--- /dev/null
--- /dev/null
++
++/**********************************************\
++* *
++* W A R N I N G *
++* *
++* This file is now kept in reverse chronolog- *
++* ical order so recent changes are now at the *
++* top. *
++* *
++\**********************************************/
++
++* 28th Sept 1889 -- Fixed a bug associated with exiting the
++ program with sounds still playing.
++ Fixed a bug associated with using the
++ package in the absence of a sound card.
++ Added a new member function "working"
++ which is the opposite of "not_working",
++ (as demanded by a bunch of rabid optimists)!
++ Fixed a couple of typo's in the manual.
++
++* 23rd Sept 1998 -- The Good News: Finally got around to
++ getting the pitch envelope working. (Hooray)
++ The Bad News: This costs quite a bit in
++ performance - and it was a MAJOR rewrite
++ of significant parts of the internals,
++ so we may need some bug fixes.
++ This version is 0.5
++
++* 7th July 1998 -- Fixed some error checking in slSample.cxx and
++ a missing declaration in sl.h
++
++* 6th July 1998 -- Fixed an initialisation problem when
++ slScheduler was not a static/global.
++
++ Tom Knienieder's port to SGI/IRIX is now
++ working, documentation updated to reflect that.
++
++* 16th June 1998 -- Added some slPortability.h fixes for
++ FreeBSD and the Cygnus WIN32 compiler.
++ Many thanks to Curt.
++
++* 14th June 1998 -- Tom Knienieder's port to OpenBSD is now
++ working, documentation updated to reflect that.
++ Tom's improved Makefiles included, also some
++ example sound samples that were accidentally
++ left out of the release are now present.
++ A couple of typo's in the WIN32 section
++ have been fixed. The top level Makefile
++ now requires you to type 'make linux',
++ 'make win' or 'make openbsd'.
++
++* 13th June 1998 -- Tom Knienieder's port to WIN32 engine is now
++ working, documentation updated to reflect that
++ revised status. Some default constructor parameters
++ have changed, slDSP no longer supports setRate/setBps/setStereo.
++ You now have to delete the slDSP and recreate it with
++ new parameters. This makes porting a little easier.
++ 'sound_test' renamed 'example'.
++
++* 7th June 1998 -- Volume envelopes (and inverse volume envelopes)
++ now work correctly. Pan envelopes won't work
++ until stereo is implemented. Pitch and filter
++ envelopes turn out to be a major pain to implement
++ with the present slSceduler/slSamplePlayer interface,
++ so some significant internal changes are to be
++ expected.
++
++ Changed the CHANGES file to be in reverse
++ chronological order.
++
++ This version is officially SL v0.3 (beta)
++
++* 3rd June 1998 -- Moved sample program and it's data files into
++ 'example', moved documents into 'doc' and sources
++ into 'src'. Final library goes into 'lib'.
++
++ The entire preempting mechanism was broken -
++ now it's fixed.
++
++ Added a callback mechanism that allows
++ applications to know when a sound
++ loops, finishes playing, is pre-empted, etc.
++
++ New mechanisms added to stop/pause/resume a
++ playing sample.
++
++ All the documentation - and some of the code -
++ for slEnvelopes has been added, they don't
++ work yet - so don't bother with them for now.
++
++ Made some code a little more bullet-proof.
++ slSample's are now reference-counted so you
++ can't accidentally delete one while it's
++ playing without getting a FATAL error.
++
++* 2nd June 1998 -- Fixed bug in initialisation that prevented SL
++ from functioning correctly in the case were there
++ is no sound card present.
++
++ This version is officially SL v0.2 (beta)
++
++* 1st June 1998 -- Split library into two parts - libsm and
++ libsl. libsm contains only the Mixer class
++ since it is likely to be hard to port to
++ a lot of non-OSS systems - and most programs
++ won't need it anyway. Hence the documentation
++ has blossomed into three files and all the
++ 'slMixer' references have turned into 'smMixer'.
++ Also, I finally got a hold of the OSS documentation,
++ which is a lot more complete - and straightened
++ me out on a few points. slDSP has changed
++ (internally) somewhat as a result and in particular,
++ you can no longer mess with the sampling rate,
++ stereo and bps settings after the slDSP or
++ slScheduler has been created. This also allows the
++ scheduler to enforce it's rule about only mono/8bps
++ operations.
++
++ I also added an 'autoMatch' function to the slSample
++ class to automagically match incoming samples to the
++ current slDSP/slScheduler. This makes using the library
++ a lot less painful and error-prone.
++
++ This version is officially SL v0.1 (beta)
++
++ We need a better name!
++
++* 30th May 1998 -- Almost total rewrite, library can now
++ play multiple sounds without interruption,
++ supports '.WAV' and '.AU' file formats as
++ well as raw binary files. Able to copy with
++ much shorter safetyMargin on sound buffers,
++ and play without using the 'stop' call.
++ All class and external symbols now begin
++ with 'sl' or 'SL'. HTML documentation now
++ available.
++
++* 27th May 1998 -- First hack
++
--- /dev/null
--- /dev/null
++SUBDIRS = src example
--- /dev/null
--- /dev/null
++NOTICE: This Sound Library (SL) distribution contains source code that is
++placed into the public domain without copyright. These programs are freely
++distributable without licensing fees. These programs are provided without
++guarantee or warrantee expressed or implied.
++
++If you use SL in a commercial or shareware product, it would be nice if you
++gave credit where it is due. If you make any modifications or improvements
++to SL, I would greatly appreciate a copy of the improved code.
++
--- /dev/null
--- /dev/null
++
++Hi!
++
++ This is the fifth prototype of Steve's 'SL' sound library.
++
++ Check out 'CHANGES' and the new HTML documentation.
++
++Steve
++
--- /dev/null
--- /dev/null
++
++Building SL for Linux.
++~~~~~~~~~~~~~~~~~~~~~~
++
++ % make freebsd
++ % su root
++ % make install
++
++...that's all folks.
++
++Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
++Library file(s) go into /usr/lib
++
--- /dev/null
--- /dev/null
++
++Building SL for Linux.
++~~~~~~~~~~~~~~~~~~~~~~
++
++ % make linux
++ % su root
++ % make install
++
++...that's all folks.
++
++Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
++Library file(s) go into /usr/lib
++
--- /dev/null
--- /dev/null
++
++Building SL for OpenBSD.
++~~~~~~~~~~~~~~~~~~~~~~~~
++
++ % make openbsd
++ % su root
++ % make install
++
++...that's all folks.
++
++Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
++Library file(s) go into /usr/lib
++
--- /dev/null
--- /dev/null
++
++Building SL for SGI.
++~~~~~~~~~~~~~~~~~~~~~~
++
++There are two options, depending on whether you want to use GCC or
++the standard SGI C++ compiler.
++
++GNU G++:
++
++ % make sgigcc
++ % su root
++ % make install
++
++SGI C++:
++
++ % make sgi
++ % su root
++ % make install
++
++...that's all folks.
++
++Header files go into /usr/include/SL (analogous to /usr/include/GL for graphics)
++Library file(s) go into /usr/lib
++
++When you link, be sure to include to -laudio
++
++
--- /dev/null
--- /dev/null
++Building SL for UNIX
++~~~~~~~~~~~~~~~~~~~~
++
++If your UNIX box is Linux or OpenBSD then
++check out README.linux or README.openbsd.
++
++If your UNIX box supports OSS (the Open
++Sound System) then in principal, you should
++only need to type:
++
++ % make oss
++ % su root
++ % make install
++
++...however, your milage may vary. If you succeed
++in getting a non-Linux, non-OpenBSD version to
++work, I'd like to hear about it.
++
++ Steve Baker <sjbaker1@airmail.net>
++
--- /dev/null
--- /dev/null
++
++Building SL for win32 (msvc)
++~~~~~~~~~~~~~~~~~~~~~~~~~~~~
++
++ C:>nmake win32
++
++
++don't forget to set the environment !
++
++example:
++
++set include=c:\msdev\include;
++set lib=c:\msdev\lib
++
++path c:\msdev\bin;c:\bin;c:\winnt;......
--- /dev/null
--- /dev/null
++noinst_LIBRARIES = libBucket.a
++
++libBucket_a_SOURCES = newbucket.cxx newbucket.hxx
++
++bin_PROGRAMS = testbucket
++
++testbucket_SOURCES = testbucket.cxx
++
++testbucket_LDADD = $(top_builddir)/Lib/Bucket/libBucket.a
++
++INCLUDES += -I$(top_builddir)
--- /dev/null
--- /dev/null
++/**************************************************************************
++ * newbucket.hxx -- new bucket routines for better world modeling
++ *
++ * Written by Curtis L. Olson, started February 1999.
++ *
++ * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
++ *
++ * This program is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU General Public License as
++ * published by the Free Software Foundation; either version 2 of the
++ * License, or (at your option) any later version.
++ *
++ * This program is distributed in the hope that it will be useful, but
++ * WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with this program; if not, write to the Free Software
++ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++ *
++ * $Id$
++ * (Log is kept at end of this file)
++ **************************************************************************/
++
++
++#ifdef HAVE_CONFIG_H
++# include "config.h"
++#endif
++
++
++#include "newbucket.hxx"
++
++
++// Build the path name for this bucket
++string FGBucket::gen_base_path() const {
++ // long int index;
++ int top_lon, top_lat, main_lon, main_lat;
++ char hem, pole;
++ char path[256];
++
++ // index = gen_index();
++
++ path[0] = '\0';
++
++ top_lon = lon / 10;
++ main_lon = lon;
++ if ( (lon < 0) && (top_lon * 10 != lon) ) {
++ top_lon -= 1;
++ }
++ top_lon *= 10;
++ if ( top_lon >= 0 ) {
++ hem = 'e';
++ } else {
++ hem = 'w';
++ top_lon *= -1;
++ }
++ if ( main_lon < 0 ) {
++ main_lon *= -1;
++ }
++
++ top_lat = lat / 10;
++ main_lat = lat;
++ if ( (lat < 0) && (top_lat * 10 != lat) ) {
++ top_lat -= 1;
++ }
++ top_lat *= 10;
++ if ( top_lat >= 0 ) {
++ pole = 'n';
++ } else {
++ pole = 's';
++ top_lat *= -1;
++ }
++ if ( main_lat < 0 ) {
++ main_lat *= -1;
++ }
++
++ sprintf(path, "%c%03d%c%02d/%c%03d%c%02d",
++ hem, top_lon, pole, top_lat,
++ hem, main_lon, pole, main_lat);
++
++ return path;
++}
++
++
++// find the bucket which is offset by the specified tile units in the
++// X & Y direction. We need the current lon and lat to resolve
++// ambiguities when going from a wider tile to a narrower one above or
++// below. This assumes that we are feeding in
++FGBucket fgBucketOffset( double dlon, double dlat, int dx, int dy ) {
++ FGBucket result( dlon, dlat );
++ double clat = result.get_center_lat() + dy * FG_BUCKET_SPAN;
++
++ // walk dy units in the lat direction
++ result.set_bucket( dlon, clat );
++
++ // find the lon span for the new latitude
++ double span = bucket_span( clat );
++
++ // walk dx units in the lon direction
++ result.set_bucket( dlon + dx * span, clat );
++
++ return result;
++}
++
++
++// calculate the offset between two buckets
++void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ) {
++
++ // Latitude difference
++ double c1_lat = b1.get_center_lat();
++ double c2_lat = b2.get_center_lat();
++ double diff_lat = c2_lat - c1_lat;
++
++#ifdef HAVE_RINT
++ *dy = (int)rint( diff_lat / FG_BUCKET_SPAN );
++#else
++ if ( diff_lat > 0 ) {
++ *dy = (int)( diff_lat / FG_BUCKET_SPAN + 0.5 );
++ } else {
++ *dy = (int)( diff_lat / FG_BUCKET_SPAN - 0.5 );
++ }
++#endif
++
++ // longitude difference
++ double c1_lon = b1.get_center_lon();
++ double c2_lon = b2.get_center_lon();
++ double diff_lon = c2_lon - c1_lon;
++ double span;
++ if ( bucket_span(c1_lat) <= bucket_span(c2_lat) ) {
++ span = bucket_span(c1_lat);
++ } else {
++ span = bucket_span(c2_lat);
++ }
++
++#ifdef HAVE_RINT
++ *dx = (int)rint( diff_lon / span );
++#else
++ if ( diff_lon > 0 ) {
++ *dx = (int)( diff_lon / span + 0.5 );
++ } else {
++ *dx = (int)( diff_lon / span - 0.5 );
++ }
++#endif
++}
++
++
++// $Log$
++// Revision 1.4 1999/03/27 05:34:05 curt
++// Elimitated some const warnings from the compiler.
++//
++// Revision 1.3 1999/02/26 22:07:54 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.2 1999/02/11 01:09:33 curt
++// Added a routine to calculate the offset in bucket units between two buckets.
++//
++// Revision 1.1 1999/02/08 23:52:16 curt
++// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
++// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
++// width towards the poles to ensure the tiles are at least 8 miles wide.
++//
++
--- /dev/null
--- /dev/null
++/**************************************************************************
++ * newbucket.hxx -- new bucket routines for better world modeling
++ *
++ * Written by Curtis L. Olson, started February 1999.
++ *
++ * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
++ *
++ * This program is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU General Public License as
++ * published by the Free Software Foundation; either version 2 of the
++ * License, or (at your option) any later version.
++ *
++ * This program is distributed in the hope that it will be useful, but
++ * WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with this program; if not, write to the Free Software
++ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++ *
++ * $Id$
++ * (Log is kept at end of this file)
++ **************************************************************************/
++
++
++#ifndef _NEWBUCKET_HXX
++#define _NEWBUCKET_HXX
++
++#include <Include/compiler.h>
++
++#include STL_STRING
++
++#ifdef FG_HAVE_STD_INCLUDES
++# include <cstdio> // sprintf()
++# include <iostream>
++#else
++# include <stdio.h> // sprintf()
++# include <iostream.h>
++#endif
++
++FG_USING_STD(string);
++FG_USING_STD(ostream);
++
++#include <Include/fg_constants.h>
++
++
++#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
++#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
++
++class FGBucket;
++ostream& operator<< ( ostream&, const FGBucket& );
++bool operator== ( const FGBucket&, const FGBucket& );
++
++class FGBucket {
++
++private:
++ double cx, cy; // centerpoint (lon, lat) in degrees of bucket
++ int lon; // longitude index (-180 to 179)
++ int lat; // latitude index (-90 to 89)
++ int x; // x subdivision (0 to 7)
++ int y; // y subdivision (0 to 7)
++
++public:
++
++ // default constructor
++ FGBucket();
++
++ // create a bucket which would contain the specified lon/lat
++ FGBucket(const double lon, const double lat);
++
++ // create a bucket based on "long int" index
++ FGBucket(const long int bindex);
++
++ // create an impossible bucket if false
++ FGBucket(const bool is_good);
++
++ ~FGBucket();
++
++ // Set the bucket params for the specified lat and lon
++ void set_bucket( double dlon, double dlat );
++
++ // Generate the unique scenery tile index for this bucket
++ long int gen_index();
++ string gen_index_str() const;
++
++ // Build the path name for this bucket
++ string gen_base_path() const;
++
++ // return the center lon of a tile
++ double get_center_lon() const;
++
++ // return width of the tile
++ double get_width() const;
++
++ // return the center lat of a tile
++ double get_center_lat() const;
++
++ // return height of the tile
++ double get_height() const;
++
++ // Informational methods
++ inline int get_lon() const { return lon; }
++ inline int get_lat() const { return lat; }
++ inline int get_x() const { return x; }
++ inline int get_y() const { return y; }
++
++ // friends
++ friend ostream& operator<< ( ostream&, const FGBucket& );
++ friend bool operator== ( const FGBucket&, const FGBucket& );
++};
++
++
++// return the horizontal tile span factor based on latitude
++inline double bucket_span( double l ) {
++ if ( l >= 89.0 ) {
++ return 0.0;
++ } else if ( l >= 88.0 ) {
++ return 8.0;
++ } else if ( l >= 86.0 ) {
++ return 4.0;
++ } else if ( l >= 83.0 ) {
++ return 2.0;
++ } else if ( l >= 76.0 ) {
++ return 1.0;
++ } else if ( l >= 62.0 ) {
++ return 0.5;
++ } else if ( l >= 22.0 ) {
++ return 0.25;
++ } else if ( l >= -22.0 ) {
++ return 0.125;
++ } else if ( l >= -62.0 ) {
++ return 0.25;
++ } else if ( l >= -76.0 ) {
++ return 0.5;
++ } else if ( l >= -83.0 ) {
++ return 1.0;
++ } else if ( l >= -86.0 ) {
++ return 2.0;
++ } else if ( l >= -88.0 ) {
++ return 4.0;
++ } else if ( l >= -89.0 ) {
++ return 8.0;
++ } else {
++ return 0.0;
++ }
++}
++
++
++// Set the bucket params for the specified lat and lon
++inline void FGBucket::set_bucket( double dlon, double dlat ) {
++ //
++ // latitude first
++ //
++ double span = bucket_span( dlat );
++ double diff = dlon - (double)(int)dlon;
++
++ // cout << "diff = " << diff << " span = " << span << endl;
++
++ if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
++ lon = (int)dlon;
++ } else {
++ lon = (int)dlon - 1;
++ }
++
++ // find subdivision or super lon if needed
++ if ( span < FG_EPSILON ) {
++ // polar cap
++ lon = 0;
++ x = 0;
++ } else if ( span <= 1.0 ) {
++ x = (int)((dlon - lon) / span);
++ } else {
++ if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
++ lon = (int)( (int)(lon / span) * span);
++ } else {
++ // cout << " lon = " << lon
++ // << " tmp = " << (int)((lon-1) / span) << endl;
++ lon = (int)( (int)((lon + 1) / span) * span - span);
++ if ( lon < -180 ) {
++ lon = -180;
++ }
++ }
++ x = 0;
++ }
++
++ //
++ // then latitude
++ //
++ diff = dlat - (double)(int)dlat;
++
++ if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
++ lat = (int)dlat;
++ } else {
++ lat = (int)dlat - 1;
++ }
++ y = (int)((dlat - lat) * 8);
++}
++
++
++// default constructor
++inline FGBucket::FGBucket() {}
++
++
++// constructor for specified location
++inline FGBucket::FGBucket(const double dlon, const double dlat) {
++ set_bucket(dlon, dlat);
++}
++
++// create an impossible bucket if false
++inline FGBucket::FGBucket(const bool is_good) {
++ set_bucket(0.0, 0.0);
++ if ( !is_good ) {
++ lon = -1000;
++ }
++}
++
++
++// Parse a unique scenery tile index and find the lon, lat, x, and y
++inline FGBucket::FGBucket(const long int bindex) {
++ long int index = bindex;
++
++ lon = index >> 14;
++ index -= lon << 14;
++ lon -= 180;
++
++ lat = index >> 6;
++ index -= lat << 6;
++ lat -= 90;
++
++ y = index >> 3;
++ index -= y << 3;
++
++ x = index;
++}
++
++
++// default destructor
++inline FGBucket::~FGBucket() {}
++
++
++// Generate the unique scenery tile index for this bucket
++//
++// The index is constructed as follows:
++//
++// 9 bits - to represent 360 degrees of longitude (-180 to 179)
++// 8 bits - to represent 180 degrees of latitude (-90 to 89)
++//
++// Each 1 degree by 1 degree tile is further broken down into an 8x8
++// grid. So we also need:
++//
++// 3 bits - to represent x (0 to 7)
++// 3 bits - to represent y (0 to 7)
++
++inline long int FGBucket::gen_index() {
++ return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
++}
++
++inline string FGBucket::gen_index_str() const {
++ char tmp[20];
++ sprintf(tmp, "%ld",
++ (((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
++ return (string)tmp;
++}
++
++
++// return the center lon of a tile
++inline double FGBucket::get_center_lon() const {
++ double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
++
++ if ( span >= 1.0 ) {
++ return lon + span / 2.0;
++ } else {
++ return lon + x * span + span / 2.0;
++ }
++}
++
++
++// return width of the tile
++inline double FGBucket::get_width() const {
++ return bucket_span( get_center_lat() );
++}
++
++
++// return the center lat of a tile
++inline double FGBucket::get_center_lat() const {
++ return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
++}
++
++
++// return height of the tile
++inline double FGBucket::get_height() const {
++ return FG_BUCKET_SPAN;
++}
++
++
++// offset a bucket struct by the specified tile units in the X & Y
++// direction
++FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
++
++
++// calculate the offset between two buckets
++void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
++
++
++/*
++// Given a lat/lon, fill in the local tile index array
++void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
++*/
++
++
++inline ostream&
++operator<< ( ostream& out, const FGBucket& b )
++{
++ return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
++}
++
++
++inline bool
++operator== ( const FGBucket& b1, const FGBucket& b2 )
++{
++ return ( b1.lon == b2.lon &&
++ b1.lat == b2.lat &&
++ b1.x == b2.x &&
++ b1.y == b2.y );
++}
++
++
++#endif // _NEWBUCKET_HXX
++
++
++// $Log$
++// Revision 1.8 1999/03/27 05:34:06 curt
++// Elimitated some const warnings from the compiler.
++//
++// Revision 1.7 1999/03/25 19:01:51 curt
++// Jettisoned old bucketutils.[ch] for newbucket.[ch]xx
++//
++// Revision 1.6 1999/03/15 17:58:41 curt
++// MSVC++ portability tweaks contributed by Bernie Bright.
++// Added using std::ostream declaration.
++// Added forward declarations to work around a MSVC bug.
++//
++// Revision 1.5 1999/03/12 22:51:18 curt
++// Added some informational methods.
++//
++// Revision 1.4 1999/03/02 01:01:43 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.3 1999/02/26 22:07:55 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.2 1999/02/11 01:09:34 curt
++// Added a routine to calculate the offset in bucket units between two buckets.
++//
++// Revision 1.1 1999/02/08 23:52:16 curt
++// Added a new "newbucket.[ch]xx" FGBucket class to replace the old
++// fgBUCKET struct and C routines. This FGBucket class adjusts the tile
++// width towards the poles to ensure the tiles are at least 8 miles wide.
++//
--- /dev/null
--- /dev/null
++// test new bucket routines
++
++#include "newbucket.cxx"
++
++main() {
++ double lat = 21.9625;
++ double lon = -110.0 + 0.0625;
++
++ /*
++ while ( lon < 180 ) {
++ FGBucket b1( lon, lat );
++ long int index = b1.gen_index();
++ FGBucket b2( index );
++
++ cout << lon << "," << lat << " ";
++ cout << b2 << " " << b2.get_center_lon() << ","
++ << b2.get_center_lat() << endl;
++
++ lon += 0.125;
++ }
++ */
++
++ FGBucket b1;
++
++ for ( int j = 2; j >= -2; j-- ) {
++ for ( int i = -2; i < 3; i++ ) {
++ b1 = fgBucketOffset(lon, lat, i, j);
++ cout << "(" << i << "," << j << ")" << b1 << "\t";
++ }
++ cout << endl;
++ }
++}
--- /dev/null
--- /dev/null
++# The "checkoutlist" file is used to support additional version controlled
++# administrative files in $CVSROOT/CVSROOT, such as template files.
++#
++# The first entry on a line is a filename which will be checked out from
++# the corresponding RCS file in the $CVSROOT/CVSROOT directory.
++# The remainder of the line is an error message to use if the file cannot
++# be checked out.
++#
++# File format:
++#
++# [<whitespace>]<filename><whitespace><error message><end-of-line>
++#
++# comment lines begin with '#'
--- /dev/null
--- /dev/null
++# The "commitinfo" file is used to control pre-commit checks.
++# The filter on the right is invoked with the repository and a list
++# of files to check. A non-zero exit of the filter program will
++# cause the commit to be aborted.
++#
++# The first entry on a line is a regular expression which is tested
++# against the directory that the change is being committed to, relative
++# to the $CVSROOT. For the first match that is found, then the remainder
++# of the line is the name of the filter to run.
++#
++# If the repository name does not match any of the regular expressions in this
++# file, the "DEFAULT" line is used, if it is specified.
++#
++# If the name "ALL" appears as a regular expression it is always used
++# in addition to the first matching regex or "DEFAULT".
--- /dev/null
--- /dev/null
++# This file describes wrappers and other binary files to CVS.
++#
++# Wrappers are the concept where directories of files are to be
++# treated as a single file. The intended use is to wrap up a wrapper
++# into a single tar such that the tar archive can be treated as a
++# single binary file in CVS.
++#
++# To solve the problem effectively, it was also necessary to be able to
++# prevent rcsmerge from merging these files.
++#
++# Format of wrapper file ($CVSROOT/CVSROOT/cvswrappers or .cvswrappers)
++#
++# wildcard [option value][option value]...
++#
++# where option is one of
++# -f from cvs filter value: path to filter
++# -t to cvs filter value: path to filter
++# -m update methodology value: MERGE or COPY
++#
++# and value is a single-quote delimited value.
++#
++# For example:
--- /dev/null
--- /dev/null
++# The "editinfo" file is used to allow verification of logging
++# information. It works best when a template (as specified in the
++# rcsinfo file) is provided for the logging procedure. Given a
++# template with locations for, a bug-id number, a list of people who
++# reviewed the code before it can be checked in, and an external
++# process to catalog the differences that were code reviewed, the
++# following test can be applied to the code:
++#
++# Making sure that the entered bug-id number is correct.
++# Validating that the code that was reviewed is indeed the code being
++# checked in (using the bug-id number or a seperate review
++# number to identify this particular code set.).
++#
++# If any of the above test failed, then the commit would be aborted.
++#
++# Actions such as mailing a copy of the report to each reviewer are
++# better handled by an entry in the loginfo file.
++#
++# One thing that should be noted is the the ALL keyword is not
++# supported. There can be only one entry that matches a given
++# repository.
--- /dev/null
--- /dev/null
++# The "loginfo" file is used to control where "cvs commit" log information is
++# sent. The first entry on a line is a regular expression which is tested
++# against the directory that the change is being made to, relative to the
++# $CVSROOT. For the first match that is found, the remainder of the line is a
++# filter program that should expect log information on its standard input
++#
++# If the repository name does not match any of the regular expressions in the
++# first field of this file, the "DEFAULT" line is used, if it is specified.
++#
++# If the name "ALL" appears as a regular expression it is always used
++# in addition to the first matching regex or "DEFAULT".
++#
++# The filter program may use one and only one "%s" modifier (ala printf). If
++# such a "%s" is specified in the filter program, a brief title is included
++# (as one argument, enclosed in single quotes) showing the relative directory
++# name and listing the modified file names.
++#
++# For example:
++#DEFAULT (echo ""; who am i; echo %s; date; cat) >> $CVSROOT/CVSROOT/commitlog
--- /dev/null
--- /dev/null
++# Three different line formats are valid:
++# key -a aliases...
++# key [options] directory
++# key [options] directory files...
++#
++# Where "options" are composed of:
++# -i prog Run "prog" on "cvs commit" from top-level of module.
++# -o prog Run "prog" on "cvs checkout" of module.
++# -e prog Run "prog" on "cvs export" of module.
++# -t prog Run "prog" on "cvs rtag" of module.
++# -u prog Run "prog" on "cvs update" of module.
++# -d dir Place module in directory "dir" instead of module name.
++# -l Top-level directory only -- do not recurse.
++#
++# NOTE: If you change any of the "Run" options above, you'll have to
++# release and re-checkout any working directories of these modules.
++#
++# And "directory" is a path to a directory relative to $CVSROOT.
++#
++# The "-a" option specifies an alias. An alias is interpreted as if
++# everything on the right of the "-a" had been typed on the command line.
++#
++# You can encode a module within a module by using the special '&'
++# character to interpose another module into the current module. This
++# can be useful for creating a module that consists of many directories
++# spread out over the entire source repository.
--- /dev/null
--- /dev/null
++# The "notify" file controls where notifications from watches set by
++# "cvs watch add" or "cvs edit" are sent. The first entry on a line is
++# a regular expression which is tested against the directory that the
++# change is being made to, relative to the $CVSROOT. If it matches,
++# then the remainder of the line is a filter program that should contain
++# one occurrence of %s for the user to notify, and information on its
++# standard input.
++#
++# "ALL" or "DEFAULT" can be used in place of the regular expression.
++#
++# For example:
++#ALL mail %s -s "CVS notification"
--- /dev/null
--- /dev/null
++# The "rcsinfo" file is used to control templates with which the editor
++# is invoked on commit and import.
++#
++# The first entry on a line is a regular expression which is tested
++# against the directory that the change is being made to, relative to the
++# $CVSROOT. For the first match that is found, then the remainder of the
++# line is the name of the file that contains the template.
++#
++# If the repository name does not match any of the regular expressions in this
++# file, the "DEFAULT" line is used, if it is specified.
++#
++# If the name "ALL" appears as a regular expression it is always used
++# in addition to the first matching regex or "DEFAULT".
--- /dev/null
--- /dev/null
++# The "taginfo" file is used to control pre-tag checks.
++# The filter on the right is invoked with the following arguments:
++#
++# $1 -- tagname
++# $2 -- operation "add" for tag, "mov" for tag -F, and "del" for tag -d
++# $3 -- repository
++# $4-> file revision [file revision ...]
++#
++# A non-zero exit of the filter program will cause the tag to be aborted.
++#
++# The first entry on a line is a regular expression which is tested
++# against the directory that the change is being committed to, relative
++# to the $CVSROOT. For the first match that is found, then the remainder
++# of the line is the name of the filter to run.
++#
++# If the repository name does not match any of the regular expressions in this
++# file, the "DEFAULT" line is used, if it is specified.
++#
++# If the name "ALL" appears as a regular expression it is always used
++# in addition to the first matching regex or "DEFAULT".
--- /dev/null
--- /dev/null
++EXTRA_DIST = logtest.cxx
++
++noinst_LIBRARIES = libDebug.a
++
++libDebug_a_SOURCES = \
++ debug_types.h \
++ logstream.cxx logstream.hxx
++
++# fg_debug.c fg_debug.h \
++
++INCLUDES += -I$(top_builddir)
--- /dev/null
--- /dev/null
++// NB: To add a dbg_class, add it here, and add it to the structure in
++// fg_debug.c
++
++typedef enum {
++ FG_NONE = 0x00000000,
++
++ FG_TERRAIN = 0x00000001,
++ FG_ASTRO = 0x00000002,
++ FG_FLIGHT = 0x00000004,
++ FG_INPUT = 0x00000008,
++ FG_GL = 0x00000010,
++ FG_VIEW = 0x00000020,
++ FG_COCKPIT = 0x00000040,
++ FG_GENERAL = 0x00000080,
++ FG_MATH = 0x00000100,
++ FG_EVENT = 0x00000200,
++ FG_AIRCRAFT = 0x00000400,
++ FG_AUTOPILOT = 0x00000800,
++ FG_SERIAL = 0x00001000,
++ FG_CLIPPER = 0x00002000,
++ FG_UNDEFD = 0x00004000, // For range checking
++
++ FG_ALL = 0xFFFFFFFF
++} fgDebugClass;
++
++
++// NB: To add a priority, add it here.
++typedef enum {
++ FG_BULK, // For frequent messages
++ FG_DEBUG, // Less frequent debug type messages
++ FG_INFO, // Informatory messages
++ FG_WARN, // Possible impending problem
++ FG_ALERT // Very possible impending problem
++ // FG_EXIT, // Problem (no core)
++ // FG_ABORT // Abandon ship (core)
++} fgDebugPriority;
++
--- /dev/null
--- /dev/null
++/* -*- Mode: C++ -*-
++ *
++ * fg_debug.c -- Flight Gear debug utility functions
++ *
++ * Written by Paul Bleisch, started January 1998.
++ *
++ * Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
++ *
++ * This program is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU General Public License as
++ * published by the Free Software Foundation; either version 2 of the
++ * License, or (at your option) any later version.
++ *
++ * This program is distributed in the hope that it will be useful, but
++ * WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with this program; if not, write to the Free Software
++ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++ *
++ * $Id$
++ * (Log is kept at end of this file)
++ **************************************************************************/
++
++
++#include <string.h>
++#include <stdio.h>
++#include <stdarg.h>
++#include <stdlib.h>
++
++#include <Include/cmdargs.h> // Line to command line arguments
++
++#include "fg_debug.h"
++
++
++static int fg_DebugSem = 1;
++fgDebugClass fg_DebugClass = FG_NONE; // Need visibility for
++fgDebugPriority fg_DebugPriority = FG_INFO; // command line processing.
++static fgDebugCallback fg_DebugCallback = NULL;
++
++FILE *fg_DebugOutput = NULL; // Visibility needed for command line processor.
++ // This can be set to a FILE from the command
++ // line. If not, it will be set to stderr.
++
++/* TODO: Actually make this thing thread safe */
++#ifdef USETHREADS
++#define FG_GRABDEBUGSEM while( --fg_DebugSem < 0 ) { fg_DebugSem++; }
++#define FG_RELEASEDEBUGSEM fg_DebugSem++;
++#else
++#define FG_GRABDEBUGSEM
++#define FG_RELEASEDEBUGSEM
++#endif
++
++/* Used for convienence initialization from env variables.
++ */
++static struct {
++ char *str;
++ fgDebugClass dbg_class;
++} fg_DebugClasses[] = {
++ { "FG_NONE", 0x00000000 },
++ { "FG_TERRAIN", 0x00000001 },
++ { "FG_ASTRO", 0x00000002 },
++ { "FG_FLIGHT", 0x00000004 },
++ { "FG_INPUT", 0x00000008 },
++ { "FG_GL", 0x00000010 },
++ { "FG_VIEW", 0x00000020 },
++ { "FG_COCKPIT", 0x00000040 },
++ { "FG_GENERAL", 0x00000080 },
++ { "FG_MATH", 0x00000100 },
++ { "FG_EVENT", 0x00000200 },
++ { "FG_AIRCRAFT", 0x00000400 },
++ { "FG_AUTOPILOT", 0x00000800 },
++
++ /* Do not edit below here, last entry should be null */
++ { "FG_ALL", 0xFFFFFFFF },
++ { NULL, 0 }
++};
++
++static fgDebugClass fgDebugStrToClass( char *str );
++
++
++/* fgInitDebug =============================================================*/
++void fgInitDebug( void ) {
++ char *pszClass, *pszPrio, *pszFile;
++
++ // Support for log file/alt debug output via command line, environment or
++ // reasonable default.
++
++ /*
++ if( strlen( logArgbuf ) > 3) { // First check for command line option
++ // Assumed that we will append.
++ fg_DebugOutput = fopen(logArgbuf, "a+" );
++ }
++ */
++
++ if( !fg_DebugOutput ) { // If not set on command line, environment?
++ pszFile = getenv( "FG_DEBUGFILE" );
++ if( pszFile ) { // There is such an environmental variable.
++ fg_DebugOutput = fopen( pszFile, "a+" );
++ }
++ }
++
++ if( !fg_DebugOutput ) { // If neither command line nor environment
++ fg_DebugOutput = stderr; // then we use the fallback position
++ }
++
++ FG_GRABDEBUGSEM;
++ fg_DebugSem = fg_DebugSem; /* shut up GCC */
++
++ // Test command line option overridge of debug priority. If the value
++ // is in range (properly optioned) the we will override both defaults
++ // and the environmental value.
++
++ /*
++ if ((priorityArgValue >= FG_BULK) && (priorityArgValue <= FG_ABORT)) {
++ fg_DebugPriority = priorityArgValue;
++ } else { // Either not set or out of range. We will not warn the user.
++ */
++ pszPrio = getenv( "FG_DEBUGPRIORITY" );
++ if( pszPrio ) {
++ fg_DebugPriority = atoi( pszPrio );
++ fprintf( stderr,
++ "fg_debug.c: Environment overrides default debug priority (%d)\n",
++ fg_DebugPriority );
++ }
++ /* } */
++
++
++ /*
++ if ((debugArgValue >= FG_ALL) && (debugArgValue < FG_UNDEFD)) {
++ fg_DebugPriority = priorityArgValue;
++ } else { // Either not set or out of range. We will not warn the user.
++ */
++ pszClass = getenv( "FG_DEBUGCLASS" );
++ if( pszClass ) {
++ fg_DebugClass = fgDebugStrToClass( pszClass );
++ fprintf( stderr,
++ "fg_debug.c: Environment overrides default debug class (0x%08X)\n",
++ fg_DebugClass );
++ }
++ /* } */
++
++ FG_RELEASEDEBUGSEM;
++}
++
++/* fgDebugStrToClass ======================================================*/
++fgDebugClass fgDebugStrToClass( char *str ) {
++ char *hex = "0123456789ABCDEF";
++ char *hexl = "0123456789abcdef";
++ char *pt, *p, *ph, ps = 1;
++ unsigned int val = 0, i;
++
++ if( str == NULL ) {
++ return 0;
++ }
++
++ /* Check for 0xXXXXXX notation */
++ p = strstr( str, "0x");
++ if( p ) {
++ p++; p++;
++ while (*p) {
++ ph = strchr(hex,*p);
++ if ( ph ) {
++ val <<= 4;
++ val += ph-hex;
++ p++;
++ } else {
++ ph = strchr(hexl,*p);
++ if ( ph ) {
++ val <<= 4;
++ val += ph-hex;
++ p++;
++ } else {
++ // fprintf( stderr, "Error in hex string '%s'\n", str );
++ return FG_NONE;
++ }
++ }
++ }
++ } else {
++ /* Must be in string format */
++ p = str;
++ ps = 1;
++ while( ps ) {
++ while( *p && (*p==' ' || *p=='\t') ) p++; /* remove whitespace */
++ pt = p; /* mark token */
++ while( *p && (*p!='|') ) p++; /* find OR or EOS */
++ ps = *p; /* save value at p so we can attempt to be bounds safe */
++ *p++ = 0; /* terminate token */
++ /* determine value for token */
++ i=0;
++ while( fg_DebugClasses[i].str &&
++ strncmp( fg_DebugClasses[i].str, pt,
++ strlen(fg_DebugClasses[i].str)) ) i++;
++ if( fg_DebugClasses[i].str == NULL ) {
++ fprintf( stderr,
++ "fg_debug.c: Could not find message class '%s'\n",
++ pt );
++ } else {
++ val |= fg_DebugClasses[i].dbg_class;
++ }
++ }
++ }
++ return (fgDebugClass)val;
++}
++
++
++/* fgSetDebugOutput =======================================================*/
++void fgSetDebugOutput( FILE *out ) {
++ FG_GRABDEBUGSEM;
++ fflush( fg_DebugOutput );
++ fg_DebugOutput = out;
++ FG_RELEASEDEBUGSEM;
++}
++
++
++/* fgSetDebugLevels =======================================================*/
++void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio ) {
++ FG_GRABDEBUGSEM;
++ fg_DebugClass = dbg_class;
++ fg_DebugPriority = prio;
++ FG_RELEASEDEBUGSEM;
++}
++
++
++/* fgRegisterDebugCallback ================================================*/
++fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback ) {
++ fgDebugCallback old;
++ FG_GRABDEBUGSEM;
++ old = fg_DebugCallback;
++ fg_DebugCallback = callback;
++ FG_RELEASEDEBUGSEM;
++ return old;
++}
++
++
++/* fgPrintf ===============================================================*/
++int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... ) {
++ char szOut[1024+1];
++ va_list ap;
++ int ret = 0;
++
++ // If no action to take, then don't bother with the semaphore
++ // activity Slight speed benefit.
++
++ // printf("dbg_class = %d fg_DebugClass = %d\n", dbg_class, fg_DebugClass);
++ // printf("prio = %d fg_DebugPriority = %d\n", prio, fg_DebugPriority);
++
++ if( !(dbg_class & fg_DebugClass) ) {
++ // Failed to match a specific debug class
++ if ( prio < fg_DebugPriority ) {
++ // priority is less than requested
++
++ // "ret" is zero anyway. But we might think about changing
++ // it upon some error condition?
++ return ret;
++ }
++ }
++
++ FG_GRABDEBUGSEM;
++
++ /* ret = vsprintf( szOut, fmt, (&fmt+1)); (but it didn't work, thus ... */
++ va_start (ap, fmt);
++ ret = vsprintf( szOut, fmt, ap);
++ va_end (ap);
++
++ if( fg_DebugCallback!=NULL && fg_DebugCallback(dbg_class, prio, szOut) ) {
++ FG_RELEASEDEBUGSEM;
++ return ret;
++ } else {
++ fprintf( fg_DebugOutput, szOut );
++ FG_RELEASEDEBUGSEM;
++ if( prio == FG_EXIT ) {
++ exit(0);
++ } else if( prio == FG_ABORT ) {
++ abort();
++ }
++ }
++ return ret;
++}
++
++
++/* $Log$
++/* Revision 1.4 1998/06/01 17:49:44 curt
++/* Rewrote a slightly ambiguous code fragment (contributed by Charlie Hotchkiss)
++/*
++ * Revision 1.3 1998/05/07 23:03:54 curt
++ * Added an entry for AUTOPILOT.
++ *
++ * Revision 1.2 1998/04/21 17:03:45 curt
++ * Prepairing for C++ integration.
++ *
++ * Revision 1.1 1998/04/18 03:52:04 curt
++ * Moved to Lib directory and created a libDebug.
++ *
++ * Revision 1.10 1998/03/14 00:31:21 curt
++ * Beginning initial terrain texturing experiments.
++ *
++ * Revision 1.9 1998/03/09 22:44:58 curt
++ * Modified so that you can specify FG_DEBUGCLASS ***or*** FG_DEBUG_PRIORITY
++ *
++ * Revision 1.8 1998/03/09 22:11:00 curt
++ * Processed through the format-o-matic.
++ *
++ * Revision 1.7 1998/02/16 13:39:43 curt
++ * Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
++ * tiles to occasionally be missing.
++ *
++ */
--- /dev/null
--- /dev/null
++/* -*- Mode: C++ -*-
++ *
++ * fg_debug.h -- Flight Gear debug utility functions
++ *
++ * Written by Paul Bleisch, started January 1998.
++ *
++ * Copyright (C) 1998 Paul Bleisch, pbleisch@acm.org
++ *
++ * This program is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU General Public License as
++ * published by the Free Software Foundation; either version 2 of the
++ * License, or (at your option) any later version.
++ *
++ * This program is distributed in the hope that it will be useful, but
++ * WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * General Public License for more details.
++ *
++ * You should have received a copy of the GNU General Public License
++ * along with this program; if not, write to the Free Software
++ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++ *
++ * (Log is kept at end of this file)
++ **************************************************************************/
++
++#error "use logstream"
++
++#ifndef _FG_DEBUG_H
++#define _FG_DEBUG_H
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++#include <stdio.h>
++
++/* NB: To add a dbg_class, add it here, and add it to the structure in
++ fg_debug.c */
++typedef enum {
++ FG_NONE = 0x00000000,
++
++ FG_TERRAIN = 0x00000001,
++ FG_ASTRO = 0x00000002,
++ FG_FLIGHT = 0x00000004,
++ FG_INPUT = 0x00000008,
++ FG_GL = 0x00000010,
++ FG_VIEW = 0x00000020,
++ FG_COCKPIT = 0x00000040,
++ FG_GENERAL = 0x00000080,
++ FG_MATH = 0x00000100,
++ FG_EVENT = 0x00000200,
++ FG_AIRCRAFT = 0x00000400,
++ FG_AUTOPILOT = 0x00000800,
++ FG_UNDEFD = 0x00001000, // For range checking
++
++ FG_ALL = 0xFFFFFFFF
++} fgDebugClass;
++
++/* NB: To add a priority, add it here. */
++typedef enum {
++ FG_BULK, /* For frequent messages */
++ FG_DEBUG, /* Less frequent debug type messages */
++ FG_INFO, /* Informatory messages */
++ FG_WARN, /* Possible impending problem */
++ FG_ALERT, /* Very possible impending problem */
++ FG_EXIT, /* Problem (no core) */
++ FG_ABORT /* Abandon ship (core) */
++} fgDebugPriority;
++
++
++/* Initialize the debuggin stuff. */
++void fgInitDebug( void );
++
++
++/* fgPrintf
++
++ Expects:
++ class fgDebugClass mask for this message.
++ prio fgDebugPriority of this message.
++ fmt printf like string format
++ ... var args for fmt
++
++ Returns:
++ number of items in fmt handled.
++
++ This function works like the standard C library function printf() with
++ the addition of message classes and priorities (see fgDebugClasses
++ and fgDebugPriorities). These additions allow us to classify messages
++ and disable sets of messages at runtime. Only messages with a prio
++ greater than or equal to fg_DebugPriority and in the current debug class
++ (fg_DebugClass) are printed.
++*/
++int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... );
++
++
++/* fgSetDebugLevels()
++
++ Expects:
++ dbg_class Bitmask representing classes to display.
++ prio Minimum priority of messages to display.
++*/
++void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio );
++
++/* fgSetDebugOutput()
++
++ Expects:
++ file A FILE* to a stream to send messages to.
++
++ It is assumed the file stream is open and writable. The system
++ defaults to stderr. The current stream is flushed but not
++ closed.
++*/
++void fgSetDebugOutput( FILE *out );
++
++
++/* fgRegisterDebugCallback
++
++ Expects:
++ callback A function that takes parameters as defined by the
++ fgDebugCallback type.
++
++ Returns:
++ a pointer to the previously registered callback (if any)
++
++ Install a user defined debug log callback. This callback is called w
++ whenever fgPrintf is called. The parameters passed to the callback are
++ defined above by fgDebugCallback. outstr is the string that is to be
++ printed. If callback returns nonzero, it is assumed that the message
++ was handled fully by the callback and **fgPrintf need do no further
++ processing of the message.** Only one callback may be installed at a
++ time.
++*/
++
++//typedef int (*fgDebugCallback)(fgDebugClass, fgDebugPriority, char *outstr);
++//fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
++
++typedef int (*fgDebugCallback)( int DebugClass, int DebugPriority, char *outstr);
++fgDebugCallback fgRegisterDebugCallback( fgDebugCallback callback );
++
++
++// Leave these alone. Access intended for fg_debug and command line processing.
++//
++extern fgDebugClass fg_DebugClass;
++extern fgDebugPriority fg_DebugPriority;
++
++extern FILE * fg_DebugOutput;
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif /* _FG_DEBUG_H */
++
--- /dev/null
--- /dev/null
++// Stream based logging mechanism.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#include "logstream.hxx"
++
++bool logbuf::logging_enabled = true;
++fgDebugClass logbuf::logClass = FG_NONE;
++fgDebugPriority logbuf::logPriority = FG_INFO;
++streambuf* logbuf::sbuf = NULL;
++
++logbuf::logbuf()
++{
++// if ( sbuf == NULL )
++// sbuf = cerr.rdbuf();
++}
++
++logbuf::~logbuf()
++{
++ if ( sbuf )
++ sync();
++}
++
++void
++logbuf::set_sb( streambuf* sb )
++{
++ if ( sbuf )
++ sync();
++
++ sbuf = sb;
++}
++
++void
++logbuf::set_log_level( fgDebugClass c, fgDebugPriority p )
++{
++ logClass = c;
++ logPriority = p;
++}
++
++void
++logstream::setLogLevels( fgDebugClass c, fgDebugPriority p )
++{
++ logbuf::set_log_level( c, p );
++}
++
++// $Log$
++// Revision 1.2 1999/01/19 20:53:34 curt
++// Portability updates by Bernie Bright.
++//
++// Revision 1.1 1998/11/06 21:20:41 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// Stream based logging mechanism.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#ifndef _LOGSTREAM_H
++#define _LOGSTREAM_H
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++
++#include <Include/compiler.h>
++
++#ifdef FG_HAVE_STD_INCLUDES
++# include <streambuf>
++# include <iostream>
++#else
++# include <iostream.h>
++# include "Include/fg_traits.hxx"
++#endif
++
++#include "debug_types.h"
++
++#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
++FG_USING_STD(streambuf);
++FG_USING_STD(ostream);
++FG_USING_STD(cerr);
++FG_USING_STD(endl);
++#endif
++
++//
++// TODO:
++//
++// 1. Change output destination. Done.
++// 2. Make logbuf thread safe.
++// 3. Read environment for default debugClass and debugPriority.
++//
++
++//-----------------------------------------------------------------------------
++//
++// logbuf is an output-only streambuf with the ability to disable sets of
++// messages at runtime. Only messages with priority >= logbuf::logPriority
++// and debugClass == logbuf::logClass are output.
++//
++class logbuf : public streambuf
++{
++public:
++
++#ifndef FG_HAVE_STD_INCLUDES
++ typedef char_traits<char> traits_type;
++ typedef char_traits<char>::int_type int_type;
++ typedef char_traits<char>::pos_type pos_type;
++ typedef char_traits<char>::off_type off_type;
++#endif
++// logbuf( streambuf* sb ) : sbuf(sb) {}
++ logbuf();
++ ~logbuf();
++
++ // Is logging enabled?
++ bool enabled() { return logging_enabled; }
++
++ // Set the logging level of subsequent messages.
++ void set_log_state( fgDebugClass c, fgDebugPriority p );
++
++ // Set the global logging level.
++ static void set_log_level( fgDebugClass c, fgDebugPriority p );
++
++ //
++ void set_sb( streambuf* sb );
++
++protected:
++
++ inline virtual int sync();
++ int_type overflow( int ch );
++// int xsputn( const char* s, istreamsize n );
++
++private:
++
++ // The streambuf used for actual output. Defaults to cerr.rdbuf().
++ static streambuf* sbuf;
++
++ static bool logging_enabled;
++ static fgDebugClass logClass;
++ static fgDebugPriority logPriority;
++
++private:
++
++ // Not defined.
++ logbuf( const logbuf& );
++ void operator= ( const logbuf& );
++};
++
++inline int
++logbuf::sync()
++{
++#ifdef FG_HAVE_STD_INCLUDES
++ return sbuf->pubsync();
++#else
++ return sbuf->sync();
++#endif
++}
++
++inline void
++logbuf::set_log_state( fgDebugClass c, fgDebugPriority p )
++{
++ logging_enabled = ((c & logClass) != 0 && p >= logPriority);
++}
++
++inline logbuf::int_type
++logbuf::overflow( int c )
++{
++ return logging_enabled ? sbuf->sputc(c) : (EOF == 0 ? 1: 0);
++}
++
++//-----------------------------------------------------------------------------
++//
++// logstream manipulator for setting the log level of a message.
++//
++struct loglevel
++{
++ loglevel( fgDebugClass c, fgDebugPriority p )
++ : logClass(c), logPriority(p) {}
++
++ fgDebugClass logClass;
++ fgDebugPriority logPriority;
++};
++
++//-----------------------------------------------------------------------------
++//
++// A helper class that ensures a streambuf and ostream are constructed and
++// destroyed in the correct order. The streambuf must be created before the
++// ostream but bases are constructed before members. Thus, making this class
++// a private base of logstream, declared to the left of ostream, we ensure the
++// correct order of construction and destruction.
++//
++struct logstream_base
++{
++// logstream_base( streambuf* sb ) : lbuf(sb) {}
++ logstream_base() {}
++
++ logbuf lbuf;
++};
++
++//-----------------------------------------------------------------------------
++//
++//
++//
++class logstream : private logstream_base, public ostream
++{
++public:
++ // The default is to send messages to cerr.
++ logstream( ostream& out )
++// : logstream_base(out.rdbuf()),
++ : logstream_base(),
++ ostream(&lbuf) { lbuf.set_sb(out.rdbuf());}
++
++ void set_output( ostream& out ) { lbuf.set_sb( out.rdbuf() ); }
++
++ // Set the global log class and priority level.
++ void setLogLevels( fgDebugClass c, fgDebugPriority p );
++
++ // Output operator to capture the debug level and priority of a message.
++ inline ostream& operator<< ( const loglevel& l );
++};
++
++inline ostream&
++logstream::operator<< ( const loglevel& l )
++{
++ lbuf.set_log_state( l.logClass, l.logPriority );
++ return *this;
++}
++
++//-----------------------------------------------------------------------------
++//
++// Return the one and only logstream instance.
++// We use a function instead of a global object so we are assured that cerr
++// has been initialised.
++//
++inline logstream&
++fglog()
++{
++ static logstream logstrm( cerr );
++ return logstrm;
++}
++
++#ifdef FG_NDEBUG
++# define FG_LOG(C,P,M)
++#else
++# define FG_LOG(C,P,M) fglog() << loglevel(C,P) << M << endl
++#endif
++
++#endif // _LOGSTREAM_H
++
++// $Log$
++// Revision 1.4 1999/03/02 01:01:47 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.3 1999/01/19 20:53:35 curt
++// Portability updates by Bernie Bright.
++//
++// Revision 1.2 1998/11/07 19:07:02 curt
++// Enable release builds using the --without-logging option to the configure
++// script. Also a couple log message cleanups, plus some C to C++ comment
++// conversion.
++//
++// Revision 1.1 1998/11/06 21:20:42 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++#include <string>
++#include "Debug/logstream.hxx"
++
++int
++main( int argc, char* argv[] )
++{
++ fglog().setLogLevels( FG_ALL, FG_INFO );
++
++ FG_LOG( FG_TERRAIN, FG_BULK, "terrain::bulk" ); // shouldnt appear
++ FG_LOG( FG_TERRAIN, FG_DEBUG, "terrain::debug" ); // shouldnt appear
++ FG_LOG( FG_TERRAIN, FG_INFO, "terrain::info" );
++ FG_LOG( FG_TERRAIN, FG_WARN, "terrain::warn" );
++ FG_LOG( FG_TERRAIN, FG_ALERT, "terrain::alert" );
++
++ int i = 12345;
++ long l = 54321L;
++ double d = 3.14159;
++ string s = "Hello world!";
++
++ FG_LOG( FG_EVENT, FG_INFO, "event::info "
++ << "i=" << i
++ << ", l=" << l
++ << ", d=" << d
++ << ", d*l=" << d*l
++ << ", s=\"" << s << "\"" );
++
++ // This shouldn't appear in log output:
++ FG_LOG( FG_EVENT, FG_DEBUG, "event::debug "
++ << "- this should be seen - "
++ << "d=" << d
++ << ", s=\"" << s << "\"" );
++
++ return 0;
++}
--- /dev/null
--- /dev/null
++if ENABLE_UNIX_SERIAL
++SERIAL_DIRS = Serial
++else
++SERIAL_DIRS =
++endif
++
++SUBDIRS = \
++ Bucket \
++ Debug \
++ Math \
++ Misc \
++ $(SERIAL_DIRS) \
++ XGL\
++ plib \
++ zlib
--- /dev/null
--- /dev/null
++/* #include "HEADERS.h" */
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++/* --------------------------------------------------------------------------
++ * This file contains routines that perform geometry-related operations
++ * on matrices.
++ * -------------------------------------------------------------------------*/
++
++#include <Math/mat3defs.h>
++
++/* -------------------------- Static Routines ---------------------------- */
++
++/* ------------------------- Internal Routines --------------------------- */
++
++/* -------------------------- Public Routines ---------------------------- */
++
++/*
++ * This takes a matrix used to transform points, and returns a corresponding
++ * matrix that can be used to transform direction vectors (between points).
++ */
++
++void
++MAT3direction_matrix(register double (*result_mat)[4], register double (*mat)[4])
++{
++ register int i;
++
++ MAT3copy(result_mat, mat);
++
++ for (i = 0; i < 4; i++) result_mat[i][3] = result_mat[3][i] = 0.0;
++
++ result_mat[3][3] = 1.0;
++}
++
++/*
++ * This takes a matrix used to transform points, and returns a corresponding
++ * matrix that can be used to transform vectors that must remain perpendicular
++ * to planes defined by the points. It is useful when you are transforming
++ * some object that has both points and normals in its definition, and you
++ * only have the transformation matrix for the points. This routine returns
++ * FALSE if the normal matrix is uncomputable. Otherwise, it returns TRUE.
++ *
++ * Spike sez: "This is the adjoint for the non-homogeneous part of the
++ * transformation."
++ */
++
++int
++MAT3normal_matrix(register double (*result_mat)[4], register double (*mat)[4])
++{
++ register int ret;
++ MAT3mat tmp_mat;
++
++ MAT3direction_matrix(result_mat, mat);
++
++ if ( (ret = MAT3invert(tmp_mat, tmp_mat)) ) {
++ MAT3transpose(result_mat, tmp_mat);
++ }
++
++ return(ret);
++}
++
++/*
++ * Sets the given matrix to be a scale matrix for the given vector of
++ * scale values.
++ */
++
++void
++MAT3scale(double (*result_mat)[4], double *scale)
++{
++ MAT3identity(result_mat);
++
++ result_mat[0][0] = scale[0];
++ result_mat[1][1] = scale[1];
++ result_mat[2][2] = scale[2];
++}
++
++/*
++ * Sets up a matrix for a rotation about an axis given by the line from
++ * (0,0,0) to axis, through an angle (in radians).
++ * Looking along the axis toward the origin, the rotation is counter-clockwise.
++ */
++
++#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
++
++void
++MAT3rotate(double (*result_mat)[4], double *axis, double angle_in_radians)
++{
++ MAT3vec naxis, /* Axis of rotation, normalized */
++ base2, /* 2nd unit basis vec, perp to axis */
++ base3; /* 3rd unit basis vec, perp to axis & base2 */
++ double dot;
++ MAT3mat base_mat, /* Change-of-basis matrix */
++ base_mat_trans; /* Inverse of c-o-b matrix */
++ register int i;
++
++ /* Step 1: extend { axis } to a basis for 3-space: { axis, base2, base3 }
++ * which is orthonormal (all three have unit length, and all three are
++ * mutually orthogonal). Also should be oriented, i.e. axis cross base2 =
++ * base3, rather than -base3.
++ *
++ * Method: Find a vector linearly independent from axis. For this we
++ * either use the y-axis, or, if that is too close to axis, the
++ * z-axis. 'Too close' means that the dot product is too near to 1.
++ */
++
++ MAT3_COPY_VEC(naxis, axis);
++ MAT3_NORMALIZE_VEC(naxis, dot);
++
++ if (dot == 0.0) {
++ /* ERR_ERROR(MAT3_errid, ERR_SEVERE,
++ (ERR_S, "Zero-length axis vector given to MAT3rotate")); */
++ return;
++ }
++
++ MAT3perp_vec(base2, naxis, TRUE);
++ MAT3cross_product(base3, naxis, base2);
++
++ /* Set up the change-of-basis matrix, and its inverse */
++ MAT3identity(base_mat);
++ MAT3identity(base_mat_trans);
++ MAT3identity(result_mat);
++
++ for (i = 0; i < 3; i++){
++ base_mat_trans[i][0] = base_mat[0][i] = naxis[i];
++ base_mat_trans[i][1] = base_mat[1][i] = base2[i];
++ base_mat_trans[i][2] = base_mat[2][i] = base3[i];
++ }
++
++ /* If T(u) = uR, where R is base_mat, then T(x-axis) = naxis,
++ * T(y-axis) = base2, and T(z-axis) = base3. The inverse of base_mat is
++ * its transpose. OK?
++ */
++
++ result_mat[1][1] = result_mat[2][2] = cos(angle_in_radians);
++ result_mat[2][1] = -(result_mat[1][2] = sin(angle_in_radians));
++
++ MAT3mult(result_mat, base_mat_trans, result_mat);
++ MAT3mult(result_mat, result_mat, base_mat);
++}
++
++/*
++ * Sets the given matrix to be a translation matrix for the given vector of
++ * translation values.
++ */
++
++void
++MAT3translate(double (*result_mat)[4], double *trans)
++{
++ MAT3identity(result_mat);
++
++ result_mat[3][0] = trans[0];
++ result_mat[3][1] = trans[1];
++ result_mat[3][2] = trans[2];
++}
++
++/*
++ * Sets the given matrix to be a shear matrix for the given x and y shear
++ * values.
++ */
++
++void
++MAT3shear(double (*result_mat)[4], double xshear, double yshear)
++{
++ MAT3identity(result_mat);
++
++ result_mat[2][0] = xshear;
++ result_mat[2][1] = yshear;
++}
++
--- /dev/null
--- /dev/null
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++/* --------------------------------------------------------------------------
++ * This file contains routines that operate solely on matrices.
++ * -------------------------------------------------------------------------*/
++
++#include <Math/mat3defs.h>
++
++/* -------------------------- Static Routines ---------------------------- */
++
++#define SMALL 1e-20 /* Small enough to be considered zero */
++
++/*
++ * Shuffles rows in inverse of 3x3. See comment in MAT3_inv3_second_col().
++ */
++
++static void
++MAT3_inv3_swap( register double inv[3][3], int row0, int row1, int row2)
++{
++ register int i, tempi;
++ double temp;
++
++#define SWAP_ROWS(a, b) \
++ for (i = 0; i < 3; i++) SWAP(inv[a][i], inv[b][i], temp); \
++ SWAP(a, b, tempi)
++
++ if (row0 != 0){
++ if (row1 == 0) {
++ SWAP_ROWS(row0, row1);
++ }
++ else {
++ SWAP_ROWS(row0, row2);
++ }
++ }
++
++ if (row1 != 1) {
++ SWAP_ROWS(row1, row2);
++ }
++}
++
++/*
++ * Does Gaussian elimination on second column.
