s->stream.avail_out = len;
+
+ while (s->stream.avail_out != 0) {
+
+ if (s->transparent) {
+ /* Copy first the lookahead bytes: */
+ uInt n = s->stream.avail_in;
+ if (n > s->stream.avail_out) n = s->stream.avail_out;
+ if (n > 0) {
+ zmemcpy(s->stream.next_out, s->stream.next_in, n);
+ next_out += n;
+ s->stream.next_out = next_out;
+ s->stream.next_in += n;
+ s->stream.avail_out -= n;
+ s->stream.avail_in -= n;
+ }
+ if (s->stream.avail_out > 0) {
+ s->stream.avail_out -= fread(next_out, 1, s->stream.avail_out,
+ s->file);
+ }
+ len -= s->stream.avail_out;
+ s->stream.total_in += (uLong)len;
+ s->stream.total_out += (uLong)len;
+ if (len == 0) s->z_eof = 1;
+ return (int)len;
+ }
+ if (s->stream.avail_in == 0 && !s->z_eof) {
+
+ errno = 0;
+ s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
+ if (s->stream.avail_in == 0) {
+ s->z_eof = 1;
+ if (ferror(s->file)) {
+ s->z_err = Z_ERRNO;
+ break;
+ }
+ }
+ s->stream.next_in = s->inbuf;
+ }
+ s->z_err = inflate(&(s->stream), Z_NO_FLUSH);
+
+ if (s->z_err == Z_STREAM_END) {
+ /* Check CRC and original size */
+ s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
+ start = s->stream.next_out;
+
+ if (getLong(s) != s->crc) {
+ s->z_err = Z_DATA_ERROR;
+ } else {
+ (void)getLong(s);
+ /* The uncompressed length returned by above getlong() may
+ * be different from s->stream.total_out) in case of
+ * concatenated .gz files. Check for such files:
+ */
+ check_header(s);
+ if (s->z_err == Z_OK) {
+ uLong total_in = s->stream.total_in;
+ uLong total_out = s->stream.total_out;
+
+ inflateReset(&(s->stream));
+ s->stream.total_in = total_in;
+ s->stream.total_out = total_out;
+ s->crc = crc32(0L, Z_NULL, 0);
+ }
+ }
+ }
+ if (s->z_err != Z_OK || s->z_eof) break;
+ }
+ s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
+
+ return (int)(len - s->stream.avail_out);
+}
+
+
+/* ===========================================================================
+ Reads one byte from the compressed file. gzgetc returns this byte
+ or -1 in case of end of file or error.
+*/
+int ZEXPORT gzgetc(file)
+ gzFile file;
+{
+ unsigned char c;
+
+ return gzread(file, &c, 1) == 1 ? c : -1;
+}
+
+
+/* ===========================================================================
+ Reads bytes from the compressed file until len-1 characters are
+ read, or a newline character is read and transferred to buf, or an
+ end-of-file condition is encountered. The string is then terminated
+ with a null character.
+ gzgets returns buf, or Z_NULL in case of error.
+
+ The current implementation is not optimized at all.
+*/
+char * ZEXPORT gzgets(file, buf, len)
+ gzFile file;
+ char *buf;
+ int len;
+{
+ char *b = buf;
+ if (buf == Z_NULL || len <= 0) return Z_NULL;
+
+ while (--len > 0 && gzread(file, buf, 1) == 1 && *buf++ != '\n') ;
+ *buf = '\0';
+ return b == buf && len > 0 ? Z_NULL : b;
+}
+
+
+#ifndef NO_DEFLATE
+/* ===========================================================================
+ Writes the given number of uncompressed bytes into the compressed file.
+ gzwrite returns the number of bytes actually written (0 in case of error).
+*/
+int ZEXPORT gzwrite (file, buf, len)
+ gzFile file;
+ const voidp buf;
+ unsigned len;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
+
+ s->stream.next_in = (Bytef*)buf;
+ s->stream.avail_in = len;
+
+ while (s->stream.avail_in != 0) {
+
+ if (s->stream.avail_out == 0) {
+
+ s->stream.next_out = s->outbuf;
+ if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
+ s->z_err = Z_ERRNO;
+ break;
+ }
+ s->stream.avail_out = Z_BUFSIZE;
+ }
+ s->z_err = deflate(&(s->stream), Z_NO_FLUSH);
+ if (s->z_err != Z_OK) break;
+ }
+ s->crc = crc32(s->crc, (const Bytef *)buf, len);
+
+ return (int)(len - s->stream.avail_in);
+}
+
+/* ===========================================================================
+ Converts, formats, and writes the args to the compressed file under
+ control of the format string, as in fprintf. gzprintf returns the number of
+ uncompressed bytes actually written (0 in case of error).
+*/
+#ifdef STDC
+#include <stdarg.h>
+
+int ZEXPORTVA gzprintf (gzFile file, const char *format, /* args */ ...)
+{
+ char buf[Z_PRINTF_BUFSIZE];
+ va_list va;
+ int len;
+
+ va_start(va, format);
+#ifdef HAS_vsnprintf
+ (void)vsnprintf(buf, sizeof(buf), format, va);
+#else
+ (void)vsprintf(buf, format, va);
+#endif
+ va_end(va);
+ len = strlen(buf); /* some *sprintf don't return the nb of bytes written */
+ if (len <= 0) return 0;
+
+ return gzwrite(file, buf, (unsigned)len);
+}
+#else /* not ANSI C */
+
+int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
+ gzFile file;
+ const char *format;
+ int a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
+ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20;
+{
+ char buf[Z_PRINTF_BUFSIZE];
+ int len;
+
+#ifdef HAS_snprintf
+ snprintf(buf, sizeof(buf), format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+#else
+ sprintf(buf, format, a1, a2, a3, a4, a5, a6, a7, a8,
+ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
+#endif
+ len = strlen(buf); /* old sprintf doesn't return the nb of bytes written */
+ if (len <= 0) return 0;
+
+ return gzwrite(file, buf, len);
+}
+#endif
+
+/* ===========================================================================
+ Writes c, converted to an unsigned char, into the compressed file.
+ gzputc returns the value that was written, or -1 in case of error.
+*/
+int ZEXPORT gzputc(file, c)
+ gzFile file;
+ int c;
+{
+ unsigned char cc = (unsigned char) c; /* required for big endian systems */
+
+ return gzwrite(file, &cc, 1) == 1 ? (int)cc : -1;
+}
+
+
+/* ===========================================================================
+ Writes the given null-terminated string to the compressed file, excluding
+ the terminating null character.
+ gzputs returns the number of characters written, or -1 in case of error.
+*/
+int ZEXPORT gzputs(file, s)
+ gzFile file;
+ const char *s;
+{
+ return gzwrite(file, (char*)s, (unsigned)strlen(s));
+}
+
+
+/* ===========================================================================
+ Flushes all pending output into the compressed file. The parameter
+ flush is as in the deflate() function.
+*/
+local int do_flush (file, flush)
+ gzFile file;
+ int flush;
+{
+ uInt len;
+ int done = 0;
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
+
+ s->stream.avail_in = 0; /* should be zero already anyway */
+
+ for (;;) {
+ len = Z_BUFSIZE - s->stream.avail_out;
+
+ if (len != 0) {
+ if ((uInt)fwrite(s->outbuf, 1, len, s->file) != len) {
+ s->z_err = Z_ERRNO;
+ return Z_ERRNO;
+ }
+ s->stream.next_out = s->outbuf;
+ s->stream.avail_out = Z_BUFSIZE;
+ }
+ if (done) break;
+ s->z_err = deflate(&(s->stream), flush);
+
+ /* Ignore the second of two consecutive flushes: */
+ if (len == 0 && s->z_err == Z_BUF_ERROR) s->z_err = Z_OK;
+
+ /* deflate has finished flushing only when it hasn't used up
+ * all the available space in the output buffer:
+ */
+ done = (s->stream.avail_out != 0 || s->z_err == Z_STREAM_END);
+
+ if (s->z_err != Z_OK && s->z_err != Z_STREAM_END) break;
+ }
+ return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
+}
+
+int ZEXPORT gzflush (file, flush)
+ gzFile file;
+ int flush;
+{
+ gz_stream *s = (gz_stream*)file;
+ int err = do_flush (file, flush);
+
+ if (err) return err;
+ fflush(s->file);
+ return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
+}
+#endif /* NO_DEFLATE */
+
+/* ===========================================================================
+ Sets the starting position for the next gzread or gzwrite on the given
+ compressed file. The offset represents a number of bytes in the
+ gzseek returns the resulting offset location as measured in bytes from
+ the beginning of the uncompressed stream, or -1 in case of error.
+ SEEK_END is not implemented, returns error.
+ In this version of the library, gzseek can be extremely slow.
+*/
+z_off_t ZEXPORT gzseek (file, offset, whence)
+ gzFile file;
+ z_off_t offset;
+ int whence;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || whence == SEEK_END ||
+ s->z_err == Z_ERRNO || s->z_err == Z_DATA_ERROR) {
+ return -1L;
+ }
+
+ if (s->mode == 'w') {
+#ifdef NO_DEFLATE
+ return -1L;
+#else
+ if (whence == SEEK_SET) {
+ offset -= s->stream.total_in;
+ }
+ if (offset < 0) return -1L;
+
+ /* At this point, offset is the number of zero bytes to write. */
+ if (s->inbuf == Z_NULL) {
+ s->inbuf = (Byte*)ALLOC(Z_BUFSIZE); /* for seeking */
+ zmemzero(s->inbuf, Z_BUFSIZE);
+ }
+ while (offset > 0) {
+ uInt size = Z_BUFSIZE;
+ if (offset < Z_BUFSIZE) size = (uInt)offset;
+
+ size = gzwrite(file, s->inbuf, size);
+ if (size == 0) return -1L;
+
+ offset -= size;
+ }
+ return (z_off_t)s->stream.total_in;
+#endif
+ }
+ /* Rest of function is for reading only */
+
+ /* compute absolute position */
+ if (whence == SEEK_CUR) {
+ offset += s->stream.total_out;
+ }
+ if (offset < 0) return -1L;
+
+ if (s->transparent) {
+ /* map to fseek */
+ s->stream.avail_in = 0;
+ s->stream.next_in = s->inbuf;
+ if (fseek(s->file, offset, SEEK_SET) < 0) return -1L;
+
+ s->stream.total_in = s->stream.total_out = (uLong)offset;
+ return offset;
+ }
+
+ /* For a negative seek, rewind and use positive seek */
+ if ((uLong)offset >= s->stream.total_out) {
+ offset -= s->stream.total_out;
+ } else if (gzrewind(file) < 0) {
+ return -1L;
+ }
+ /* offset is now the number of bytes to skip. */
+
+ if (offset != 0 && s->outbuf == Z_NULL) {
+ s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
+ }
+ while (offset > 0) {
+ int size = Z_BUFSIZE;
+ if (offset < Z_BUFSIZE) size = (int)offset;
+
+ size = gzread(file, s->outbuf, (uInt)size);
+ if (size <= 0) return -1L;
+ offset -= size;
+ }
+ return (z_off_t)s->stream.total_out;
+}
+
+/* ===========================================================================
+ Rewinds input file.
+*/
+int ZEXPORT gzrewind (file)
+ gzFile file;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL || s->mode != 'r') return -1;
+
+ s->z_err = Z_OK;
+ s->z_eof = 0;
+ s->stream.avail_in = 0;
+ s->stream.next_in = s->inbuf;
+ s->crc = crc32(0L, Z_NULL, 0);
+
+ if (s->startpos == 0) { /* not a compressed file */
+ rewind(s->file);
+ return 0;
+ }
+
+ (void) inflateReset(&s->stream);
+ return fseek(s->file, s->startpos, SEEK_SET);
+}
+
+/* ===========================================================================
+ Returns the starting position for the next gzread or gzwrite on the
+ given compressed file. This position represents a number of bytes in the
+ uncompressed data stream.
+*/
+z_off_t ZEXPORT gztell (file)
+ gzFile file;
+{
+ return gzseek(file, 0L, SEEK_CUR);
+}
+
+/* ===========================================================================
+ Returns 1 when EOF has previously been detected reading the given
+ input stream, otherwise zero.
+*/
+int ZEXPORT gzeof (file)
+ gzFile file;
+{
+ gz_stream *s = (gz_stream*)file;
+
+ return (s == NULL || s->mode != 'r') ? 0 : s->z_eof;
+}
+
+/* ===========================================================================
+ Outputs a long in LSB order to the given file
+*/
+local void putLong (file, x)
+ FILE *file;
+ uLong x;
+{
+ int n;
+ for (n = 0; n < 4; n++) {
+ fputc((int)(x & 0xff), file);
+ x >>= 8;
+ }
+}
+
+/* ===========================================================================
+ Reads a long in LSB order from the given gz_stream. Sets z_err in case
+ of error.
+*/
+local uLong getLong (s)
+ gz_stream *s;
+{
+ uLong x = (uLong)get_byte(s);
+ int c;
+
+ x += ((uLong)get_byte(s))<<8;
+ x += ((uLong)get_byte(s))<<16;
+ c = get_byte(s);
+ if (c == EOF) s->z_err = Z_DATA_ERROR;
+ x += ((uLong)c)<<24;
+ return x;
+}
+
+/* ===========================================================================
+ Flushes all pending output if necessary, closes the compressed file
+ and deallocates all the (de)compression state.
+*/
+int ZEXPORT gzclose (file)
+ gzFile file;
+{
+ int err;
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL) return Z_STREAM_ERROR;
+
+ if (s->mode == 'w') {
+#ifdef NO_DEFLATE
+ return Z_STREAM_ERROR;
+#else
+ err = do_flush (file, Z_FINISH);
+ if (err != Z_OK) return destroy((gz_stream*)file);
+
+ putLong (s->file, s->crc);
+ putLong (s->file, s->stream.total_in);
+#endif
+ }
+ return destroy((gz_stream*)file);
+}
+
+/* ===========================================================================
+ Returns the error message for the last error which occured on the
+ given compressed file. errnum is set to zlib error number. If an
+ error occured in the file system and not in the compression library,
+ errnum is set to Z_ERRNO and the application may consult errno
+ to get the exact error code.
+*/
+const char* ZEXPORT gzerror (file, errnum)
+ gzFile file;
+ int *errnum;
+{
+ char *m;
+ gz_stream *s = (gz_stream*)file;
+
+ if (s == NULL) {
+ *errnum = Z_STREAM_ERROR;
+ return (const char*)ERR_MSG(Z_STREAM_ERROR);
+ }
+ *errnum = s->z_err;
+ if (*errnum == Z_OK) return (const char*)"";
+
+ m = (char*)(*errnum == Z_ERRNO ? zstrerror(errno) : s->stream.msg);
+
+ if (m == NULL || *m == '\0') m = (char*)ERR_MSG(s->z_err);
+
+ TRYFREE(s->msg);
+ s->msg = (char*)ALLOC(strlen(s->path) + strlen(m) + 3);
+ strcpy(s->msg, s->path);
+ strcat(s->msg, ": ");
+ strcat(s->msg, m);
+ return (const char*)s->msg;
+}
--- /dev/null
+/* infblock.c -- interpret and process block types to last block
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "infblock.h"
+#include "inftrees.h"
+#include "infcodes.h"
+#include "infutil.h"
+
+struct inflate_codes_state {int dummy;}; /* for buggy compilers */
+
+/* simplify the use of the inflate_huft type with some defines */
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+/* Table for deflate from PKZIP's appnote.txt. */
+local const uInt border[] = { /* Order of the bit length code lengths */
+ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+
+/*
+ Notes beyond the 1.93a appnote.txt:
+
+ 1. Distance pointers never point before the beginning of the output
+ stream.
+ 2. Distance pointers can point back across blocks, up to 32k away.
+ 3. There is an implied maximum of 7 bits for the bit length table and
+ 15 bits for the actual data.
+ 4. If only one code exists, then it is encoded using one bit. (Zero
+ would be more efficient, but perhaps a little confusing.) If two
+ codes exist, they are coded using one bit each (0 and 1).
+ 5. There is no way of sending zero distance codes--a dummy must be
+ sent if there are none. (History: a pre 2.0 version of PKZIP would
+ store blocks with no distance codes, but this was discovered to be
+ too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
+ zero distance codes, which is sent as one code of zero bits in
+ length.
+ 6. There are up to 286 literal/length codes. Code 256 represents the
+ end-of-block. Note however that the static length tree defines
+ 288 codes just to fill out the Huffman codes. Codes 286 and 287
+ cannot be used though, since there is no length base or extra bits
+ defined for them. Similarily, there are up to 30 distance codes.
+ However, static trees define 32 codes (all 5 bits) to fill out the
+ Huffman codes, but the last two had better not show up in the data.
+ 7. Unzip can check dynamic Huffman blocks for complete code sets.
+ The exception is that a single code would not be complete (see #4).
+ 8. The five bits following the block type is really the number of
+ literal codes sent minus 257.
+ 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
+ (1+6+6). Therefore, to output three times the length, you output
+ three codes (1+1+1), whereas to output four times the same length,
+ you only need two codes (1+3). Hmm.
+ 10. In the tree reconstruction algorithm, Code = Code + Increment
+ only if BitLength(i) is not zero. (Pretty obvious.)
+ 11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
+ 12. Note: length code 284 can represent 227-258, but length code 285
+ really is 258. The last length deserves its own, short code
+ since it gets used a lot in very redundant files. The length
+ 258 is special since 258 - 3 (the min match length) is 255.
+ 13. The literal/length and distance code bit lengths are read as a
+ single stream of lengths. It is possible (and advantageous) for
+ a repeat code (16, 17, or 18) to go across the boundary between
+ the two sets of lengths.
+ */
+
+
+void inflate_blocks_reset(s, z, c)
+inflate_blocks_statef *s;
+z_streamp z;
+uLongf *c;
+{
+ if (c != Z_NULL)
+ *c = s->check;
+ if (s->mode == BTREE || s->mode == DTREE)
+ ZFREE(z, s->sub.trees.blens);
+ if (s->mode == CODES)
+ inflate_codes_free(s->sub.decode.codes, z);
+ s->mode = TYPE;
+ s->bitk = 0;
+ s->bitb = 0;
+ s->read = s->write = s->window;
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(0L, (const Bytef *)Z_NULL, 0);
+ Tracev((stderr, "inflate: blocks reset\n"));
+}
+
+
+inflate_blocks_statef *inflate_blocks_new(z, c, w)
+z_streamp z;
+check_func c;
+uInt w;
+{
+ inflate_blocks_statef *s;
+
+ if ((s = (inflate_blocks_statef *)ZALLOC
+ (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
+ return s;
+ if ((s->hufts =
+ (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
+ {
+ ZFREE(z, s);
+ return Z_NULL;
+ }
+ if ((s->window = (Bytef *)ZALLOC(z, 1, w)) == Z_NULL)
+ {
+ ZFREE(z, s->hufts);
+ ZFREE(z, s);
+ return Z_NULL;
+ }
+ s->end = s->window + w;
+ s->checkfn = c;
+ s->mode = TYPE;
+ Tracev((stderr, "inflate: blocks allocated\n"));
+ inflate_blocks_reset(s, z, Z_NULL);
+ return s;
+}
+
+
+int inflate_blocks(s, z, r)
+inflate_blocks_statef *s;
+z_streamp z;
+int r;
+{
+ uInt t; /* temporary storage */
+ uLong b; /* bit buffer */
+ uInt k; /* bits in bit buffer */
+ Bytef *p; /* input data pointer */
+ uInt n; /* bytes available there */
+ Bytef *q; /* output window write pointer */
+ uInt m; /* bytes to end of window or read pointer */
+
+ /* copy input/output information to locals (UPDATE macro restores) */
+ LOAD
+
+ /* process input based on current state */
+ while (1) switch (s->mode)
+ {
+ case TYPE:
+ NEEDBITS(3)
+ t = (uInt)b & 7;
+ s->last = t & 1;
+ switch (t >> 1)
+ {
+ case 0: /* stored */
+ Tracev((stderr, "inflate: stored block%s\n",
+ s->last ? " (last)" : ""));
+ DUMPBITS(3)
+ t = k & 7; /* go to byte boundary */
+ DUMPBITS(t)
+ s->mode = LENS; /* get length of stored block */
+ break;
+ case 1: /* fixed */
+ Tracev((stderr, "inflate: fixed codes block%s\n",
+ s->last ? " (last)" : ""));
+ {
+ uInt bl, bd;
+ inflate_huft *tl, *td;
+
+ inflate_trees_fixed(&bl, &bd, &tl, &td, z);
+ s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
+ if (s->sub.decode.codes == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ }
+ DUMPBITS(3)
+ s->mode = CODES;
+ break;
+ case 2: /* dynamic */
+ Tracev((stderr, "inflate: dynamic codes block%s\n",
+ s->last ? " (last)" : ""));
+ DUMPBITS(3)
+ s->mode = TABLE;
+ break;
+ case 3: /* illegal */
+ DUMPBITS(3)
+ s->mode = BAD;
+ z->msg = (char*)"invalid block type";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ break;
+ case LENS:
+ NEEDBITS(32)
+ if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
+ {
+ s->mode = BAD;
+ z->msg = (char*)"invalid stored block lengths";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ s->sub.left = (uInt)b & 0xffff;
+ b = k = 0; /* dump bits */
+ Tracev((stderr, "inflate: stored length %u\n", s->sub.left));
+ s->mode = s->sub.left ? STORED : (s->last ? DRY : TYPE);
+ break;
+ case STORED:
+ if (n == 0)
+ LEAVE
+ NEEDOUT
+ t = s->sub.left;
+ if (t > n) t = n;
+ if (t > m) t = m;
+ zmemcpy(q, p, t);
+ p += t; n -= t;
+ q += t; m -= t;
+ if ((s->sub.left -= t) != 0)
+ break;
+ Tracev((stderr, "inflate: stored end, %lu total out\n",
+ z->total_out + (q >= s->read ? q - s->read :
+ (s->end - s->read) + (q - s->window))));
+ s->mode = s->last ? DRY : TYPE;
+ break;
+ case TABLE:
+ NEEDBITS(14)
+ s->sub.trees.table = t = (uInt)b & 0x3fff;
+#ifndef PKZIP_BUG_WORKAROUND
+ if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
+ {
+ s->mode = BAD;
+ z->msg = (char*)"too many length or distance symbols";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+#endif
+ t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
+ if ((s->sub.trees.blens = (uIntf*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ DUMPBITS(14)
+ s->sub.trees.index = 0;
+ Tracev((stderr, "inflate: table sizes ok\n"));
+ s->mode = BTREE;
+ case BTREE:
+ while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
+ {
+ NEEDBITS(3)
+ s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
+ DUMPBITS(3)
+ }
+ while (s->sub.trees.index < 19)
+ s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
+ s->sub.trees.bb = 7;
+ t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
+ &s->sub.trees.tb, s->hufts, z);
+ if (t != Z_OK)
+ {
+ ZFREE(z, s->sub.trees.blens);
+ r = t;
+ if (r == Z_DATA_ERROR)
+ s->mode = BAD;
+ LEAVE
+ }
+ s->sub.trees.index = 0;
+ Tracev((stderr, "inflate: bits tree ok\n"));
+ s->mode = DTREE;
+ case DTREE:
+ while (t = s->sub.trees.table,
+ s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
+ {
+ inflate_huft *h;
+ uInt i, j, c;
+
+ t = s->sub.trees.bb;
+ NEEDBITS(t)
+ h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
+ t = h->bits;
+ c = h->base;
+ if (c < 16)
+ {
+ DUMPBITS(t)
+ s->sub.trees.blens[s->sub.trees.index++] = c;
+ }
+ else /* c == 16..18 */
+ {
+ i = c == 18 ? 7 : c - 14;
+ j = c == 18 ? 11 : 3;
+ NEEDBITS(t + i)
+ DUMPBITS(t)
+ j += (uInt)b & inflate_mask[i];
+ DUMPBITS(i)
+ i = s->sub.trees.index;
+ t = s->sub.trees.table;
+ if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
+ (c == 16 && i < 1))
+ {
+ ZFREE(z, s->sub.trees.blens);
+ s->mode = BAD;
+ z->msg = (char*)"invalid bit length repeat";
+ r = Z_DATA_ERROR;
+ LEAVE
+ }
+ c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
+ do {
+ s->sub.trees.blens[i++] = c;
+ } while (--j);
+ s->sub.trees.index = i;
+ }
+ }
+ s->sub.trees.tb = Z_NULL;
+ {
+ uInt bl, bd;
+ inflate_huft *tl, *td;
+ inflate_codes_statef *c;
+
+ bl = 9; /* must be <= 9 for lookahead assumptions */
+ bd = 6; /* must be <= 9 for lookahead assumptions */
+ t = s->sub.trees.table;
+ t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
+ s->sub.trees.blens, &bl, &bd, &tl, &td,
+ s->hufts, z);
+ ZFREE(z, s->sub.trees.blens);
+ if (t != Z_OK)
+ {
+ if (t == (uInt)Z_DATA_ERROR)
+ s->mode = BAD;
+ r = t;
+ LEAVE
+ }
+ Tracev((stderr, "inflate: trees ok\n"));
+ if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
+ {
+ r = Z_MEM_ERROR;
+ LEAVE
+ }
+ s->sub.decode.codes = c;
+ }
+ s->mode = CODES;
+ case CODES:
+ UPDATE
+ if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
+ return inflate_flush(s, z, r);
+ r = Z_OK;
+ inflate_codes_free(s->sub.decode.codes, z);
+ LOAD
+ Tracev((stderr, "inflate: codes end, %lu total out\n",
+ z->total_out + (q >= s->read ? q - s->read :
+ (s->end - s->read) + (q - s->window))));
+ if (!s->last)
+ {
+ s->mode = TYPE;
+ break;
+ }
+ s->mode = DRY;
+ case DRY:
+ FLUSH
+ if (s->read != s->write)
+ LEAVE
+ s->mode = DONE;
+ case DONE:
+ r = Z_STREAM_END;
+ LEAVE
+ case BAD:
+ r = Z_DATA_ERROR;
+ LEAVE
+ default:
+ r = Z_STREAM_ERROR;
+ LEAVE
+ }
+}
+
+
+int inflate_blocks_free(s, z)
+inflate_blocks_statef *s;
+z_streamp z;
+{
+ inflate_blocks_reset(s, z, Z_NULL);
+ ZFREE(z, s->window);
+ ZFREE(z, s->hufts);
+ ZFREE(z, s);
+ Tracev((stderr, "inflate: blocks freed\n"));
+ return Z_OK;
+}
+
+
+void inflate_set_dictionary(s, d, n)
+inflate_blocks_statef *s;
+const Bytef *d;
+uInt n;
+{
+ zmemcpy(s->window, d, n);
+ s->read = s->write = s->window + n;
+}
+
+
+/* Returns true if inflate is currently at the end of a block generated
+ * by Z_SYNC_FLUSH or Z_FULL_FLUSH.
+ * IN assertion: s != Z_NULL
+ */
+int inflate_blocks_sync_point(s)
+inflate_blocks_statef *s;
+{
+ return s->mode == LENS;
+}
--- /dev/null
+/* infblock.h -- header to use infblock.c
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+struct inflate_blocks_state;
+typedef struct inflate_blocks_state FAR inflate_blocks_statef;
+
+extern inflate_blocks_statef * inflate_blocks_new OF((
+ z_streamp z,
+ check_func c, /* check function */
+ uInt w)); /* window size */
+
+extern int inflate_blocks OF((
+ inflate_blocks_statef *,
+ z_streamp ,
+ int)); /* initial return code */
+
+extern void inflate_blocks_reset OF((
+ inflate_blocks_statef *,
+ z_streamp ,
+ uLongf *)); /* check value on output */
+
+extern int inflate_blocks_free OF((
+ inflate_blocks_statef *,
+ z_streamp));
+
+extern void inflate_set_dictionary OF((
+ inflate_blocks_statef *s,
+ const Bytef *d, /* dictionary */
+ uInt n)); /* dictionary length */
+
+extern int inflate_blocks_sync_point OF((
+ inflate_blocks_statef *s));
--- /dev/null
+/* infcodes.c -- process literals and length/distance pairs
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+#include "infblock.h"
+#include "infcodes.h"
+#include "infutil.h"
+#include "inffast.h"
+
+/* simplify the use of the inflate_huft type with some defines */
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+typedef enum { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */
+ START, /* x: set up for LEN */
+ LEN, /* i: get length/literal/eob next */
+ LENEXT, /* i: getting length extra (have base) */
+ DIST, /* i: get distance next */
+ DISTEXT, /* i: getting distance extra */
+ COPY, /* o: copying bytes in window, waiting for space */
+ LIT, /* o: got literal, waiting for output space */
+ WASH, /* o: got eob, possibly still output waiting */
+ END, /* x: got eob and all data flushed */
+ BADCODE} /* x: got error */
+inflate_codes_mode;
+
+/* inflate codes private state */
+struct inflate_codes_state {
+
+ /* mode */
+ inflate_codes_mode mode; /* current inflate_codes mode */
+
+ /* mode dependent information */
+ uInt len;
+ union {
+ struct {
+ inflate_huft *tree; /* pointer into tree */
+ uInt need; /* bits needed */
+ } code; /* if LEN or DIST, where in tree */
+ uInt lit; /* if LIT, literal */
+ struct {
+ uInt get; /* bits to get for extra */
+ uInt dist; /* distance back to copy from */
+ } copy; /* if EXT or COPY, where and how much */
+ } sub; /* submode */
+
+ /* mode independent information */
+ Byte lbits; /* ltree bits decoded per branch */
+ Byte dbits; /* dtree bits decoder per branch */
+ inflate_huft *ltree; /* literal/length/eob tree */
+ inflate_huft *dtree; /* distance tree */
+
+};
+
+
+inflate_codes_statef *inflate_codes_new(bl, bd, tl, td, z)
+uInt bl, bd;
+inflate_huft *tl;
+inflate_huft *td; /* need separate declaration for Borland C++ */
+z_streamp z;
+{
+ inflate_codes_statef *c;
+
+ if ((c = (inflate_codes_statef *)
+ ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL)
+ {
+ c->mode = START;
+ c->lbits = (Byte)bl;
+ c->dbits = (Byte)bd;
+ c->ltree = tl;
+ c->dtree = td;
+ Tracev((stderr, "inflate: codes new\n"));
+ }
+ return c;
+}
+
+
+int inflate_codes(s, z, r)
+inflate_blocks_statef *s;
+z_streamp z;
+int r;
+{
+ uInt j; /* temporary storage */
+ inflate_huft *t; /* temporary pointer */
+ uInt e; /* extra bits or operation */
+ uLong b; /* bit buffer */
+ uInt k; /* bits in bit buffer */
+ Bytef *p; /* input data pointer */
+ uInt n; /* bytes available there */
+ Bytef *q; /* output window write pointer */
+ uInt m; /* bytes to end of window or read pointer */
+ Bytef *f; /* pointer to copy strings from */
+ inflate_codes_statef *c = s->sub.decode.codes; /* codes state */
+
+ /* copy input/output information to locals (UPDATE macro restores) */
+ LOAD
+
+ /* process input and output based on current state */
+ while (1) switch (c->mode)
+ { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */
+ case START: /* x: set up for LEN */
+#ifndef SLOW
+ if (m >= 258 && n >= 10)
+ {
+ UPDATE
+ r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z);
+ LOAD
+ if (r != Z_OK)
+ {
+ c->mode = r == Z_STREAM_END ? WASH : BADCODE;
+ break;
+ }
+ }
+#endif /* !SLOW */
+ c->sub.code.need = c->lbits;
+ c->sub.code.tree = c->ltree;
+ c->mode = LEN;
+ case LEN: /* i: get length/literal/eob next */
+ j = c->sub.code.need;
+ NEEDBITS(j)
+ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
+ DUMPBITS(t->bits)
+ e = (uInt)(t->exop);
+ if (e == 0) /* literal */
+ {
+ c->sub.lit = t->base;
+ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: literal '%c'\n" :
+ "inflate: literal 0x%02x\n", t->base));
+ c->mode = LIT;
+ break;
+ }
+ if (e & 16) /* length */
+ {
+ c->sub.copy.get = e & 15;
+ c->len = t->base;
+ c->mode = LENEXT;
+ break;
+ }
+ if ((e & 64) == 0) /* next table */
+ {
+ c->sub.code.need = e;
+ c->sub.code.tree = t + t->base;
+ break;
+ }
+ if (e & 32) /* end of block */
+ {
+ Tracevv((stderr, "inflate: end of block\n"));
+ c->mode = WASH;
+ break;
+ }
+ c->mode = BADCODE; /* invalid code */
+ z->msg = (char*)"invalid literal/length code";
+ r = Z_DATA_ERROR;
+ LEAVE
+ case LENEXT: /* i: getting length extra (have base) */
+ j = c->sub.copy.get;
+ NEEDBITS(j)
+ c->len += (uInt)b & inflate_mask[j];
+ DUMPBITS(j)
+ c->sub.code.need = c->dbits;
+ c->sub.code.tree = c->dtree;
+ Tracevv((stderr, "inflate: length %u\n", c->len));
+ c->mode = DIST;
+ case DIST: /* i: get distance next */
+ j = c->sub.code.need;
+ NEEDBITS(j)
+ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
+ DUMPBITS(t->bits)
+ e = (uInt)(t->exop);
+ if (e & 16) /* distance */
+ {
+ c->sub.copy.get = e & 15;
+ c->sub.copy.dist = t->base;
+ c->mode = DISTEXT;
+ break;
+ }
+ if ((e & 64) == 0) /* next table */
+ {
+ c->sub.code.need = e;
+ c->sub.code.tree = t + t->base;
+ break;
+ }
+ c->mode = BADCODE; /* invalid code */
+ z->msg = (char*)"invalid distance code";
+ r = Z_DATA_ERROR;
+ LEAVE
+ case DISTEXT: /* i: getting distance extra */
+ j = c->sub.copy.get;
+ NEEDBITS(j)
+ c->sub.copy.dist += (uInt)b & inflate_mask[j];
+ DUMPBITS(j)
+ Tracevv((stderr, "inflate: distance %u\n", c->sub.copy.dist));
+ c->mode = COPY;
+ case COPY: /* o: copying bytes in window, waiting for space */
+#ifndef __TURBOC__ /* Turbo C bug for following expression */
+ f = (uInt)(q - s->window) < c->sub.copy.dist ?
+ s->end - (c->sub.copy.dist - (q - s->window)) :
+ q - c->sub.copy.dist;
+#else
+ f = q - c->sub.copy.dist;
+ if ((uInt)(q - s->window) < c->sub.copy.dist)
+ f = s->end - (c->sub.copy.dist - (uInt)(q - s->window));
+#endif
+ while (c->len)
+ {
+ NEEDOUT
+ OUTBYTE(*f++)
+ if (f == s->end)
+ f = s->window;
+ c->len--;
+ }
+ c->mode = START;
+ break;
+ case LIT: /* o: got literal, waiting for output space */
+ NEEDOUT
+ OUTBYTE(c->sub.lit)
+ c->mode = START;
+ break;
+ case WASH: /* o: got eob, possibly more output */
+ if (k > 7) /* return unused byte, if any */
+ {
+ Assert(k < 16, "inflate_codes grabbed too many bytes")
+ k -= 8;
+ n++;
+ p--; /* can always return one */
+ }
+ FLUSH
+ if (s->read != s->write)
+ LEAVE
+ c->mode = END;
+ case END:
+ r = Z_STREAM_END;
+ LEAVE
+ case BADCODE: /* x: got error */
+ r = Z_DATA_ERROR;
+ LEAVE
+ default:
+ r = Z_STREAM_ERROR;
+ LEAVE
+ }
+#ifdef NEED_DUMMY_RETURN
+ return Z_STREAM_ERROR; /* Some dumb compilers complain without this */
+#endif
+}
+
+
+void inflate_codes_free(c, z)
+inflate_codes_statef *c;
+z_streamp z;
+{
+ ZFREE(z, c);
+ Tracev((stderr, "inflate: codes free\n"));
+}
--- /dev/null
+/* infcodes.h -- header to use infcodes.c
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+struct inflate_codes_state;
+typedef struct inflate_codes_state FAR inflate_codes_statef;
+
+extern inflate_codes_statef *inflate_codes_new OF((
+ uInt, uInt,
+ inflate_huft *, inflate_huft *,
+ z_streamp ));
+
+extern int inflate_codes OF((
+ inflate_blocks_statef *,
+ z_streamp ,
+ int));
+
+extern void inflate_codes_free OF((
+ inflate_codes_statef *,
+ z_streamp ));
+
--- /dev/null
+/* inffast.c -- process literals and length/distance pairs fast
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+#include "infblock.h"
+#include "infcodes.h"
+#include "infutil.h"
+#include "inffast.h"
+
+struct inflate_codes_state {int dummy;}; /* for buggy compilers */
+
+/* simplify the use of the inflate_huft type with some defines */
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+/* macros for bit input with no checking and for returning unused bytes */
+#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<<k;k+=8;}}
+#define UNGRAB {c=z->avail_in-n;c=(k>>3)<c?k>>3:c;n+=c;p-=c;k-=c<<3;}
+
+/* Called with number of bytes left to write in window at least 258
+ (the maximum string length) and number of input bytes available
+ at least ten. The ten bytes are six bytes for the longest length/
+ distance pair plus four bytes for overloading the bit buffer. */
+
+int inflate_fast(bl, bd, tl, td, s, z)
+uInt bl, bd;
+inflate_huft *tl;
+inflate_huft *td; /* need separate declaration for Borland C++ */
+inflate_blocks_statef *s;
+z_streamp z;
+{
+ inflate_huft *t; /* temporary pointer */
+ uInt e; /* extra bits or operation */
+ uLong b; /* bit buffer */
+ uInt k; /* bits in bit buffer */
+ Bytef *p; /* input data pointer */
+ uInt n; /* bytes available there */
+ Bytef *q; /* output window write pointer */
+ uInt m; /* bytes to end of window or read pointer */
+ uInt ml; /* mask for literal/length tree */
+ uInt md; /* mask for distance tree */
+ uInt c; /* bytes to copy */
+ uInt d; /* distance back to copy from */
+ Bytef *r; /* copy source pointer */
+
+ /* load input, output, bit values */
+ LOAD
+
+ /* initialize masks */
+ ml = inflate_mask[bl];
+ md = inflate_mask[bd];
+
+ /* do until not enough input or output space for fast loop */
+ do { /* assume called with m >= 258 && n >= 10 */
+ /* get literal/length code */
+ GRABBITS(20) /* max bits for literal/length code */
+ if ((e = (t = tl + ((uInt)b & ml))->exop) == 0)
+ {
+ DUMPBITS(t->bits)
+ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: * literal '%c'\n" :
+ "inflate: * literal 0x%02x\n", t->base));
+ *q++ = (Byte)t->base;
+ m--;
+ continue;
+ }
+ do {
+ DUMPBITS(t->bits)
+ if (e & 16)
+ {
+ /* get extra bits for length */
+ e &= 15;
+ c = t->base + ((uInt)b & inflate_mask[e]);
+ DUMPBITS(e)
+ Tracevv((stderr, "inflate: * length %u\n", c));
+
+ /* decode distance base of block to copy */
+ GRABBITS(15); /* max bits for distance code */
+ e = (t = td + ((uInt)b & md))->exop;
+ do {
+ DUMPBITS(t->bits)
+ if (e & 16)
+ {
+ /* get extra bits to add to distance base */
+ e &= 15;
+ GRABBITS(e) /* get extra bits (up to 13) */
+ d = t->base + ((uInt)b & inflate_mask[e]);
+ DUMPBITS(e)
+ Tracevv((stderr, "inflate: * distance %u\n", d));
+
+ /* do the copy */
+ m -= c;
+ if ((uInt)(q - s->window) >= d) /* offset before dest */
+ { /* just copy */
+ r = q - d;
+ *q++ = *r++; c--; /* minimum count is three, */
+ *q++ = *r++; c--; /* so unroll loop a little */
+ }
+ else /* else offset after destination */
+ {
+ e = d - (uInt)(q - s->window); /* bytes from offset to end */
+ r = s->end - e; /* pointer to offset */
+ if (c > e) /* if source crosses, */
+ {
+ c -= e; /* copy to end of window */
+ do {
+ *q++ = *r++;
+ } while (--e);
+ r = s->window; /* copy rest from start of window */
+ }
+ }
+ do { /* copy all or what's left */
+ *q++ = *r++;
+ } while (--c);
+ break;
+ }
+ else if ((e & 64) == 0)
+ {
+ t += t->base;
+ e = (t += ((uInt)b & inflate_mask[e]))->exop;
+ }
+ else
+ {
+ z->msg = (char*)"invalid distance code";
+ UNGRAB
+ UPDATE
+ return Z_DATA_ERROR;
+ }
+ } while (1);
+ break;
+ }
+ if ((e & 64) == 0)
+ {
+ t += t->base;
+ if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0)
+ {
+ DUMPBITS(t->bits)
+ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
+ "inflate: * literal '%c'\n" :
+ "inflate: * literal 0x%02x\n", t->base));
+ *q++ = (Byte)t->base;
+ m--;
+ break;
+ }
+ }
+ else if (e & 32)
+ {
+ Tracevv((stderr, "inflate: * end of block\n"));
+ UNGRAB
+ UPDATE
+ return Z_STREAM_END;
+ }
+ else
+ {
+ z->msg = (char*)"invalid literal/length code";
+ UNGRAB
+ UPDATE
+ return Z_DATA_ERROR;
+ }
+ } while (1);
+ } while (m >= 258 && n >= 10);
+
+ /* not enough input or output--restore pointers and return */
+ UNGRAB
+ UPDATE
+ return Z_OK;
+}
--- /dev/null
+/* inffast.h -- header to use inffast.c
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+extern int inflate_fast OF((
+ uInt,
+ uInt,
+ inflate_huft *,
+ inflate_huft *,
+ inflate_blocks_statef *,
+ z_streamp ));
--- /dev/null
+/* inffixed.h -- table for decoding fixed codes
+ * Generated automatically by the maketree.c program
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+local uInt fixed_bl = 9;
+local uInt fixed_bd = 5;
+local inflate_huft fixed_tl[] = {
+ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
+ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192},
+ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160},
+ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224},
+ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144},
+ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208},
+ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176},
+ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240},
+ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
+ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200},
+ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168},
+ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232},
+ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152},
+ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216},
+ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184},
+ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248},
+ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
+ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196},
+ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164},
+ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228},
+ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148},
+ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212},
+ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180},
+ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244},
+ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204},
+ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172},
+ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236},
+ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156},
+ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220},
+ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188},
+ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252},
+ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
+ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194},
+ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162},
+ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226},
+ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146},
+ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210},
+ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178},
+ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242},
+ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
+ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202},
+ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170},
+ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234},
+ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154},
+ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218},
+ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186},
+ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250},
+ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
+ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198},
+ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166},
+ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230},
+ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150},
+ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214},
+ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182},
+ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246},
+ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206},
+ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174},
+ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238},
+ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158},
+ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222},
+ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190},
+ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254},
+ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
+ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193},
+ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161},
+ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225},
+ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145},
+ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209},
+ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177},
+ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241},
+ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
+ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201},
+ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169},
+ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233},
+ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153},
+ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217},
+ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185},
+ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249},
+ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
+ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197},
+ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165},
+ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229},
+ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149},
+ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213},
+ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181},
+ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245},
+ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205},
+ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173},
+ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237},
+ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157},
+ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221},
+ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189},
+ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253},
+ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
+ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195},
+ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163},
+ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227},
+ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147},
+ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211},
+ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179},
+ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243},
+ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
+ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203},
+ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171},
+ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235},
+ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155},
+ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219},
+ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187},
+ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251},
+ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
+ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199},
+ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167},
+ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231},
+ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151},
+ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215},
+ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183},
+ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247},
+ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
+ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207},
+ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175},
+ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239},
+ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159},
+ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223},
+ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191},
+ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255}
+ };
+local inflate_huft fixed_td[] = {
+ {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097},
+ {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385},
+ {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193},
+ {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577},
+ {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145},
+ {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577},
+ {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289},
+ {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577}
+ };
--- /dev/null
+/* inflate.c -- zlib interface to inflate modules
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "infblock.h"
+
+struct inflate_blocks_state {int dummy;}; /* for buggy compilers */
+
+typedef enum {
+ METHOD, /* waiting for method byte */
+ FLAG, /* waiting for flag byte */
+ DICT4, /* four dictionary check bytes to go */
+ DICT3, /* three dictionary check bytes to go */
+ DICT2, /* two dictionary check bytes to go */
+ DICT1, /* one dictionary check byte to go */
+ DICT0, /* waiting for inflateSetDictionary */
+ BLOCKS, /* decompressing blocks */
+ CHECK4, /* four check bytes to go */
+ CHECK3, /* three check bytes to go */
+ CHECK2, /* two check bytes to go */
+ CHECK1, /* one check byte to go */
+ DONE, /* finished check, done */
+ BAD} /* got an error--stay here */
+inflate_mode;
+
+/* inflate private state */
+struct internal_state {
+
+ /* mode */
+ inflate_mode mode; /* current inflate mode */
+
+ /* mode dependent information */
+ union {
+ uInt method; /* if FLAGS, method byte */
+ struct {
+ uLong was; /* computed check value */
+ uLong need; /* stream check value */
+ } check; /* if CHECK, check values to compare */
+ uInt marker; /* if BAD, inflateSync's marker bytes count */
+ } sub; /* submode */
+
+ /* mode independent information */
+ int nowrap; /* flag for no wrapper */
+ uInt wbits; /* log2(window size) (8..15, defaults to 15) */
+ inflate_blocks_statef
+ *blocks; /* current inflate_blocks state */
+
+};
+
+
+int ZEXPORT inflateReset(z)
+z_streamp z;
+{
+ if (z == Z_NULL || z->state == Z_NULL)
+ return Z_STREAM_ERROR;
+ z->total_in = z->total_out = 0;
+ z->msg = Z_NULL;
+ z->state->mode = z->state->nowrap ? BLOCKS : METHOD;
+ inflate_blocks_reset(z->state->blocks, z, Z_NULL);
+ Tracev((stderr, "inflate: reset\n"));
+ return Z_OK;
+}
+
+
+int ZEXPORT inflateEnd(z)
+z_streamp z;
+{
+ if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
+ return Z_STREAM_ERROR;
+ if (z->state->blocks != Z_NULL)
+ inflate_blocks_free(z->state->blocks, z);
+ ZFREE(z, z->state);
+ z->state = Z_NULL;
+ Tracev((stderr, "inflate: end\n"));
+ return Z_OK;
+}
+
+
+int ZEXPORT inflateInit2_(z, w, version, stream_size)
+z_streamp z;
+int w;
+const char *version;
+int stream_size;
+{
+ if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
+ stream_size != sizeof(z_stream))
+ return Z_VERSION_ERROR;
+
+ /* initialize state */
+ if (z == Z_NULL)
+ return Z_STREAM_ERROR;
+ z->msg = Z_NULL;
+ if (z->zalloc == Z_NULL)
+ {
+ z->zalloc = zcalloc;
+ z->opaque = (voidpf)0;
+ }
+ if (z->zfree == Z_NULL) z->zfree = zcfree;
+ if ((z->state = (struct internal_state FAR *)
+ ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
+ return Z_MEM_ERROR;
+ z->state->blocks = Z_NULL;
+
+ /* handle undocumented nowrap option (no zlib header or check) */
+ z->state->nowrap = 0;
+ if (w < 0)
+ {
+ w = - w;
+ z->state->nowrap = 1;
+ }
+
+ /* set window size */
+ if (w < 8 || w > 15)
+ {
+ inflateEnd(z);
+ return Z_STREAM_ERROR;
+ }
+ z->state->wbits = (uInt)w;
+
+ /* create inflate_blocks state */
+ if ((z->state->blocks =
+ inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
+ == Z_NULL)
+ {
+ inflateEnd(z);
+ return Z_MEM_ERROR;
+ }
+ Tracev((stderr, "inflate: allocated\n"));
+
+ /* reset state */
+ inflateReset(z);
+ return Z_OK;
+}
+
+
+int ZEXPORT inflateInit_(z, version, stream_size)
+z_streamp z;
+const char *version;
+int stream_size;
+{
+ return inflateInit2_(z, DEF_WBITS, version, stream_size);
+}
+
+
+#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
+#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
+
+int ZEXPORT inflate(z, f)
+z_streamp z;
+int f;
+{
+ int r;
+ uInt b;
+
+ if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
+ return Z_STREAM_ERROR;
+ f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
+ r = Z_BUF_ERROR;
+ while (1) switch (z->state->mode)
+ {
+ case METHOD:
+ NEEDBYTE
+ if (((z->state->sub.method = NEXTBYTE) & 0xf) != Z_DEFLATED)
+ {
+ z->state->mode = BAD;
+ z->msg = (char*)"unknown compression method";
+ z->state->sub.marker = 5; /* can't try inflateSync */
+ break;
+ }
+ if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
+ {
+ z->state->mode = BAD;
+ z->msg = (char*)"invalid window size";
+ z->state->sub.marker = 5; /* can't try inflateSync */
+ break;
+ }
+ z->state->mode = FLAG;
+ case FLAG:
+ NEEDBYTE
+ b = NEXTBYTE;
+ if (((z->state->sub.method << 8) + b) % 31)
+ {
+ z->state->mode = BAD;
+ z->msg = (char*)"incorrect header check";
+ z->state->sub.marker = 5; /* can't try inflateSync */
+ break;
+ }
+ Tracev((stderr, "inflate: zlib header ok\n"));
+ if (!(b & PRESET_DICT))
+ {
+ z->state->mode = BLOCKS;
+ break;
+ }
+ z->state->mode = DICT4;
+ case DICT4:
+ NEEDBYTE
+ z->state->sub.check.need = (uLong)NEXTBYTE << 24;
+ z->state->mode = DICT3;
+ case DICT3:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE << 16;
+ z->state->mode = DICT2;
+ case DICT2:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE << 8;
+ z->state->mode = DICT1;
+ case DICT1:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE;
+ z->adler = z->state->sub.check.need;
+ z->state->mode = DICT0;
+ return Z_NEED_DICT;
+ case DICT0:
+ z->state->mode = BAD;
+ z->msg = (char*)"need dictionary";
+ z->state->sub.marker = 0; /* can try inflateSync */
+ return Z_STREAM_ERROR;
+ case BLOCKS:
+ r = inflate_blocks(z->state->blocks, z, r);
+ if (r == Z_DATA_ERROR)
+ {
+ z->state->mode = BAD;
+ z->state->sub.marker = 0; /* can try inflateSync */
+ break;
+ }
+ if (r == Z_OK)
+ r = f;
+ if (r != Z_STREAM_END)
+ return r;
+ r = f;
+ inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
+ if (z->state->nowrap)
+ {
+ z->state->mode = DONE;
+ break;
+ }
+ z->state->mode = CHECK4;
+ case CHECK4:
+ NEEDBYTE
+ z->state->sub.check.need = (uLong)NEXTBYTE << 24;
+ z->state->mode = CHECK3;
+ case CHECK3:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE << 16;
+ z->state->mode = CHECK2;
+ case CHECK2:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE << 8;
+ z->state->mode = CHECK1;
+ case CHECK1:
+ NEEDBYTE
+ z->state->sub.check.need += (uLong)NEXTBYTE;
+
+ if (z->state->sub.check.was != z->state->sub.check.need)
+ {
+ z->state->mode = BAD;
+ z->msg = (char*)"incorrect data check";
+ z->state->sub.marker = 5; /* can't try inflateSync */
+ break;
+ }
+ Tracev((stderr, "inflate: zlib check ok\n"));
+ z->state->mode = DONE;
+ case DONE:
+ return Z_STREAM_END;
+ case BAD:
+ return Z_DATA_ERROR;
+ default:
+ return Z_STREAM_ERROR;
+ }
+#ifdef NEED_DUMMY_RETURN
+ return Z_STREAM_ERROR; /* Some dumb compilers complain without this */
+#endif
+}
+
+
+int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
+z_streamp z;
+const Bytef *dictionary;
+uInt dictLength;
+{
+ uInt length = dictLength;
+
+ if (z == Z_NULL || z->state == Z_NULL || z->state->mode != DICT0)
+ return Z_STREAM_ERROR;
+
+ if (adler32(1L, dictionary, dictLength) != z->adler) return Z_DATA_ERROR;
+ z->adler = 1L;
+
+ if (length >= ((uInt)1<<z->state->wbits))
+ {
+ length = (1<<z->state->wbits)-1;
+ dictionary += dictLength - length;
+ }
+ inflate_set_dictionary(z->state->blocks, dictionary, length);
+ z->state->mode = BLOCKS;
+ return Z_OK;
+}
+
+
+int ZEXPORT inflateSync(z)
+z_streamp z;
+{
+ uInt n; /* number of bytes to look at */
+ Bytef *p; /* pointer to bytes */
+ uInt m; /* number of marker bytes found in a row */
+ uLong r, w; /* temporaries to save total_in and total_out */
+
+ /* set up */
+ if (z == Z_NULL || z->state == Z_NULL)
+ return Z_STREAM_ERROR;
+ if (z->state->mode != BAD)
+ {
+ z->state->mode = BAD;
+ z->state->sub.marker = 0;
+ }
+ if ((n = z->avail_in) == 0)
+ return Z_BUF_ERROR;
+ p = z->next_in;
+ m = z->state->sub.marker;
+
+ /* search */
+ while (n && m < 4)
+ {
+ static const Byte mark[4] = {0, 0, 0xff, 0xff};
+ if (*p == mark[m])
+ m++;
+ else if (*p)
+ m = 0;
+ else
+ m = 4 - m;
+ p++, n--;
+ }
+
+ /* restore */
+ z->total_in += p - z->next_in;
+ z->next_in = p;
+ z->avail_in = n;
+ z->state->sub.marker = m;
+
+ /* return no joy or set up to restart on a new block */
+ if (m != 4)
+ return Z_DATA_ERROR;
+ r = z->total_in; w = z->total_out;
+ inflateReset(z);
+ z->total_in = r; z->total_out = w;
+ z->state->mode = BLOCKS;
+ return Z_OK;
+}
+
+
+/* Returns true if inflate is currently at the end of a block generated
+ * by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
+ * implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
+ * but removes the length bytes of the resulting empty stored block. When
+ * decompressing, PPP checks that at the end of input packet, inflate is
+ * waiting for these length bytes.