++ */
++
++static int
++MAT3_inv3_second_col (register double source[3][3], register double inv[3][3], int row0)
++{
++ register int row1, row2, i1, i2, i;
++ double temp;
++ double a, b;
++
++ /* Find which row to use */
++ if (row0 == 0) i1 = 1, i2 = 2;
++ else if (row0 == 1) i1 = 0, i2 = 2;
++ else i1 = 0, i2 = 1;
++
++ /* Find which is larger in abs. val.:the entry in [i1][1] or [i2][1] */
++ /* and use that value for pivoting. */
++
++ a = source[i1][1]; if (a < 0) a = -a;
++ b = source[i2][1]; if (b < 0) b = -b;
++ if (a > b) row1 = i1;
++ else row1 = i2;
++ row2 = (row1 == i1 ? i2 : i1);
++
++ /* Scale row1 in source */
++ if ((source[row1][1] < SMALL) && (source[row1][1] > -SMALL)) return(FALSE);
++ temp = 1.0 / source[row1][1];
++ source[row1][1] = 1.0;
++ source[row1][2] *= temp; /* source[row1][0] is zero already */
++
++ /* Scale row1 in inv */
++ inv[row1][row1] = temp; /* it used to be a 1.0 */
++ inv[row1][row0] *= temp;
++
++ /* Clear column one, source, and make corresponding changes in inv */
++
++ for (i = 0; i < 3; i++) if (i != row1) { /* for i = all rows but row1 */
++ temp = -source[i][1];
++ source[i][1] = 0.0;
++ source[i][2] += temp * source[row1][2];
++
++ inv[i][row1] = temp * inv[row1][row1];
++ inv[i][row0] += temp * inv[row1][row0];
++ }
++
++ /* Scale row2 in source */
++ if ((source[row2][2] < SMALL) && (source[row2][2] > -SMALL)) return(FALSE);
++ temp = 1.0 / source[row2][2];
++ source[row2][2] = 1.0; /* source[row2][*] is zero already */
++
++ /* Scale row2 in inv */
++ inv[row2][row2] = temp; /* it used to be a 1.0 */
++ inv[row2][row0] *= temp;
++ inv[row2][row1] *= temp;
++
++ /* Clear column one, source, and make corresponding changes in inv */
++ for (i = 0; i < 3; i++) if (i != row2) { /* for i = all rows but row2 */
++ temp = -source[i][2];
++ source[i][2] = 0.0;
++ inv[i][row0] += temp * inv[row2][row0];
++ inv[i][row1] += temp * inv[row2][row1];
++ inv[i][row2] += temp * inv[row2][row2];
++ }
++
++ /*
++ * Now all is done except that the inverse needs to have its rows shuffled.
++ * row0 needs to be moved to inv[0][*], row1 to inv[1][*], etc.
++ *
++ * We *didn't* do the swapping before the elimination so that we could more
++ * easily keep track of what ops are needed to be done in the inverse.
++ */
++ MAT3_inv3_swap(inv, row0, row1, row2);
++
++ return(TRUE);
++}
++
++/*
++ * Fast inversion routine for 3 x 3 matrices. - Written by jfh.
++ *
++ * This takes 30 multiplies/divides, as opposed to 39 for Cramer's Rule.
++ * The algorithm consists of performing fast gaussian elimination, by never
++ * doing any operations where the result is guaranteed to be zero, or where
++ * one operand is guaranteed to be zero. This is done at the cost of clarity,
++ * alas.
++ *
++ * Returns 1 if the inverse was successful, 0 if it failed.
++ */
++
++static int
++MAT3_invert3 (register double source[3][3], register double inv[3][3])
++{
++ register int i, row0;
++ double temp;
++ double a, b, c;
++
++ inv[0][0] = inv[1][1] = inv[2][2] = 1.0;
++ inv[0][1] = inv[0][2] = inv[1][0] = inv[1][2] = inv[2][0] = inv[2][1] = 0.0;
++
++ /* attempt to find the largest entry in first column to use as pivot */
++ a = source[0][0]; if (a < 0) a = -a;
++ b = source[1][0]; if (b < 0) b = -b;
++ c = source[2][0]; if (c < 0) c = -c;
++
++ if (a > b) {
++ if (a > c) row0 = 0;
++ else row0 = 2;
++ }
++ else {
++ if (b > c) row0 = 1;
++ else row0 = 2;
++ }
++
++ /* Scale row0 of source */
++ if ((source[row0][0] < SMALL) && (source[row0][0] > -SMALL)) return(FALSE);
++ temp = 1.0 / source[row0][0];
++ source[row0][0] = 1.0;
++ source[row0][1] *= temp;
++ source[row0][2] *= temp;
++
++ /* Scale row0 of inverse */
++ inv[row0][row0] = temp; /* other entries are zero -- no effort */
++
++ /* Clear column zero of source, and make corresponding changes in inverse */
++
++ for (i = 0; i < 3; i++) if (i != row0) { /* for i = all rows but row0 */
++ temp = -source[i][0];
++ source[i][0] = 0.0;
++ source[i][1] += temp * source[row0][1];
++ source[i][2] += temp * source[row0][2];
++ inv[i][row0] = temp * inv[row0][row0];
++ }
++
++ /*
++ * We've now done gaussian elimination so that the source and
++ * inverse look like this:
++ *
++ * 1 * * * 0 0
++ * 0 * * * 1 0
++ * 0 * * * 0 1
++ *
++ * We now proceed to do elimination on the second column.
++ */
++ if (! MAT3_inv3_second_col(source, inv, row0)) return(FALSE);
++
++ return(TRUE);
++}
++
++/*
++ * Finds a new pivot for a non-simple 4x4. See comments in MAT3invert().
++ */
++
++static int
++MAT3_inv4_pivot (register MAT3mat src, MAT3vec r, double *s, int *swap)
++{
++ register int i, j;
++ double temp, max;
++
++ *swap = -1;
++
++ if (MAT3_IS_ZERO(src[3][3])) {
++
++ /* Look for a different pivot element: one with largest abs value */
++ max = 0.0;
++
++ for (i = 0; i < 4; i++) {
++ if (src[i][3] > max) max = src[*swap = i][3];
++ else if (src[i][3] < -max) max = -src[*swap = i][3];
++ }
++
++ /* No pivot element available ! */
++ if (*swap < 0) return(FALSE);
++
++ else for (j = 0; j < 4; j++) SWAP(src[*swap][j], src[3][j], temp);
++ }
++
++ MAT3_SET_VEC (r, -src[0][3], -src[1][3], -src[2][3]);
++
++ *s = 1.0 / src[3][3];
++
++ src[0][3] = src[1][3] = src[2][3] = 0.0;
++ src[3][3] = 1.0;
++
++ MAT3_SCALE_VEC(src[3], src[3], *s);
++
++ for (i = 0; i < 3; i++) {
++ src[0][i] += r[0] * src[3][i];
++ src[1][i] += r[1] * src[3][i];
++ src[2][i] += r[2] * src[3][i];
++ }
++
++ return(TRUE);
++}
++
++/* ------------------------- Internal Routines --------------------------- */
++
++/* -------------------------- Public Routines ---------------------------- */
++
++/*
++ * This returns the inverse of the given matrix. The result matrix
++ * may be the same as the one to invert.
++ *
++ * Fast inversion routine for 4 x 4 matrices, written by jfh.
++ *
++ * Returns 1 if the inverse was successful, 0 if it failed.
++ *
++ * This routine has been specially tweaked to notice the following:
++ * If the matrix has the form
++ * * * * 0
++ * * * * 0
++ * * * * 0
++ * * * * 1
++ *
++ * (as do many matrices in graphics), then we compute the inverse of
++ * the upper left 3x3 matrix and use this to find the general inverse.
++ *
++ * In the event that the right column is not 0-0-0-1, we do gaussian
++ * elimination to make it so, then use the 3x3 inverse, and then do
++ * our gaussian elimination.
++ */
++
++int
++MAT3invert(double (*result_mat)[4], double (*mat)[4])
++{
++ MAT3mat src, inv;
++ register int i, j, simple;
++ double m[3][3], inv3[3][3], s, temp;
++ MAT3vec r, t;
++ int swap;
++
++ MAT3copy(src, mat);
++ MAT3identity(inv);
++
++ /* If last column is not (0,0,0,1), use special code */
++ simple = (mat[0][3] == 0.0 && mat[1][3] == 0.0 &&
++ mat[2][3] == 0.0 && mat[3][3] == 1.0);
++
++ if (! simple && ! MAT3_inv4_pivot(src, r, &s, &swap)) return(FALSE);
++
++ MAT3_COPY_VEC(t, src[3]); /* Translation vector */
++
++ /* Copy upper-left 3x3 matrix */
++ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) m[i][j] = src[i][j];
++
++ if (! MAT3_invert3(m, inv3)) return(FALSE);
++
++ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++) inv[i][j] = inv3[i][j];
++
++ for (i = 0; i < 3; i++) for (j = 0; j < 3; j++)
++ inv[3][i] -= t[j] * inv3[j][i];
++
++ if (! simple) {
++
++ /* We still have to undo our gaussian elimination from earlier on */
++ /* add r0 * first col to last col */
++ /* add r1 * 2nd col to last col */
++ /* add r2 * 3rd col to last col */
++
++ for (i = 0; i < 4; i++) {
++ inv[i][3] += r[0] * inv[i][0] + r[1] * inv[i][1] + r[2] * inv[i][2];
++ inv[i][3] *= s;
++ }
++
++ if (swap >= 0)
++ for (i = 0; i < 4; i++) SWAP(inv[i][swap], inv[i][3], temp);
++ }
++
++ MAT3copy(result_mat, inv);
++
++ return(TRUE);
++}
--- /dev/null
--- /dev/null
++/* #include "HEADERS.h" */
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++/* --------------------------------------------------------------------------
++ * This file contains routines that operate solely on matrices.
++ * -------------------------------------------------------------------------*/
++
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#ifdef WIN32
++# ifndef HAVE_STL_SGI_PORT
++# include <memory.h> /* required for memset() and memcpy() */
++# endif
++#endif
++
++#include <string.h>
++#include <Math/mat3defs.h>
++
++MAT3mat identityMatrix = {
++ { 1.0, 0.0, 0.0, 0.0 },
++ { 0.0, 1.0, 0.0, 0.0 },
++ { 0.0, 0.0, 1.0, 0.0 },
++ { 0.0, 0.0, 0.0, 1.0 }
++};
++
++/* #include "macros.h" */
++
++/* -------------------------- Static Routines ---------------------------- */
++
++/* ------------------------- Internal Routines --------------------------- */
++
++/* -------------------------- Public Routines ---------------------------- */
++
++
++#if !defined( USE_XTRA_MAT3_INLINES )
++
++/*
++ * This multiplies two matrices, producing a third, which may the same as
++ * either of the first two.
++ */
++
++void
++MAT3mult (double (*result_mat)[4], register double (*mat1)[4], register double (*mat2)[4])
++{
++ register int i, j;
++ MAT3mat tmp_mat;
++
++ for (i = 0; i < 4; i++)
++ for (j = 0; j < 4; j++)
++ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] +
++ mat1[i][1] * mat2[1][j] +
++ mat1[i][2] * mat2[2][j] +
++ mat1[i][3] * mat2[3][j]);
++ MAT3copy (result_mat, tmp_mat);
++}
++#endif // !defined( USE_XTRA_MAT3_INLINES )
++
++/*
++ * This returns the transpose of a matrix. The result matrix may be
++ * the same as the one to transpose.
++ */
++
++void
++MAT3transpose (double (*result_mat)[4], register double (*mat)[4])
++{
++ register int i, j;
++ MAT3mat tmp_mat;
++
++ for (i = 0; i < 4; i++)
++ for (j = 0; j < 4; j++)
++ tmp_mat[i][j] = mat[j][i];
++
++ MAT3copy (result_mat, tmp_mat);
++}
++
++
++/*
++ * This prints the given matrix to the given file pointer.
++ */
++
++void
++MAT3print(double (*mat)[4], FILE *fp)
++{
++ MAT3print_formatted(mat, fp, CNULL, CNULL, CNULL, CNULL);
++}
++
++/*
++ * This prints the given matrix to the given file pointer.
++ * use the format string to pass to fprintf. head and tail
++ * are printed at the beginning and end of each line.
++ */
++
++void
++MAT3print_formatted(double (*mat)[4], FILE *fp, char *title, char *head, char *format, char *tail)
++{
++ register int i, j;
++
++ /* This is to allow this to be called easily from a debugger */
++ if (fp == NULL) fp = stderr;
++
++ if (title == NULL) title = "MAT3 matrix:\n";
++ if (head == NULL) head = " ";
++ if (format == NULL) format = "%#8.4lf ";
++ if (tail == NULL) tail = "\n";
++
++ (void) fprintf(fp, title);
++
++ for (i = 0; i < 4; i++) {
++ (void) fprintf(fp, head);
++ for (j = 0; j < 4; j++) (void) fprintf(fp, format, mat[i][j]);
++ (void) fprintf(fp, tail);
++ }
++}
--- /dev/null
--- /dev/null
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++/* --------------------------------------------------------------------------
++ * This file contains routines that operate on matrices and vectors, or
++ * vectors and vectors.
++ * -------------------------------------------------------------------------*/
++
++/* #include "sphigslocal.h" */
++
++/* -------------------------- Static Routines ---------------------------- */
++
++/* ------------------------- Internal Routines --------------------------- */
++
++/* -------------------------- Public Routines ---------------------------- */
++
++/*
++ * Multiplies a vector by a matrix, setting the result vector.
++ * It assumes all homogeneous coordinates are 1.
++ * The two vectors involved may be the same.
++ */
++
++#include <Math/mat3.h>
++
++#ifndef TRUE
++# define TRUE 1
++#endif
++
++#ifndef FALSE
++# define FALSE 0
++#endif
++
++#if !defined( USE_XTRA_MAT3_INLINES )
++
++void
++MAT3mult_vec(double *result_vec, register double *vec, register double (*mat)[4])
++{
++ MAT3vec tempvec;
++ register double *temp = tempvec;
++
++ temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
++ vec[2] * mat[2][0] + mat[3][0];
++ temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
++ vec[2] * mat[2][1] + mat[3][1];
++ temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
++ vec[2] * mat[2][2] + mat[3][2];
++
++ MAT3_COPY_VEC(result_vec, temp);
++}
++#endif // !defined( USE_XTRA_MAT3_INLINES )
++
++/*
++ * Multiplies a vector of size 4 by a matrix, setting the result vector.
++ * The fourth element of the vector is the homogeneous coordinate, which
++ * may or may not be 1. If the "normalize" parameter is TRUE, then the
++ * result vector will be normalized so that the homogeneous coordinate is 1.
++ * The two vectors involved may be the same.
++ * This returns zero if the vector was to be normalized, but couldn't be.
++ */
++
++int
++MAT3mult_hvec(double *result_vec, register double *vec, register double (*mat)[4], int normalize)
++{
++ MAT3hvec tempvec;
++ double norm_fac;
++ register double *temp = tempvec;
++ register int ret = TRUE;
++
++ temp[0] = vec[0] * mat[0][0] + vec[1] * mat[1][0] +
++ vec[2] * mat[2][0] + vec[3] * mat[3][0];
++ temp[1] = vec[0] * mat[0][1] + vec[1] * mat[1][1] +
++ vec[2] * mat[2][1] + vec[3] * mat[3][1];
++ temp[2] = vec[0] * mat[0][2] + vec[1] * mat[1][2] +
++ vec[2] * mat[2][2] + vec[3] * mat[3][2];
++ temp[3] = vec[0] * mat[0][3] + vec[1] * mat[1][3] +
++ vec[2] * mat[2][3] + vec[3] * mat[3][3];
++
++ /* Normalize if asked for, possible, and necessary */
++ if (normalize) {
++ if (MAT3_IS_ZERO(temp[3])) {
++#ifndef THINK_C
++ fprintf (stderr,
++ "Can't normalize vector: homogeneous coordinate is 0");
++#endif
++ ret = FALSE;
++ }
++ else {
++ norm_fac = 1.0 / temp[3];
++ MAT3_SCALE_VEC(result_vec, temp, norm_fac);
++ result_vec[3] = 1.0;
++ }
++ }
++ else MAT3_COPY_HVEC(result_vec, temp);
++
++ return(ret);
++}
++
++#if !defined( USE_XTRA_MAT3_INLINES )
++
++/*
++ * Sets the first vector to be the cross-product of the last two vectors.
++ */
++
++void
++MAT3cross_product(double *result_vec, register double *vec1, register double *vec2)
++{
++ MAT3vec tempvec;
++ register double *temp = tempvec;
++
++ temp[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1];
++ temp[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2];
++ temp[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0];
++
++ MAT3_COPY_VEC(result_vec, temp);
++}
++#endif // !defined( USE_XTRA_MAT3_INLINES )
++
++/*
++ * Finds a vector perpendicular to vec and stores it in result_vec.
++ * Method: take any vector (we use <0,1,0>) and subtract the
++ * portion of it pointing in the vec direction. This doesn't
++ * work if vec IS <0,1,0> or is very near it. So if this is
++ * the case, use <0,0,1> instead.
++ * If "is_unit" is TRUE, the given vector is assumed to be unit length.
++ */
++
++#define SELECT .7071 /* selection constant (roughly .5*sqrt(2) */
++
++void
++MAT3perp_vec(double *result_vec, double *vec, int is_unit)
++{
++ MAT3vec norm;
++ double dot;
++
++ MAT3_SET_VEC(result_vec, 0.0, 1.0, 0.0);
++
++ MAT3_COPY_VEC(norm, vec);
++
++ if (! is_unit) MAT3_NORMALIZE_VEC(norm, dot);
++
++ /* See if vector is too close to <0,1,0>. If so, use <0,0,1> */
++ if ((dot = MAT3_DOT_PRODUCT(norm, result_vec)) > SELECT || dot < -SELECT) {
++ result_vec[1] = 0.0;
++ result_vec[2] = 1.0;
++ dot = MAT3_DOT_PRODUCT(norm, result_vec);
++ }
++
++ /* Subtract off non-perpendicular part */
++ result_vec[0] -= dot * norm[0];
++ result_vec[1] -= dot * norm[1];
++ result_vec[2] -= dot * norm[2];
++
++ /* Make result unit length */
++ MAT3_NORMALIZE_VEC(result_vec, dot);
++}
--- /dev/null
--- /dev/null
++noinst_LIBRARIES = libMath.a
++
++libMath_a_SOURCES = \
++ MAT3geom.c \
++ MAT3inv.c \
++ MAT3mat.c \
++ MAT3vec.c \
++ fg_geodesy.cxx fg_geodesy.hxx \
++ fg_random.c fg_random.h \
++ interpolater.cxx interpolater.hxx \
++ leastsqs.cxx leastsqs.hxx \
++ mat3.h mat3defs.h mat3err.h \
++ point3d.hxx \
++ polar3d.cxx polar3d.hxx \
++ vector.cxx vector.hxx
++
++INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator
--- /dev/null
--- /dev/null
++// fg_geodesy.cxx -- routines to convert between geodetic and geocentric
++// coordinate systems.
++//
++// Copied and adapted directly from LaRCsim/ls_geodesy.c
++//
++// See below for the complete original LaRCsim comments.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#include "Include/compiler.h"
++#ifdef FG_HAVE_STD_INCLUDES
++# include <cmath>
++# include <cerrno>
++#else
++# include <math.h>
++# include <errno.h>
++#endif
++
++#include <Include/fg_constants.h>
++#include <Math/fg_geodesy.hxx>
++#include <Math/point3d.hxx>
++
++#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
++FG_USING_STD(cout);
++#endif
++
++// ONE_SECOND is pi/180/60/60, or about 100 feet at earths' equator
++#define ONE_SECOND 4.848136811E-6
++
++
++// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
++// INPUTS:
++// lat_geoc Geocentric latitude, radians, + = North
++// radius C.G. radius to earth center (meters)
++//
++// OUTPUTS:
++// lat_geod Geodetic latitude, radians, + = North
++// alt C.G. altitude above mean sea level (meters)
++// sea_level_r radius from earth center to sea level at
++// local vertical (surface normal) of C.G. (meters)
++
++
++void fgGeocToGeod( double lat_geoc, double radius, double
++ *lat_geod, double *alt, double *sea_level_r )
++{
++ double t_lat, x_alpha, mu_alpha, delt_mu, r_alpha, l_point, rho_alpha;
++ double sin_mu_a, denom,delt_lambda, lambda_sl, sin_lambda_sl;
++
++ if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
++ || ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
++ {
++ *lat_geod = lat_geoc;
++ *sea_level_r = EQUATORIAL_RADIUS_M*E;
++ *alt = radius - *sea_level_r;
++ } else {
++ t_lat = tan(lat_geoc);
++ x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
++ double tmp = RESQ_M - x_alpha * x_alpha;
++ if ( tmp < 0.0 ) { tmp = 0.0; }
++ mu_alpha = atan2(sqrt(tmp),E*x_alpha);
++ if (lat_geoc < 0) mu_alpha = - mu_alpha;
++ sin_mu_a = sin(mu_alpha);
++ delt_lambda = mu_alpha - lat_geoc;
++ r_alpha = x_alpha/cos(lat_geoc);
++ l_point = radius - r_alpha;
++ *alt = l_point*cos(delt_lambda);
++
++ // check for domain error
++ if ( errno == EDOM ) {
++ cout << "Domain ERROR in fgGeocToGeod!!!!\n";
++ *alt = 0.0;
++ }
++
++ denom = sqrt(1-EPS*EPS*sin_mu_a*sin_mu_a);
++ rho_alpha = EQUATORIAL_RADIUS_M*(1-EPS)/
++ (denom*denom*denom);
++ delt_mu = atan2(l_point*sin(delt_lambda),rho_alpha + *alt);
++ *lat_geod = mu_alpha - delt_mu;
++ lambda_sl = atan( E*E * tan(*lat_geod) ); // SL geoc. latitude
++ sin_lambda_sl = sin( lambda_sl );
++ *sea_level_r =
++ sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
++
++ // check for domain error
++ if ( errno == EDOM ) {
++ cout << "Domain ERROR in fgGeocToGeod!!!!\n";
++ *sea_level_r = 0.0;
++ }
++ }
++
++}
++
++
++// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
++// INPUTS:
++// lat_geod Geodetic latitude, radians, + = North
++// alt C.G. altitude above mean sea level (meters)
++//
++// OUTPUTS:
++// sl_radius SEA LEVEL radius to earth center (meters)
++// (add Altitude to get true distance from earth center.
++// lat_geoc Geocentric latitude, radians, + = North
++//
++
++
++void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
++ double *lat_geoc )
++{
++ double lambda_sl, sin_lambda_sl, cos_lambda_sl, sin_mu, cos_mu, px, py;
++
++ lambda_sl = atan( E*E * tan(lat_geod) ); // sea level geocentric latitude
++ sin_lambda_sl = sin( lambda_sl );
++ cos_lambda_sl = cos( lambda_sl );
++ sin_mu = sin(lat_geod); // Geodetic (map makers') latitude
++ cos_mu = cos(lat_geod);
++ *sl_radius =
++ sqrt(RESQ_M / (1 + ((1/(E*E))-1)*sin_lambda_sl*sin_lambda_sl));
++ py = *sl_radius*sin_lambda_sl + alt*sin_mu;
++ px = *sl_radius*cos_lambda_sl + alt*cos_mu;
++ *lat_geoc = atan2( py, px );
++}
++
++
++/***************************************************************************
++
++ TITLE: ls_geodesy
++
++----------------------------------------------------------------------------
++
++ FUNCTION: Converts geocentric coordinates to geodetic positions
++
++----------------------------------------------------------------------------
++
++ MODULE STATUS: developmental
++
++----------------------------------------------------------------------------
++
++ GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
++
++----------------------------------------------------------------------------
++
++ DESIGNED BY: E. B. Jackson
++
++ CODED BY: E. B. Jackson
++
++ MAINTAINED BY: E. B. Jackson
++
++----------------------------------------------------------------------------
++
++ MODIFICATION HISTORY:
++
++ DATE PURPOSE BY
++
++ 930208 Modified to avoid singularity near polar region. EBJ
++ 930602 Moved backwards calcs here from ls_step. EBJ
++ 931214 Changed erroneous Latitude and Altitude variables to
++ *lat_geod and *alt in routine ls_geoc_to_geod. EBJ
++ 940111 Changed header files from old ls_eom.h style to ls_types,
++ and ls_constants. Also replaced old DATA type with new
++ SCALAR type. EBJ
++
++ CURRENT RCS HEADER:
++
++$Header$
++$Log$
++Revision 1.6 1999/03/02 01:01:49 curt
++Tweaks for compiling with native SGI compilers.
++
++Revision 1.5 1999/01/27 04:46:14 curt
++Portability tweaks by Bernie Bright.
++
++Revision 1.4 1998/11/20 01:00:36 curt
++Patch in fgGeoc2Geod() to avoid a floating explosion.
++point3d.hxx include math.h for FreeBSD
++
++Revision 1.3 1998/11/11 00:18:36 curt
++Check for domain error in fgGeoctoGeod()
++
++Revision 1.2 1998/10/16 23:36:36 curt
++c++-ifying.
++
++Revision 1.1 1998/10/16 19:30:40 curt
++Renamed .c -> .h so we can start adding c++ supporting routines.
++
++Revision 1.6 1998/07/08 14:40:07 curt
++polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++Updated fg_geodesy comments to reflect that routines expect and produce
++ meters.
++
++Revision 1.5 1998/04/25 22:06:23 curt
++Edited cvs log messages in source files ... bad bad bad!
++
++Revision 1.4 1998/01/27 00:47:59 curt
++Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
++system and commandline/config file processing code.
++
++Revision 1.3 1998/01/19 19:27:12 curt
++Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++This should simplify things tremendously.
++
++Revision 1.2 1997/12/15 23:54:54 curt
++Add xgl wrappers for debugging.
++Generate terrain normals on the fly.
++
++Revision 1.1 1997/07/31 23:13:14 curt
++Initial revision.
++
++Revision 1.1 1997/05/29 00:09:56 curt
++Initial Flight Gear revision.
++
++ * Revision 1.5 1994/01/11 18:47:05 bjax
++ * Changed include files to use types and constants, not ls_eom.h
++ * Also changed DATA type to SCALAR type.
++ *
++ * Revision 1.4 1993/12/14 21:06:47 bjax
++ * Removed global variable references Altitude and Latitude. EBJ
++ *
++ * Revision 1.3 1993/06/02 15:03:40 bjax
++ * Made new subroutine for calculating geodetic to geocentric; changed name
++ * of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
++ *
++
++----------------------------------------------------------------------------
++
++ REFERENCES:
++
++ [ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
++ Control and Simulation", Wiley and Sons, 1992.
++ ISBN 0-471-61397-5
++
++
++----------------------------------------------------------------------------
++
++ CALLED BY: ls_aux
++
++----------------------------------------------------------------------------
++
++ CALLS TO:
++
++----------------------------------------------------------------------------
++
++ INPUTS:
++ lat_geoc Geocentric latitude, radians, + = North
++ radius C.G. radius to earth center, ft
++
++----------------------------------------------------------------------------
++
++ OUTPUTS:
++ lat_geod Geodetic latitude, radians, + = North
++ alt C.G. altitude above mean sea level, ft
++ sea_level_r radius from earth center to sea level at
++ local vertical (surface normal) of C.G.
++
++--------------------------------------------------------------------------*/
++
++
++// $Log$
++// Revision 1.6 1999/03/02 01:01:49 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.5 1999/01/27 04:46:14 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.4 1998/11/20 01:00:36 curt
++// Patch in fgGeoc2Geod() to avoid a floating explosion.
++// point3d.hxx include math.h for FreeBSD
++//
++// Revision 1.3 1998/11/11 00:18:36 curt
++// Check for domain error in fgGeoctoGeod()
++//
++// Revision 1.2 1998/10/16 23:36:36 curt
++// c++-ifying.
++//
++// Revision 1.1 1998/10/16 19:30:40 curt
++// Renamed .c -> .h so we can start adding c++ supporting routines.
++//
++// Revision 1.6 1998/07/08 14:40:07 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.5 1998/04/25 22:06:23 curt
++// Edited cvs log messages in source files ... bad bad bad!
++//
++// Revision 1.4 1998/01/27 00:47:59 curt
++// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
++// system and commandline/config file processing code.
++//
++// Revision 1.3 1998/01/19 19:27:12 curt
++// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++// This should simplify things tremendously.
++//
++// Revision 1.2 1997/12/15 23:54:54 curt
++// Add xgl wrappers for debugging.
++// Generate terrain normals on the fly.
++//
++// Revision 1.1 1997/07/31 23:13:14 curt
++// Initial revision.
++//
++
--- /dev/null
--- /dev/null
++// fg_geodesy.hxx -- routines to convert between geodetic and geocentric
++// coordinate systems.
++//
++// Copied and adapted directly from LaRCsim/ls_geodesy.c
++//
++// See below for the complete original LaRCsim comments.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _FG_GEODESY_HXX
++#define _FG_GEODESY_HXX
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++
++#include <Math/point3d.hxx>
++#include <Math/polar3d.hxx>
++
++
++// fgGeocToGeod(lat_geoc, radius, *lat_geod, *alt, *sea_level_r)
++// INPUTS:
++// lat_geoc Geocentric latitude, radians, + = North
++// radius C.G. radius to earth center (meters)
++//
++// OUTPUTS:
++// lat_geod Geodetic latitude, radians, + = North
++// alt C.G. altitude above mean sea level (meters)
++// sea_level_r radius from earth center to sea level at
++// local vertical (surface normal) of C.G. (meters)
++
++void fgGeocToGeod( double lat_geoc, double radius, double
++ *lat_geod, double *alt, double *sea_level_r );
++
++
++// fgGeodToGeoc( lat_geod, alt, *sl_radius, *lat_geoc )
++// INPUTS:
++// lat_geod Geodetic latitude, radians, + = North
++// alt C.G. altitude above mean sea level (meters)
++//
++// OUTPUTS:
++// sl_radius SEA LEVEL radius to earth center (meters)
++// (add Altitude to get true distance from earth center.
++// lat_geoc Geocentric latitude, radians, + = North
++//
++
++void fgGeodToGeoc( double lat_geod, double alt, double *sl_radius,
++ double *lat_geoc );
++
++
++// convert a geodetic point lon(radians), lat(radians), elev(meter) to
++// a cartesian point
++
++inline Point3D fgGeodToCart(const Point3D& geod) {
++ double gc_lon, gc_lat, sl_radius;
++
++ // printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
++ // geod[0], geod[1], geod[2]);
++
++ gc_lon = geod.lon();
++ fgGeodToGeoc(geod.lat(), geod.radius(), &sl_radius, &gc_lat);
++
++ // printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
++ // gc_lat, sl_radius+geod[2]);
++
++ Point3D pp = Point3D( gc_lon, gc_lat, sl_radius + geod.radius());
++ return fgPolarToCart3d(pp);
++}
++
++
++/***************************************************************************
++
++ TITLE: ls_geodesy
++
++----------------------------------------------------------------------------
++
++ FUNCTION: Converts geocentric coordinates to geodetic positions
++
++----------------------------------------------------------------------------
++
++ MODULE STATUS: developmental
++
++----------------------------------------------------------------------------
++
++ GENEALOGY: Written as part of LaRCSim project by E. B. Jackson
++
++----------------------------------------------------------------------------
++
++ DESIGNED BY: E. B. Jackson
++
++ CODED BY: E. B. Jackson
++
++ MAINTAINED BY: E. B. Jackson
++
++----------------------------------------------------------------------------
++
++ MODIFICATION HISTORY:
++
++ DATE PURPOSE BY
++
++ 930208 Modified to avoid singularity near polar region. EBJ
++ 930602 Moved backwards calcs here from ls_step. EBJ
++ 931214 Changed erroneous Latitude and Altitude variables to
++ *lat_geod and *alt in routine ls_geoc_to_geod. EBJ
++ 940111 Changed header files from old ls_eom.h style to ls_types,
++ and ls_constants. Also replaced old DATA type with new
++ SCALAR type. EBJ
++
++ CURRENT RCS HEADER:
++
++$Header$
++$Log$
++Revision 1.4 1999/01/27 04:46:15 curt
++Portability tweaks by Bernie Bright.
++
++Revision 1.3 1998/10/18 01:17:11 curt
++Point3D tweaks.
++
++Revision 1.2 1998/10/16 23:36:37 curt
++c++-ifying.
++
++Revision 1.1 1998/10/16 19:30:42 curt
++Renamed .c -> .h so we can start adding c++ supporting routines.
++
++Revision 1.4 1998/07/08 14:40:08 curt
++polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++Updated fg_geodesy comments to reflect that routines expect and produce
++ meters.
++
++Revision 1.3 1998/04/21 17:03:48 curt
++Prepairing for C++ integration.
++
++Revision 1.2 1998/01/22 02:59:38 curt
++Changed #ifdef FILE_H to #ifdef _FILE_H
++
++Revision 1.1 1997/07/31 23:13:14 curt
++Initial revision.
++
++Revision 1.1 1997/05/29 00:09:56 curt
++Initial Flight Gear revision.
++
++ * Revision 1.5 1994/01/11 18:47:05 bjax
++ * Changed include files to use types and constants, not ls_eom.h
++ * Also changed DATA type to SCALAR type.
++ *
++ * Revision 1.4 1993/12/14 21:06:47 bjax
++ * Removed global variable references Altitude and Latitude. EBJ
++ *
++ * Revision 1.3 1993/06/02 15:03:40 bjax
++ * Made new subroutine for calculating geodetic to geocentric; changed name
++ * of forward conversion routine from ls_geodesy to ls_geoc_to_geod.
++ *
++
++----------------------------------------------------------------------------
++
++ REFERENCES:
++
++ [ 1] Stevens, Brian L.; and Lewis, Frank L.: "Aircraft
++ Control and Simulation", Wiley and Sons, 1992.
++ ISBN 0-471-61397-5
++
++
++----------------------------------------------------------------------------
++
++ CALLED BY: ls_aux
++
++----------------------------------------------------------------------------
++
++ CALLS TO:
++
++----------------------------------------------------------------------------
++
++ INPUTS:
++ lat_geoc Geocentric latitude, radians, + = North
++ radius C.G. radius to earth center, ft
++
++----------------------------------------------------------------------------
++
++ OUTPUTS:
++ lat_geod Geodetic latitude, radians, + = North
++ alt C.G. altitude above mean sea level, ft
++ sea_level_r radius from earth center to sea level at
++ local vertical (surface normal) of C.G.
++
++--------------------------------------------------------------------------*/
++
++
++#endif // _FG_GEODESY_HXX
++
++
++// $Log$
++// Revision 1.4 1999/01/27 04:46:15 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.3 1998/10/18 01:17:11 curt
++// Point3D tweaks.
++//
++// Revision 1.2 1998/10/16 23:36:37 curt
++// c++-ifying.
++//
++// Revision 1.1 1998/10/16 19:30:42 curt
++// Renamed .c -> .h so we can start adding c++ supporting routines.
++//
++// Revision 1.4 1998/07/08 14:40:08 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.3 1998/04/21 17:03:48 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.2 1998/01/22 02:59:38 curt
++// Changed #ifdef FILE_H to #ifdef _FILE_H
++//
++// Revision 1.1 1997/07/31 23:13:14 curt
++// Initial revision.
++//
++
--- /dev/null
--- /dev/null
++// fg_random.c -- routines to handle random number generation
++//
++// Written by Curtis Olson, started July 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#include <stdio.h>
++#include <stdlib.h> // for random(), srandom()
++#include <time.h> // for time() to seed srandom()
++
++#include "fg_random.h"
++
++#ifndef HAVE_RAND
++# ifdef sgi
++# undef RAND_MAX
++# define RAND_MAX 2147483647
++# endif
++#endif
++
++#ifdef __SUNPRO_CC
++ extern "C" {
++ long int random(void);
++ void srandom(unsigned int seed);
++ }
++#endif
++
++
++// Seed the random number generater with time() so we don't see the
++// same sequence every time
++void fg_srandom(void) {
++ // fgPrintf( FG_MATH, FG_INFO, "Seeding random number generater\n");
++
++#ifdef HAVE_RAND
++ srand(time(NULL));
++#else
++ srandom(time(NULL));
++#endif
++}
++
++
++// return a random number between [0.0, 1.0)
++double fg_random(void) {
++#ifdef HAVE_RAND
++ return(rand() / (double)RAND_MAX);
++#else
++ return(random() / (double)RAND_MAX);
++#endif
++}
++
++
++// $Log$
++// Revision 1.10 1998/11/07 19:07:03 curt
++// Enable release builds using the --without-logging option to the configure
++// script. Also a couple log message cleanups, plus some C to C++ comment
++// conversion.
++//
++// Revision 1.9 1998/11/06 21:17:26 curt
++// Converted to new logstream debugging facility. This allows release
++// builds with no messages at all (and no performance impact) by using
++// the -DFG_NDEBUG flag.
++//
++// Revision 1.8 1998/04/25 22:06:23 curt
++// Edited cvs log messages in source files ... bad bad bad!
++//
++// Revision 1.7 1998/04/24 00:43:13 curt
++// Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
++//
++// Revision 1.6 1998/04/18 03:53:42 curt
++// Miscellaneous Tweaks.
++//
++// Revision 1.5 1998/04/03 22:10:29 curt
++// Converting to Gnu autoconf system.
++//
++// Revision 1.4 1998/02/03 23:20:28 curt
++// Lots of little tweaks to fix various consistency problems discovered by
++// Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
++// passed arguments along to the real printf(). Also incorporated HUD changes
++// by Michele America.
++//
++// Revision 1.3 1998/01/27 00:47:59 curt
++// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
++// system and commandline/config file processing code.
++//
++// Revision 1.2 1997/12/30 20:47:48 curt
++// Integrated new event manager with subsystem initializations.
++//
++// Revision 1.1 1997/07/30 16:04:09 curt
++// Moved random routines from Utils/ to Math/
++//
++// Revision 1.1 1997/07/19 22:31:57 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// fg_random.h -- routines to handle random number generation
++//
++// Written by Curtis Olson, started July 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _FG_RANDOM_H
++#define _FG_RANDOM_H
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++// Seed the random number generater with time() so we don't see the
++// same sequence every time
++void fg_srandom(void);
++
++// return a random number between [0.0, 1.0)
++double fg_random(void);
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif // _FG_RANDOM_H
++
++
++// $Log$
++// Revision 1.4 1998/11/07 19:07:04 curt
++// Enable release builds using the --without-logging option to the configure
++// script. Also a couple log message cleanups, plus some C to C++ comment
++// conversion.
++//
++// Revision 1.3 1998/04/21 17:03:48 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.2 1998/01/22 02:59:38 curt
++// Changed #ifdef FILE_H to #ifdef _FILE_H
++//
++// Revision 1.1 1997/07/30 16:04:09 curt
++// Moved random routines from Utils/ to Math/
++//
++// Revision 1.2 1997/07/23 21:52:28 curt
++// Put comments around the text after an #endif for increased portability.
++//
++// Revision 1.1 1997/07/19 22:31:57 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++//
++// interpolater.cxx -- routines to handle linear interpolation from a table of
++// x,y The table must be sorted by "x" in ascending order
++//
++// Written by Curtis Olson, started April 1998.
++//
++// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#include <Include/compiler.h>
++
++#include STL_STRING
++
++#include <Debug/logstream.hxx>
++#include <Include/fg_zlib.h>
++#include <Misc/fgstream.hxx>
++
++#include "interpolater.hxx"
++
++
++// Constructor -- loads the interpolation table from the specified
++// file
++fgINTERPTABLE::fgINTERPTABLE( const string& file ) {
++ FG_LOG( FG_MATH, FG_INFO, "Initializing Interpolator for " << file );
++
++ fg_gzifstream in( file );
++ if ( !in ) {
++ FG_LOG( FG_GENERAL, FG_ALERT, "Cannot open file: " << file );
++ exit(-1);
++ }
++
++ size = 0;
++ in >> skipcomment;
++ while ( ! in.eof() ){
++ if ( size < MAX_TABLE_SIZE ) {
++ in >> table[size][0] >> table[size][1];
++ size++;
++ } else {
++ FG_LOG( FG_MATH, FG_ALERT,
++ "fgInterpolateInit(): Exceed max table size = "
++ << MAX_TABLE_SIZE );
++ exit(-1);
++ }
++ }
++}
++
++
++// Given an x value, linearly interpolate the y value from the table
++double fgINTERPTABLE::interpolate(double x) {
++ int i;
++ double y;
++
++ i = 0;
++
++ while ( (x > table[i][0]) && (i < size) ) {
++ i++;
++ }
++
++ // printf ("i = %d ", i);
++
++ if ( (i == 0) && (x < table[0][0]) ) {
++ FG_LOG( FG_MATH, FG_ALERT,
++ "fgInterpolateInit(): lookup error, x to small = " << x );
++ return(0.0);
++ }
++
++ if ( x > table[i][0] ) {
++ FG_LOG( FG_MATH, FG_ALERT,
++ "fgInterpolateInit(): lookup error, x to big = " << x );
++ return(0.0);
++ }
++
++ // y = y1 + (y0 - y1)(x - x1) / (x0 - x1)
++ y = table[i][1] +
++ ( (table[i-1][1] - table[i][1]) *
++ (x - table[i][0]) ) /
++ (table[i-1][0] - table[i][0]);
++
++ return(y);
++}
++
++
++// Destructor
++fgINTERPTABLE::~fgINTERPTABLE( void ) {
++}
++
++
++// $Log$
++// Revision 1.7 1999/02/26 22:08:03 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.6 1999/01/27 04:46:16 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.5 1998/11/06 21:17:27 curt
++// Converted to new logstream debugging facility. This allows release
++// builds with no messages at all (and no performance impact) by using
++// the -DFG_NDEBUG flag.
++//
++// Revision 1.4 1998/05/13 18:24:25 curt
++// Wrapped zlib calls so zlib can be optionally disabled.
++//
++// Revision 1.3 1998/04/25 15:05:01 curt
++// Changed "r" to "rb" in gzopen() options. This fixes bad behavior in win32.
++//
++// Revision 1.2 1998/04/22 13:18:10 curt
++// C++ - ified comments. Make file open errors fatal.
++//
++// Revision 1.1 1998/04/21 19:14:23 curt
++// Modified Files:
++// Makefile.am Makefile.in
++// Added Files:
++// interpolater.cxx interpolater.hxx
++//
--- /dev/null
--- /dev/null
++//
++// interpolater.hxx -- routines to handle linear interpolation from a table of
++// x,y The table must be sorted by "x" in ascending order
++//
++// Written by Curtis Olson, started April 1998.
++//
++// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _INTERPOLATER_H
++#define _INTERPOLATER_H
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++#include "Include/compiler.h"
++
++#include STL_STRING
++FG_USING_STD(string);
++
++#define MAX_TABLE_SIZE 32
++
++
++class fgINTERPTABLE {
++ int size;
++ double table[MAX_TABLE_SIZE][2];
++
++public:
++
++ // Constructor -- loads the interpolation table from the specified
++ // file
++ fgINTERPTABLE( const string& file );
++
++ // Given an x value, linearly interpolate the y value from the table
++ double interpolate(double x);
++
++ // Destructor
++ ~fgINTERPTABLE( void );
++};
++
++
++#endif // _INTERPOLATER_H
++
++
++// $Log$
++// Revision 1.6 1999/03/02 01:01:50 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.5 1999/02/26 22:08:05 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.4 1999/01/27 04:46:17 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.3 1998/11/06 21:17:28 curt
++// Converted to new logstream debugging facility. This allows release
++// builds with no messages at all (and no performance impact) by using
++// the -DFG_NDEBUG flag.
++//
++// Revision 1.2 1998/04/22 13:18:10 curt
++// C++ - ified comments. Make file open errors fatal.
++//
++// Revision 1.1 1998/04/21 19:14:23 curt
++// Modified Files:
++// Makefile.am Makefile.in
++// Added Files:
++// interpolater.cxx interpolater.hxx
++//
--- /dev/null
--- /dev/null
++// leastsqs.c -- Implements a simple linear least squares best fit routine
++//
++// Written by Curtis Olson, started September 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or modify
++// it under the terms of the GNU General Public License as published by
++// the Free Software Foundation; either version 2 of the License, or
++// (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful,
++// but WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++// GNU General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++//
++
++
++#include <stdio.h>
++
++#include "leastsqs.hxx"
++
++
++/*
++Least squares fit:
++
++y = b0 + b1x
++
++ n*sum(xi*yi) - (sum(xi)*sum(yi))
++b1 = --------------------------------
++ n*sum(xi^2) - (sum(xi))^2
++
++
++b0 = sum(yi)/n - b1*(sum(xi)/n)
++*/
++
++double sum_xi, sum_yi, sum_xi_2, sum_xi_yi;
++int sum_n;
++
++void least_squares(double *x, double *y, int n, double *m, double *b) {
++ int i;
++
++ sum_xi = sum_yi = sum_xi_2 = sum_xi_yi = 0.0;
++ sum_n = n;
++
++ for ( i = 0; i < n; i++ ) {
++ sum_xi += x[i];
++ sum_yi += y[i];
++ sum_xi_2 += x[i] * x[i];
++ sum_xi_yi += x[i] * y[i];
++ }
++
++ /* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
++ sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
++
++ *m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
++ ( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
++ *b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
++
++ /* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
++}
++
++
++/* incrimentally update existing values with a new data point */
++void least_squares_update(double x, double y, double *m, double *b) {
++ ++sum_n;
++
++ sum_xi += x;
++ sum_yi += y;
++ sum_xi_2 += x * x;
++ sum_xi_yi += x * y;
++
++ /* printf("sum(xi)=%.2f sum(yi)=%.2f sum(xi^2)=%.2f sum(xi*yi)=%.2f\n",
++ sum_xi, sum_yi, sum_xi_2, sum_xi_yi); */
++
++ *m = ( (double)sum_n * sum_xi_yi - sum_xi * sum_yi ) /
++ ( (double)sum_n * sum_xi_2 - sum_xi * sum_xi );
++ *b = (sum_yi / (double)sum_n) - (*m) * (sum_xi / (double)sum_n);
++
++ /* printf("slope = %.2f intercept = %.2f\n", *m, *b); */
++}
++
++
++/*
++ return the least squares error:
++
++ (y[i] - y_hat[i])^2
++ -------------------
++ n
++ */
++double least_squares_error(double *x, double *y, int n, double m, double b) {
++ int i;
++ double error, sum;
++
++ sum = 0.0;
++
++ for ( i = 0; i < n; i++ ) {
++ error = y[i] - (m * x[i] + b);
++ sum += error * error;
++ // printf("%.2f %.2f\n", error, sum);
++ }
++
++ return ( sum / (double)n );
++}
++
++
++/*
++ return the maximum least squares error:
++
++ (y[i] - y_hat[i])^2
++ */
++double least_squares_max_error(double *x, double *y, int n, double m, double b){
++ int i;
++ double error, max_error;
++
++ max_error = 0.0;
++
++ for ( i = 0; i < n; i++ ) {
++ error = y[i] - (m * x[i] + b);
++ error = error * error;
++ if ( error > max_error ) {
++ max_error = error;
++ }
++ }
++
++ return ( max_error );
++}
++
++
++// $Log$
++// Revision 1.1 1999/03/13 17:34:45 curt
++// Moved to math subdirectory.
++//
++// Revision 1.2 1998/04/21 17:03:41 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.1 1998/04/08 22:57:24 curt
++// Adopted Gnu automake/autoconf system.
++//
++// Revision 1.1 1998/03/19 02:54:47 curt
++// Reorganized into a class lib called fgDEM.
++//
++// Revision 1.1 1997/10/13 17:02:35 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// leastsqs.h -- Implements a simple linear least squares best fit routine
++//
++// Written by Curtis Olson, started September 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or modify
++// it under the terms of the GNU General Public License as published by
++// the Free Software Foundation; either version 2 of the License, or
++// (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful,
++// but WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++// GNU General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++///
++
++
++#ifndef _LEASTSQS_H
++#define _LEASTSQS_H
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++
++/*
++Least squares fit:
++
++y = b0 + b1x
++
++ n*sum(xi*yi) - (sum(xi)*sum(yi))
++b1 = --------------------------------
++ n*sum(xi^2) - (sum(xi))^2
++
++
++b0 = sum(yi)/n - b1*(sum(xi)/n)
++*/
++
++void least_squares(double *x, double *y, int n, double *m, double *b);
++
++/* incrimentally update existing values with a new data point */
++void least_squares_update(double x, double y, double *m, double *b);
++
++
++/*
++ return the least squares error:
++
++ (y[i] - y_hat[i])^2
++ -------------------
++ n
++*/
++double least_squares_error(double *x, double *y, int n, double m, double b);
++
++
++/*
++ return the maximum least squares error:
++
++ (y[i] - y_hat[i])^2
++*/
++double least_squares_max_error(double *x, double *y, int n, double m, double b);
++
++
++#endif // _LEASTSQS_H
++
++
++// $Log$
++// Revision 1.1 1999/03/13 17:34:45 curt
++// Moved to math subdirectory.
++//
++// Revision 1.2 1998/04/21 17:03:42 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.1 1998/04/08 22:57:25 curt
++// Adopted Gnu automake/autoconf system.
++//
++// Revision 1.1 1998/03/19 02:54:48 curt
++// Reorganized into a class lib called fgDEM.
++//
++// Revision 1.1 1997/10/13 17:02:35 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++/* -------------------------------------------------------------------------
++ Public MAT3 include file
++ ------------------------------------------------------------------------- */
++
++#ifndef MAT3_HAS_BEEN_INCLUDED
++#define MAT3_HAS_BEEN_INCLUDED
++
++/* ----------------------------- Constants ------------------------------ */
++
++/*
++ * Make sure the math library .h file is included, in case it wasn't.
++ */
++
++#ifndef HUGE
++#include <math.h>
++#endif
++#include <stdio.h>
++
++#include <string.h>
++#include "Include/fg_memory.h"
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++#define MAT3_DET0 -1 /* Indicates singular mat */
++#define MAT3_EPSILON 1e-12 /* Close enough to zero */
++
++#ifdef M_PI
++# define MAT3_PI M_PI
++#else
++# define MAT3_PI 3.14159265358979323846
++#endif
++
++#define USE_XTRA_MAT3_INLINES
++
++/* ------------------------------ Types --------------------------------- */
++
++typedef double MAT3mat[4][4]; /* 4x4 matrix */
++typedef double MAT3vec[3]; /* Vector */
++typedef double MAT3hvec[4]; /* Vector with homogeneous coord */
++
++/* ------------------------------ Macros -------------------------------- */
++
++extern MAT3mat identityMatrix;
++
++/* Tests if a number is within EPSILON of zero */
++#define MAT3_IS_ZERO(N) ((N) < MAT3_EPSILON && (N) > -MAT3_EPSILON)
++
++/* Sets a vector to the three given values */
++#define MAT3_SET_VEC(V,X,Y,Z) ((V)[0]=(X), (V)[1]=(Y), (V)[2]=(Z))
++
++/* Tests a vector for all components close to zero */
++#define MAT3_IS_ZERO_VEC(V) (MAT3_IS_ZERO((V)[0]) && \
++ MAT3_IS_ZERO((V)[1]) && \
++ MAT3_IS_ZERO((V)[2]))
++
++/* Dot product of two vectors */
++#define MAT3_DOT_PRODUCT(V1,V2) \
++ ((V1)[0]*(V2)[0] + (V1)[1]*(V2)[1] + (V1)[2]*(V2)[2])
++
++/* Copy one vector to other */
++#define MAT3_COPY_VEC(TO,FROM) ((TO)[0] = (FROM)[0], \
++ (TO)[1] = (FROM)[1], \
++ (TO)[2] = (FROM)[2])
++
++/* Normalize vector to unit length, using TEMP as temporary variable.
++ * TEMP will be zero if vector has zero length */
++#define MAT3_NORMALIZE_VEC(V,TEMP) \
++ if ((TEMP = sqrt(MAT3_DOT_PRODUCT(V,V))) > MAT3_EPSILON) { \
++ TEMP = 1.0 / TEMP; \
++ MAT3_SCALE_VEC(V,V,TEMP); \
++ } else TEMP = 0.0
++
++/* Scale vector by given factor, storing result vector in RESULT_V */
++#define MAT3_SCALE_VEC(RESULT_V,V,SCALE) \
++ MAT3_SET_VEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), (V)[2]*(SCALE))
++
++/* Adds vectors V1 and V2, storing result in RESULT_V */
++#define MAT3_ADD_VEC(RESULT_V,V1,V2) \
++ MAT3_SET_VEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
++ (V1)[2]+(V2)[2])
++
++/* Subtracts vector V2 from V1, storing result in RESULT_V */
++#define MAT3_SUB_VEC(RESULT_V,V1,V2) \
++ MAT3_SET_VEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
++ (V1)[2]-(V2)[2])
++
++/* Multiplies vectors V1 and V2, storing result in RESULT_V */
++#define MAT3_MULT_VEC(RESULT_V,V1,V2) \
++ MAT3_SET_VEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
++ (V1)[2]*(V2)[2])
++
++/* Sets RESULT_V to the linear combination of V1 and V2, scaled by
++ * SCALE1 and SCALE2, respectively */
++#define MAT3_LINEAR_COMB(RESULT_V,SCALE1,V1,SCALE2,V2) \
++ MAT3_SET_VEC(RESULT_V, (SCALE1)*(V1)[0] + (SCALE2)*(V2)[0], \
++ (SCALE1)*(V1)[1] + (SCALE2)*(V2)[1], \
++ (SCALE1)*(V1)[2] + (SCALE2)*(V2)[2])
++
++/* Several of the vector macros are useful for homogeneous-coord vectors */
++#define MAT3_SET_HVEC(V,X,Y,Z,W) ((V)[0]=(X), (V)[1]=(Y), \
++ (V)[2]=(Z), (V)[3]=(W))
++
++#define MAT3_COPY_HVEC(TO,FROM) ((TO)[0] = (FROM)[0], \
++ (TO)[1] = (FROM)[1], \
++ (TO)[2] = (FROM)[2], \
++ (TO)[3] = (FROM)[3])
++
++#define MAT3_SCALE_HVEC(RESULT_V,V,SCALE) \
++ MAT3_SET_HVEC(RESULT_V, (V)[0]*(SCALE), (V)[1]*(SCALE), \
++ (V)[2]*(SCALE), (V)[3]*(SCALE))
++
++#define MAT3_ADD_HVEC(RESULT_V,V1,V2) \
++ MAT3_SET_HVEC(RESULT_V, (V1)[0]+(V2)[0], (V1)[1]+(V2)[1], \
++ (V1)[2]+(V2)[2], (V1)[3]+(V2)[3])
++
++#define MAT3_SUB_HVEC(RESULT_V,V1,V2) \
++ MAT3_SET_HVEC(RESULT_V, (V1)[0]-(V2)[0], (V1)[1]-(V2)[1], \
++ (V1)[2]-(V2)[2], (V1)[3]-(V2)[3])
++
++#define MAT3_MULT_HVEC(RESULT_V,V1,V2) \
++ MAT3_SET_HVEC(RESULT_V, (V1)[0]*(V2)[0], (V1)[1]*(V2)[1], \
++ (V1)[2]*(V2)[2], (V1)[3]*(V2)[3])
++
++/* ------------------------------ Entries ------------------------------- */
++
++
++#define MAT3identity(mat) fgmemcpy( mat, identityMatrix, sizeof(MAT3mat) )
++#define MAT3zero(mat) fgmemzero( mat, sizeof(MAT3mat) )
++#define MAT3copy(to, from) fgmemcpy( to, from, sizeof(MAT3mat) )
++
++#if defined( USE_XTRA_MAT3_INLINES )
++
++# define MAT3mult_vec( result_vec, vec, mat) { \
++ MAT3vec tempvec; \
++ tempvec[0]=vec[0]*mat[0][0]+vec[1]*mat[1][0]+vec[2]*mat[2][0]+mat[3][0]; \
++ tempvec[1]=vec[0]*mat[0][1]+vec[1]*mat[1][1]+vec[2]*mat[2][1]+mat[3][1]; \
++ tempvec[2]=vec[0]*mat[0][2]+vec[1]*mat[1][2]+vec[2]*mat[2][2]+mat[3][2]; \
++ result_vec[0] = tempvec[0]; \
++ result_vec[1] = tempvec[1]; \
++ result_vec[2] = tempvec[2]; \
++}
++
++# define MAT3cross_product(result_vec, vec1, vec2) { \
++ MAT3vec tempvec; \
++ tempvec[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
++ tempvec[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
++ tempvec[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
++ result_vec[0] = tempvec[0]; \
++ result_vec[1] = tempvec[1]; \
++ result_vec[2] = tempvec[2]; \
++}
++
++# define MAT3mult( result_mat, mat1, mat2) { \
++ register int i, j; \
++ MAT3mat tmp_mat; \
++ for (i = 0; i < 4; i++) \
++ for (j = 0; j < 4; j++) \
++ tmp_mat[i][j] = (mat1[i][0] * mat2[0][j] + \
++ mat1[i][1] * mat2[1][j] + \
++ mat1[i][2] * mat2[2][j] + \
++ mat1[i][3] * mat2[3][j]); \
++ fgmemcpy(result_mat, tmp_mat, sizeof(MAT3mat)); \
++}
++
++#else // !defined( USE_XTRA_MAT3_INLINES )
++
++/* In MAT3mat.c */
++void MAT3mult(MAT3mat result, MAT3mat, MAT3mat);
++void MAT3mult_vec(MAT3vec result_vec, MAT3vec vec, MAT3mat mat);
++void MAT3cross_product(MAT3vec result,MAT3vec,MAT3vec);
++
++#endif // defined( USE_XTRA_MAT3_INLINES )
++
++/* In MAT3geom.c */
++void MAT3direction_matrix (MAT3mat result_mat, MAT3mat mat);
++int MAT3normal_matrix (MAT3mat result_mat, MAT3mat mat);
++void MAT3rotate (MAT3mat result_mat, MAT3vec axis, double angle_in_radians);
++void MAT3translate (MAT3mat result_mat, MAT3vec trans);
++void MAT3scale (MAT3mat result_mat, MAT3vec scale);
++void MAT3shear(MAT3mat result_mat, double xshear, double yshear);
++
++void MAT3transpose (MAT3mat result, MAT3mat);
++int MAT3invert (MAT3mat result, MAT3mat);
++void MAT3print (MAT3mat, FILE *fp);
++void MAT3print_formatted (MAT3mat, FILE *fp,
++ char *title, char *head, char *format, char *tail);
++int MAT3equal( void );
++double MAT3trace( void );
++int MAT3power( void );
++int MAT3column_reduce( void );
++int MAT3kernel_basis( void );
++
++/* In MAT3vec.c */
++int MAT3mult_hvec (MAT3hvec result_vec, MAT3hvec vec, MAT3mat mat, int normalize);
++void MAT3perp_vec(MAT3vec result_vec, MAT3vec vec, int is_unit);
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif /* MAT3_HAS_BEEN_INCLUDED */
++
--- /dev/null
--- /dev/null
++/* Copyright 1988, Brown Computer Graphics Group. All Rights Reserved. */
++
++
++#ifndef _MAT3DEFS_H
++#define _MAT3DEFS_H
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++#include <stdio.h>
++/* #include <Math/mat3err.h> */
++#include <Math/mat3.h>
++
++/* ----------------------------- Constants ------------------------------ */
++
++#define FALSE 0
++#define TRUE 1
++
++#define CNULL ((char *) NULL)
++
++/* ------------------------------ Macros -------------------------------- */
++
++#define ALLOCN(P,T,N,M) \
++ if ((P = (T *) malloc((unsigned) (N) * sizeof(T))) == NULL) \
++ ERR_ERROR(MAT3_errid, ERR_FATAL, (ERR_ALLOC1, M)); \
++ else
++
++#define FREE(P) free((char *) (P))
++
++#define ABS(A) ((A) > 0 ? (A) : -(A))
++#define MIN(A,B) ((A) < (B) ? (A) : (B))
++#define MAX(A,B) ((A) > (B) ? (A) : (B))
++
++#define SWAP(A,B,T) (T = A, A = B, B = T)
++
++/* Is N within EPS of zero ? */
++#define IS_ZERO(N,EPS) ((N) < EPS && (N) > -EPS)
++
++/* Macros for lu routines */
++#define LU_PERMUTE(p,i,j) { int LU_T; LU_T = p[i]; p[i] = p[j]; p[j] = LU_T; }
++
++/* ------------------------- Internal Entries ---------------------------- */
++
++/* ------------------------- Global Variables ---------------------------- */
++
++/* extern ERRid *MAT3_errid; */
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif /* _MAT3DEFS_H */
--- /dev/null
--- /dev/null
++#ifndef _MAT3ERR_H
++#define _MAT3ERR_H
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++#include "sph_errtypes.h"
++
++#ifdef THINK_C
++/* We hide this from gnu's compiler, which doesn't understand it. */
++void SPH__error (int errtype, ...);
++#endif
++
++
++#define ERR_ERROR(A,B,C) \
++ if (1) {char cstr[256]; sprintf C; SPH__error(ERR_MAT3_PACKAGE, cstr); } else
++
++
++#define ERR_S cstr,"%s\n"
++#define ERR_SI cstr,"%s: %d\n"
++#define ERR_SS cstr,"%s: %s\n"
++
++#define ERR_SEVERE 0
++#define ERR_FATAL 0
++
++#define ERR_ALLOC1 0
++
++typedef int ERRid;
++
++#define ERRregister_package(S) 100
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif /* _MAT3ERR_H */
--- /dev/null
--- /dev/null
++// point3d.hxx -- a 3d point class.
++//
++// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
++//
++// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _POINT3D_HXX
++#define _POINT3D_HXX
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++#include "Include/compiler.h"
++
++#ifdef FG_MATH_EXCEPTION_CLASH
++# define exception c_exception
++#endif
++
++#ifdef FG_HAVE_STD_INCLUDES
++# include <iostream>
++# include <cassert>
++# include <cmath>
++#else
++# include <iostream.h>
++# include <assert.h>
++# include <math.h>
++#endif
++
++#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
++FG_USING_STD(ostream);
++FG_USING_STD(istream);
++#endif
++
++// -rp- assert.h is buggy under MWCWP3, as multiple #include undef assert !
++#ifdef __MWERKS__
++# define assert(x)
++#endif
++
++const double fgPoint3_Epsilon = 0.0000001;
++
++enum {PX, PY, PZ}; // axes
++
++// Kludge for msvc++ 6.0 - requires forward decls of friend functions.
++class Point3D;
++istream& operator>> ( istream&, Point3D& );
++ostream& operator<< ( ostream&, const Point3D& );
++Point3D operator- (const Point3D& p); // -p1
++bool operator== (const Point3D& a, const Point3D& b); // p1 == p2?