+ */
+int ZEXPORT inflateSyncPoint(z)
+z_streamp z;
+{
+ if (z == Z_NULL || z->state == Z_NULL || z->state->blocks == Z_NULL)
+ return Z_STREAM_ERROR;
+ return inflate_blocks_sync_point(z->state->blocks);
+}
--- /dev/null
+/* inftrees.c -- generate Huffman trees for efficient decoding
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "inftrees.h"
+
+#if !defined(BUILDFIXED) && !defined(STDC)
+# define BUILDFIXED /* non ANSI compilers may not accept inffixed.h */
+#endif
+
+const char inflate_copyright[] =
+ " inflate 1.1.3 Copyright 1995-1998 Mark Adler ";
+/*
+ If you use the zlib library in a product, an acknowledgment is welcome
+ in the documentation of your product. If for some reason you cannot
+ include such an acknowledgment, I would appreciate that you keep this
+ copyright string in the executable of your product.
+ */
+struct internal_state {int dummy;}; /* for buggy compilers */
+
+/* simplify the use of the inflate_huft type with some defines */
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+
+local int huft_build OF((
+ uIntf *, /* code lengths in bits */
+ uInt, /* number of codes */
+ uInt, /* number of "simple" codes */
+ const uIntf *, /* list of base values for non-simple codes */
+ const uIntf *, /* list of extra bits for non-simple codes */
+ inflate_huft * FAR*,/* result: starting table */
+ uIntf *, /* maximum lookup bits (returns actual) */
+ inflate_huft *, /* space for trees */
+ uInt *, /* hufts used in space */
+ uIntf * )); /* space for values */
+
+/* Tables for deflate from PKZIP's appnote.txt. */
+local const uInt cplens[31] = { /* Copy lengths for literal codes 257..285 */
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+ 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
+ /* see note #13 above about 258 */
+local const uInt cplext[31] = { /* Extra bits for literal codes 257..285 */
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
+ 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; /* 112==invalid */
+local const uInt cpdist[30] = { /* Copy offsets for distance codes 0..29 */
+ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+ 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+ 8193, 12289, 16385, 24577};
+local const uInt cpdext[30] = { /* Extra bits for distance codes */
+ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
+ 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
+ 12, 12, 13, 13};
+
+/*
+ Huffman code decoding is performed using a multi-level table lookup.
+ The fastest way to decode is to simply build a lookup table whose
+ size is determined by the longest code. However, the time it takes
+ to build this table can also be a factor if the data being decoded
+ is not very long. The most common codes are necessarily the
+ shortest codes, so those codes dominate the decoding time, and hence
+ the speed. The idea is you can have a shorter table that decodes the
+ shorter, more probable codes, and then point to subsidiary tables for
+ the longer codes. The time it costs to decode the longer codes is
+ then traded against the time it takes to make longer tables.
+
+ This results of this trade are in the variables lbits and dbits
+ below. lbits is the number of bits the first level table for literal/
+ length codes can decode in one step, and dbits is the same thing for
+ the distance codes. Subsequent tables are also less than or equal to
+ those sizes. These values may be adjusted either when all of the
+ codes are shorter than that, in which case the longest code length in
+ bits is used, or when the shortest code is *longer* than the requested
+ table size, in which case the length of the shortest code in bits is
+ used.
+
+ There are two different values for the two tables, since they code a
+ different number of possibilities each. The literal/length table
+ codes 286 possible values, or in a flat code, a little over eight
+ bits. The distance table codes 30 possible values, or a little less
+ than five bits, flat. The optimum values for speed end up being
+ about one bit more than those, so lbits is 8+1 and dbits is 5+1.
+ The optimum values may differ though from machine to machine, and
+ possibly even between compilers. Your mileage may vary.
+ */
+
+
+/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
+#define BMAX 15 /* maximum bit length of any code */
+
+local int huft_build(b, n, s, d, e, t, m, hp, hn, v)
+uIntf *b; /* code lengths in bits (all assumed <= BMAX) */
+uInt n; /* number of codes (assumed <= 288) */
+uInt s; /* number of simple-valued codes (0..s-1) */
+const uIntf *d; /* list of base values for non-simple codes */
+const uIntf *e; /* list of extra bits for non-simple codes */
+inflate_huft * FAR *t; /* result: starting table */
+uIntf *m; /* maximum lookup bits, returns actual */
+inflate_huft *hp; /* space for trees */
+uInt *hn; /* hufts used in space */
+uIntf *v; /* working area: values in order of bit length */
+/* Given a list of code lengths and a maximum table size, make a set of
+ tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
+ if the given code set is incomplete (the tables are still built in this
+ case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
+ lengths), or Z_MEM_ERROR if not enough memory. */
+{
+
+ uInt a; /* counter for codes of length k */
+ uInt c[BMAX+1]; /* bit length count table */
+ uInt f; /* i repeats in table every f entries */
+ int g; /* maximum code length */
+ int h; /* table level */
+ register uInt i; /* counter, current code */
+ register uInt j; /* counter */
+ register int k; /* number of bits in current code */
+ int l; /* bits per table (returned in m) */
+ uInt mask; /* (1 << w) - 1, to avoid cc -O bug on HP */
+ register uIntf *p; /* pointer into c[], b[], or v[] */
+ inflate_huft *q; /* points to current table */
+ struct inflate_huft_s r; /* table entry for structure assignment */
+ inflate_huft *u[BMAX]; /* table stack */
+ register int w; /* bits before this table == (l * h) */
+ uInt x[BMAX+1]; /* bit offsets, then code stack */
+ uIntf *xp; /* pointer into x */
+ int y; /* number of dummy codes added */
+ uInt z; /* number of entries in current table */
+
+
+ /* Generate counts for each bit length */
+ p = c;
+#define C0 *p++ = 0;
+#define C2 C0 C0 C0 C0
+#define C4 C2 C2 C2 C2
+ C4 /* clear c[]--assume BMAX+1 is 16 */
+ p = b; i = n;
+ do {
+ c[*p++]++; /* assume all entries <= BMAX */
+ } while (--i);
+ if (c[0] == n) /* null input--all zero length codes */
+ {
+ *t = (inflate_huft *)Z_NULL;
+ *m = 0;
+ return Z_OK;
+ }
+
+
+ /* Find minimum and maximum length, bound *m by those */
+ l = *m;
+ for (j = 1; j <= BMAX; j++)
+ if (c[j])
+ break;
+ k = j; /* minimum code length */
+ if ((uInt)l < j)
+ l = j;
+ for (i = BMAX; i; i--)
+ if (c[i])
+ break;
+ g = i; /* maximum code length */
+ if ((uInt)l > i)
+ l = i;
+ *m = l;
+
+
+ /* Adjust last length count to fill out codes, if needed */
+ for (y = 1 << j; j < i; j++, y <<= 1)
+ if ((y -= c[j]) < 0)
+ return Z_DATA_ERROR;
+ if ((y -= c[i]) < 0)
+ return Z_DATA_ERROR;
+ c[i] += y;
+
+
+ /* Generate starting offsets into the value table for each length */
+ x[1] = j = 0;
+ p = c + 1; xp = x + 2;
+ while (--i) { /* note that i == g from above */
+ *xp++ = (j += *p++);
+ }
+
+
+ /* Make a table of values in order of bit lengths */
+ p = b; i = 0;
+ do {
+ if ((j = *p++) != 0)
+ v[x[j]++] = i;
+ } while (++i < n);
+ n = x[g]; /* set n to length of v */
+
+
+ /* Generate the Huffman codes and for each, make the table entries */
+ x[0] = i = 0; /* first Huffman code is zero */
+ p = v; /* grab values in bit order */
+ h = -1; /* no tables yet--level -1 */
+ w = -l; /* bits decoded == (l * h) */
+ u[0] = (inflate_huft *)Z_NULL; /* just to keep compilers happy */
+ q = (inflate_huft *)Z_NULL; /* ditto */
+ z = 0; /* ditto */
+
+ /* go through the bit lengths (k already is bits in shortest code) */
+ for (; k <= g; k++)
+ {
+ a = c[k];
+ while (a--)
+ {
+ /* here i is the Huffman code of length k bits for value *p */
+ /* make tables up to required level */
+ while (k > w + l)
+ {
+ h++;
+ w += l; /* previous table always l bits */
+
+ /* compute minimum size table less than or equal to l bits */
+ z = g - w;
+ z = z > (uInt)l ? l : z; /* table size upper limit */
+ if ((f = 1 << (j = k - w)) > a + 1) /* try a k-w bit table */
+ { /* too few codes for k-w bit table */
+ f -= a + 1; /* deduct codes from patterns left */
+ xp = c + k;
+ if (j < z)
+ while (++j < z) /* try smaller tables up to z bits */
+ {
+ if ((f <<= 1) <= *++xp)
+ break; /* enough codes to use up j bits */
+ f -= *xp; /* else deduct codes from patterns */
+ }
+ }
+ z = 1 << j; /* table entries for j-bit table */
+
+ /* allocate new table */
+ if (*hn + z > MANY) /* (note: doesn't matter for fixed) */
+ return Z_MEM_ERROR; /* not enough memory */
+ u[h] = q = hp + *hn;
+ *hn += z;
+
+ /* connect to last table, if there is one */
+ if (h)
+ {
+ x[h] = i; /* save pattern for backing up */
+ r.bits = (Byte)l; /* bits to dump before this table */
+ r.exop = (Byte)j; /* bits in this table */
+ j = i >> (w - l);
+ r.base = (uInt)(q - u[h-1] - j); /* offset to this table */
+ u[h-1][j] = r; /* connect to last table */
+ }
+ else
+ *t = q; /* first table is returned result */
+ }
+
+ /* set up table entry in r */
+ r.bits = (Byte)(k - w);
+ if (p >= v + n)
+ r.exop = 128 + 64; /* out of values--invalid code */
+ else if (*p < s)
+ {
+ r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); /* 256 is end-of-block */
+ r.base = *p++; /* simple code is just the value */
+ }
+ else
+ {
+ r.exop = (Byte)(e[*p - s] + 16 + 64);/* non-simple--look up in lists */
+ r.base = d[*p++ - s];
+ }
+
+ /* fill code-like entries with r */
+ f = 1 << (k - w);
+ for (j = i >> w; j < z; j += f)
+ q[j] = r;
+
+ /* backwards increment the k-bit code i */
+ for (j = 1 << (k - 1); i & j; j >>= 1)
+ i ^= j;
+ i ^= j;
+
+ /* backup over finished tables */
+ mask = (1 << w) - 1; /* needed on HP, cc -O bug */
+ while ((i & mask) != x[h])
+ {
+ h--; /* don't need to update q */
+ w -= l;
+ mask = (1 << w) - 1;
+ }
+ }
+ }
+
+
+ /* Return Z_BUF_ERROR if we were given an incomplete table */
+ return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
+}
+
+
+int inflate_trees_bits(c, bb, tb, hp, z)
+uIntf *c; /* 19 code lengths */
+uIntf *bb; /* bits tree desired/actual depth */
+inflate_huft * FAR *tb; /* bits tree result */
+inflate_huft *hp; /* space for trees */
+z_streamp z; /* for messages */
+{
+ int r;
+ uInt hn = 0; /* hufts used in space */
+ uIntf *v; /* work area for huft_build */
+
+ if ((v = (uIntf*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL)
+ return Z_MEM_ERROR;
+ r = huft_build(c, 19, 19, (uIntf*)Z_NULL, (uIntf*)Z_NULL,
+ tb, bb, hp, &hn, v);
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed dynamic bit lengths tree";
+ else if (r == Z_BUF_ERROR || *bb == 0)
+ {
+ z->msg = (char*)"incomplete dynamic bit lengths tree";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+}
+
+
+int inflate_trees_dynamic(nl, nd, c, bl, bd, tl, td, hp, z)
+uInt nl; /* number of literal/length codes */
+uInt nd; /* number of distance codes */
+uIntf *c; /* that many (total) code lengths */
+uIntf *bl; /* literal desired/actual bit depth */
+uIntf *bd; /* distance desired/actual bit depth */
+inflate_huft * FAR *tl; /* literal/length tree result */
+inflate_huft * FAR *td; /* distance tree result */
+inflate_huft *hp; /* space for trees */
+z_streamp z; /* for messages */
+{
+ int r;
+ uInt hn = 0; /* hufts used in space */
+ uIntf *v; /* work area for huft_build */
+
+ /* allocate work area */
+ if ((v = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
+ return Z_MEM_ERROR;
+
+ /* build literal/length tree */
+ r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v);
+ if (r != Z_OK || *bl == 0)
+ {
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed literal/length tree";
+ else if (r != Z_MEM_ERROR)
+ {
+ z->msg = (char*)"incomplete literal/length tree";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+ }
+
+ /* build distance tree */
+ r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v);
+ if (r != Z_OK || (*bd == 0 && nl > 257))
+ {
+ if (r == Z_DATA_ERROR)
+ z->msg = (char*)"oversubscribed distance tree";
+ else if (r == Z_BUF_ERROR) {
+#ifdef PKZIP_BUG_WORKAROUND
+ r = Z_OK;
+ }
+#else
+ z->msg = (char*)"incomplete distance tree";
+ r = Z_DATA_ERROR;
+ }
+ else if (r != Z_MEM_ERROR)
+ {
+ z->msg = (char*)"empty distance tree with lengths";
+ r = Z_DATA_ERROR;
+ }
+ ZFREE(z, v);
+ return r;
+#endif
+ }
+
+ /* done */
+ ZFREE(z, v);
+ return Z_OK;
+}
+
+
+/* build fixed tables only once--keep them here */
+#ifdef BUILDFIXED
+local int fixed_built = 0;
+#define FIXEDH 544 /* number of hufts used by fixed tables */
+local inflate_huft fixed_mem[FIXEDH];
+local uInt fixed_bl;
+local uInt fixed_bd;
+local inflate_huft *fixed_tl;
+local inflate_huft *fixed_td;
+#else
+#include "inffixed.h"
+#endif
+
+
+int inflate_trees_fixed(bl, bd, tl, td, z)
+uIntf *bl; /* literal desired/actual bit depth */
+uIntf *bd; /* distance desired/actual bit depth */
+inflate_huft * FAR *tl; /* literal/length tree result */
+inflate_huft * FAR *td; /* distance tree result */
+z_streamp z; /* for memory allocation */
+{
+#ifdef BUILDFIXED
+ /* build fixed tables if not already */
+ if (!fixed_built)
+ {
+ int k; /* temporary variable */
+ uInt f = 0; /* number of hufts used in fixed_mem */
+ uIntf *c; /* length list for huft_build */
+ uIntf *v; /* work area for huft_build */
+
+ /* allocate memory */
+ if ((c = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
+ return Z_MEM_ERROR;
+ if ((v = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
+ {
+ ZFREE(z, c);
+ return Z_MEM_ERROR;
+ }
+
+ /* literal table */
+ for (k = 0; k < 144; k++)
+ c[k] = 8;
+ for (; k < 256; k++)
+ c[k] = 9;
+ for (; k < 280; k++)
+ c[k] = 7;
+ for (; k < 288; k++)
+ c[k] = 8;
+ fixed_bl = 9;
+ huft_build(c, 288, 257, cplens, cplext, &fixed_tl, &fixed_bl,
+ fixed_mem, &f, v);
+
+ /* distance table */
+ for (k = 0; k < 30; k++)
+ c[k] = 5;
+ fixed_bd = 5;
+ huft_build(c, 30, 0, cpdist, cpdext, &fixed_td, &fixed_bd,
+ fixed_mem, &f, v);
+
+ /* done */
+ ZFREE(z, v);
+ ZFREE(z, c);
+ fixed_built = 1;
+ }
+#endif
+ *bl = fixed_bl;
+ *bd = fixed_bd;
+ *tl = fixed_tl;
+ *td = fixed_td;
+ return Z_OK;
+}
--- /dev/null
+/* inftrees.h -- header to use inftrees.c
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+/* Huffman code lookup table entry--this entry is four bytes for machines
+ that have 16-bit pointers (e.g. PC's in the small or medium model). */
+
+typedef struct inflate_huft_s FAR inflate_huft;
+
+struct inflate_huft_s {
+ union {
+ struct {
+ Byte Exop; /* number of extra bits or operation */
+ Byte Bits; /* number of bits in this code or subcode */
+ } what;
+ uInt pad; /* pad structure to a power of 2 (4 bytes for */
+ } word; /* 16-bit, 8 bytes for 32-bit int's) */
+ uInt base; /* literal, length base, distance base,
+ or table offset */
+};
+
+/* Maximum size of dynamic tree. The maximum found in a long but non-
+ exhaustive search was 1004 huft structures (850 for length/literals
+ and 154 for distances, the latter actually the result of an
+ exhaustive search). The actual maximum is not known, but the
+ value below is more than safe. */
+#define MANY 1440
+
+extern int inflate_trees_bits OF((
+ uIntf *, /* 19 code lengths */
+ uIntf *, /* bits tree desired/actual depth */
+ inflate_huft * FAR *, /* bits tree result */
+ inflate_huft *, /* space for trees */
+ z_streamp)); /* for messages */
+
+extern int inflate_trees_dynamic OF((
+ uInt, /* number of literal/length codes */
+ uInt, /* number of distance codes */
+ uIntf *, /* that many (total) code lengths */
+ uIntf *, /* literal desired/actual bit depth */
+ uIntf *, /* distance desired/actual bit depth */
+ inflate_huft * FAR *, /* literal/length tree result */
+ inflate_huft * FAR *, /* distance tree result */
+ inflate_huft *, /* space for trees */
+ z_streamp)); /* for messages */
+
+extern int inflate_trees_fixed OF((
+ uIntf *, /* literal desired/actual bit depth */
+ uIntf *, /* distance desired/actual bit depth */
+ inflate_huft * FAR *, /* literal/length tree result */
+ inflate_huft * FAR *, /* distance tree result */
+ z_streamp)); /* for memory allocation */
--- /dev/null
+/* inflate_util.c -- data and routines common to blocks and codes
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+#include "zutil.h"
+#include "infblock.h"
+#include "inftrees.h"
+#include "infcodes.h"
+#include "infutil.h"
+
+struct inflate_codes_state {int dummy;}; /* for buggy compilers */
+
+/* And'ing with mask[n] masks the lower n bits */
+uInt inflate_mask[17] = {
+ 0x0000,
+ 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
+ 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
+};
+
+
+/* copy as much as possible from the sliding window to the output area */
+int inflate_flush(s, z, r)
+inflate_blocks_statef *s;
+z_streamp z;
+int r;
+{
+ uInt n;
+ Bytef *p;
+ Bytef *q;
+
+ /* local copies of source and destination pointers */
+ p = z->next_out;
+ q = s->read;
+
+ /* compute number of bytes to copy as far as end of window */
+ n = (uInt)((q <= s->write ? s->write : s->end) - q);
+ if (n > z->avail_out) n = z->avail_out;
+ if (n && r == Z_BUF_ERROR) r = Z_OK;
+
+ /* update counters */
+ z->avail_out -= n;
+ z->total_out += n;
+
+ /* update check information */
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(s->check, q, n);
+
+ /* copy as far as end of window */
+ zmemcpy(p, q, n);
+ p += n;
+ q += n;
+
+ /* see if more to copy at beginning of window */
+ if (q == s->end)
+ {
+ /* wrap pointers */
+ q = s->window;
+ if (s->write == s->end)
+ s->write = s->window;
+
+ /* compute bytes to copy */
+ n = (uInt)(s->write - q);
+ if (n > z->avail_out) n = z->avail_out;
+ if (n && r == Z_BUF_ERROR) r = Z_OK;
+
+ /* update counters */
+ z->avail_out -= n;
+ z->total_out += n;
+
+ /* update check information */
+ if (s->checkfn != Z_NULL)
+ z->adler = s->check = (*s->checkfn)(s->check, q, n);
+
+ /* copy */
+ zmemcpy(p, q, n);
+ p += n;
+ q += n;
+ }
+
+ /* update pointers */
+ z->next_out = p;
+ s->read = q;
+
+ /* done */
+ return r;
+}
--- /dev/null
+/* infutil.h -- types and macros common to blocks and codes
+ * Copyright (C) 1995-1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+#ifndef _INFUTIL_H
+#define _INFUTIL_H
+
+typedef enum {
+ TYPE, /* get type bits (3, including end bit) */
+ LENS, /* get lengths for stored */
+ STORED, /* processing stored block */
+ TABLE, /* get table lengths */
+ BTREE, /* get bit lengths tree for a dynamic block */
+ DTREE, /* get length, distance trees for a dynamic block */
+ CODES, /* processing fixed or dynamic block */
+ DRY, /* output remaining window bytes */
+ DONE, /* finished last block, done */
+ BAD} /* got a data error--stuck here */
+inflate_block_mode;
+
+/* inflate blocks semi-private state */
+struct inflate_blocks_state {
+
+ /* mode */
+ inflate_block_mode mode; /* current inflate_block mode */
+
+ /* mode dependent information */
+ union {
+ uInt left; /* if STORED, bytes left to copy */
+ struct {
+ uInt table; /* table lengths (14 bits) */
+ uInt index; /* index into blens (or border) */
+ uIntf *blens; /* bit lengths of codes */
+ uInt bb; /* bit length tree depth */
+ inflate_huft *tb; /* bit length decoding tree */
+ } trees; /* if DTREE, decoding info for trees */
+ struct {
+ inflate_codes_statef
+ *codes;
+ } decode; /* if CODES, current state */
+ } sub; /* submode */
+ uInt last; /* true if this block is the last block */
+
+ /* mode independent information */
+ uInt bitk; /* bits in bit buffer */
+ uLong bitb; /* bit buffer */
+ inflate_huft *hufts; /* single malloc for tree space */
+ Bytef *window; /* sliding window */
+ Bytef *end; /* one byte after sliding window */
+ Bytef *read; /* window read pointer */
+ Bytef *write; /* window write pointer */
+ check_func checkfn; /* check function */
+ uLong check; /* check on output */
+
+};
+
+
+/* defines for inflate input/output */
+/* update pointers and return */
+#define UPDBITS {s->bitb=b;s->bitk=k;}
+#define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;}
+#define UPDOUT {s->write=q;}
+#define UPDATE {UPDBITS UPDIN UPDOUT}
+#define LEAVE {UPDATE return inflate_flush(s,z,r);}
+/* get bytes and bits */
+#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
+#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
+#define NEXTBYTE (n--,*p++)
+#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<<k;k+=8;}}
+#define DUMPBITS(j) {b>>=(j);k-=(j);}
+/* output bytes */
+#define WAVAIL (uInt)(q<s->read?s->read-q-1:s->end-q)
+#define LOADOUT {q=s->write;m=(uInt)WAVAIL;}
+#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
+#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
+#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
+#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
+/* load local pointers */
+#define LOAD {LOADIN LOADOUT}
+
+/* masks for lower bits (size given to avoid silly warnings with Visual C++) */
+extern uInt inflate_mask[17];
+
+/* copy as much as possible from the sliding window to the output area */
+extern int inflate_flush OF((
+ inflate_blocks_statef *,
+ z_streamp ,
+ int));
+
+struct internal_state {int dummy;}; /* for buggy compilers */
+
+#endif
--- /dev/null
+/* maketree.c -- make inffixed.h table for decoding fixed codes
+ * Copyright (C) 1998 Mark Adler
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+/* This program is included in the distribution for completeness.
+ You do not need to compile or run this program since inffixed.h
+ is already included in the distribution. To use this program
+ you need to compile zlib with BUILDFIXED defined and then compile
+ and link this program with the zlib library. Then the output of
+ this program can be piped to inffixed.h. */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "zutil.h"
+#include "inftrees.h"
+
+/* simplify the use of the inflate_huft type with some defines */
+#define exop word.what.Exop
+#define bits word.what.Bits
+
+/* generate initialization table for an inflate_huft structure array */
+void maketree(uInt b, inflate_huft *t)
+{
+ int i, e;
+
+ i = 0;
+ while (1)
+ {
+ e = t[i].exop;
+ if (e && (e & (16+64)) == 0) /* table pointer */
+ {
+ fprintf(stderr, "maketree: cannot initialize sub-tables!\n");
+ exit(1);
+ }
+ if (i % 4 == 0)
+ printf("\n ");
+ printf(" {{{%u,%u}},%u}", t[i].exop, t[i].bits, t[i].base);
+ if (++i == (1<<b))
+ break;
+ putchar(',');
+ }
+ puts("");
+}
+
+/* create the fixed tables in C initialization syntax */
+void main(void)
+{
+ int r;
+ uInt bl, bd;
+ inflate_huft *tl, *td;
+ z_stream z;
+
+ z.zalloc = zcalloc;
+ z.opaque = (voidpf)0;
+ z.zfree = zcfree;
+ r = inflate_trees_fixed(&bl, &bd, &tl, &td, &z);
+ if (r)
+ {
+ fprintf(stderr, "inflate_trees_fixed error %d\n", r);
+ return;
+ }
+ puts("/* inffixed.h -- table for decoding fixed codes");
+ puts(" * Generated automatically by the maketree.c program");
+ puts(" */");
+ puts("");
+ puts("/* WARNING: this file should *not* be used by applications. It is");
+ puts(" part of the implementation of the compression library and is");
+ puts(" subject to change. Applications should only use zlib.h.");
+ puts(" */");
+ puts("");
+ printf("local uInt fixed_bl = %d;\n", bl);
+ printf("local uInt fixed_bd = %d;\n", bd);
+ printf("local inflate_huft fixed_tl[] = {");
+ maketree(bl, tl);
+ puts(" };");
+ printf("local inflate_huft fixed_td[] = {");
+ maketree(bd, td);
+ puts(" };");
+}
--- /dev/null
+/* minigzip.c -- simulate gzip using the zlib compression library
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ * minigzip is a minimal implementation of the gzip utility. This is
+ * only an example of using zlib and isn't meant to replace the
+ * full-featured gzip. No attempt is made to deal with file systems
+ * limiting names to 14 or 8+3 characters, etc... Error checking is
+ * very limited. So use minigzip only for testing; use gzip for the
+ * real thing. On MSDOS, use only on file names without extension
+ * or in pipe mode.
+ */
+
+/* @(#) $Id$ */
+
+#include <stdio.h>
+#include "zlib.h"
+
+#ifdef STDC
+# include <string.h>
+# include <stdlib.h>
+#else
+ extern void exit OF((int));
+#endif
+
+#ifdef USE_MMAP
+# include <sys/types.h>
+# include <sys/mman.h>
+# include <sys/stat.h>
+#endif
+
+#if defined(MSDOS) || defined(OS2) || defined(WIN32)
+# include <fcntl.h>
+# include <io.h>
+# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
+#else
+# define SET_BINARY_MODE(file)
+#endif
+
+#ifdef VMS
+# define unlink delete
+# define GZ_SUFFIX "-gz"
+#endif
+#ifdef RISCOS
+# define unlink remove
+# define GZ_SUFFIX "-gz"
+# define fileno(file) file->__file
+#endif
+#if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
+# include <unix.h> /* for fileno */
+#endif
+
+#ifndef WIN32 /* unlink already in stdio.h for WIN32 */
+ extern int unlink OF((const char *));
+#endif
+
+#ifndef GZ_SUFFIX
+# define GZ_SUFFIX ".gz"
+#endif
+#define SUFFIX_LEN (sizeof(GZ_SUFFIX)-1)
+
+#define BUFLEN 16384
+#define MAX_NAME_LEN 1024
+
+#ifdef MAXSEG_64K
+# define local static
+ /* Needed for systems with limitation on stack size. */
+#else
+# define local
+#endif
+
+char *prog;
+
+void error OF((const char *msg));
+void gz_compress OF((FILE *in, gzFile out));
+#ifdef USE_MMAP
+int gz_compress_mmap OF((FILE *in, gzFile out));
+#endif
+void gz_uncompress OF((gzFile in, FILE *out));
+void file_compress OF((char *file, char *mode));
+void file_uncompress OF((char *file));
+int main OF((int argc, char *argv[]));
+
+/* ===========================================================================
+ * Display error message and exit
+ */
+void error(msg)
+ const char *msg;
+{
+ fprintf(stderr, "%s: %s\n", prog, msg);
+ exit(1);
+}
+
+/* ===========================================================================
+ * Compress input to output then close both files.
+ */
+
+void gz_compress(in, out)
+ FILE *in;
+ gzFile out;
+{
+ local char buf[BUFLEN];
+ int len;
+ int err;
+
+#ifdef USE_MMAP
+ /* Try first compressing with mmap. If mmap fails (minigzip used in a
+ * pipe), use the normal fread loop.
+ */
+ if (gz_compress_mmap(in, out) == Z_OK) return;
+#endif
+ for (;;) {
+ len = fread(buf, 1, sizeof(buf), in);
+ if (ferror(in)) {
+ perror("fread");
+ exit(1);
+ }
+ if (len == 0) break;
+
+ if (gzwrite(out, buf, (unsigned)len) != len) error(gzerror(out, &err));
+ }
+ fclose(in);
+ if (gzclose(out) != Z_OK) error("failed gzclose");
+}
+
+#ifdef USE_MMAP /* MMAP version, Miguel Albrecht <malbrech@eso.org> */
+
+/* Try compressing the input file at once using mmap. Return Z_OK if
+ * if success, Z_ERRNO otherwise.
+ */
+int gz_compress_mmap(in, out)
+ FILE *in;
+ gzFile out;
+{
+ int len;
+ int err;
+ int ifd = fileno(in);
+ caddr_t buf; /* mmap'ed buffer for the entire input file */
+ off_t buf_len; /* length of the input file */
+ struct stat sb;
+
+ /* Determine the size of the file, needed for mmap: */
+ if (fstat(ifd, &sb) < 0) return Z_ERRNO;
+ buf_len = sb.st_size;
+ if (buf_len <= 0) return Z_ERRNO;
+
+ /* Now do the actual mmap: */
+ buf = mmap((caddr_t) 0, buf_len, PROT_READ, MAP_SHARED, ifd, (off_t)0);
+ if (buf == (caddr_t)(-1)) return Z_ERRNO;
+
+ /* Compress the whole file at once: */
+ len = gzwrite(out, (char *)buf, (unsigned)buf_len);
+
+ if (len != (int)buf_len) error(gzerror(out, &err));
+
+ munmap(buf, buf_len);
+ fclose(in);
+ if (gzclose(out) != Z_OK) error("failed gzclose");
+ return Z_OK;
+}
+#endif /* USE_MMAP */
+
+/* ===========================================================================
+ * Uncompress input to output then close both files.
+ */
+void gz_uncompress(in, out)
+ gzFile in;
+ FILE *out;
+{
+ local char buf[BUFLEN];
+ int len;
+ int err;
+
+ for (;;) {
+ len = gzread(in, buf, sizeof(buf));
+ if (len < 0) error (gzerror(in, &err));
+ if (len == 0) break;
+
+ if ((int)fwrite(buf, 1, (unsigned)len, out) != len) {
+ error("failed fwrite");
+ }
+ }
+ if (fclose(out)) error("failed fclose");
+
+ if (gzclose(in) != Z_OK) error("failed gzclose");
+}
+
+
+/* ===========================================================================
+ * Compress the given file: create a corresponding .gz file and remove the
+ * original.
+ */
+void file_compress(file, mode)
+ char *file;
+ char *mode;
+{
+ local char outfile[MAX_NAME_LEN];
+ FILE *in;
+ gzFile out;
+
+ strcpy(outfile, file);
+ strcat(outfile, GZ_SUFFIX);
+
+ in = fopen(file, "rb");
+ if (in == NULL) {
+ perror(file);
+ exit(1);
+ }
+ out = gzopen(outfile, mode);
+ if (out == NULL) {
+ fprintf(stderr, "%s: can't gzopen %s\n", prog, outfile);
+ exit(1);
+ }
+ gz_compress(in, out);
+
+ unlink(file);
+}
+
+
+/* ===========================================================================
+ * Uncompress the given file and remove the original.
+ */
+void file_uncompress(file)
+ char *file;
+{
+ local char buf[MAX_NAME_LEN];
+ char *infile, *outfile;
+ FILE *out;
+ gzFile in;
+ int len = strlen(file);
+
+ strcpy(buf, file);
+
+ if (len > SUFFIX_LEN && strcmp(file+len-SUFFIX_LEN, GZ_SUFFIX) == 0) {
+ infile = file;
+ outfile = buf;
+ outfile[len-3] = '\0';
+ } else {
+ outfile = file;
+ infile = buf;
+ strcat(infile, GZ_SUFFIX);
+ }
+ in = gzopen(infile, "rb");
+ if (in == NULL) {
+ fprintf(stderr, "%s: can't gzopen %s\n", prog, infile);
+ exit(1);
+ }
+ out = fopen(outfile, "wb");
+ if (out == NULL) {
+ perror(file);
+ exit(1);
+ }
+
+ gz_uncompress(in, out);
+
+ unlink(infile);
+}
+
+
+/* ===========================================================================
+ * Usage: minigzip [-d] [-f] [-h] [-1 to -9] [files...]
+ * -d : decompress
+ * -f : compress with Z_FILTERED
+ * -h : compress with Z_HUFFMAN_ONLY
+ * -1 to -9 : compression level
+ */
+
+int main(argc, argv)
+ int argc;
+ char *argv[];
+{
+ int uncompr = 0;
+ gzFile file;
+ char outmode[20];
+
+ strcpy(outmode, "wb6 ");
+
+ prog = argv[0];
+ argc--, argv++;
+
+ while (argc > 0) {
+ if (strcmp(*argv, "-d") == 0)
+ uncompr = 1;
+ else if (strcmp(*argv, "-f") == 0)
+ outmode[3] = 'f';
+ else if (strcmp(*argv, "-h") == 0)
+ outmode[3] = 'h';
+ else if ((*argv)[0] == '-' && (*argv)[1] >= '1' && (*argv)[1] <= '9' &&
+ (*argv)[2] == 0)
+ outmode[2] = (*argv)[1];
+ else
+ break;
+ argc--, argv++;
+ }
+ if (argc == 0) {
+ SET_BINARY_MODE(stdin);
+ SET_BINARY_MODE(stdout);
+ if (uncompr) {
+ file = gzdopen(fileno(stdin), "rb");
+ if (file == NULL) error("can't gzdopen stdin");
+ gz_uncompress(file, stdout);
+ } else {
+ file = gzdopen(fileno(stdout), outmode);
+ if (file == NULL) error("can't gzdopen stdout");
+ gz_compress(stdin, file);
+ }
+ } else {
+ do {
+ if (uncompr) {
+ file_uncompress(*argv);
+ } else {
+ file_compress(*argv, outmode);
+ }
+ } while (argv++, --argc);
+ }
+ exit(0);
+ return 0; /* to avoid warning */
+}
--- /dev/null
+/* trees.c -- output deflated data using Huffman coding
+ * Copyright (C) 1995-1998 Jean-loup Gailly
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/*
+ * ALGORITHM
+ *
+ * The "deflation" process uses several Huffman trees. The more
+ * common source values are represented by shorter bit sequences.
+ *
+ * Each code tree is stored in a compressed form which is itself
+ * a Huffman encoding of the lengths of all the code strings (in
+ * ascending order by source values). The actual code strings are
+ * reconstructed from the lengths in the inflate process, as described
+ * in the deflate specification.
+ *
+ * REFERENCES
+ *
+ * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification".
+ * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc
+ *
+ * Storer, James A.
+ * Data Compression: Methods and Theory, pp. 49-50.
+ * Computer Science Press, 1988. ISBN 0-7167-8156-5.
+ *
+ * Sedgewick, R.
+ * Algorithms, p290.
+ * Addison-Wesley, 1983. ISBN 0-201-06672-6.
+ */
+
+/* @(#) $Id$ */
+
+/* #define GEN_TREES_H */
+
+#include "deflate.h"
+
+#ifdef DEBUG
+# include <ctype.h>
+#endif
+
+/* ===========================================================================
+ * Constants
+ */
+
+#define MAX_BL_BITS 7
+/* Bit length codes must not exceed MAX_BL_BITS bits */
+
+#define END_BLOCK 256
+/* end of block literal code */
+
+#define REP_3_6 16
+/* repeat previous bit length 3-6 times (2 bits of repeat count) */
+
+#define REPZ_3_10 17
+/* repeat a zero length 3-10 times (3 bits of repeat count) */
+
+#define REPZ_11_138 18
+/* repeat a zero length 11-138 times (7 bits of repeat count) */
+
+local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */
+ = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0};
+
+local const int extra_dbits[D_CODES] /* extra bits for each distance code */
+ = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */
+ = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7};
+
+local const uch bl_order[BL_CODES]
+ = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
+/* The lengths of the bit length codes are sent in order of decreasing
+ * probability, to avoid transmitting the lengths for unused bit length codes.
+ */
+
+#define Buf_size (8 * 2*sizeof(char))
+/* Number of bits used within bi_buf. (bi_buf might be implemented on
+ * more than 16 bits on some systems.)
+ */
+
+/* ===========================================================================
+ * Local data. These are initialized only once.
+ */
+
+#define DIST_CODE_LEN 512 /* see definition of array dist_code below */
+
+#if defined(GEN_TREES_H) || !defined(STDC)
+/* non ANSI compilers may not accept trees.h */
+
+local ct_data static_ltree[L_CODES+2];
+/* The static literal tree. Since the bit lengths are imposed, there is no
+ * need for the L_CODES extra codes used during heap construction. However
+ * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
+ * below).
+ */
+
+local ct_data static_dtree[D_CODES];
+/* The static distance tree. (Actually a trivial tree since all codes use
+ * 5 bits.)
+ */
+
+uch _dist_code[DIST_CODE_LEN];
+/* Distance codes. The first 256 values correspond to the distances
+ * 3 .. 258, the last 256 values correspond to the top 8 bits of
+ * the 15 bit distances.
+ */
+
+uch _length_code[MAX_MATCH-MIN_MATCH+1];
+/* length code for each normalized match length (0 == MIN_MATCH) */
+
+local int base_length[LENGTH_CODES];
+/* First normalized length for each code (0 = MIN_MATCH) */
+
+local int base_dist[D_CODES];
+/* First normalized distance for each code (0 = distance of 1) */
+
+#else
+# include "trees.h"
+#endif /* GEN_TREES_H */
+
+struct static_tree_desc_s {
+ const ct_data *static_tree; /* static tree or NULL */
+ const intf *extra_bits; /* extra bits for each code or NULL */
+ int extra_base; /* base index for extra_bits */
+ int elems; /* max number of elements in the tree */
+ int max_length; /* max bit length for the codes */
+};
+
+local static_tree_desc static_l_desc =
+{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS};
+
+local static_tree_desc static_d_desc =
+{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS};
+
+local static_tree_desc static_bl_desc =
+{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS};
+
+/* ===========================================================================
+ * Local (static) routines in this file.
+ */
+
+local void tr_static_init OF((void));
+local void init_block OF((deflate_state *s));
+local void pqdownheap OF((deflate_state *s, ct_data *tree, int k));
+local void gen_bitlen OF((deflate_state *s, tree_desc *desc));
+local void gen_codes OF((ct_data *tree, int max_code, ushf *bl_count));
+local void build_tree OF((deflate_state *s, tree_desc *desc));
+local void scan_tree OF((deflate_state *s, ct_data *tree, int max_code));
+local void send_tree OF((deflate_state *s, ct_data *tree, int max_code));
+local int build_bl_tree OF((deflate_state *s));
+local void send_all_trees OF((deflate_state *s, int lcodes, int dcodes,
+ int blcodes));
+local void compress_block OF((deflate_state *s, ct_data *ltree,
+ ct_data *dtree));
+local void set_data_type OF((deflate_state *s));
+local unsigned bi_reverse OF((unsigned value, int length));
+local void bi_windup OF((deflate_state *s));
+local void bi_flush OF((deflate_state *s));
+local void copy_block OF((deflate_state *s, charf *buf, unsigned len,
+ int header));
+
+#ifdef GEN_TREES_H
+local void gen_trees_header OF((void));
+#endif
+
+#ifndef DEBUG
+# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
+ /* Send a code of the given tree. c and tree must not have side effects */
+
+#else /* DEBUG */
+# define send_code(s, c, tree) \
+ { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \
+ send_bits(s, tree[c].Code, tree[c].Len); }
+#endif
+
+/* ===========================================================================
+ * Output a short LSB first on the stream.
+ * IN assertion: there is enough room in pendingBuf.
+ */
+#define put_short(s, w) { \
+ put_byte(s, (uch)((w) & 0xff)); \
+ put_byte(s, (uch)((ush)(w) >> 8)); \
+}
+
+/* ===========================================================================
+ * Send a value on a given number of bits.
+ * IN assertion: length <= 16 and value fits in length bits.
+ */
+#ifdef DEBUG
+local void send_bits OF((deflate_state *s, int value, int length));
+
+local void send_bits(s, value, length)
+ deflate_state *s;
+ int value; /* value to send */
+ int length; /* number of bits */
+{
+ Tracevv((stderr," l %2d v %4x ", length, value));
+ Assert(length > 0 && length <= 15, "invalid length");
+ s->bits_sent += (ulg)length;
+
+ /* If not enough room in bi_buf, use (valid) bits from bi_buf and
+ * (16 - bi_valid) bits from value, leaving (width - (16-bi_valid))
+ * unused bits in value.