++
++
++///////////////////////////
++//
++// 3D Point
++//
++///////////////////////////
++
++class Point3D {
++
++protected:
++
++ double n[3];
++
++public:
++
++ // Constructors
++
++ Point3D();
++ Point3D(const double x, const double y, const double z);
++ explicit Point3D(const double d);
++ Point3D(const Point3D &p);
++
++ // Assignment operators
++
++ Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
++ Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
++ Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
++ Point3D& operator *= ( const double d ); // multiplication by a constant
++ Point3D& operator /= ( const double d ); // division by a constant
++
++ void setx(const double x);
++ void sety(const double y);
++ void setz(const double z);
++
++ // Queries
++
++ double& operator [] ( int i); // indexing
++ double operator[] (int i) const; // read-only indexing
++
++ double x() const; // cartesian x
++ double y() const; // cartesian y
++ double z() const; // cartesian z
++
++ double lon() const; // polar longitude
++ double lat() const; // polar latitude
++ double radius() const; // polar radius
++ double elev() const; // geodetic elevation (if specifying a surface point)
++
++ // friends
++ friend Point3D operator - (const Point3D& p); // -p1
++ friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
++ friend istream& operator>> ( istream&, Point3D& );
++ friend ostream& operator<< ( ostream&, const Point3D& );
++
++ // Special functions
++ double distance3D(const Point3D& a) const; // distance between
++ double distance3Dsquared(const Point3D& a) const; // distance between ^ 2
++};
++
++
++// input from stream
++inline istream&
++operator >> ( istream& in, Point3D& p)
++{
++ char c;
++
++ in >> p.n[PX];
++
++ // read past optional comma
++ while ( in.get(c) ) {
++ if ( (c != ' ') && (c != ',') ) {
++ // push back on the stream
++ in.putback(c);
++ break;
++ }
++ }
++
++ in >> p.n[PY];
++
++ // read past optional comma
++ while ( in.get(c) ) {
++ if ( (c != ' ') && (c != ',') ) {
++ // push back on the stream
++ in.putback(c);
++ break;
++ }
++ }
++
++ in >> p.n[PZ];
++
++ return in;
++}
++
++inline ostream&
++operator<< ( ostream& out, const Point3D& p )
++{
++ return out << p.n[PX] << ", " << p.n[PY] << ", " << p.n[PZ];
++}
++
++///////////////////////////
++//
++// Point3D Member functions
++//
++///////////////////////////
++
++// CONSTRUCTORS
++
++inline Point3D::Point3D() {}
++
++inline Point3D::Point3D(const double x, const double y, const double z)
++{
++ n[PX] = x; n[PY] = y; n[PZ] = z;
++}
++
++inline Point3D::Point3D(const double d)
++{
++ n[PX] = n[PY] = n[PZ] = d;
++}
++
++inline Point3D::Point3D(const Point3D& p)
++{
++ n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
++}
++
++// ASSIGNMENT OPERATORS
++
++inline Point3D& Point3D::operator = (const Point3D& p)
++{
++ n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
++}
++
++inline Point3D& Point3D::operator += ( const Point3D& p )
++{
++ n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
++}
++
++inline Point3D& Point3D::operator -= ( const Point3D& p )
++{
++ n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
++}
++
++inline Point3D& Point3D::operator *= ( const double d )
++{
++ n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
++}
++
++inline Point3D& Point3D::operator /= ( const double d )
++{
++ double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
++ return *this;
++}
++
++inline void Point3D::setx(const double x) {
++ n[PX] = x;
++}
++
++inline void Point3D::sety(const double y) {
++ n[PY] = y;
++}
++
++inline void Point3D::setz(const double z) {
++ n[PZ] = z;
++}
++
++// QUERIES
++
++inline double& Point3D::operator [] ( int i)
++{
++ assert(! (i < PX || i > PZ));
++ return n[i];
++}
++
++inline double Point3D::operator [] ( int i) const {
++ assert(! (i < PX || i > PZ));
++ return n[i];
++}
++
++
++inline double Point3D::x() const { return n[PX]; }
++
++inline double Point3D::y() const { return n[PY]; }
++
++inline double Point3D::z() const { return n[PZ]; }
++
++inline double Point3D::lon() const { return n[PX]; }
++
++inline double Point3D::lat() const { return n[PY]; }
++
++inline double Point3D::radius() const { return n[PZ]; }
++
++inline double Point3D::elev() const { return n[PZ]; }
++
++
++// FRIENDS
++
++inline Point3D operator - (const Point3D& a)
++{
++ return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
++}
++
++inline Point3D operator + (const Point3D& a, const Point3D& b)
++{
++ return Point3D(a) += b;
++}
++
++inline Point3D operator - (const Point3D& a, const Point3D& b)
++{
++ return Point3D(a) -= b;
++}
++
++inline Point3D operator * (const Point3D& a, const double d)
++{
++ return Point3D(a) *= d;
++}
++
++inline Point3D operator * (const double d, const Point3D& a)
++{
++ return a*d;
++}
++
++inline Point3D operator / (const Point3D& a, const double d)
++{
++ return Point3D(a) *= (1.0 / d );
++}
++
++inline bool operator == (const Point3D& a, const Point3D& b)
++{
++ return
++ (a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
++ (a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
++ (a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
++}
++
++inline bool operator != (const Point3D& a, const Point3D& b)
++{
++ return !(a == b);
++}
++
++// Special functions
++
++inline double
++Point3D::distance3D(const Point3D& a ) const
++{
++ double x, y, z;
++
++ x = n[PX] - a.n[PX];
++ y = n[PY] - a.n[PY];
++ z = n[PZ] - a.n[PZ];
++
++ return sqrt(x*x + y*y + z*z);
++}
++
++
++inline double
++Point3D::distance3Dsquared(const Point3D& a ) const
++{
++ double x, y, z;
++
++ x = n[PX] - a.n[PX];
++ y = n[PY] - a.n[PY];
++ z = n[PZ] - a.n[PZ];
++
++ return(x*x + y*y + z*z);
++}
++
++
++#endif // _POINT3D_HXX
++
++
++// $Log$
++// Revision 1.10 1999/03/02 01:01:52 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.9 1999/02/01 21:08:28 curt
++// Optimizations from Norman Vine.
++//
++// Revision 1.8 1999/01/27 04:46:18 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.7 1999/01/19 20:56:58 curt
++// MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr>
++//
++// Revision 1.6 1998/11/23 21:46:37 curt
++// Borland portability tweaks.
++//
++// Revision 1.5 1998/11/20 01:00:38 curt
++// Patch in fgGeoc2Geod() to avoid a floating explosion.
++// point3d.hxx include math.h for FreeBSD
++//
++// Revision 1.4 1998/11/11 00:18:38 curt
++// Check for domain error in fgGeoctoGeod()
++//
++// Revision 1.3 1998/10/20 18:21:49 curt
++// Tweaks from Bernie Bright.
++//
++// Revision 1.2 1998/10/18 01:17:12 curt
++// Point3D tweaks.
++//
++// Revision 1.1 1998/10/16 00:50:29 curt
++// Added point3d.hxx to replace cheezy fgPoint3d struct.
++//
++//
--- /dev/null
--- /dev/null
++// polar.cxx -- routines to deal with polar math and transformations
++//
++// Written by Curtis Olson, started June 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#include <math.h>
++#include <stdio.h>
++
++#include <Include/fg_constants.h>
++
++#include "polar3d.hxx"
++
++
++// Find the Altitude above the Ellipsoid (WGS84) given the Earth
++// Centered Cartesian coordinate vector Distances are specified in
++// meters.
++double fgGeodAltFromCart(const Point3D& cp)
++{
++ double t_lat, x_alpha, mu_alpha;
++ double lat_geoc, radius;
++ double result;
++
++ lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
++ radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
++
++ if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) // near North pole
++ || ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) // near South pole
++ {
++ result = radius - EQUATORIAL_RADIUS_M*E;
++ } else {
++ t_lat = tan(lat_geoc);
++ x_alpha = E*EQUATORIAL_RADIUS_M/sqrt(t_lat*t_lat + E*E);
++ mu_alpha = atan2(sqrt(RESQ_M - x_alpha*x_alpha),E*x_alpha);
++ if (lat_geoc < 0) {
++ mu_alpha = - mu_alpha;
++ }
++ result = (radius - x_alpha/cos(lat_geoc))*cos(mu_alpha - lat_geoc);
++ }
++
++ return(result);
++}
++
++
++// $Log$
++// Revision 1.6 1999/01/27 04:46:19 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.5 1998/10/18 01:17:13 curt
++// Point3D tweaks.
++//
++// Revision 1.4 1998/10/16 19:30:09 curt
++// C++-ified the comments.
++//
++// Revision 1.3 1998/10/16 00:50:29 curt
++// Added point3d.hxx to replace cheezy fgPoint3d struct.
++//
++// Revision 1.2 1998/08/24 20:04:11 curt
++// Various "inline" code optimizations contributed by Norman Vine.
++//
++// Revision 1.1 1998/07/08 14:40:08 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.2 1998/05/03 00:45:49 curt
++// Commented out a debugging printf.
++//
++// Revision 1.1 1998/05/02 01:50:11 curt
++// polar.[ch] renamed to polar3d.[ch]
++//
++// Revision 1.6 1998/04/25 22:06:23 curt
++// Edited cvs log messages in source files ... bad bad bad!
++//
++// Revision 1.5 1998/01/27 00:48:00 curt
++// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
++// system and commandline/config file processing code.
++//
++// Revision 1.4 1998/01/19 19:27:12 curt
++// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++// This should simplify things tremendously.
++//
++// Revision 1.3 1997/12/15 23:54:54 curt
++// Add xgl wrappers for debugging.
++// Generate terrain normals on the fly.
++//
++// Revision 1.2 1997/07/31 22:52:27 curt
++// Working on redoing internal coordinate systems & scenery transformations.
++//
++// Revision 1.1 1997/07/07 21:02:36 curt
++// Initial revision.
++
--- /dev/null
--- /dev/null
++// polar.hxx -- routines to deal with polar math and transformations
++//
++// Written by Curtis Olson, started June 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _POLAR_HXX
++#define _POLAR_HXX
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++
++#include <Include/fg_constants.h>
++#include <Math/point3d.hxx>
++
++
++// Find the Altitude above the Ellipsoid (WGS84) given the Earth
++// Centered Cartesian coordinate vector Distances are specified in
++// meters.
++double fgGeodAltFromCart(const Point3D& cp);
++
++
++// Convert a polar coordinate to a cartesian coordinate. Lon and Lat
++// must be specified in radians. The FG convention is for distances
++// to be specified in meters
++inline Point3D fgPolarToCart3d(const Point3D& p) {
++ double tmp = cos( p.lat() ) * p.radius();
++
++ return Point3D( cos( p.lon() ) * tmp,
++ sin( p.lon() ) * tmp,
++ sin( p.lat() ) * p.radius() );
++}
++
++
++// Convert a cartesian coordinate to polar coordinates (lon/lat
++// specified in radians. Distances are specified in meters.
++inline Point3D fgCartToPolar3d(const Point3D& cp) {
++ return Point3D( atan2( cp.y(), cp.x() ),
++ FG_PI_2 -
++ atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
++ sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
++}
++
++
++#endif // _POLAR_HXX
++
++
++// $Log$
++// Revision 1.5 1999/01/27 04:46:20 curt
++// Portability tweaks by Bernie Bright.
++//
++// Revision 1.4 1998/10/16 19:30:07 curt
++// C++-ified the comments.
++//
++// Revision 1.3 1998/10/16 00:50:30 curt
++// Added point3d.hxx to replace cheezy fgPoint3d struct.
++//
++// Revision 1.2 1998/08/24 20:04:12 curt
++// Various "inline" code optimizations contributed by Norman Vine.
++//
++// Revision 1.1 1998/07/08 14:40:09 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.1 1998/05/02 01:50:11 curt
++// polar.[ch] renamed to polar3d.[ch]
++//
++// Revision 1.9 1998/04/25 22:06:23 curt
++// Edited cvs log messages in source files ... bad bad bad!
++//
++// Revision 1.8 1998/04/21 17:03:50 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.7 1998/01/27 00:48:00 curt
++// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
++// system and commandline/config file processing code.
++//
++// Revision 1.6 1998/01/22 02:59:39 curt
++// Changed #ifdef FILE_H to #ifdef _FILE_H
++//
++// Revision 1.5 1998/01/19 19:27:13 curt
++// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++// This should simplify things tremendously.
++//
++// Revision 1.4 1997/12/15 23:54:55 curt
++// Add xgl wrappers for debugging.
++// Generate terrain normals on the fly.
++//
++// Revision 1.3 1997/07/31 22:52:28 curt
++// Working on redoing internal coordinate systems & scenery transformations.
++//
++// Revision 1.2 1997/07/23 21:52:21 curt
++// Put comments around the text after an #endif for increased portability.
++//
++// Revision 1.1 1997/07/07 21:02:37 curt
++// Initial revision.
++//
++
--- /dev/null
--- /dev/null
++// vector.cxx -- additional vector routines
++//
++// Written by Curtis Olson, started December 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#include <math.h>
++#include <stdio.h>
++
++// #include <Include/fg_types.h>
++
++#include "vector.hxx"
++
++#include "mat3.h"
++
++
++#if !defined( USE_XTRA_MAT3_INLINES )
++// Map a vector onto the plane specified by normal
++void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
++ MAT3vec result)
++{
++ MAT3vec u1, v, tmp;
++
++ // calculate a vector "u1" representing the shortest distance from
++ // the plane specified by normal and v0 to a point specified by
++ // "vec". "u1" represents both the direction and magnitude of
++ // this desired distance.
++
++ // u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
++
++ MAT3_SCALE_VEC( u1,
++ normal,
++ ( MAT3_DOT_PRODUCT(normal, vec) /
++ MAT3_DOT_PRODUCT(normal, normal)
++ )
++ );
++
++ // printf(" vec = %.2f, %.2f, %.2f\n", vec[0], vec[1], vec[2]);
++ // printf(" v0 = %.2f, %.2f, %.2f\n", v0[0], v0[1], v0[2]);
++ // printf(" u1 = %.2f, %.2f, %.2f\n", u1[0], u1[1], u1[2]);
++
++ // calculate the vector "v" which is the vector "vec" mapped onto
++ // the plane specified by "normal" and "v0".
++
++ // v = v0 + vec - u1
++
++ MAT3_ADD_VEC(tmp, v0, vec);
++ MAT3_SUB_VEC(v, tmp, u1);
++ // printf(" v = %.2f, %.2f, %.2f\n", v[0], v[1], v[2]);
++
++ // Calculate the vector "result" which is "v" - "v0" which is a
++ // directional vector pointing from v0 towards v
++
++ // result = v - v0
++
++ MAT3_SUB_VEC(result, v, v0);
++ // printf(" result = %.2f, %.2f, %.2f\n",
++ // result[0], result[1], result[2]);
++}
++#endif // !defined( USE_XTRA_MAT3_INLINES )
++
++
++// Given a point p, and a line through p0 with direction vector d,
++// find the shortest distance from the point to the line
++double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d) {
++ MAT3vec u, u1, v;
++ double ud, dd, tmp;
++
++ // u = p - p0
++ MAT3_SUB_VEC(u, p, p0);
++
++ // calculate the projection, u1, of u along d.
++ // u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
++ ud = MAT3_DOT_PRODUCT(u, d);
++ dd = MAT3_DOT_PRODUCT(d, d);
++ tmp = ud / dd;
++
++ MAT3_SCALE_VEC(u1, d, tmp);;
++
++ // v = u - u1 = vector from closest point on line, p1, to the
++ // original point, p.
++ MAT3_SUB_VEC(v, u, u1);
++
++ return sqrt(MAT3_DOT_PRODUCT(v, v));
++}
++
++
++// Given a point p, and a line through p0 with direction vector d,
++// find the shortest distance (squared) from the point to the line
++double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
++ MAT3vec u, u1, v;
++ double ud, dd, tmp;
++
++ // u = p - p0
++ MAT3_SUB_VEC(u, p, p0);
++
++ // calculate the projection, u1, of u along d.
++ // u1 = ( dot_prod(u, d) / dot_prod(d, d) ) * d;
++ ud = MAT3_DOT_PRODUCT(u, d);
++ dd = MAT3_DOT_PRODUCT(d, d);
++ tmp = ud / dd;
++
++ MAT3_SCALE_VEC(u1, d, tmp);;
++
++ // v = u - u1 = vector from closest point on line, p1, to the
++ // original point, p.
++ MAT3_SUB_VEC(v, u, u1);
++
++ return ( MAT3_DOT_PRODUCT(v, v) );
++}
++
++
++// $Log$
++// Revision 1.6 1999/03/25 19:02:28 curt
++// Minor optimization tweaks.
++//
++// Revision 1.5 1998/10/16 23:36:38 curt
++// c++-ifying.
++//
++// Revision 1.4 1998/10/16 00:50:31 curt
++// Added point3d.hxx to replace cheezy fgPoint3d struct.
++//
++// Revision 1.3 1998/08/24 20:04:12 curt
++// Various "inline" code optimizations contributed by Norman Vine.
++//
++// Revision 1.2 1998/07/24 21:34:38 curt
++// fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
++// us from doing a sqrt().
++//
++// Revision 1.1 1998/07/08 14:40:10 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.3 1998/05/07 23:04:28 curt
++// Added a blank formating line!
++//
++// Revision 1.2 1998/01/19 19:27:13 curt
++// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++// This should simplify things tremendously.
++//
++// Revision 1.1 1997/12/22 04:13:17 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// vector.hxx -- additional vector routines
++//
++// Written by Curtis Olson, started December 1997.
++//
++// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _VECTOR_HXX
++#define _VECTOR_HXX
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++
++#include "mat3.h"
++
++
++// Map a vector onto the plane specified by normal
++#if defined( USE_XTRA_MAT3_INLINES )
++# define map_vec_onto_cur_surface_plane(normal, v0, vec, result) { \
++ double scale = ((normal[0]*vec[0]+normal[1]*vec[1]+normal[2]*vec[2]) / \
++ (normal[0]*normal[0]+normal[1]*normal[1]+normal[2]*normal[2])); \
++ result[0] = vec[0]-normal[0]*scale; \
++ result[1] = vec[1]-normal[1]*scale; \
++ result[2] = vec[2]-normal[2]*scale; \
++ }
++#else
++ void map_vec_onto_cur_surface_plane(MAT3vec normal, MAT3vec v0, MAT3vec vec,
++ MAT3vec result);
++#endif //defined( USE_XTRA_MAT3_INLINES )
++
++
++// Given a point p, and a line through p0 with direction vector d,
++// find the shortest distance from the point to the line
++double fgPointLine(MAT3vec p, MAT3vec p0, MAT3vec d);
++
++
++// Given a point p, and a line through p0 with direction vector d,
++// find the shortest distance (squared) from the point to the line
++double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d);
++
++
++#endif // _VECTOR_HXX
++
++
++// $Log$
++// Revision 1.4 1998/10/16 23:36:39 curt
++// c++-ifying.
++//
++// Revision 1.3 1998/08/24 20:04:13 curt
++// Various "inline" code optimizations contributed by Norman Vine.
++//
++// Revision 1.2 1998/07/24 21:34:38 curt
++// fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
++// us from doing a sqrt().
++//
++// Revision 1.1 1998/07/08 14:40:10 curt
++// polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
++// Updated fg_geodesy comments to reflect that routines expect and produce
++// meters.
++//
++// Revision 1.4 1998/04/21 17:03:51 curt
++// Prepairing for C++ integration.
++//
++// Revision 1.3 1998/01/22 02:59:39 curt
++// Changed #ifdef FILE_H to #ifdef _FILE_H
++//
++// Revision 1.2 1998/01/19 19:27:14 curt
++// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
++// This should simplify things tremendously.
++//
++// Revision 1.1 1997/12/22 04:13:18 curt
++// Initial revision.
++//
++
--- /dev/null
--- /dev/null
++The following files were unashamedly borrowed from other projects:
++
++zfstream.hxx
++zfstream.cxx
++ zlib/contrib/iostream
++
++stopwatch.hxx was (blitz/time.h)
++ blitz
++
++Some modifications have been made to fit in with the FlightGear scheme of things.
++
++As far as I'm aware they are all covered by GNU's licensing agreements.
++
++Many thanks to their respective authors.
++
++Bernie Bright (bbright@c031.aone.net.au)
--- /dev/null
--- /dev/null
++## Process this file with automake to produce Makefile.in
++
++noinst_LIBRARIES = libMisc.a
++
++libMisc_a_SOURCES = \
++ fgstream.cxx fgstream.hxx \
++ stopwatch.hxx \
++ strutils.cxx strutils.hxx \
++ zfstream.cxx zfstream.hxx
++
++INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
--- /dev/null
--- /dev/null
++// zlib input file stream wrapper.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#include <ctype.h> // isspace()
++#include <Misc/fgstream.hxx>
++
++fg_gzifstream::fg_gzifstream()
++ : istream(&gzbuf)
++{
++}
++
++//-----------------------------------------------------------------------------
++//
++// Open a possibly gzipped file for reading.
++//
++fg_gzifstream::fg_gzifstream( const string& name, ios_openmode io_mode )
++ : istream(&gzbuf)
++{
++ this->open( name, io_mode );
++}
++
++//-----------------------------------------------------------------------------
++//
++// Attach a stream to an already opened file descriptor.
++//
++fg_gzifstream::fg_gzifstream( int fd, ios_openmode io_mode )
++ : istream(&gzbuf)
++{
++ gzbuf.attach( fd, io_mode );
++}
++
++//-----------------------------------------------------------------------------
++//
++// Open a possibly gzipped file for reading.
++// If the initial open fails and the filename has a ".gz" extension then
++// remove the extension and try again.
++// If the initial open fails and the filename doesn't have a ".gz" extension
++// then append ".gz" and try again.
++//
++void
++fg_gzifstream::open( const string& name, ios_openmode io_mode )
++{
++ gzbuf.open( name.c_str(), io_mode );
++ if ( ! gzbuf.is_open() )
++ {
++ string s = name;
++ if ( s.substr( s.length() - 3, 3 ) == ".gz" )
++ {
++ // remove ".gz" suffix
++ s.replace( s.length() - 3, 3, "" );
++// s.erase( s.length() - 3, 3 );
++ }
++ else
++ {
++ // Append ".gz" suffix
++ s += ".gz";
++ }
++
++ // Try again.
++ gzbuf.open( s.c_str(), io_mode );
++ }
++}
++
++void
++fg_gzifstream::attach( int fd, ios_openmode io_mode )
++{
++ gzbuf.attach( fd, io_mode );
++}
++
++//
++// Manipulators
++//
++
++istream&
++skipeol( istream& in )
++{
++ char c = 0;
++ // skip to end of line.
++ while ( in.get(c) && (c != '\n' && c != '\r') )
++ ;
++
++ // \r\n ?
++ return in;
++}
++
++istream&
++skipws( istream& in )
++{
++ char c;
++ while ( in.get(c) )
++ {
++ if ( ! isspace( c ) )
++ {
++ // put pack the non-space character
++ in.putback(c);
++ break;
++ }
++ }
++ return in;
++}
++
++istream&
++skipcomment( istream& in )
++{
++ while ( in )
++ {
++ // skip whitespace
++ in >> skipws;
++
++ char c;
++ if ( in.get( c ) && c != '#' )
++ {
++ // not a comment
++ in.putback(c);
++ break;
++ }
++ in >> skipeol;
++ }
++ return in;
++}
++
++// $Log$
++// Revision 1.3 1998/11/06 14:05:12 curt
++// More portability improvements by Bernie Bright.
++//
++// Revision 1.2 1998/09/24 15:22:17 curt
++// Additional enhancements.
++//
++// Revision 1.1 1998/09/01 19:06:29 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// zlib input file stream wrapper.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#ifndef _FGSTREAM_HXX
++#define _FGSTREAM_HXX
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++#ifdef HAVE_CONFIG_H
++# include "Include/config.h"
++#endif
++
++#include <Include/compiler.h>
++
++#if defined( FG_HAVE_STD_INCLUDES )
++# include <istream>
++#elif defined ( FG_HAVE_NATIVE_SGI_COMPILERS )
++# include <CC/stream.h>
++#else
++# include <istream.h>
++#endif
++
++#include STL_STRING
++
++#include "zfstream.hxx"
++
++FG_USING_STD(string);
++
++#ifndef FG_HAVE_NATIVE_SGI_COMPILERS
++FG_USING_STD(istream);
++#endif
++
++
++//-----------------------------------------------------------------------------
++//
++// Envelope class for gzifstream.
++//
++class fg_gzifstream : private gzifstream_base, public istream
++{
++public:
++ //
++ fg_gzifstream();
++
++ // Attempt to open a file with and without ".gz" extension.
++ fg_gzifstream( const string& name,
++ ios_openmode io_mode = ios_in | ios_binary );
++
++ //
++ fg_gzifstream( int fd, ios_openmode io_mode = ios_in|ios_binary );
++
++ // Attempt to open a file with and without ".gz" extension.
++ void open( const string& name,
++ ios_openmode io_mode = ios_in|ios_binary );
++
++ void attach( int fd, ios_openmode io_mode = ios_in|ios_binary );
++
++ void close() { gzbuf.close(); }
++
++ bool is_open() { return gzbuf.is_open(); }
++
++private:
++ // Not defined!
++ fg_gzifstream( const fg_gzifstream& );
++ void operator= ( const fg_gzifstream& );
++};
++
++// istream manipulator that skips to end of line.
++istream& skipeol( istream& in );
++
++// istream manipulator that skips over white space.
++istream& skipws( istream& in );
++
++// istream manipulator that skips comments and white space.
++// A comment starts with '#'.
++istream& skipcomment( istream& in );
++
++
++#endif /* _FGSTREAM_HXX */
++
++// $Log$
++// Revision 1.9 1999/03/27 14:04:25 curt
++// Added is_open() so we can check if the open() succeeded.
++//
++// Revision 1.8 1999/03/02 01:01:55 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.7 1999/02/26 22:08:08 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.6 1999/01/19 20:41:46 curt
++// Portability updates contributed by Bernie Bright.
++//
++// Revision 1.5 1998/11/06 14:05:13 curt
++// More portability improvements by Bernie Bright.
++//
++// Revision 1.4 1998/10/16 00:50:56 curt
++// Remove leading _ from a couple defines.
++//
++// Revision 1.3 1998/10/13 00:10:06 curt
++// More portability changes to help with windoze compilation problems.
++//
++// Revision 1.2 1998/09/24 15:22:18 curt
++// Additional enhancements.
++//
++// Revision 1.1 1998/09/01 19:06:29 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++/***************************************************************************
++ * stopwatch.hxx Timer class, for use in benchmarking
++ *
++ * Based on blitz/Timer.h
++ *
++ * $Id$
++ *
++ * Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
++ *
++ * This program is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU General Public License
++ * as published by the Free Software Foundation; either version 2
++ * of the License, or (at your option) any later version.
++ *
++ * This program is distributed in the hope that it will be useful,
++ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
++ * GNU General Public License for more details.
++ *
++ * Suggestions: blitz-suggest@cybervision.com
++ * Bugs: blitz-bugs@cybervision.com
++ *
++ * For more information, please see the Blitz++ Home Page:
++ * http://seurat.uwaterloo.ca/blitz/
++ *
++ ***************************************************************************
++ * $Log$
++ * Revision 1.3 1998/11/20 01:01:03 curt
++ * FreeBSD support.
++ *
++ * Revision 1.2 1998/11/02 18:28:31 curt
++ * Additional win32 support.
++ *
++ * Revision 1.1 1998/09/01 19:06:30 curt
++ * Initial revision.
++ *
++ * Revision 1.4 1998/03/14 00:04:47 tveldhui
++ * 0.2-alpha-05
++ *
++ * Revision 1.3 1997/07/16 14:51:20 tveldhui
++ * Update: Alpha release 0.2 (Arrays)
++ *
++ * Revision 1.2 1997/01/24 14:42:00 tveldhui
++ * Periodic RCS update
++ *
++ */
++
++// This class is not portable to non System V platforms.
++// It will need to be rewritten for Windows, NT, Mac.
++// NEEDS_WORK
++
++#ifndef _STOPWATCH_HXX
++#define _STOPWATCH_HXX
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++#ifdef HAVE_CONFIG_H
++# include "config.h"
++#endif
++
++#if defined(__linux__) && ! defined(HAVE_GETRUSAGE)
++# define HAVE_GETRUSAGE
++#endif
++
++#if defined( WIN32 ) && defined( HAVE_GETRUSAGE )
++# undef HAVE_GETRUSAGE
++#endif // WIN32
++
++#if defined( HAVE_GETRUSAGE )
++# if defined( __FreeBSD__ )
++# include <sys/types.h>
++# endif
++# include <sys/time.h>
++# include <sys/resource.h>
++# include <unistd.h>
++#elif defined( WIN32 )
++# include <windows.h>
++#else
++# include <time.h>
++#endif
++
++class StopWatch {
++
++public:
++ StopWatch()
++ {
++// state_ = uninitialized;
++ }
++
++ void start()
++ {
++// state_ = running;
++ t1_ = systemTime();
++ }
++
++ void stop()
++ {
++ t2_ = systemTime();
++// BZPRECONDITION(state_ == running);
++// state_ = stopped;
++ }
++
++ double elapsedSeconds()
++ {
++// BZPRECONDITION(state_ == stopped);
++ return t2_ - t1_;
++ }
++
++private:
++ StopWatch(StopWatch&) { }
++ void operator=(StopWatch&) { }
++
++ double systemTime()
++ {
++#if defined( HAVE_GETRUSAGE )
++ getrusage(RUSAGE_SELF, &resourceUsage_);
++ double seconds = resourceUsage_.ru_utime.tv_sec
++ + resourceUsage_.ru_stime.tv_sec;
++ double micros = resourceUsage_.ru_utime.tv_usec
++ + resourceUsage_.ru_stime.tv_usec;
++ return seconds + micros/1.0e6;
++#elif defined( WIN32 )
++ return double(GetTickCount()) * double(1e-3);
++#else
++ return clock() / (double) CLOCKS_PER_SEC;
++#endif
++ }
++
++// enum { uninitialized, running, stopped } state_;
++
++#if defined( HAVE_GETRUSAGE )
++ struct rusage resourceUsage_;
++#endif
++
++ double t1_, t2_;
++};
++
++#endif // _STOPWATCH_HXX
++
--- /dev/null
--- /dev/null
++// String utilities.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#ifdef HAVE_CONFIG_H
++# include "config.h"
++#endif
++
++#include "strutils.hxx"
++
++const string whitespace = " \n\r\t";
++
++//
++string
++trimleft( const string& s, const string& trimmings )
++{
++ string result;
++ string::size_type pos = s.find_first_not_of( trimmings );
++ if ( pos != string::npos )
++ {
++ result.assign( s.substr( pos ) );
++ }
++
++ return result;
++}
++
++//
++string
++trimright( const string& s, const string& trimmings )
++{
++ string result;
++
++ string::size_type pos = s.find_last_not_of( trimmings );
++ if ( pos == string::npos )
++ {
++ // Not found, return the original string.
++ result = s;
++ }
++ else
++ {
++ result.assign( s.substr( 0, pos+1 ) );
++ }
++
++ return result;
++}
++
++//
++string
++trim( const string& s, const string& trimmings )
++{
++ return trimright( trimleft( s, trimmings ), trimmings );
++}
++
++// $Log$
++// Revision 1.2 1998/10/18 01:17:15 curt
++// Point3D tweaks.
++//
++// Revision 1.1 1998/09/01 19:06:30 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// String utilities.
++//
++// Written by Bernie Bright, 1998
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#ifndef STRUTILS_H
++#define STRUTILS_H
++
++#include <Include/compiler.h>
++#include STL_STRING
++
++#ifdef FG_HAVE_STD_INCLUDES
++# include <cstdlib>
++#else
++# include <stdlib.h>
++#endif
++
++FG_USING_STD(string);
++
++// Default characters to remove.
++extern const string whitespace;
++
++// Returns a string with trailing characters removed.
++string trimleft( const string& s, const string& trimmings = whitespace );
++
++// Returns a string with leading characters removed.
++string trimright( const string& s, const string& trimmings = whitespace );
++
++// Returns a string with leading and trailing characters removed.
++string trim( const string& s, const string& trimmings = whitespace );
++
++//-----------------------------------------------------------------------------
++
++inline double
++atof( const string& str )
++{
++ return ::atof( str.c_str() );
++}
++
++inline int
++atoi( const string& str )
++{
++ return ::atoi( str.c_str() );
++}
++
++#endif // STRUTILS_H
++
++// $Log$
++// Revision 1.6 1999/03/02 01:01:56 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.5 1999/02/26 22:08:09 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.4 1999/01/19 20:41:47 curt
++// Portability updates contributed by Bernie Bright.
++//
++// Revision 1.3 1998/10/16 00:50:57 curt
++// Remove leading _ from a couple defines.
++//
++// Revision 1.2 1998/10/13 00:10:07 curt
++// More portability changes to help with windoze compilation problems.
++//
++// Revision 1.1 1998/09/01 19:06:31 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// A C++ I/O streams interface to the zlib gz* functions
++//
++// Written by Bernie Bright, 1998
++// Based on zlib/contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#include <memory.h>
++#include "zfstream.hxx"
++
++//
++// Construct a gzfilebuf object.
++// Allocate memory for 'get' buffer and zero all buffer pointers.
++//
++gzfilebuf::gzfilebuf()
++ : streambuf(),
++ file(NULL),
++ mode(0),
++ own_file_descriptor(false),
++ ibuf_size(0),
++ ibuffer(0)
++{
++// try {
++ ibuf_size = page_size / sizeof(char);
++ ibuffer = new char [ibuf_size];
++// } catch (...) {
++// delete [] ibuffer;
++// }
++
++ // Null get and set pointers.
++ this->setg(0,0,0);
++ this->setp(0,0);
++}
++
++gzfilebuf::~gzfilebuf()
++{
++ sync();
++ if ( own_file_descriptor )
++ this->close();
++ delete [] ibuffer;
++}
++
++void
++gzfilebuf::cvt_iomode( char* p, ios_openmode io_mode )
++{
++// memset( char_mode, '\0', 10 );
++// char* p = char_mode;
++
++ if ( io_mode & ios_in )
++ {
++ mode = ios_in;
++ *p++ = 'r';
++ }
++ else if ( io_mode & ios_app )
++ {
++ mode = ios_app;
++ *p++ = 'a';
++ }
++ else
++ {
++ mode = ios_out;
++ *p++ = 'w';
++ }
++
++ if ( io_mode & ios_binary )
++ {
++ mode |= ios_binary;
++ *p++ = 'b';
++ }
++
++ // Hard code the compression level
++ if ( io_mode & (ios_out | ios_app) )
++ {
++ *p++ = '9';
++ }
++
++ *p = '\0';
++}
++
++gzfilebuf*
++gzfilebuf::open( const char *name, ios_openmode io_mode )
++{
++ if ( is_open() )
++ return NULL;
++
++ char char_mode[10];
++ cvt_iomode( char_mode, io_mode );
++ if ( (file = gzopen(name, char_mode)) == NULL )
++ return NULL;
++
++ own_file_descriptor = true;
++
++ return this;
++}
++
++gzfilebuf*
++gzfilebuf::attach( int file_descriptor, ios_openmode io_mode )
++{
++ if ( is_open() )
++ return NULL;
++
++ char char_mode[10];
++ cvt_iomode( char_mode, io_mode );
++ if ( (file = gzdopen(file_descriptor, char_mode)) == NULL )
++ return NULL;
++
++ own_file_descriptor = false;
++
++ return this;
++}
++
++gzfilebuf*
++gzfilebuf::close()
++{
++ if ( is_open() )
++ {
++ sync();
++ gzclose( file );
++ file = NULL;
++ }
++
++ return this;
++}
++
++// int
++// gzfilebuf::setcompressionlevel( int comp_level )
++// {
++// return gzsetparams(file, comp_level, -2);
++// }
++
++// int
++// gzfilebuf::setcompressionstrategy( int comp_strategy )
++// {
++// return gzsetparams(file, -2, comp_strategy);
++// }
++
++
++streampos
++gzfilebuf::seekoff( streamoff, ios_seekdir, int )
++{
++ return streampos(EOF);
++}
++
++gzfilebuf::int_type
++gzfilebuf::overflow( int_type )
++{
++#if 0
++ if ( !is_open() || !(mode & ios::out) )
++ return EOF;
++
++ if ( !base() )
++ {
++ if ( allocate() == EOF )
++ return EOF;
++ setg(0,0,0);
++ }
++ else
++ {
++ if (in_avail())
++ {
++ return EOF;
++ }
++
++ if (out_waiting())
++ {
++ if (flushbuf() == EOF)
++ return EOF;
++ }
++ }
++
++ int bl = blen();
++ setp( base(), base() + bl);
++
++ if ( c != EOF )
++ {
++ *pptr() = c;
++ pbump(1);
++ }
++#endif
++ return 0;
++}
++
++int
++gzfilebuf::sync()
++{
++ if ( !is_open() )
++ return EOF;
++
++ if ( pptr() != 0 && pptr() > pbase() )
++ return flushbuf();
++
++ return 0;
++}
++
++gzfilebuf::int_type
++gzfilebuf::flushbuf()
++{
++ char* q = pbase();
++ int n = pptr() - q;
++
++ if ( gzwrite( file, q, n) < n )
++ return traits_type::eof();
++
++ setp(0,0);
++
++ return 0;
++}
++
++gzfilebuf::int_type
++gzfilebuf::underflow()
++{
++// cerr << "gzfilebuf::underflow(): gptr()=" << (void*)gptr() << endl;
++ // Error if the file not open for reading.
++ if ( !is_open() || !(mode & ios_in) )
++ return traits_type::eof();
++
++ // If the input buffer is empty then try to fill it.
++ if ( gptr() != 0 && gptr() < egptr() )
++ {
++ return int_type(*gptr());
++ }
++ else
++ {
++ return fillbuf() == EOF ? traits_type::eof() : int_type(*gptr());
++ }
++}
++
++//
++// Load the input buffer from the underlying gz file.
++// Returns number of characters read, or EOF.
++//
++int
++gzfilebuf::fillbuf()
++{
++ int t = gzread( file, ibuffer, ibuf_size );
++ if ( t <= 0)
++ {
++ // disable get area
++ setg(0,0,0);
++ return EOF;
++ }
++
++ // Set the input (get) pointers
++ setg( ibuffer, ibuffer, ibuffer+t );
++
++// cerr << "gzfilebuf::fillbuf():"
++// << " t=" << t
++// << ", ibuffer=" << (void*)ibuffer
++// << ", ibuffer+t=" << (void*)(ibuffer+t) << endl;
++
++ return t;
++}
++
++#if 0
++gzifstream::gzifstream()
++ : istream(&buffer), buffer()
++{
++ clear( ios_badbit );
++}
++
++gzifstream::gzifstream( const char *name, ios_openmode io_mode )
++ : istream(&buffer), buffer()
++{
++ this->open( name, io_mode );
++}
++
++gzifstream::gzifstream( int fd, ios_openmode io_mode )
++ : istream(&buffer), buffer()
++{
++ buffer.attach( fd, io_mode );
++}
++
++gzifstream::~gzifstream()
++{
++}
++
++void
++gzifstream::open( const char *name, ios_openmode io_mode )
++{
++ if ( !buffer.open( name, io_mode ) )
++ clear( ios_failbit | ios_badbit );
++ else
++ clear();
++}
++
++void
++gzifstream::close()
++{
++ if ( !buffer.close() )
++ clear( ios_failbit | ios_badbit );
++}
++#endif
++
++// $Log$
++// Revision 1.3 1999/01/19 20:41:48 curt
++// Portability updates contributed by Bernie Bright.
++//
++// Revision 1.2 1998/11/06 14:05:14 curt
++// More portability improvements by Bernie Bright.
++//
--- /dev/null
--- /dev/null
++// A C++ I/O streams interface to the zlib gz* functions
++//
++// Written by Bernie Bright, 1998
++// Based on zlib/contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
++//
++// Copyright (C) 1998 Bernie Bright - bbright@c031.aone.net.au
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++#ifndef _zfstream_hxx
++#define _zfstream_hxx
++
++#include "zlib/zlib.h"
++#include "Include/compiler.h"
++
++#ifdef FG_HAVE_STD_INCLUDES
++
++# include <streambuf>
++# include <istream>
++
++# define ios_openmode ios_base::openmode
++# define ios_in ios_base::in
++# define ios_out ios_base::out
++# define ios_app ios_base::app
++# define ios_binary ios_base::binary
++
++# define ios_seekdir ios_base::seekdir
++
++# define ios_badbit ios_base::badbit
++# define ios_failbit ios_base::failbit
++
++FG_USING_STD(streambuf);
++FG_USING_STD(ios_base);
++FG_USING_STD(streampos);
++FG_USING_STD(streamoff);
++
++#else
++
++# ifdef FG_HAVE_STREAMBUF
++# include <streambuf.h>
++# include <istream.h>
++# else
++# include <iostream.h>
++# endif
++
++//# define ios_openmode ios::open_mode
++# define ios_openmode int
++# define ios_in ios::in
++# define ios_out ios::out
++# define ios_app ios::app
++
++#if defined(__GNUC__) && __GNUC_MINOR__ < 8
++# define ios_binary ios::bin
++#elif defined( FG_HAVE_NATIVE_SGI_COMPILERS )
++# define ios_binary 0
++#else
++# define ios_binary ios::binary
++#endif
++
++# define ios_seekdir ios::seek_dir
++
++# define ios_badbit ios::badbit
++# define ios_failbit ios::failbit
++
++# include "Include/fg_traits.hxx"
++
++#endif // FG_HAVE_STD_INCLUDES
++
++//-----------------------------------------------------------------------------
++//
++//
++//
++class gzfilebuf : public streambuf
++{
++public:
++
++#ifndef FG_HAVE_STD_INCLUDES
++ typedef char_traits<char> traits_type;
++ typedef char_traits<char>::int_type int_type;
++ typedef char_traits<char>::pos_type pos_type;
++ typedef char_traits<char>::off_type off_type;
++#endif
++
++ gzfilebuf();
++ virtual ~gzfilebuf();
++
++ gzfilebuf* open( const char* name, ios_openmode io_mode );
++ gzfilebuf* attach( int file_descriptor, ios_openmode io_mode );
++ gzfilebuf* close();
++
++// int setcompressionlevel( int comp_level );
++// int setcompressionstrategy( int comp_strategy );
++ bool is_open() const { return (file != NULL); }
++ virtual streampos seekoff( streamoff off, ios_seekdir way, int which );
++ virtual int sync();
++
++protected:
++
++ virtual int_type underflow();
++ virtual int_type overflow( int_type c = traits_type::eof() );
++
++private:
++
++ int_type flushbuf();
++ int fillbuf();
++
++ // Convert io_mode to "rwab" string.
++ void cvt_iomode( char* mode_str, ios_openmode io_mode );
++
++private:
++
++ gzFile file;
++ ios_openmode mode;
++ bool own_file_descriptor;
++
++ // Get (input) buffer.
++ int ibuf_size;
++ char* ibuffer;
++
++ enum { page_size = 4096 };
++
++private:
++ // Not defined
++ gzfilebuf( const gzfilebuf& );
++ void operator= ( const gzfilebuf& );
++};
++
++//-----------------------------------------------------------------------------
++//
++//
++//
++struct gzifstream_base
++{
++ gzifstream_base() {}
++
++ gzfilebuf gzbuf;
++};
++
++#endif // _zfstream_hxx
++
++// $Log$
++// Revision 1.9 1999/03/08 22:00:12 curt
++// Tweak for native SGI compilers.
++//
++// Revision 1.8 1999/02/26 22:08:10 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.7 1999/01/19 20:41:49 curt
++// Portability updates contributed by Bernie Bright.
++//
++// Revision 1.6 1998/12/07 21:10:26 curt
++// Portability improvements.
++//
++// Revision 1.5 1998/11/06 21:17:29 curt
++// Converted to new logstream debugging facility. This allows release
++// builds with no messages at all (and no performance impact) by using
++// the -DFG_NDEBUG flag.
++//
++// Revision 1.4 1998/11/06 14:05:16 curt
++// More portability improvements by Bernie Bright.
++//
++
--- /dev/null
--- /dev/null
++noinst_LIBRARIES = libPUI.a
++
++EXTRA_DIST = complex.cxx simple.cxx
++
++libPUI_a_SOURCES = \
++ pu.h puLocal.h \
++ pu.cxx \
++ puBox.cxx \
++ puButton.cxx \
++ puButtonBox.cxx \
++ puDialogBox.cxx \
++ puFrame.cxx \
++ puInput.cxx \
++ puInterface.cxx \
++ puMenuBar.cxx \
++ puObject.cxx \
++ puOneShot.cxx \
++ puPopup.cxx \
++ puPopupMenu.cxx \
++ puSlider.cxx \
++ puText.cxx
++
++INCLUDES += -I$(top_builddir)
++
--- /dev/null
--- /dev/null
++#include <stdio.h>
++#include <stdlib.h>
++#include <string.h>
++#include <time.h>
++#ifdef WIN32
++#include <windows.h>
++#else
++#include <unistd.h>
++#endif
++#include <math.h>
++#include <GL/glut.h>
++#include "pu.h"
++
++/***********************************\
++* *
++* These are the PUI widget pointers *
++* *
++\***********************************/
++
++puMenuBar *main_menu_bar ;
++puButton *hide_menu_button ;
++puDialogBox *dialog_box ;
++puText *dialog_box_message ;
++puOneShot *dialog_box_ok_button ;
++puText *timer_text ;
++puSlider *rspeedSlider;
++
++
++/***********************************\
++* *
++* This is a generic tumbling cube *
++* *
++\***********************************/
++
++GLfloat light_diffuse [] = {0.0, 1.0, 0.0, 1.0} ; /* Red diffuse light. */
++GLfloat light_position[] = {1.0, 1.0, 1.0, 0.0} ; /* Infinite light location. */
++
++GLfloat cube_n[6][3] = /* Normals */
++{
++ {-1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0},
++ { 0.0,-1.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, 0.0,-1.0}
++} ;
++
++GLint cube_i[6][4] = /* Vertex indices */
++{
++ {0, 1, 2, 3}, {3, 2, 6, 7}, {7, 6, 5, 4},
++ {4, 5, 1, 0}, {5, 6, 2, 1}, {7, 4, 0, 3}
++} ;
++
++GLfloat cube_v[8][3] = /* Vertices */
++{
++ {-1.0,-1.0, 1.0}, {-1.0,-1.0,-1.0}, {-1.0, 1.0,-1.0}, {-1.0, 1.0, 1.0},
++ { 1.0,-1.0, 1.0}, { 1.0,-1.0,-1.0}, { 1.0, 1.0,-1.0}, { 1.0, 1.0, 1.0}
++} ;
++
++
++static int firsttime;
++
++void drawCube (void)
++{
++
++ if ( firsttime )
++ {
++ /*
++ Deliberately do this only once - it's a better test of
++ PUI's attempts to leave the OpenGL state undisturbed
++ */
++
++ firsttime = FALSE ;
++ glLightfv ( GL_LIGHT0, GL_DIFFUSE , light_diffuse ) ;
++ glLightfv ( GL_LIGHT0, GL_POSITION, light_position ) ;
++ glEnable ( GL_LIGHT0 ) ;
++ glEnable ( GL_LIGHTING ) ;
++ glEnable ( GL_DEPTH_TEST ) ;
++ glMatrixMode ( GL_PROJECTION ) ;
++ gluPerspective ( 40.0, 1.0, 1.0, 10.0 ) ;
++ glMatrixMode ( GL_MODELVIEW ) ;
++ gluLookAt ( 0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ) ;
++ glTranslatef ( 0.0, 0.0, -1.0 ) ;
++ glRotatef ( 60.0, 1.0, 0.0, 0.0 ) ;
++ }
++
++ glCullFace ( GL_FRONT ) ;
++ glEnable ( GL_CULL_FACE ) ;
++ // glRotatef ( 1.0f, 0.0, 0.0, 1.0 ) ; /* Tumble that cube! */
++
++ glBegin ( GL_QUADS ) ;
++
++ for ( int i = 0 ; i < 6 ; i++ )
++ {
++ glNormal3fv ( &cube_n[i][0] ) ;
++ glVertex3fv ( cube_v[cube_i[i][0]] ) ; glVertex3fv ( cube_v[cube_i[i][1]] ) ;
++ glVertex3fv ( cube_v[cube_i[i][2]] ) ; glVertex3fv ( cube_v[cube_i[i][3]] ) ;
++ }
++
++ glEnd () ;
++}
++
++/********************************\
++* *
++* End of cube renderer in OpenGL *
++* *
++\********************************/
++
++
++/**************************************\
++* *
++* These three functions capture mouse *
++* and keystrokes (special and mundane) *
++* from GLUT and pass them on to PUI. *
++* *
++\**************************************/
++
++static void specialfn ( int key, int, int )
++{
++ puKeyboard ( key + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN ) ;
++ glutPostRedisplay () ;
++}
++
++static void keyfn ( unsigned char key, int, int )
++{
++ puKeyboard ( key, PU_DOWN ) ;
++ glutPostRedisplay () ;
++}
++
++static void motionfn ( int x, int y )
++{
++ puMouse ( x, y ) ;
++ glutPostRedisplay () ;
++}
++
++static void mousefn ( int button, int updown, int x, int y )
++{
++ puMouse ( button, updown, x, y ) ;
++ glutPostRedisplay () ;
++}
++
++/**************************************\
++* *
++* This function redisplays the PUI and *
++* the tumbling cube, flips the double *
++* buffer and then asks GLUT to post a *
++* redisplay command - so we re-render *
++* at maximum rate. *
++* *
++\**************************************/
++
++static void displayfn (void)
++{
++ /* Clear the screen */
++
++ glClearColor ( 0.0, 0.0, 0.0, 1.0 ) ;
++ glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
++
++ /* Draw the tumbling cube */
++
++ float val ; rspeedSlider->getValue ( &val ) ;
++
++ glRotatef( 4*val, 15.0, 10.0 , 5.0 );
++
++ drawCube () ;
++
++ /* Update the 'timer' */
++
++ time_t t = time ( NULL ) ;
++ timer_text -> setLabel ( ctime ( & t ) ) ;
++
++ /* Make PUI redraw */
++
++ puDisplay () ;
++
++ /* Off we go again... */
++
++ glutSwapBuffers () ;
++ glutPostRedisplay () ;
++}
++
++
++/***********************************\
++* *
++* Here are the PUI widget callback *
++* functions. *
++* *
++\***********************************/
++
++void hide_menu_cb ( puObject *cb )
++{
++ if ( cb -> getValue () )
++ {
++ main_menu_bar -> reveal () ;
++ hide_menu_button->setLegend ( "Hide Menu" ) ;
++ }
++ else
++ {
++ main_menu_bar -> hide () ;
++ hide_menu_button->setLegend ( "Show Menu" ) ;
++ }
++}
++
++
++void go_away_cb ( puObject * )
++{
++ /*
++ Delete the dialog box when its 'OK' button is pressed.
++
++ This seems to crash on MSVC compilers - probably because
++ I delete dialog_box - whose member function is calling
++ this function. Hence we return to something that is
++ in a distinctly 'iffy' state.
++ */
++
++ delete dialog_box ;
++ dialog_box = NULL ;
++}
++
++void mk_dialog ( char *txt )
++{
++ dialog_box = new puDialogBox ( 150, 50 ) ;
++ {
++ new puFrame ( 0, 0, 400, 100 ) ;
++ dialog_box_message = new puText ( 10, 70 ) ;
++ dialog_box_message -> setLabel ( txt ) ;
++ dialog_box_ok_button = new puOneShot ( 180, 10, 240, 50 ) ;
++ dialog_box_ok_button -> setLegend ( "OK" ) ;
++ dialog_box_ok_button -> makeReturnDefault ( TRUE ) ;
++ dialog_box_ok_button -> setCallback ( go_away_cb ) ;
++ }
++ dialog_box -> close () ;
++ dialog_box -> reveal () ;
++}
++
++void ni_cb ( puObject * )
++{
++ mk_dialog ( "Sorry, that function isn't implemented" ) ;
++}
++
++void about_cb ( puObject * )
++{
++ mk_dialog ( "This is the PUI 'complex' program" ) ;
++}
++
++void help_cb ( puObject * )
++{
++ mk_dialog ( "Sorry, no help is available for this demo" ) ;
++}
++
++void edit_cb ( puObject * )
++{
++}
++
++void exit_cb ( puObject * )
++{
++ fprintf ( stderr, "Exiting PUI demo program.\n" ) ;
++ exit ( 1 ) ;
++}
++
++/* Menu bar entries: */
++
++char *file_submenu [] = { "Exit", "Close", "--------", "Print", "--------", "Save", "New", NULL } ;
++puCallback file_submenu_cb [] = { exit_cb, exit_cb, NULL, ni_cb , NULL, ni_cb, ni_cb, NULL } ;
++
++char *edit_submenu [] = { "Edit text", NULL } ;
++puCallback edit_submenu_cb [] = { edit_cb, NULL } ;
++
++char *help_submenu [] = { "About...", "Help", NULL } ;
++puCallback help_submenu_cb [] = { about_cb, help_cb, NULL } ;
++
++
++void sliderCB( puObject *sliderObj)
++{
++ glutPostRedisplay();
++}
++
++int main ( int argc, char **argv )
++{
++ firsttime = TRUE;
++
++#ifdef VOODOO
++ glutInitWindowPosition( 0, 0 ) ;
++#endif
++ glutInitWindowSize ( 640, 480 ) ;
++ glutInit ( &argc, argv ) ;
++ glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ) ;
++ glutCreateWindow ( "Complex PUI Application" ) ;
++ glutDisplayFunc ( displayfn ) ;
++ glutKeyboardFunc ( keyfn ) ;
++ glutSpecialFunc ( specialfn ) ;
++ glutMouseFunc ( mousefn ) ;
++ glutMotionFunc ( motionfn ) ;
++ glutPassiveMotionFunc ( motionfn ) ;
++ glutIdleFunc ( displayfn ) ;
++
++ puInit () ;
++
++#ifdef VOODOO
++ puShowCursor () ;
++#endif
++
++ puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ) ;
++ puSetDefaultColourScheme ( 0.8, 0.8, 0.8 ) ;
++
++ timer_text = new puText ( 300, 10 ) ;
++ timer_text -> setColour ( PUCOL_LABEL, 1.0, 1.0, 1.0 ) ;
++
++ /* Make a button to hide the menu bar */
++
++ hide_menu_button = new puButton ( 10, 10, 150, 50 ) ;
++ hide_menu_button->setValue ( TRUE ) ;
++ hide_menu_button->setLegend ( "Hide Menu" ) ;
++ hide_menu_button->setCallback ( hide_menu_cb ) ;
++ hide_menu_button->makeReturnDefault ( TRUE ) ;
++
++ /* Make the menu bar */
++
++ main_menu_bar = new puMenuBar () ;
++ {
++ main_menu_bar -> add_submenu ( "File", file_submenu, file_submenu_cb ) ;
++ main_menu_bar -> add_submenu ( "Edit", edit_submenu, edit_submenu_cb ) ;
++ main_menu_bar -> add_submenu ( "Help", help_submenu, help_submenu_cb ) ;
++ }
++ main_menu_bar -> close () ;
++
++ rspeedSlider = new puSlider (20,80,150,TRUE);
++ rspeedSlider->setDelta(0.1);
++ rspeedSlider->setCBMode( PUSLIDER_DELTA );
++ rspeedSlider->setCallback(sliderCB);
++
++ glutMainLoop () ;
++ return 0 ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++#ifdef PU_NOT_USING_GLUT
++#include <assert.h>
++#include <iostream.h>
++#endif
++
++#define PU_STRING_X_FUDGE 6
++#define PU_STRING_Y_FUDGE 6
++
++int puRefresh = TRUE ;
++
++#ifdef PU_NOT_USING_GLUT
++
++static int puWindowWidth = 400 ;
++static int puWindowHeight = 400 ;
++
++int puGetWindowHeight () { return puWindowHeight ; }
++int puGetWindowWidth () { return puWindowWidth ; }
++
++void puSetWindowSize ( int width, int height )
++{
++ puWindowWidth = width ;
++ puWindowHeight = height ;
++}
++
++static int fontBase = 0;
++static int fontSize[257];
++#else
++
++int puGetWindowHeight () { return glutGet ( (GLenum) GLUT_WINDOW_HEIGHT ) ; }
++int puGetWindowWidth () { return glutGet ( (GLenum) GLUT_WINDOW_WIDTH ) ; }
++
++void puSetWindowSize ( int width, int height )
++{
++ fprintf ( stderr, "PUI: puSetWindowSize shouldn't be used with GLUT.\n" ) ;
++}
++
++#endif
++
++puColour _puDefaultColourTable[] =
++{
++ { 0.5f, 0.5f, 0.5f, 1.0f }, /* PUCOL_FOREGROUND */
++ { 0.3f, 0.3f, 0.3f, 1.0f }, /* PUCOL_BACKGROUND */
++ { 0.7f, 0.7f, 0.7f, 1.0f }, /* PUCOL_HIGHLIGHT */
++ { 0.0f, 0.0f, 0.0f, 1.0f }, /* PUCOL_LABEL */
++ { 1.0f, 1.0f, 1.0f, 1.0f }, /* PUCOL_TEXT */
++
++ { 0.0f, 0.0f, 0.0f, 0.0f } /* ILLEGAL */
++} ;
++
++
++puValue::~puValue () {}
++
++static int _puCursor_enable = FALSE ;
++static int _puCursor_x = 0 ;
++static int _puCursor_y = 0 ;
++static float _puCursor_bgcolour [4] = { 1.0f, 1.0f, 1.0f, 1.0f } ;
++static float _puCursor_fgcolour [4] = { 0.0f, 0.0f, 0.0f, 1.0f } ;
++
++void puHideCursor ( void ) { _puCursor_enable = FALSE ; }
++void puShowCursor ( void ) { _puCursor_enable = TRUE ; }
++int puCursorIsHidden ( void ) { return ! _puCursor_enable ; }
++
++void puCursor ( int x, int y )
++{
++ _puCursor_x = x ;
++ _puCursor_y = y ;
++}
++
++int puGetStringDescender ( void *fnt )
++{
++ if ( fnt == NULL )
++ fnt = PUFONT_9_BY_15 ;
++
++ if ( fnt == PUFONT_8_BY_13 ) return 2 ;
++ if ( fnt == PUFONT_9_BY_15 ) return 3 ;
++ if ( fnt == PUFONT_TIMES_ROMAN_10 ) return 2 ;
++ if ( fnt == PUFONT_TIMES_ROMAN_24 ) return 5 ;
++ if ( fnt == PUFONT_HELVETICA_10 ) return 2 ;
++ if ( fnt == PUFONT_HELVETICA_12 ) return 3 ;
++ if ( fnt == PUFONT_HELVETICA_18 ) return 4 ;
++
++ return 0 ;
++}
++
++int puGetStringHeight ( void *fnt )
++{
++ /* Height *excluding* descender */
++ if ( fnt == NULL )
++ fnt = PUFONT_9_BY_15 ;
++
++ if ( fnt == PUFONT_8_BY_13 ) return 9 ;
++ if ( fnt == PUFONT_9_BY_15 ) return 10 ;
++ if ( fnt == PUFONT_TIMES_ROMAN_10 ) return 7 ;
++ if ( fnt == PUFONT_TIMES_ROMAN_24 ) return 17 ;
++ if ( fnt == PUFONT_HELVETICA_10 ) return 8 ;
++ if ( fnt == PUFONT_HELVETICA_12 ) return 9 ;
++ if ( fnt == PUFONT_HELVETICA_18 ) return 14 ;
++
++ return 0 ;
++}
++
++int puGetStringWidth ( void *fnt, char *str )
++{
++
++ if ( str == NULL )
++ return 0 ;
++
++ int res = 0 ;
++
++#ifdef PU_NOT_USING_GLUT
++ while ( *str != '\0' )
++ {
++ res += fontSize [ *str ] ;
++ str++ ;
++ }
++#else
++ if ( fnt == NULL )
++ fnt = PUFONT_9_BY_15 ;
++
++ while ( *str != '\0' )
++ {
++ res += glutBitmapWidth ( fnt, *str ) ;
++ str++ ;
++ }
++#endif
++
++ return res ;
++}
++
++
++void puDrawString ( void *fnt, char *str, int x, int y )
++{
++ if ( str == NULL )
++ return ;
++
++ glRasterPos2f((float)x, (float)y);
++
++#ifdef PU_NOT_USING_GLUT
++ /*
++ Display a string:
++ indicate start of glyph display lists
++ */
++
++ glListBase (fontBase);
++
++ /* Now draw the characters in a string */
++
++ int len = strlen(str);
++ glCallLists(len, GL_UNSIGNED_BYTE, str);
++ glListBase(0);
++#else
++ if ( fnt == NULL )
++ fnt = PUFONT_9_BY_15 ;
++
++ while ( *str != '\0' )
++ {
++ glutBitmapCharacter ( fnt, *str ) ;
++ str++ ;
++ }
++#endif
++}
++
++
++static void puDrawCursor ( int x, int y )
++{
++ glColor4fv ( _puCursor_bgcolour ) ;
++
++ glBegin ( GL_TRIANGLES ) ;
++ glVertex2i ( x, y ) ;
++ glVertex2i ( x + 13, y - 4 ) ;
++ glVertex2i ( x + 4, y - 13 ) ;
++
++ glVertex2i ( x + 8, y - 3 ) ;
++ glVertex2i ( x + 17, y - 12 ) ;
++ glVertex2i ( x + 12, y - 17 ) ;
++
++ glVertex2i ( x + 12, y - 17 ) ;
++ glVertex2i ( x + 3, y - 8 ) ;
++ glVertex2i ( x + 8, y - 3 ) ;
++ glEnd () ;
++
++ glColor4fv ( _puCursor_fgcolour ) ;
++
++ glBegin ( GL_TRIANGLES ) ;
++ glVertex2i ( x+1, y-1 ) ;
++ glVertex2i ( x + 11, y - 4 ) ;
++ glVertex2i ( x + 4, y - 11 ) ;
++
++ glVertex2i ( x + 8, y - 5 ) ;
++ glVertex2i ( x + 15, y - 12 ) ;
++ glVertex2i ( x + 12, y - 15 ) ;
++
++ glVertex2i ( x + 12, y - 15 ) ;
++ glVertex2i ( x + 5, y - 8 ) ;
++ glVertex2i ( x + 8, y - 5 ) ;
++ glEnd () ;
++}
++
++void puInit ( void )
++{
++ static int firsttime = TRUE ;
++
++ if ( firsttime )
++ {
++ puInterface *base_interface = new puInterface ( 0, 0 ) ;
++ puPushInterface ( base_interface ) ;
++ puPushLiveInterface ( base_interface ) ;
++ firsttime = FALSE ;
++#ifdef PU_NOT_USING_GLUT
++
++ /* Create bitmaps for the device context font's first 256 glyphs */
++
++ fontBase = glGenLists(256);
++ assert(fontBase);
++ HDC hdc = wglGetCurrentDC();
++
++ /* Make the system font the device context's selected font */
++
++ SelectObject (hdc, GetStockObject (SYSTEM_FONT));
++
++ int *tempSize = &fontSize[1];
++
++ if ( ! GetCharWidth32 ( hdc, 1, 255, tempSize ) &&
++ ! GetCharWidth ( hdc, 1, 255, tempSize ) )
++ {
++ LPVOID lpMsgBuf ;
++
++ FormatMessage ( FORMAT_MESSAGE_ALLOCATE_BUFFER |
++ FORMAT_MESSAGE_FROM_SYSTEM,
++ NULL,
++ GetLastError(),
++ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
++ (LPTSTR) &lpMsgBuf,
++ 0, NULL ) ;
++
++ fprintf ( stderr, "PUI: Error: %s\n", (char *)lpMsgBuf ) ;
++ LocalFree ( lpMsgBuf ) ;
++ }
++
++ wglUseFontBitmaps ( hdc, 0, 256, fontBase ) ;
++#endif
++ }
++}
++
++static void puSetOpenGLState ( void )
++{
++ int w = puGetWindowWidth () ;
++ int h = puGetWindowHeight () ;
++
++ glPushAttrib ( GL_ENABLE_BIT | GL_VIEWPORT_BIT | GL_TRANSFORM_BIT ) ;
++ glDisable ( GL_LIGHTING ) ;
++ glDisable ( GL_FOG ) ;
++ glDisable ( GL_TEXTURE_2D ) ;
++ glDisable ( GL_DEPTH_TEST ) ;
++ glDisable ( GL_CULL_FACE ) ;
++
++ glViewport ( 0, 0, w, h ) ;
++ glMatrixMode ( GL_PROJECTION ) ;
++ glPushMatrix () ;
++ glLoadIdentity () ;
++ gluOrtho2D ( 0, w, 0, h ) ;
++ glMatrixMode ( GL_MODELVIEW ) ;
++ glPushMatrix () ;
++ glLoadIdentity () ;
++}
++
++static void puRestoreOpenGLState ( void )
++{
++ glMatrixMode ( GL_PROJECTION ) ;
++ glPopMatrix () ;
++ glMatrixMode ( GL_MODELVIEW ) ;
++ glPopMatrix () ;
++ glPopAttrib () ;
++}
++
++
++void puDisplay ( void )
++{
++ puSetOpenGLState () ;
++ puGetUltimateLiveInterface () -> draw ( 0, 0 ) ;
++
++ int h = puGetWindowHeight () ;
++
++ if ( _puCursor_enable )
++ puDrawCursor ( _puCursor_x,
++ h - _puCursor_y ) ;
++
++ puRestoreOpenGLState () ;
++}
++
++int puKeyboard ( int key, int updown )
++{
++ return puGetBaseLiveInterface () -> checkKey ( key, updown ) ;
++}
++
++
++static int last_buttons = 0 ;
++int puMouse ( int button, int updown, int x, int y )
++{
++ puCursor ( x, y ) ;
++
++ int h = puGetWindowHeight () ;
++
++ if ( updown == PU_DOWN )
++ last_buttons |= ( 1 << button ) ;
++ else
++ last_buttons &= ~( 1 << button ) ;
++
++ return puGetBaseLiveInterface () -> checkHit ( button, updown, x,
++ h - y ) ;
++}
++
++int puMouse ( int x, int y )
++{
++ puCursor ( x, y ) ;
++
++ if ( last_buttons == 0 )
++ return FALSE ;
++
++ int button = (last_buttons & (1<<PU_LEFT_BUTTON )) ? PU_LEFT_BUTTON :
++ (last_buttons & (1<<PU_MIDDLE_BUTTON)) ? PU_MIDDLE_BUTTON :
++ (last_buttons & (1<<PU_RIGHT_BUTTON )) ? PU_RIGHT_BUTTON : 0 ;
++
++ int h = puGetWindowHeight () ;
++
++ return puGetBaseLiveInterface () -> checkHit ( button, PU_DRAG, x,
++ h - y ) ;
++}
++
--- /dev/null
--- /dev/null
++#ifndef _PU_H_
++#define _PU_H_
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#ifdef HAVE_WINDOWS_H
++# include <windows.h>
++#endif
++
++#include <stdlib.h>
++#include <stdio.h>
++#include <string.h>
++
++#ifdef PU_NOT_USING_GLUT
++#include <windows.h>
++#include <GL/gl.h>
++#include <GL/glu.h>
++#else
++#include <GL/glut.h>
++#endif
++
++#ifndef TRUE
++#define TRUE 1
++#define FALSE 0
++#endif
++
++/*
++ Webster's Dictionary (for American English) permits
++ Color or Colour as acceptable spellings - but
++ The Oxford English Dictionary (for English) only
++ permits Colour.