+ */
+ if (s->bi_valid > (int)Buf_size - length) {
+ s->bi_buf |= (value << s->bi_valid);
+ put_short(s, s->bi_buf);
+ s->bi_buf = (ush)value >> (Buf_size - s->bi_valid);
+ s->bi_valid += length - Buf_size;
+ } else {
+ s->bi_buf |= value << s->bi_valid;
+ s->bi_valid += length;
+ }
+}
+#else /* !DEBUG */
+
+#define send_bits(s, value, length) \
+{ int len = length;\
+ if (s->bi_valid > (int)Buf_size - len) {\
+ int val = value;\
+ s->bi_buf |= (val << s->bi_valid);\
+ put_short(s, s->bi_buf);\
+ s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\
+ s->bi_valid += len - Buf_size;\
+ } else {\
+ s->bi_buf |= (value) << s->bi_valid;\
+ s->bi_valid += len;\
+ }\
+}
+#endif /* DEBUG */
+
+
+#define MAX(a,b) (a >= b ? a : b)
+/* the arguments must not have side effects */
+
+/* ===========================================================================
+ * Initialize the various 'constant' tables.
+ */
+local void tr_static_init()
+{
+#if defined(GEN_TREES_H) || !defined(STDC)
+ static int static_init_done = 0;
+ int n; /* iterates over tree elements */
+ int bits; /* bit counter */
+ int length; /* length value */
+ int code; /* code value */
+ int dist; /* distance index */
+ ush bl_count[MAX_BITS+1];
+ /* number of codes at each bit length for an optimal tree */
+
+ if (static_init_done) return;
+
+ /* For some embedded targets, global variables are not initialized: */
+ static_l_desc.static_tree = static_ltree;
+ static_l_desc.extra_bits = extra_lbits;
+ static_d_desc.static_tree = static_dtree;
+ static_d_desc.extra_bits = extra_dbits;
+ static_bl_desc.extra_bits = extra_blbits;
+
+ /* Initialize the mapping length (0..255) -> length code (0..28) */
+ length = 0;
+ for (code = 0; code < LENGTH_CODES-1; code++) {
+ base_length[code] = length;
+ for (n = 0; n < (1<<extra_lbits[code]); n++) {
+ _length_code[length++] = (uch)code;
+ }
+ }
+ Assert (length == 256, "tr_static_init: length != 256");
+ /* Note that the length 255 (match length 258) can be represented
+ * in two different ways: code 284 + 5 bits or code 285, so we
+ * overwrite length_code[255] to use the best encoding:
+ */
+ _length_code[length-1] = (uch)code;
+
+ /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
+ dist = 0;
+ for (code = 0 ; code < 16; code++) {
+ base_dist[code] = dist;
+ for (n = 0; n < (1<<extra_dbits[code]); n++) {
+ _dist_code[dist++] = (uch)code;
+ }
+ }
+ Assert (dist == 256, "tr_static_init: dist != 256");
+ dist >>= 7; /* from now on, all distances are divided by 128 */
+ for ( ; code < D_CODES; code++) {
+ base_dist[code] = dist << 7;
+ for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
+ _dist_code[256 + dist++] = (uch)code;
+ }
+ }
+ Assert (dist == 256, "tr_static_init: 256+dist != 512");
+
+ /* Construct the codes of the static literal tree */
+ for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0;
+ n = 0;
+ while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++;
+ while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++;
+ while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++;
+ while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++;
+ /* Codes 286 and 287 do not exist, but we must include them in the
+ * tree construction to get a canonical Huffman tree (longest code
+ * all ones)
+ */
+ gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count);
+
+ /* The static distance tree is trivial: */
+ for (n = 0; n < D_CODES; n++) {
+ static_dtree[n].Len = 5;
+ static_dtree[n].Code = bi_reverse((unsigned)n, 5);
+ }
+ static_init_done = 1;
+
+# ifdef GEN_TREES_H
+ gen_trees_header();
+# endif
+#endif /* defined(GEN_TREES_H) || !defined(STDC) */
+}
+
+/* ===========================================================================
+ * Genererate the file trees.h describing the static trees.
+ */
+#ifdef GEN_TREES_H
+# ifndef DEBUG
+# include <stdio.h>
+# endif
+
+# define SEPARATOR(i, last, width) \
+ ((i) == (last)? "\n};\n\n" : \
+ ((i) % (width) == (width)-1 ? ",\n" : ", "))
+
+void gen_trees_header()
+{
+ FILE *header = fopen("trees.h", "w");
+ int i;
+
+ Assert (header != NULL, "Can't open trees.h");
+ fprintf(header,
+ "/* header created automatically with -DGEN_TREES_H */\n\n");
+
+ fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n");
+ for (i = 0; i < L_CODES+2; i++) {
+ fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code,
+ static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5));
+ }
+
+ fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n");
+ for (i = 0; i < D_CODES; i++) {
+ fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code,
+ static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5));
+ }
+
+ fprintf(header, "const uch _dist_code[DIST_CODE_LEN] = {\n");
+ for (i = 0; i < DIST_CODE_LEN; i++) {
+ fprintf(header, "%2u%s", _dist_code[i],
+ SEPARATOR(i, DIST_CODE_LEN-1, 20));
+ }
+
+ fprintf(header, "const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {\n");
+ for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) {
+ fprintf(header, "%2u%s", _length_code[i],
+ SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20));
+ }
+
+ fprintf(header, "local const int base_length[LENGTH_CODES] = {\n");
+ for (i = 0; i < LENGTH_CODES; i++) {
+ fprintf(header, "%1u%s", base_length[i],
+ SEPARATOR(i, LENGTH_CODES-1, 20));
+ }
+
+ fprintf(header, "local const int base_dist[D_CODES] = {\n");
+ for (i = 0; i < D_CODES; i++) {
+ fprintf(header, "%5u%s", base_dist[i],
+ SEPARATOR(i, D_CODES-1, 10));
+ }
+
+ fclose(header);
+}
+#endif /* GEN_TREES_H */
+
+/* ===========================================================================
+ * Initialize the tree data structures for a new zlib stream.
+ */
+void _tr_init(s)
+ deflate_state *s;
+{
+ tr_static_init();
+
+ s->l_desc.dyn_tree = s->dyn_ltree;
+ s->l_desc.stat_desc = &static_l_desc;
+
+ s->d_desc.dyn_tree = s->dyn_dtree;
+ s->d_desc.stat_desc = &static_d_desc;
+
+ s->bl_desc.dyn_tree = s->bl_tree;
+ s->bl_desc.stat_desc = &static_bl_desc;
+
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+ s->last_eob_len = 8; /* enough lookahead for inflate */
+#ifdef DEBUG
+ s->compressed_len = 0L;
+ s->bits_sent = 0L;
+#endif
+
+ /* Initialize the first block of the first file: */
+ init_block(s);
+}
+
+/* ===========================================================================
+ * Initialize a new block.
+ */
+local void init_block(s)
+ deflate_state *s;
+{
+ int n; /* iterates over tree elements */
+
+ /* Initialize the trees. */
+ for (n = 0; n < L_CODES; n++) s->dyn_ltree[n].Freq = 0;
+ for (n = 0; n < D_CODES; n++) s->dyn_dtree[n].Freq = 0;
+ for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0;
+
+ s->dyn_ltree[END_BLOCK].Freq = 1;
+ s->opt_len = s->static_len = 0L;
+ s->last_lit = s->matches = 0;
+}
+
+#define SMALLEST 1
+/* Index within the heap array of least frequent node in the Huffman tree */
+
+
+/* ===========================================================================
+ * Remove the smallest element from the heap and recreate the heap with
+ * one less element. Updates heap and heap_len.
+ */
+#define pqremove(s, tree, top) \
+{\
+ top = s->heap[SMALLEST]; \
+ s->heap[SMALLEST] = s->heap[s->heap_len--]; \
+ pqdownheap(s, tree, SMALLEST); \
+}
+
+/* ===========================================================================
+ * Compares to subtrees, using the tree depth as tie breaker when
+ * the subtrees have equal frequency. This minimizes the worst case length.
+ */
+#define smaller(tree, n, m, depth) \
+ (tree[n].Freq < tree[m].Freq || \
+ (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m]))
+
+/* ===========================================================================
+ * Restore the heap property by moving down the tree starting at node k,
+ * exchanging a node with the smallest of its two sons if necessary, stopping
+ * when the heap property is re-established (each father smaller than its
+ * two sons).
+ */
+local void pqdownheap(s, tree, k)
+ deflate_state *s;
+ ct_data *tree; /* the tree to restore */
+ int k; /* node to move down */
+{
+ int v = s->heap[k];
+ int j = k << 1; /* left son of k */
+ while (j <= s->heap_len) {
+ /* Set j to the smallest of the two sons: */
+ if (j < s->heap_len &&
+ smaller(tree, s->heap[j+1], s->heap[j], s->depth)) {
+ j++;
+ }
+ /* Exit if v is smaller than both sons */
+ if (smaller(tree, v, s->heap[j], s->depth)) break;
+
+ /* Exchange v with the smallest son */
+ s->heap[k] = s->heap[j]; k = j;
+
+ /* And continue down the tree, setting j to the left son of k */
+ j <<= 1;
+ }
+ s->heap[k] = v;
+}
+
+/* ===========================================================================
+ * Compute the optimal bit lengths for a tree and update the total bit length
+ * for the current block.
+ * IN assertion: the fields freq and dad are set, heap[heap_max] and
+ * above are the tree nodes sorted by increasing frequency.
+ * OUT assertions: the field len is set to the optimal bit length, the
+ * array bl_count contains the frequencies for each bit length.
+ * The length opt_len is updated; static_len is also updated if stree is
+ * not null.
+ */
+local void gen_bitlen(s, desc)
+ deflate_state *s;
+ tree_desc *desc; /* the tree descriptor */
+{
+ ct_data *tree = desc->dyn_tree;
+ int max_code = desc->max_code;
+ const ct_data *stree = desc->stat_desc->static_tree;
+ const intf *extra = desc->stat_desc->extra_bits;
+ int base = desc->stat_desc->extra_base;
+ int max_length = desc->stat_desc->max_length;
+ int h; /* heap index */
+ int n, m; /* iterate over the tree elements */
+ int bits; /* bit length */
+ int xbits; /* extra bits */
+ ush f; /* frequency */
+ int overflow = 0; /* number of elements with bit length too large */
+
+ for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0;
+
+ /* In a first pass, compute the optimal bit lengths (which may
+ * overflow in the case of the bit length tree).
+ */
+ tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */
+
+ for (h = s->heap_max+1; h < HEAP_SIZE; h++) {
+ n = s->heap[h];
+ bits = tree[tree[n].Dad].Len + 1;
+ if (bits > max_length) bits = max_length, overflow++;
+ tree[n].Len = (ush)bits;
+ /* We overwrite tree[n].Dad which is no longer needed */
+
+ if (n > max_code) continue; /* not a leaf node */
+
+ s->bl_count[bits]++;
+ xbits = 0;
+ if (n >= base) xbits = extra[n-base];
+ f = tree[n].Freq;
+ s->opt_len += (ulg)f * (bits + xbits);
+ if (stree) s->static_len += (ulg)f * (stree[n].Len + xbits);
+ }
+ if (overflow == 0) return;
+
+ Trace((stderr,"\nbit length overflow\n"));
+ /* This happens for example on obj2 and pic of the Calgary corpus */
+
+ /* Find the first bit length which could increase: */
+ do {
+ bits = max_length-1;
+ while (s->bl_count[bits] == 0) bits--;
+ s->bl_count[bits]--; /* move one leaf down the tree */
+ s->bl_count[bits+1] += 2; /* move one overflow item as its brother */
+ s->bl_count[max_length]--;
+ /* The brother of the overflow item also moves one step up,
+ * but this does not affect bl_count[max_length]
+ */
+ overflow -= 2;
+ } while (overflow > 0);
+
+ /* Now recompute all bit lengths, scanning in increasing frequency.
+ * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
+ * lengths instead of fixing only the wrong ones. This idea is taken
+ * from 'ar' written by Haruhiko Okumura.)
+ */
+ for (bits = max_length; bits != 0; bits--) {
+ n = s->bl_count[bits];
+ while (n != 0) {
+ m = s->heap[--h];
+ if (m > max_code) continue;
+ if (tree[m].Len != (unsigned) bits) {
+ Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
+ s->opt_len += ((long)bits - (long)tree[m].Len)
+ *(long)tree[m].Freq;
+ tree[m].Len = (ush)bits;
+ }
+ n--;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Generate the codes for a given tree and bit counts (which need not be
+ * optimal).
+ * IN assertion: the array bl_count contains the bit length statistics for
+ * the given tree and the field len is set for all tree elements.
+ * OUT assertion: the field code is set for all tree elements of non
+ * zero code length.
+ */
+local void gen_codes (tree, max_code, bl_count)
+ ct_data *tree; /* the tree to decorate */
+ int max_code; /* largest code with non zero frequency */
+ ushf *bl_count; /* number of codes at each bit length */
+{
+ ush next_code[MAX_BITS+1]; /* next code value for each bit length */
+ ush code = 0; /* running code value */
+ int bits; /* bit index */
+ int n; /* code index */
+
+ /* The distribution counts are first used to generate the code values
+ * without bit reversal.
+ */
+ for (bits = 1; bits <= MAX_BITS; bits++) {
+ next_code[bits] = code = (code + bl_count[bits-1]) << 1;
+ }
+ /* Check that the bit counts in bl_count are consistent. The last code
+ * must be all ones.
+ */
+ Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
+ "inconsistent bit counts");
+ Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
+
+ for (n = 0; n <= max_code; n++) {
+ int len = tree[n].Len;
+ if (len == 0) continue;
+ /* Now reverse the bits */
+ tree[n].Code = bi_reverse(next_code[len]++, len);
+
+ Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
+ n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
+ }
+}
+
+/* ===========================================================================
+ * Construct one Huffman tree and assigns the code bit strings and lengths.
+ * Update the total bit length for the current block.
+ * IN assertion: the field freq is set for all tree elements.
+ * OUT assertions: the fields len and code are set to the optimal bit length
+ * and corresponding code. The length opt_len is updated; static_len is
+ * also updated if stree is not null. The field max_code is set.
+ */
+local void build_tree(s, desc)
+ deflate_state *s;
+ tree_desc *desc; /* the tree descriptor */
+{
+ ct_data *tree = desc->dyn_tree;
+ const ct_data *stree = desc->stat_desc->static_tree;
+ int elems = desc->stat_desc->elems;
+ int n, m; /* iterate over heap elements */
+ int max_code = -1; /* largest code with non zero frequency */
+ int node; /* new node being created */
+
+ /* Construct the initial heap, with least frequent element in
+ * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
+ * heap[0] is not used.
+ */
+ s->heap_len = 0, s->heap_max = HEAP_SIZE;
+
+ for (n = 0; n < elems; n++) {
+ if (tree[n].Freq != 0) {
+ s->heap[++(s->heap_len)] = max_code = n;
+ s->depth[n] = 0;
+ } else {
+ tree[n].Len = 0;
+ }
+ }
+
+ /* The pkzip format requires that at least one distance code exists,
+ * and that at least one bit should be sent even if there is only one
+ * possible code. So to avoid special checks later on we force at least
+ * two codes of non zero frequency.
+ */
+ while (s->heap_len < 2) {
+ node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0);
+ tree[node].Freq = 1;
+ s->depth[node] = 0;
+ s->opt_len--; if (stree) s->static_len -= stree[node].Len;
+ /* node is 0 or 1 so it does not have extra bits */
+ }
+ desc->max_code = max_code;
+
+ /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
+ * establish sub-heaps of increasing lengths:
+ */
+ for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n);
+
+ /* Construct the Huffman tree by repeatedly combining the least two
+ * frequent nodes.
+ */
+ node = elems; /* next internal node of the tree */
+ do {
+ pqremove(s, tree, n); /* n = node of least frequency */
+ m = s->heap[SMALLEST]; /* m = node of next least frequency */
+
+ s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */
+ s->heap[--(s->heap_max)] = m;
+
+ /* Create a new node father of n and m */
+ tree[node].Freq = tree[n].Freq + tree[m].Freq;
+ s->depth[node] = (uch) (MAX(s->depth[n], s->depth[m]) + 1);
+ tree[n].Dad = tree[m].Dad = (ush)node;
+#ifdef DUMP_BL_TREE
+ if (tree == s->bl_tree) {
+ fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)",
+ node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq);
+ }
+#endif
+ /* and insert the new node in the heap */
+ s->heap[SMALLEST] = node++;
+ pqdownheap(s, tree, SMALLEST);
+
+ } while (s->heap_len >= 2);
+
+ s->heap[--(s->heap_max)] = s->heap[SMALLEST];
+
+ /* At this point, the fields freq and dad are set. We can now
+ * generate the bit lengths.
+ */
+ gen_bitlen(s, (tree_desc *)desc);
+
+ /* The field len is now set, we can generate the bit codes */
+ gen_codes ((ct_data *)tree, max_code, s->bl_count);
+}
+
+/* ===========================================================================
+ * Scan a literal or distance tree to determine the frequencies of the codes
+ * in the bit length tree.
+ */
+local void scan_tree (s, tree, max_code)
+ deflate_state *s;
+ ct_data *tree; /* the tree to be scanned */
+ int max_code; /* and its largest code of non zero frequency */
+{
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].Len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ if (nextlen == 0) max_count = 138, min_count = 3;
+ tree[max_code+1].Len = (ush)0xffff; /* guard */
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen; nextlen = tree[n+1].Len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ } else if (count < min_count) {
+ s->bl_tree[curlen].Freq += count;
+ } else if (curlen != 0) {
+ if (curlen != prevlen) s->bl_tree[curlen].Freq++;
+ s->bl_tree[REP_3_6].Freq++;
+ } else if (count <= 10) {
+ s->bl_tree[REPZ_3_10].Freq++;
+ } else {
+ s->bl_tree[REPZ_11_138].Freq++;
+ }
+ count = 0; prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ } else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ } else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Send a literal or distance tree in compressed form, using the codes in
+ * bl_tree.
+ */
+local void send_tree (s, tree, max_code)
+ deflate_state *s;
+ ct_data *tree; /* the tree to be scanned */
+ int max_code; /* and its largest code of non zero frequency */
+{
+ int n; /* iterates over all tree elements */
+ int prevlen = -1; /* last emitted length */
+ int curlen; /* length of current code */
+ int nextlen = tree[0].Len; /* length of next code */
+ int count = 0; /* repeat count of the current code */
+ int max_count = 7; /* max repeat count */
+ int min_count = 4; /* min repeat count */
+
+ /* tree[max_code+1].Len = -1; */ /* guard already set */
+ if (nextlen == 0) max_count = 138, min_count = 3;
+
+ for (n = 0; n <= max_code; n++) {
+ curlen = nextlen; nextlen = tree[n+1].Len;
+ if (++count < max_count && curlen == nextlen) {
+ continue;
+ } else if (count < min_count) {
+ do { send_code(s, curlen, s->bl_tree); } while (--count != 0);
+
+ } else if (curlen != 0) {
+ if (curlen != prevlen) {
+ send_code(s, curlen, s->bl_tree); count--;
+ }
+ Assert(count >= 3 && count <= 6, " 3_6?");
+ send_code(s, REP_3_6, s->bl_tree); send_bits(s, count-3, 2);
+
+ } else if (count <= 10) {
+ send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count-3, 3);
+
+ } else {
+ send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count-11, 7);
+ }
+ count = 0; prevlen = curlen;
+ if (nextlen == 0) {
+ max_count = 138, min_count = 3;
+ } else if (curlen == nextlen) {
+ max_count = 6, min_count = 3;
+ } else {
+ max_count = 7, min_count = 4;
+ }
+ }
+}
+
+/* ===========================================================================
+ * Construct the Huffman tree for the bit lengths and return the index in
+ * bl_order of the last bit length code to send.
+ */
+local int build_bl_tree(s)
+ deflate_state *s;
+{
+ int max_blindex; /* index of last bit length code of non zero freq */
+
+ /* Determine the bit length frequencies for literal and distance trees */
+ scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code);
+ scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code);
+
+ /* Build the bit length tree: */
+ build_tree(s, (tree_desc *)(&(s->bl_desc)));
+ /* opt_len now includes the length of the tree representations, except
+ * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
+ */
+
+ /* Determine the number of bit length codes to send. The pkzip format
+ * requires that at least 4 bit length codes be sent. (appnote.txt says
+ * 3 but the actual value used is 4.)
+ */
+ for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
+ if (s->bl_tree[bl_order[max_blindex]].Len != 0) break;
+ }
+ /* Update opt_len to include the bit length tree and counts */
+ s->opt_len += 3*(max_blindex+1) + 5+5+4;
+ Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
+ s->opt_len, s->static_len));
+
+ return max_blindex;
+}
+
+/* ===========================================================================
+ * Send the header for a block using dynamic Huffman trees: the counts, the
+ * lengths of the bit length codes, the literal tree and the distance tree.
+ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
+ */
+local void send_all_trees(s, lcodes, dcodes, blcodes)
+ deflate_state *s;
+ int lcodes, dcodes, blcodes; /* number of codes for each tree */
+{
+ int rank; /* index in bl_order */
+
+ Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
+ Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
+ "too many codes");
+ Tracev((stderr, "\nbl counts: "));
+ send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */
+ send_bits(s, dcodes-1, 5);
+ send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */
+ for (rank = 0; rank < blcodes; rank++) {
+ Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
+ send_bits(s, s->bl_tree[bl_order[rank]].Len, 3);
+ }
+ Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
+
+ send_tree(s, (ct_data *)s->dyn_ltree, lcodes-1); /* literal tree */
+ Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
+
+ send_tree(s, (ct_data *)s->dyn_dtree, dcodes-1); /* distance tree */
+ Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
+}
+
+/* ===========================================================================
+ * Send a stored block
+ */
+void _tr_stored_block(s, buf, stored_len, eof)
+ deflate_state *s;
+ charf *buf; /* input block */
+ ulg stored_len; /* length of input block */
+ int eof; /* true if this is the last block for a file */
+{
+ send_bits(s, (STORED_BLOCK<<1)+eof, 3); /* send block type */
+#ifdef DEBUG
+ s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L;
+ s->compressed_len += (stored_len + 4) << 3;
+#endif
+ copy_block(s, buf, (unsigned)stored_len, 1); /* with header */
+}
+
+/* ===========================================================================
+ * Send one empty static block to give enough lookahead for inflate.
+ * This takes 10 bits, of which 7 may remain in the bit buffer.
+ * The current inflate code requires 9 bits of lookahead. If the
+ * last two codes for the previous block (real code plus EOB) were coded
+ * on 5 bits or less, inflate may have only 5+3 bits of lookahead to decode
+ * the last real code. In this case we send two empty static blocks instead
+ * of one. (There are no problems if the previous block is stored or fixed.)
+ * To simplify the code, we assume the worst case of last real code encoded
+ * on one bit only.
+ */
+void _tr_align(s)
+ deflate_state *s;
+{
+ send_bits(s, STATIC_TREES<<1, 3);
+ send_code(s, END_BLOCK, static_ltree);
+#ifdef DEBUG
+ s->compressed_len += 10L; /* 3 for block type, 7 for EOB */
+#endif
+ bi_flush(s);
+ /* Of the 10 bits for the empty block, we have already sent
+ * (10 - bi_valid) bits. The lookahead for the last real code (before
+ * the EOB of the previous block) was thus at least one plus the length
+ * of the EOB plus what we have just sent of the empty static block.
+ */
+ if (1 + s->last_eob_len + 10 - s->bi_valid < 9) {
+ send_bits(s, STATIC_TREES<<1, 3);
+ send_code(s, END_BLOCK, static_ltree);
+#ifdef DEBUG
+ s->compressed_len += 10L;
+#endif
+ bi_flush(s);
+ }
+ s->last_eob_len = 7;
+}
+
+/* ===========================================================================
+ * Determine the best encoding for the current block: dynamic trees, static
+ * trees or store, and output the encoded block to the zip file.
+ */
+void _tr_flush_block(s, buf, stored_len, eof)
+ deflate_state *s;
+ charf *buf; /* input block, or NULL if too old */
+ ulg stored_len; /* length of input block */
+ int eof; /* true if this is the last block for a file */
+{
+ ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
+ int max_blindex = 0; /* index of last bit length code of non zero freq */
+
+ /* Build the Huffman trees unless a stored block is forced */
+ if (s->level > 0) {
+
+ /* Check if the file is ascii or binary */
+ if (s->data_type == Z_UNKNOWN) set_data_type(s);
+
+ /* Construct the literal and distance trees */
+ build_tree(s, (tree_desc *)(&(s->l_desc)));
+ Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
+ s->static_len));
+
+ build_tree(s, (tree_desc *)(&(s->d_desc)));
+ Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
+ s->static_len));
+ /* At this point, opt_len and static_len are the total bit lengths of
+ * the compressed block data, excluding the tree representations.
+ */
+
+ /* Build the bit length tree for the above two trees, and get the index
+ * in bl_order of the last bit length code to send.
+ */
+ max_blindex = build_bl_tree(s);
+
+ /* Determine the best encoding. Compute first the block length in bytes*/
+ opt_lenb = (s->opt_len+3+7)>>3;
+ static_lenb = (s->static_len+3+7)>>3;
+
+ Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
+ opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
+ s->last_lit));
+
+ if (static_lenb <= opt_lenb) opt_lenb = static_lenb;
+
+ } else {
+ Assert(buf != (char*)0, "lost buf");
+ opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
+ }
+
+#ifdef FORCE_STORED
+ if (buf != (char*)0) { /* force stored block */
+#else
+ if (stored_len+4 <= opt_lenb && buf != (char*)0) {
+ /* 4: two words for the lengths */
+#endif
+ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
+ * Otherwise we can't have processed more than WSIZE input bytes since
+ * the last block flush, because compression would have been
+ * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
+ * transform a block into a stored block.
+ */
+ _tr_stored_block(s, buf, stored_len, eof);
+
+#ifdef FORCE_STATIC
+ } else if (static_lenb >= 0) { /* force static trees */
+#else
+ } else if (static_lenb == opt_lenb) {
+#endif
+ send_bits(s, (STATIC_TREES<<1)+eof, 3);
+ compress_block(s, (ct_data *)static_ltree, (ct_data *)static_dtree);
+#ifdef DEBUG
+ s->compressed_len += 3 + s->static_len;
+#endif
+ } else {
+ send_bits(s, (DYN_TREES<<1)+eof, 3);
+ send_all_trees(s, s->l_desc.max_code+1, s->d_desc.max_code+1,
+ max_blindex+1);
+ compress_block(s, (ct_data *)s->dyn_ltree, (ct_data *)s->dyn_dtree);
+#ifdef DEBUG
+ s->compressed_len += 3 + s->opt_len;
+#endif
+ }
+ Assert (s->compressed_len == s->bits_sent, "bad compressed size");
+ /* The above check is made mod 2^32, for files larger than 512 MB
+ * and uLong implemented on 32 bits.
+ */
+ init_block(s);
+
+ if (eof) {
+ bi_windup(s);
+#ifdef DEBUG
+ s->compressed_len += 7; /* align on byte boundary */
+#endif
+ }
+ Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
+ s->compressed_len-7*eof));
+}
+
+/* ===========================================================================
+ * Save the match info and tally the frequency counts. Return true if
+ * the current block must be flushed.
+ */
+int _tr_tally (s, dist, lc)
+ deflate_state *s;
+ unsigned dist; /* distance of matched string */
+ unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
+{
+ s->d_buf[s->last_lit] = (ush)dist;
+ s->l_buf[s->last_lit++] = (uch)lc;
+ if (dist == 0) {
+ /* lc is the unmatched char */
+ s->dyn_ltree[lc].Freq++;
+ } else {
+ s->matches++;
+ /* Here, lc is the match length - MIN_MATCH */
+ dist--; /* dist = match distance - 1 */
+ Assert((ush)dist < (ush)MAX_DIST(s) &&
+ (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
+ (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
+
+ s->dyn_ltree[_length_code[lc]+LITERALS+1].Freq++;
+ s->dyn_dtree[d_code(dist)].Freq++;
+ }
+
+#ifdef TRUNCATE_BLOCK
+ /* Try to guess if it is profitable to stop the current block here */
+ if ((s->last_lit & 0x1fff) == 0 && s->level > 2) {
+ /* Compute an upper bound for the compressed length */
+ ulg out_length = (ulg)s->last_lit*8L;
+ ulg in_length = (ulg)((long)s->strstart - s->block_start);
+ int dcode;
+ for (dcode = 0; dcode < D_CODES; dcode++) {
+ out_length += (ulg)s->dyn_dtree[dcode].Freq *
+ (5L+extra_dbits[dcode]);
+ }
+ out_length >>= 3;
+ Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
+ s->last_lit, in_length, out_length,
+ 100L - out_length*100L/in_length));
+ if (s->matches < s->last_lit/2 && out_length < in_length/2) return 1;
+ }
+#endif
+ return (s->last_lit == s->lit_bufsize-1);
+ /* We avoid equality with lit_bufsize because of wraparound at 64K
+ * on 16 bit machines and because stored blocks are restricted to
+ * 64K-1 bytes.
+ */
+}
+
+/* ===========================================================================
+ * Send the block data compressed using the given Huffman trees
+ */
+local void compress_block(s, ltree, dtree)
+ deflate_state *s;
+ ct_data *ltree; /* literal tree */
+ ct_data *dtree; /* distance tree */
+{
+ unsigned dist; /* distance of matched string */
+ int lc; /* match length or unmatched char (if dist == 0) */
+ unsigned lx = 0; /* running index in l_buf */
+ unsigned code; /* the code to send */
+ int extra; /* number of extra bits to send */
+
+ if (s->last_lit != 0) do {
+ dist = s->d_buf[lx];
+ lc = s->l_buf[lx++];
+ if (dist == 0) {
+ send_code(s, lc, ltree); /* send a literal byte */
+ Tracecv(isgraph(lc), (stderr," '%c' ", lc));
+ } else {
+ /* Here, lc is the match length - MIN_MATCH */
+ code = _length_code[lc];
+ send_code(s, code+LITERALS+1, ltree); /* send the length code */
+ extra = extra_lbits[code];
+ if (extra != 0) {
+ lc -= base_length[code];
+ send_bits(s, lc, extra); /* send the extra length bits */
+ }
+ dist--; /* dist is now the match distance - 1 */
+ code = d_code(dist);
+ Assert (code < D_CODES, "bad d_code");
+
+ send_code(s, code, dtree); /* send the distance code */
+ extra = extra_dbits[code];
+ if (extra != 0) {
+ dist -= base_dist[code];
+ send_bits(s, dist, extra); /* send the extra distance bits */
+ }
+ } /* literal or match pair ? */
+
+ /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
+ Assert(s->pending < s->lit_bufsize + 2*lx, "pendingBuf overflow");
+
+ } while (lx < s->last_lit);
+
+ send_code(s, END_BLOCK, ltree);
+ s->last_eob_len = ltree[END_BLOCK].Len;
+}
+
+/* ===========================================================================
+ * Set the data type to ASCII or BINARY, using a crude approximation:
+ * binary if more than 20% of the bytes are <= 6 or >= 128, ascii otherwise.
+ * IN assertion: the fields freq of dyn_ltree are set and the total of all
+ * frequencies does not exceed 64K (to fit in an int on 16 bit machines).
+ */
+local void set_data_type(s)
+ deflate_state *s;
+{
+ int n = 0;
+ unsigned ascii_freq = 0;
+ unsigned bin_freq = 0;
+ while (n < 7) bin_freq += s->dyn_ltree[n++].Freq;
+ while (n < 128) ascii_freq += s->dyn_ltree[n++].Freq;
+ while (n < LITERALS) bin_freq += s->dyn_ltree[n++].Freq;
+ s->data_type = (Byte)(bin_freq > (ascii_freq >> 2) ? Z_BINARY : Z_ASCII);
+}
+
+/* ===========================================================================
+ * Reverse the first len bits of a code, using straightforward code (a faster
+ * method would use a table)
+ * IN assertion: 1 <= len <= 15
+ */
+local unsigned bi_reverse(code, len)
+ unsigned code; /* the value to invert */
+ int len; /* its bit length */
+{
+ register unsigned res = 0;
+ do {
+ res |= code & 1;
+ code >>= 1, res <<= 1;
+ } while (--len > 0);
+ return res >> 1;
+}
+
+/* ===========================================================================
+ * Flush the bit buffer, keeping at most 7 bits in it.
+ */
+local void bi_flush(s)
+ deflate_state *s;
+{
+ if (s->bi_valid == 16) {
+ put_short(s, s->bi_buf);
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+ } else if (s->bi_valid >= 8) {
+ put_byte(s, (Byte)s->bi_buf);
+ s->bi_buf >>= 8;
+ s->bi_valid -= 8;
+ }
+}
+
+/* ===========================================================================
+ * Flush the bit buffer and align the output on a byte boundary
+ */
+local void bi_windup(s)
+ deflate_state *s;
+{
+ if (s->bi_valid > 8) {
+ put_short(s, s->bi_buf);
+ } else if (s->bi_valid > 0) {
+ put_byte(s, (Byte)s->bi_buf);
+ }
+ s->bi_buf = 0;
+ s->bi_valid = 0;
+#ifdef DEBUG
+ s->bits_sent = (s->bits_sent+7) & ~7;
+#endif
+}
+
+/* ===========================================================================
+ * Copy a stored block, storing first the length and its
+ * one's complement if requested.
+ */
+local void copy_block(s, buf, len, header)
+ deflate_state *s;
+ charf *buf; /* the input data */
+ unsigned len; /* its length */
+ int header; /* true if block header must be written */
+{
+ bi_windup(s); /* align on byte boundary */
+ s->last_eob_len = 8; /* enough lookahead for inflate */
+
+ if (header) {
+ put_short(s, (ush)len);
+ put_short(s, (ush)~len);
+#ifdef DEBUG
+ s->bits_sent += 2*16;
+#endif
+ }
+#ifdef DEBUG
+ s->bits_sent += (ulg)len<<3;
+#endif
+ while (len--) {
+ put_byte(s, *buf++);
+ }
+}
--- /dev/null
+/* header created automatically with -DGEN_TREES_H */
+
+local const ct_data static_ltree[L_CODES+2] = {
+{{ 12},{ 8}}, {{140},{ 8}}, {{ 76},{ 8}}, {{204},{ 8}}, {{ 44},{ 8}},
+{{172},{ 8}}, {{108},{ 8}}, {{236},{ 8}}, {{ 28},{ 8}}, {{156},{ 8}},
+{{ 92},{ 8}}, {{220},{ 8}}, {{ 60},{ 8}}, {{188},{ 8}}, {{124},{ 8}},
+{{252},{ 8}}, {{ 2},{ 8}}, {{130},{ 8}}, {{ 66},{ 8}}, {{194},{ 8}},
+{{ 34},{ 8}}, {{162},{ 8}}, {{ 98},{ 8}}, {{226},{ 8}}, {{ 18},{ 8}},
+{{146},{ 8}}, {{ 82},{ 8}}, {{210},{ 8}}, {{ 50},{ 8}}, {{178},{ 8}},
+{{114},{ 8}}, {{242},{ 8}}, {{ 10},{ 8}}, {{138},{ 8}}, {{ 74},{ 8}},
+{{202},{ 8}}, {{ 42},{ 8}}, {{170},{ 8}}, {{106},{ 8}}, {{234},{ 8}},
+{{ 26},{ 8}}, {{154},{ 8}}, {{ 90},{ 8}}, {{218},{ 8}}, {{ 58},{ 8}},
+{{186},{ 8}}, {{122},{ 8}}, {{250},{ 8}}, {{ 6},{ 8}}, {{134},{ 8}},
+{{ 70},{ 8}}, {{198},{ 8}}, {{ 38},{ 8}}, {{166},{ 8}}, {{102},{ 8}},
+{{230},{ 8}}, {{ 22},{ 8}}, {{150},{ 8}}, {{ 86},{ 8}}, {{214},{ 8}},
+{{ 54},{ 8}}, {{182},{ 8}}, {{118},{ 8}}, {{246},{ 8}}, {{ 14},{ 8}},
+{{142},{ 8}}, {{ 78},{ 8}}, {{206},{ 8}}, {{ 46},{ 8}}, {{174},{ 8}},
+{{110},{ 8}}, {{238},{ 8}}, {{ 30},{ 8}}, {{158},{ 8}}, {{ 94},{ 8}},
+{{222},{ 8}}, {{ 62},{ 8}}, {{190},{ 8}}, {{126},{ 8}}, {{254},{ 8}},
+{{ 1},{ 8}}, {{129},{ 8}}, {{ 65},{ 8}}, {{193},{ 8}}, {{ 33},{ 8}},
+{{161},{ 8}}, {{ 97},{ 8}}, {{225},{ 8}}, {{ 17},{ 8}}, {{145},{ 8}},
+{{ 81},{ 8}}, {{209},{ 8}}, {{ 49},{ 8}}, {{177},{ 8}}, {{113},{ 8}},
+{{241},{ 8}}, {{ 9},{ 8}}, {{137},{ 8}}, {{ 73},{ 8}}, {{201},{ 8}},
+{{ 41},{ 8}}, {{169},{ 8}}, {{105},{ 8}}, {{233},{ 8}}, {{ 25},{ 8}},
+{{153},{ 8}}, {{ 89},{ 8}}, {{217},{ 8}}, {{ 57},{ 8}}, {{185},{ 8}},
+{{121},{ 8}}, {{249},{ 8}}, {{ 5},{ 8}}, {{133},{ 8}}, {{ 69},{ 8}},
+{{197},{ 8}}, {{ 37},{ 8}}, {{165},{ 8}}, {{101},{ 8}}, {{229},{ 8}},
+{{ 21},{ 8}}, {{149},{ 8}}, {{ 85},{ 8}}, {{213},{ 8}}, {{ 53},{ 8}},
+{{181},{ 8}}, {{117},{ 8}}, {{245},{ 8}}, {{ 13},{ 8}}, {{141},{ 8}},
+{{ 77},{ 8}}, {{205},{ 8}}, {{ 45},{ 8}}, {{173},{ 8}}, {{109},{ 8}},
+{{237},{ 8}}, {{ 29},{ 8}}, {{157},{ 8}}, {{ 93},{ 8}}, {{221},{ 8}},
+{{ 61},{ 8}}, {{189},{ 8}}, {{125},{ 8}}, {{253},{ 8}}, {{ 19},{ 9}},
+{{275},{ 9}}, {{147},{ 9}}, {{403},{ 9}}, {{ 83},{ 9}}, {{339},{ 9}},
+{{211},{ 9}}, {{467},{ 9}}, {{ 51},{ 9}}, {{307},{ 9}}, {{179},{ 9}},
+{{435},{ 9}}, {{115},{ 9}}, {{371},{ 9}}, {{243},{ 9}}, {{499},{ 9}},
+{{ 11},{ 9}}, {{267},{ 9}}, {{139},{ 9}}, {{395},{ 9}}, {{ 75},{ 9}},
+{{331},{ 9}}, {{203},{ 9}}, {{459},{ 9}}, {{ 43},{ 9}}, {{299},{ 9}},
+{{171},{ 9}}, {{427},{ 9}}, {{107},{ 9}}, {{363},{ 9}}, {{235},{ 9}},
+{{491},{ 9}}, {{ 27},{ 9}}, {{283},{ 9}}, {{155},{ 9}}, {{411},{ 9}},
+{{ 91},{ 9}}, {{347},{ 9}}, {{219},{ 9}}, {{475},{ 9}}, {{ 59},{ 9}},
+{{315},{ 9}}, {{187},{ 9}}, {{443},{ 9}}, {{123},{ 9}}, {{379},{ 9}},
+{{251},{ 9}}, {{507},{ 9}}, {{ 7},{ 9}}, {{263},{ 9}}, {{135},{ 9}},
+{{391},{ 9}}, {{ 71},{ 9}}, {{327},{ 9}}, {{199},{ 9}}, {{455},{ 9}},
+{{ 39},{ 9}}, {{295},{ 9}}, {{167},{ 9}}, {{423},{ 9}}, {{103},{ 9}},
+{{359},{ 9}}, {{231},{ 9}}, {{487},{ 9}}, {{ 23},{ 9}}, {{279},{ 9}},
+{{151},{ 9}}, {{407},{ 9}}, {{ 87},{ 9}}, {{343},{ 9}}, {{215},{ 9}},
+{{471},{ 9}}, {{ 55},{ 9}}, {{311},{ 9}}, {{183},{ 9}}, {{439},{ 9}},
+{{119},{ 9}}, {{375},{ 9}}, {{247},{ 9}}, {{503},{ 9}}, {{ 15},{ 9}},
+{{271},{ 9}}, {{143},{ 9}}, {{399},{ 9}}, {{ 79},{ 9}}, {{335},{ 9}},
+{{207},{ 9}}, {{463},{ 9}}, {{ 47},{ 9}}, {{303},{ 9}}, {{175},{ 9}},
+{{431},{ 9}}, {{111},{ 9}}, {{367},{ 9}}, {{239},{ 9}}, {{495},{ 9}},
+{{ 31},{ 9}}, {{287},{ 9}}, {{159},{ 9}}, {{415},{ 9}}, {{ 95},{ 9}},
+{{351},{ 9}}, {{223},{ 9}}, {{479},{ 9}}, {{ 63},{ 9}}, {{319},{ 9}},
+{{191},{ 9}}, {{447},{ 9}}, {{127},{ 9}}, {{383},{ 9}}, {{255},{ 9}},
+{{511},{ 9}}, {{ 0},{ 7}}, {{ 64},{ 7}}, {{ 32},{ 7}}, {{ 96},{ 7}},
+{{ 16},{ 7}}, {{ 80},{ 7}}, {{ 48},{ 7}}, {{112},{ 7}}, {{ 8},{ 7}},
+{{ 72},{ 7}}, {{ 40},{ 7}}, {{104},{ 7}}, {{ 24},{ 7}}, {{ 88},{ 7}},
+{{ 56},{ 7}}, {{120},{ 7}}, {{ 4},{ 7}}, {{ 68},{ 7}}, {{ 36},{ 7}},
+{{100},{ 7}}, {{ 20},{ 7}}, {{ 84},{ 7}}, {{ 52},{ 7}}, {{116},{ 7}},
+{{ 3},{ 8}}, {{131},{ 8}}, {{ 67},{ 8}}, {{195},{ 8}}, {{ 35},{ 8}},
+{{163},{ 8}}, {{ 99},{ 8}}, {{227},{ 8}}
+};
+
+local const ct_data static_dtree[D_CODES] = {
+{{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}},
+{{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}},
+{{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}},
+{{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}},
+{{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}},
+{{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}}
+};
+
+const uch _dist_code[DIST_CODE_LEN] = {
+ 0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8,
+ 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10,
+10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
+11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
+12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
+13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
+13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
+15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17,
+18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
+23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
+29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
+};
+
+const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12,
+13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
+17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
+19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
+21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
+22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
+23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
+25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
+27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
+};
+
+local const int base_length[LENGTH_CODES] = {
+0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
+64, 80, 96, 112, 128, 160, 192, 224, 0
+};
+
+local const int base_dist[D_CODES] = {
+ 0, 1, 2, 3, 4, 6, 8, 12, 16, 24,
+ 32, 48, 64, 96, 128, 192, 256, 384, 512, 768,
+ 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
+};
+
--- /dev/null
+/* uncompr.c -- decompress a memory buffer
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zlib.h"
+
+/* ===========================================================================
+ Decompresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be large enough to hold the
+ entire uncompressed data. (The size of the uncompressed data must have
+ been saved previously by the compressor and transmitted to the decompressor
+ by some mechanism outside the scope of this compression library.)
+ Upon exit, destLen is the actual size of the compressed buffer.
+ This function can be used to decompress a whole file at once if the
+ input file is mmap'ed.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer, or Z_DATA_ERROR if the input data was corrupted.
+*/
+int ZEXPORT uncompress (dest, destLen, source, sourceLen)
+ Bytef *dest;
+ uLongf *destLen;
+ const Bytef *source;
+ uLong sourceLen;
+{
+ z_stream stream;
+ int err;
+
+ stream.next_in = (Bytef*)source;
+ stream.avail_in = (uInt)sourceLen;
+ /* Check for source > 64K on 16-bit machine: */
+ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
+
+ stream.next_out = dest;
+ stream.avail_out = (uInt)*destLen;
+ if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
+
+ stream.zalloc = (alloc_func)0;
+ stream.zfree = (free_func)0;
+
+ err = inflateInit(&stream);
+ if (err != Z_OK) return err;
+
+ err = inflate(&stream, Z_FINISH);
+ if (err != Z_STREAM_END) {
+ inflateEnd(&stream);
+ return err == Z_OK ? Z_BUF_ERROR : err;
+ }
+ *destLen = stream.total_out;
+
+ err = inflateEnd(&stream);
+ return err;
+}
--- /dev/null
+/* zconf.h -- configuration of the zlib compression library
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#ifndef _ZCONF_H
+#define _ZCONF_H
+
+/*
+ * If you *really* need a unique prefix for all types and library functions,
+ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
+ */
+#ifdef Z_PREFIX
+# define deflateInit_ z_deflateInit_
+# define deflate z_deflate
+# define deflateEnd z_deflateEnd
+# define inflateInit_ z_inflateInit_
+# define inflate z_inflate
+# define inflateEnd z_inflateEnd
+# define deflateInit2_ z_deflateInit2_
+# define deflateSetDictionary z_deflateSetDictionary
+# define deflateCopy z_deflateCopy
+# define deflateReset z_deflateReset
+# define deflateParams z_deflateParams
+# define inflateInit2_ z_inflateInit2_
+# define inflateSetDictionary z_inflateSetDictionary
+# define inflateSync z_inflateSync
+# define inflateSyncPoint z_inflateSyncPoint
+# define inflateReset z_inflateReset
+# define compress z_compress
+# define compress2 z_compress2
+# define uncompress z_uncompress
+# define adler32 z_adler32
+# define crc32 z_crc32
+# define get_crc_table z_get_crc_table
+
+# define Byte z_Byte
+# define uInt z_uInt
+# define uLong z_uLong
+# define Bytef z_Bytef
+# define charf z_charf
+# define intf z_intf
+# define uIntf z_uIntf
+# define uLongf z_uLongf
+# define voidpf z_voidpf
+# define voidp z_voidp
+#endif
+
+#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32)
+# define WIN32
+#endif
+#if defined(__GNUC__) || defined(WIN32) || defined(__386__) || defined(i386)
+# ifndef __32BIT__
+# define __32BIT__
+# endif
+#endif
+#if defined(__MSDOS__) && !defined(MSDOS)
+# define MSDOS
+#endif
+
+/*
+ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
+ * than 64k bytes at a time (needed on systems with 16-bit int).
+ */
+#if defined(MSDOS) && !defined(__32BIT__)
+# define MAXSEG_64K
+#endif
+#ifdef MSDOS
+# define UNALIGNED_OK
+#endif
+
+#if (defined(MSDOS) || defined(_WINDOWS) || defined(WIN32)) && !defined(STDC)
+# define STDC
+#endif
+#if defined(__STDC__) || defined(__cplusplus) || defined(__OS2__)
+# ifndef STDC
+# define STDC
+# endif
+#endif
+
+#ifndef STDC
+# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
+# define const
+# endif
+#endif
+
+/* Some Mac compilers merge all .h files incorrectly: */
+#if defined(__MWERKS__) || defined(applec) ||defined(THINK_C) ||defined(__SC__)
+# define NO_DUMMY_DECL
+#endif
+
+/* Old Borland C incorrectly complains about missing returns: */
+#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
+# define NEED_DUMMY_RETURN
+#endif
+
+
+/* Maximum value for memLevel in deflateInit2 */
+#ifndef MAX_MEM_LEVEL
+# ifdef MAXSEG_64K
+# define MAX_MEM_LEVEL 8
+# else
+# define MAX_MEM_LEVEL 9
+# endif
+#endif
+
+/* Maximum value for windowBits in deflateInit2 and inflateInit2.
+ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
+ * created by gzip. (Files created by minigzip can still be extracted by
+ * gzip.)
+ */
+#ifndef MAX_WBITS
+# define MAX_WBITS 15 /* 32K LZ77 window */
+#endif
+
+/* The memory requirements for deflate are (in bytes):
+ (1 << (windowBits+2)) + (1 << (memLevel+9))
+ that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
+ plus a few kilobytes for small objects. For example, if you want to reduce
+ the default memory requirements from 256K to 128K, compile with
+ make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
+ Of course this will generally degrade compression (there's no free lunch).