++
++ Hence, the logical thing to do is to use 'colour',
++ which *ought* to be acceptable on both sides of
++ the atlantic.
++
++ However, as a concession to the illogical:
++*/
++
++#define setColorScheme setColourScheme
++#define setColor setColour
++#define getColor getColour
++#define puColor puColour
++#define puSetColor puSetColour
++#define puSetDefaultColorScheme puSetDefaultColourScheme
++#define puGetDefaultColorScheme puGetDefaultColourScheme
++
++
++typedef void *puFont ;
++
++#ifdef PU_NOT_USING_GLUT
++#define PU_LEFT_BUTTON 0
++#define PU_LEFT_BUTTON 0
++#define PU_MIDDLE_BUTTON 1
++#define PU_RIGHT_BUTTON 2
++#define PU_DOWN 0
++#define PU_UP 1
++
++#define PUFONT_8_BY_13 ((void*)3)
++#define PUFONT_9_BY_15 ((void*)2)
++#define PUFONT_TIMES_ROMAN_10 ((void*)4)
++#define PUFONT_TIMES_ROMAN_24 ((void*)5)
++#define PUFONT_HELVETICA_10 ((void*)6)
++#define PUFONT_HELVETICA_12 ((void*)7)
++#define PUFONT_HELVETICA_18 ((void*)8)
++
++#else
++
++#define PUFONT_8_BY_13 GLUT_BITMAP_8_BY_13
++#define PUFONT_9_BY_15 GLUT_BITMAP_9_BY_15
++#define PUFONT_TIMES_ROMAN_10 GLUT_BITMAP_TIMES_ROMAN_10
++#define PUFONT_TIMES_ROMAN_24 GLUT_BITMAP_TIMES_ROMAN_24
++#define PUFONT_HELVETICA_10 GLUT_BITMAP_HELVETICA_10
++#define PUFONT_HELVETICA_12 GLUT_BITMAP_HELVETICA_12
++#define PUFONT_HELVETICA_18 GLUT_BITMAP_HELVETICA_18
++
++#define PU_LEFT_BUTTON GLUT_LEFT_BUTTON
++#define PU_MIDDLE_BUTTON GLUT_MIDDLE_BUTTON
++#define PU_RIGHT_BUTTON GLUT_RIGHT_BUTTON
++#define PU_DOWN GLUT_DOWN
++#define PU_UP GLUT_UP
++#endif // PU_NOT_USING_GLUT
++
++#define PU_UP_AND_DOWN 254
++#define PU_DRAG 255
++#define PU_CONTINUAL PU_DRAG
++
++#define PU_KEY_GLUT_SPECIAL_OFFSET 256
++
++#ifdef PU_NOT_USING_GLUT
++#define PU_KEY_F1 (1 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F2 (2 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F3 (3 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F4 (4 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F5 (5 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F6 (6 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F7 (7 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F8 (8 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F9 (9 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F10 (10 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F11 (11 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F12 (12 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_LEFT (100 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_UP (101 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_RIGHT (102 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_DOWN (103 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_PAGE_UP (104 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_PAGE_DOWN (105 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_HOME (106 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_END (107 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_INSERT (108 + PU_KEY_GLUT_SPECIAL_OFFSET)
++
++#else
++#define PU_KEY_F1 (GLUT_KEY_F1 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F2 (GLUT_KEY_F2 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F3 (GLUT_KEY_F3 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F4 (GLUT_KEY_F4 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F5 (GLUT_KEY_F5 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F6 (GLUT_KEY_F6 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F7 (GLUT_KEY_F7 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F8 (GLUT_KEY_F8 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F9 (GLUT_KEY_F9 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F10 (GLUT_KEY_F10 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F11 (GLUT_KEY_F11 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_F12 (GLUT_KEY_F12 + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_LEFT (GLUT_KEY_LEFT + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_UP (GLUT_KEY_UP + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_RIGHT (GLUT_KEY_RIGHT + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_DOWN (GLUT_KEY_DOWN + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_PAGE_UP (GLUT_KEY_PAGE_UP + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_PAGE_DOWN (GLUT_KEY_PAGE_DOWN + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_HOME (GLUT_KEY_HOME + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_END (GLUT_KEY_END + PU_KEY_GLUT_SPECIAL_OFFSET)
++#define PU_KEY_INSERT (GLUT_KEY_INSERT + PU_KEY_GLUT_SPECIAL_OFFSET)
++#endif // PU_NOT_USING_GLUT
++
++#define PUPLACE_DEFAULT PUPLACE_RIGHT
++#define PUPLACE_ABOVE 0
++#define PUPLACE_BELOW 1
++#define PUPLACE_LEFT 2
++#define PUPLACE_RIGHT 3
++
++#define PUCOL_FOREGROUND 0
++#define PUCOL_BACKGROUND 1
++#define PUCOL_HIGHLIGHT 2
++#define PUCOL_LABEL 3
++#define PUCOL_LEGEND 4
++#define PUCOL_MAX 5
++
++#define PUSLIDER_CLICK 0
++#define PUSLIDER_ALWAYS 1
++#define PUSLIDER_DELTA 2
++
++/* These styles may be negated to get 'highlighted' graphics */
++
++#define PUSTYLE_DEFAULT PUSTYLE_SHADED
++#define PUSTYLE_NONE 0
++#define PUSTYLE_PLAIN 1
++#define PUSTYLE_BEVELLED 2
++#define PUSTYLE_BOXED 3
++#define PUSTYLE_DROPSHADOW 4
++#define PUSTYLE_SPECIAL_UNDERLINED 5
++#define PUSTYLE_SMALL_BEVELLED 6
++#define PUSTYLE_RADIO 7
++#define PUSTYLE_SHADED 8
++#define PUSTYLE_SMALL_SHADED 9
++#define PUSTYLE_MAX 10
++
++/* These are the gaps that we try to leave around text objects */
++
++#define PUSTR_TGAP 5
++#define PUSTR_BGAP 5
++#define PUSTR_LGAP 5
++#define PUSTR_RGAP 5
++#define PUSTR_MAX_HEIGHT ( 25 + PUSTR_TGAP + PUSTR_BGAP )
++
++#define PU_RADIO_BUTTON_SIZE 16
++
++extern int puRefresh ;
++
++#define PUCLASS_VALUE 0x00000001
++#define PUCLASS_OBJECT 0x00000002
++#define PUCLASS_INTERFACE 0x00000004
++#define PUCLASS_FRAME 0x00000008
++#define PUCLASS_TEXT 0x00000010
++#define PUCLASS_BUTTON 0x00000020
++#define PUCLASS_ONESHOT 0x00000040
++#define PUCLASS_POPUP 0x00000080
++#define PUCLASS_POPUPMENU 0x00000100
++#define PUCLASS_MENUBAR 0x00000200
++#define PUCLASS_INPUT 0x00000400
++#define PUCLASS_BUTTONBOX 0x00000800
++#define PUCLASS_SLIDER 0x00001000
++#define PUCLASS_DIALOGBOX 0x00002000
++
++/* This function is not required for GLUT programs */
++void puSetWindowSize ( int width, int height ) ;
++
++int puGetWindowHeight () ;
++int puGetWindowWidth () ;
++
++class puValue ;
++class puObject ;
++class puInterface ;
++class puButtonBox ;
++class puFrame ;
++class puText ;
++class puButton ;
++class puOneShot ;
++class puPopup ;
++class puPopupMenu ;
++class puMenuBar ;
++class puInput ;
++class puSlider ;
++
++typedef float puColour [ 4 ] ; /* RGBA */
++
++struct puBox
++{
++ int min [ 2 ] ;
++ int max [ 2 ] ;
++
++ void draw ( int dx, int dy, int style, puColour colour[], int am_default ) ;
++ void extend ( puBox *bx ) ;
++
++ void empty ( void ) { min[0]=min[1]=1000000 ; max[0]=max[1]=-1000000 ; }
++ int isEmpty ( void ) { return min[0]>max[0] || min[1]>max[1] ; }
++} ;
++
++#define PUSTRING_MAX 80
++
++/* If you change - or add to these, be sure to change _puDefaultColourTable */
++
++extern puColour _puDefaultColourTable[] ;
++
++
++inline void puSetColour ( puColour dst, puColour src )
++{
++ dst[0] = src[0] ; dst[1] = src[1] ; dst[2] = src[2] ; dst[3] = src[3] ;
++}
++
++inline void puSetColour ( puColour c, float r, float g, float b, float a = 1.0f )
++{
++ c [ 0 ] = r ; c [ 1 ] = g ; c [ 2 ] = b ; c [ 3 ] = a ;
++}
++
++
++void puInit ( void ) ;
++void puDisplay ( void ) ;
++int puMouse ( int button, int updown, int x, int y ) ;
++int puMouse ( int x, int y ) ;
++int puKeyboard ( int key, int updown ) ;
++void puHideCursor ( void ) ;
++void puShowCursor ( void ) ;
++int puCursorIsHidden ( void ) ;
++
++void puDrawString ( puFont fnt, char *str, int x, int y ) ;
++int puGetStringWidth ( puFont fnt, char *str ) ;
++int puGetStringHeight ( puFont fnt = NULL ) ;
++int puGetStringDescender ( puFont fnt = NULL ) ;
++
++class puValue
++{
++protected:
++ int type ;
++ int integer ;
++ float floater ;
++ char string [ PUSTRING_MAX ] ;
++public:
++ puValue () { type = PUCLASS_VALUE ; clrValue () ; }
++
++ virtual ~puValue () ;
++
++ int getType ( void ) { return type ; }
++ char *getTypeString ( void ) ;
++ void clrValue ( void ) { setValue ( "" ) ; }
++
++ void setValue ( puValue *pv )
++ {
++ integer = pv -> integer ;
++ floater = pv -> floater ;
++ strcpy ( string, pv -> string ) ;
++ puRefresh = TRUE ;
++ }
++
++ void setValue ( int i ) { integer = i ; floater = (float) i ; sprintf ( string, "%d", i ) ; puRefresh = TRUE ; }
++ void setValue ( float f ) { integer = (int) f ; floater = f ; sprintf ( string, "%g", f ) ; puRefresh = TRUE ; }
++ void setValue ( char *s ) {
++ if ( s == NULL || s[0] == '\0' )
++ {
++ integer = 0 ;
++ floater = 0.0f ;
++ s = "" ;
++ }
++ else
++ {
++ integer = atoi(s) ;
++ floater = (float)atof(s) ;
++
++ if ( string != s ) strcpy ( string, s ) ;
++ }
++ puRefresh = TRUE ;
++ }
++
++ void getValue ( int *i ) { *i = integer ; }
++ void getValue ( float *f ) { *f = floater ; }
++ void getValue ( char **s ) { *s = string ; }
++ void getValue ( char *s ) { strcpy ( s, string ) ; }
++
++ int getValue ( void ) { return integer ; }
++} ;
++
++typedef void (*puCallback)(class puObject *) ;
++
++void puSetDefaultStyle ( int style ) ;
++int puGetDefaultStyle ( void ) ;
++void puSetDefaultFonts ( puFont legendFont, puFont labelFont ) ;
++void puGetDefaultFonts ( puFont *legendFont, puFont *labelFont ) ;
++void puSetDefaultColourScheme ( float r, float g, float b, float a = 1.0 ) ;
++void puGetDefaultColourScheme ( float *r, float *g, float *b, float *a = NULL );
++
++class puObject : public puValue
++{
++protected:
++ puValue default_value ;
++
++ puBox bbox ; /* Bounding box of entire Object */
++ puBox abox ; /* Active (clickable) area */
++ puColour colour [ PUCOL_MAX ] ;
++ puInterface *parent ;
++
++ int active_mouse_edge ; /* is it PU_UP or PU_DOWN (or both) that activates this? */
++ int style ;
++ int visible ;
++ int active ;
++ int highlighted ;
++ int am_default ;
++
++ char *label ; puFont labelFont ; int labelPlace ;
++ char *legend ; puFont legendFont ;
++
++ void *user_data ;
++ puCallback cb ;
++
++ virtual void draw_label ( int dx, int dy ) ;
++ virtual int isHit ( int x, int y ) { return isVisible() && isActive() &&
++ x >= abox.min[0] &&
++ x <= abox.max[0] &&
++ y >= abox.min[1] &&
++ y <= abox.max[1] ; }
++ virtual void doHit ( int button, int updown, int x, int y ) ;
++
++public:
++ puObject ( int minx, int miny, int maxx, int maxy ) ;
++ ~puObject () ;
++
++ puObject *next ;
++ puObject *prev ;
++
++ puBox *getBBox ( void ) { return & bbox ; }
++ puBox *getABox ( void ) { return & abox ; }
++
++ void setPosition ( int x, int y )
++ {
++ if ( abox.isEmpty() )
++ {
++ abox.max[0] = abox.min[0] = x ;
++ abox.max[1] = abox.min[1] = y ;
++ }
++ else
++ {
++ abox.max[0] += x - abox.min[0] ;
++ abox.max[1] += y - abox.min[1] ;
++ abox.min[0] = x ;
++ abox.min[1] = y ;
++ }
++ recalc_bbox() ; puRefresh = TRUE ;
++ }
++
++ void setSize ( int w, int h )
++ {
++ abox.max[0] = abox.min[0] + w ;
++ abox.max[1] = abox.min[1] + h ;
++ recalc_bbox() ; puRefresh = TRUE ;
++ }
++
++ void getPosition ( int *x, int *y )
++ {
++ if ( abox . isEmpty () )
++ {
++ if ( x ) *x = 0 ;
++ if ( y ) *y = 0 ;
++ }
++ else
++ {
++ if ( x ) *x = abox.min[0] ;
++ if ( y ) *y = abox.min[1] ;
++ }
++ }
++
++ void getSize ( int *w, int *h )
++ {
++ if ( abox . isEmpty () )
++ {
++ if ( w ) *w = 0 ;
++ if ( h ) *h = 0 ;
++ }
++ else
++ {
++ if ( w ) *w = abox.max[0] - abox.min[0] ;
++ if ( h ) *h = abox.max[1] - abox.min[1] ;
++ }
++ }
++
++ virtual void recalc_bbox ( void ) ;
++ virtual int checkHit ( int button, int updown, int x, int y ) ;
++ virtual int checkKey ( int key , int updown ) ;
++ virtual void draw ( int dx, int dy ) = 0 ;
++
++ puInterface *getParent ( void ) { return parent ; }
++ puObject *getNextObject ( void ) { return next ; }
++ puObject *getPrevObject ( void ) { return prev ; }
++
++ void setCallback ( puCallback c ) { cb = c ; }
++ puCallback getCallback ( void ) { return cb ; }
++ void invokeCallback ( void ) { if ( cb ) (*cb)(this) ; }
++
++ void makeReturnDefault ( int def ) { am_default = def ; }
++ int isReturnDefault ( void ) { return am_default ; }
++
++ void setActiveDirn ( int e ) { active_mouse_edge = e ; }
++ int getActiveDirn ( void ) { return active_mouse_edge ; }
++
++ void setLegend ( char *l ) { legend = l ; recalc_bbox() ; puRefresh = TRUE ; }
++ char *getLegend ( void ) { return legend ; }
++
++ void setLegendFont ( puFont f ) { legendFont = f ; recalc_bbox() ; puRefresh = TRUE ; }
++ puFont getLegendFont ( void ) { return legendFont ; }
++
++ void setLabel ( char *l ) { label = l ; recalc_bbox() ; puRefresh = TRUE ; }
++ char *getLabel ( void ) { return label ; }
++
++ void setLabelFont ( puFont f ) { labelFont = f ; recalc_bbox() ; puRefresh = TRUE ; }
++ puFont getLabelFont ( void ) { return labelFont ; }
++
++ void setLabelPlace ( int lp ) { labelPlace = lp ; recalc_bbox() ; puRefresh = TRUE ; }
++ int getLabelPlace ( void ) { return labelPlace ; }
++
++ void activate ( void ) { if ( ! active ) { active = TRUE ; puRefresh = TRUE ; } }
++ void greyOut ( void ) { if ( active ) { active = FALSE ; puRefresh = TRUE ; } }
++ int isActive ( void ) { return active ; }
++
++ void highlight ( void ) { if ( ! highlighted ) { highlighted = TRUE ; puRefresh = TRUE ; } }
++ void lowlight ( void ) { if ( highlighted ) { highlighted = FALSE ; puRefresh = TRUE ; } }
++ int isHighlighted( void ){ return highlighted ; }
++
++ void reveal ( void ) { if ( ! visible ) { visible = TRUE ; puRefresh = TRUE ; } }
++ void hide ( void ) { if ( visible ) { visible = FALSE ; puRefresh = TRUE ; } }
++ int isVisible ( void ) { return visible ; }
++
++ void setStyle ( int which )
++ {
++ style = which ;
++ recalc_bbox () ;
++ puRefresh = TRUE ;
++ }
++
++ int getStyle ( void ) { return style ; }
++
++ void setColourScheme ( float r, float g, float b, float a = 1.0f ) ;
++
++ void setColour ( int which, float r, float g, float b, float a = 1.0f )
++ {
++ puSetColour ( colour [ which ], r, g, b, a ) ;
++ puRefresh = TRUE ;
++ }
++
++ void getColour ( int which, float *r, float *g, float *b, float *a = NULL )
++ {
++ if ( r ) *r = colour[which][0] ;
++ if ( g ) *g = colour[which][1] ;
++ if ( b ) *b = colour[which][2] ;
++ if ( a ) *a = colour[which][3] ;
++ }
++
++ void setUserData ( void *data ) { user_data = data ; }
++ void *getUserData ( void ) { return user_data ; }
++
++ void defaultValue ( void ) { setValue ( & default_value ) ; }
++
++ void setDefaultValue ( int i ) { default_value . setValue ( i ) ; }
++ void setDefaultValue ( float f ) { default_value . setValue ( f ) ; }
++ void setDefaultValue ( char *s ) { default_value . setValue ( s ) ; }
++
++ void getDefaultValue ( int *i ) { default_value . getValue ( i ) ; }
++ void getDefaultValue ( float *f ) { default_value . getValue ( f ) ; }
++ void getDefaultValue ( char **s ) { default_value . getValue ( s ) ; }
++ int getDefaultValue ( void ) { return default_value . getValue () ; }
++} ;
++
++/*
++ The 'live' interface stack is used for clicking and rendering.
++*/
++
++void puPushLiveInterface ( puInterface *in ) ;
++void puPopLiveInterface ( void ) ;
++int puNoLiveInterface ( void ) ;
++puInterface *puGetBaseLiveInterface ( void ) ;
++puInterface *puGetUltimateLiveInterface ( void ) ;
++
++/*
++ The regular interface stack is used for adding widgets
++*/
++
++void puPushInterface ( puInterface *in ) ;
++void puPopInterface ( void ) ;
++int puNoInterface ( void ) ;
++puInterface *puGetCurrInterface ( void ) ;
++
++class puInterface : public puObject
++{
++protected:
++ int num_children ;
++ puObject *dlist ;
++
++ void doHit ( int button, int updown, int x, int y ) ;
++
++public:
++
++ puInterface ( int x, int y ) : puObject ( x, y, x, y )
++ {
++ type |= PUCLASS_INTERFACE ;
++ dlist = NULL ;
++ num_children = 0 ;
++ puPushInterface ( this ) ;
++ puPushLiveInterface ( this ) ;
++ }
++
++ ~puInterface () ;
++
++ void recalc_bbox ( void ) ;
++ virtual void add ( puObject *new_object ) ;
++ virtual void remove ( puObject *old_object ) ;
++
++ void draw ( int dx, int dy ) ;
++ int checkHit ( int button, int updown, int x, int y ) ;
++ int checkKey ( int key , int updown ) ;
++
++ puObject *getFirstChild ( void ) { return dlist ; }
++ int getNumChildren ( void ) { return num_children ; }
++
++ virtual void close ( void )
++ {
++ if ( puGetCurrInterface () != this )
++ fprintf ( stderr, "PUI: puInterface::close() is mismatched!\n" ) ;
++ else
++ puPopInterface () ;
++ }
++} ;
++
++class puFrame : public puObject
++{
++protected:
++ virtual int isHit ( int /* x */, int /* y */ ) { return FALSE ; }
++public:
++ void draw ( int dx, int dy ) ;
++ puFrame ( int minx, int miny, int maxx, int maxy ) :
++ puObject ( minx, miny, maxx, maxy )
++ {
++ type |= PUCLASS_FRAME ;
++ }
++} ;
++
++
++class puText : public puObject
++{
++protected:
++ virtual int isHit ( int /* x */, int /* y */ ) { return FALSE ; }
++public:
++ void draw ( int dx, int dy ) ;
++ puText ( int x, int y ) : puObject ( x, y, x, y )
++ {
++ type |= PUCLASS_TEXT ;
++ }
++} ;
++
++
++class puButton : public puObject
++{
++protected:
++public:
++ void doHit ( int button, int updown, int x, int y ) ;
++ void draw ( int dx, int dy ) ;
++ puButton ( int minx, int miny, char *l ) :
++ puObject ( minx, miny,
++ minx + puGetStringWidth ( NULL, l ) + PUSTR_LGAP + PUSTR_RGAP,
++ miny + puGetStringHeight () + puGetStringDescender () + PUSTR_TGAP + PUSTR_BGAP )
++ {
++ type |= PUCLASS_BUTTON ;
++ setLegend ( l ) ;
++ }
++
++ puButton ( int minx, int miny, int maxx, int maxy ) :
++ puObject ( minx, miny, maxx, maxy )
++ {
++ type |= PUCLASS_BUTTON ;
++ }
++} ;
++
++
++class puSlider : public puObject
++{
++protected:
++ int vert ;
++ float last_cb_value ;
++ float cb_delta ;
++ int cb_mode ;
++ float slider_fraction ;
++public:
++ void doHit ( int button, int updown, int x, int y ) ;
++ void draw ( int dx, int dy ) ;
++ puSlider ( int minx, int miny, int sz, int vertical = FALSE ) :
++ puObject ( minx, miny, vertical ?
++ ( minx + puGetStringWidth ( NULL, "W" ) +
++ PUSTR_LGAP + PUSTR_RGAP ) :
++ ( minx + sz ),
++ vertical ?
++ ( miny + sz ) :
++ ( miny + puGetStringHeight () +
++ puGetStringDescender () +
++ PUSTR_TGAP + PUSTR_BGAP )
++ )
++ {
++ type |= PUCLASS_SLIDER ;
++ slider_fraction = 0.1f ;
++ getValue ( & last_cb_value ) ;
++ vert = vertical ;
++ cb_delta = 0.1f ;
++ cb_mode = PUSLIDER_ALWAYS ;
++ }
++
++ void setCBMode ( int m ) { cb_mode = m ; }
++ float getCBMode ( void ) { return (float)cb_mode ; }
++
++ int isVertical ( void ) { return vert ; }
++
++ void setDelta ( float f ) { cb_delta = (f<=0.0f) ? 0.1f : (f>=1.0f) ? 0.9f : f ; }
++ float getDelta ( void ) { return cb_delta ; }
++
++ void setSliderFraction ( float f ) { slider_fraction = (f<=0.0f) ? 0.1f : (f>=1.0f) ? 0.9f : f ; }
++ float getSliderFraction ( void ) { return slider_fraction ; }
++} ;
++
++
++
++class puOneShot : public puButton
++{
++protected:
++public:
++ void doHit ( int button, int updown, int x, int y ) ;
++
++ puOneShot ( int minx, int miny, char *l ) : puButton ( minx, miny, l )
++ {
++ type |= PUCLASS_ONESHOT ;
++ }
++
++ puOneShot ( int minx, int miny, int maxx, int maxy ) :
++ puButton ( minx, miny, maxx, maxy )
++ {
++ type |= PUCLASS_ONESHOT ;
++ }
++} ;
++
++
++
++class puPopup : public puInterface
++{
++protected:
++public:
++ puPopup ( int x, int y ) : puInterface ( x, y )
++ {
++ type |= PUCLASS_POPUP ;
++ hide () ;
++ }
++} ;
++
++class puPopupMenu : public puPopup
++{
++protected:
++public:
++ puPopupMenu ( int x, int y ) : puPopup ( x, y )
++ {
++ type |= PUCLASS_POPUPMENU ;
++ }
++
++ puObject *add_item ( char *str, puCallback cb ) ;
++ int checkHit ( int button, int updown, int x, int y ) ;
++ int checkKey ( int key , int updown ) ;
++ void close ( void ) ;
++} ;
++
++class puMenuBar : public puInterface
++{
++protected:
++public:
++ puMenuBar ( int h = -1 ) :
++
++ puInterface ( 0, h < 0 ? puGetWindowHeight() -
++ ( puGetStringHeight() + PUSTR_TGAP + PUSTR_BGAP ) : h )
++ {
++ type |= PUCLASS_MENUBAR ;
++ }
++
++ void add_submenu ( char *str, char *items[], puCallback cb[] ) ;
++ void close ( void ) ;
++} ;
++
++
++class puInput : public puObject
++{
++ int accepting ;
++ int cursor_position ;
++ int select_start_position ;
++ int select_end_position ;
++
++ void normalize_cursors ( void ) ;
++
++public:
++ void draw ( int dx, int dy ) ;
++ void doHit ( int button, int updown, int x, int y ) ;
++ int checkKey ( int key, int updown ) ;
++
++ int isAcceptingInput ( void ) { return accepting ; }
++ void rejectInput ( void ) { accepting = FALSE ; }
++ void acceptInput ( void ) { accepting = TRUE ;
++ cursor_position = strlen ( string ) ;
++ select_start_position = select_end_position = -1 ; }
++
++ int getCursor ( void ) { return cursor_position ; }
++ void setCursor ( int c ) { cursor_position = c ; }
++
++ void setSelectRegion ( int s, int e )
++ {
++ select_start_position = s ;
++ select_end_position = e ;
++ }
++
++ void getSelectRegion ( int *s, int *e )
++ {
++ if ( s ) *s = select_start_position ;
++ if ( e ) *e = select_end_position ;
++ }
++
++ puInput ( int minx, int miny, int maxx, int maxy ) :
++ puObject ( minx, miny, maxx, maxy )
++ {
++ type |= PUCLASS_INPUT ;
++
++ accepting = FALSE ;
++
++ cursor_position = 0 ;
++ select_start_position = -1 ;
++ select_end_position = -1 ;
++
++ setColourScheme ( 0.8f, 0.7f, 0.7f ) ; /* Yeukky Pink */
++ }
++} ;
++
++
++class puButtonBox : public puObject
++{
++protected:
++ int one_only ;
++ int num_kids ;
++ char **button_labels ;
++
++public:
++
++ puButtonBox ( int minx, int miny, int maxx, int maxy,
++ char **labels, int one_button ) ;
++
++ int isOneButton ( void ) { return one_only ; }
++
++ int checkKey ( int key , int updown ) ;
++ int checkHit ( int button, int updown, int x, int y ) ;
++ void draw ( int dx, int dy ) ;
++} ;
++
++
++
++class puDialogBox : public puPopup
++{
++protected:
++public:
++
++ puDialogBox ( int x, int y ) : puPopup ( x, y )
++ {
++ type |= PUCLASS_DIALOGBOX ;
++ }
++} ;
++
++#endif
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++#define PU_BEVEL 5
++#define PU_SMALL_BEVEL 2
++#define PU_DFLT_OFFSET 8
++#define PU_BOX_WIDTH 2
++#define PU_DROPSHADOW_OFFSET 5
++
++void puBox::extend ( puBox *bx )
++{
++ if ( bx -> isEmpty () ) return ;
++
++ if ( min[0]>bx->min[0] ) min[0] = bx->min[0] ;
++ if ( min[1]>bx->min[1] ) min[1] = bx->min[1] ;
++ if ( max[0]<bx->max[0] ) max[0] = bx->max[0] ;
++ if ( max[1]<bx->max[1] ) max[1] = bx->max[1] ;
++}
++
++
++
++void puBox::draw ( int dx, int dy, int style, puColour colour[], int am_default )
++{
++ int hi, mid, lo ;
++
++ /* Colour assignments */
++
++ switch ( style )
++ {
++ case PUSTYLE_NONE :
++ return ;
++
++ case PUSTYLE_PLAIN :
++ case PUSTYLE_DROPSHADOW :
++ mid = PUCOL_FOREGROUND ;
++ lo = PUCOL_BACKGROUND ;
++ break ;
++
++ case PUSTYLE_SMALL_SHADED :
++ case PUSTYLE_SHADED :
++ case PUSTYLE_SMALL_BEVELLED :
++ case PUSTYLE_BEVELLED :
++ case PUSTYLE_BOXED :
++ case PUSTYLE_SPECIAL_UNDERLINED :
++ mid = PUCOL_FOREGROUND ;
++ hi = PUCOL_HIGHLIGHT ;
++ lo = PUCOL_BACKGROUND ;
++ break ;
++
++ case PUSTYLE_RADIO :
++ case -PUSTYLE_RADIO :
++ hi = PUCOL_HIGHLIGHT ;
++ lo = PUCOL_BACKGROUND ;
++ break ;
++
++ case -PUSTYLE_PLAIN :
++ case -PUSTYLE_DROPSHADOW :
++ mid = PUCOL_HIGHLIGHT ;
++ lo = PUCOL_BACKGROUND ;
++ break ;
++
++ case -PUSTYLE_SMALL_BEVELLED :
++ case -PUSTYLE_BEVELLED :
++ case -PUSTYLE_SMALL_SHADED :
++ case -PUSTYLE_SHADED :
++ case -PUSTYLE_BOXED :
++ case -PUSTYLE_SPECIAL_UNDERLINED :
++ mid = PUCOL_FOREGROUND ;
++ hi = PUCOL_BACKGROUND ;
++ lo = PUCOL_HIGHLIGHT ;
++ break ;
++
++ default :
++ fprintf ( stderr, "PUI: Unrecognised 'style' %d\n", style ) ;
++ return ;
++ }
++
++ switch ( abs(style) )
++ {
++ case PUSTYLE_PLAIN :
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0], dy + min[1],
++ dx + max[0], dy + max[1] ) ;
++ break ;
++
++ case PUSTYLE_SMALL_BEVELLED :
++ case PUSTYLE_SMALL_SHADED :
++ glColor4fv ( colour [ hi ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + min[0], dy + min[1] ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + min[0], dy + max[1] ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + max[1] ) ;
++ glEnd () ;
++ glColor4fv ( colour [ lo ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0], dy + min[1] ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + min[1] ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + max[1] ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
++ glEnd () ;
++
++ if ( abs(style) == PUSTYLE_SMALL_BEVELLED )
++ {
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0] + PU_SMALL_BEVEL, dy + min[1] + PU_SMALL_BEVEL,
++ dx + max[0] - PU_SMALL_BEVEL, dy + max[1] - PU_SMALL_BEVEL ) ;
++ }
++ else
++ {
++ glShadeModel(GL_SMOOTH);
++ glBegin(GL_POLYGON);
++ glColor4fv( colour [ mid ] );
++ glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
++ if(style==PUSTYLE_SMALL_SHADED)
++ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
++ colour [lo][3] );
++ else
++ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
++ colour [hi][3] );
++ glVertex2i( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
++ glColor4fv( colour [ mid ] );
++ glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL );
++ if(style==-PUSTYLE_SMALL_SHADED)
++ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
++ colour [lo][3] );
++ else
++ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
++ colour [hi][3] );
++ glVertex2i( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL );
++ glEnd();
++ glShadeModel(GL_FLAT);
++
++ if(style == -PUSTYLE_SMALL_SHADED)
++ {
++ glColor4fv ( colour [ lo ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
++ glEnd () ;
++ glColor4fv ( colour [ hi ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
++ glVertex2i ( dx + min[0] + PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + min[1] + PU_SMALL_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + min[1] + PU_SMALL_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL/2 , dy + max[1] - PU_SMALL_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_SMALL_BEVEL , dy + max[1] - PU_SMALL_BEVEL ) ;
++ glEnd () ;
++ }
++ }
++ break ;
++
++ case PUSTYLE_BEVELLED :
++ case PUSTYLE_SHADED :
++ glColor4fv ( colour [ hi ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + min[0], dy + min[1] ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
++ glVertex2i ( dx + min[0], dy + max[1] ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + max[1] ) ;
++ glEnd () ;
++ glColor4fv ( colour [ lo ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0], dy + min[1] ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + min[1] ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL, dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + max[0], dy + max[1] ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
++ glEnd () ;
++
++ if ( abs(style) == PUSTYLE_BEVELLED )
++ {
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0] + PU_BEVEL, dy + min[1] + PU_BEVEL,
++ dx + max[0] - PU_BEVEL, dy + max[1] - PU_BEVEL ) ;
++ }
++ else
++ {
++ glShadeModel(GL_SMOOTH);
++ glBegin(GL_POLYGON);
++ glColor4fv( colour [ mid ] );
++ glVertex2i( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL );
++ if(style==PUSTYLE_SHADED)
++ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
++ colour [lo][3] );
++ else
++ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
++ colour [hi][3] );
++ glVertex2i( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL );
++ glColor4fv( colour [ mid ] );
++ glVertex2i( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL );
++ if(style==-PUSTYLE_SHADED)
++ glColor4f( colour [mid][0] + (colour[lo][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[lo][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[lo][2] - colour[mid][2])/2.0f,
++ colour [lo][3] );
++ else
++ glColor4f( colour [mid][0] + (colour[hi][0] - colour[mid][0])/2.0f,
++ colour [mid][1] + (colour[hi][1] - colour[mid][1])/2.0f,
++ colour [mid][2] + (colour[hi][2] - colour[mid][2])/2.0f,
++ colour [hi][3] );
++ glVertex2i( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL );
++ glEnd();
++ glShadeModel(GL_FLAT);
++
++ if(style == -PUSTYLE_SHADED)
++ {
++ glColor4fv ( colour [ lo ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
++ glEnd () ;
++ glColor4fv ( colour [ hi ] ) ;
++ glBegin ( GL_QUAD_STRIP ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
++ glVertex2i ( dx + min[0] + PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + min[1] + PU_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL , dy + min[1] + PU_BEVEL ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL/2 , dy + max[1] - PU_BEVEL/2 ) ;
++ glVertex2i ( dx + max[0] - PU_BEVEL , dy + max[1] - PU_BEVEL ) ;
++ glEnd () ;
++ }
++ }
++ break ;
++
++ case PUSTYLE_BOXED :
++ glColor4fv ( colour [ hi ] ) ;
++ glRecti ( dx + min[0], dy + min[1],
++ dx + max[0], dy + max[1] ) ;
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0]+PU_BOX_WIDTH, dy + min[1]+PU_BOX_WIDTH,
++ dx + max[0]-PU_BOX_WIDTH, dy + max[1]-PU_BOX_WIDTH ) ;
++ break ;
++
++ case PUSTYLE_RADIO :
++ glColor4fv ( colour [ lo ] ) ;
++ glBegin ( GL_LINE_LOOP ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + PU_RADIO_BUTTON_SIZE ) ;
++ glVertex2i ( dx + min[0] , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
++ glEnd () ;
++
++ if ( style < 0 )
++ {
++ glColor4fv ( colour [ hi ] ) ;
++ glBegin ( GL_QUADS ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + 2 ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE-2, dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
++ glVertex2i ( dx + min[0] + PU_RADIO_BUTTON_SIZE/2, dy + min[1] + PU_RADIO_BUTTON_SIZE-2 ) ;
++ glVertex2i ( dx + min[0] + 2 , dy + min[1] + PU_RADIO_BUTTON_SIZE/2 ) ;
++ glEnd () ;
++ }
++ break ;
++
++ case PUSTYLE_SPECIAL_UNDERLINED :
++ glColor4fv ( colour [ hi ] ) ;
++ glRecti ( dx + min[0], dy + min[1],
++ dx + max[0], dy + min[1]+2 ) ;
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0], dy + min[1]+1,
++ dx + max[0], dy + max[1] ) ;
++ break ;
++
++ case PUSTYLE_DROPSHADOW :
++ glColor4fv ( colour [ lo ] ) ;
++ glRecti ( dx + min[0] + PU_DROPSHADOW_OFFSET, dy + min[1] - PU_DROPSHADOW_OFFSET,
++ dx + max[0] + PU_DROPSHADOW_OFFSET, dy + max[1] - PU_DROPSHADOW_OFFSET ) ;
++ glColor4fv ( colour [ mid ] ) ;
++ glRecti ( dx + min[0], dy + min[1],
++ dx + max[0], dy + max[1] ) ;
++ break ;
++ }
++
++ if ( am_default )
++ {
++ glColor4fv ( colour [ PUCOL_BACKGROUND ] ) ;
++ glLineStipple ( 1, 0xF0F0 ) ;
++ glEnable ( GL_LINE_STIPPLE ) ;
++ glBegin ( GL_LINE_LOOP ) ;
++ glVertex2i ( dx + min[0] + PU_DFLT_OFFSET, dy + min[1] + PU_DFLT_OFFSET ) ;
++ glVertex2i ( dx + min[0] + PU_DFLT_OFFSET, dy + max[1] - PU_DFLT_OFFSET ) ;
++ glVertex2i ( dx + max[0] - PU_DFLT_OFFSET, dy + max[1] - PU_DFLT_OFFSET ) ;
++ glVertex2i ( dx + max[0] - PU_DFLT_OFFSET, dy + min[1] + PU_DFLT_OFFSET ) ;
++ glEnd () ;
++ glDisable ( GL_LINE_STIPPLE ) ;
++ }
++}
++
++
++
--- /dev/null
--- /dev/null
++
++
++#include "puLocal.h"
++
++void puButton::draw ( int dx, int dy )
++{
++ if ( !visible ) return ;
++
++ /* If button is pushed or highlighted - use inverse style for button itself */
++
++ int tempStyle;
++
++ if ( parent && ( ( parent->getType() & PUCLASS_POPUPMENU ) ||
++ ( parent->getType() & PUCLASS_MENUBAR ) ) )
++ tempStyle = ( getValue() ^ highlighted ) ? PUSTYLE_SMALL_SHADED : style ;
++ else
++ tempStyle = ( getValue() ^ highlighted ) ? -style : style ;
++
++ abox . draw ( dx, dy, tempStyle, colour, isReturnDefault() ) ;
++
++ /* If greyed out then halve the opacity when drawing the label and legend */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LEGEND ][0],
++ colour [ PUCOL_LEGEND ][1],
++ colour [ PUCOL_LEGEND ][2],
++ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
++
++ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth(legendFont,legend) ) / 2 ;
++ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
++
++ puDrawString ( legendFont, legend,
++ dx + abox.min[0] + xx,
++ dy + abox.min[1] + yy ) ;
++
++ draw_label ( dx, dy ) ;
++}
++
++
++void puButton::doHit ( int button, int updown, int, int )
++{
++
++
++ if ( button == PU_LEFT_BUTTON )
++ {
++ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
++ {
++ lowlight () ;
++ setValue ( (int) ! getValue () ) ;
++ invokeCallback () ;
++ }
++ else
++ highlight () ;
++ }
++ else
++ lowlight () ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++puButtonBox::puButtonBox ( int minx, int miny, int maxx, int maxy,
++ char **labels, int one_button ) :
++ puObject ( minx, miny, maxx, maxy )
++{
++ type |= PUCLASS_BUTTONBOX ;
++ one_only = one_button ;
++
++ button_labels = labels ;
++
++ for ( num_kids = 0 ; button_labels [ num_kids ] != NULL ; num_kids++ )
++ /* Count number of labels */ ;
++}
++
++
++int puButtonBox::checkKey ( int key, int updown )
++{
++ if ( updown == PU_UP ||
++ ! isReturnDefault() ||
++ ( key != '\r' && key != '\n' ) )
++ return FALSE ;
++
++ int v = getValue () ;
++
++ if ( ! one_only )
++ v = ~v ;
++ else
++ if ( v++ > num_kids )
++ v = 0 ;
++
++ setValue ( v ) ;
++ invokeCallback() ;
++ return TRUE ;
++}
++
++
++int puButtonBox::checkHit ( int button, int updown, int x, int y )
++{
++ if ( ! isHit ( x, y ) ||
++ ( updown != active_mouse_edge &&
++ active_mouse_edge != PU_UP_AND_DOWN ) )
++ return FALSE ;
++
++ int i = num_kids - 1 - (( y - abox.min[1] - PUSTR_BGAP ) * num_kids ) /
++ ( abox.max[1] - abox.min[1] - PUSTR_BGAP - PUSTR_TGAP ) ;
++
++ if ( i < 0 ) i = 0 ;
++ if ( i >= num_kids ) i = num_kids - 1 ;
++
++ if ( one_only )
++ setValue ( i ) ;
++ else
++ setValue ( getValue () ^ ( 1 << i ) ) ;
++
++ invokeCallback () ;
++ return TRUE ;
++}
++
++
++void puButtonBox::draw ( int dx, int dy )
++{
++ if ( !visible ) return ;
++
++ abox . draw ( dx, dy, style, colour, isReturnDefault() ) ;
++
++ for ( int i = 0 ; i < num_kids ; i++ )
++ {
++ puBox tbox ;
++
++ tbox . min [ 0 ] = abox.min [ 0 ] + PUSTR_LGAP + PUSTR_LGAP ;
++ tbox . min [ 1 ] = abox.min [ 1 ] + ((abox.max[1]-abox.min[1]-PUSTR_TGAP-PUSTR_BGAP)/num_kids) * (num_kids-1-i) ;
++ tbox . max [ 0 ] = tbox.min [ 0 ] ;
++ tbox . max [ 1 ] = tbox.min [ 1 ] ;
++
++ if (( one_only && i == getValue() ) ||
++ ( !one_only && ((1<<i) & getValue() ) != 0 ) )
++ tbox . draw ( dx, dy + PUSTR_BGAP + PUSTR_BGAP, -PUSTYLE_RADIO, colour, FALSE ) ;
++ else
++ tbox . draw ( dx, dy + PUSTR_BGAP + PUSTR_BGAP, PUSTYLE_RADIO, colour, FALSE ) ;
++
++ /* If greyed out then halve the opacity when drawing the label and legend */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LEGEND ][0],
++ colour [ PUCOL_LEGEND ][1],
++ colour [ PUCOL_LEGEND ][2],
++ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
++
++ puDrawString ( legendFont, button_labels[i],
++ dx + tbox.min[0] + PU_RADIO_BUTTON_SIZE + PUSTR_LGAP,
++ dy + tbox.min[1] + puGetStringDescender(legendFont) + PUSTR_BGAP + PUSTR_BGAP) ;
++ }
++
++ draw_label ( dx, dy ) ;
++}
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++
--- /dev/null
--- /dev/null
++
++
++#include "puLocal.h"
++
++void puFrame::draw ( int dx, int dy )
++{
++ if ( !visible ) return ;
++
++ abox . draw ( dx, dy, style, colour, FALSE ) ;
++
++ /* If greyed out then halve the opacity when drawing the label and legend */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LEGEND ][0],
++ colour [ PUCOL_LEGEND ][1],
++ colour [ PUCOL_LEGEND ][2],
++ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
++
++ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth ( legendFont, legend ) ) / 2 ;
++
++ puDrawString ( legendFont, legend,
++ dx + abox.min[0] + xx,
++ dy + abox.min[1] + puGetStringDescender ( legendFont ) + PUSTR_BGAP ) ;
++
++ draw_label ( dx, dy ) ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++void puInput::normalize_cursors ( void )
++{
++ char val [ PUSTRING_MAX ] ;
++ getValue ( val ) ;
++ int sl = strlen ( val ) ;
++
++ /* Clamp the positions to the limits of the text. */
++
++ if ( cursor_position < 0 ) cursor_position = 0 ;
++ if ( select_start_position < 0 ) select_start_position = 0 ;
++ if ( select_end_position < 0 ) select_end_position = 0 ;
++ if ( cursor_position > sl ) cursor_position = sl ;
++ if ( select_start_position > sl ) select_start_position = sl ;
++ if ( select_end_position > sl ) select_end_position = sl ;
++
++ /* Swap the ends of the select window if they get crossed over */
++
++ if ( select_end_position < select_start_position )
++ {
++ int tmp = select_end_position ;
++ select_end_position = select_start_position ;
++ select_start_position = tmp ;
++ }
++}
++
++void puInput::draw ( int dx, int dy )
++{
++ normalize_cursors () ;
++
++ if ( !visible ) return ;
++
++ /* 3D Input boxes look nicest if they are always in inverse style. */
++
++ abox . draw ( dx, dy, ( (style==PUSTYLE_SMALL_BEVELLED ||
++ style==PUSTYLE_SMALL_SHADED) ) ? -style :
++ (accepting ? -style : style ), colour, FALSE ) ;
++
++ int xx = puGetStringWidth ( legendFont, " " ) ;
++ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
++
++ if ( accepting )
++ {
++ char val [ PUSTRING_MAX ] ;
++ getValue ( val ) ;
++
++ /* Highlight the select area */
++
++ if ( select_end_position > 0 &&
++ select_end_position != select_start_position )
++ {
++ val [ select_end_position ] = '\0' ;
++ int cpos2 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
++ val [ select_start_position ] = '\0' ;
++ int cpos1 = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
++
++ glColor3f ( 1.0f, 1.0f, 0.7f ) ;
++ glRecti ( cpos1, dy + abox.min[1] + 6 ,
++ cpos2, dy + abox.max[1] - 6 ) ;
++ }
++ }
++
++ /* Draw the text */
++
++ {
++ /* If greyed out then halve the opacity when drawing the label and legend */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LEGEND ][0],
++ colour [ PUCOL_LEGEND ][1],
++ colour [ PUCOL_LEGEND ][2],
++ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
++
++ char val [ PUSTRING_MAX ] ;
++ getValue ( val ) ;
++
++ puDrawString ( legendFont, val,
++ dx + abox.min[0] + xx,
++ dy + abox.min[1] + yy ) ;
++
++ draw_label ( dx, dy ) ;
++ }
++
++ if ( accepting )
++ {
++ char val [ PUSTRING_MAX ] ;
++ getValue ( val ) ;
++
++ /* Draw the 'I' bar cursor. */
++
++ if ( cursor_position >= 0 )
++ {
++ val [ cursor_position ] = '\0' ;
++
++ int cpos = puGetStringWidth ( legendFont, val ) + xx + dx + abox.min[0] ;
++
++ glColor3f ( 0.1f, 0.1f, 1.0f ) ;
++ glBegin ( GL_LINES ) ;
++ glVertex2i ( cpos , dy + abox.min[1] + 7 ) ;
++ glVertex2i ( cpos , dy + abox.max[1] - 7 ) ;
++ glVertex2i ( cpos - 1, dy + abox.min[1] + 7 ) ;
++ glVertex2i ( cpos - 1, dy + abox.max[1] - 7 ) ;
++ glVertex2i ( cpos - 4, dy + abox.min[1] + 7 ) ;
++ glVertex2i ( cpos + 3, dy + abox.min[1] + 7 ) ;
++ glVertex2i ( cpos - 4, dy + abox.max[1] - 7 ) ;
++ glVertex2i ( cpos + 3, dy + abox.max[1] - 7 ) ;
++ glEnd () ;
++ }
++ }
++}
++
++
++void puInput::doHit ( int button, int updown, int x, int /* y */ )
++{
++ if ( button == PU_LEFT_BUTTON )
++ {
++ /* Most GUI's activate a button on button-UP not button-DOWN. */
++
++ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
++ {
++ lowlight () ;
++
++ char *strval ;
++ getValue ( & strval ) ;
++ char *tmpval = new char [ strlen(strval) + 1 ] ;
++ strcpy ( tmpval, strval ) ;
++
++ int i = strlen ( tmpval ) ;
++
++ while ( x <= puGetStringWidth ( legendFont, tmpval ) + abox.min[0] &&
++ i >= 0 )
++ tmpval[--i] = '\0' ;
++
++ accepting = TRUE ;
++ cursor_position = i ;
++ normalize_cursors () ;
++ invokeCallback () ;
++ }
++ else
++ highlight () ;
++ }
++ else
++ lowlight () ;
++}
++
++int puInput::checkKey ( int key, int updown )
++{
++ (updown,updown);
++
++ if ( ! isAcceptingInput() || ! isActive () || ! isVisible () )
++ return FALSE ;
++
++ normalize_cursors () ;
++
++ char *p ;
++
++ switch ( key )
++ {
++ case PU_KEY_PAGE_UP :
++ case PU_KEY_PAGE_DOWN :
++ case PU_KEY_INSERT : return FALSE ;
++
++ case PU_KEY_UP :
++ case PU_KEY_DOWN :
++ case 0x1B /* ESC */ :
++ case '\t' :
++ case '\r' :
++ case '\n' : /* Carriage return/Line Feed/TAB -- End of input */
++ rejectInput () ;
++ normalize_cursors () ;
++ invokeCallback () ;
++ break ;
++
++ case '\b' : /* Backspace */
++ if ( cursor_position > 0 )
++ for ( p = & string [ --cursor_position ] ; *p != '\0' ; p++ )
++ *p = *(p+1) ;
++ break ;
++
++ case 0x7F : /* DEL */
++ if ( select_start_position != select_end_position )
++ {
++ char *p1 = & string [ select_start_position ] ;
++ char *p2 = & string [ select_end_position ] ;
++
++ while ( *p1 != '\0' )
++ *p1++ = *p2++ ;
++
++ select_end_position = select_start_position ;
++ }
++ else
++ for ( p = & string [ cursor_position ] ; *p != '\0' ; p++ )
++ *p = *(p+1) ;
++ break ;
++
++ case 0x15 /* ^U */ : string [ 0 ] = '\0' ; break ;
++ case PU_KEY_HOME : cursor_position = 0 ; break ;
++ case PU_KEY_END : cursor_position = PUSTRING_MAX ; break ;
++ case PU_KEY_LEFT : cursor_position-- ; break ;
++ case PU_KEY_RIGHT : cursor_position++ ; break ;
++
++ default:
++ if ( key < ' ' || key > 127 ) return FALSE ;
++
++ if ( strlen ( string ) >= PUSTRING_MAX )
++ return FALSE ;
++
++ for ( p = & string [ strlen(string) ] ;
++ p != &string[cursor_position] ; p-- )
++ *(p+1) = *p ;
++
++ *p = key ;
++ cursor_position++ ;
++ break ;
++ }
++
++ setValue ( string ) ;
++ normalize_cursors () ;
++ return TRUE ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++#define PUSTACK_MAX 100
++
++static int currLiveInterface = -1 ;
++static puInterface *liveInterfaceStack [ PUSTACK_MAX ] ;
++static int currInterface = -1 ;
++static puInterface *interfaceStack [ PUSTACK_MAX ] ;
++
++void puPushLiveInterface ( puInterface *in )
++{
++ if ( currLiveInterface < PUSTACK_MAX )
++ liveInterfaceStack [ ++currLiveInterface ] = in ;
++ else
++ fprintf ( stderr, "PUI: Too many live puInterfaces open at once!\n" ) ;
++}
++
++void puPushInterface ( puInterface *in )
++{
++ if ( currInterface < PUSTACK_MAX )
++ interfaceStack [ ++currInterface ] = in ;
++ else
++ fprintf ( stderr, "PUI: Too many puInterfaces open at once!\n" ) ;
++}
++
++void puPopLiveInterface ( void )
++{
++ if ( currLiveInterface > 0 )
++ --currLiveInterface ;
++ else
++ fprintf ( stderr, "PUI: Live puInterface stack is empty!\n" ) ;
++}
++
++void puPopInterface ( void )
++{
++ if ( currInterface > 0 )
++ --currInterface ;
++ else
++ fprintf ( stderr, "PUI: puInterface stack is empty!\n" ) ;
++}
++
++int puNoLiveInterface ( void )
++{
++ return currLiveInterface < 0 ;
++}
++
++int puNoInterface ( void )
++{
++ return currInterface < 0 ;
++}
++
++puInterface *puGetUltimateLiveInterface ( void )
++{
++ if ( currLiveInterface < 0 )
++ {
++ fprintf ( stderr, "PUI: No Live Interface!\n" ) ;
++ return NULL ;
++ }
++
++ return liveInterfaceStack [ 0 ] ;
++}
++
++
++puInterface *puGetBaseLiveInterface ( void )
++{
++ if ( currLiveInterface < 0 )
++ {
++ fprintf ( stderr, "PUI: No Live Interface!\n" ) ;
++ return NULL ;
++ }
++
++ /*
++ Work down the interface stack until you
++ either get to the bottom or find a block
++ in the form of a puDialogBox.
++ */
++
++ for ( int i = currLiveInterface ; i > 0 ; i-- )
++ if ( liveInterfaceStack [ i ] -> getType () & PUCLASS_DIALOGBOX )
++ return liveInterfaceStack [ i ] ;
++
++ return liveInterfaceStack [ 0 ] ;
++}
++
++puInterface *puGetCurrInterface ( void )
++{
++ if ( currInterface < 0 )
++ {
++ fprintf ( stderr, "PUI: No Interface!\n" ) ;
++ return NULL ;
++ }
++
++ return interfaceStack [ currInterface ] ;
++}
++
++void puInterface::remove ( puObject *obj )
++{
++ if ( dlist == NULL )
++ return ;
++
++ /* Are we the first object in the list */
++
++ if ( obj -> prev == NULL )
++ dlist = obj -> next ;
++ else
++ obj -> prev -> next = obj -> next ;
++
++ /* Are we the last object in the list */
++
++ if ( obj -> next != NULL )
++ obj -> next -> prev = obj -> prev ;
++
++ obj -> next = NULL ;
++ obj -> prev = NULL ;
++
++ num_children-- ;
++ recalc_bbox () ;
++}
++
++void puInterface::add ( puObject *new_obj )
++{
++ if ( dlist == NULL )
++ {
++ dlist = new_obj ;
++ new_obj -> next = NULL ;
++ new_obj -> prev = NULL ;
++ }
++ else
++ {
++ puObject *last ;
++
++ for ( last = dlist ; last->next != NULL ; last = last->next )
++ /* Search for end of list. */ ;
++
++ last -> next = new_obj ;
++ new_obj -> prev = last ;
++ new_obj -> next = NULL ;
++ }
++
++ num_children++ ;
++ recalc_bbox () ;
++}
++
++int puInterface::checkKey ( int key, int updown )
++{
++ if ( dlist == NULL || ! isVisible () || ! isActive () )
++ return FALSE ;
++
++ puObject *bo ;
++
++ /*
++ We have to walk the list backwards to ensure that
++ the click order is the same as the DRAW order.
++ */
++
++ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
++ /* Find the last object in our list. */ ;
++
++ for ( ; bo != NULL ; bo = bo->prev )
++ if ( bo -> checkKey ( key, updown ) )
++ return TRUE ;
++
++ return FALSE ;
++}
++
++int puInterface::checkHit ( int button, int updown, int x, int y )
++{
++ if ( dlist == NULL || ! isVisible () || ! isActive () )
++ return FALSE ;
++
++ /*
++ This might be a bit redundant - but it's too hard to keep
++ track of changing abox sizes when daughter objects are
++ changing sizes.
++ */
++
++ recalc_bbox () ;
++
++ puObject *bo ;
++
++ x -= abox.min[0] ;
++ y -= abox.min[1] ;
++
++ /*
++ We have to walk the list backwards to ensure that
++ the click order is the same as the DRAW order.
++ */
++
++ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
++ /* Find the last object in our list. */ ;
++
++ for ( ; bo != NULL ; bo = bo->prev )
++ if ( bo -> checkHit ( button, updown, x, y ) )
++ return TRUE ;
++
++ return FALSE ;
++}
++
++
++void puInterface::draw ( int dx, int dy )
++{
++ if ( ! isVisible () )
++ return ;
++
++ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
++ {
++ /* June 16th, 98, Shammi :
++ * The next if statement checks if the object is
++ * a menu bar and makes sure it is repositioned
++ * correctly.