+
+ The memory requirements for inflate are (in bytes) 1 << windowBits
+ that is, 32K for windowBits=15 (default value) plus a few kilobytes
+ for small objects.
+*/
+
+ /* Type declarations */
+
+#ifndef OF /* function prototypes */
+# ifdef STDC
+# define OF(args) args
+# else
+# define OF(args) ()
+# endif
+#endif
+
+/* The following definitions for FAR are needed only for MSDOS mixed
+ * model programming (small or medium model with some far allocations).
+ * This was tested only with MSC; for other MSDOS compilers you may have
+ * to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
+ * just define FAR to be empty.
+ */
+#if (defined(M_I86SM) || defined(M_I86MM)) && !defined(__32BIT__)
+ /* MSC small or medium model */
+# define SMALL_MEDIUM
+# ifdef _MSC_VER
+# define FAR _far
+# else
+# define FAR far
+# endif
+#endif
+#if defined(__BORLANDC__) && (defined(__SMALL__) || defined(__MEDIUM__))
+# ifndef __32BIT__
+# define SMALL_MEDIUM
+# define FAR _far
+# endif
+#endif
+
+/* Compile with -DZLIB_DLL for Windows DLL support */
+#if defined(ZLIB_DLL)
+# if defined(_WINDOWS) || defined(WINDOWS)
+# ifdef FAR
+# undef FAR
+# endif
+# include <windows.h>
+# define ZEXPORT WINAPI
+# ifdef WIN32
+# define ZEXPORTVA WINAPIV
+# else
+# define ZEXPORTVA FAR _cdecl _export
+# endif
+# endif
+# if defined (__BORLANDC__)
+# if (__BORLANDC__ >= 0x0500) && defined (WIN32)
+# include <windows.h>
+# define ZEXPORT __declspec(dllexport) WINAPI
+# define ZEXPORTRVA __declspec(dllexport) WINAPIV
+# else
+# if defined (_Windows) && defined (__DLL__)
+# define ZEXPORT _export
+# define ZEXPORTVA _export
+# endif
+# endif
+# endif
+#endif
+
+#if defined (__BEOS__)
+# if defined (ZLIB_DLL)
+# define ZEXTERN extern __declspec(dllexport)
+# else
+# define ZEXTERN extern __declspec(dllimport)
+# endif
+#endif
+
+#ifndef ZEXPORT
+# define ZEXPORT
+#endif
+#ifndef ZEXPORTVA
+# define ZEXPORTVA
+#endif
+#ifndef ZEXTERN
+# define ZEXTERN extern
+#endif
+
+#ifndef FAR
+# define FAR
+#endif
+
+#if !defined(MACOS) && !defined(TARGET_OS_MAC)
+typedef unsigned char Byte; /* 8 bits */
+#endif
+typedef unsigned int uInt; /* 16 bits or more */
+typedef unsigned long uLong; /* 32 bits or more */
+
+#ifdef SMALL_MEDIUM
+ /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
+# define Bytef Byte FAR
+#else
+ typedef Byte FAR Bytef;
+#endif
+typedef char FAR charf;
+typedef int FAR intf;
+typedef uInt FAR uIntf;
+typedef uLong FAR uLongf;
+
+#ifdef STDC
+ typedef void FAR *voidpf;
+ typedef void *voidp;
+#else
+ typedef Byte FAR *voidpf;
+ typedef Byte *voidp;
+#endif
+
+#ifdef HAVE_UNISTD_H
+# include <sys/types.h> /* for off_t */
+# include <unistd.h> /* for SEEK_* and off_t */
+# define z_off_t off_t
+#endif
+#ifndef SEEK_SET
+# define SEEK_SET 0 /* Seek from beginning of file. */
+# define SEEK_CUR 1 /* Seek from current position. */
+# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
+#endif
+#ifndef z_off_t
+# define z_off_t long
+#endif
+
+/* MVS linker does not support external names larger than 8 bytes */
+#if defined(__MVS__)
+# pragma map(deflateInit_,"DEIN")
+# pragma map(deflateInit2_,"DEIN2")
+# pragma map(deflateEnd,"DEEND")
+# pragma map(inflateInit_,"ININ")
+# pragma map(inflateInit2_,"ININ2")
+# pragma map(inflateEnd,"INEND")
+# pragma map(inflateSync,"INSY")
+# pragma map(inflateSetDictionary,"INSEDI")
+# pragma map(inflate_blocks,"INBL")
+# pragma map(inflate_blocks_new,"INBLNE")
+# pragma map(inflate_blocks_free,"INBLFR")
+# pragma map(inflate_blocks_reset,"INBLRE")
+# pragma map(inflate_codes_free,"INCOFR")
+# pragma map(inflate_codes,"INCO")
+# pragma map(inflate_fast,"INFA")
+# pragma map(inflate_flush,"INFLU")
+# pragma map(inflate_mask,"INMA")
+# pragma map(inflate_set_dictionary,"INSEDI2")
+# pragma map(inflate_copyright,"INCOPY")
+# pragma map(inflate_trees_bits,"INTRBI")
+# pragma map(inflate_trees_dynamic,"INTRDY")
+# pragma map(inflate_trees_fixed,"INTRFI")
+# pragma map(inflate_trees_free,"INTRFR")
+#endif
+
+#endif /* _ZCONF_H */
--- /dev/null
+.TH ZLIB 3 "9 July 1998"
+.SH NAME
+zlib \- compression/decompression library
+.SH SYNOPSIS
+[see
+.I zlib.h
+for full description]
+.SH DESCRIPTION
+The
+.I zlib
+library is a general purpose data compression library.
+The code is thread safe.
+It provides in-memory compression and decompression functions,
+including integrity checks of the uncompressed data.
+This version of the library supports only one compression method (deflation)
+but other algorithms will be added later and will have the same stream interface.
+.LP
+Compression can be done in a single step if the buffers are large enough
+(for example if an input file is mmap'ed),
+or can be done by repeated calls of the compression function.
+In the latter case,
+the application must provide more input and/or consume the output
+(providing more output space) before each call.
+.LP
+The library also supports reading and writing files in
+.I gzip
+(.gz) format
+with an interface similar to that of stdio.
+.LP
+The library does not install any signal handler. The decoder checks
+the consistency of the compressed data, so the library should never
+crash even in case of corrupted input.
+.LP
+All functions of the compression library are documented in the file
+.IR zlib.h.
+The distribution source includes examples of use of the library
+the files
+.I example.c
+and
+.IR minigzip.c .
+.LP
+A Java implementation of
+.IR zlib
+is available in the Java Development Kit 1.1
+.IP
+http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
+.LP
+A Perl interface to
+.IR zlib ,
+written by Paul Marquess (pmarquess@bfsec.bt.co.uk)
+is available at CPAN (Comprehensive Perl Archive Network) sites,
+such as:
+.IP
+ftp://ftp.cis.ufl.edu/pub/perl/CPAN/modules/by-module/Compress/Compress-Zlib*
+.LP
+A Python interface to
+.IR zlib
+written by A.M. Kuchling <amk@magnet.com>
+is available from the Python Software Association sites, such as:
+.IP
+ftp://ftp.python.org/pub/python/contrib/Encoding/zlib*.tar.gz
+.SH "SEE ALSO"
+Questions about zlib should be sent to:
+.IP
+zlib@quest.jpl.nasa.gov
+or, if this fails, to the author addresses given below.
+The zlib home page is:
+.IP
+http://www.cdrom.com/pub/infozip/zlib/
+.LP
+The data format used by the zlib library is described by RFC
+(Request for Comments) 1950 to 1952 in the files:
+.IP
+ftp://ds.internic.net/rfc/rfc1950.txt (zlib format)
+.br
+rfc1951.txt (deflate format)
+.br
+rfc1952.txt (gzip format)
+.LP
+These documents are also available in other formats from:
+.IP
+ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
+.SH AUTHORS
+Version 1.1.3
+Copyright (C) 1995-1998 Jean-loup Gailly (jloup@gzip.org)
+and Mark Adler (madler@alumni.caltech.edu).
+.LP
+This software is provided "as-is,"
+without any express or implied warranty.
+In no event will the authors be held liable for any damages
+arising from the use of this software.
+See the distribution directory with respect to requirements
+governing redistribution.
+The deflate format used by
+.I zlib
+was defined by Phil Katz.
+The deflate and
+.I zlib
+specifications were written by L. Peter Deutsch.
+Thanks to all the people who reported problems and suggested various
+improvements in
+.IR zlib ;
+who are too numerous to cite here.
+.LP
+UNIX manual page by R. P. C. Rodgers,
+U.S. National Library of Medicine (rodgers@nlm.nih.gov).
+.\" end of man page
--- /dev/null
+/* zlib.h -- interface of the 'zlib' general purpose compression library
+ version 1.1.3, July 9th, 1998
+
+ Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+
+ The data format used by the zlib library is described by RFCs (Request for
+ Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
+ (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
+*/
+
+#ifndef _ZLIB_H
+#define _ZLIB_H
+
+#include "zconf.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ZLIB_VERSION "1.1.3"
+
+/*
+ The 'zlib' compression library provides in-memory compression and
+ decompression functions, including integrity checks of the uncompressed
+ data. This version of the library supports only one compression method
+ (deflation) but other algorithms will be added later and will have the same
+ stream interface.
+
+ Compression can be done in a single step if the buffers are large
+ enough (for example if an input file is mmap'ed), or can be done by
+ repeated calls of the compression function. In the latter case, the
+ application must provide more input and/or consume the output
+ (providing more output space) before each call.
+
+ The library also supports reading and writing files in gzip (.gz) format
+ with an interface similar to that of stdio.
+
+ The library does not install any signal handler. The decoder checks
+ the consistency of the compressed data, so the library should never
+ crash even in case of corrupted input.
+*/
+
+typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
+typedef void (*free_func) OF((voidpf opaque, voidpf address));
+
+struct internal_state;
+
+typedef struct z_stream_s {
+ Bytef *next_in; /* next input byte */
+ uInt avail_in; /* number of bytes available at next_in */
+ uLong total_in; /* total nb of input bytes read so far */
+
+ Bytef *next_out; /* next output byte should be put there */
+ uInt avail_out; /* remaining free space at next_out */
+ uLong total_out; /* total nb of bytes output so far */
+
+ char *msg; /* last error message, NULL if no error */
+ struct internal_state FAR *state; /* not visible by applications */
+
+ alloc_func zalloc; /* used to allocate the internal state */
+ free_func zfree; /* used to free the internal state */
+ voidpf opaque; /* private data object passed to zalloc and zfree */
+
+ int data_type; /* best guess about the data type: ascii or binary */
+ uLong adler; /* adler32 value of the uncompressed data */
+ uLong reserved; /* reserved for future use */
+} z_stream;
+
+typedef z_stream FAR *z_streamp;
+
+/*
+ The application must update next_in and avail_in when avail_in has
+ dropped to zero. It must update next_out and avail_out when avail_out
+ has dropped to zero. The application must initialize zalloc, zfree and
+ opaque before calling the init function. All other fields are set by the
+ compression library and must not be updated by the application.
+
+ The opaque value provided by the application will be passed as the first
+ parameter for calls of zalloc and zfree. This can be useful for custom
+ memory management. The compression library attaches no meaning to the
+ opaque value.
+
+ zalloc must return Z_NULL if there is not enough memory for the object.
+ If zlib is used in a multi-threaded application, zalloc and zfree must be
+ thread safe.
+
+ On 16-bit systems, the functions zalloc and zfree must be able to allocate
+ exactly 65536 bytes, but will not be required to allocate more than this
+ if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
+ pointers returned by zalloc for objects of exactly 65536 bytes *must*
+ have their offset normalized to zero. The default allocation function
+ provided by this library ensures this (see zutil.c). To reduce memory
+ requirements and avoid any allocation of 64K objects, at the expense of
+ compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
+
+ The fields total_in and total_out can be used for statistics or
+ progress reports. After compression, total_in holds the total size of
+ the uncompressed data and may be saved for use in the decompressor
+ (particularly if the decompressor wants to decompress everything in
+ a single step).
+*/
+
+ /* constants */
+
+#define Z_NO_FLUSH 0
+#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
+#define Z_SYNC_FLUSH 2
+#define Z_FULL_FLUSH 3
+#define Z_FINISH 4
+/* Allowed flush values; see deflate() below for details */
+
+#define Z_OK 0
+#define Z_STREAM_END 1
+#define Z_NEED_DICT 2
+#define Z_ERRNO (-1)
+#define Z_STREAM_ERROR (-2)
+#define Z_DATA_ERROR (-3)
+#define Z_MEM_ERROR (-4)
+#define Z_BUF_ERROR (-5)
+#define Z_VERSION_ERROR (-6)
+/* Return codes for the compression/decompression functions. Negative
+ * values are errors, positive values are used for special but normal events.
+ */
+
+#define Z_NO_COMPRESSION 0
+#define Z_BEST_SPEED 1
+#define Z_BEST_COMPRESSION 9
+#define Z_DEFAULT_COMPRESSION (-1)
+/* compression levels */
+
+#define Z_FILTERED 1
+#define Z_HUFFMAN_ONLY 2
+#define Z_DEFAULT_STRATEGY 0
+/* compression strategy; see deflateInit2() below for details */
+
+#define Z_BINARY 0
+#define Z_ASCII 1
+#define Z_UNKNOWN 2
+/* Possible values of the data_type field */
+
+#define Z_DEFLATED 8
+/* The deflate compression method (the only one supported in this version) */
+
+#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
+
+#define zlib_version zlibVersion()
+/* for compatibility with versions < 1.0.2 */
+
+ /* basic functions */
+
+ZEXTERN const char * ZEXPORT zlibVersion OF((void));
+/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
+ If the first character differs, the library code actually used is
+ not compatible with the zlib.h header file used by the application.
+ This check is automatically made by deflateInit and inflateInit.
+ */
+
+/*
+ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
+
+ Initializes the internal stream state for compression. The fields
+ zalloc, zfree and opaque must be initialized before by the caller.
+ If zalloc and zfree are set to Z_NULL, deflateInit updates them to
+ use default allocation functions.
+
+ The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
+ 1 gives best speed, 9 gives best compression, 0 gives no compression at
+ all (the input data is simply copied a block at a time).
+ Z_DEFAULT_COMPRESSION requests a default compromise between speed and
+ compression (currently equivalent to level 6).
+
+ deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if level is not a valid compression level,
+ Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
+ with the version assumed by the caller (ZLIB_VERSION).
+ msg is set to null if there is no error message. deflateInit does not
+ perform any compression: this will be done by deflate().
+*/
+
+
+ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
+/*
+ deflate compresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may introduce some
+ output latency (reading input without producing any output) except when
+ forced to flush.
+
+ The detailed semantics are as follows. deflate performs one or both of the
+ following actions:
+
+ - Compress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in and avail_in are updated and
+ processing will resume at this point for the next call of deflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. This action is forced if the parameter flush is non zero.
+ Forcing flush frequently degrades the compression ratio, so this parameter
+ should be set only when necessary (in interactive applications).
+ Some output may be provided even if flush is not set.
+
+ Before the call of deflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating avail_in or avail_out accordingly; avail_out
+ should never be zero before the call. The application can consume the
+ compressed output when it wants, for example when the output buffer is full
+ (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
+ and with zero avail_out, it must be called again after making room in the
+ output buffer because there might be more output pending.
+
+ If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
+ flushed to the output buffer and the output is aligned on a byte boundary, so
+ that the decompressor can get all input data available so far. (In particular
+ avail_in is zero after the call if enough output space has been provided
+ before the call.) Flushing may degrade compression for some compression
+ algorithms and so it should be used only when necessary.
+
+ If flush is set to Z_FULL_FLUSH, all output is flushed as with
+ Z_SYNC_FLUSH, and the compression state is reset so that decompression can
+ restart from this point if previous compressed data has been damaged or if
+ random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
+ the compression.
+
+ If deflate returns with avail_out == 0, this function must be called again
+ with the same value of the flush parameter and more output space (updated
+ avail_out), until the flush is complete (deflate returns with non-zero
+ avail_out).
+
+ If the parameter flush is set to Z_FINISH, pending input is processed,
+ pending output is flushed and deflate returns with Z_STREAM_END if there
+ was enough output space; if deflate returns with Z_OK, this function must be
+ called again with Z_FINISH and more output space (updated avail_out) but no
+ more input data, until it returns with Z_STREAM_END or an error. After
+ deflate has returned Z_STREAM_END, the only possible operations on the
+ stream are deflateReset or deflateEnd.
+
+ Z_FINISH can be used immediately after deflateInit if all the compression
+ is to be done in a single step. In this case, avail_out must be at least
+ 0.1% larger than avail_in plus 12 bytes. If deflate does not return
+ Z_STREAM_END, then it must be called again as described above.
+
+ deflate() sets strm->adler to the adler32 checksum of all input read
+ so far (that is, total_in bytes).
+
+ deflate() may update data_type if it can make a good guess about
+ the input data type (Z_ASCII or Z_BINARY). In doubt, the data is considered
+ binary. This field is only for information purposes and does not affect
+ the compression algorithm in any manner.
+
+ deflate() returns Z_OK if some progress has been made (more input
+ processed or more output produced), Z_STREAM_END if all input has been
+ consumed and all output has been produced (only when flush is set to
+ Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
+ if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
+ (for example avail_in or avail_out was zero).
+*/
+
+
+ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
+ stream state was inconsistent, Z_DATA_ERROR if the stream was freed
+ prematurely (some input or output was discarded). In the error case,
+ msg may be set but then points to a static string (which must not be
+ deallocated).
+*/
+
+
+/*
+ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
+
+ Initializes the internal stream state for decompression. The fields
+ next_in, avail_in, zalloc, zfree and opaque must be initialized before by
+ the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
+ value depends on the compression method), inflateInit determines the
+ compression method from the zlib header and allocates all data structures
+ accordingly; otherwise the allocation will be deferred to the first call of
+ inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
+ use default allocation functions.
+
+ inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
+ version assumed by the caller. msg is set to null if there is no error
+ message. inflateInit does not perform any decompression apart from reading
+ the zlib header if present: this will be done by inflate(). (So next_in and
+ avail_in may be modified, but next_out and avail_out are unchanged.)
+*/
+
+
+ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
+/*
+ inflate decompresses as much data as possible, and stops when the input
+ buffer becomes empty or the output buffer becomes full. It may some
+ introduce some output latency (reading input without producing any output)
+ except when forced to flush.
+
+ The detailed semantics are as follows. inflate performs one or both of the
+ following actions:
+
+ - Decompress more input starting at next_in and update next_in and avail_in
+ accordingly. If not all input can be processed (because there is not
+ enough room in the output buffer), next_in is updated and processing
+ will resume at this point for the next call of inflate().
+
+ - Provide more output starting at next_out and update next_out and avail_out
+ accordingly. inflate() provides as much output as possible, until there
+ is no more input data or no more space in the output buffer (see below
+ about the flush parameter).
+
+ Before the call of inflate(), the application should ensure that at least
+ one of the actions is possible, by providing more input and/or consuming
+ more output, and updating the next_* and avail_* values accordingly.
+ The application can consume the uncompressed output when it wants, for
+ example when the output buffer is full (avail_out == 0), or after each
+ call of inflate(). If inflate returns Z_OK and with zero avail_out, it
+ must be called again after making room in the output buffer because there
+ might be more output pending.
+
+ If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
+ output as possible to the output buffer. The flushing behavior of inflate is
+ not specified for values of the flush parameter other than Z_SYNC_FLUSH
+ and Z_FINISH, but the current implementation actually flushes as much output
+ as possible anyway.
+
+ inflate() should normally be called until it returns Z_STREAM_END or an
+ error. However if all decompression is to be performed in a single step
+ (a single call of inflate), the parameter flush should be set to
+ Z_FINISH. In this case all pending input is processed and all pending
+ output is flushed; avail_out must be large enough to hold all the
+ uncompressed data. (The size of the uncompressed data may have been saved
+ by the compressor for this purpose.) The next operation on this stream must
+ be inflateEnd to deallocate the decompression state. The use of Z_FINISH
+ is never required, but can be used to inform inflate that a faster routine
+ may be used for the single inflate() call.
+
+ If a preset dictionary is needed at this point (see inflateSetDictionary
+ below), inflate sets strm-adler to the adler32 checksum of the
+ dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
+ it sets strm->adler to the adler32 checksum of all output produced
+ so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
+ an error code as described below. At the end of the stream, inflate()
+ checks that its computed adler32 checksum is equal to that saved by the
+ compressor and returns Z_STREAM_END only if the checksum is correct.
+
+ inflate() returns Z_OK if some progress has been made (more input processed
+ or more output produced), Z_STREAM_END if the end of the compressed data has
+ been reached and all uncompressed output has been produced, Z_NEED_DICT if a
+ preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
+ corrupted (input stream not conforming to the zlib format or incorrect
+ adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
+ (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if no progress is possible or if there was not
+ enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
+ case, the application may then call inflateSync to look for a good
+ compression block.
+*/
+
+
+ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
+/*
+ All dynamically allocated data structures for this stream are freed.
+ This function discards any unprocessed input and does not flush any
+ pending output.
+
+ inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
+ was inconsistent. In the error case, msg may be set but then points to a
+ static string (which must not be deallocated).
+*/
+
+ /* Advanced functions */
+
+/*
+ The following functions are needed only in some special applications.
+*/
+
+/*
+ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
+ int level,
+ int method,
+ int windowBits,
+ int memLevel,
+ int strategy));
+
+ This is another version of deflateInit with more compression options. The
+ fields next_in, zalloc, zfree and opaque must be initialized before by
+ the caller.
+
+ The method parameter is the compression method. It must be Z_DEFLATED in
+ this version of the library.
+
+ The windowBits parameter is the base two logarithm of the window size
+ (the size of the history buffer). It should be in the range 8..15 for this
+ version of the library. Larger values of this parameter result in better
+ compression at the expense of memory usage. The default value is 15 if
+ deflateInit is used instead.
+
+ The memLevel parameter specifies how much memory should be allocated
+ for the internal compression state. memLevel=1 uses minimum memory but
+ is slow and reduces compression ratio; memLevel=9 uses maximum memory
+ for optimal speed. The default value is 8. See zconf.h for total memory
+ usage as a function of windowBits and memLevel.
+
+ The strategy parameter is used to tune the compression algorithm. Use the
+ value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
+ filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no
+ string match). Filtered data consists mostly of small values with a
+ somewhat random distribution. In this case, the compression algorithm is
+ tuned to compress them better. The effect of Z_FILTERED is to force more
+ Huffman coding and less string matching; it is somewhat intermediate
+ between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects
+ the compression ratio but not the correctness of the compressed output even
+ if it is not set appropriately.
+
+ deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
+ method). msg is set to null if there is no error message. deflateInit2 does
+ not perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the compression dictionary from the given byte sequence
+ without producing any compressed output. This function must be called
+ immediately after deflateInit, deflateInit2 or deflateReset, before any
+ call of deflate. The compressor and decompressor must use exactly the same
+ dictionary (see inflateSetDictionary).
+
+ The dictionary should consist of strings (byte sequences) that are likely
+ to be encountered later in the data to be compressed, with the most commonly
+ used strings preferably put towards the end of the dictionary. Using a
+ dictionary is most useful when the data to be compressed is short and can be
+ predicted with good accuracy; the data can then be compressed better than
+ with the default empty dictionary.
+
+ Depending on the size of the compression data structures selected by
+ deflateInit or deflateInit2, a part of the dictionary may in effect be
+ discarded, for example if the dictionary is larger than the window size in
+ deflate or deflate2. Thus the strings most likely to be useful should be
+ put at the end of the dictionary, not at the front.
+
+ Upon return of this function, strm->adler is set to the Adler32 value
+ of the dictionary; the decompressor may later use this value to determine
+ which dictionary has been used by the compressor. (The Adler32 value
+ applies to the whole dictionary even if only a subset of the dictionary is
+ actually used by the compressor.)
+
+ deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent (for example if deflate has already been called for this stream
+ or if the compression method is bsort). deflateSetDictionary does not
+ perform any compression: this will be done by deflate().