++ */
++
++ if ( bo->getType() & PUCLASS_MENUBAR )
++ {
++ int obWidth, obHeight ;
++ bo -> getSize ( &obWidth, &obHeight ) ;
++ bo -> setPosition ( 0, puGetWindowHeight() - obHeight ) ;
++ }
++
++ bo -> draw ( dx + abox.min[0], dy + abox.min[1] ) ;
++ }
++}
++
++
++void puInterface::recalc_bbox ( void )
++{
++ puBox contents ;
++ contents . empty () ;
++
++ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
++ contents . extend ( bo -> getBBox() ) ;
++
++ if ( contents . isEmpty () )
++ {
++ abox . max[0] = abox . min[0] ;
++ abox . max[1] = abox . min[1] ;
++ }
++ else
++ {
++ abox . max[0] = abox . min[0] + contents . max[0] ;
++ abox . max[1] = abox . min[1] + contents . max[1] ;
++ }
++
++ puObject::recalc_bbox () ;
++}
++
++
++void puInterface::doHit ( int, int, int, int )
++{
++}
++
++
++puInterface::~puInterface ()
++{
++ puPopLiveInterface () ;
++
++ puObject *bo = dlist ;
++
++ while ( bo != NULL ) {
++ puObject *tmp_bo = bo->next ;
++ delete bo ;
++ bo = tmp_bo ;
++ }
++}
++
++
++
--- /dev/null
--- /dev/null
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#include <stdio.h>
++#include <stdlib.h>
++#include <string.h>
++#ifdef WIN32
++#include <windows.h>
++#else
++#include <unistd.h>
++#endif
++#include <math.h>
++
++#ifndef PU_NOT_USING_GLUT
++#include <GL/glut.h>
++#endif
++#include "pu.h"
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++void drop_down_the_menu ( puObject *b )
++{
++ puPopupMenu *p = (puPopupMenu *) b -> getUserData () ;
++
++ if ( b -> getValue () )
++ p->reveal () ;
++ else
++ p->hide () ;
++
++ for ( puObject *child = b -> getParent () -> getFirstChild () ;
++ child != NULL ; child = child -> next )
++ {
++ if (( child -> getType() & PUCLASS_BUTTON ) != 0 && child != b ) child -> clrValue () ;
++ if (( child -> getType() & PUCLASS_POPUPMENU ) != 0 && child != p ) child -> hide () ;
++ }
++}
++
++void puMenuBar::add_submenu ( char *str, char *items[], puCallback cb[] )
++{
++ int w, h ;
++ getSize ( &w, &h ) ;
++
++ puOneShot *b = new puOneShot ( w+10, 0, str ) ;
++ b -> setStyle ( PUSTYLE_SPECIAL_UNDERLINED ) ;
++ b -> setColourScheme ( colour[PUCOL_FOREGROUND][0],
++ colour[PUCOL_FOREGROUND][1],
++ colour[PUCOL_FOREGROUND][2],
++ colour[PUCOL_FOREGROUND][3] ) ;
++ b -> setCallback ( drop_down_the_menu ) ;
++ b -> setActiveDirn ( PU_UP_AND_DOWN ) ;
++
++ puPopupMenu *p = new puPopupMenu ( w+10, 0 ) ;
++
++ b -> setUserData ( p ) ;
++
++ for ( int i = 0 ; items[i] != NULL ; i++ )
++ p -> add_item ( items[i], cb[i] ) ;
++
++ p->close () ;
++ recalc_bbox () ;
++}
++
++void puMenuBar::close (void)
++{
++ puInterface::close () ;
++
++ if ( dlist == NULL )
++ return ;
++
++ int width = 0 ;
++ puObject *ob ;
++
++ /*
++ Use alternate objects - which gets the puOneShot/puPopupMenu pairs
++ */
++
++ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
++ {
++ int w, h ;
++
++ /* Reposition the button so it looks nice */
++
++ ob -> getSize ( &w, &h ) ;
++ ob -> setPosition ( width, 0 ) ;
++ ob = ob -> next ;
++
++ /* Reposition the submenu so it sits under the button */
++
++ int w2, h2 ;
++ ob -> getSize ( &w2, &h2 ) ;
++ ob -> setPosition ( width, -h2 ) ;
++
++ /* Next please! */
++ width += w ;
++ }
++
++ recalc_bbox () ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++inline float clamp01 ( float x )
++{
++ return (x >= 1.0f) ? 1.0f : x ;
++}
++
++static void load_colour_scheme ( float col[][4], float r, float g,
++ float b, float a )
++{
++ puSetColour ( col [ PUCOL_FOREGROUND ], r, g, b, a ) ;
++ puSetColour ( col [ PUCOL_BACKGROUND ], r/2, g/2, b/2, a ) ;
++ puSetColour ( col [ PUCOL_HIGHLIGHT ], clamp01(r*1.3f), clamp01(g*1.3f),
++ clamp01(b*1.3f), a ) ;
++
++ if ( 4 * g + 3 * r + b > 0.5 )
++ puSetColour ( col [ PUCOL_LEGEND ], 0.0, 0.0, 0.0, a ) ;
++ else
++ puSetColour ( col [ PUCOL_LEGEND ], 1.0, 1.0, 1.0, a ) ;
++}
++
++
++static int defaultStyle = PUSTYLE_DEFAULT ;
++static puFont defaultLegendFont = NULL ;
++static puFont defaultLabelFont = NULL ;
++static float defaultColourScheme [ 4 ] ;
++
++void puSetDefaultStyle ( int style ) { defaultStyle = style ; }
++int puGetDefaultStyle ( void ) { return defaultStyle ; }
++
++void puSetDefaultFonts ( puFont legendFont, puFont labelFont )
++{
++ defaultLegendFont = legendFont ;
++ defaultLabelFont = labelFont ;
++}
++
++void puGetDefaultFonts ( puFont *legendFont, puFont *labelFont )
++{
++ if ( legendFont ) *legendFont = defaultLegendFont ;
++ if ( labelFont ) *labelFont = defaultLabelFont ;
++}
++
++void puSetDefaultColourScheme ( float r, float g, float b, float a )
++{
++ defaultColourScheme[0] = r ;
++ defaultColourScheme[1] = g ;
++ defaultColourScheme[2] = b ;
++ defaultColourScheme[3] = a ;
++ load_colour_scheme ( _puDefaultColourTable, r, g, b, a ) ;
++}
++
++void puGetDefaultColourScheme ( float *r, float *g, float *b, float *a )
++{
++ if ( r ) *r = defaultColourScheme[0] ;
++ if ( g ) *g = defaultColourScheme[1] ;
++ if ( b ) *b = defaultColourScheme[2] ;
++ if ( a ) *a = defaultColourScheme[3] ;
++}
++
++
++
++void puObject::setColourScheme ( float r, float g, float b, float a )
++{
++ load_colour_scheme ( colour, r, g, b, a ) ;
++}
++
++puObject::puObject ( int minx, int miny, int maxx, int maxy ) : puValue ()
++{
++ type |= PUCLASS_OBJECT ;
++ bbox.min[0] = abox.min[0] = minx ;
++ bbox.min[1] = abox.min[1] = miny ;
++ bbox.max[0] = abox.max[0] = maxx ;
++ bbox.max[1] = abox.max[1] = maxy ;
++
++ active_mouse_edge = PU_UP ;
++ style = defaultStyle ;
++ visible = active = TRUE ;
++ highlighted = FALSE ;
++ am_default = FALSE ;
++
++ cb = NULL ;
++ user_data = NULL ;
++ next = prev = NULL ;
++ label = NULL ;
++ labelPlace = PUPLACE_DEFAULT ;
++ labelFont = defaultLabelFont ;
++ legend = NULL ;
++ legendFont = defaultLegendFont ;
++
++ for ( int i = 0 ; i < PUCOL_MAX ; i++ )
++ puSetColour ( colour[i], _puDefaultColourTable[i] ) ;
++
++ if ( ! puNoInterface() )
++ {
++ parent = puGetCurrInterface() ;
++ parent -> add ( this ) ;
++ }
++ else
++ parent = NULL ;
++}
++
++
++puObject::~puObject ()
++{
++ if ( parent != this && parent != NULL )
++ parent -> remove ( this ) ;
++}
++
++void puObject::recalc_bbox ( void )
++{
++ bbox = abox ;
++
++ if ( label != NULL )
++ switch ( labelPlace )
++ {
++ case PUPLACE_ABOVE : bbox.max[1] += puGetStringHeight ( getLabelFont() ) + puGetStringDescender ( getLabelFont () ) + PUSTR_TGAP + PUSTR_BGAP ; break ;
++ case PUPLACE_BELOW : bbox.min[1] -= puGetStringHeight ( getLabelFont() ) + puGetStringDescender ( getLabelFont () ) + PUSTR_TGAP + PUSTR_BGAP ; break ;
++ case PUPLACE_LEFT : bbox.min[0] -= puGetStringWidth ( getLabelFont(), getLabel() ) + PUSTR_LGAP + PUSTR_RGAP ; break ;
++ case PUPLACE_RIGHT : bbox.max[0] += puGetStringWidth ( getLabelFont(), getLabel() ) + PUSTR_LGAP + PUSTR_RGAP ; break ;
++ }
++
++ if ( parent != NULL )
++ parent -> recalc_bbox () ;
++}
++
++void puObject::draw_label ( int dx, int dy )
++{
++ if ( !visible ) return ;
++
++ /* If greyed out then halve the opacity when drawing the label */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LABEL ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LABEL ][0],
++ colour [ PUCOL_LABEL ][1],
++ colour [ PUCOL_LABEL ][2],
++ colour [ PUCOL_LABEL ][3] / 2.0f ) ; /* 50% more transparent */
++
++ switch ( labelPlace )
++ {
++ case PUPLACE_ABOVE : puDrawString ( labelFont, label, dx + abox.min[0] + PUSTR_LGAP, dy + abox.max[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
++ case PUPLACE_BELOW : puDrawString ( labelFont, label, dx + abox.min[0] + PUSTR_LGAP, dy + bbox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
++ case PUPLACE_LEFT : puDrawString ( labelFont, label, dx + bbox.min[0] + PUSTR_LGAP, dy + abox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
++ case PUPLACE_RIGHT : puDrawString ( labelFont, label, dx + abox.max[0] + PUSTR_LGAP, dy + abox.min[1] + puGetStringDescender(labelFont) + PUSTR_BGAP ) ; break ;
++ }
++}
++
++
++int puObject::checkKey ( int key, int updown )
++{
++ if ( updown == PU_UP )
++ return FALSE ;
++
++ if ( isReturnDefault() && ( key == '\r' || key == '\n' ) )
++ {
++ checkHit ( PU_LEFT_BUTTON, PU_DOWN, (abox.min[0]+abox.max[0])/2,
++ (abox.min[1]+abox.max[1])/2 ) ;
++ checkHit ( PU_LEFT_BUTTON, PU_UP , (abox.min[0]+abox.max[0])/2,
++ (abox.min[1]+abox.max[1])/2 ) ;
++ return TRUE ;
++ }
++
++ return FALSE ;
++}
++
++
++void puObject::doHit ( int button, int updown, int x, int y )
++{
++ (x,x);(y,y);
++
++ if ( button == PU_LEFT_BUTTON )
++ {
++ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN )
++ {
++ lowlight () ;
++ invokeCallback () ;
++ }
++ else
++ highlight () ;
++ }
++ else
++ lowlight () ;
++}
++
++int puObject::checkHit ( int button, int updown, int x, int y )
++{
++ if ( isHit( x, y ) )
++ {
++ doHit ( button, updown, x, y ) ;
++ return TRUE ;
++ }
++
++ lowlight () ;
++ return FALSE ;
++}
++
++
++char *puValue::getTypeString ( void )
++{
++ int i = getType () ;
++
++ if ( i & PUCLASS_DIALOGBOX ) return "puDialogBox" ;
++ if ( i & PUCLASS_SLIDER ) return "puSlider" ;
++ if ( i & PUCLASS_BUTTONBOX ) return "puButtonBox" ;
++ if ( i & PUCLASS_INPUT ) return "puInput" ;
++ if ( i & PUCLASS_MENUBAR ) return "puMenuBar" ;
++ if ( i & PUCLASS_POPUPMENU ) return "puPopupMenu" ;
++ if ( i & PUCLASS_POPUP ) return "puPopup" ;
++ if ( i & PUCLASS_ONESHOT ) return "puOneShot" ;
++ if ( i & PUCLASS_BUTTON ) return "puButton" ;
++ if ( i & PUCLASS_TEXT ) return "puText" ;
++ if ( i & PUCLASS_FRAME ) return "puFrame" ;
++ if ( i & PUCLASS_INTERFACE ) return "puInterface" ;
++ if ( i & PUCLASS_OBJECT ) return "puObject" ;
++ if ( i & PUCLASS_VALUE ) return "puValue" ;
++
++ return "Unknown Object type." ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++void puOneShot::doHit ( int button, int updown, int x, int y )
++{
++ puButton::doHit ( button, updown, x, y ) ;
++ setValue ( 0 ) ;
++}
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
--- /dev/null
--- /dev/null
++#include "puLocal.h"
++
++#define PUMENU_BUTTON_HEIGHT 25
++#define PUMENU_BUTTON_EXTRA_WIDTH 25
++
++puObject *puPopupMenu::add_item ( char *str, puCallback cb )
++{
++ int w, h ;
++ getSize ( &w, &h ) ;
++ puOneShot *b = new puOneShot ( 0, h, str ) ;
++ b->setStyle ( PUSTYLE_PLAIN ) ;
++ b->setColourScheme ( colour[PUCOL_FOREGROUND][0],
++ colour[PUCOL_FOREGROUND][1],
++ colour[PUCOL_FOREGROUND][2],
++ colour[PUCOL_FOREGROUND][3] ) ;
++ b->setCallback ( cb ) ;
++ recalc_bbox () ;
++ return b ;
++}
++
++void puPopupMenu::close ( void )
++{
++ puPopup::close () ;
++
++ int widest = 0 ;
++ puObject *ob = dlist ;
++
++ /*
++ * June 17th, 1998, Shammi
++ * There seems to be some mismatch with the
++ * #define pumenusize and the actual size
++ * There seems to be some overlap resulting
++ * in more than one option being highlighted.
++ * By setting the size to the actual values,
++ * the overlap area seems to be less now.
++ */
++
++ int w, h ;
++
++ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
++ {
++ ob -> getSize ( &w, &h ) ;
++
++ if ( w > widest ) widest = w ;
++ }
++
++ for ( ob = dlist ; ob != NULL ; ob = ob -> next )
++ {
++ ob -> getSize ( &w, &h ) ;
++ ob -> setSize ( widest, h ) ;
++ }
++
++ recalc_bbox () ;
++}
++
++
++int puPopupMenu::checkKey ( int key, int updown )
++{
++ if ( dlist == NULL || ! isVisible () || ! isActive () )
++ return FALSE ;
++
++ if ( updown == PU_DOWN )
++ {
++ hide () ;
++
++ /* Turn everything off ready for next time. */
++
++ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
++ bo -> clrValue () ;
++ }
++
++ puObject *bo ;
++
++ /*
++ We have to walk the list backwards to ensure that
++ the click order is the same as the DRAW order.
++ */
++
++ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
++ /* Find the last object in our list. */ ;
++
++ for ( ; bo != NULL ; bo = bo->prev )
++ if ( bo -> checkKey ( key, updown ) )
++ return TRUE ;
++
++ return FALSE ;
++}
++
++
++int puPopupMenu::checkHit ( int button, int updown, int x, int y )
++{
++ if ( dlist == NULL || ! isVisible () || ! isActive () )
++ return FALSE ;
++
++ /* Must test 'isHit' before making the menu invisible! */
++
++ int hit = isHit ( x, y ) ;
++
++ /*
++ * June 17th, 1998, Shammi :
++ * There seemed to be a miscalculation with the menus initially
++ * Therefore I moved the recalculation stuff before the clearing.
++ */
++
++ /*
++ This might be a bit redundant - but it's too hard to keep
++ track of changing abox sizes when daughter objects are
++ changing sizes.
++ */
++
++ recalc_bbox();
++ x -= abox.min[0] ;
++ y -= abox.min[1] ;
++
++ /*
++ * June 17th, 1998, Shammi :
++ * Also clear the menu when the dragging the mouse and not hit.
++ */
++
++ if ( updown == active_mouse_edge || active_mouse_edge == PU_UP_AND_DOWN ||
++ ( updown == PU_DRAG && !hit ) )
++ {
++
++ /* June 17th, 1998, Shammi :
++ * Do not hide the menu if mouse is dragged out
++ */
++
++ if ( updown != PU_DRAG )
++ hide () ;
++
++ /* Turn everything off ready for next time. */
++
++ /* June 17th, 1998, Shammi:
++ * Make sure we check for a hit, if the mouse is moved
++ * out of the menu.
++ */
++
++ for ( puObject *bo = dlist ; bo != NULL ; bo = bo->next )
++ {
++ if ( ! hit )
++ bo -> checkHit ( button, updown, x , y ) ;
++
++ bo -> clrValue () ;
++ }
++ }
++
++ if ( ! hit )
++ return FALSE ;
++
++ puObject *bo ;
++
++ /*
++ We have to walk the list backwards to ensure that
++ the click order is the same as the DRAW order.
++ */
++
++ /* June 17th, 1998, Shammi :
++ * If the mouse is dragged and the menuItem is not hit,
++ * clear it
++ */
++
++ for ( bo = dlist ; bo->next != NULL ; bo = bo->next )
++ if ( updown == PU_DRAG && ! bo -> checkHit ( button, updown, x, y ) )
++ bo -> clrValue () ;
++
++ /* Find the last object in our list. */ ;
++
++ for ( ; bo != NULL ; bo = bo->prev )
++ if ( bo -> checkHit ( button, updown, x, y ) )
++ return TRUE ;
++
++ return FALSE ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++void puSlider::draw ( int dx, int dy )
++{
++ if ( !visible ) return ;
++
++ abox . draw ( dx, dy,
++ (style==PUSTYLE_BEVELLED||
++ style==PUSTYLE_SHADED) ? -PUSTYLE_BOXED : -style,
++ colour, FALSE ) ;
++
++ int sd, od ;
++
++ if ( isVertical() ) { sd = 1 ; od = 0 ; } else { sd = 0 ; od = 1 ; }
++
++ int sz = abox.max [sd] - abox.min [sd] ;
++
++ float val ;
++
++ getValue ( & val ) ;
++
++ if ( val < 0.0f ) val = 0.0f ;
++ if ( val > 1.0f ) val = 1.0f ;
++
++ val *= (float) sz * (1.0f - slider_fraction) ;
++
++ puBox bx ;
++
++ bx . min [ sd ] = abox . min [ sd ] + (int) val ;
++ bx . max [ sd ] = (int) ( (float) bx . min [ sd ] + (float) sz * slider_fraction ) ;
++ bx . min [ od ] = abox . min [ od ] + 2 ;
++ bx . max [ od ] = abox . max [ od ] - 2 ;
++
++ bx . draw ( dx, dy, PUSTYLE_SMALL_SHADED, colour, FALSE ) ;
++
++ /* If greyed out then halve the opacity when drawing the label and legend */
++
++ if ( active )
++ glColor4fv ( colour [ PUCOL_LEGEND ] ) ;
++ else
++ glColor4f ( colour [ PUCOL_LEGEND ][0],
++ colour [ PUCOL_LEGEND ][1],
++ colour [ PUCOL_LEGEND ][2],
++ colour [ PUCOL_LEGEND ][3] / 2.0f ) ; /* 50% more transparent */
++
++ int xx = ( abox.max[0] - abox.min[0] - puGetStringWidth(legendFont,legend) ) / 2 ;
++ int yy = ( abox.max[1] - abox.min[1] - puGetStringHeight(legendFont) ) / 2 ;
++
++ puDrawString ( legendFont, legend,
++ dx + abox.min[0] + xx,
++ dy + abox.min[1] + yy ) ;
++
++ draw_label ( dx, dy ) ;
++}
++
++
++void puSlider::doHit ( int button, int updown, int x, int y )
++{
++ if ( button == PU_LEFT_BUTTON )
++ {
++ int sd = isVertical() ;
++ int sz = abox.max [sd] - abox.min [sd] ;
++ int coord = isVertical() ? y : x ;
++
++ float next_value ;
++
++ if ( sz == 0 )
++ next_value = 0.5f ;
++ else
++ {
++ next_value = ( (float)coord - (float)abox.min[sd] - (float)sz * slider_fraction / 2.0f ) /
++ ( (float) sz * (1.0f - slider_fraction) ) ;
++ }
++
++ next_value = (next_value < 0.0f) ? 0.0f : (next_value > 1.0) ? 1.0f : next_value ;
++
++ setValue ( next_value ) ;
++
++ switch ( cb_mode )
++ {
++ case PUSLIDER_CLICK :
++ if ( updown == active_mouse_edge )
++ {
++ last_cb_value = next_value ;
++ invokeCallback () ;
++ }
++ break ;
++
++ case PUSLIDER_DELTA :
++ if ( fabs ( last_cb_value - next_value ) >= cb_delta )
++ {
++ last_cb_value = next_value ;
++ invokeCallback () ;
++ }
++ break ;
++
++ case PUSLIDER_ALWAYS :
++ default :
++ last_cb_value = next_value ;
++ invokeCallback () ;
++ break ;
++ }
++ }
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "puLocal.h"
++
++void puText::draw ( int dx, int dy )
++{
++ draw_label ( dx, dy ) ;
++}
++
--- /dev/null
--- /dev/null
++bin_PROGRAMS = testserial
++
++noinst_LIBRARIES = libSerial.a
++
++libSerial_a_SOURCES = serial.cxx serial.hxx
++
++testserial_SOURCES = testserial.cxx
++
++testserial_LDADD = \
++ $(top_builddir)/Lib/Serial/libSerial.a \
++ $(top_builddir)/Lib/Debug/libDebug.a
++
++INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib
--- /dev/null
--- /dev/null
++// serial.cxx -- Unix serial I/O support
++//
++// Written by Curtis Olson, started November 1998.
++//
++// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#include "Include/compiler.h"
++#ifdef FG_HAVE_STD_INCLUDE
++# include <cerrno>
++#else
++# include <errno.h>
++#endif
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++ // maybe include something???
++#else
++# include <termios.h>
++# include <sys/types.h>
++# include <sys/stat.h>
++# include <fcntl.h>
++# include <unistd.h>
++#endif
++
++#include <Debug/logstream.hxx>
++
++#include "serial.hxx"
++
++
++fgSERIAL::fgSERIAL()
++ : dev_open(false)
++{
++ // empty
++}
++
++fgSERIAL::fgSERIAL(const string& device, int baud) {
++ open_port(device);
++
++ if ( dev_open ) {
++ set_baud(baud);
++ }
++}
++
++fgSERIAL::~fgSERIAL() {
++ // closing the port here screws us up because if we would even so
++ // much as make a copy of an fgSERIAL object and then delete it,
++ // the file descriptor gets closed. Doh!!!
++}
++
++bool fgSERIAL::open_port(const string& device) {
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++
++ fd = CreateFile( device.c_str(),
++ GENERIC_READ | GENERIC_WRITE,
++ 0, // dwShareMode
++ NULL, // lpSecurityAttributes
++ OPEN_EXISTING,
++ FILE_FLAG_OVERLAPPED,
++ NULL );
++ if ( fd == INVALID_HANDLE_VALUE )
++ {
++ LPVOID lpMsgBuf;
++ FormatMessage(
++ FORMAT_MESSAGE_ALLOCATE_BUFFER |
++ FORMAT_MESSAGE_FROM_SYSTEM |
++ FORMAT_MESSAGE_IGNORE_INSERTS,
++ NULL,
++ GetLastError(),
++ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
++ (LPTSTR) &lpMsgBuf,
++ 0,
++ NULL );
++
++ FG_LOG( FG_SERIAL, FG_ALERT, "Error opening serial device \""
++ << device << "\" " << (const char*) lpMsgBuf );
++ LocalFree( lpMsgBuf );
++ return false;
++ }
++
++ dev_open = true;
++ return true;
++
++#else
++
++ struct termios config;
++
++ fd = open(device.c_str(), O_RDWR | O_NONBLOCK);
++ cout << "Serial fd created = " << fd << endl;
++
++ if ( fd == -1 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Cannot open " << device
++ << " for serial I/O" );
++ return false;
++ } else {
++ dev_open = true;
++ }
++
++ // set required port parameters
++ if ( tcgetattr( fd, &config ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
++ return false;
++ }
++
++ // cfmakeraw( &config );
++
++ // cout << "config.c_iflag = " << config.c_iflag << endl;
++
++ // software flow control on
++ config.c_iflag |= IXON;
++ // config.c_iflag |= IXOFF;
++
++ // config.c_cflag |= CLOCAL;
++
++#if ! defined( sgi )
++ // disable hardware flow control
++ config.c_cflag &= ~(CRTSCTS);
++#endif
++
++ // cout << "config.c_iflag = " << config.c_iflag << endl;
++
++ if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
++ return false;
++ }
++
++ return true;
++#endif
++}
++
++
++bool fgSERIAL::close_port() {
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++ CloseHandle( fd );
++#else
++ close(fd);
++#endif
++
++ return true;
++}
++
++
++bool fgSERIAL::set_baud(int baud) {
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++
++ return true;
++
++#else
++
++ struct termios config;
++ speed_t speed = B9600;
++
++ if ( tcgetattr( fd, &config ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to poll port settings" );
++ return false;
++ }
++
++ if ( baud == 300 ) {
++ speed = B300;
++ } else if ( baud == 1200 ) {
++ speed = B1200;
++ } else if ( baud == 2400 ) {
++ speed = B2400;
++ } else if ( baud == 4800 ) {
++ speed = B4800;
++ } else if ( baud == 9600 ) {
++ speed = B9600;
++ } else if ( baud == 19200 ) {
++ speed = B19200;
++ } else if ( baud == 38400 ) {
++ speed = B38400;
++ } else if ( baud == 57600 ) {
++ speed = B57600;
++ } else if ( baud == 115200 ) {
++ speed = B115200;
++#if defined( linux ) || defined( __FreeBSD__ )
++ } else if ( baud == 230400 ) {
++ speed = B230400;
++#endif
++ } else {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Unsupported baud rate " << baud );
++ return false;
++ }
++
++ if ( cfsetispeed( &config, speed ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting input baud rate" );
++ return false;
++ }
++
++ if ( cfsetospeed( &config, speed ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Problem setting output baud rate" );
++ return false;
++ }
++
++ if ( tcsetattr( fd, TCSANOW, &config ) != 0 ) {
++ FG_LOG( FG_SERIAL, FG_ALERT, "Unable to update port settings" );
++ return false;
++ }
++
++ return true;
++
++#endif
++
++}
++
++string fgSERIAL::read_port() {
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++
++ string result = "";
++ return result;
++
++#else
++
++ const int max_count = 1024;
++ char buffer[max_count+1];
++ int count;
++ string result;
++
++ count = read(fd, buffer, max_count);
++ // cout << "read " << count << " bytes" << endl;
++
++ if ( count < 0 ) {
++ // error condition
++ if ( errno != EAGAIN ) {
++ FG_LOG( FG_SERIAL, FG_ALERT,
++ "Serial I/O on read, error number = " << errno );
++ }
++
++ return "";
++ } else {
++ buffer[count] = '\0';
++ result = buffer;
++
++ return result;
++ }
++
++#endif
++
++}
++
++int fgSERIAL::write_port(const string& value) {
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++
++ LPCVOID lpBuffer = value.c_str();
++ DWORD nNumberOfBytesToWrite = value.length();
++ DWORD lpNumberOfBytesWritten;
++ OVERLAPPED lpOverlapped;
++
++ if ( WriteFile( fd,
++ lpBuffer,
++ nNumberOfBytesToWrite,
++ &lpNumberOfBytesWritten,
++ &lpOverlapped ) == 0 )
++ {
++ LPVOID lpMsgBuf;
++ FormatMessage(
++ FORMAT_MESSAGE_ALLOCATE_BUFFER |
++ FORMAT_MESSAGE_FROM_SYSTEM |
++ FORMAT_MESSAGE_IGNORE_INSERTS,
++ NULL,
++ GetLastError(),
++ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
++ (LPTSTR) &lpMsgBuf,
++ 0,
++ NULL );
++
++ FG_LOG( FG_SERIAL, FG_ALERT, "Serial I/O write error: "
++ << (const char*) lpMsgBuf );
++ LocalFree( lpMsgBuf );
++ return int(lpNumberOfBytesWritten);
++ }
++
++ return int(lpNumberOfBytesWritten);
++
++#else
++
++ static bool error = false;
++ int count;
++
++ if ( error ) {
++ // attempt some sort of error recovery
++ count = write(fd, "\n", 1);
++ if ( count == 1 ) {
++ // cout << "Serial error recover successful!\n";
++ error = false;
++ } else {
++ return 0;
++ }
++ }
++
++ count = write(fd, value.c_str(), value.length());
++ // cout << "write '" << value << "' " << count << " bytes" << endl;
++
++ if ( (int)count == (int)value.length() ) {
++ error = false;
++ } else {
++ error = true;
++ if ( errno == EAGAIN ) {
++ // ok ... in our context we don't really care if we can't
++ // write a string, we'll just get it the next time around
++ } else {
++ FG_LOG( FG_SERIAL, FG_ALERT,
++ "Serial I/O on write, error number = " << errno );
++ }
++ }
++
++ return count;
++
++#endif
++
++}
++
++
++// $Log$
++// Revision 1.9 1999/02/02 20:13:23 curt
++// MSVC++ portability changes by Bernie Bright:
++//
++// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
++// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
++// Simulator/Cockpit/hud.cxx: Added Standard headers
++// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
++// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
++// Simulator/Main/fg_init.cxx:
++// Simulator/Main/GLUTmain.cxx:
++// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
++// Simulator/Objects/material.hxx:
++// Simulator/Time/timestamp.hxx: VC++ friend kludge
++// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
++// Simulator/Main/views.hxx: Added a constant
++//
++// Revision 1.8 1999/01/20 13:42:21 curt
++// Tweaked FDM interface.
++// Testing check sum support for NMEA serial output.
++//
++// Revision 1.7 1998/12/04 01:24:35 curt
++// Tweak for SGI portability.
++//
++// Revision 1.6 1998/11/30 17:15:29 curt
++// Having the class destructor close the fd was a bad idea ... especially if you
++// ever make a copy of the instance and then subsequently destroy either.
++// close_port() is now a separate member function.
++//
++// Revision 1.5 1998/11/25 01:33:23 curt
++// Remove call to cfmakeraw()
++//
++// Revision 1.4 1998/11/23 21:47:00 curt
++// Cygnus tools compatibility tweaks.
++//
++// Revision 1.3 1998/11/19 13:52:54 curt
++// port configuration tweaks & experiments.
++//
++// Revision 1.2 1998/11/19 03:35:43 curt
++// Updates ...
++//
++// Revision 1.1 1998/11/16 13:53:02 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++// serial.hxx -- Unix serial I/O support
++//
++// Written by Curtis Olson, started November 1998.
++//
++// Copyright (C) 1998 Curtis L. Olson - curt@flightgear.org
++//
++// This program is free software; you can redistribute it and/or
++// modify it under the terms of the GNU General Public License as
++// published by the Free Software Foundation; either version 2 of the
++// License, or (at your option) any later version.
++//
++// This program is distributed in the hope that it will be useful, but
++// WITHOUT ANY WARRANTY; without even the implied warranty of
++// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++// General Public License for more details.
++//
++// You should have received a copy of the GNU General Public License
++// along with this program; if not, write to the Free Software
++// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
++//
++// $Id$
++// (Log is kept at end of this file)
++
++
++#ifndef _SERIAL_HXX
++#define _SERIAL_HXX
++
++
++#ifndef __cplusplus
++# error This library requires C++
++#endif
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++# include <windows.h>
++#endif
++
++#include <Include/compiler.h>
++#include STL_STRING
++FG_USING_STD(string);
++
++// if someone know how to do this all with C++ streams let me know
++// #include <stdio.h>
++
++
++class fgSERIAL
++{
++#if defined( WIN32 ) && !defined( __CYGWIN__) && !defined( __CYGWIN32__ )
++ typedef HANDLE fd_type;
++#else
++ typedef int fd_type;
++#endif
++
++private:
++
++ fd_type fd;
++ bool dev_open;
++
++public:
++
++ fgSERIAL();
++ fgSERIAL(const string& device, int baud);
++
++ ~fgSERIAL();
++
++ bool open_port(const string& device);
++ bool close_port();
++ bool set_baud(int baud);
++ string read_port();
++ int write_port(const string& value);
++
++ inline bool is_enabled() { return dev_open; }
++};
++
++
++#endif // _SERIAL_HXX
++
++
++// $Log$
++// Revision 1.5 1999/03/02 01:01:58 curt
++// Tweaks for compiling with native SGI compilers.
++//
++// Revision 1.4 1999/02/26 22:08:13 curt
++// Added initial support for native SGI compilers.
++//
++// Revision 1.3 1999/02/02 20:13:24 curt
++// MSVC++ portability changes by Bernie Bright:
++//
++// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
++// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
++// Simulator/Cockpit/hud.cxx: Added Standard headers
++// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
++// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
++// Simulator/Main/fg_init.cxx:
++// Simulator/Main/GLUTmain.cxx:
++// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
++// Simulator/Objects/material.hxx:
++// Simulator/Time/timestamp.hxx: VC++ friend kludge
++// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
++// Simulator/Main/views.hxx: Added a constant
++//
++// Revision 1.2 1998/11/30 17:15:30 curt
++// Having the class destructor close the fd was a bad idea ... especially if you
++// ever make a copy of the instance and then subsequently destroy either.
++// close_port() is now a separate member function.
++//
++// Revision 1.1 1998/11/16 13:53:02 curt
++// Initial revision.
++//
--- /dev/null
--- /dev/null
++#include <string>
++
++#include <Debug/logstream.hxx>
++
++#include "serial.hxx"
++
++main () {
++ fgSERIAL port;
++ string value;
++ bool result;
++
++ fglog().setLogLevels( FG_ALL, FG_INFO );
++
++ cout << "start of main" << endl;
++
++ result = port.open_port("/dev/ttyS1");
++ cout << "opened port, result = " << result << endl;
++
++ result = port.set_baud(4800);
++ cout << "set baud, result = " << result << endl;
++
++ port.write_port("ATDT 626-9800\n");
++
++ while ( true ) {
++ value = port.read_port();
++ if ( value.length() ) {
++ cout << "-> " << value << endl;
++ }
++ }
++}
--- /dev/null
--- /dev/null
++lib_LIBRARIES = libXGL.a
++
++libXGL_a_SOURCES = xgl.c xgl.h xglUtils.c
++
++INCLUDES += -I$(top_builddir) -I$(top_builddir)/Simulator
--- /dev/null
--- /dev/null
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#ifdef HAVE_WINDOWS_H
++# include <windows.h>
++#endif
++
++#include "xgl.h"
++#include <GL/glut.h>
++
++#include <stdio.h>
++#include <stdlib.h>
++
++#ifdef HAVE_UNISTD_H
++# include <unistd.h>
++#endif
++
++
++#ifdef XGL_TRACE
++
++#ifndef TRUE
++#define TRUE 1
++#define FALSE 0
++#endif
++
++GLboolean xglIsEnabled ( GLenum cap )
++{
++ if ( xglTraceIsEnabled("glIsEnabled") )
++ fprintf ( xglTraceFd, " /* glIsEnabled ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
++
++ return glIsEnabled ( cap ) ;
++}
++
++GLboolean xglIsList ( GLuint list )
++{
++ if ( xglTraceIsEnabled("glIsList") )
++ fprintf ( xglTraceFd, " /* glIsList ( (GLuint)%u ) ; */\n" , list ) ;
++
++ return glIsList ( list ) ;
++}
++
++GLenum xglGetError ( )
++{
++ if ( xglTraceIsEnabled("glGetError") )
++ fprintf ( xglTraceFd, " /* glGetError ( ) ; */\n" ) ;
++
++ return glGetError ( ) ;
++}
++
++GLint xglRenderMode ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glRenderMode") )
++ fprintf ( xglTraceFd, " glRenderMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++
++ return glRenderMode ( mode ) ;
++}
++
++GLuint xglGenLists ( GLsizei range )
++{
++ if ( xglTraceIsEnabled("glGenLists") )
++ fprintf ( xglTraceFd, " glGenLists ( (GLsizei)%d ) ;\n" , range ) ;
++
++ return glGenLists ( range ) ;
++}
++
++const GLubyte* xglGetString ( GLenum name )
++{
++ if ( xglTraceIsEnabled("glGetString") )
++ fprintf ( xglTraceFd, " /* glGetString ( (GLenum)%s ) ; */\n" , xglExpandGLenum ( (GLenum) name ) ) ;
++
++ return glGetString ( name ) ;
++}
++
++void xglAccum ( GLenum op, GLfloat value )
++{
++ if ( xglTraceIsEnabled("glAccum") )
++ fprintf ( xglTraceFd, " glAccum ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) op ), value ) ;
++ if ( xglExecuteIsEnabled("glAccum") )
++ glAccum ( op, value ) ;
++}
++
++void xglAlphaFunc ( GLenum func, GLclampf ref )
++{
++ if ( xglTraceIsEnabled("glAlphaFunc") )
++ fprintf ( xglTraceFd, " glAlphaFunc ( (GLenum)%s, (GLclampf)%ff ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref ) ;
++ if ( xglExecuteIsEnabled("glAlphaFunc") )
++ glAlphaFunc ( func, ref ) ;
++}
++
++void xglArrayElementEXT ( GLint i )
++{
++ if ( xglTraceIsEnabled("glArrayElementEXT") )
++ fprintf ( xglTraceFd, " glArrayElementEXT ( (GLint)%d ) ;\n" , i ) ;
++#ifdef GL_VERSION_1_1
++ glArrayElement ( i ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glArrayElementEXT") )
++ glArrayElementEXT ( i ) ;
++#else
++ fprintf ( xglTraceFd, " glArrayElementEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglBegin ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glBegin") )
++ fprintf ( xglTraceFd, " glBegin ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glBegin") )
++ glBegin ( mode ) ;
++}
++
++void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
++{
++ if ( xglTraceIsEnabled("glBitmap") )
++ fprintf ( xglTraceFd, " glBitmap ( (GLsizei)%d, (GLsizei)%d, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLubyte *)0x%08x ) ;\n" , width, height, xorig, yorig, xmove, ymove, bitmap ) ;
++ if ( xglExecuteIsEnabled("glBitmap") )
++ glBitmap ( width, height, xorig, yorig, xmove, ymove, bitmap ) ;
++}
++
++void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
++{
++ if ( xglTraceIsEnabled("glBlendColorEXT") )
++ fprintf ( xglTraceFd, " glBlendColorEXT ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
++#ifdef GL_EXT_blend_color
++ if ( xglExecuteIsEnabled("glBlendColorEXT") )
++ glBlendColorEXT ( red, green, blue, alpha ) ;
++#else
++ fprintf ( xglTraceFd, " glBlendColorEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglBlendEquationEXT ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glBlendEquationEXT") )
++ fprintf ( xglTraceFd, " glBlendEquationEXT ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++#ifdef GL_EXT_blend_minmax
++ if ( xglExecuteIsEnabled("glBlendEquationEXT") )
++ glBlendEquationEXT ( mode ) ;
++#else
++ fprintf ( xglTraceFd, " glBlendEquationEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglBlendFunc ( GLenum sfactor, GLenum dfactor )
++{
++ if ( xglTraceIsEnabled("glBlendFunc") )
++ fprintf ( xglTraceFd, " glBlendFunc ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) sfactor ), xglExpandGLenum ( (GLenum) dfactor ) ) ;
++ if ( xglExecuteIsEnabled("glBlendFunc") )
++ glBlendFunc ( sfactor, dfactor ) ;
++}
++
++void xglCallList ( GLuint list )
++{
++ if ( xglTraceIsEnabled("glCallList") )
++ fprintf ( xglTraceFd, " glCallList ( (GLuint)%u ) ;\n" , list ) ;
++ if ( xglExecuteIsEnabled("glCallList") )
++ glCallList ( list ) ;
++}
++
++void xglCallLists ( GLsizei n, GLenum type, GLvoid* lists )
++{
++ if ( xglTraceIsEnabled("glCallLists") )
++ fprintf ( xglTraceFd, " glCallLists ( (GLsizei)%d, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , n, xglExpandGLenum ( (GLenum) type ), lists ) ;
++ if ( xglExecuteIsEnabled("glCallLists") )
++ glCallLists ( n, type, lists ) ;
++}
++
++
++void xglClear ( GLbitfield mask )
++{
++ if ( xglTraceIsEnabled("glClear") )
++ switch ( mask )
++ {
++ case GL_COLOR_BUFFER_BIT :
++ fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT ) ;\n" ) ;
++ break ;
++ case GL_DEPTH_BUFFER_BIT :
++ fprintf ( xglTraceFd, " glClear ( GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
++ break ;
++ case GL_ACCUM_BUFFER_BIT :
++ fprintf ( xglTraceFd, " glClear ( GL_ACCUM_BUFFER_BIT ) ;\n" ) ;
++ break ;
++ case GL_STENCIL_BUFFER_BIT :
++ fprintf ( xglTraceFd, " glClear ( GL_STENCIL_BUFFER_BIT ) ;\n" ) ;
++ break ;
++ case (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) :
++ fprintf ( xglTraceFd, " glClear ( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ) ;\n" ) ;
++ break ;
++
++ default :
++ fprintf ( xglTraceFd, " glClear ( (GLbitfield)0x%08x ) ;\n" , mask ) ; break ;
++ }
++
++ if ( xglExecuteIsEnabled("glClear") )
++ glClear ( mask ) ;
++}
++
++
++void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
++{
++ if ( xglTraceIsEnabled("glClearAccum") )
++ fprintf ( xglTraceFd, " glClearAccum ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glClearAccum") )
++ glClearAccum ( red, green, blue, alpha ) ;
++}
++
++void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
++{
++ if ( xglTraceIsEnabled("glClearColor") )
++ fprintf ( xglTraceFd, " glClearColor ( (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff, (GLclampf)%ff ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glClearColor") )
++ glClearColor ( red, green, blue, alpha ) ;
++}
++
++void xglClearDepth ( GLclampd depth )
++{
++ if ( xglTraceIsEnabled("glClearDepth") )
++ fprintf ( xglTraceFd, " glClearDepth ( (GLclampd)%f ) ;\n" , depth ) ;
++ if ( xglExecuteIsEnabled("glClearDepth") )
++ glClearDepth ( depth ) ;
++}
++
++void xglClearIndex ( GLfloat c )
++{
++ if ( xglTraceIsEnabled("glClearIndex") )
++ fprintf ( xglTraceFd, " glClearIndex ( (GLfloat)%ff ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glClearIndex") )
++ glClearIndex ( c ) ;
++}
++
++void xglClearStencil ( GLint s )
++{
++ if ( xglTraceIsEnabled("glClearStencil") )
++ fprintf ( xglTraceFd, " glClearStencil ( (GLint)%d ) ;\n" , s ) ;
++ if ( xglExecuteIsEnabled("glClearStencil") )
++ glClearStencil ( s ) ;
++}
++
++void xglClipPlane ( GLenum plane, GLdouble* equation )
++{
++ if ( xglTraceIsEnabled("glClipPlane") )
++ fprintf ( xglTraceFd, " glClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
++ if ( xglExecuteIsEnabled("glClipPlane") )
++ glClipPlane ( plane, equation ) ;
++}
++
++void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue )
++{
++ if ( xglTraceIsEnabled("glColor3b") )
++ fprintf ( xglTraceFd, " glColor3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3b") )
++ glColor3b ( red, green, blue ) ;
++}
++
++void xglColor3bv ( GLbyte* v )
++{
++ if ( xglTraceIsEnabled("glColor3bv") )
++ fprintf ( xglTraceFd, " glColor3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3bv") )
++ glColor3bv ( v ) ;
++}
++
++void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue )
++{
++ if ( xglTraceIsEnabled("glColor3d") )
++ fprintf ( xglTraceFd, " glColor3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3d") )
++ glColor3d ( red, green, blue ) ;
++}
++
++void xglColor3dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glColor3dv") )
++ fprintf ( xglTraceFd, " glColor3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3dv") )
++ glColor3dv ( v ) ;
++}
++
++void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue )
++{
++ if ( xglTraceIsEnabled("glColor3f") )
++ fprintf ( xglTraceFd, " glColor3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3f") )
++ glColor3f ( red, green, blue ) ;
++}
++
++void xglColor3fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glColor3fv") )
++ fprintf ( xglTraceFd, " glColor3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3fv") )
++ glColor3fv ( v ) ;
++}
++
++void xglColor3i ( GLint red, GLint green, GLint blue )
++{
++ if ( xglTraceIsEnabled("glColor3i") )
++ fprintf ( xglTraceFd, " glColor3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3i") )
++ glColor3i ( red, green, blue ) ;
++}
++
++void xglColor3iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glColor3iv") )
++ fprintf ( xglTraceFd, " glColor3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3iv") )
++ glColor3iv ( v ) ;
++}
++
++void xglColor3s ( GLshort red, GLshort green, GLshort blue )
++{
++ if ( xglTraceIsEnabled("glColor3s") )
++ fprintf ( xglTraceFd, " glColor3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3s") )
++ glColor3s ( red, green, blue ) ;
++}
++
++void xglColor3sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glColor3sv") )
++ fprintf ( xglTraceFd, " glColor3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3sv") )
++ glColor3sv ( v ) ;
++}
++
++void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
++{
++ if ( xglTraceIsEnabled("glColor3ub") )
++ fprintf ( xglTraceFd, " glColor3ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3ub") )
++ glColor3ub ( red, green, blue ) ;
++}
++
++void xglColor3ubv ( GLubyte* v )
++{
++ if ( xglTraceIsEnabled("glColor3ubv") )
++ fprintf ( xglTraceFd, " glColor3ubv ( xglBuild3ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3ubv") )
++ glColor3ubv ( v ) ;
++}
++
++void xglColor3ui ( GLuint red, GLuint green, GLuint blue )
++{
++ if ( xglTraceIsEnabled("glColor3ui") )
++ fprintf ( xglTraceFd, " glColor3ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3ui") )
++ glColor3ui ( red, green, blue ) ;
++}
++
++void xglColor3uiv ( GLuint* v )
++{
++ if ( xglTraceIsEnabled("glColor3uiv") )
++ fprintf ( xglTraceFd, " glColor3uiv ( xglBuild3uiv((GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3uiv") )
++ glColor3uiv ( v ) ;
++}
++
++void xglColor3us ( GLushort red, GLushort green, GLushort blue )
++{
++ if ( xglTraceIsEnabled("glColor3us") )
++ fprintf ( xglTraceFd, " glColor3us ( (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue ) ;
++ if ( xglExecuteIsEnabled("glColor3us") )
++ glColor3us ( red, green, blue ) ;
++}
++
++void xglColor3usv ( GLushort* v )
++{
++ if ( xglTraceIsEnabled("glColor3usv") )
++ fprintf ( xglTraceFd, " glColor3usv ( xglBuild3usv((GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glColor3usv") )
++ glColor3usv ( v ) ;
++}
++
++void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
++{
++ if ( xglTraceIsEnabled("glColor4b") )
++ fprintf ( xglTraceFd, " glColor4b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4b") )
++ glColor4b ( red, green, blue, alpha ) ;
++}
++
++void xglColor4bv ( GLbyte* v )
++{
++ if ( xglTraceIsEnabled("glColor4bv") )
++ fprintf ( xglTraceFd, " glColor4bv ( xglBuild4bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4bv") )
++ glColor4bv ( v ) ;
++}
++
++void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
++{
++ if ( xglTraceIsEnabled("glColor4d") )
++ fprintf ( xglTraceFd, " glColor4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4d") )
++ glColor4d ( red, green, blue, alpha ) ;
++}
++
++void xglColor4dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glColor4dv") )
++ fprintf ( xglTraceFd, " glColor4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4dv") )
++ glColor4dv ( v ) ;
++}
++
++void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
++{
++ if ( xglTraceIsEnabled("glColor4f") )
++ fprintf ( xglTraceFd, " glColor4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4f") )
++ glColor4f ( red, green, blue, alpha ) ;
++}
++
++void xglColor4fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glColor4fv") )
++ fprintf ( xglTraceFd, " glColor4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4fv") )
++ glColor4fv ( v ) ;
++}
++
++void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
++{
++ if ( xglTraceIsEnabled("glColor4i") )
++ fprintf ( xglTraceFd, " glColor4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4i") )
++ glColor4i ( red, green, blue, alpha ) ;
++}
++
++void xglColor4iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glColor4iv") )
++ fprintf ( xglTraceFd, " glColor4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4iv") )
++ glColor4iv ( v ) ;
++}
++
++void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
++{
++ if ( xglTraceIsEnabled("glColor4s") )
++ fprintf ( xglTraceFd, " glColor4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4s") )
++ glColor4s ( red, green, blue, alpha ) ;
++}
++
++void xglColor4sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glColor4sv") )
++ fprintf ( xglTraceFd, " glColor4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4sv") )
++ glColor4sv ( v ) ;
++}
++
++void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
++{
++ if ( xglTraceIsEnabled("glColor4ub") )
++ fprintf ( xglTraceFd, " glColor4ub ( (GLubyte)%u, (GLubyte)%u, (GLubyte)%u, (GLubyte)%u ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4ub") )
++ glColor4ub ( red, green, blue, alpha ) ;
++}
++
++void xglColor4ubv ( GLubyte* v )
++{
++ if ( xglTraceIsEnabled("glColor4ubv") )
++ fprintf ( xglTraceFd, " glColor4ubv ( xglBuild4ubv((GLubyte)%d,(GLubyte)%d,(GLubyte)%d,(GLubyte)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4ubv") )
++ glColor4ubv ( v ) ;
++}
++
++void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
++{
++ if ( xglTraceIsEnabled("glColor4ui") )
++ fprintf ( xglTraceFd, " glColor4ui ( (GLuint)%u, (GLuint)%u, (GLuint)%u, (GLuint)%u ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4ui") )
++ glColor4ui ( red, green, blue, alpha ) ;
++}
++
++void xglColor4uiv ( GLuint* v )
++{
++ if ( xglTraceIsEnabled("glColor4uiv") )
++ fprintf ( xglTraceFd, " glColor4uiv ( xglBuild4uiv((GLuint)%d,(GLuint)%d,(GLuint)%d,(GLuint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4uiv") )
++ glColor4uiv ( v ) ;
++}
++
++void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
++{
++ if ( xglTraceIsEnabled("glColor4us") )
++ fprintf ( xglTraceFd, " glColor4us ( (GLushort)%u, (GLushort)%u, (GLushort)%u, (GLushort)%u ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColor4us") )
++ glColor4us ( red, green, blue, alpha ) ;
++}
++
++void xglColor4usv ( GLushort* v )
++{
++ if ( xglTraceIsEnabled("glColor4usv") )
++ fprintf ( xglTraceFd, " glColor4usv ( xglBuild4usv((GLushort)%d,(GLushort)%d,(GLushort)%d,(GLushort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glColor4usv") )
++ glColor4usv ( v ) ;
++}
++
++void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
++{
++ if ( xglTraceIsEnabled("glColorMask") )
++ fprintf ( xglTraceFd, " glColorMask ( (GLboolean)%d, (GLboolean)%d, (GLboolean)%d, (GLboolean)%d ) ;\n" , red, green, blue, alpha ) ;
++ if ( xglExecuteIsEnabled("glColorMask") )
++ glColorMask ( red, green, blue, alpha ) ;
++}
++
++void xglColorMaterial ( GLenum face, GLenum mode )
++{
++ if ( xglTraceIsEnabled("glColorMaterial") )
++ fprintf ( xglTraceFd, " glColorMaterial ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glColorMaterial") )
++ glColorMaterial ( face, mode ) ;
++}
++
++void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
++{
++ if ( xglTraceIsEnabled("glColorPointerEXT") )
++ fprintf ( xglTraceFd, " glColorPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glColorPointer ( size, type, stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glColorPointerEXT") )
++ glColorPointerEXT ( size, type, stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glColorPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
++{
++ if ( xglTraceIsEnabled("glCopyPixels") )
++ fprintf ( xglTraceFd, " glCopyPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) type ) ) ;
++ if ( xglExecuteIsEnabled("glCopyPixels") )
++ glCopyPixels ( x, y, width, height, type ) ;
++}
++
++void xglCullFace ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glCullFace") )
++ fprintf ( xglTraceFd, " glCullFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glCullFace") )
++ glCullFace ( mode ) ;
++}
++
++void xglDeleteLists ( GLuint list, GLsizei range )
++{
++ if ( xglTraceIsEnabled("glDeleteLists") )
++ fprintf ( xglTraceFd, " glDeleteLists ( (GLuint)%u, (GLsizei)%d ) ;\n" , list, range ) ;
++ if ( xglExecuteIsEnabled("glDeleteLists") )
++ glDeleteLists ( list, range ) ;
++}
++
++void xglDepthFunc ( GLenum func )
++{
++ if ( xglTraceIsEnabled("glDepthFunc") )
++ fprintf ( xglTraceFd, " glDepthFunc ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) func ) ) ;
++ if ( xglExecuteIsEnabled("glDepthFunc") )
++ glDepthFunc ( func ) ;
++}
++
++void xglDepthMask ( GLboolean flag )
++{
++ if ( xglTraceIsEnabled("glDepthMask") )
++ fprintf ( xglTraceFd, " glDepthMask ( (GLboolean)%d ) ;\n" , flag ) ;
++ if ( xglExecuteIsEnabled("glDepthMask") )
++ glDepthMask ( flag ) ;
++}
++
++void xglDepthRange ( GLclampd near_val, GLclampd far_val )
++{
++ if ( xglTraceIsEnabled("glDepthRange") )
++ fprintf ( xglTraceFd, " glDepthRange ( (GLclampd)%f, (GLclampd)%f ) ;\n" , near_val, far_val ) ;
++ if ( xglExecuteIsEnabled("glDepthRange") )
++ glDepthRange ( near_val, far_val ) ;
++}
++
++void xglDisable ( GLenum cap )
++{
++ if ( xglTraceIsEnabled("glDisable") )
++ fprintf ( xglTraceFd, " glDisable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
++ if ( xglExecuteIsEnabled("glDisable") )
++ glDisable ( cap ) ;
++}
++
++void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count )
++{
++ if ( xglTraceIsEnabled("glDrawArraysEXT") )
++ fprintf ( xglTraceFd, " glDrawArraysEXT ( (GLenum)%s, (GLint)%d, (GLsizei)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), first, count ) ;
++#ifdef GL_VERSION_1_1
++ glDrawArrays ( mode, first, count ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glDrawArraysEXT") )
++ glDrawArraysEXT ( mode, first, count ) ;
++#else
++ fprintf ( xglTraceFd, " glDrawArraysEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglDrawBuffer ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glDrawBuffer") )
++ fprintf ( xglTraceFd, " glDrawBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glDrawBuffer") )
++ glDrawBuffer ( mode ) ;
++}
++
++void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
++{
++ if ( xglTraceIsEnabled("glDrawPixels") )
++ fprintf ( xglTraceFd, " glDrawPixels ( (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
++ if ( xglExecuteIsEnabled("glDrawPixels") )
++ glDrawPixels ( width, height, format, type, pixels ) ;
++}
++
++void xglEdgeFlag ( GLboolean flag )
++{
++ if ( xglTraceIsEnabled("glEdgeFlag") )
++ fprintf ( xglTraceFd, " glEdgeFlag ( (GLboolean)%d ) ;\n" , flag ) ;
++ if ( xglExecuteIsEnabled("glEdgeFlag") )
++ glEdgeFlag ( flag ) ;
++}
++
++void xglEdgeFlagPointerEXT ( GLsizei stride, GLsizei count, GLboolean* ptr )
++{
++ if ( xglTraceIsEnabled("glEdgeFlagPointerEXT") )
++ fprintf ( xglTraceFd, " glEdgeFlagPointerEXT ( (GLsizei)%d, (GLsizei)%d, (GLboolean *)0x%08x ) ;\n" , stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glEdgeFlagPointer ( stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glEdgeFlagPointerEXT") )
++ glEdgeFlagPointerEXT ( stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glEdgeFlagPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglEdgeFlagv ( GLboolean* flag )
++{
++ if ( xglTraceIsEnabled("glEdgeFlagv") )
++ fprintf ( xglTraceFd, " glEdgeFlagv ( (GLboolean *)0x%08x ) ;\n" , flag ) ;
++ if ( xglExecuteIsEnabled("glEdgeFlagv") )
++ glEdgeFlagv ( flag ) ;
++}
++
++void xglEnable ( GLenum cap )
++{
++ if ( xglTraceIsEnabled("glEnable") )
++ fprintf ( xglTraceFd, " glEnable ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) cap ) ) ;
++ if ( xglExecuteIsEnabled("glEnable") )
++ glEnable ( cap ) ;
++}
++
++void xglEnd ( )
++{
++ if ( xglTraceIsEnabled("glEnd") )
++ fprintf ( xglTraceFd, " glEnd ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glEnd") )
++ glEnd ( ) ;
++}
++
++void xglEndList ( )
++{
++ if ( xglTraceIsEnabled("glEndList") )
++ fprintf ( xglTraceFd, " glEndList ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glEndList") )
++ glEndList ( ) ;
++}
++
++void xglEvalCoord1d ( GLdouble u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord1d") )
++ fprintf ( xglTraceFd, " glEvalCoord1d ( (GLdouble)%f ) ;\n" , u ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord1d") )
++ glEvalCoord1d ( u ) ;
++}
++
++void xglEvalCoord1dv ( GLdouble* u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord1dv") )
++ fprintf ( xglTraceFd, " glEvalCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , u[0] ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord1dv") )
++ glEvalCoord1dv ( u ) ;
++}
++
++void xglEvalCoord1f ( GLfloat u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord1f") )
++ fprintf ( xglTraceFd, " glEvalCoord1f ( (GLfloat)%ff ) ;\n" , u ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord1f") )
++ glEvalCoord1f ( u ) ;
++}
++
++void xglEvalCoord1fv ( GLfloat* u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord1fv") )
++ fprintf ( xglTraceFd, " glEvalCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , u[0] ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord1fv") )
++ glEvalCoord1fv ( u ) ;
++}
++
++void xglEvalCoord2d ( GLdouble u, GLdouble v )
++{
++ if ( xglTraceIsEnabled("glEvalCoord2d") )
++ fprintf ( xglTraceFd, " glEvalCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , u, v ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord2d") )
++ glEvalCoord2d ( u, v ) ;
++}
++
++void xglEvalCoord2dv ( GLdouble* u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord2dv") )
++ fprintf ( xglTraceFd, " glEvalCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , u[0], u[1] ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord2dv") )
++ glEvalCoord2dv ( u ) ;
++}
++
++void xglEvalCoord2f ( GLfloat u, GLfloat v )
++{
++ if ( xglTraceIsEnabled("glEvalCoord2f") )
++ fprintf ( xglTraceFd, " glEvalCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , u, v ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord2f") )
++ glEvalCoord2f ( u, v ) ;
++}
++
++void xglEvalCoord2fv ( GLfloat* u )
++{
++ if ( xglTraceIsEnabled("glEvalCoord2fv") )
++ fprintf ( xglTraceFd, " glEvalCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , u[0], u[1] ) ;
++ if ( xglExecuteIsEnabled("glEvalCoord2fv") )
++ glEvalCoord2fv ( u ) ;
++}
++
++void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
++{
++ if ( xglTraceIsEnabled("glEvalMesh1") )
++ fprintf ( xglTraceFd, " glEvalMesh1 ( (GLenum)%s, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2 ) ;
++ if ( xglExecuteIsEnabled("glEvalMesh1") )
++ glEvalMesh1 ( mode, i1, i2 ) ;
++}
++
++void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
++{
++ if ( xglTraceIsEnabled("glEvalMesh2") )
++ fprintf ( xglTraceFd, " glEvalMesh2 ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) mode ), i1, i2, j1, j2 ) ;
++ if ( xglExecuteIsEnabled("glEvalMesh2") )
++ glEvalMesh2 ( mode, i1, i2, j1, j2 ) ;
++}
++
++void xglEvalPoint1 ( GLint i )
++{
++ if ( xglTraceIsEnabled("glEvalPoint1") )
++ fprintf ( xglTraceFd, " glEvalPoint1 ( (GLint)%d ) ;\n" , i ) ;
++ if ( xglExecuteIsEnabled("glEvalPoint1") )
++ glEvalPoint1 ( i ) ;
++}
++
++void xglEvalPoint2 ( GLint i, GLint j )
++{
++ if ( xglTraceIsEnabled("glEvalPoint2") )
++ fprintf ( xglTraceFd, " glEvalPoint2 ( (GLint)%d, (GLint)%d ) ;\n" , i, j ) ;
++ if ( xglExecuteIsEnabled("glEvalPoint2") )
++ glEvalPoint2 ( i, j ) ;
++}
++
++void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
++{
++ if ( xglTraceIsEnabled("glFeedbackBuffer") )
++ fprintf ( xglTraceFd, " glFeedbackBuffer ( (GLsizei)%d, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), buffer ) ;
++ if ( xglExecuteIsEnabled("glFeedbackBuffer") )
++ glFeedbackBuffer ( size, type, buffer ) ;
++}
++
++void xglFinish ( )
++{
++ if ( xglTraceIsEnabled("glFinish") )
++ fprintf ( xglTraceFd, " glFinish ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glFinish") )
++ glFinish ( ) ;
++}
++
++void xglFlush ( )
++{
++ if ( xglTraceIsEnabled("glFlush") )
++ fprintf ( xglTraceFd, " glFlush ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glFlush") )
++ glFlush ( ) ;
++}
++
++void xglFogf ( GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glFogf") )
++ fprintf ( xglTraceFd, " glFogf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glFogf") )
++ glFogf ( pname, param ) ;
++}
++
++void xglFogfv ( GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glFogfv") )
++ fprintf ( xglTraceFd, " glFogfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glFogfv") )
++ glFogfv ( pname, params ) ;
++}
++
++void xglFogi ( GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glFogi") )
++ fprintf ( xglTraceFd, " glFogi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glFogi") )
++ glFogi ( pname, param ) ;
++}
++
++void xglFogiv ( GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glFogiv") )
++ fprintf ( xglTraceFd, " glFogiv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glFogiv") )
++ glFogiv ( pname, params ) ;
++}
++
++void xglFrontFace ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glFrontFace") )
++ fprintf ( xglTraceFd, " glFrontFace ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glFrontFace") )
++ glFrontFace ( mode ) ;
++}
++
++void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
++{
++ if ( xglTraceIsEnabled("glFrustum") )
++ fprintf ( xglTraceFd, " glFrustum ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
++ if ( xglExecuteIsEnabled("glFrustum") )
++ glFrustum ( left, right, bottom, top, near_val, far_val ) ;
++}
++
++void xglGetBooleanv ( GLenum pname, GLboolean* params )
++{
++ if ( xglTraceIsEnabled("glGetBooleanv") )
++ fprintf ( xglTraceFd, " /* glGetBooleanv ( (GLenum)%s, (GLboolean *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetBooleanv") )
++ glGetBooleanv ( pname, params ) ;
++}
++
++void xglGetClipPlane ( GLenum plane, GLdouble* equation )
++{
++ if ( xglTraceIsEnabled("glGetClipPlane") )
++ fprintf ( xglTraceFd, " /* glGetClipPlane ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) plane ), equation ) ;
++ if ( xglExecuteIsEnabled("glGetClipPlane") )
++ glGetClipPlane ( plane, equation ) ;
++}
++
++void xglGetDoublev ( GLenum pname, GLdouble* params )
++{
++ if ( xglTraceIsEnabled("glGetDoublev") )
++ fprintf ( xglTraceFd, " /* glGetDoublev ( (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetDoublev") )
++ glGetDoublev ( pname, params ) ;
++}
++
++void xglGetFloatv ( GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetFloatv") )
++ fprintf ( xglTraceFd, " /* glGetFloatv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetFloatv") )
++ glGetFloatv ( pname, params ) ;
++}
++
++void xglGetIntegerv ( GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetIntegerv") )
++ fprintf ( xglTraceFd, " /* glGetIntegerv ( (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetIntegerv") )
++ glGetIntegerv ( pname, params ) ;
++}
++
++void xglGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetLightfv") )
++ fprintf ( xglTraceFd, " /* glGetLightfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetLightfv") )
++ glGetLightfv ( light, pname, params ) ;
++}
++
++void xglGetLightiv ( GLenum light, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetLightiv") )
++ fprintf ( xglTraceFd, " /* glGetLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetLightiv") )
++ glGetLightiv ( light, pname, params ) ;
++}
++
++void xglGetMapdv ( GLenum target, GLenum query, GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glGetMapdv") )
++ fprintf ( xglTraceFd, " /* glGetMapdv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
++ if ( xglExecuteIsEnabled("glGetMapdv") )
++ glGetMapdv ( target, query, v ) ;
++}
++
++void xglGetMapfv ( GLenum target, GLenum query, GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glGetMapfv") )
++ fprintf ( xglTraceFd, " /* glGetMapfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
++ if ( xglExecuteIsEnabled("glGetMapfv") )
++ glGetMapfv ( target, query, v ) ;
++}
++
++void xglGetMapiv ( GLenum target, GLenum query, GLint* v )
++{
++ if ( xglTraceIsEnabled("glGetMapiv") )
++ fprintf ( xglTraceFd, " /* glGetMapiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) query ), v ) ;
++ if ( xglExecuteIsEnabled("glGetMapiv") )
++ glGetMapiv ( target, query, v ) ;
++}
++
++void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetMaterialfv") )
++ fprintf ( xglTraceFd, " /* glGetMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetMaterialfv") )
++ glGetMaterialfv ( face, pname, params ) ;
++}
++
++void xglGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetMaterialiv") )
++ fprintf ( xglTraceFd, " /* glGetMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetMaterialiv") )
++ glGetMaterialiv ( face, pname, params ) ;
++}
++
++void xglGetPixelMapfv ( GLenum map, GLfloat* values )
++{
++ if ( xglTraceIsEnabled("glGetPixelMapfv") )
++ fprintf ( xglTraceFd, " /* glGetPixelMapfv ( (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
++ if ( xglExecuteIsEnabled("glGetPixelMapfv") )
++ glGetPixelMapfv ( map, values ) ;
++}
++
++void xglGetPixelMapuiv ( GLenum map, GLuint* values )
++{
++ if ( xglTraceIsEnabled("glGetPixelMapuiv") )
++ fprintf ( xglTraceFd, " /* glGetPixelMapuiv ( (GLenum)%s, (GLuint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
++ if ( xglExecuteIsEnabled("glGetPixelMapuiv") )
++ glGetPixelMapuiv ( map, values ) ;
++}
++
++void xglGetPixelMapusv ( GLenum map, GLushort* values )
++{
++ if ( xglTraceIsEnabled("glGetPixelMapusv") )
++ fprintf ( xglTraceFd, " /* glGetPixelMapusv ( (GLenum)%s, (GLushort *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) map ), values ) ;
++ if ( xglExecuteIsEnabled("glGetPixelMapusv") )
++ glGetPixelMapusv ( map, values ) ;
++}
++
++void xglGetPointervEXT ( GLenum pname, void** params )
++{
++ if ( xglTraceIsEnabled("glGetPointervEXT") )
++ fprintf ( xglTraceFd, " /* glGetPointervEXT ( (GLenum)%s, (void **)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++#ifdef GL_VERSION_1_1
++ glGetPointerv ( pname, params ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glGetPointervEXT") )
++ glGetPointervEXT ( pname, params ) ;
++#else
++ fprintf ( xglTraceFd, " glGetPointervEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglGetPolygonStipple ( GLubyte* mask )
++{
++ if ( xglTraceIsEnabled("glGetPolygonStipple") )
++ fprintf ( xglTraceFd, " /* glGetPolygonStipple ( (GLubyte *)0x%08x ) ; */\n" , mask ) ;
++ if ( xglExecuteIsEnabled("glGetPolygonStipple") )
++ glGetPolygonStipple ( mask ) ;
++}
++
++void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetTexEnvfv") )
++ fprintf ( xglTraceFd, " /* glGetTexEnvfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexEnvfv") )
++ glGetTexEnvfv ( target, pname, params ) ;
++}
++
++void xglGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetTexEnviv") )
++ fprintf ( xglTraceFd, " /* glGetTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexEnviv") )
++ glGetTexEnviv ( target, pname, params ) ;
++}
++
++void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
++{
++ if ( xglTraceIsEnabled("glGetTexGendv") )
++ fprintf ( xglTraceFd, " /* glGetTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexGendv") )
++ glGetTexGendv ( coord, pname, params ) ;
++}
++
++void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetTexGenfv") )
++ fprintf ( xglTraceFd, " /* glGetTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexGenfv") )
++ glGetTexGenfv ( coord, pname, params ) ;
++}
++
++void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetTexGeniv") )
++ fprintf ( xglTraceFd, " /* glGetTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexGeniv") )
++ glGetTexGeniv ( coord, pname, params ) ;
++}
++
++void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels )
++{
++ if ( xglTraceIsEnabled("glGetTexImage") )
++ fprintf ( xglTraceFd, " /* glGetTexImage ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
++ if ( xglExecuteIsEnabled("glGetTexImage") )
++ glGetTexImage ( target, level, format, type, pixels ) ;
++}
++
++void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetTexLevelParameterfv") )
++ fprintf ( xglTraceFd, " /* glGetTexLevelParameterfv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexLevelParameterfv") )
++ glGetTexLevelParameterfv ( target, level, pname, params ) ;
++}
++
++void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetTexLevelParameteriv") )
++ fprintf ( xglTraceFd, " /* glGetTexLevelParameteriv ( (GLenum)%s, (GLint)%d, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), level, xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexLevelParameteriv") )
++ glGetTexLevelParameteriv ( target, level, pname, params ) ;
++}
++
++void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glGetTexParameterfv") )
++ fprintf ( xglTraceFd, " /* glGetTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexParameterfv") )
++ glGetTexParameterfv ( target, pname, params ) ;
++}
++
++void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glGetTexParameteriv") )
++ fprintf ( xglTraceFd, " /* glGetTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ; */\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glGetTexParameteriv") )
++ glGetTexParameteriv ( target, pname, params ) ;
++}
++
++void xglHint ( GLenum target, GLenum mode )
++{
++ if ( xglTraceIsEnabled("glHint") )
++ fprintf ( xglTraceFd, " glHint ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glHint") )
++ glHint ( target, mode ) ;
++}
++
++void xglIndexMask ( GLuint mask )
++{
++ if ( xglTraceIsEnabled("glIndexMask") )
++ fprintf ( xglTraceFd, " glIndexMask ( (GLuint)%u ) ;\n" , mask ) ;
++ if ( xglExecuteIsEnabled("glIndexMask") )
++ glIndexMask ( mask ) ;
++}
++
++void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
++{
++ if ( xglTraceIsEnabled("glIndexPointerEXT") )
++ fprintf ( xglTraceFd, " glIndexPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glIndexPointer ( type, stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glIndexPointerEXT") )
++ glIndexPointerEXT ( type, stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glIndexPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglIndexd ( GLdouble c )
++{
++ if ( xglTraceIsEnabled("glIndexd") )
++ fprintf ( xglTraceFd, " glIndexd ( (GLdouble)%f ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexd") )
++ glIndexd ( c ) ;
++}
++
++void xglIndexdv ( GLdouble* c )
++{
++ if ( xglTraceIsEnabled("glIndexdv") )
++ fprintf ( xglTraceFd, " glIndexdv ( (GLdouble *)0x%08x ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexdv") )
++ glIndexdv ( c ) ;
++}
++
++void xglIndexf ( GLfloat c )
++{
++ if ( xglTraceIsEnabled("glIndexf") )
++ fprintf ( xglTraceFd, " glIndexf ( (GLfloat)%ff ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexf") )
++ glIndexf ( c ) ;
++}
++
++void xglIndexfv ( GLfloat* c )
++{
++ if ( xglTraceIsEnabled("glIndexfv") )
++ fprintf ( xglTraceFd, " glIndexfv ( (GLfloat *)0x%08x ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexfv") )
++ glIndexfv ( c ) ;
++}
++
++void xglIndexi ( GLint c )
++{
++ if ( xglTraceIsEnabled("glIndexi") )
++ fprintf ( xglTraceFd, " glIndexi ( (GLint)%d ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexi") )
++ glIndexi ( c ) ;
++}
++
++void xglIndexiv ( GLint* c )
++{
++ if ( xglTraceIsEnabled("glIndexiv") )
++ fprintf ( xglTraceFd, " glIndexiv ( (GLint *)0x%08x ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexiv") )
++ glIndexiv ( c ) ;
++}
++
++void xglIndexs ( GLshort c )
++{
++ if ( xglTraceIsEnabled("glIndexs") )
++ fprintf ( xglTraceFd, " glIndexs ( (GLshort)%d ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexs") )
++ glIndexs ( c ) ;
++}
++
++void xglIndexsv ( GLshort* c )
++{
++ if ( xglTraceIsEnabled("glIndexsv") )
++ fprintf ( xglTraceFd, " glIndexsv ( (GLshort *)0x%08x ) ;\n" , c ) ;
++ if ( xglExecuteIsEnabled("glIndexsv") )
++ glIndexsv ( c ) ;
++}
++
++void xglInitNames ( )
++{
++ if ( xglTraceIsEnabled("glInitNames") )
++ fprintf ( xglTraceFd, " glInitNames ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glInitNames") )
++ glInitNames ( ) ;
++}
++
++void xglLightModelf ( GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glLightModelf") )
++ fprintf ( xglTraceFd, " glLightModelf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glLightModelf") )
++ glLightModelf ( pname, param ) ;
++}
++
++void xglLightModelfv ( GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glLightModelfv") )
++ fprintf ( xglTraceFd, " glLightModelfv ( (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glLightModelfv") )
++ glLightModelfv ( pname, params ) ;
++}
++
++void xglLightModeli ( GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glLightModeli") )
++ fprintf ( xglTraceFd, " glLightModeli ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glLightModeli") )
++ glLightModeli ( pname, param ) ;
++}
++
++void xglLightModeliv ( GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glLightModeliv") )
++ fprintf ( xglTraceFd, " glLightModeliv ( (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glLightModeliv") )
++ glLightModeliv ( pname, params ) ;
++}
++
++void xglLightf ( GLenum light, GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glLightf") )
++ fprintf ( xglTraceFd, " glLightf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glLightf") )
++ glLightf ( light, pname, param ) ;
++}
++
++void xglLightfv ( GLenum light, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glLightfv") )
++ fprintf ( xglTraceFd, " glLightfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n",
++ xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
++ if ( xglExecuteIsEnabled("glLightfv") )
++ glLightfv ( light, pname, params ) ;
++}
++
++void xglLighti ( GLenum light, GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glLighti") )
++ fprintf ( xglTraceFd, " glLighti ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glLighti") )
++ glLighti ( light, pname, param ) ;
++}
++
++void xglLightiv ( GLenum light, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glLightiv") )
++ fprintf ( xglTraceFd, " glLightiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) light ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glLightiv") )
++ glLightiv ( light, pname, params ) ;
++}
++
++void xglLineStipple ( GLint factor, GLushort pattern )
++{
++ if ( xglTraceIsEnabled("glLineStipple") )
++ fprintf ( xglTraceFd, " glLineStipple ( (GLint)%d, (GLushort)%u ) ;\n" , factor, pattern ) ;
++ if ( xglExecuteIsEnabled("glLineStipple") )
++ glLineStipple ( factor, pattern ) ;
++}
++
++void xglLineWidth ( GLfloat width )
++{
++ if ( xglTraceIsEnabled("glLineWidth") )
++ fprintf ( xglTraceFd, " glLineWidth ( (GLfloat)%ff ) ;\n" , width ) ;
++ if ( xglExecuteIsEnabled("glLineWidth") )
++ glLineWidth ( width ) ;
++}
++
++void xglListBase ( GLuint base )
++{
++ if ( xglTraceIsEnabled("glListBase") )
++ fprintf ( xglTraceFd, " glListBase ( (GLuint)%u ) ;\n" , base ) ;
++ if ( xglExecuteIsEnabled("glListBase") )
++ glListBase ( base ) ;
++}
++
++void xglLoadIdentity ( )
++{
++ if ( xglTraceIsEnabled("glLoadIdentity") )
++ fprintf ( xglTraceFd, " glLoadIdentity ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glLoadIdentity") )
++ glLoadIdentity ( ) ;
++}
++
++void xglLoadMatrixd ( GLdouble* m )
++{
++ if ( xglTraceIsEnabled("glLoadMatrixd") )
++ {
++ fprintf ( xglTraceFd, " glLoadMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
++ }
++
++ if ( xglExecuteIsEnabled("glLoadMatrixd") )
++ glLoadMatrixd ( m ) ;
++}
++
++void xglLoadMatrixf ( GLfloat* m )
++{
++ if ( xglTraceIsEnabled("glLoadMatrixf") )
++ {
++ fprintf ( xglTraceFd, " glLoadMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
++ }
++
++ if ( xglExecuteIsEnabled("glLoadMatrixf") )
++ glLoadMatrixf ( m ) ;
++}
++
++void xglLoadName ( GLuint name )
++{
++ if ( xglTraceIsEnabled("glLoadName") )
++ fprintf ( xglTraceFd, " glLoadName ( (GLuint)%u ) ;\n" , name ) ;
++ if ( xglExecuteIsEnabled("glLoadName") )
++ glLoadName ( name ) ;
++}
++
++void xglLogicOp ( GLenum opcode )
++{
++ if ( xglTraceIsEnabled("glLogicOp") )
++ fprintf ( xglTraceFd, " glLogicOp ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) opcode ) ) ;
++ if ( xglExecuteIsEnabled("glLogicOp") )
++ glLogicOp ( opcode ) ;
++}
++
++void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points )
++{
++ if ( xglTraceIsEnabled("glMap1d") )
++ fprintf ( xglTraceFd, " glMap1d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
++ if ( xglExecuteIsEnabled("glMap1d") )
++ glMap1d ( target, u1, u2, stride, order, points ) ;
++}
++
++void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points )
++{
++ if ( xglTraceIsEnabled("glMap1f") )
++ fprintf ( xglTraceFd, " glMap1f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, stride, order, points ) ;
++ if ( xglExecuteIsEnabled("glMap1f") )
++ glMap1f ( target, u1, u2, stride, order, points ) ;
++}
++
++void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points )
++{
++ if ( xglTraceIsEnabled("glMap2d") )
++ fprintf ( xglTraceFd, " glMap2d ( (GLenum)%s, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLint)%d, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
++ if ( xglExecuteIsEnabled("glMap2d") )
++ glMap2d ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
++}
++
++void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points )
++{
++ if ( xglTraceIsEnabled("glMap2f") )
++ fprintf ( xglTraceFd, " glMap2f ( (GLenum)%s, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
++ if ( xglExecuteIsEnabled("glMap2f") )
++ glMap2f ( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ) ;
++}
++
++void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
++{
++ if ( xglTraceIsEnabled("glMapGrid1d") )
++ fprintf ( xglTraceFd, " glMapGrid1d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2 ) ;
++ if ( xglExecuteIsEnabled("glMapGrid1d") )
++ glMapGrid1d ( un, u1, u2 ) ;
++}
++
++void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
++{
++ if ( xglTraceIsEnabled("glMapGrid1f") )
++ fprintf ( xglTraceFd, " glMapGrid1f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2 ) ;
++ if ( xglExecuteIsEnabled("glMapGrid1f") )
++ glMapGrid1f ( un, u1, u2 ) ;
++}
++
++void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 )
++{
++ if ( xglTraceIsEnabled("glMapGrid2d") )
++ fprintf ( xglTraceFd, " glMapGrid2d ( (GLint)%d, (GLdouble)%f, (GLdouble)%f, (GLint)%d, (GLdouble)%f, (GLdouble)%f ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glMapGrid2d") )
++ glMapGrid2d ( un, u1, u2, vn, v1, v2 ) ;
++}
++
++void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 )
++{
++ if ( xglTraceIsEnabled("glMapGrid2f") )
++ fprintf ( xglTraceFd, " glMapGrid2f ( (GLint)%d, (GLfloat)%ff, (GLfloat)%ff, (GLint)%d, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , un, u1, u2, vn, v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glMapGrid2f") )
++ glMapGrid2f ( un, u1, u2, vn, v1, v2 ) ;
++}
++
++void xglMaterialf ( GLenum face, GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glMaterialf") )
++ fprintf ( xglTraceFd, " glMaterialf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glMaterialf") )
++ glMaterialf ( face, pname, param ) ;
++}
++
++void xglMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glMaterialfv") )
++ fprintf ( xglTraceFd, " glMaterialfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glMaterialfv") )
++ glMaterialfv ( face, pname, params ) ;
++}
++
++void xglMateriali ( GLenum face, GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glMateriali") )
++ fprintf ( xglTraceFd, " glMateriali ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glMateriali") )
++ glMateriali ( face, pname, param ) ;
++}
++
++void xglMaterialiv ( GLenum face, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glMaterialiv") )
++ fprintf ( xglTraceFd, " glMaterialiv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glMaterialiv") )
++ glMaterialiv ( face, pname, params ) ;
++}
++
++void xglMatrixMode ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glMatrixMode") )
++ fprintf ( xglTraceFd, " glMatrixMode ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glMatrixMode") )
++ glMatrixMode ( mode ) ;
++}
++
++
++void xglMultMatrixd ( GLdouble* m )
++{
++ if ( xglTraceIsEnabled("glMultMatrixd") )
++ {
++ fprintf ( xglTraceFd, " glMultMatrixd ( xglBuildMatrixd(%f,%f,%f,%f,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
++ fprintf ( xglTraceFd, " %f,%f,%f,%f) ) ;\n", m[12],m[13],m[14],m[15] ) ;
++ }
++
++ if ( xglExecuteIsEnabled("glMultMatrixd") )
++ glMultMatrixd ( m ) ;
++}
++
++void xglMultMatrixf ( GLfloat* m )
++{
++ if ( xglTraceIsEnabled("glMultMatrixf") )
++ {
++ fprintf ( xglTraceFd, " glMultMatrixf ( xglBuildMatrixf(%ff,%ff,%ff,%ff,\n" , m[ 0],m[ 1],m[ 2],m[ 3] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 4],m[ 5],m[ 6],m[ 7] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff,\n" , m[ 8],m[ 9],m[10],m[11] ) ;
++ fprintf ( xglTraceFd, " %ff,%ff,%ff,%ff) ) ;\n", m[12],m[13],m[14],m[15] ) ;
++ }
++
++ if ( xglExecuteIsEnabled("glMultMatrixf") )
++ glMultMatrixf ( m ) ;
++}
++
++void xglNewList ( GLuint list, GLenum mode )
++{
++ if ( xglTraceIsEnabled("glNewList") )
++ fprintf ( xglTraceFd, " glNewList ( (GLuint)%u, (GLenum)%s ) ;\n" , list, xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glNewList") )
++ glNewList ( list, mode ) ;
++}
++
++void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
++{
++ if ( xglTraceIsEnabled("glNormal3b") )
++ fprintf ( xglTraceFd, " glNormal3b ( (GLbyte)%d, (GLbyte)%d, (GLbyte)%d ) ;\n" , nx, ny, nz ) ;
++ if ( xglExecuteIsEnabled("glNormal3b") )
++ glNormal3b ( nx, ny, nz ) ;
++}
++
++void xglNormal3bv ( GLbyte* v )
++{
++ if ( xglTraceIsEnabled("glNormal3bv") )
++ fprintf ( xglTraceFd, " glNormal3bv ( xglBuild3bv((GLbyte)%d,(GLbyte)%d,(GLbyte)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glNormal3bv") )
++ glNormal3bv ( v ) ;
++}
++
++void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
++{
++ if ( xglTraceIsEnabled("glNormal3d") )
++ fprintf ( xglTraceFd, " glNormal3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , nx, ny, nz ) ;
++ if ( xglExecuteIsEnabled("glNormal3d") )
++ glNormal3d ( nx, ny, nz ) ;
++}
++
++void xglNormal3dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glNormal3dv") )
++ fprintf ( xglTraceFd, " glNormal3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glNormal3dv") )
++ glNormal3dv ( v ) ;
++}
++
++void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
++{
++ if ( xglTraceIsEnabled("glNormal3f") )
++ fprintf ( xglTraceFd, " glNormal3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , nx, ny, nz ) ;
++ if ( xglExecuteIsEnabled("glNormal3f") )
++ glNormal3f ( nx, ny, nz ) ;
++}
++
++void xglNormal3fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glNormal3fv") )
++ fprintf ( xglTraceFd, " glNormal3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glNormal3fv") )
++ glNormal3fv ( v ) ;
++}
++
++void xglNormal3i ( GLint nx, GLint ny, GLint nz )
++{
++ if ( xglTraceIsEnabled("glNormal3i") )
++ fprintf ( xglTraceFd, " glNormal3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , nx, ny, nz ) ;
++ if ( xglExecuteIsEnabled("glNormal3i") )
++ glNormal3i ( nx, ny, nz ) ;
++}
++
++void xglNormal3iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glNormal3iv") )
++ fprintf ( xglTraceFd, " glNormal3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glNormal3iv") )
++ glNormal3iv ( v ) ;
++}
++
++void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz )
++{
++ if ( xglTraceIsEnabled("glNormal3s") )
++ fprintf ( xglTraceFd, " glNormal3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , nx, ny, nz ) ;
++ if ( xglExecuteIsEnabled("glNormal3s") )
++ glNormal3s ( nx, ny, nz ) ;
++}
++
++void xglNormal3sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glNormal3sv") )
++ fprintf ( xglTraceFd, " glNormal3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glNormal3sv") )
++ glNormal3sv ( v ) ;
++}
++
++void xglNormalPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void* ptr )
++{
++ if ( xglTraceIsEnabled("glNormalPointerEXT") )
++ fprintf ( xglTraceFd, " glNormalPointerEXT ( (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glNormalPointer ( type, stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glNormalPointerEXT") )
++ glNormalPointerEXT ( type, stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glNormalPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val )
++{
++ if ( xglTraceIsEnabled("glOrtho") )
++ fprintf ( xglTraceFd, " glOrtho ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , left, right, bottom, top, near_val, far_val ) ;
++ if ( xglExecuteIsEnabled("glOrtho") )
++ glOrtho ( left, right, bottom, top, near_val, far_val ) ;
++}
++
++void xglPassThrough ( GLfloat token )
++{
++ if ( xglTraceIsEnabled("glPassThrough") )
++ fprintf ( xglTraceFd, " glPassThrough ( (GLfloat)%ff ) ;\n" , token ) ;
++ if ( xglExecuteIsEnabled("glPassThrough") )
++ glPassThrough ( token ) ;
++}
++
++void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat* values )
++{
++ if ( xglTraceIsEnabled("glPixelMapfv") )
++ fprintf ( xglTraceFd, " glPixelMapfv ( (GLenum)%s, (GLint)%d, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
++ if ( xglExecuteIsEnabled("glPixelMapfv") )
++ glPixelMapfv ( map, mapsize, values ) ;
++}
++
++void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint* values )
++{
++ if ( xglTraceIsEnabled("glPixelMapuiv") )
++ fprintf ( xglTraceFd, " glPixelMapuiv ( (GLenum)%s, (GLint)%d, (GLuint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
++ if ( xglExecuteIsEnabled("glPixelMapuiv") )
++ glPixelMapuiv ( map, mapsize, values ) ;
++}
++
++void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort* values )
++{
++ if ( xglTraceIsEnabled("glPixelMapusv") )
++ fprintf ( xglTraceFd, " glPixelMapusv ( (GLenum)%s, (GLint)%d, (GLushort *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) map ), mapsize, values ) ;
++ if ( xglExecuteIsEnabled("glPixelMapusv") )
++ glPixelMapusv ( map, mapsize, values ) ;
++}
++
++void xglPixelStoref ( GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glPixelStoref") )
++ fprintf ( xglTraceFd, " glPixelStoref ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glPixelStoref") )
++ glPixelStoref ( pname, param ) ;
++}
++
++void xglPixelStorei ( GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glPixelStorei") )
++ fprintf ( xglTraceFd, " glPixelStorei ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glPixelStorei") )
++ glPixelStorei ( pname, param ) ;
++}
++
++void xglPixelTransferf ( GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glPixelTransferf") )
++ fprintf ( xglTraceFd, " glPixelTransferf ( (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glPixelTransferf") )
++ glPixelTransferf ( pname, param ) ;
++}
++
++void xglPixelTransferi ( GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glPixelTransferi") )
++ fprintf ( xglTraceFd, " glPixelTransferi ( (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glPixelTransferi") )
++ glPixelTransferi ( pname, param ) ;
++}
++
++void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor )
++{
++ if ( xglTraceIsEnabled("glPixelZoom") )
++ fprintf ( xglTraceFd, " glPixelZoom ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , xfactor, yfactor ) ;
++ if ( xglExecuteIsEnabled("glPixelZoom") )
++ glPixelZoom ( xfactor, yfactor ) ;
++}
++
++void xglPointSize ( GLfloat size )
++{
++ if ( xglTraceIsEnabled("glPointSize") )
++ fprintf ( xglTraceFd, " glPointSize ( (GLfloat)%ff ) ;\n" , size ) ;
++ if ( xglExecuteIsEnabled("glPointSize") )
++ glPointSize ( size ) ;
++}
++
++void xglPolygonMode ( GLenum face, GLenum mode )
++{
++ if ( xglTraceIsEnabled("glPolygonMode") )
++ fprintf ( xglTraceFd, " glPolygonMode ( (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) face ), xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glPolygonMode") )
++ glPolygonMode ( face, mode ) ;
++}
++
++void xglPolygonOffsetEXT ( GLfloat factor, GLfloat bias )
++{
++ if ( xglTraceIsEnabled("glPolygonOffsetEXT") )
++ fprintf ( xglTraceFd, " glPolygonOffsetEXT ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
++ glPolygonOffset ( factor, bias ) ;
++#else
++#ifdef GL_EXT_polygon_offset
++ if ( xglExecuteIsEnabled("glPolygonOffsetEXT") )
++ glPolygonOffsetEXT ( factor, bias ) ;
++#else
++ fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglPolygonOffset ( GLfloat factor, GLfloat bias )
++{
++ if ( xglTraceIsEnabled("glPolygonOffset") )
++ fprintf ( xglTraceFd, " glPolygonOffset ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , factor, bias ) ;
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glPolygonOffset") )
++ glPolygonOffset ( factor, bias ) ;
++#else
++#ifdef GL_EXT_polygon_offset
++ if ( xglExecuteIsEnabled("glPolygonOffset") )
++ glPolygonOffsetEXT ( factor, bias ) ;
++#else
++ fprintf ( xglTraceFd, " glPolygonOffsetEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglPolygonStipple ( GLubyte* mask )
++{
++ if ( xglTraceIsEnabled("glPolygonStipple") )
++ fprintf ( xglTraceFd, " glPolygonStipple ( (GLubyte *)0x%08x ) ;\n" , mask ) ;
++ if ( xglExecuteIsEnabled("glPolygonStipple") )
++ glPolygonStipple ( mask ) ;
++}
++
++void xglPopAttrib ( )
++{
++ if ( xglTraceIsEnabled("glPopAttrib") )
++ fprintf ( xglTraceFd, " glPopAttrib ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glPopAttrib") )
++ glPopAttrib ( ) ;
++}
++
++void xglPopMatrix ( )
++{
++ if ( xglTraceIsEnabled("glPopMatrix") )
++ fprintf ( xglTraceFd, " glPopMatrix ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glPopMatrix") )
++ glPopMatrix ( ) ;
++}
++
++void xglPopName ( )
++{
++ if ( xglTraceIsEnabled("glPopName") )
++ fprintf ( xglTraceFd, " glPopName ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glPopName") )
++ glPopName ( ) ;
++}
++
++void xglPushAttrib ( GLbitfield mask )
++{
++ if ( xglTraceIsEnabled("glPushAttrib") )
++ fprintf ( xglTraceFd, " glPushAttrib ( (GLbitfield)0x%08x ) ;\n" , mask ) ;
++ if ( xglExecuteIsEnabled("glPushAttrib") )
++ glPushAttrib ( mask ) ;
++}
++
++void xglPushMatrix ( )
++{
++ if ( xglTraceIsEnabled("glPushMatrix") )
++ fprintf ( xglTraceFd, " glPushMatrix ( ) ;\n" ) ;
++ if ( xglExecuteIsEnabled("glPushMatrix") )
++ glPushMatrix ( ) ;
++}
++
++void xglPushName ( GLuint name )
++{
++ if ( xglTraceIsEnabled("glPushName") )
++ fprintf ( xglTraceFd, " glPushName ( (GLuint)%u ) ;\n" , name ) ;
++ if ( xglExecuteIsEnabled("glPushName") )
++ glPushName ( name ) ;
++}
++
++void xglRasterPos2d ( GLdouble x, GLdouble y )
++{
++ if ( xglTraceIsEnabled("glRasterPos2d") )
++ fprintf ( xglTraceFd, " glRasterPos2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2d") )
++ glRasterPos2d ( x, y ) ;
++}
++
++void xglRasterPos2dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos2dv") )
++ fprintf ( xglTraceFd, " glRasterPos2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2dv") )
++ glRasterPos2dv ( v ) ;
++}
++
++void xglRasterPos2f ( GLfloat x, GLfloat y )
++{
++ if ( xglTraceIsEnabled("glRasterPos2f") )
++ fprintf ( xglTraceFd, " glRasterPos2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2f") )
++ glRasterPos2f ( x, y ) ;
++}
++
++void xglRasterPos2fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos2fv") )
++ fprintf ( xglTraceFd, " glRasterPos2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2fv") )
++ glRasterPos2fv ( v ) ;
++}
++
++void xglRasterPos2i ( GLint x, GLint y )
++{
++ if ( xglTraceIsEnabled("glRasterPos2i") )
++ fprintf ( xglTraceFd, " glRasterPos2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2i") )
++ glRasterPos2i ( x, y ) ;
++}
++
++void xglRasterPos2iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos2iv") )
++ fprintf ( xglTraceFd, " glRasterPos2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2iv") )
++ glRasterPos2iv ( v ) ;
++}
++
++void xglRasterPos2s ( GLshort x, GLshort y )
++{
++ if ( xglTraceIsEnabled("glRasterPos2s") )
++ fprintf ( xglTraceFd, " glRasterPos2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2s") )
++ glRasterPos2s ( x, y ) ;
++}
++
++void xglRasterPos2sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos2sv") )
++ fprintf ( xglTraceFd, " glRasterPos2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos2sv") )
++ glRasterPos2sv ( v ) ;
++}
++
++void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
++{
++ if ( xglTraceIsEnabled("glRasterPos3d") )
++ fprintf ( xglTraceFd, " glRasterPos3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3d") )
++ glRasterPos3d ( x, y, z ) ;
++}
++
++void xglRasterPos3dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos3dv") )
++ fprintf ( xglTraceFd, " glRasterPos3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3dv") )
++ glRasterPos3dv ( v ) ;
++}
++
++void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
++{
++ if ( xglTraceIsEnabled("glRasterPos3f") )
++ fprintf ( xglTraceFd, " glRasterPos3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3f") )
++ glRasterPos3f ( x, y, z ) ;
++}
++
++void xglRasterPos3fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos3fv") )
++ fprintf ( xglTraceFd, " glRasterPos3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3fv") )
++ glRasterPos3fv ( v ) ;
++}
++
++void xglRasterPos3i ( GLint x, GLint y, GLint z )
++{
++ if ( xglTraceIsEnabled("glRasterPos3i") )
++ fprintf ( xglTraceFd, " glRasterPos3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3i") )
++ glRasterPos3i ( x, y, z ) ;
++}
++
++void xglRasterPos3iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos3iv") )
++ fprintf ( xglTraceFd, " glRasterPos3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3iv") )
++ glRasterPos3iv ( v ) ;
++}
++
++void xglRasterPos3s ( GLshort x, GLshort y, GLshort z )
++{
++ if ( xglTraceIsEnabled("glRasterPos3s") )
++ fprintf ( xglTraceFd, " glRasterPos3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3s") )
++ glRasterPos3s ( x, y, z ) ;
++}
++
++void xglRasterPos3sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos3sv") )
++ fprintf ( xglTraceFd, " glRasterPos3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos3sv") )
++ glRasterPos3sv ( v ) ;
++}
++
++void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
++{
++ if ( xglTraceIsEnabled("glRasterPos4d") )
++ fprintf ( xglTraceFd, " glRasterPos4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4d") )
++ glRasterPos4d ( x, y, z, w ) ;
++}
++
++void xglRasterPos4dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos4dv") )
++ fprintf ( xglTraceFd, " glRasterPos4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4dv") )
++ glRasterPos4dv ( v ) ;
++}
++
++void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
++{
++ if ( xglTraceIsEnabled("glRasterPos4f") )
++ fprintf ( xglTraceFd, " glRasterPos4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4f") )
++ glRasterPos4f ( x, y, z, w ) ;
++}
++
++void xglRasterPos4fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos4fv") )
++ fprintf ( xglTraceFd, " glRasterPos4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4fv") )
++ glRasterPos4fv ( v ) ;
++}
++
++void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
++{
++ if ( xglTraceIsEnabled("glRasterPos4i") )
++ fprintf ( xglTraceFd, " glRasterPos4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4i") )
++ glRasterPos4i ( x, y, z, w ) ;
++}
++
++void xglRasterPos4iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos4iv") )
++ fprintf ( xglTraceFd, " glRasterPos4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4iv") )
++ glRasterPos4iv ( v ) ;
++}
++
++void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
++{
++ if ( xglTraceIsEnabled("glRasterPos4s") )
++ fprintf ( xglTraceFd, " glRasterPos4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4s") )
++ glRasterPos4s ( x, y, z, w ) ;
++}
++
++void xglRasterPos4sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glRasterPos4sv") )
++ fprintf ( xglTraceFd, " glRasterPos4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glRasterPos4sv") )
++ glRasterPos4sv ( v ) ;
++}
++
++void xglReadBuffer ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glReadBuffer") )
++ fprintf ( xglTraceFd, " glReadBuffer ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glReadBuffer") )
++ glReadBuffer ( mode ) ;
++}
++
++void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels )
++{
++ if ( xglTraceIsEnabled("glReadPixels") )
++ fprintf ( xglTraceFd, " glReadPixels ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , x, y, width, height, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
++ if ( xglExecuteIsEnabled("glReadPixels") )
++ glReadPixels ( x, y, width, height, format, type, pixels ) ;
++}
++
++void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
++{
++ if ( xglTraceIsEnabled("glRectd") )
++ fprintf ( xglTraceFd, " glRectd ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x1, y1, x2, y2 ) ;
++ if ( xglExecuteIsEnabled("glRectd") )
++ glRectd ( x1, y1, x2, y2 ) ;
++}
++
++void xglRectdv ( GLdouble* v1, GLdouble* v2 )
++{
++ if ( xglTraceIsEnabled("glRectdv") )
++ fprintf ( xglTraceFd, " glRectdv ( (GLdouble *)0x%08x, (GLdouble *)0x%08x ) ;\n" , v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glRectdv") )
++ glRectdv ( v1, v2 ) ;
++}
++
++void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
++{
++ if ( xglTraceIsEnabled("glRectf") )
++ fprintf ( xglTraceFd, " glRectf ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x1, y1, x2, y2 ) ;
++ if ( xglExecuteIsEnabled("glRectf") )
++ glRectf ( x1, y1, x2, y2 ) ;
++}
++
++void xglRectfv ( GLfloat* v1, GLfloat* v2 )
++{
++ if ( xglTraceIsEnabled("glRectfv") )
++ fprintf ( xglTraceFd, " glRectfv ( (GLfloat *)0x%08x, (GLfloat *)0x%08x ) ;\n" , v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glRectfv") )
++ glRectfv ( v1, v2 ) ;
++}
++
++void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
++{
++ if ( xglTraceIsEnabled("glRecti") )
++ fprintf ( xglTraceFd, " glRecti ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x1, y1, x2, y2 ) ;
++ if ( xglExecuteIsEnabled("glRecti") )
++ glRecti ( x1, y1, x2, y2 ) ;
++}
++
++void xglRectiv ( GLint* v1, GLint* v2 )
++{
++ if ( xglTraceIsEnabled("glRectiv") )
++ fprintf ( xglTraceFd, " glRectiv ( (GLint *)0x%08x, (GLint *)0x%08x ) ;\n" , v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glRectiv") )
++ glRectiv ( v1, v2 ) ;
++}
++
++void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
++{
++ if ( xglTraceIsEnabled("glRects") )
++ fprintf ( xglTraceFd, " glRects ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x1, y1, x2, y2 ) ;
++ if ( xglExecuteIsEnabled("glRects") )
++ glRects ( x1, y1, x2, y2 ) ;
++}
++
++void xglRectsv ( GLshort* v1, GLshort* v2 )
++{
++ if ( xglTraceIsEnabled("glRectsv") )
++ fprintf ( xglTraceFd, " glRectsv ( (GLshort *)0x%08x, (GLshort *)0x%08x ) ;\n" , v1, v2 ) ;
++ if ( xglExecuteIsEnabled("glRectsv") )
++ glRectsv ( v1, v2 ) ;
++}
++
++void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
++{
++ if ( xglTraceIsEnabled("glRotated") )
++ fprintf ( xglTraceFd, " glRotated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , angle, x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRotated") )
++ glRotated ( angle, x, y, z ) ;
++}
++
++void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
++{
++ if ( xglTraceIsEnabled("glRotatef") )
++ fprintf ( xglTraceFd, " glRotatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , angle, x, y, z ) ;
++ if ( xglExecuteIsEnabled("glRotatef") )
++ glRotatef ( angle, x, y, z ) ;
++}
++
++void xglScaled ( GLdouble x, GLdouble y, GLdouble z )
++{
++ if ( xglTraceIsEnabled("glScaled") )
++ fprintf ( xglTraceFd, " glScaled ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glScaled") )
++ glScaled ( x, y, z ) ;
++}
++
++void xglScalef ( GLfloat x, GLfloat y, GLfloat z )
++{
++ if ( xglTraceIsEnabled("glScalef") )
++ fprintf ( xglTraceFd, " glScalef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glScalef") )
++ glScalef ( x, y, z ) ;
++}
++
++void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
++{
++ if ( xglTraceIsEnabled("glScissor") )
++ fprintf ( xglTraceFd, " glScissor ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
++ if ( xglExecuteIsEnabled("glScissor") )
++ glScissor ( x, y, width, height ) ;
++}
++
++void xglSelectBuffer ( GLsizei size, GLuint* buffer )
++{
++ if ( xglTraceIsEnabled("glSelectBuffer") )
++ fprintf ( xglTraceFd, " glSelectBuffer ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , size, buffer ) ;
++ if ( xglExecuteIsEnabled("glSelectBuffer") )
++ glSelectBuffer ( size, buffer ) ;
++}
++
++void xglShadeModel ( GLenum mode )
++{
++ if ( xglTraceIsEnabled("glShadeModel") )
++ fprintf ( xglTraceFd, " glShadeModel ( (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) mode ) ) ;
++ if ( xglExecuteIsEnabled("glShadeModel") )
++ glShadeModel ( mode ) ;
++}
++
++void xglStencilFunc ( GLenum func, GLint ref, GLuint mask )
++{
++ if ( xglTraceIsEnabled("glStencilFunc") )
++ fprintf ( xglTraceFd, " glStencilFunc ( (GLenum)%s, (GLint)%d, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) func ), ref, mask ) ;
++ if ( xglExecuteIsEnabled("glStencilFunc") )
++ glStencilFunc ( func, ref, mask ) ;
++}
++
++void xglStencilMask ( GLuint mask )
++{
++ if ( xglTraceIsEnabled("glStencilMask") )
++ fprintf ( xglTraceFd, " glStencilMask ( (GLuint)%u ) ;\n" , mask ) ;
++ if ( xglExecuteIsEnabled("glStencilMask") )
++ glStencilMask ( mask ) ;
++}
++
++void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
++{
++ if ( xglTraceIsEnabled("glStencilOp") )
++ fprintf ( xglTraceFd, " glStencilOp ( (GLenum)%s, (GLenum)%s, (GLenum)%s ) ;\n" , xglExpandGLenum ( (GLenum) fail ), xglExpandGLenum ( (GLenum) zfail ), xglExpandGLenum ( (GLenum) zpass ) ) ;
++ if ( xglExecuteIsEnabled("glStencilOp") )
++ glStencilOp ( fail, zfail, zpass ) ;
++}
++
++void xglTexCoord1d ( GLdouble s )
++{
++ if ( xglTraceIsEnabled("glTexCoord1d") )
++ fprintf ( xglTraceFd, " glTexCoord1d ( (GLdouble)%f ) ;\n" , s ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1d") )
++ glTexCoord1d ( s ) ;
++}
++
++void xglTexCoord1dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord1dv") )
++ fprintf ( xglTraceFd, " glTexCoord1dv ( xglBuild1dv((GLdouble)%f) ) ;\n" , v[0] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1dv") )
++ glTexCoord1dv ( v ) ;
++}
++
++void xglTexCoord1f ( GLfloat s )
++{
++ if ( xglTraceIsEnabled("glTexCoord1f") )
++ fprintf ( xglTraceFd, " glTexCoord1f ( (GLfloat)%ff ) ;\n" , s ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1f") )
++ glTexCoord1f ( s ) ;
++}
++
++void xglTexCoord1fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord1fv") )
++ fprintf ( xglTraceFd, " glTexCoord1fv ( xglBuild1fv((GLfloat)%ff) ) ;\n" , v[0] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1fv") )
++ glTexCoord1fv ( v ) ;
++}
++
++void xglTexCoord1i ( GLint s )
++{
++ if ( xglTraceIsEnabled("glTexCoord1i") )
++ fprintf ( xglTraceFd, " glTexCoord1i ( (GLint)%d ) ;\n" , s ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1i") )
++ glTexCoord1i ( s ) ;
++}
++
++void xglTexCoord1iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord1iv") )
++ fprintf ( xglTraceFd, " glTexCoord1iv ( xglBuild1iv((GLint)%d) ) ;\n" , v[0] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1iv") )
++ glTexCoord1iv ( v ) ;
++}
++
++void xglTexCoord1s ( GLshort s )
++{
++ if ( xglTraceIsEnabled("glTexCoord1s") )
++ fprintf ( xglTraceFd, " glTexCoord1s ( (GLshort)%d ) ;\n" , s ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1s") )
++ glTexCoord1s ( s ) ;
++}
++
++void xglTexCoord1sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord1sv") )
++ fprintf ( xglTraceFd, " glTexCoord1sv ( xglBuild1sv((GLshort)%d) ) ;\n" , v[0] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord1sv") )
++ glTexCoord1sv ( v ) ;
++}
++
++void xglTexCoord2d ( GLdouble s, GLdouble t )
++{
++ if ( xglTraceIsEnabled("glTexCoord2d") )
++ fprintf ( xglTraceFd, " glTexCoord2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2d") )
++ glTexCoord2d ( s, t ) ;
++}
++
++void xglTexCoord2dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord2dv") )
++ fprintf ( xglTraceFd, " glTexCoord2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2dv") )
++ glTexCoord2dv ( v ) ;
++}
++
++void xglTexCoord2f ( GLfloat s, GLfloat t )
++{
++ if ( xglTraceIsEnabled("glTexCoord2f") )
++ fprintf ( xglTraceFd, " glTexCoord2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2f") )
++ glTexCoord2f ( s, t ) ;
++}
++
++void xglTexCoord2fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord2fv") )
++ fprintf ( xglTraceFd, " glTexCoord2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2fv") )
++ glTexCoord2fv ( v ) ;
++}
++
++void xglTexCoord2i ( GLint s, GLint t )
++{
++ if ( xglTraceIsEnabled("glTexCoord2i") )
++ fprintf ( xglTraceFd, " glTexCoord2i ( (GLint)%d, (GLint)%d ) ;\n" , s, t ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2i") )
++ glTexCoord2i ( s, t ) ;
++}
++
++void xglTexCoord2iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord2iv") )
++ fprintf ( xglTraceFd, " glTexCoord2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2iv") )
++ glTexCoord2iv ( v ) ;
++}
++
++void xglTexCoord2s ( GLshort s, GLshort t )
++{
++ if ( xglTraceIsEnabled("glTexCoord2s") )
++ fprintf ( xglTraceFd, " glTexCoord2s ( (GLshort)%d, (GLshort)%d ) ;\n" , s, t ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2s") )
++ glTexCoord2s ( s, t ) ;
++}
++
++void xglTexCoord2sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord2sv") )
++ fprintf ( xglTraceFd, " glTexCoord2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord2sv") )
++ glTexCoord2sv ( v ) ;
++}
++
++void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
++{
++ if ( xglTraceIsEnabled("glTexCoord3d") )
++ fprintf ( xglTraceFd, " glTexCoord3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3d") )
++ glTexCoord3d ( s, t, r ) ;
++}
++
++void xglTexCoord3dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord3dv") )
++ fprintf ( xglTraceFd, " glTexCoord3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3dv") )
++ glTexCoord3dv ( v ) ;
++}
++
++void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
++{
++ if ( xglTraceIsEnabled("glTexCoord3f") )
++ fprintf ( xglTraceFd, " glTexCoord3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3f") )
++ glTexCoord3f ( s, t, r ) ;
++}
++
++void xglTexCoord3fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord3fv") )
++ fprintf ( xglTraceFd, " glTexCoord3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3fv") )
++ glTexCoord3fv ( v ) ;
++}
++
++void xglTexCoord3i ( GLint s, GLint t, GLint r )
++{
++ if ( xglTraceIsEnabled("glTexCoord3i") )
++ fprintf ( xglTraceFd, " glTexCoord3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3i") )
++ glTexCoord3i ( s, t, r ) ;
++}
++
++void xglTexCoord3iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord3iv") )
++ fprintf ( xglTraceFd, " glTexCoord3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3iv") )
++ glTexCoord3iv ( v ) ;
++}
++
++void xglTexCoord3s ( GLshort s, GLshort t, GLshort r )
++{
++ if ( xglTraceIsEnabled("glTexCoord3s") )
++ fprintf ( xglTraceFd, " glTexCoord3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3s") )
++ glTexCoord3s ( s, t, r ) ;
++}
++
++void xglTexCoord3sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord3sv") )
++ fprintf ( xglTraceFd, " glTexCoord3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord3sv") )
++ glTexCoord3sv ( v ) ;
++}
++
++void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
++{
++ if ( xglTraceIsEnabled("glTexCoord4d") )
++ fprintf ( xglTraceFd, " glTexCoord4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , s, t, r, q ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4d") )
++ glTexCoord4d ( s, t, r, q ) ;
++}
++
++void xglTexCoord4dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord4dv") )
++ fprintf ( xglTraceFd, " glTexCoord4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4dv") )
++ glTexCoord4dv ( v ) ;
++}
++
++void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
++{
++ if ( xglTraceIsEnabled("glTexCoord4f") )
++ fprintf ( xglTraceFd, " glTexCoord4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , s, t, r, q ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4f") )
++ glTexCoord4f ( s, t, r, q ) ;
++}
++
++void xglTexCoord4fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord4fv") )
++ fprintf ( xglTraceFd, " glTexCoord4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4fv") )
++ glTexCoord4fv ( v ) ;
++}
++
++void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
++{
++ if ( xglTraceIsEnabled("glTexCoord4i") )
++ fprintf ( xglTraceFd, " glTexCoord4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , s, t, r, q ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4i") )
++ glTexCoord4i ( s, t, r, q ) ;
++}
++
++void xglTexCoord4iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord4iv") )
++ fprintf ( xglTraceFd, " glTexCoord4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4iv") )
++ glTexCoord4iv ( v ) ;
++}
++
++void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
++{
++ if ( xglTraceIsEnabled("glTexCoord4s") )
++ fprintf ( xglTraceFd, " glTexCoord4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , s, t, r, q ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4s") )
++ glTexCoord4s ( s, t, r, q ) ;
++}
++
++void xglTexCoord4sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glTexCoord4sv") )
++ fprintf ( xglTraceFd, " glTexCoord4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glTexCoord4sv") )
++ glTexCoord4sv ( v ) ;
++}
++
++void xglTexCoordPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
++{
++ if ( xglTraceIsEnabled("glTexCoordPointerEXT") )
++ fprintf ( xglTraceFd, " glTexCoordPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glTexCoordPointer ( size, type, stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glTexCoordPointerEXT") )
++ glTexCoordPointerEXT ( size, type, stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glTexCoordPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glTexEnvf") )
++ fprintf ( xglTraceFd, " glTexEnvf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexEnvf") )
++ glTexEnvf ( target, pname, param ) ;
++}
++
++void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glTexEnvfv") )
++ fprintf ( xglTraceFd, " glTexEnvfv ( (GLenum)%s, (GLenum)%s, xglBuild4fv(%ff,%ff,%ff,%ff) ) ;\n",
++ xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params[0], params[1], params[2], params[3] ) ;
++ if ( xglExecuteIsEnabled("glTexEnvfv") )
++ glTexEnvfv ( target, pname, params ) ;
++}
++
++void xglTexEnvi ( GLenum target, GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glTexEnvi") )
++ fprintf ( xglTraceFd, " glTexEnvi ( (GLenum)%s, (GLenum)%s, (GLint)%s ) ;\n",
++ xglExpandGLenum ( (GLenum) target ),
++ xglExpandGLenum ( (GLenum) pname ),
++ xglExpandGLenum ( (GLenum) param ) ) ;
++
++ if ( xglExecuteIsEnabled("glTexEnvi") )
++ glTexEnvi ( target, pname, param ) ;
++}
++
++void xglTexEnviv ( GLenum target, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glTexEnviv") )
++ fprintf ( xglTraceFd, " glTexEnviv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexEnviv") )
++ glTexEnviv ( target, pname, params ) ;
++}
++
++void xglTexGend ( GLenum coord, GLenum pname, GLdouble param )
++{
++ if ( xglTraceIsEnabled("glTexGend") )
++ fprintf ( xglTraceFd, " glTexGend ( (GLenum)%s, (GLenum)%s, (GLdouble)%f ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexGend") )
++ glTexGend ( coord, pname, param ) ;
++}
++
++void xglTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
++{
++ if ( xglTraceIsEnabled("glTexGendv") )
++ fprintf ( xglTraceFd, " glTexGendv ( (GLenum)%s, (GLenum)%s, (GLdouble *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexGendv") )
++ glTexGendv ( coord, pname, params ) ;
++}
++
++void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glTexGenf") )
++ fprintf ( xglTraceFd, " glTexGenf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexGenf") )
++ glTexGenf ( coord, pname, param ) ;
++}
++
++void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glTexGenfv") )
++ fprintf ( xglTraceFd, " glTexGenfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexGenfv") )
++ glTexGenfv ( coord, pname, params ) ;
++}
++
++void xglTexGeni ( GLenum coord, GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glTexGeni") )
++ fprintf ( xglTraceFd, " glTexGeni ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexGeni") )
++ glTexGeni ( coord, pname, param ) ;
++}
++
++void xglTexGeniv ( GLenum coord, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glTexGeniv") )
++ fprintf ( xglTraceFd, " glTexGeniv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) coord ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexGeniv") )
++ glTexGeniv ( coord, pname, params ) ;
++}
++
++void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels )
++{
++ if ( xglTraceIsEnabled("glTexImage1D") )
++ fprintf ( xglTraceFd, " glTexImage1D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
++ if ( xglExecuteIsEnabled("glTexImage1D") )
++ glTexImage1D ( target, level, components, width, border, format, type, pixels ) ;
++}
++
++void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels )
++{
++ if ( xglTraceIsEnabled("glTexImage2D") )
++ fprintf ( xglTraceFd, " glTexImage2D ( (GLenum)%s, (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d, (GLint)%d, (GLenum)%s, (GLenum)%s, (GLvoid *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), level, components, width, height, border, xglExpandGLenum ( (GLenum) format ), xglExpandGLenum ( (GLenum) type ), pixels ) ;
++ if ( xglExecuteIsEnabled("glTexImage2D") )
++ glTexImage2D ( target, level, components, width, height, border, format, type, pixels ) ;
++}
++
++void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param )
++{
++ if ( xglTraceIsEnabled("glTexParameterf") )
++ fprintf ( xglTraceFd, " glTexParameterf ( (GLenum)%s, (GLenum)%s, (GLfloat)%ff ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexParameterf") )
++ glTexParameterf ( target, pname, param ) ;
++}
++
++void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
++{
++ if ( xglTraceIsEnabled("glTexParameterfv") )
++ fprintf ( xglTraceFd, " glTexParameterfv ( (GLenum)%s, (GLenum)%s, (GLfloat *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexParameterfv") )
++ glTexParameterfv ( target, pname, params ) ;
++}
++
++void xglTexParameteri ( GLenum target, GLenum pname, GLint param )
++{
++ if ( xglTraceIsEnabled("glTexParameteri") )
++ fprintf ( xglTraceFd, " glTexParameteri ( (GLenum)%s, (GLenum)%s, (GLint)%d ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), param ) ;
++ if ( xglExecuteIsEnabled("glTexParameteri") )
++ glTexParameteri ( target, pname, param ) ;
++}
++
++void xglTexParameteriv ( GLenum target, GLenum pname, GLint* params )
++{
++ if ( xglTraceIsEnabled("glTexParameteriv") )
++ fprintf ( xglTraceFd, " glTexParameteriv ( (GLenum)%s, (GLenum)%s, (GLint *)0x%08x ) ;\n" , xglExpandGLenum ( (GLenum) target ), xglExpandGLenum ( (GLenum) pname ), params ) ;
++ if ( xglExecuteIsEnabled("glTexParameteriv") )
++ glTexParameteriv ( target, pname, params ) ;
++}
++
++void xglTranslated ( GLdouble x, GLdouble y, GLdouble z )
++{
++ if ( xglTraceIsEnabled("glTranslated") )
++ fprintf ( xglTraceFd, " glTranslated ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glTranslated") )
++ glTranslated ( x, y, z ) ;
++}
++
++void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z )
++{
++ if ( xglTraceIsEnabled("glTranslatef") )
++ fprintf ( xglTraceFd, " glTranslatef ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glTranslatef") )
++ glTranslatef ( x, y, z ) ;
++}
++
++void xglVertex2d ( GLdouble x, GLdouble y )
++{
++ if ( xglTraceIsEnabled("glVertex2d") )
++ fprintf ( xglTraceFd, " glVertex2d ( (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glVertex2d") )
++ glVertex2d ( x, y ) ;
++}
++
++void xglVertex2dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glVertex2dv") )
++ fprintf ( xglTraceFd, " glVertex2dv ( xglBuild2dv((GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glVertex2dv") )
++ glVertex2dv ( v ) ;
++}
++
++void xglVertex2f ( GLfloat x, GLfloat y )
++{
++ if ( xglTraceIsEnabled("glVertex2f") )
++ fprintf ( xglTraceFd, " glVertex2f ( (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glVertex2f") )
++ glVertex2f ( x, y ) ;
++}
++
++void xglVertex2fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glVertex2fv") )
++ fprintf ( xglTraceFd, " glVertex2fv ( xglBuild2fv((GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glVertex2fv") )
++ glVertex2fv ( v ) ;
++}
++
++void xglVertex2i ( GLint x, GLint y )
++{
++ if ( xglTraceIsEnabled("glVertex2i") )
++ fprintf ( xglTraceFd, " glVertex2i ( (GLint)%d, (GLint)%d ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glVertex2i") )
++ glVertex2i ( x, y ) ;
++}
++
++void xglVertex2iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glVertex2iv") )
++ fprintf ( xglTraceFd, " glVertex2iv ( xglBuild2iv((GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glVertex2iv") )
++ glVertex2iv ( v ) ;
++}
++
++void xglVertex2s ( GLshort x, GLshort y )
++{
++ if ( xglTraceIsEnabled("glVertex2s") )
++ fprintf ( xglTraceFd, " glVertex2s ( (GLshort)%d, (GLshort)%d ) ;\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glVertex2s") )
++ glVertex2s ( x, y ) ;
++}
++
++void xglVertex2sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glVertex2sv") )
++ fprintf ( xglTraceFd, " glVertex2sv ( xglBuild2sv((GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1] ) ;
++ if ( xglExecuteIsEnabled("glVertex2sv") )
++ glVertex2sv ( v ) ;
++}
++
++void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z )
++{
++ if ( xglTraceIsEnabled("glVertex3d") )
++ fprintf ( xglTraceFd, " glVertex3d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glVertex3d") )
++ glVertex3d ( x, y, z ) ;
++}
++
++void xglVertex3dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glVertex3dv") )
++ fprintf ( xglTraceFd, " glVertex3dv ( xglBuild3dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glVertex3dv") )
++ glVertex3dv ( v ) ;
++}
++
++void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z )
++{
++ if ( xglTraceIsEnabled("glVertex3f") )
++ fprintf ( xglTraceFd, " glVertex3f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glVertex3f") )
++ glVertex3f ( x, y, z ) ;
++}
++
++void xglVertex3fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glVertex3fv") )
++ fprintf ( xglTraceFd, " glVertex3fv ( xglBuild3fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glVertex3fv") )
++ glVertex3fv ( v ) ;
++}
++
++void xglVertex3i ( GLint x, GLint y, GLint z )
++{
++ if ( xglTraceIsEnabled("glVertex3i") )
++ fprintf ( xglTraceFd, " glVertex3i ( (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glVertex3i") )
++ glVertex3i ( x, y, z ) ;
++}
++
++void xglVertex3iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glVertex3iv") )
++ fprintf ( xglTraceFd, " glVertex3iv ( xglBuild3iv((GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glVertex3iv") )
++ glVertex3iv ( v ) ;
++}
++
++void xglVertex3s ( GLshort x, GLshort y, GLshort z )
++{
++ if ( xglTraceIsEnabled("glVertex3s") )
++ fprintf ( xglTraceFd, " glVertex3s ( (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z ) ;
++ if ( xglExecuteIsEnabled("glVertex3s") )
++ glVertex3s ( x, y, z ) ;
++}
++
++void xglVertex3sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glVertex3sv") )
++ fprintf ( xglTraceFd, " glVertex3sv ( xglBuild3sv((GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2] ) ;
++ if ( xglExecuteIsEnabled("glVertex3sv") )
++ glVertex3sv ( v ) ;
++}
++
++void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
++{
++ if ( xglTraceIsEnabled("glVertex4d") )
++ fprintf ( xglTraceFd, " glVertex4d ( (GLdouble)%f, (GLdouble)%f, (GLdouble)%f, (GLdouble)%f ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glVertex4d") )
++ glVertex4d ( x, y, z, w ) ;
++}
++
++void xglVertex4dv ( GLdouble* v )
++{
++ if ( xglTraceIsEnabled("glVertex4dv") )
++ fprintf ( xglTraceFd, " glVertex4dv ( xglBuild4dv((GLdouble)%f,(GLdouble)%f,(GLdouble)%f,(GLdouble)%f) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glVertex4dv") )
++ glVertex4dv ( v ) ;
++}
++
++void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
++{
++ if ( xglTraceIsEnabled("glVertex4f") )
++ fprintf ( xglTraceFd, " glVertex4f ( (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff, (GLfloat)%ff ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glVertex4f") )
++ glVertex4f ( x, y, z, w ) ;
++}
++
++void xglVertex4fv ( GLfloat* v )
++{
++ if ( xglTraceIsEnabled("glVertex4fv") )
++ fprintf ( xglTraceFd, " glVertex4fv ( xglBuild4fv((GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff,(GLfloat)%ff) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glVertex4fv") )
++ glVertex4fv ( v ) ;
++}
++
++void xglVertex4i ( GLint x, GLint y, GLint z, GLint w )
++{
++ if ( xglTraceIsEnabled("glVertex4i") )
++ fprintf ( xglTraceFd, " glVertex4i ( (GLint)%d, (GLint)%d, (GLint)%d, (GLint)%d ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glVertex4i") )
++ glVertex4i ( x, y, z, w ) ;
++}
++
++void xglVertex4iv ( GLint* v )
++{
++ if ( xglTraceIsEnabled("glVertex4iv") )
++ fprintf ( xglTraceFd, " glVertex4iv ( xglBuild4iv((GLint)%d,(GLint)%d,(GLint)%d,(GLint)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glVertex4iv") )
++ glVertex4iv ( v ) ;
++}
++
++void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
++{
++ if ( xglTraceIsEnabled("glVertex4s") )
++ fprintf ( xglTraceFd, " glVertex4s ( (GLshort)%d, (GLshort)%d, (GLshort)%d, (GLshort)%d ) ;\n" , x, y, z, w ) ;
++ if ( xglExecuteIsEnabled("glVertex4s") )
++ glVertex4s ( x, y, z, w ) ;
++}
++
++void xglVertex4sv ( GLshort* v )
++{
++ if ( xglTraceIsEnabled("glVertex4sv") )
++ fprintf ( xglTraceFd, " glVertex4sv ( xglBuild4sv((GLshort)%d,(GLshort)%d,(GLshort)%d,(GLshort)%d) ) ;\n" , v[0], v[1], v[2], v[3] ) ;
++ if ( xglExecuteIsEnabled("glVertex4sv") )
++ glVertex4sv ( v ) ;
++}
++
++void xglVertexPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void* ptr )
++{
++ if ( xglTraceIsEnabled("glVertexPointerEXT") )
++ fprintf ( xglTraceFd, " glVertexPointerEXT ( (GLint)%d, (GLenum)%s, (GLsizei)%d, (GLsizei)%d, (void *)0x%08x ) ;\n" , size, xglExpandGLenum ( (GLenum) type ), stride, count, ptr ) ;
++#ifdef GL_VERSION_1_1
++ glVertexPointer ( size, type, stride, ptr ) ;
++#else
++#ifdef GL_EXT_vertex_array
++ if ( xglExecuteIsEnabled("glVertexPointerEXT") )
++ glVertexPointerEXT ( size, type, stride, count, ptr ) ;
++#else
++ fprintf ( xglTraceFd, " glVertexPointerEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++#endif
++}
++
++void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
++{
++ if ( xglTraceIsEnabled("glViewport") )
++ fprintf ( xglTraceFd, " glViewport ( (GLint)%d, (GLint)%d, (GLsizei)%d, (GLsizei)%d ) ;\n" , x, y, width, height ) ;
++ if ( xglExecuteIsEnabled("glViewport") )
++ glViewport ( x, y, width, height ) ;
++}
++
++void xglutAddMenuEntry ( char* label, int value )
++{
++ if ( xglTraceIsEnabled("glutAddMenuEntry") )
++ fprintf ( xglTraceFd, " /* glutAddMenuEntry ( \"%s\", %d ) ; */\n" , label, value ) ;
++ if ( xglExecuteIsEnabled("glutAddMenuEntry") )
++ glutAddMenuEntry ( label, value ) ;
++}
++
++void xglutAttachMenu ( int button )
++{
++ if ( xglTraceIsEnabled("glutAttachMenu") )
++ fprintf ( xglTraceFd, " /* glutAttachMenu ( %d ) ; */\n" , button ) ;
++ if ( xglExecuteIsEnabled("glutAttachMenu") )
++ glutAttachMenu ( button ) ;
++}
++
++int xglutCreateMenu ( void (*func)(int) )
++{
++ if ( xglTraceIsEnabled("glutCreateMenu") )
++ fprintf ( xglTraceFd, " /* glutCreateMenu ( 0x%08x ) ; */\n" , func ) ;
++
++ return glutCreateMenu ( func ) ;
++}
++
++int xglutCreateWindow ( char* title )
++{
++ if ( xglTraceIsEnabled("glutCreateWindow") )
++ fprintf ( xglTraceFd, " /* glutCreateWindow ( \"%s\" ) ; */\n" , title ) ;
++
++ return glutCreateWindow ( title ) ;
++}
++
++void xglutDisplayFunc ( void (*func)(void) )
++{
++ if ( xglTraceIsEnabled("glutDisplayFunc") )
++ fprintf ( xglTraceFd, " /* glutDisplayFunc ( 0x%08x ) ; */\n" , func ) ;
++ if ( xglExecuteIsEnabled("glutDisplayFunc") )
++ glutDisplayFunc ( func ) ;
++}
++
++void xglutIdleFunc ( void (*func)(void) )
++{
++ if ( xglTraceIsEnabled("glutIdleFunc") )
++ fprintf ( xglTraceFd, " /* glutIdleFunc ( 0x%08x ) ; */\n" , func ) ;
++ if ( xglExecuteIsEnabled("glutIdleFunc") )
++ glutIdleFunc ( func ) ;
++}
++
++void xglutInit ( int* argcp, char** argv )
++{
++ if(!xglTraceFd ) { // Not defined by any other means, must be here
++ xglTraceFd = stdout; // avoid a crash from a NULL ptr.