+*/
+
+ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
+ z_streamp source));
+/*
+ Sets the destination stream as a complete copy of the source stream.
+
+ This function can be useful when several compression strategies will be
+ tried, for example when there are several ways of pre-processing the input
+ data with a filter. The streams that will be discarded should then be freed
+ by calling deflateEnd. Note that deflateCopy duplicates the internal
+ compression state which can be quite large, so this strategy is slow and
+ can consume lots of memory.
+
+ deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
+ (such as zalloc being NULL). msg is left unchanged in both source and
+ destination.
+*/
+
+ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to deflateEnd followed by deflateInit,
+ but does not free and reallocate all the internal compression state.
+ The stream will keep the same compression level and any other attributes
+ that may have been set by deflateInit2.
+
+ deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
+ int level,
+ int strategy));
+/*
+ Dynamically update the compression level and compression strategy. The
+ interpretation of level and strategy is as in deflateInit2. This can be
+ used to switch between compression and straight copy of the input data, or
+ to switch to a different kind of input data requiring a different
+ strategy. If the compression level is changed, the input available so far
+ is compressed with the old level (and may be flushed); the new level will
+ take effect only at the next call of deflate().
+
+ Before the call of deflateParams, the stream state must be set as for
+ a call of deflate(), since the currently available input may have to
+ be compressed and flushed. In particular, strm->avail_out must be non-zero.
+
+ deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
+ stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
+ if strm->avail_out was zero.
+*/
+
+/*
+ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
+ int windowBits));
+
+ This is another version of inflateInit with an extra parameter. The
+ fields next_in, avail_in, zalloc, zfree and opaque must be initialized
+ before by the caller.
+
+ The windowBits parameter is the base two logarithm of the maximum window
+ size (the size of the history buffer). It should be in the range 8..15 for
+ this version of the library. The default value is 15 if inflateInit is used
+ instead. If a compressed stream with a larger window size is given as
+ input, inflate() will return with the error code Z_DATA_ERROR instead of
+ trying to allocate a larger window.
+
+ inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_STREAM_ERROR if a parameter is invalid (such as a negative
+ memLevel). msg is set to null if there is no error message. inflateInit2
+ does not perform any decompression apart from reading the zlib header if
+ present: this will be done by inflate(). (So next_in and avail_in may be
+ modified, but next_out and avail_out are unchanged.)
+*/
+
+ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
+ const Bytef *dictionary,
+ uInt dictLength));
+/*
+ Initializes the decompression dictionary from the given uncompressed byte
+ sequence. This function must be called immediately after a call of inflate
+ if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
+ can be determined from the Adler32 value returned by this call of
+ inflate. The compressor and decompressor must use exactly the same
+ dictionary (see deflateSetDictionary).
+
+ inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
+ parameter is invalid (such as NULL dictionary) or the stream state is
+ inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
+ expected one (incorrect Adler32 value). inflateSetDictionary does not
+ perform any decompression: this will be done by subsequent calls of
+ inflate().
+*/
+
+ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
+/*
+ Skips invalid compressed data until a full flush point (see above the
+ description of deflate with Z_FULL_FLUSH) can be found, or until all
+ available input is skipped. No output is provided.
+
+ inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
+ if no more input was provided, Z_DATA_ERROR if no flush point has been found,
+ or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
+ case, the application may save the current current value of total_in which
+ indicates where valid compressed data was found. In the error case, the
+ application may repeatedly call inflateSync, providing more input each time,
+ until success or end of the input data.
+*/
+
+ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
+/*
+ This function is equivalent to inflateEnd followed by inflateInit,
+ but does not free and reallocate all the internal decompression state.
+ The stream will keep attributes that may have been set by inflateInit2.
+
+ inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
+ stream state was inconsistent (such as zalloc or state being NULL).
+*/
+
+
+ /* utility functions */
+
+/*
+ The following utility functions are implemented on top of the
+ basic stream-oriented functions. To simplify the interface, some
+ default options are assumed (compression level and memory usage,
+ standard memory allocation functions). The source code of these
+ utility functions can easily be modified if you need special options.
+*/
+
+ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Compresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be at least 0.1% larger than
+ sourceLen plus 12 bytes. Upon exit, destLen is the actual size of the
+ compressed buffer.
+ This function can be used to compress a whole file at once if the
+ input file is mmap'ed.
+ compress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer.
+*/
+
+ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen,
+ int level));
+/*
+ Compresses the source buffer into the destination buffer. The level
+ parameter has the same meaning as in deflateInit. sourceLen is the byte
+ length of the source buffer. Upon entry, destLen is the total size of the
+ destination buffer, which must be at least 0.1% larger than sourceLen plus
+ 12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
+
+ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
+ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
+ Z_STREAM_ERROR if the level parameter is invalid.
+*/
+
+ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
+ const Bytef *source, uLong sourceLen));
+/*
+ Decompresses the source buffer into the destination buffer. sourceLen is
+ the byte length of the source buffer. Upon entry, destLen is the total
+ size of the destination buffer, which must be large enough to hold the
+ entire uncompressed data. (The size of the uncompressed data must have
+ been saved previously by the compressor and transmitted to the decompressor
+ by some mechanism outside the scope of this compression library.)
+ Upon exit, destLen is the actual size of the compressed buffer.
+ This function can be used to decompress a whole file at once if the
+ input file is mmap'ed.
+
+ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
+ enough memory, Z_BUF_ERROR if there was not enough room in the output
+ buffer, or Z_DATA_ERROR if the input data was corrupted.
+*/
+
+
+typedef voidp gzFile;
+
+ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
+/*
+ Opens a gzip (.gz) file for reading or writing. The mode parameter
+ is as in fopen ("rb" or "wb") but can also include a compression level
+ ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
+ Huffman only compression as in "wb1h". (See the description
+ of deflateInit2 for more information about the strategy parameter.)
+
+ gzopen can be used to read a file which is not in gzip format; in this
+ case gzread will directly read from the file without decompression.
+
+ gzopen returns NULL if the file could not be opened or if there was
+ insufficient memory to allocate the (de)compression state; errno
+ can be checked to distinguish the two cases (if errno is zero, the
+ zlib error is Z_MEM_ERROR). */
+
+ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
+/*
+ gzdopen() associates a gzFile with the file descriptor fd. File
+ descriptors are obtained from calls like open, dup, creat, pipe or
+ fileno (in the file has been previously opened with fopen).
+ The mode parameter is as in gzopen.
+ The next call of gzclose on the returned gzFile will also close the
+ file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
+ descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
+ gzdopen returns NULL if there was insufficient memory to allocate
+ the (de)compression state.
+*/
+
+ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
+/*
+ Dynamically update the compression level or strategy. See the description
+ of deflateInit2 for the meaning of these parameters.
+ gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
+ opened for writing.
+*/
+
+ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
+/*
+ Reads the given number of uncompressed bytes from the compressed file.
+ If the input file was not in gzip format, gzread copies the given number
+ of bytes into the buffer.
+ gzread returns the number of uncompressed bytes actually read (0 for
+ end of file, -1 for error). */
+
+ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
+ const voidp buf, unsigned len));
+/*
+ Writes the given number of uncompressed bytes into the compressed file.
+ gzwrite returns the number of uncompressed bytes actually written
+ (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
+/*
+ Converts, formats, and writes the args to the compressed file under
+ control of the format string, as in fprintf. gzprintf returns the number of
+ uncompressed bytes actually written (0 in case of error).
+*/
+
+ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
+/*
+ Writes the given null-terminated string to the compressed file, excluding
+ the terminating null character.
+ gzputs returns the number of characters written, or -1 in case of error.
+*/
+
+ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
+/*
+ Reads bytes from the compressed file until len-1 characters are read, or
+ a newline character is read and transferred to buf, or an end-of-file
+ condition is encountered. The string is then terminated with a null
+ character.
+ gzgets returns buf, or Z_NULL in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
+/*
+ Writes c, converted to an unsigned char, into the compressed file.
+ gzputc returns the value that was written, or -1 in case of error.
+*/
+
+ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
+/*
+ Reads one byte from the compressed file. gzgetc returns this byte
+ or -1 in case of end of file or error.
+*/
+
+ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
+/*
+ Flushes all pending output into the compressed file. The parameter
+ flush is as in the deflate() function. The return value is the zlib
+ error number (see function gzerror below). gzflush returns Z_OK if
+ the flush parameter is Z_FINISH and all output could be flushed.
+ gzflush should be called only when strictly necessary because it can
+ degrade compression.
+*/
+
+ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
+ z_off_t offset, int whence));
+/*
+ Sets the starting position for the next gzread or gzwrite on the
+ given compressed file. The offset represents a number of bytes in the
+ uncompressed data stream. The whence parameter is defined as in lseek(2);
+ the value SEEK_END is not supported.
+ If the file is opened for reading, this function is emulated but can be
+ extremely slow. If the file is opened for writing, only forward seeks are
+ supported; gzseek then compresses a sequence of zeroes up to the new
+ starting position.
+
+ gzseek returns the resulting offset location as measured in bytes from
+ the beginning of the uncompressed stream, or -1 in case of error, in
+ particular if the file is opened for writing and the new starting position
+ would be before the current position.
+*/
+
+ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
+/*
+ Rewinds the given file. This function is supported only for reading.
+
+ gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
+*/
+
+ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
+/*
+ Returns the starting position for the next gzread or gzwrite on the
+ given compressed file. This position represents a number of bytes in the
+ uncompressed data stream.
+
+ gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
+*/
+
+ZEXTERN int ZEXPORT gzeof OF((gzFile file));
+/*
+ Returns 1 when EOF has previously been detected reading the given
+ input stream, otherwise zero.
+*/
+
+ZEXTERN int ZEXPORT gzclose OF((gzFile file));
+/*
+ Flushes all pending output if necessary, closes the compressed file
+ and deallocates all the (de)compression state. The return value is the zlib
+ error number (see function gzerror below).
+*/
+
+ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
+/*
+ Returns the error message for the last error which occurred on the
+ given compressed file. errnum is set to zlib error number. If an
+ error occurred in the file system and not in the compression library,
+ errnum is set to Z_ERRNO and the application may consult errno
+ to get the exact error code.
+*/
+
+ /* checksum functions */
+
+/*
+ These functions are not related to compression but are exported
+ anyway because they might be useful in applications using the
+ compression library.
+*/
+
+ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
+
+/*
+ Update a running Adler-32 checksum with the bytes buf[0..len-1] and
+ return the updated checksum. If buf is NULL, this function returns
+ the required initial value for the checksum.
+ An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
+ much faster. Usage example:
+
+ uLong adler = adler32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ adler = adler32(adler, buffer, length);
+ }
+ if (adler != original_adler) error();
+*/
+
+ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
+/*
+ Update a running crc with the bytes buf[0..len-1] and return the updated
+ crc. If buf is NULL, this function returns the required initial value
+ for the crc. Pre- and post-conditioning (one's complement) is performed
+ within this function so it shouldn't be done by the application.
+ Usage example:
+
+ uLong crc = crc32(0L, Z_NULL, 0);
+
+ while (read_buffer(buffer, length) != EOF) {
+ crc = crc32(crc, buffer, length);
+ }
+ if (crc != original_crc) error();
+*/
+
+
+ /* various hacks, don't look :) */
+
+/* deflateInit and inflateInit are macros to allow checking the zlib version
+ * and the compiler's view of z_stream:
+ */
+ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
+ const char *version, int stream_size));
+ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
+ int windowBits, int memLevel,
+ int strategy, const char *version,
+ int stream_size));
+ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
+ const char *version, int stream_size));
+#define deflateInit(strm, level) \
+ deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit(strm) \
+ inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
+#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
+ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
+ (strategy), ZLIB_VERSION, sizeof(z_stream))
+#define inflateInit2(strm, windowBits) \
+ inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
+
+
+#if !defined(_Z_UTIL_H) && !defined(NO_DUMMY_DECL)
+ struct internal_state {int dummy;}; /* hack for buggy compilers */
+#endif
+
+ZEXTERN const char * ZEXPORT zError OF((int err));
+ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
+ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _ZLIB_H */
--- /dev/null
+/* zutil.c -- target dependent utility functions for the compression library
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* @(#) $Id$ */
+
+#include "zutil.h"
+
+struct internal_state {int dummy;}; /* for buggy compilers */
+
+#ifndef STDC
+extern void exit OF((int));
+#endif
+
+const char *z_errmsg[10] = {
+"need dictionary", /* Z_NEED_DICT 2 */
+"stream end", /* Z_STREAM_END 1 */
+"", /* Z_OK 0 */
+"file error", /* Z_ERRNO (-1) */
+"stream error", /* Z_STREAM_ERROR (-2) */
+"data error", /* Z_DATA_ERROR (-3) */
+"insufficient memory", /* Z_MEM_ERROR (-4) */
+"buffer error", /* Z_BUF_ERROR (-5) */
+"incompatible version",/* Z_VERSION_ERROR (-6) */
+""};
+
+
+const char * ZEXPORT zlibVersion()
+{
+ return ZLIB_VERSION;
+}
+
+#ifdef DEBUG
+
+# ifndef verbose
+# define verbose 0
+# endif
+int z_verbose = verbose;
+
+void z_error (m)
+ char *m;
+{
+ fprintf(stderr, "%s\n", m);
+ exit(1);
+}
+#endif
+
+/* exported to allow conversion of error code to string for compress() and
+ * uncompress()
+ */
+const char * ZEXPORT zError(err)
+ int err;
+{
+ return ERR_MSG(err);
+}
+
+
+#ifndef HAVE_MEMCPY
+
+void zmemcpy(dest, source, len)
+ Bytef* dest;
+ const Bytef* source;
+ uInt len;
+{
+ if (len == 0) return;
+ do {
+ *dest++ = *source++; /* ??? to be unrolled */
+ } while (--len != 0);
+}
+
+int zmemcmp(s1, s2, len)
+ const Bytef* s1;
+ const Bytef* s2;
+ uInt len;
+{
+ uInt j;
+
+ for (j = 0; j < len; j++) {
+ if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1;
+ }
+ return 0;
+}
+
+void zmemzero(dest, len)
+ Bytef* dest;
+ uInt len;
+{
+ if (len == 0) return;
+ do {
+ *dest++ = 0; /* ??? to be unrolled */
+ } while (--len != 0);
+}
+#endif
+
+#ifdef __TURBOC__
+#if (defined( __BORLANDC__) || !defined(SMALL_MEDIUM)) && !defined(__32BIT__)
+/* Small and medium model in Turbo C are for now limited to near allocation
+ * with reduced MAX_WBITS and MAX_MEM_LEVEL
+ */
+# define MY_ZCALLOC
+
+/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
+ * and farmalloc(64K) returns a pointer with an offset of 8, so we
+ * must fix the pointer. Warning: the pointer must be put back to its
+ * original form in order to free it, use zcfree().
+ */
+
+#define MAX_PTR 10
+/* 10*64K = 640K */
+
+local int next_ptr = 0;
+
+typedef struct ptr_table_s {
+ voidpf org_ptr;
+ voidpf new_ptr;
+} ptr_table;
+
+local ptr_table table[MAX_PTR];
+/* This table is used to remember the original form of pointers
+ * to large buffers (64K). Such pointers are normalized with a zero offset.
+ * Since MSDOS is not a preemptive multitasking OS, this table is not
+ * protected from concurrent access. This hack doesn't work anyway on
+ * a protected system like OS/2. Use Microsoft C instead.
+ */
+
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
+{
+ voidpf buf = opaque; /* just to make some compilers happy */
+ ulg bsize = (ulg)items*size;
+
+ /* If we allocate less than 65520 bytes, we assume that farmalloc
+ * will return a usable pointer which doesn't have to be normalized.
+ */
+ if (bsize < 65520L) {
+ buf = farmalloc(bsize);
+ if (*(ush*)&buf != 0) return buf;
+ } else {
+ buf = farmalloc(bsize + 16L);
+ }
+ if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
+ table[next_ptr].org_ptr = buf;
+
+ /* Normalize the pointer to seg:0 */
+ *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
+ *(ush*)&buf = 0;
+ table[next_ptr++].new_ptr = buf;
+ return buf;
+}
+
+void zcfree (voidpf opaque, voidpf ptr)
+{
+ int n;
+ if (*(ush*)&ptr != 0) { /* object < 64K */
+ farfree(ptr);
+ return;
+ }
+ /* Find the original pointer */
+ for (n = 0; n < next_ptr; n++) {
+ if (ptr != table[n].new_ptr) continue;
+
+ farfree(table[n].org_ptr);
+ while (++n < next_ptr) {
+ table[n-1] = table[n];
+ }
+ next_ptr--;
+ return;
+ }
+ ptr = opaque; /* just to make some compilers happy */
+ Assert(0, "zcfree: ptr not found");
+}
+#endif
+#endif /* __TURBOC__ */
+
+
+#if defined(M_I86) && !defined(__32BIT__)
+/* Microsoft C in 16-bit mode */
+
+# define MY_ZCALLOC
+
+#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
+# define _halloc halloc
+# define _hfree hfree
+#endif
+
+voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
+{
+ if (opaque) opaque = 0; /* to make compiler happy */
+ return _halloc((long)items, size);
+}
+
+void zcfree (voidpf opaque, voidpf ptr)
+{
+ if (opaque) opaque = 0; /* to make compiler happy */
+ _hfree(ptr);
+}
+
+#endif /* MSC */
+
+
+#ifndef MY_ZCALLOC /* Any system without a special alloc function */
+
+#ifndef STDC
+extern voidp calloc OF((uInt items, uInt size));
+extern void free OF((voidpf ptr));
+#endif
+
+voidpf zcalloc (opaque, items, size)
+ voidpf opaque;
+ unsigned items;
+ unsigned size;
+{
+ if (opaque) items += size - size; /* make compiler happy */
+ return (voidpf)calloc(items, size);
+}
+
+void zcfree (opaque, ptr)
+ voidpf opaque;
+ voidpf ptr;
+{
+ free(ptr);
+ if (opaque) return; /* make compiler happy */
+}
+
+#endif /* MY_ZCALLOC */
--- /dev/null
+/* zutil.h -- internal interface and configuration of the compression library
+ * Copyright (C) 1995-1998 Jean-loup Gailly.
+ * For conditions of distribution and use, see copyright notice in zlib.h
+ */
+
+/* WARNING: this file should *not* be used by applications. It is
+ part of the implementation of the compression library and is
+ subject to change. Applications should only use zlib.h.
+ */
+
+/* @(#) $Id$ */
+
+#ifndef _Z_UTIL_H
+#define _Z_UTIL_H
+
+#include "zlib.h"
+
+#ifdef STDC
+# include <stddef.h>
+# include <string.h>
+# include <stdlib.h>
+#endif
+#ifdef NO_ERRNO_H
+ extern int errno;
+#else
+# include <errno.h>
+#endif
+
+#ifndef local
+# define local static
+#endif
+/* compile with -Dlocal if your debugger can't find static symbols */
+
+typedef unsigned char uch;
+typedef uch FAR uchf;
+typedef unsigned short ush;
+typedef ush FAR ushf;
+typedef unsigned long ulg;
+
+extern const char *z_errmsg[10]; /* indexed by 2-zlib_error */
+/* (size given to avoid silly warnings with Visual C++) */
+
+#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
+
+#define ERR_RETURN(strm,err) \
+ return (strm->msg = (char*)ERR_MSG(err), (err))
+/* To be used only when the state is known to be valid */
+
+ /* common constants */
+
+#ifndef DEF_WBITS
+# define DEF_WBITS MAX_WBITS
+#endif
+/* default windowBits for decompression. MAX_WBITS is for compression only */
+
+#if MAX_MEM_LEVEL >= 8
+# define DEF_MEM_LEVEL 8
+#else
+# define DEF_MEM_LEVEL MAX_MEM_LEVEL
+#endif
+/* default memLevel */
+
+#define STORED_BLOCK 0
+#define STATIC_TREES 1
+#define DYN_TREES 2
+/* The three kinds of block type */
+
+#define MIN_MATCH 3
+#define MAX_MATCH 258
+/* The minimum and maximum match lengths */
+
+#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
+
+ /* target dependencies */
+
+#ifdef MSDOS
+# define OS_CODE 0x00
+# if defined(__TURBOC__) || defined(__BORLANDC__)
+# if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
+ /* Allow compilation with ANSI keywords only enabled */
+ void _Cdecl farfree( void *block );
+ void *_Cdecl farmalloc( unsigned long nbytes );
+# else
+# include <alloc.h>
+# endif
+# else /* MSC or DJGPP */
+# include <malloc.h>
+# endif
+#endif
+
+#ifdef OS2
+# define OS_CODE 0x06
+#endif
+
+#ifdef WIN32 /* Window 95 & Windows NT */
+# define OS_CODE 0x0b
+#endif
+
+#if defined(VAXC) || defined(VMS)
+# define OS_CODE 0x02
+# define F_OPEN(name, mode) \
+ fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
+#endif
+
+#ifdef AMIGA
+# define OS_CODE 0x01
+#endif
+
+#if defined(ATARI) || defined(atarist)
+# define OS_CODE 0x05
+#endif
+
+#if defined(MACOS) || defined(TARGET_OS_MAC)
+# define OS_CODE 0x07
+# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
+# include <unix.h> /* for fdopen */
+# else
+# ifndef fdopen
+# define fdopen(fd,mode) NULL /* No fdopen() */
+# endif
+# endif
+#endif
+
+#ifdef __50SERIES /* Prime/PRIMOS */
+# define OS_CODE 0x0F
+#endif
+
+#ifdef TOPS20
+# define OS_CODE 0x0a
+#endif
+
+#if defined(_BEOS_) || defined(RISCOS)
+# define fdopen(fd,mode) NULL /* No fdopen() */
+#endif
+
+#if (defined(_MSC_VER) && (_MSC_VER > 600))
+# define fdopen(fd,type) _fdopen(fd,type)
+#endif
+
+
+ /* Common defaults */
+
+#ifndef OS_CODE
+# define OS_CODE 0x03 /* assume Unix */
+#endif
+
+#ifndef F_OPEN
+# define F_OPEN(name, mode) fopen((name), (mode))
+#endif
+
+ /* functions */
+
+#ifdef HAVE_STRERROR
+ extern char *strerror OF((int));
+# define zstrerror(errnum) strerror(errnum)
+#else
+# define zstrerror(errnum) ""
+#endif
+
+#if defined(pyr)
+# define NO_MEMCPY
+#endif
+#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
+ /* Use our own functions for small and medium model with MSC <= 5.0.
+ * You may have to use the same strategy for Borland C (untested).
+ * The __SC__ check is for Symantec.
+ */
+# define NO_MEMCPY
+#endif
+#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
+# define HAVE_MEMCPY
+#endif
+#ifdef HAVE_MEMCPY
+# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
+# define zmemcpy _fmemcpy
+# define zmemcmp _fmemcmp
+# define zmemzero(dest, len) _fmemset(dest, 0, len)
+# else
+# define zmemcpy memcpy
+# define zmemcmp memcmp
+# define zmemzero(dest, len) memset(dest, 0, len)
+# endif
+#else
+ extern void zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
+ extern int zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
+ extern void zmemzero OF((Bytef* dest, uInt len));
+#endif
+
+/* Diagnostic functions */
+#ifdef DEBUG
+# include <stdio.h>
+ extern int z_verbose;
+ extern void z_error OF((char *m));
+# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
+# define Trace(x) {if (z_verbose>=0) fprintf x ;}
+# define Tracev(x) {if (z_verbose>0) fprintf x ;}
+# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
+# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
+# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
+#else
+# define Assert(cond,msg)
+# define Trace(x)
+# define Tracev(x)
+# define Tracevv(x)
+# define Tracec(c,x)
+# define Tracecv(c,x)
+#endif
+
+
+typedef uLong (ZEXPORT *check_func) OF((uLong check, const Bytef *buf,
+ uInt len));
+voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
+void zcfree OF((voidpf opaque, voidpf ptr));
+
+#define ZALLOC(strm, items, size) \
+ (*((strm)->zalloc))((strm)->opaque, (items), (size))
+#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
+#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
+
+#endif /* _Z_UTIL_H */