++ }
++ if ( xglTraceIsEnabled("glutInit") )
++ fprintf ( xglTraceFd,
++ " /* glutInit ( (int *)0x%08x, (char **)0x%08x ) ; */\n" ,
++ argcp, argv ) ;
++ if ( xglExecuteIsEnabled("glutInit") )
++ glutInit ( argcp, argv ) ;
++}
++
++void xglutInitDisplayMode ( unsigned int mode )
++{
++ if ( xglTraceIsEnabled("glutInitDisplayMode") )
++ fprintf ( xglTraceFd, " /* glutInitDisplayMode ( %u ) ; */\n" , mode ) ;
++ if ( xglExecuteIsEnabled("glutInitDisplayMode") )
++ glutInitDisplayMode ( mode ) ;
++}
++
++void xglutInitWindowPosition ( int x, int y )
++{
++ if ( xglTraceIsEnabled("glutInitWindowPosition") )
++ fprintf ( xglTraceFd, " /* glutInitWindowPosition ( %d, %d ) ; */\n" , x, y ) ;
++ if ( xglExecuteIsEnabled("glutInitWindowPosition") )
++ glutInitWindowPosition ( x, y ) ;
++}
++
++void xglutInitWindowSize ( int width, int height )
++{
++ if ( xglTraceIsEnabled("glutInitWindowSize") )
++ fprintf ( xglTraceFd, " /* glutInitWindowSize ( %d, %d ) ; */\n" , width, height ) ;
++ if ( xglExecuteIsEnabled("glutInitWindowSize") )
++ glutInitWindowSize ( width, height ) ;
++}
++
++void xglutKeyboardFunc ( void (*func)(unsigned char key, int x, int y) )
++{
++ if ( xglTraceIsEnabled("glutKeyboardFunc") )
++ fprintf ( xglTraceFd, " /* glutKeyboardFunc ( 0x%08x ) ; */\n" , func ) ;
++ if ( xglExecuteIsEnabled("glutKeyboardFunc") )
++ glutKeyboardFunc ( func ) ;
++}
++
++void xglutMainLoopUpdate ( )
++{
++ if ( xglTraceIsEnabled("glutMainLoopUpdate") )
++ fprintf ( xglTraceFd, " /* glutMainLoopUpdate ( ) ; */\n" ) ;
++ if ( xglExecuteIsEnabled("glutMainLoopUpdate") )
++ /* glutMainLoopUpdate ( ) ; */
++ printf("Steves glutMainLoopUpdate() hack not executed!!!!\n");
++}
++
++void xglutPostRedisplay ( )
++{
++ if ( xglTraceIsEnabled("glutPostRedisplay") )
++ fprintf ( xglTraceFd, " /* glutPostRedisplay ( ) ; */\n" ) ;
++ if ( xglExecuteIsEnabled("glutPostRedisplay") )
++ glutPostRedisplay ( ) ;
++}
++
++void xglutPreMainLoop ( )
++{
++ if ( xglTraceIsEnabled("glutPreMainLoop") )
++ fprintf ( xglTraceFd, " /* glutPreMainLoop ( ) ; */\n" ) ;
++ if ( xglExecuteIsEnabled("glutPreMainLoop") )
++ /* glutPreMainLoop ( ) ; */
++ printf("Steves glutPreLoopUpdate() hack not executed!!!!\n");
++
++}
++
++void xglutReshapeFunc ( void (*func)(int width, int height) )
++{
++ if ( xglTraceIsEnabled("glutReshapeFunc") )
++ fprintf ( xglTraceFd, " /* glutReshapeFunc ( 0x%08x ) ; */\n" , func ) ;
++ if ( xglExecuteIsEnabled("glutReshapeFunc") )
++ glutReshapeFunc ( func ) ;
++}
++
++void xglutSwapBuffers ()
++{
++ if ( xglTraceIsEnabled("glutSwapBuffers") )
++ fprintf ( xglTraceFd, " /* glutSwapBuffers ( ) ; */\n" ) ;
++ if ( xglExecuteIsEnabled("glutSwapBuffers") )
++ glutSwapBuffers () ;
++}
++
++GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint* textures, GLboolean* residences )
++{
++ if ( xglTraceIsEnabled("glAreTexturesResidentEXT") )
++ fprintf ( xglTraceFd, " /* glAreTexturesResidentEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glAreTexturesResidentEXT") )
++ return glAreTexturesResidentEXT ( n, textures, residences ) ;
++#else
++ fprintf ( xglTraceFd, " glAreTexturesResidentEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++
++ return TRUE ;
++}
++
++GLboolean xglIsTextureEXT ( GLuint texture )
++{
++ if ( xglTraceIsEnabled("glIsTextureEXT") )
++ fprintf ( xglTraceFd, " /* glIsTextureEXT ( (GLuint)%u ) ; */\n" , texture ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glIsTextureEXT") )
++ return glIsTextureEXT ( texture ) ;
++#else
++ fprintf ( xglTraceFd, " glIsTextureEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++
++ return TRUE ;
++}
++
++void xglBindTextureEXT ( GLenum target, GLuint texture )
++{
++ if ( xglTraceIsEnabled("glBindTextureEXT") )
++ fprintf ( xglTraceFd, " glBindTextureEXT ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glBindTextureEXT") )
++ glBindTextureEXT ( target, texture ) ;
++#else
++ fprintf ( xglTraceFd, " glBindTextureEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglDeleteTexturesEXT ( GLsizei n, GLuint* textures )
++{
++ if ( xglTraceIsEnabled("glDeleteTexturesEXT") )
++ fprintf ( xglTraceFd, " glDeleteTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glDeleteTexturesEXT") )
++ glDeleteTexturesEXT ( n, textures ) ;
++#else
++ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglGenTexturesEXT ( GLsizei n, GLuint* textures )
++{
++ if ( xglTraceIsEnabled("glGenTexturesEXT") )
++ fprintf ( xglTraceFd, " glGenTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glGenTexturesEXT") )
++ glGenTexturesEXT ( n, textures ) ;
++#else
++ fprintf ( xglTraceFd, " glDeleteTexturesEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglPrioritizeTexturesEXT ( GLsizei n, GLuint* textures, GLclampf* priorities )
++{
++ if ( xglTraceIsEnabled("glPrioritizeTexturesEXT") )
++ fprintf ( xglTraceFd, " glPrioritizeTexturesEXT ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
++
++#ifdef GL_TEXTURE_2D_BINDING_EXT
++ if ( xglExecuteIsEnabled("glPrioritizeTexturesEXT") )
++ glPrioritizeTexturesEXT ( n, textures, priorities ) ;
++#else
++ fprintf ( xglTraceFd, " glPrioritizeTexturesEXT isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++
++GLboolean xglAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
++{
++ if ( xglTraceIsEnabled("glAreTexturesResident") )
++ fprintf ( xglTraceFd, " /* glAreTexturesResident ( (GLsizei)%d, (GLuint *)0x%08x, (GLboolean *)0x%08x ) ; */\n" , n, textures, residences ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glAreTexturesResident") )
++ return glAreTexturesResident ( n, textures, residences ) ;
++#else
++ fprintf ( xglTraceFd, " glAreTexturesResident isn't supported on this OpenGL!\n" ) ;
++#endif
++
++ return TRUE ;
++}
++
++GLboolean xglIsTexture ( GLuint texture )
++{
++ if ( xglTraceIsEnabled("glIsTexture") )
++ fprintf ( xglTraceFd, " /* glIsTexture ( (GLuint)%u ) ; */\n" , texture ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glIsTexture") )
++ return glIsTexture ( texture ) ;
++#else
++ fprintf ( xglTraceFd, " glIsTexture isn't supported on this OpenGL!\n" ) ;
++#endif
++
++ return TRUE ;
++}
++
++void xglBindTexture ( GLenum target, GLuint texture )
++{
++ if ( xglTraceIsEnabled("glBindTexture") )
++ fprintf ( xglTraceFd, " glBindTexture ( (GLenum)%s, (GLuint)%u ) ;\n" , xglExpandGLenum ( (GLenum) target ), texture ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glBindTexture") )
++ glBindTexture ( target, texture ) ;
++#else
++ fprintf ( xglTraceFd, " glBindTexture isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglDeleteTextures ( GLsizei n, GLuint* textures )
++{
++ if ( xglTraceIsEnabled("glDeleteTextures") )
++ fprintf ( xglTraceFd, " glDeleteTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glDeleteTextures") )
++ glDeleteTextures ( n, textures ) ;
++#else
++ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglGenTextures ( GLsizei n, GLuint* textures )
++{
++ if ( xglTraceIsEnabled("glGenTextures") )
++ fprintf ( xglTraceFd, " glGenTextures ( (GLsizei)%d, (GLuint *)0x%08x ) ;\n" , n, textures ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glGenTextures") )
++ glGenTextures ( n, textures ) ;
++#else
++ fprintf ( xglTraceFd, " glDeleteTextures isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++void xglPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
++{
++ if ( xglTraceIsEnabled("glPrioritizeTextures") )
++ fprintf ( xglTraceFd, " glPrioritizeTextures ( (GLsizei)%d, (GLuint *)0x%08x, (GLclampf *)0x%08x ) ;\n" , n, textures, priorities ) ;
++
++#ifdef GL_VERSION_1_1
++ if ( xglExecuteIsEnabled("glPrioritizeTextures") )
++ glPrioritizeTextures ( n, textures, priorities ) ;
++#else
++ fprintf ( xglTraceFd, " glPrioritizeTextures isn't supported on this OpenGL!\n" ) ;
++#endif
++}
++
++#endif
++
--- /dev/null
--- /dev/null
++#ifndef _XGL_H
++#define _XGL_H
++
++
++#ifdef HAVE_WINDOWS_H
++# include <windows.h>
++#endif
++
++#include <GL/gl.h>
++#include <GL/glu.h>
++#include <stdio.h>
++
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++
++/* xgl Utilities */
++
++extern FILE *xglTraceFd ;
++
++int xglTraceIsEnabled ( char *gl_function_name ) ;
++int xglExecuteIsEnabled ( char *gl_function_name ) ;
++char *xglExpandGLenum ( GLenum x ) ;
++
++GLdouble *xglBuild1dv ( GLdouble v ) ;
++GLfloat *xglBuild1fv ( GLfloat v ) ;
++GLbyte *xglBuild1bv ( GLbyte v ) ;
++GLint *xglBuild1iv ( GLint v ) ;
++GLshort *xglBuild1sv ( GLshort v ) ;
++GLubyte *xglBuild1ubv ( GLubyte v ) ;
++GLuint *xglBuild1uiv ( GLuint v ) ;
++GLushort *xglBuild1usv ( GLushort v ) ;
++
++GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) ;
++GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) ;
++GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) ;
++GLint *xglBuild2iv ( GLint v0, GLint v1 ) ;
++GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) ;
++GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) ;
++GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) ;
++GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) ;
++
++GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) ;
++GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) ;
++GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) ;
++GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) ;
++GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) ;
++GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) ;
++GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) ;
++GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) ;
++
++GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) ;
++GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ;
++GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) ;
++GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) ;
++GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) ;
++GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) ;
++GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ;
++GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) ;
++
++GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
++ GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
++ GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
++ GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 ) ;
++
++GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
++ GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
++ GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
++ GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 ) ;
++
++/*
++ Conditionally compile all 'xgl' calls into standard 'gl' calls...
++
++ OR
++
++ Declare all possible 'xgl' calls as 'extern'.
++*/
++
++#ifndef XGL_TRACE
++
++#define xglAccum glAccum
++#define xglAlphaFunc glAlphaFunc
++#ifdef GL_EXT_vertex_array
++#define xglArrayElementEXT glArrayElementEXT
++#endif
++#define xglBegin glBegin
++#define xglBitmap glBitmap
++#ifdef GL_EXT_blend_color
++#define xglBlendColorEXT glBlendColorEXT
++#endif
++#ifdef GL_EXT_blend_minmax
++#define xglBlendEquationEXT glBlendEquationEXT
++#endif
++#define xglBlendFunc glBlendFunc
++#define xglCallList glCallList
++#define xglCallLists glCallLists
++#define xglClear glClear
++#define xglClearAccum glClearAccum
++#define xglClearColor glClearColor
++#define xglClearDepth glClearDepth
++#define xglClearIndex glClearIndex
++#define xglClearStencil glClearStencil
++#define xglClipPlane glClipPlane
++#define xglColor3b glColor3b
++#define xglColor3bv glColor3bv
++#define xglColor3d glColor3d
++#define xglColor3dv glColor3dv
++#define xglColor3f glColor3f
++#define xglColor3fv glColor3fv
++#define xglColor3i glColor3i
++#define xglColor3iv glColor3iv
++#define xglColor3s glColor3s
++#define xglColor3sv glColor3sv
++#define xglColor3ub glColor3ub
++#define xglColor3ubv glColor3ubv
++#define xglColor3ui glColor3ui
++#define xglColor3uiv glColor3uiv
++#define xglColor3us glColor3us
++#define xglColor3usv glColor3usv
++#define xglColor4b glColor4b
++#define xglColor4bv glColor4bv
++#define xglColor4d glColor4d
++#define xglColor4dv glColor4dv
++#define xglColor4f glColor4f
++#define xglColor4fv glColor4fv
++#define xglColor4i glColor4i
++#define xglColor4iv glColor4iv
++#define xglColor4s glColor4s
++#define xglColor4sv glColor4sv
++#define xglColor4ub glColor4ub
++#define xglColor4ubv glColor4ubv
++#define xglColor4ui glColor4ui
++#define xglColor4uiv glColor4uiv
++#define xglColor4us glColor4us
++#define xglColor4usv glColor4usv
++#define xglColorMask glColorMask
++#define xglColorMaterial glColorMaterial
++#ifdef GL_EXT_vertex_array
++#define xglColorPointerEXT glColorPointerEXT
++#endif
++#define xglCopyPixels glCopyPixels
++#define xglCullFace glCullFace
++#define xglDeleteLists glDeleteLists
++#define xglDepthFunc glDepthFunc
++#define xglDepthMask glDepthMask
++#define xglDepthRange glDepthRange
++#define xglDisable glDisable
++#ifdef GL_EXT_vertex_array
++#define xglDrawArraysEXT glDrawArraysEXT
++#endif
++#define xglDrawBuffer glDrawBuffer
++#define xglDrawPixels glDrawPixels
++#define xglEdgeFlag glEdgeFlag
++#ifdef GL_EXT_vertex_array
++#define xglEdgeFlagPointerEXT glEdgeFlagPointerEXT
++#endif
++#define xglEdgeFlagv glEdgeFlagv
++#define xglEnable glEnable
++#define xglEnd glEnd
++#define xglEndList glEndList
++#define xglEvalCoord1d glEvalCoord1d
++#define xglEvalCoord1dv glEvalCoord1dv
++#define xglEvalCoord1f glEvalCoord1f
++#define xglEvalCoord1fv glEvalCoord1fv
++#define xglEvalCoord2d glEvalCoord2d
++#define xglEvalCoord2dv glEvalCoord2dv
++#define xglEvalCoord2f glEvalCoord2f
++#define xglEvalCoord2fv glEvalCoord2fv
++#define xglEvalMesh1 glEvalMesh1
++#define xglEvalMesh2 glEvalMesh2
++#define xglEvalPoint1 glEvalPoint1
++#define xglEvalPoint2 glEvalPoint2
++#define xglFeedbackBuffer glFeedbackBuffer
++#define xglFinish glFinish
++#define xglFlush glFlush
++#define xglFogf glFogf
++#define xglFogfv glFogfv
++#define xglFogi glFogi
++#define xglFogiv glFogiv
++#define xglFrontFace glFrontFace
++#define xglFrustum glFrustum
++#define xglGenLists glGenLists
++#define xglGetBooleanv glGetBooleanv
++#define xglGetClipPlane glGetClipPlane
++#define xglGetDoublev glGetDoublev
++#define xglGetError glGetError
++#define xglGetFloatv glGetFloatv
++#define xglGetIntegerv glGetIntegerv
++#define xglGetLightfv glGetLightfv
++#define xglGetLightiv glGetLightiv
++#define xglGetMapdv glGetMapdv
++#define xglGetMapfv glGetMapfv
++#define xglGetMapiv glGetMapiv
++#define xglGetMaterialfv glGetMaterialfv
++#define xglGetMaterialiv glGetMaterialiv
++#define xglGetPixelMapfv glGetPixelMapfv
++#define xglGetPixelMapuiv glGetPixelMapuiv
++#define xglGetPixelMapusv glGetPixelMapusv
++#ifdef GL_EXT_vertex_array
++#define xglGetPointervEXT glGetPointervEXT
++#endif
++#define xglGetPolygonStipple glGetPolygonStipple
++#define xglGetString glGetString
++#define xglGetTexEnvfv glGetTexEnvfv
++#define xglGetTexEnviv glGetTexEnviv
++#define xglGetTexGendv glGetTexGendv
++#define xglGetTexGenfv glGetTexGenfv
++#define xglGetTexGeniv glGetTexGeniv
++#define xglGetTexImage glGetTexImage
++#define xglGetTexLevelParameterfv glGetTexLevelParameterfv
++#define xglGetTexLevelParameteriv glGetTexLevelParameteriv
++#define xglGetTexParameterfv glGetTexParameterfv
++#define xglGetTexParameteriv glGetTexParameteriv
++#define xglHint glHint
++#define xglIndexMask glIndexMask
++#ifdef GL_EXT_vertex_array
++#define xglIndexPointerEXT glIndexPointerEXT
++#endif
++#define xglIndexd glIndexd
++#define xglIndexdv glIndexdv
++#define xglIndexf glIndexf
++#define xglIndexfv glIndexfv
++#define xglIndexi glIndexi
++#define xglIndexiv glIndexiv
++#define xglIndexs glIndexs
++#define xglIndexsv glIndexsv
++#define xglInitNames glInitNames
++#define xglIsEnabled glIsEnabled
++#define xglIsList glIsList
++#define xglLightModelf glLightModelf
++#define xglLightModelfv glLightModelfv
++#define xglLightModeli glLightModeli
++#define xglLightModeliv glLightModeliv
++#define xglLightf glLightf
++#define xglLightfv glLightfv
++#define xglLighti glLighti
++#define xglLightiv glLightiv
++#define xglLineStipple glLineStipple
++#define xglLineWidth glLineWidth
++#define xglListBase glListBase
++#define xglLoadIdentity glLoadIdentity
++#define xglLoadMatrixd glLoadMatrixd
++#define xglLoadMatrixf glLoadMatrixf
++#define xglLoadName glLoadName
++#define xglLogicOp glLogicOp
++#define xglMap1d glMap1d
++#define xglMap1f glMap1f
++#define xglMap2d glMap2d
++#define xglMap2f glMap2f
++#define xglMapGrid1d glMapGrid1d
++#define xglMapGrid1f glMapGrid1f
++#define xglMapGrid2d glMapGrid2d
++#define xglMapGrid2f glMapGrid2f
++#define xglMaterialf glMaterialf
++#define xglMaterialfv glMaterialfv
++#define xglMateriali glMateriali
++#define xglMaterialiv glMaterialiv
++#define xglMatrixMode glMatrixMode
++#define xglMultMatrixd glMultMatrixd
++#define xglMultMatrixf glMultMatrixf
++#define xglNewList glNewList
++#define xglNormal3b glNormal3b
++#define xglNormal3bv glNormal3bv
++#define xglNormal3d glNormal3d
++#define xglNormal3dv glNormal3dv
++#define xglNormal3f glNormal3f
++#ifdef DEBUGGING_NORMALS
++#define xglNormal3fv(f) {\
++float ff = (f)[0]*(f)[0]+(f)[1]*(f)[1]+(f)[2]*(f)[2];\
++if ( ff < 0.9 || ff > 1.1 )\
++{\
++fprintf(stderr,"glNormal3fv Overflow: %f, %f, %f -> %f [%s,%s,%s]\n",\
++(f)[0],(f)[1],(f)[2],ff,str1,str2,str3);\
++normal_bombed = 1 ;\
++}\
++glNormal3fv(f);\
++}
++#else
++#define xglNormal3fv glNormal3fv
++#endif
++#define xglNormal3i glNormal3i
++#define xglNormal3iv glNormal3iv
++#define xglNormal3s glNormal3s
++#define xglNormal3sv glNormal3sv
++#ifdef GL_EXT_vertex_array
++#define xglNormalPointerEXT glNormalPointerEXT
++#endif
++#define xglOrtho glOrtho
++#define xglPassThrough glPassThrough
++#define xglPixelMapfv glPixelMapfv
++#define xglPixelMapuiv glPixelMapuiv
++#define xglPixelMapusv glPixelMapusv
++#define xglPixelStoref glPixelStoref
++#define xglPixelStorei glPixelStorei
++#define xglPixelTransferf glPixelTransferf
++#define xglPixelTransferi glPixelTransferi
++#define xglPixelZoom glPixelZoom
++#define xglPointSize glPointSize
++#define xglPolygonMode glPolygonMode
++#ifdef GL_EXT_polygon_offset
++#define xglPolygonOffsetEXT glPolygonOffsetEXT
++#endif
++#define xglPolygonOffset glPolygonOffset
++#define xglPolygonStipple glPolygonStipple
++#define xglPopAttrib glPopAttrib
++#define xglPopMatrix glPopMatrix
++#define xglPopName glPopName
++#define xglPushAttrib glPushAttrib
++#define xglPushMatrix glPushMatrix
++#define xglPushName glPushName
++#define xglRasterPos2d glRasterPos2d
++#define xglRasterPos2dv glRasterPos2dv
++#define xglRasterPos2f glRasterPos2f
++#define xglRasterPos2fv glRasterPos2fv
++#define xglRasterPos2i glRasterPos2i
++#define xglRasterPos2iv glRasterPos2iv
++#define xglRasterPos2s glRasterPos2s
++#define xglRasterPos2sv glRasterPos2sv
++#define xglRasterPos3d glRasterPos3d
++#define xglRasterPos3dv glRasterPos3dv
++#define xglRasterPos3f glRasterPos3f
++#define xglRasterPos3fv glRasterPos3fv
++#define xglRasterPos3i glRasterPos3i
++#define xglRasterPos3iv glRasterPos3iv
++#define xglRasterPos3s glRasterPos3s
++#define xglRasterPos3sv glRasterPos3sv
++#define xglRasterPos4d glRasterPos4d
++#define xglRasterPos4dv glRasterPos4dv
++#define xglRasterPos4f glRasterPos4f
++#define xglRasterPos4fv glRasterPos4fv
++#define xglRasterPos4i glRasterPos4i
++#define xglRasterPos4iv glRasterPos4iv
++#define xglRasterPos4s glRasterPos4s
++#define xglRasterPos4sv glRasterPos4sv
++#define xglReadBuffer glReadBuffer
++#define xglReadPixels glReadPixels
++#define xglRectd glRectd
++#define xglRectdv glRectdv
++#define xglRectf glRectf
++#define xglRectfv glRectfv
++#define xglRecti glRecti
++#define xglRectiv glRectiv
++#define xglRects glRects
++#define xglRectsv glRectsv
++#define xglRenderMode glRenderMode
++#define xglRotated glRotated
++#define xglRotatef glRotatef
++#define xglScaled glScaled
++#define xglScalef glScalef
++#define xglScissor glScissor
++#define xglSelectBuffer glSelectBuffer
++#define xglShadeModel glShadeModel
++#define xglStencilFunc glStencilFunc
++#define xglStencilMask glStencilMask
++#define xglStencilOp glStencilOp
++#define xglTexCoord1d glTexCoord1d
++#define xglTexCoord1dv glTexCoord1dv
++#define xglTexCoord1f glTexCoord1f
++#define xglTexCoord1fv glTexCoord1fv
++#define xglTexCoord1i glTexCoord1i
++#define xglTexCoord1iv glTexCoord1iv
++#define xglTexCoord1s glTexCoord1s
++#define xglTexCoord1sv glTexCoord1sv
++#define xglTexCoord2d glTexCoord2d
++#define xglTexCoord2dv glTexCoord2dv
++#define xglTexCoord2f glTexCoord2f
++#define xglTexCoord2fv glTexCoord2fv
++#define xglTexCoord2i glTexCoord2i
++#define xglTexCoord2iv glTexCoord2iv
++#define xglTexCoord2s glTexCoord2s
++#define xglTexCoord2sv glTexCoord2sv
++#define xglTexCoord3d glTexCoord3d
++#define xglTexCoord3dv glTexCoord3dv
++#define xglTexCoord3f glTexCoord3f
++#define xglTexCoord3fv glTexCoord3fv
++#define xglTexCoord3i glTexCoord3i
++#define xglTexCoord3iv glTexCoord3iv
++#define xglTexCoord3s glTexCoord3s
++#define xglTexCoord3sv glTexCoord3sv
++#define xglTexCoord4d glTexCoord4d
++#define xglTexCoord4dv glTexCoord4dv
++#define xglTexCoord4f glTexCoord4f
++#define xglTexCoord4fv glTexCoord4fv
++#define xglTexCoord4i glTexCoord4i
++#define xglTexCoord4iv glTexCoord4iv
++#define xglTexCoord4s glTexCoord4s
++#define xglTexCoord4sv glTexCoord4sv
++#ifdef GL_EXT_vertex_array
++#define xglTexCoordPointerEXT glTexCoordPointerEXT
++#endif
++#define xglTexEnvf glTexEnvf
++#define xglTexEnvfv glTexEnvfv
++#define xglTexEnvi glTexEnvi
++#define xglTexEnviv glTexEnviv
++#define xglTexGend glTexGend
++#define xglTexGendv glTexGendv
++#define xglTexGenf glTexGenf
++#define xglTexGenfv glTexGenfv
++#define xglTexGeni glTexGeni
++#define xglTexGeniv glTexGeniv
++#define xglTexImage1D glTexImage1D
++#define xglTexImage2D glTexImage2D
++#define xglTexParameterf glTexParameterf
++#define xglTexParameterfv glTexParameterfv
++#define xglTexParameteri glTexParameteri
++#define xglTexParameteriv glTexParameteriv
++#define xglTranslated glTranslated
++#define xglTranslatef glTranslatef
++#define xglVertex2d glVertex2d
++#define xglVertex2dv glVertex2dv
++#define xglVertex2f glVertex2f
++#define xglVertex2fv glVertex2fv
++#define xglVertex2i glVertex2i
++#define xglVertex2iv glVertex2iv
++#define xglVertex2s glVertex2s
++#define xglVertex2sv glVertex2sv
++#define xglVertex3d glVertex3d
++#define xglVertex3dv glVertex3dv
++#define xglVertex3f glVertex3f
++#define xglVertex3fv glVertex3fv
++#define xglVertex3i glVertex3i
++#define xglVertex3iv glVertex3iv
++#define xglVertex3s glVertex3s
++#define xglVertex3sv glVertex3sv
++#define xglVertex4d glVertex4d
++#define xglVertex4dv glVertex4dv
++#define xglVertex4f glVertex4f
++#define xglVertex4fv glVertex4fv
++#define xglVertex4i glVertex4i
++#define xglVertex4iv glVertex4iv
++#define xglVertex4s glVertex4s
++#define xglVertex4sv glVertex4sv
++#ifdef GL_EXT_vertex_array
++#define xglVertexPointerEXT glVertexPointerEXT
++#endif
++#define xglViewport glViewport
++
++#ifdef GL_VERSION_1_1
++#define xglAreTexturesResident glAreTexturesResident
++#define xglIsTexture glIsTexture
++#define xglBindTexture glBindTexture
++#define xglDeleteTextures glDeleteTextures
++#define xglGenTextures glGenTextures
++#define xglPrioritizeTextures glPrioritizeTextures
++#endif
++
++#ifdef GL_EXT_texture_object
++#define xglAreTexturesResidentEXT glAreTexturesResidentEXT
++#define xglIsTextureEXT glIsTextureEXT
++#define xglBindTextureEXT glBindTextureEXT
++#define xglDeleteTexturesEXT glDeleteTexturesEXT
++#define xglGenTexturesEXT glGenTexturesEXT
++#define xglPrioritizeTexturesEXT glPrioritizeTexturesEXT
++#endif
++
++#define xglutAddMenuEntry glutAddMenuEntry
++#define xglutAttachMenu glutAttachMenu
++#define xglutCreateMenu glutCreateMenu
++#define xglutCreateWindow glutCreateWindow
++#define xglutDisplayFunc glutDisplayFunc
++#define xglutIdleFunc glutIdleFunc
++#define xglutInit glutInit
++#define xglutInitDisplayMode glutInitDisplayMode
++#define xglutInitWindowPosition glutInitWindowPosition
++#define xglutInitWindowSize glutInitWindowSize
++#define xglutKeyboardFunc glutKeyboardFunc
++#define xglutMainLoopUpdate glutMainLoopUpdate
++#define xglutPostRedisplay glutPostRedisplay
++#define xglutPreMainLoop glutPreMainLoop
++#define xglutReshapeFunc glutReshapeFunc
++#define xglutSwapBuffers glutSwapBuffers
++
++#else
++
++GLboolean xglIsEnabled ( GLenum cap ) ;
++GLboolean xglIsList ( GLuint list ) ;
++GLenum xglGetError () ;
++GLint xglRenderMode ( GLenum mode ) ;
++GLuint xglGenLists ( GLsizei range ) ;
++const GLubyte *xglGetString ( GLenum name ) ;
++
++void xglAccum ( GLenum op, GLfloat value ) ;
++void xglAlphaFunc ( GLenum func, GLclampf ref ) ;
++void xglArrayElementEXT ( GLint i ) ;
++void xglBegin ( GLenum mode ) ;
++void xglBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte *bitmap ) ;
++void xglBlendColorEXT ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
++void xglBlendEquationEXT( GLenum mode ) ;
++void xglBlendFunc ( GLenum sfactor, GLenum dfactor ) ;
++void xglCallList ( GLuint list ) ;
++void xglCallLists ( GLsizei n, GLenum type, GLvoid *lists ) ;
++void xglClear ( GLbitfield mask ) ;
++void xglClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
++void xglClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ;
++void xglClearDepth ( GLclampd depth ) ;
++void xglClearIndex ( GLfloat c ) ;
++void xglClearStencil ( GLint s ) ;
++void xglClipPlane ( GLenum plane, GLdouble *equation ) ;
++void xglColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ;
++void xglColor3bv ( GLbyte *v ) ;
++void xglColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ;
++void xglColor3dv ( GLdouble *v ) ;
++void xglColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ;
++void xglColor3fv ( GLfloat *v ) ;
++void xglColor3i ( GLint red, GLint green, GLint blue ) ;
++void xglColor3iv ( GLint *v ) ;
++void xglColor3s ( GLshort red, GLshort green, GLshort blue ) ;
++void xglColor3sv ( GLshort *v ) ;
++void xglColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ;
++void xglColor3ubv ( GLubyte *v ) ;
++void xglColor3ui ( GLuint red, GLuint green, GLuint blue ) ;
++void xglColor3uiv ( GLuint *v ) ;
++void xglColor3us ( GLushort red, GLushort green, GLushort blue ) ;
++void xglColor3usv ( GLushort *v ) ;
++void xglColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ;
++void xglColor4bv ( GLbyte *v ) ;
++void xglColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ;
++void xglColor4dv ( GLdouble *v ) ;
++void xglColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ;
++void xglColor4fv ( GLfloat *v ) ;
++void xglColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ;
++void xglColor4iv ( GLint *v ) ;
++void xglColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ;
++void xglColor4sv ( GLshort *v ) ;
++void xglColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ;
++void xglColor4ubv ( GLubyte *v ) ;
++void xglColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ;
++void xglColor4uiv ( GLuint *v ) ;
++void xglColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ;
++void xglColor4usv ( GLushort *v ) ;
++void xglColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ;
++void xglColorMaterial ( GLenum face, GLenum mode ) ;
++void xglColorPointerEXT ( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
++void xglCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
++void xglCullFace ( GLenum mode ) ;
++void xglDeleteLists ( GLuint list, GLsizei range ) ;
++void xglDepthFunc ( GLenum func ) ;
++void xglDepthMask ( GLboolean flag ) ;
++void xglDepthRange ( GLclampd near_val, GLclampd far_val ) ;
++void xglDisable ( GLenum cap ) ;
++void xglDrawArraysEXT ( GLenum mode, GLint first, GLsizei count ) ;
++void xglDrawBuffer ( GLenum mode ) ;
++void xglDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
++void xglEdgeFlag ( GLboolean flag ) ;
++void xglEdgeFlagPointerEXT( GLsizei stride, GLsizei count, GLboolean *ptr ) ;
++void xglEdgeFlagv ( GLboolean *flag ) ;
++void xglEnable ( GLenum cap ) ;
++void xglEnd () ;
++void xglEndList () ;
++void xglEvalCoord1d ( GLdouble u ) ;
++void xglEvalCoord1dv ( GLdouble *u ) ;
++void xglEvalCoord1f ( GLfloat u ) ;
++void xglEvalCoord1fv ( GLfloat *u ) ;
++void xglEvalCoord2d ( GLdouble u, GLdouble v ) ;
++void xglEvalCoord2dv ( GLdouble *u ) ;
++void xglEvalCoord2f ( GLfloat u, GLfloat v ) ;
++void xglEvalCoord2fv ( GLfloat *u ) ;
++void xglEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ;
++void xglEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ;
++void xglEvalPoint1 ( GLint i ) ;
++void xglEvalPoint2 ( GLint i, GLint j ) ;
++void xglFeedbackBuffer ( GLsizei size, GLenum type, GLfloat *buffer ) ;
++void xglFinish () ;
++void xglFlush () ;
++void xglFogf ( GLenum pname, GLfloat param ) ;
++void xglFogfv ( GLenum pname, GLfloat *params ) ;
++void xglFogi ( GLenum pname, GLint param ) ;
++void xglFogiv ( GLenum pname, GLint *params ) ;
++void xglFrontFace ( GLenum mode ) ;
++void xglFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
++void xglGetBooleanv ( GLenum pname, GLboolean *params ) ;
++void xglGetClipPlane ( GLenum plane, GLdouble *equation ) ;
++void xglGetDoublev ( GLenum pname, GLdouble *params ) ;
++void xglGetFloatv ( GLenum pname, GLfloat *params ) ;
++void xglGetIntegerv ( GLenum pname, GLint *params ) ;
++void xglGetLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
++void xglGetLightiv ( GLenum light, GLenum pname, GLint *params ) ;
++void xglGetMapdv ( GLenum target, GLenum query, GLdouble *v ) ;
++void xglGetMapfv ( GLenum target, GLenum query, GLfloat *v ) ;
++void xglGetMapiv ( GLenum target, GLenum query, GLint *v ) ;
++void xglGetMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
++void xglGetMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
++void xglGetPixelMapfv ( GLenum map, GLfloat *values ) ;
++void xglGetPixelMapuiv ( GLenum map, GLuint *values ) ;
++void xglGetPixelMapusv ( GLenum map, GLushort *values ) ;
++void xglGetPointervEXT ( GLenum pname, void **params ) ;
++void xglGetPolygonStipple( GLubyte *mask ) ;
++void xglGetTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
++void xglGetTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
++void xglGetTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
++void xglGetTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
++void xglGetTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
++void xglGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) ;
++void xglGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) ;
++void xglGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) ;
++void xglGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params) ;
++void xglGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
++void xglHint ( GLenum target, GLenum mode ) ;
++void xglIndexMask ( GLuint mask ) ;
++void xglIndexPointerEXT ( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
++void xglIndexd ( GLdouble c ) ;
++void xglIndexdv ( GLdouble *c ) ;
++void xglIndexf ( GLfloat c ) ;
++void xglIndexfv ( GLfloat *c ) ;
++void xglIndexi ( GLint c ) ;
++void xglIndexiv ( GLint *c ) ;
++void xglIndexs ( GLshort c ) ;
++void xglIndexsv ( GLshort *c ) ;
++void xglInitNames () ;
++void xglLightModelf ( GLenum pname, GLfloat param ) ;
++void xglLightModelfv ( GLenum pname, GLfloat *params ) ;
++void xglLightModeli ( GLenum pname, GLint param ) ;
++void xglLightModeliv ( GLenum pname, GLint *params ) ;
++void xglLightf ( GLenum light, GLenum pname, GLfloat param ) ;
++void xglLightfv ( GLenum light, GLenum pname, GLfloat *params ) ;
++void xglLighti ( GLenum light, GLenum pname, GLint param ) ;
++void xglLightiv ( GLenum light, GLenum pname, GLint *params ) ;
++void xglLineStipple ( GLint factor, GLushort pattern ) ;
++void xglLineWidth ( GLfloat width ) ;
++void xglListBase ( GLuint base ) ;
++void xglLoadIdentity () ;
++void xglLoadMatrixd ( GLdouble *m ) ;
++void xglLoadMatrixf ( GLfloat *m ) ;
++void xglLoadName ( GLuint name ) ;
++void xglLogicOp ( GLenum opcode ) ;
++void xglMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble *points ) ;
++void xglMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat *points ) ;
++void xglMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble *points ) ;
++void xglMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat *points ) ;
++void xglMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ;
++void xglMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ;
++void xglMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ;
++void xglMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ;
++void xglMaterialf ( GLenum face, GLenum pname, GLfloat param ) ;
++void xglMaterialfv ( GLenum face, GLenum pname, GLfloat *params ) ;
++void xglMateriali ( GLenum face, GLenum pname, GLint param ) ;
++void xglMaterialiv ( GLenum face, GLenum pname, GLint *params ) ;
++void xglMatrixMode ( GLenum mode ) ;
++void xglMultMatrixd ( GLdouble *m ) ;
++void xglMultMatrixf ( GLfloat *m ) ;
++void xglNewList ( GLuint list, GLenum mode ) ;
++void xglNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ;
++void xglNormal3bv ( GLbyte *v ) ;
++void xglNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ;
++void xglNormal3dv ( GLdouble *v ) ;
++void xglNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ;
++void xglNormal3fv ( GLfloat *v ) ;
++void xglNormal3i ( GLint nx, GLint ny, GLint nz ) ;
++void xglNormal3iv ( GLint *v ) ;
++void xglNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ;
++void xglNormal3sv ( GLshort *v ) ;
++void xglNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
++void xglOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ;
++void xglPassThrough ( GLfloat token ) ;
++void xglPixelMapfv ( GLenum map, GLint mapsize, GLfloat *values ) ;
++void xglPixelMapuiv ( GLenum map, GLint mapsize, GLuint *values ) ;
++void xglPixelMapusv ( GLenum map, GLint mapsize, GLushort *values ) ;
++void xglPixelStoref ( GLenum pname, GLfloat param ) ;
++void xglPixelStorei ( GLenum pname, GLint param ) ;
++void xglPixelTransferf ( GLenum pname, GLfloat param ) ;
++void xglPixelTransferi ( GLenum pname, GLint param ) ;
++void xglPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ;
++void xglPointSize ( GLfloat size ) ;
++void xglPolygonMode ( GLenum face, GLenum mode ) ;
++void xglPolygonOffsetEXT( GLfloat factor, GLfloat bias ) ;
++void xglPolygonOffset ( GLfloat factor, GLfloat bias ) ;
++void xglPolygonStipple ( GLubyte *mask ) ;
++void xglPopAttrib () ;
++void xglPopMatrix () ;
++void xglPopName () ;
++void xglPushAttrib ( GLbitfield mask ) ;
++void xglPushMatrix () ;
++void xglPushName ( GLuint name ) ;
++void xglRasterPos2d ( GLdouble x, GLdouble y ) ;
++void xglRasterPos2dv ( GLdouble *v ) ;
++void xglRasterPos2f ( GLfloat x, GLfloat y ) ;
++void xglRasterPos2fv ( GLfloat *v ) ;
++void xglRasterPos2i ( GLint x, GLint y ) ;
++void xglRasterPos2iv ( GLint *v ) ;
++void xglRasterPos2s ( GLshort x, GLshort y ) ;
++void xglRasterPos2sv ( GLshort *v ) ;
++void xglRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ;
++void xglRasterPos3dv ( GLdouble *v ) ;
++void xglRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ;
++void xglRasterPos3fv ( GLfloat *v ) ;
++void xglRasterPos3i ( GLint x, GLint y, GLint z ) ;
++void xglRasterPos3iv ( GLint *v ) ;
++void xglRasterPos3s ( GLshort x, GLshort y, GLshort z ) ;
++void xglRasterPos3sv ( GLshort *v ) ;
++void xglRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
++void xglRasterPos4dv ( GLdouble *v ) ;
++void xglRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
++void xglRasterPos4fv ( GLfloat *v ) ;
++void xglRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ;
++void xglRasterPos4iv ( GLint *v ) ;
++void xglRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
++void xglRasterPos4sv ( GLshort *v ) ;
++void xglReadBuffer ( GLenum mode ) ;
++void xglReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) ;
++void xglRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ;
++void xglRectdv ( GLdouble *v1, GLdouble *v2 ) ;
++void xglRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ;
++void xglRectfv ( GLfloat *v1, GLfloat *v2 ) ;
++void xglRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ;
++void xglRectiv ( GLint *v1, GLint *v2 ) ;
++void xglRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ;
++void xglRectsv ( GLshort *v1, GLshort *v2 ) ;
++void xglRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ;
++void xglRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ;
++void xglScaled ( GLdouble x, GLdouble y, GLdouble z ) ;
++void xglScalef ( GLfloat x, GLfloat y, GLfloat z ) ;
++void xglScissor ( GLint x, GLint y, GLsizei width, GLsizei height) ;
++void xglSelectBuffer ( GLsizei size, GLuint *buffer ) ;
++void xglShadeModel ( GLenum mode ) ;
++void xglStencilFunc ( GLenum func, GLint ref, GLuint mask ) ;
++void xglStencilMask ( GLuint mask ) ;
++void xglStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ;
++void xglTexCoord1d ( GLdouble s ) ;
++void xglTexCoord1dv ( GLdouble *v ) ;
++void xglTexCoord1f ( GLfloat s ) ;
++void xglTexCoord1fv ( GLfloat *v ) ;
++void xglTexCoord1i ( GLint s ) ;
++void xglTexCoord1iv ( GLint *v ) ;
++void xglTexCoord1s ( GLshort s ) ;
++void xglTexCoord1sv ( GLshort *v ) ;
++void xglTexCoord2d ( GLdouble s, GLdouble t ) ;
++void xglTexCoord2dv ( GLdouble *v ) ;
++void xglTexCoord2f ( GLfloat s, GLfloat t ) ;
++void xglTexCoord2fv ( GLfloat *v ) ;
++void xglTexCoord2i ( GLint s, GLint t ) ;
++void xglTexCoord2iv ( GLint *v ) ;
++void xglTexCoord2s ( GLshort s, GLshort t ) ;
++void xglTexCoord2sv ( GLshort *v ) ;
++void xglTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ;
++void xglTexCoord3dv ( GLdouble *v ) ;
++void xglTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ;
++void xglTexCoord3fv ( GLfloat *v ) ;
++void xglTexCoord3i ( GLint s, GLint t, GLint r ) ;
++void xglTexCoord3iv ( GLint *v ) ;
++void xglTexCoord3s ( GLshort s, GLshort t, GLshort r ) ;
++void xglTexCoord3sv ( GLshort *v ) ;
++void xglTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ;
++void xglTexCoord4dv ( GLdouble *v ) ;
++void xglTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ;
++void xglTexCoord4fv ( GLfloat *v ) ;
++void xglTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ;
++void xglTexCoord4iv ( GLint *v ) ;
++void xglTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ;
++void xglTexCoord4sv ( GLshort *v ) ;
++void xglTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
++void xglTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ;
++void xglTexEnvfv ( GLenum target, GLenum pname, GLfloat *params ) ;
++void xglTexEnvi ( GLenum target, GLenum pname, GLint param ) ;
++void xglTexEnviv ( GLenum target, GLenum pname, GLint *params ) ;
++void xglTexGend ( GLenum coord, GLenum pname, GLdouble param ) ;
++void xglTexGendv ( GLenum coord, GLenum pname, GLdouble *params ) ;
++void xglTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ;
++void xglTexGenfv ( GLenum coord, GLenum pname, GLfloat *params ) ;
++void xglTexGeni ( GLenum coord, GLenum pname, GLint param ) ;
++void xglTexGeniv ( GLenum coord, GLenum pname, GLint *params ) ;
++void xglTexImage1D ( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
++void xglTexImage2D ( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid *pixels ) ;
++void xglTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ;
++void xglTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) ;
++void xglTexParameteri ( GLenum target, GLenum pname, GLint param ) ;
++void xglTexParameteriv ( GLenum target, GLenum pname, GLint *params ) ;
++void xglTranslated ( GLdouble x, GLdouble y, GLdouble z ) ;
++void xglTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ;
++void xglVertex2d ( GLdouble x, GLdouble y ) ;
++void xglVertex2dv ( GLdouble *v ) ;
++void xglVertex2f ( GLfloat x, GLfloat y ) ;
++void xglVertex2fv ( GLfloat *v ) ;
++void xglVertex2i ( GLint x, GLint y ) ;
++void xglVertex2iv ( GLint *v ) ;
++void xglVertex2s ( GLshort x, GLshort y ) ;
++void xglVertex2sv ( GLshort *v ) ;
++void xglVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ;
++void xglVertex3dv ( GLdouble *v ) ;
++void xglVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ;
++void xglVertex3fv ( GLfloat *v ) ;
++void xglVertex3i ( GLint x, GLint y, GLint z ) ;
++void xglVertex3iv ( GLint *v ) ;
++void xglVertex3s ( GLshort x, GLshort y, GLshort z ) ;
++void xglVertex3sv ( GLshort *v ) ;
++void xglVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
++void xglVertex4dv ( GLdouble *v ) ;
++void xglVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ;
++void xglVertex4fv ( GLfloat *v ) ;
++void xglVertex4i ( GLint x, GLint y, GLint z, GLint w ) ;
++void xglVertex4iv ( GLint *v ) ;
++void xglVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ;
++void xglVertex4sv ( GLshort *v ) ;
++void xglVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, void *ptr ) ;
++void xglViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
++
++void xglutAddMenuEntry ( char *label, int value ) ;
++void xglutAttachMenu ( int button ) ;
++int xglutCreateMenu ( void (*)(int) ) ;
++int xglutCreateWindow ( char *title ) ;
++void xglutDisplayFunc ( void (*)(void) ) ;
++void xglutIdleFunc ( void (*)(void) ) ;
++void xglutInit ( int *argcp, char **argv ) ;
++void xglutInitDisplayMode ( unsigned int mode ) ;
++void xglutInitWindowPosition ( int x, int y ) ;
++void xglutInitWindowSize ( int width, int height ) ;
++void xglutKeyboardFunc ( void (*)(unsigned char key, int x, int y) ) ;
++void xglutMainLoopUpdate () ;
++void xglutPostRedisplay () ;
++void xglutPreMainLoop () ;
++void xglutReshapeFunc ( void (*)(int width, int height) ) ;
++void xglutSwapBuffers () ;
++
++GLboolean xglAreTexturesResident( GLsizei n, GLuint *textures, GLboolean *residences ) ;
++GLboolean xglIsTexture ( GLuint texture ) ;
++void xglBindTexture ( GLenum target, GLuint texture ) ;
++void xglDeleteTextures ( GLsizei n, GLuint *textures ) ;
++void xglGenTextures ( GLsizei n, GLuint *textures ) ;
++void xglPrioritizeTextures ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
++
++GLboolean xglAreTexturesResidentEXT ( GLsizei n, GLuint *textures, GLboolean *residences ) ;
++GLboolean xglIsTextureEXT ( GLuint texture ) ;
++void xglBindTextureEXT ( GLenum target, GLuint texture ) ;
++void xglDeleteTexturesEXT ( GLsizei n, GLuint *textures ) ;
++void xglGenTexturesEXT ( GLsizei n, GLuint *textures ) ;
++void xglPrioritizeTexturesEXT ( GLsizei n, GLuint *textures, GLclampf *priorities ) ;
++
++#endif
++
++
++#ifdef __cplusplus
++}
++#endif
++
++
++#endif /* _XGL_H */
--- /dev/null
--- /dev/null
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++
++#include <stdio.h>
++#include <stdlib.h>
++#include <string.h>
++
++#if !defined( __CYGWIN__ ) && !defined( __CYGWIN32__ )
++# if !defined( HAVE_STL_SGI_PORT ) && !defined( __MWERKS__ )
++// Avoid malloc with STLport and MSL
++# include <malloc.h>
++# endif
++#endif
++
++#ifdef HAVE_UNISTD_H
++# include <unistd.h>
++#endif
++
++
++#include "xgl.h"
++
++#ifndef TRUE
++#define TRUE 1
++#define FALSE 0
++#endif
++
++int xglTraceOn = TRUE ;
++
++#ifndef WIN32
++ FILE *xglTraceFd = stdout ;
++#else /* WIN32 */
++ /* Bail for now, we just want it to compile I guess */
++ FILE *xglTraceFd = NULL;
++#endif /* WIN32 */
++
++struct GLenumLookup
++{
++ GLenum val ;
++ char *name ;
++} ;
++
++static struct GLenumLookup glenum_string [] =
++{
++/*
++ Due to ambiguity - these are not in the table...
++
++ GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
++ GL_ONE = , GL_TRUE = GL_LINES = 1
++*/
++ { GL_2D ,"GL_2D" },
++ { GL_2_BYTES ,"GL_2_BYTES" },
++ { GL_3D ,"GL_3D" },
++ { GL_3D_COLOR ,"GL_3D_COLOR" },
++ { GL_3D_COLOR_TEXTURE ,"GL_3D_COLOR_TEXTURE" },
++ { GL_3_BYTES ,"GL_3_BYTES" },
++ { GL_4D_COLOR_TEXTURE ,"GL_4D_COLOR_TEXTURE" },
++ { GL_4_BYTES ,"GL_4_BYTES" },
++ { GL_ACCUM ,"GL_ACCUM" },
++ { GL_ACCUM_ALPHA_BITS ,"GL_ACCUM_ALPHA_BITS" },
++ { GL_ACCUM_BLUE_BITS ,"GL_ACCUM_BLUE_BITS" },
++ { GL_ACCUM_CLEAR_VALUE ,"GL_ACCUM_CLEAR_VALUE" },
++ { GL_ACCUM_GREEN_BITS ,"GL_ACCUM_GREEN_BITS" },
++ { GL_ACCUM_RED_BITS ,"GL_ACCUM_RED_BITS" },
++ { GL_ADD ,"GL_ADD" },
++ { GL_ALPHA ,"GL_ALPHA" },
++ { GL_ALPHA_BIAS ,"GL_ALPHA_BIAS" },
++ { GL_ALPHA_BITS ,"GL_ALPHA_BITS" },
++ { GL_ALPHA_SCALE ,"GL_ALPHA_SCALE" },
++ { GL_ALPHA_TEST ,"GL_ALPHA_TEST" },
++ { GL_ALPHA_TEST_FUNC ,"GL_ALPHA_TEST_FUNC" },
++ { GL_ALPHA_TEST_REF ,"GL_ALPHA_TEST_REF" },
++ { GL_ALWAYS ,"GL_ALWAYS" },
++ { GL_AMBIENT ,"GL_AMBIENT" },
++ { GL_AMBIENT_AND_DIFFUSE ,"GL_AMBIENT_AND_DIFFUSE" },
++ { GL_AND ,"GL_AND" },
++ { GL_AND_INVERTED ,"GL_AND_INVERTED" },
++ { GL_AND_REVERSE ,"GL_AND_REVERSE" },
++ { GL_ATTRIB_STACK_DEPTH ,"GL_ATTRIB_STACK_DEPTH" },
++ { GL_AUTO_NORMAL ,"GL_AUTO_NORMAL" },
++ { GL_AUX0 ,"GL_AUX0" },
++ { GL_AUX1 ,"GL_AUX1" },
++ { GL_AUX2 ,"GL_AUX2" },
++ { GL_AUX3 ,"GL_AUX3" },
++ { GL_AUX_BUFFERS ,"GL_AUX_BUFFERS" },
++ { GL_BACK ,"GL_BACK" },
++ { GL_BACK_LEFT ,"GL_BACK_LEFT" },
++ { GL_BACK_RIGHT ,"GL_BACK_RIGHT" },
++ { GL_BITMAP ,"GL_BITMAP" },
++ { GL_BITMAP_TOKEN ,"GL_BITMAP_TOKEN" },
++ { GL_BLEND ,"GL_BLEND" },
++ { GL_BLEND_DST ,"GL_BLEND_DST" },
++#ifdef GL_BLEND_COLOR_EXT
++ { GL_BLEND_COLOR_EXT ,"GL_BLEND_COLOR_EXT" },
++#endif
++#ifdef GL_BLEND_EQUATION_EXT
++ { GL_BLEND_EQUATION_EXT ,"GL_BLEND_EQUATION_EXT" },
++#endif
++ { GL_BLEND_SRC ,"GL_BLEND_SRC" },
++ { GL_BLUE ,"GL_BLUE" },
++ { GL_BLUE_BIAS ,"GL_BLUE_BIAS" },
++ { GL_BLUE_BITS ,"GL_BLUE_BITS" },
++ { GL_BLUE_SCALE ,"GL_BLUE_SCALE" },
++ { GL_BYTE ,"GL_BYTE" },
++ { GL_CCW ,"GL_CCW" },
++ { GL_CLAMP ,"GL_CLAMP" },
++ { GL_CLEAR ,"GL_CLEAR" },
++ { GL_CLIP_PLANE0 ,"GL_CLIP_PLANE0" },
++ { GL_CLIP_PLANE1 ,"GL_CLIP_PLANE1" },
++ { GL_CLIP_PLANE2 ,"GL_CLIP_PLANE2" },
++ { GL_CLIP_PLANE3 ,"GL_CLIP_PLANE3" },
++ { GL_CLIP_PLANE4 ,"GL_CLIP_PLANE4" },
++ { GL_CLIP_PLANE5 ,"GL_CLIP_PLANE5" },
++ { GL_COEFF ,"GL_COEFF" },
++ { GL_COLOR ,"GL_COLOR" },
++#ifdef GL_COLOR_ARRAY_EXT
++ { GL_COLOR_ARRAY_COUNT_EXT ,"GL_COLOR_ARRAY_COUNT_EXT" },
++ { GL_COLOR_ARRAY_EXT ,"GL_COLOR_ARRAY_EXT" },
++ { GL_COLOR_ARRAY_POINTER_EXT ,"GL_COLOR_ARRAY_POINTER_EXT" },
++ { GL_COLOR_ARRAY_SIZE_EXT ,"GL_COLOR_ARRAY_SIZE_EXT" },
++ { GL_COLOR_ARRAY_STRIDE_EXT ,"GL_COLOR_ARRAY_STRIDE_EXT" },
++ { GL_COLOR_ARRAY_TYPE_EXT ,"GL_COLOR_ARRAY_TYPE_EXT" },
++#endif
++ { GL_COLOR_CLEAR_VALUE ,"GL_COLOR_CLEAR_VALUE" },
++ { GL_COLOR_INDEX ,"GL_COLOR_INDEX" },
++ { GL_COLOR_INDEXES ,"GL_COLOR_INDEXES" },
++ { GL_COLOR_MATERIAL ,"GL_COLOR_MATERIAL" },
++ { GL_COLOR_MATERIAL_FACE ,"GL_COLOR_MATERIAL_FACE" },
++ { GL_COLOR_MATERIAL_PARAMETER ,"GL_COLOR_MATERIAL_PARAMETER" },
++ { GL_COLOR_WRITEMASK ,"GL_COLOR_WRITEMASK" },
++ { GL_COMPILE ,"GL_COMPILE" },
++ { GL_COMPILE_AND_EXECUTE ,"GL_COMPILE_AND_EXECUTE" },
++#ifdef GL_CONSTANT_ALPHA_EXT
++ { GL_CONSTANT_ALPHA_EXT ,"GL_CONSTANT_ALPHA_EXT" },
++#endif
++ { GL_CONSTANT_ATTENUATION ,"GL_CONSTANT_ATTENUATION" },
++#ifdef GL_CONSTANT_COLOR_EXT
++ { GL_CONSTANT_COLOR_EXT ,"GL_CONSTANT_COLOR_EXT" },
++#endif
++ { GL_COPY ,"GL_COPY" },
++ { GL_COPY_INVERTED ,"GL_COPY_INVERTED" },
++ { GL_COPY_PIXEL_TOKEN ,"GL_COPY_PIXEL_TOKEN" },
++ { GL_CULL_FACE ,"GL_CULL_FACE" },
++ { GL_CULL_FACE_MODE ,"GL_CULL_FACE_MODE" },
++ { GL_CURRENT_COLOR ,"GL_CURRENT_COLOR" },
++ { GL_CURRENT_INDEX ,"GL_CURRENT_INDEX" },
++ { GL_CURRENT_NORMAL ,"GL_CURRENT_NORMAL" },
++ { GL_CURRENT_RASTER_COLOR ,"GL_CURRENT_RASTER_COLOR" },
++ { GL_CURRENT_RASTER_DISTANCE ,"GL_CURRENT_RASTER_DISTANCE" },
++ { GL_CURRENT_RASTER_INDEX ,"GL_CURRENT_RASTER_INDEX" },
++ { GL_CURRENT_RASTER_POSITION ,"GL_CURRENT_RASTER_POSITION" },
++ { GL_CURRENT_RASTER_POSITION_VALID,"GL_CURRENT_RASTER_POSITION_VALID" },
++ { GL_CURRENT_RASTER_TEXTURE_COORDS,"GL_CURRENT_RASTER_TEXTURE_COORDS" },
++ { GL_CURRENT_TEXTURE_COORDS ,"GL_CURRENT_TEXTURE_COORDS" },
++ { GL_CW ,"GL_CW" },
++ { GL_DECAL ,"GL_DECAL" },
++ { GL_DECR ,"GL_DECR" },
++ { GL_DEPTH ,"GL_DEPTH" },
++ { GL_DEPTH_BIAS ,"GL_DEPTH_BIAS" },
++ { GL_DEPTH_BITS ,"GL_DEPTH_BITS" },
++ { GL_DEPTH_CLEAR_VALUE ,"GL_DEPTH_CLEAR_VALUE" },
++ { GL_DEPTH_COMPONENT ,"GL_DEPTH_COMPONENT" },
++ { GL_DEPTH_FUNC ,"GL_DEPTH_FUNC" },
++ { GL_DEPTH_RANGE ,"GL_DEPTH_RANGE" },
++ { GL_DEPTH_SCALE ,"GL_DEPTH_SCALE" },
++ { GL_DEPTH_TEST ,"GL_DEPTH_TEST" },
++ { GL_DEPTH_WRITEMASK ,"GL_DEPTH_WRITEMASK" },
++ { GL_DIFFUSE ,"GL_DIFFUSE" },
++ { GL_DITHER ,"GL_DITHER" },
++ { GL_DOMAIN ,"GL_DOMAIN" },
++ { GL_DONT_CARE ,"GL_DONT_CARE" },
++ { GL_DOUBLEBUFFER ,"GL_DOUBLEBUFFER" },
++#ifdef GL_DOUBLE_EXT
++ { GL_DOUBLE_EXT ,"GL_DOUBLE_EXT" },
++#endif
++ { GL_DRAW_BUFFER ,"GL_DRAW_BUFFER" },
++ { GL_DRAW_PIXEL_TOKEN ,"GL_DRAW_PIXEL_TOKEN" },
++ { GL_DST_ALPHA ,"GL_DST_ALPHA" },
++ { GL_DST_COLOR ,"GL_DST_COLOR" },
++ { GL_EDGE_FLAG ,"GL_EDGE_FLAG" },
++#ifdef GL_EDGE_FLAG_ARRAY_EXT
++ { GL_EDGE_FLAG_ARRAY_COUNT_EXT,"GL_EDGE_FLAG_ARRAY_COUNT_EXT" },
++ { GL_EDGE_FLAG_ARRAY_EXT ,"GL_EDGE_FLAG_ARRAY_EXT" },
++ { GL_EDGE_FLAG_ARRAY_POINTER_EXT,"GL_EDGE_FLAG_ARRAY_POINTER_EXT" },
++ { GL_EDGE_FLAG_ARRAY_STRIDE_EXT,"GL_EDGE_FLAG_ARRAY_STRIDE_EXT" },
++#endif
++ { GL_EMISSION ,"GL_EMISSION" },
++ { GL_EQUAL ,"GL_EQUAL" },
++ { GL_EQUIV ,"GL_EQUIV" },
++ { GL_EXP ,"GL_EXP" },
++ { GL_EXP2 ,"GL_EXP2" },
++ { GL_EXTENSIONS ,"GL_EXTENSIONS" },
++ { GL_EYE_LINEAR ,"GL_EYE_LINEAR" },
++ { GL_EYE_PLANE ,"GL_EYE_PLANE" },
++ { GL_FASTEST ,"GL_FASTEST" },
++ { GL_FEEDBACK ,"GL_FEEDBACK" },
++ { GL_FILL ,"GL_FILL" },
++ { GL_FLAT ,"GL_FLAT" },
++ { GL_FLOAT ,"GL_FLOAT" },
++ { GL_FOG ,"GL_FOG" },
++ { GL_FOG_COLOR ,"GL_FOG_COLOR" },
++ { GL_FOG_DENSITY ,"GL_FOG_DENSITY" },
++ { GL_FOG_END ,"GL_FOG_END" },
++ { GL_FOG_HINT ,"GL_FOG_HINT" },
++ { GL_FOG_INDEX ,"GL_FOG_INDEX" },
++ { GL_FOG_MODE ,"GL_FOG_MODE" },
++ { GL_FOG_START ,"GL_FOG_START" },
++ { GL_FRONT ,"GL_FRONT" },
++ { GL_FRONT_AND_BACK ,"GL_FRONT_AND_BACK" },
++ { GL_FRONT_FACE ,"GL_FRONT_FACE" },
++ { GL_FRONT_LEFT ,"GL_FRONT_LEFT" },
++ { GL_FRONT_RIGHT ,"GL_FRONT_RIGHT" },
++#ifdef GL_FUNC_ADD_EXT
++ { GL_FUNC_ADD_EXT ,"GL_FUNC_ADD_EXT" },
++ { GL_FUNC_REVERSE_SUBTRACT_EXT,"GL_FUNC_REVERSE_SUBTRACT_EXT" },
++ { GL_FUNC_SUBTRACT_EXT ,"GL_FUNC_SUBTRACT_EXT" },
++#endif
++ { GL_GEQUAL ,"GL_GEQUAL" },
++ { GL_GREATER ,"GL_GREATER" },
++ { GL_GREEN ,"GL_GREEN" },
++ { GL_GREEN_BIAS ,"GL_GREEN_BIAS" },
++ { GL_GREEN_BITS ,"GL_GREEN_BITS" },
++ { GL_GREEN_SCALE ,"GL_GREEN_SCALE" },
++ { GL_INCR ,"GL_INCR" },
++#ifdef GL_INDEX_ARRAY_EXT
++ { GL_INDEX_ARRAY_COUNT_EXT ,"GL_INDEX_ARRAY_COUNT_EXT" },
++ { GL_INDEX_ARRAY_EXT ,"GL_INDEX_ARRAY_EXT" },
++ { GL_INDEX_ARRAY_POINTER_EXT ,"GL_INDEX_ARRAY_POINTER_EXT" },
++ { GL_INDEX_ARRAY_STRIDE_EXT ,"GL_INDEX_ARRAY_STRIDE_EXT" },
++ { GL_INDEX_ARRAY_TYPE_EXT ,"GL_INDEX_ARRAY_TYPE_EXT" },
++#endif
++ { GL_INDEX_BITS ,"GL_INDEX_BITS" },
++ { GL_INDEX_CLEAR_VALUE ,"GL_INDEX_CLEAR_VALUE" },
++ { GL_INDEX_MODE ,"GL_INDEX_MODE" },
++ { GL_INDEX_OFFSET ,"GL_INDEX_OFFSET" },
++ { GL_INDEX_SHIFT ,"GL_INDEX_SHIFT" },
++ { GL_INDEX_WRITEMASK ,"GL_INDEX_WRITEMASK" },
++ { GL_INT ,"GL_INT" },
++ { GL_INVALID_ENUM ,"GL_INVALID_ENUM" },
++ { GL_INVALID_OPERATION ,"GL_INVALID_OPERATION" },
++ { GL_INVALID_VALUE ,"GL_INVALID_VALUE" },
++ { GL_INVERT ,"GL_INVERT" },
++ { GL_KEEP ,"GL_KEEP" },
++ { GL_LEFT ,"GL_LEFT" },
++ { GL_LEQUAL ,"GL_LEQUAL" },
++ { GL_LESS ,"GL_LESS" },
++ { GL_LIGHT0 ,"GL_LIGHT0" },
++ { GL_LIGHT1 ,"GL_LIGHT1" },
++ { GL_LIGHT2 ,"GL_LIGHT2" },
++ { GL_LIGHT3 ,"GL_LIGHT3" },
++ { GL_LIGHT4 ,"GL_LIGHT4" },
++ { GL_LIGHT5 ,"GL_LIGHT5" },
++ { GL_LIGHT6 ,"GL_LIGHT6" },
++ { GL_LIGHT7 ,"GL_LIGHT7" },
++ { GL_LIGHTING ,"GL_LIGHTING" },
++ { GL_LIGHT_MODEL_AMBIENT ,"GL_LIGHT_MODEL_AMBIENT" },
++ { GL_LIGHT_MODEL_LOCAL_VIEWER ,"GL_LIGHT_MODEL_LOCAL_VIEWER" },
++ { GL_LIGHT_MODEL_TWO_SIDE ,"GL_LIGHT_MODEL_TWO_SIDE" },
++ { GL_LINE ,"GL_LINE" },
++ { GL_LINEAR ,"GL_LINEAR" },
++ { GL_LINEAR_ATTENUATION ,"GL_LINEAR_ATTENUATION" },
++ { GL_LINEAR_MIPMAP_LINEAR ,"GL_LINEAR_MIPMAP_LINEAR" },
++ { GL_LINEAR_MIPMAP_NEAREST ,"GL_LINEAR_MIPMAP_NEAREST" },
++ { GL_LINE_LOOP ,"GL_LINE_LOOP" },
++ { GL_LINE_RESET_TOKEN ,"GL_LINE_RESET_TOKEN" },
++ { GL_LINE_SMOOTH ,"GL_LINE_SMOOTH" },
++ { GL_LINE_SMOOTH_HINT ,"GL_LINE_SMOOTH_HINT" },
++ { GL_LINE_STIPPLE ,"GL_LINE_STIPPLE" },
++ { GL_LINE_STIPPLE_PATTERN ,"GL_LINE_STIPPLE_PATTERN" },
++ { GL_LINE_STIPPLE_REPEAT ,"GL_LINE_STIPPLE_REPEAT" },
++ { GL_LINE_STRIP ,"GL_LINE_STRIP" },
++ { GL_LINE_TOKEN ,"GL_LINE_TOKEN" },
++ { GL_LINE_WIDTH ,"GL_LINE_WIDTH" },
++ { GL_LINE_WIDTH_GRANULARITY ,"GL_LINE_WIDTH_GRANULARITY" },
++ { GL_LINE_WIDTH_RANGE ,"GL_LINE_WIDTH_RANGE" },
++ { GL_LIST_BASE ,"GL_LIST_BASE" },
++ { GL_LIST_INDEX ,"GL_LIST_INDEX" },
++ { GL_LIST_MODE ,"GL_LIST_MODE" },
++ { GL_LOAD ,"GL_LOAD" },
++ { GL_LOGIC_OP ,"GL_LOGIC_OP" },
++ { GL_LOGIC_OP_MODE ,"GL_LOGIC_OP_MODE" },
++ { GL_LUMINANCE ,"GL_LUMINANCE" },
++ { GL_LUMINANCE_ALPHA ,"GL_LUMINANCE_ALPHA" },
++ { GL_MAP1_COLOR_4 ,"GL_MAP1_COLOR_4" },
++ { GL_MAP1_GRID_DOMAIN ,"GL_MAP1_GRID_DOMAIN" },
++ { GL_MAP1_GRID_SEGMENTS ,"GL_MAP1_GRID_SEGMENTS" },
++ { GL_MAP1_INDEX ,"GL_MAP1_INDEX" },
++ { GL_MAP1_NORMAL ,"GL_MAP1_NORMAL" },
++ { GL_MAP1_TEXTURE_COORD_1 ,"GL_MAP1_TEXTURE_COORD_1" },
++ { GL_MAP1_TEXTURE_COORD_2 ,"GL_MAP1_TEXTURE_COORD_2" },
++ { GL_MAP1_TEXTURE_COORD_3 ,"GL_MAP1_TEXTURE_COORD_3" },
++ { GL_MAP1_TEXTURE_COORD_4 ,"GL_MAP1_TEXTURE_COORD_4" },
++ { GL_MAP1_VERTEX_3 ,"GL_MAP1_VERTEX_3" },
++ { GL_MAP1_VERTEX_4 ,"GL_MAP1_VERTEX_4" },
++ { GL_MAP2_COLOR_4 ,"GL_MAP2_COLOR_4" },
++ { GL_MAP2_GRID_DOMAIN ,"GL_MAP2_GRID_DOMAIN" },
++ { GL_MAP2_GRID_SEGMENTS ,"GL_MAP2_GRID_SEGMENTS" },
++ { GL_MAP2_INDEX ,"GL_MAP2_INDEX" },
++ { GL_MAP2_NORMAL ,"GL_MAP2_NORMAL" },
++ { GL_MAP2_TEXTURE_COORD_1 ,"GL_MAP2_TEXTURE_COORD_1" },
++ { GL_MAP2_TEXTURE_COORD_2 ,"GL_MAP2_TEXTURE_COORD_2" },
++ { GL_MAP2_TEXTURE_COORD_3 ,"GL_MAP2_TEXTURE_COORD_3" },
++ { GL_MAP2_TEXTURE_COORD_4 ,"GL_MAP2_TEXTURE_COORD_4" },
++ { GL_MAP2_VERTEX_3 ,"GL_MAP2_VERTEX_3" },
++ { GL_MAP2_VERTEX_4 ,"GL_MAP2_VERTEX_4" },
++ { GL_MAP_COLOR ,"GL_MAP_COLOR" },
++ { GL_MAP_STENCIL ,"GL_MAP_STENCIL" },
++ { GL_MATRIX_MODE ,"GL_MATRIX_MODE" },
++ { GL_MAX_ATTRIB_STACK_DEPTH ,"GL_MAX_ATTRIB_STACK_DEPTH" },
++ { GL_MAX_CLIP_PLANES ,"GL_MAX_CLIP_PLANES" },
++ { GL_MAX_EVAL_ORDER ,"GL_MAX_EVAL_ORDER" },
++#ifdef GL_MAX_EXT
++ { GL_MAX_EXT ,"GL_MAX_EXT" },
++#endif
++ { GL_MAX_LIGHTS ,"GL_MAX_LIGHTS" },
++ { GL_MAX_LIST_NESTING ,"GL_MAX_LIST_NESTING" },
++ { GL_MAX_MODELVIEW_STACK_DEPTH,"GL_MAX_MODELVIEW_STACK_DEPTH" },
++ { GL_MAX_NAME_STACK_DEPTH ,"GL_MAX_NAME_STACK_DEPTH" },
++ { GL_MAX_PIXEL_MAP_TABLE ,"GL_MAX_PIXEL_MAP_TABLE" },
++ { GL_MAX_PROJECTION_STACK_DEPTH,"GL_MAX_PROJECTION_STACK_DEPTH" },
++ { GL_MAX_TEXTURE_SIZE ,"GL_MAX_TEXTURE_SIZE" },
++ { GL_MAX_TEXTURE_STACK_DEPTH ,"GL_MAX_TEXTURE_STACK_DEPTH" },
++ { GL_MAX_VIEWPORT_DIMS ,"GL_MAX_VIEWPORT_DIMS" },
++#ifdef GL_MIN_EXT
++ { GL_MIN_EXT ,"GL_MIN_EXT" },
++#endif
++ { GL_MODELVIEW ,"GL_MODELVIEW" },
++ { GL_MODELVIEW_MATRIX ,"GL_MODELVIEW_MATRIX" },
++ { GL_MODELVIEW_STACK_DEPTH ,"GL_MODELVIEW_STACK_DEPTH" },
++ { GL_MODULATE ,"GL_MODULATE" },
++ { GL_MULT ,"GL_MULT" },
++ { GL_NAME_STACK_DEPTH ,"GL_NAME_STACK_DEPTH" },
++ { GL_NAND ,"GL_NAND" },
++ { GL_NEAREST ,"GL_NEAREST" },
++ { GL_NEAREST_MIPMAP_LINEAR ,"GL_NEAREST_MIPMAP_LINEAR" },
++ { GL_NEAREST_MIPMAP_NEAREST ,"GL_NEAREST_MIPMAP_NEAREST" },
++ { GL_NEVER ,"GL_NEVER" },
++ { GL_NICEST ,"GL_NICEST" },
++ { GL_NOOP ,"GL_NOOP" },
++ { GL_NOR ,"GL_NOR" },
++ { GL_NORMALIZE ,"GL_NORMALIZE" },
++#ifdef GL_NORMAL_ARRAY_EXT
++ { GL_NORMAL_ARRAY_COUNT_EXT ,"GL_NORMAL_ARRAY_COUNT_EXT" },
++ { GL_NORMAL_ARRAY_EXT ,"GL_NORMAL_ARRAY_EXT" },
++ { GL_NORMAL_ARRAY_POINTER_EXT ,"GL_NORMAL_ARRAY_POINTER_EXT" },
++ { GL_NORMAL_ARRAY_STRIDE_EXT ,"GL_NORMAL_ARRAY_STRIDE_EXT" },
++ { GL_NORMAL_ARRAY_TYPE_EXT ,"GL_NORMAL_ARRAY_TYPE_EXT" },
++#endif
++ { GL_NOTEQUAL ,"GL_NOTEQUAL" },
++ { GL_OBJECT_LINEAR ,"GL_OBJECT_LINEAR" },
++ { GL_OBJECT_PLANE ,"GL_OBJECT_PLANE" },
++#ifdef GL_ONE_MINUS_CONSTANT_ALPHA_EXT
++ { GL_ONE_MINUS_CONSTANT_ALPHA_EXT,"GL_ONE_MINUS_CONSTANT_ALPHA_EXT" },
++ { GL_ONE_MINUS_CONSTANT_COLOR_EXT,"GL_ONE_MINUS_CONSTANT_COLOR_EXT" },
++#endif
++ { GL_ONE_MINUS_DST_ALPHA ,"GL_ONE_MINUS_DST_ALPHA" },
++ { GL_ONE_MINUS_DST_COLOR ,"GL_ONE_MINUS_DST_COLOR" },
++ { GL_ONE_MINUS_SRC_ALPHA ,"GL_ONE_MINUS_SRC_ALPHA" },
++ { GL_ONE_MINUS_SRC_COLOR ,"GL_ONE_MINUS_SRC_COLOR" },
++ { GL_OR ,"GL_OR" },
++ { GL_ORDER ,"GL_ORDER" },
++ { GL_OR_INVERTED ,"GL_OR_INVERTED" },
++ { GL_OR_REVERSE ,"GL_OR_REVERSE" },
++ { GL_OUT_OF_MEMORY ,"GL_OUT_OF_MEMORY" },
++ { GL_PACK_ALIGNMENT ,"GL_PACK_ALIGNMENT" },
++ { GL_PACK_LSB_FIRST ,"GL_PACK_LSB_FIRST" },
++ { GL_PACK_ROW_LENGTH ,"GL_PACK_ROW_LENGTH" },
++ { GL_PACK_SKIP_PIXELS ,"GL_PACK_SKIP_PIXELS" },
++ { GL_PACK_SKIP_ROWS ,"GL_PACK_SKIP_ROWS" },
++ { GL_PACK_SWAP_BYTES ,"GL_PACK_SWAP_BYTES" },
++ { GL_PASS_THROUGH_TOKEN ,"GL_PASS_THROUGH_TOKEN" },
++ { GL_PERSPECTIVE_CORRECTION_HINT,"GL_PERSPECTIVE_CORRECTION_HINT" },
++ { GL_PIXEL_MAP_A_TO_A ,"GL_PIXEL_MAP_A_TO_A" },
++ { GL_PIXEL_MAP_A_TO_A_SIZE ,"GL_PIXEL_MAP_A_TO_A_SIZE" },
++ { GL_PIXEL_MAP_B_TO_B ,"GL_PIXEL_MAP_B_TO_B" },
++ { GL_PIXEL_MAP_B_TO_B_SIZE ,"GL_PIXEL_MAP_B_TO_B_SIZE" },
++ { GL_PIXEL_MAP_G_TO_G ,"GL_PIXEL_MAP_G_TO_G" },
++ { GL_PIXEL_MAP_G_TO_G_SIZE ,"GL_PIXEL_MAP_G_TO_G_SIZE" },
++ { GL_PIXEL_MAP_I_TO_A ,"GL_PIXEL_MAP_I_TO_A" },
++ { GL_PIXEL_MAP_I_TO_A_SIZE ,"GL_PIXEL_MAP_I_TO_A_SIZE" },
++ { GL_PIXEL_MAP_I_TO_B ,"GL_PIXEL_MAP_I_TO_B" },
++ { GL_PIXEL_MAP_I_TO_B_SIZE ,"GL_PIXEL_MAP_I_TO_B_SIZE" },
++ { GL_PIXEL_MAP_I_TO_G ,"GL_PIXEL_MAP_I_TO_G" },
++ { GL_PIXEL_MAP_I_TO_G_SIZE ,"GL_PIXEL_MAP_I_TO_G_SIZE" },
++ { GL_PIXEL_MAP_I_TO_I ,"GL_PIXEL_MAP_I_TO_I" },
++ { GL_PIXEL_MAP_I_TO_I_SIZE ,"GL_PIXEL_MAP_I_TO_I_SIZE" },
++ { GL_PIXEL_MAP_I_TO_R ,"GL_PIXEL_MAP_I_TO_R" },
++ { GL_PIXEL_MAP_I_TO_R_SIZE ,"GL_PIXEL_MAP_I_TO_R_SIZE" },
++ { GL_PIXEL_MAP_R_TO_R ,"GL_PIXEL_MAP_R_TO_R" },
++ { GL_PIXEL_MAP_R_TO_R_SIZE ,"GL_PIXEL_MAP_R_TO_R_SIZE" },
++ { GL_PIXEL_MAP_S_TO_S ,"GL_PIXEL_MAP_S_TO_S" },
++ { GL_PIXEL_MAP_S_TO_S_SIZE ,"GL_PIXEL_MAP_S_TO_S_SIZE" },
++ { GL_POINT ,"GL_POINT" },
++ { GL_POINT_SIZE ,"GL_POINT_SIZE" },
++ { GL_POINT_SIZE_GRANULARITY ,"GL_POINT_SIZE_GRANULARITY" },
++ { GL_POINT_SIZE_RANGE ,"GL_POINT_SIZE_RANGE" },
++ { GL_POINT_SMOOTH ,"GL_POINT_SMOOTH" },
++ { GL_POINT_SMOOTH_HINT ,"GL_POINT_SMOOTH_HINT" },
++ { GL_POINT_TOKEN ,"GL_POINT_TOKEN" },
++ { GL_POLYGON ,"GL_POLYGON" },
++ { GL_POLYGON_MODE ,"GL_POLYGON_MODE" },
++ { GL_POLYGON_SMOOTH ,"GL_POLYGON_SMOOTH" },
++ { GL_POLYGON_SMOOTH_HINT ,"GL_POLYGON_SMOOTH_HINT" },
++ { GL_POLYGON_STIPPLE ,"GL_POLYGON_STIPPLE" },
++#ifdef GL_POLYGON_OFFSET_EXT
++ { GL_POLYGON_OFFSET_BIAS_EXT ,"GL_POLYGON_OFFSET_BIAS_EXT" },
++ { GL_POLYGON_OFFSET_EXT ,"GL_POLYGON_OFFSET_EXT" },
++ { GL_POLYGON_OFFSET_FACTOR_EXT,"GL_POLYGON_OFFSET_FACTOR_EXT" },
++#endif
++ { GL_POLYGON_TOKEN ,"GL_POLYGON_TOKEN" },
++ { GL_POSITION ,"GL_POSITION" },
++ { GL_PROJECTION ,"GL_PROJECTION" },
++ { GL_PROJECTION_MATRIX ,"GL_PROJECTION_MATRIX" },
++ { GL_PROJECTION_STACK_DEPTH ,"GL_PROJECTION_STACK_DEPTH" },
++ { GL_Q ,"GL_Q" },
++ { GL_QUADRATIC_ATTENUATION ,"GL_QUADRATIC_ATTENUATION" },
++ { GL_QUADS ,"GL_QUADS" },
++ { GL_QUAD_STRIP ,"GL_QUAD_STRIP" },
++ { GL_R ,"GL_R" },
++ { GL_READ_BUFFER ,"GL_READ_BUFFER" },
++ { GL_RED ,"GL_RED" },
++ { GL_RED_BIAS ,"GL_RED_BIAS" },
++ { GL_RED_BITS ,"GL_RED_BITS" },
++ { GL_RED_SCALE ,"GL_RED_SCALE" },
++ { GL_RENDER ,"GL_RENDER" },
++ { GL_RENDERER ,"GL_RENDERER" },
++ { GL_RENDER_MODE ,"GL_RENDER_MODE" },
++ { GL_REPEAT ,"GL_REPEAT" },
++ { GL_REPLACE ,"GL_REPLACE" },
++#ifdef GL_REPLACE_EXT
++ { GL_REPLACE_EXT ,"GL_REPLACE_EXT" },
++#endif
++ { GL_RETURN ,"GL_RETURN" },
++ { GL_RGB ,"GL_RGB" },
++ { GL_RGBA ,"GL_RGBA" },
++ { GL_RGBA_MODE ,"GL_RGBA_MODE" },
++ { GL_RIGHT ,"GL_RIGHT" },
++ { GL_S ,"GL_S" },
++ { GL_SCISSOR_BOX ,"GL_SCISSOR_BOX" },
++ { GL_SCISSOR_TEST ,"GL_SCISSOR_TEST" },
++ { GL_SELECT ,"GL_SELECT" },
++ { GL_SET ,"GL_SET" },
++ { GL_SHADE_MODEL ,"GL_SHADE_MODEL" },
++ { GL_SHININESS ,"GL_SHININESS" },
++ { GL_SHORT ,"GL_SHORT" },
++ { GL_SMOOTH ,"GL_SMOOTH" },
++ { GL_SPECULAR ,"GL_SPECULAR" },
++ { GL_SPHERE_MAP ,"GL_SPHERE_MAP" },
++ { GL_SPOT_CUTOFF ,"GL_SPOT_CUTOFF" },
++ { GL_SPOT_DIRECTION ,"GL_SPOT_DIRECTION" },
++ { GL_SPOT_EXPONENT ,"GL_SPOT_EXPONENT" },
++ { GL_SRC_ALPHA ,"GL_SRC_ALPHA" },
++ { GL_SRC_ALPHA_SATURATE ,"GL_SRC_ALPHA_SATURATE" },
++ { GL_SRC_COLOR ,"GL_SRC_COLOR" },
++ { GL_STACK_OVERFLOW ,"GL_STACK_OVERFLOW" },
++ { GL_STACK_UNDERFLOW ,"GL_STACK_UNDERFLOW" },
++ { GL_STENCIL ,"GL_STENCIL" },
++ { GL_STENCIL_BITS ,"GL_STENCIL_BITS" },
++ { GL_STENCIL_CLEAR_VALUE ,"GL_STENCIL_CLEAR_VALUE" },
++ { GL_STENCIL_FAIL ,"GL_STENCIL_FAIL" },
++ { GL_STENCIL_FUNC ,"GL_STENCIL_FUNC" },
++ { GL_STENCIL_INDEX ,"GL_STENCIL_INDEX" },
++ { GL_STENCIL_PASS_DEPTH_FAIL ,"GL_STENCIL_PASS_DEPTH_FAIL" },
++ { GL_STENCIL_PASS_DEPTH_PASS ,"GL_STENCIL_PASS_DEPTH_PASS" },
++ { GL_STENCIL_REF ,"GL_STENCIL_REF" },
++ { GL_STENCIL_TEST ,"GL_STENCIL_TEST" },
++ { GL_STENCIL_VALUE_MASK ,"GL_STENCIL_VALUE_MASK" },
++ { GL_STENCIL_WRITEMASK ,"GL_STENCIL_WRITEMASK" },
++ { GL_STEREO ,"GL_STEREO" },
++ { GL_SUBPIXEL_BITS ,"GL_SUBPIXEL_BITS" },
++ { GL_T ,"GL_T" },
++ { GL_TEXTURE ,"GL_TEXTURE" },
++ { GL_TEXTURE_1D ,"GL_TEXTURE_1D" },
++ { GL_TEXTURE_2D ,"GL_TEXTURE_2D" },
++ { GL_TEXTURE_BORDER ,"GL_TEXTURE_BORDER" },
++ { GL_TEXTURE_BORDER_COLOR ,"GL_TEXTURE_BORDER_COLOR" },
++ { GL_TEXTURE_COMPONENTS ,"GL_TEXTURE_COMPONENTS" },
++#ifdef GL_TEXTURE_COORD_ARRAY_EXT
++ { GL_TEXTURE_COORD_ARRAY_COUNT_EXT,"GL_TEXTURE_COORD_ARRAY_COUNT_EXT" },
++ { GL_TEXTURE_COORD_ARRAY_EXT ,"GL_TEXTURE_COORD_ARRAY_EXT" },
++ { GL_TEXTURE_COORD_ARRAY_POINTER_EXT,"GL_TEXTURE_COORD_ARRAY_POINTER_EXT" },
++ { GL_TEXTURE_COORD_ARRAY_SIZE_EXT,"GL_TEXTURE_COORD_ARRAY_SIZE_EXT" },
++ { GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,"GL_TEXTURE_COORD_ARRAY_STRIDE_EXT" },
++ { GL_TEXTURE_COORD_ARRAY_TYPE_EXT,"GL_TEXTURE_COORD_ARRAY_TYPE_EXT" },
++#endif
++ { GL_TEXTURE_ENV ,"GL_TEXTURE_ENV" },
++ { GL_TEXTURE_ENV_COLOR ,"GL_TEXTURE_ENV_COLOR" },
++ { GL_TEXTURE_ENV_MODE ,"GL_TEXTURE_ENV_MODE" },
++ { GL_TEXTURE_GEN_MODE ,"GL_TEXTURE_GEN_MODE" },
++ { GL_TEXTURE_GEN_Q ,"GL_TEXTURE_GEN_Q" },
++ { GL_TEXTURE_GEN_R ,"GL_TEXTURE_GEN_R" },
++ { GL_TEXTURE_GEN_S ,"GL_TEXTURE_GEN_S" },
++ { GL_TEXTURE_GEN_T ,"GL_TEXTURE_GEN_T" },
++ { GL_TEXTURE_HEIGHT ,"GL_TEXTURE_HEIGHT" },
++ { GL_TEXTURE_MAG_FILTER ,"GL_TEXTURE_MAG_FILTER" },
++ { GL_TEXTURE_MATRIX ,"GL_TEXTURE_MATRIX" },
++ { GL_TEXTURE_MIN_FILTER ,"GL_TEXTURE_MIN_FILTER" },
++ { GL_TEXTURE_STACK_DEPTH ,"GL_TEXTURE_STACK_DEPTH" },
++ { GL_TEXTURE_WIDTH ,"GL_TEXTURE_WIDTH" },
++ { GL_TEXTURE_WRAP_S ,"GL_TEXTURE_WRAP_S" },
++ { GL_TEXTURE_WRAP_T ,"GL_TEXTURE_WRAP_T" },
++ { GL_TRIANGLES ,"GL_TRIANGLES" },
++ { GL_TRIANGLE_FAN ,"GL_TRIANGLE_FAN" },
++ { GL_TRIANGLE_STRIP ,"GL_TRIANGLE_STRIP" },
++ { GL_UNPACK_ALIGNMENT ,"GL_UNPACK_ALIGNMENT" },
++ { GL_UNPACK_LSB_FIRST ,"GL_UNPACK_LSB_FIRST" },
++ { GL_UNPACK_ROW_LENGTH ,"GL_UNPACK_ROW_LENGTH" },
++ { GL_UNPACK_SKIP_PIXELS ,"GL_UNPACK_SKIP_PIXELS" },
++ { GL_UNPACK_SKIP_ROWS ,"GL_UNPACK_SKIP_ROWS" },
++ { GL_UNPACK_SWAP_BYTES ,"GL_UNPACK_SWAP_BYTES" },
++ { GL_UNSIGNED_BYTE ,"GL_UNSIGNED_BYTE" },
++ { GL_UNSIGNED_INT ,"GL_UNSIGNED_INT" },
++ { GL_UNSIGNED_SHORT ,"GL_UNSIGNED_SHORT" },
++ { GL_VENDOR ,"GL_VENDOR" },
++ { GL_VERSION ,"GL_VERSION" },
++#ifdef GL_VERTEX_ARRAY_EXT
++ { GL_VERTEX_ARRAY_COUNT_EXT ,"GL_VERTEX_ARRAY_COUNT_EXT" },
++ { GL_VERTEX_ARRAY_EXT ,"GL_VERTEX_ARRAY_EXT" },
++ { GL_VERTEX_ARRAY_POINTER_EXT ,"GL_VERTEX_ARRAY_POINTER_EXT" },
++ { GL_VERTEX_ARRAY_SIZE_EXT ,"GL_VERTEX_ARRAY_SIZE_EXT" },
++ { GL_VERTEX_ARRAY_STRIDE_EXT ,"GL_VERTEX_ARRAY_STRIDE_EXT" },
++ { GL_VERTEX_ARRAY_TYPE_EXT ,"GL_VERTEX_ARRAY_TYPE_EXT" },
++#endif
++ { GL_VIEWPORT ,"GL_VIEWPORT" },
++ { GL_XOR ,"GL_XOR" },
++ { GL_ZOOM_X ,"GL_ZOOM_X" },
++ { GL_ZOOM_Y ,"GL_ZOOM_Y" },
++
++ /* Magic end-marker - do not remove! */
++ { GL_ZERO, NULL }
++} ;
++
++
++int xglTraceIsEnabled ( char *gl_function_name )
++{
++ static int frameno = 0 ;
++ static int countdown = 0 ;
++
++ if ( strcmp ( gl_function_name, "glutSwapBuffers" ) == 0 )
++ {
++ if ( countdown == 0 )
++ {
++ char s [ 100 ] ;
++
++ fprintf ( stderr, "\nContinue Tracing after frame %d [Yes,No,Countdown,eXit] ?", ++frameno ) ;
++ gets ( s ) ;
++
++ if ( s[0] == 'x' )
++ exit ( 1 ) ;
++
++ xglTraceOn = ( s[0] != 'n' && s[0] != 'c' ) ;
++
++ if ( s[0] == 'c' )
++ {
++ fprintf ( stderr, "\nHow many frames should I wait until I ask again?" ) ;
++ gets ( s ) ;
++ countdown = atoi(s) ;
++ }
++
++ fprintf ( xglTraceFd, "/* Frame %d - tracing %s */\n", frameno, xglTraceOn ? "ON" : "OFF" ) ;
++ }
++ else
++ countdown-- ;
++ }
++
++ return xglTraceOn ;
++}
++
++
++int xglExecuteIsEnabled ( char *gl_function_name )
++{
++ return TRUE ;
++}
++
++char *xglExpandGLenum ( GLenum x )
++{
++ static GLenum last_val = GL_NONE ;
++ static char *last_str = NULL ;
++ char *error_message;
++ int i;
++
++ /* Due to ambiguity - these are output as numbers...
++
++ GL_NONE = , GL_ZERO = GL_FALSE = GL_POINTS = 0
++ GL_ONE = , GL_TRUE = GL_LINES = 1
++ */
++
++ if ( (int) x == 0 ) return "(GLenum) 0" ;
++ if ( (int) x == 1 ) return "(GLenum) 1" ;
++
++ if ( last_val == x ) return last_str ;
++
++ for ( i = 0 ; glenum_string [i].name != NULL ; i++ )
++ if ( glenum_string [i].val == x )
++ return glenum_string [i].name ;
++
++ /*
++ WARNING - this will leak memory - but it is an error condition,
++ so I suppose it's acceptable.
++ You can't declare the 'error_message' string as a
++ static - or else double errors will go mis-reported.
++ */
++
++ error_message = (char *)malloc( 100 * sizeof(char) ) ;
++
++ sprintf ( error_message, "(GLenum) 0x%04x /* Illegal? */", (int) x ) ;
++
++ return error_message ;
++}
++
++static GLbyte b1 [ 1 ], b2 [ 2 ], b3 [ 3 ], b4 [ 4 ] ;
++static GLdouble d1 [ 1 ], d2 [ 2 ], d3 [ 3 ], d4 [ 4 ] ;
++static GLfloat f1 [ 1 ], f2 [ 2 ], f3 [ 3 ], f4 [ 4 ] ;
++static GLint i1 [ 1 ], i2 [ 2 ], i3 [ 3 ], i4 [ 4 ] ;
++static GLshort s1 [ 1 ], s2 [ 2 ], s3 [ 3 ], s4 [ 4 ] ;
++static GLubyte ub1 [ 1 ], ub2 [ 2 ], ub3 [ 3 ], ub4 [ 4 ] ;
++static GLuint ui1 [ 1 ], ui2 [ 2 ], ui3 [ 3 ], ui4 [ 4 ] ;
++static GLushort us1 [ 1 ], us2 [ 2 ], us3 [ 3 ], us4 [ 4 ] ;
++
++static GLdouble md [ 16 ] ;
++static GLfloat mf [ 16 ] ;
++
++GLdouble *xglBuild1dv ( GLdouble v ) { d1[0] = v ; return d1 ; }
++GLfloat *xglBuild1fv ( GLfloat v ) { f1[0] = v ; return f1 ; }
++GLbyte *xglBuild1bv ( GLbyte v ) { b1[0] = v ; return b1 ; }
++GLint *xglBuild1iv ( GLint v ) { i1[0] = v ; return i1 ; }
++GLshort *xglBuild1sv ( GLshort v ) { s1[0] = v ; return s1 ; }
++GLubyte *xglBuild1ubv ( GLubyte v ) { ub1[0] = v ; return ub1 ; }
++GLuint *xglBuild1uiv ( GLuint v ) { ui1[0] = v ; return ui1 ; }
++GLushort *xglBuild1usv ( GLushort v ) { us1[0] = v ; return us1 ; }
++
++GLdouble *xglBuild2dv ( GLdouble v0, GLdouble v1 ) { d2[0] = v0 ; d2[1] = v1 ; return d2 ; }
++GLfloat *xglBuild2fv ( GLfloat v0, GLfloat v1 ) { f2[0] = v0 ; f2[1] = v1 ; return f2 ; }
++GLbyte *xglBuild2bv ( GLbyte v0, GLbyte v1 ) { b2[0] = v0 ; b2[1] = v1 ; return b2 ; }
++GLint *xglBuild2iv ( GLint v0, GLint v1 ) { i2[0] = v0 ; i2[1] = v1 ; return i2 ; }
++GLshort *xglBuild2sv ( GLshort v0, GLshort v1 ) { s2[0] = v0 ; s2[1] = v1 ; return s2 ; }
++GLubyte *xglBuild2ubv ( GLubyte v0, GLubyte v1 ) { ub2[0] = v0 ; ub2[1] = v1 ; return ub2 ; }
++GLuint *xglBuild2uiv ( GLuint v0, GLuint v1 ) { ui2[0] = v0 ; ui2[1] = v1 ; return ui2 ; }
++GLushort *xglBuild2usv ( GLushort v0, GLushort v1 ) { us2[0] = v0 ; us2[1] = v1 ; return us2 ; }
++
++GLdouble *xglBuild3dv ( GLdouble v0, GLdouble v1, GLdouble v2 ) { d3[0] = v0 ; d3[1] = v1 ; d3[2] = v2 ; return d3 ; }
++GLfloat *xglBuild3fv ( GLfloat v0, GLfloat v1, GLfloat v2 ) { f3[0] = v0 ; f3[1] = v1 ; f3[2] = v2 ; return f3 ; }
++GLbyte *xglBuild3bv ( GLbyte v0, GLbyte v1, GLbyte v2 ) { b3[0] = v0 ; b3[1] = v1 ; b3[2] = v2 ; return b3 ; }
++GLint *xglBuild3iv ( GLint v0, GLint v1, GLint v2 ) { i3[0] = v0 ; i3[1] = v1 ; i3[2] = v2 ; return i3 ; }
++GLshort *xglBuild3sv ( GLshort v0, GLshort v1, GLshort v2 ) { s3[0] = v0 ; s3[1] = v1 ; s3[2] = v2 ; return s3 ; }
++GLubyte *xglBuild3ubv ( GLubyte v0, GLubyte v1, GLubyte v2 ) { ub3[0] = v0 ; ub3[1] = v1 ; ub3[2] = v2 ; return ub3 ; }
++GLuint *xglBuild3uiv ( GLuint v0, GLuint v1, GLuint v2 ) { ui3[0] = v0 ; ui3[1] = v1 ; ui3[2] = v2 ; return ui3 ; }
++GLushort *xglBuild3usv ( GLushort v0, GLushort v1, GLushort v2 ) { us3[0] = v0 ; us3[1] = v1 ; us3[2] = v2 ; return us3 ; }
++
++
++GLdouble *xglBuild4dv ( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) { d4[0] = v0 ; d4[1] = v1 ; d4[2] = v2 ; d4[3] = v3 ; return d4 ; }
++GLfloat *xglBuild4fv ( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) { f4[0] = v0 ; f4[1] = v1 ; f4[2] = v2 ; f4[3] = v3 ; return f4 ; }
++GLbyte *xglBuild4bv ( GLbyte v0, GLbyte v1, GLbyte v2, GLbyte v3 ) { b4[0] = v0 ; b4[1] = v1 ; b4[2] = v2 ; b4[3] = v3 ; return b4 ; }
++GLint *xglBuild4iv ( GLint v0, GLint v1, GLint v2, GLint v3 ) { i4[0] = v0 ; i4[1] = v1 ; i4[2] = v2 ; i4[3] = v3 ; return i4 ; }
++GLshort *xglBuild4sv ( GLshort v0, GLshort v1, GLshort v2, GLshort v3 ) { s4[0] = v0 ; s4[1] = v1 ; s4[2] = v2 ; s4[3] = v3 ; return s4 ; }
++GLubyte *xglBuild4ubv ( GLubyte v0, GLubyte v1, GLubyte v2, GLubyte v3 ) { ub4[0] = v0 ; ub4[1] = v1 ; ub4[2] = v2 ; ub4[3] = v3 ; return ub4 ; }
++GLuint *xglBuild4uiv ( GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) { ui4[0] = v0 ; ui4[1] = v1 ; ui4[2] = v2 ; ui4[3] = v3 ; return ui4 ; }
++GLushort *xglBuild4usv ( GLushort v0, GLushort v1, GLushort v2, GLushort v3 ) { us4[0] = v0 ; us4[1] = v1 ; us4[2] = v2 ; us4[3] = v3 ; return us4 ; }
++
++GLdouble *xglBuildMatrixd ( GLdouble m0 , GLdouble m1 , GLdouble m2 , GLdouble m3 ,
++ GLdouble m4 , GLdouble m5 , GLdouble m6 , GLdouble m7 ,
++ GLdouble m8 , GLdouble m9 , GLdouble m10, GLdouble m11,
++ GLdouble m12, GLdouble m13, GLdouble m14, GLdouble m15 )
++{
++ md[ 0] = m0 ; md[ 1] = m1 ; md[ 2] = m2 ; md[ 3] = m3 ;
++ md[ 4] = m4 ; md[ 5] = m5 ; md[ 6] = m6 ; md[ 7] = m7 ;
++ md[ 8] = m8 ; md[ 9] = m9 ; md[10] = m10 ; md[11] = m11 ;
++ md[12] = m12 ; md[13] = m13 ; md[14] = m14 ; md[15] = m15 ;
++
++ return md ;
++}
++
++
++GLfloat *xglBuildMatrixf ( GLfloat m0 , GLfloat m1 , GLfloat m2 , GLfloat m3 ,
++ GLfloat m4 , GLfloat m5 , GLfloat m6 , GLfloat m7 ,
++ GLfloat m8 , GLfloat m9 , GLfloat m10, GLfloat m11,
++ GLfloat m12, GLfloat m13, GLfloat m14, GLfloat m15 )
++{
++ mf[ 0] = m0 ; mf[ 1] = m1 ; mf[ 2] = m2 ; mf[ 3] = m3 ;
++ mf[ 4] = m4 ; mf[ 5] = m5 ; mf[ 6] = m6 ; mf[ 7] = m7 ;
++ mf[ 8] = m8 ; mf[ 9] = m9 ; mf[10] = m10 ; mf[11] = m11 ;
++ mf[12] = m12 ; mf[13] = m13 ; mf[14] = m14 ; mf[15] = m15 ;
++
++ return mf ;
++}
++
--- /dev/null
--- /dev/null
++bin_PROGRAMS = example
++
++example_SOURCES = example.cxx
++
++example_LDADD = \
++ $(top_builddir)/Lib/Audio/src/libsl.a \
++ $(top_builddir)/Lib/Audio/src/libsm.a
++
++INCLUDES += -I$(top_builddir)/Lib/Audio/src
++
++if ENABLE_IRIX_AUDIO
++LIBS += -laudio
++endif
++
++if ENABLE_WIN32_AUDIO
++LIBS += -lwinmm
++endif
--- /dev/null
--- /dev/null
++
++
++#include "sl.h"
++#include "sm.h"
++#include <math.h>
++
++/*
++ Construct a sound scheduler and a mixer.
++*/
++
++slScheduler sched ( 8000 ) ;
++smMixer mixer ;
++
++int main ()
++{
++ mixer . setMasterVolume ( 30 ) ;
++ sched . setSafetyMargin ( 0.128 ) ;
++
++ /* Just for fun, let's make a one second synthetic engine sample... */
++
++ Uchar buffer [ 8000 ] ;
++
++ for ( int i = 0 ; i < 8000 ; i++ )
++ {
++ /* Sum some sin waves and convert to range 0..1 */
++
++ float level = ( sin ( (double) i * 2.0 * M_PI / (8000.0/ 50.0) ) +
++ sin ( (double) i * 2.0 * M_PI / (8000.0/149.0) ) +
++ sin ( (double) i * 2.0 * M_PI / (8000.0/152.0) ) +
++ sin ( (double) i * 2.0 * M_PI / (8000.0/192.0) )
++ ) / 8.0f + 0.5f ;
++
++ /* Convert to unsigned byte */
++
++ buffer [ i ] = (Uchar) ( level * 255.0 ) ;
++ }
++
++ /* Set up four samples and a loop */
++
++ slSample *s = new slSample ( buffer, 8000 ) ;
++ slSample *s1 = new slSample ( "scream.ub", & sched ) ;
++ slSample *s2 = new slSample ( "zzap.wav" , & sched ) ;
++ slSample *s3 = new slSample ( "cuckoo.au", & sched ) ;
++ slSample *s4 = new slSample ( "wheeee.ub", & sched ) ;
++
++ /* Mess about with some of the samples... */
++
++ s1 -> adjustVolume ( 2.2 ) ;
++ s2 -> adjustVolume ( 0.5 ) ;
++ s3 -> adjustVolume ( 0.2 ) ;
++
++ /* Play the engine sample continuously. */
++
++ sched . loopSample ( s ) ;
++
++ int tim = 0 ; /* My periodic event timer. */
++
++ while ( SL_TRUE )
++ {
++ tim++ ; /* Time passes */
++
++ if ( tim % 200 == 0 ) sched.playSample ( s1 ) ;
++ if ( tim % 180 == 0 ) sched.playSample ( s2 ) ;
++ if ( tim % 150 == 0 ) sched.playSample ( s3 ) ;
++ if ( tim % 120 == 0 ) sched.playSample ( s4 ) ;
++
++ /*
++ For the sake of realism, I'll delay for 1/30th second to
++ simulate a graphics update process.
++ */
++
++#ifdef WIN32
++ Sleep ( 1000 / 30 ) ; /* 30Hz */
++#elif defined(sgi)
++ sginap( 3 ); /* ARG */
++#else
++ usleep ( 1000000 / 30 ) ; /* 30Hz */
++#endif
++
++ /*
++ This would normally be called just before the graphics buffer swap
++ - but it could be anywhere where it's guaranteed to get called
++ fairly often.
++ */
++
++ sched . update () ;
++ }
++}
++
--- /dev/null
--- /dev/null
++noinst_LIBRARIES = libsl.a libsm.a
++
++libsl_a_SOURCES = \
++ sl.h slPortability.h \
++ slDSP.cxx slSample.cxx slEnvelope.cxx \
++ slSamplePlayer.cxx slScheduler.cxx
++
++libsm_a_SOURCES = sm.h slPortability.h smMixer.cxx
++
++INCLUDES += -I$(top_builddir) -I.
--- /dev/null
--- /dev/null
++
++#ifndef __SL_H__
++#define __SL_H__ 1
++
++#include "slPortability.h"
++
++#ifdef SL_USING_OSS_AUDIO
++#define SLDSP_DEFAULT_DEVICE "/dev/dsp"
++#elif defined(WIN32)
++#define SLDSP_DEFAULT_DEVICE "dsp"
++#elif defined(__OpenBSD__)
++#define SLDSP_DEFAULT_DEVICE "/dev/audio"
++#elif defined(sgi)
++#define SLDSP_DEFAULT_DEVICE "dsp" // dummy ...
++#else
++#error "Port me !"
++#endif
++
++# define SL_TRUE 1
++# define SL_FALSE 0
++
++typedef unsigned char Uchar ;
++typedef unsigned short Ushort ;
++
++#define SL_DEFAULT_SAMPLING_RATE 11025
++
++class slSample ;
++class slSamplePlayer ;
++class slEnvelope ;
++class slScheduler ;
++class slDSP ;
++
++extern char *__slPendingError ;
++
++class slDSP
++{
++private:
++
++ int stereo ;
++ int rate ;
++ int bps ;
++
++ int error ;
++ int fd ;
++
++#ifdef __OpenBSD__
++ audio_info_t ainfo; // ioctl structure
++ audio_offset_t audio_offset; // offset in audiostream
++ long counter; // counter-written packets
++#elif defined(SL_USING_OSS_AUDIO)
++ audio_buf_info buff_info ;
++#elif defined(sgi)
++ ALconfig config; // configuration stuff
++ ALport port; // .. we are here
++#endif
++
++
++#ifndef WIN32
++ int ioctl ( int cmd, int param = 0 )
++ {
++ if ( error ) return param ;
++
++ if ( ::ioctl ( fd, cmd, & param ) == -1 )
++ {
++ perror ( "slDSP: ioctl" ) ;
++ error = SL_TRUE ;
++ }
++
++ return param ;
++ }
++
++#elif defined(WIN32)
++
++ HWAVEOUT hWaveOut; // device handle
++ WAVEFORMATEX Format; // open needs this
++ MMTIME mmt; // timing
++ WAVEHDR wavehdr[ 3 ]; // for round robin ..
++ int curr_header; // index of actual wavehdr
++ long counter; // counter-written packets
++
++#endif
++
++ void open ( char *device, int _rate, int _stereo, int _bps ) ;
++ void close () ;
++ void getBufferInfo () ;
++ void write ( void *buffer, size_t length ) ;
++
++protected:
++
++ void setError () { error = SL_TRUE ; }
++ int getDriverBufferSize () ;
++
++public:
++
++ slDSP ( int _rate = SL_DEFAULT_SAMPLING_RATE,
++ int _stereo = SL_FALSE, int _bps = 8 )
++ {
++ open ( SLDSP_DEFAULT_DEVICE, _rate, _stereo, _bps ) ;
++ }
++
++ slDSP ( char *device, int _rate = SL_DEFAULT_SAMPLING_RATE,
++ int _stereo = SL_FALSE, int _bps = 8 )
++ {
++ open ( device, _rate, _stereo, _bps ) ;
++ }
++
++ ~slDSP () { close () ; }
++
++ float secondsRemaining () ;
++ float secondsUsed () ;
++
++ void play ( void *buffer, size_t length ) { write ( buffer, length ) ; }
++
++ int working () { return !error ; }
++ int not_working () { return error ; }
++
++ int getBps () { return bps ; }
++ int getRate () { return rate ; }
++ int getStereo() { return stereo ; }
++
++ void sync () ;
++ void stop () ;
++} ;
++
++
++class slSample
++{
++ int ref_count ;
++protected:
++
++ char *comment;
++ int rate ;
++ int bps ;
++ int stereo ;
++
++ Uchar *buffer ;
++ int length ;
++
++ void init ()
++ {
++ ref_count = 0 ;
++ comment = NULL ;
++ buffer = NULL ;
++ length = 0 ;
++ rate = SL_DEFAULT_SAMPLING_RATE ;
++ bps = 8 ;
++ stereo = SL_FALSE ;
++ }
++
++public:
++
++ slSample () { init () ; }
++
++ slSample ( Uchar *buff, int leng )
++ {
++ init () ;
++ setBuffer ( buff, leng ) ;
++ }
++
++ slSample ( char *fname, class slDSP *dsp = NULL )
++ {
++ init () ;
++ loadFile ( fname ) ;
++ autoMatch ( dsp ) ;
++ }
++
++ ~slSample ()
++ {
++ if ( ref_count != 0 && __slPendingError == NULL )
++ __slPendingError =
++ "slSample: FATAL ERROR - Application deleted a sample while it was playing.\n" ;
++
++ delete buffer ;
++ }
++
++ void ref () { ref_count++ ; }
++ void unRef () { ref_count-- ; }
++
++ int getPlayCount () { return ref_count ; }
++
++ char *getComment () { return comment ; }
++
++ void setComment ( char *nc )
++ {
++ delete comment ;
++ comment = new char [ strlen ( nc ) + 1 ] ;
++ strcpy ( comment, nc ) ;
++ }
++
++ Uchar *getBuffer () { return buffer ; }
++ int getLength () { return length ; }
++
++ void autoMatch ( slDSP *dsp ) ;
++
++ void setBuffer ( Uchar *buff, int leng )
++ {
++ delete buffer ;
++
++ buffer = new Uchar [ leng ] ;
++
++ if ( buff != NULL )
++ memcpy ( buffer, buff, leng ) ;
++
++ length = leng ;
++ }
++
++ /* These routines only set flags - use changeXXX () to convert a sound */
++
++ void setRate ( int r ) { rate = r ; }
++ void setBps ( int b ) { bps = b ; }
++ void setStereo ( int s ) { stereo = s ; }
++
++ int getRate () { return rate ; }
++ int getBps () { return bps ; }
++ int getStereo () { return stereo ; }
++
++ float getDuration () { return (float) getLength() /
++ (float) ( (getStereo()?2.0f:1.0f)*
++ (getBps()/8.0f)*getRate() ) ; }
++
++ int loadFile ( char *fname ) ;
++
++ int loadRawFile ( char *fname ) ;
++ int loadAUFile ( char *fname ) ;
++ int loadWavFile ( char *fname ) ;
++
++ void changeRate ( int r ) ;
++ void changeBps ( int b ) ;
++ void changeStereo ( int s ) ;
++ void changeToUnsigned () ;
++
++ void adjustVolume ( float vol ) ;
++
++ void print ( FILE *fd )
++ {
++ if ( buffer == NULL )
++ {
++ fprintf ( fd, "Empty sample buffer\n" ) ;
++ }
++ else
++ {
++ fprintf ( fd, "\"%s\"\n",(getComment() == NULL ||
++ getComment()[0]=='\0') ? "Sample" : comment ) ;
++ fprintf ( fd, "%s, %d bits per sample.\n",
++ getStereo() ? "Stereo" : "Mono", getBps() ) ;
++ fprintf ( fd, "%gKHz sample rate.\n", (float) getRate() / 1000.0f ) ;
++ fprintf ( fd, "%d bytes of samples == %g seconds duration.\n", getLength(), getDuration() ) ;
++ }
++ }
++} ;
++
++
++enum slSampleStatus
++{
++ SL_SAMPLE_WAITING, /* Sound hasn't started playing yet */
++ SL_SAMPLE_RUNNING, /* Sound has started playing */
++ SL_SAMPLE_DONE , /* Sound is complete */
++ SL_SAMPLE_PAUSED /* Sound hasn't started playing yet */
++} ;
++
++
++enum slPreemptMode
++{
++ SL_SAMPLE_CONTINUE, /* Don't allow yourself to be preempted */
++ SL_SAMPLE_ABORT , /* Abort playing the sound when preempted */
++ SL_SAMPLE_RESTART , /* Restart the sound when load permits */
++ SL_SAMPLE_MUTE , /* Continue silently until load permits */
++ SL_SAMPLE_DELAY /* Pause until load permits */
++} ;
++
++
++enum slReplayMode
++{
++ SL_SAMPLE_LOOP, /* Loop sound so that it plays forever */
++ SL_SAMPLE_ONE_SHOT /* Play sound just once */
++} ;
++
++enum slEvent
++{
++ SL_EVENT_COMPLETE, /* Sound finished playing */
++ SL_EVENT_LOOPED, /* Sound looped back to the start */
++ SL_EVENT_PREEMPTED /* Sound was preempted */
++} ;
++
++typedef void (*slCallBack) ( slSample *, slEvent, int ) ;
++
++class slEnvelope
++{
++public: /* SJB TESTING! */
++
++ float *time ;
++ float *value ;
++ int nsteps ;
++ int ref_count ;
++
++ slReplayMode replay_mode ;
++
++ int getStepDelta ( float *_time, float *delta ) ;
++
++public:
++
++ slEnvelope ( int _nsteps, slReplayMode _rm, float *_times, float *_values )
++ {
++ ref_count = 0 ;
++ nsteps = _nsteps ;
++ time = new float [ nsteps ] ;
++ value = new float [ nsteps ] ;
++ memcpy ( time , _times , sizeof(float) * nsteps ) ;
++ memcpy ( value, _values, sizeof(float) * nsteps ) ;
++
++ replay_mode = _rm ;
++ }
++
++
++ slEnvelope ( int _nsteps = 1, slReplayMode _rm = SL_SAMPLE_ONE_SHOT )
++ {
++ ref_count = 0 ;
++ nsteps = _nsteps ;
++ time = new float [ nsteps ] ;
++ value = new float [ nsteps ] ;
++
++ for ( int i = 0 ; i < nsteps ; i++ )
++ time [ i ] = value [ i ] = 0.0 ;
++
++ replay_mode = _rm ;
++ }
++
++ ~slEnvelope ()
++ {
++ if ( ref_count != 0 && __slPendingError == NULL )
++ __slPendingError =
++ "slEnvelope: FATAL ERROR - Application deleted an envelope while it was playing.\n" ;
++
++ delete time ;
++ delete value ;
++ }
++
++ void ref () { ref_count++ ; }
++ void unRef () { ref_count-- ; }
++
++ int getPlayCount () { return ref_count ; }
++
++ void setStep ( int n, float _time, float _value )
++ {
++ if ( n >= 0 && n < nsteps )
++ {
++ time [ n ] = _time ;
++ value [ n ] = _value ;
++ }
++ }
++
++ float getStepValue ( int s ) { return value [ s ] ; }
++ float getStepTime ( int s ) { return time [ s ] ; }
++
++ int getNumSteps () { return nsteps ; }
++
++ float getValue ( float _time ) ;
++
++ void applyToPitch ( Uchar *dst, slSamplePlayer *src, int nframes, int start, int next_env ) ;
++ void applyToInvPitch ( Uchar *dst, slSamplePlayer *src, int nframes, int start, int next_env ) ;
++ void applyToVolume ( Uchar *dst, Uchar *src, int nframes, int start ) ;
++ void applyToInvVolume ( Uchar *dst, Uchar *src, int nframes, int start ) ;
++} ;
++
++#define SL_MAX_PRIORITY 16
++#define SL_MAX_SAMPLES 16
++#define SL_MAX_CALLBACKS (SL_MAX_SAMPLES * 2)
++#define SL_MAX_ENVELOPES 4
++
++enum slEnvelopeType
++{
++ SL_PITCH_ENVELOPE , SL_INVERSE_PITCH_ENVELOPE ,
++ SL_VOLUME_ENVELOPE, SL_INVERSE_VOLUME_ENVELOPE,
++ SL_FILTER_ENVELOPE, SL_INVERSE_FILTER_ENVELOPE,
++ SL_PAN_ENVELOPE , SL_INVERSE_PAN_ENVELOPE ,
++ SL_ECHO_ENVELOPE , SL_INVERSE_ECHO_ENVELOPE ,
++
++ SL_NULL_ENVELOPE
++} ;
++
++struct slPendingCallBack
++{
++ slCallBack callback ;
++ slSample *sample ;
++ slEvent event ;
++ int magic ;
++} ;
++
++class slSamplePlayer
++{
++ int lengthRemaining ; /* Sample frames remaining until repeat */
++ Uchar *bufferPos ; /* Sample frame to replay next */
++ slSample *sample ;
++
++ slEnvelope *env [ SL_MAX_ENVELOPES ] ;
++ slEnvelopeType env_type [ SL_MAX_ENVELOPES ] ;
++ int env_start_time [ SL_MAX_ENVELOPES ] ;
++
++ slReplayMode replay_mode ;
++ slPreemptMode preempt_mode ;
++ slSampleStatus status ;
++ int priority ;
++
++ slCallBack callback ;
++ int magic ;
++
++ void low_read ( int nframes, Uchar *dest ) ;
++
++public:
++
++ slSamplePlayer ( slSample *s, slReplayMode rp_mode = SL_SAMPLE_ONE_SHOT,
++ int pri = 0, slPreemptMode pr_mode = SL_SAMPLE_DELAY,
++ int _magic = 0, slCallBack cb = NULL )
++ {
++ magic = _magic ;
++ sample = s ;
++ callback = cb ;
++
++ for ( int i = 0 ; i < SL_MAX_ENVELOPES ; i++ )
++ {
++ env [ i ] = NULL ;
++ env_type [ i ] = SL_NULL_ENVELOPE ;
++ }
++
++ if ( sample ) sample -> ref () ;
++
++ reset () ;
++
++ replay_mode = rp_mode ;
++ preempt_mode = pr_mode ;
++ priority = pri ;
++ }
++
++ ~slSamplePlayer () ;
++
++ slPreemptMode getPreemptMode () { return preempt_mode ; }
++
++ int getPriority ()
++ {
++ return ( isRunning() &&
++ preempt_mode == SL_SAMPLE_CONTINUE ) ? (SL_MAX_PRIORITY+1) :
++ priority ;
++ }
++
++ int preempt ( int delay ) ;
++
++ void addEnvelope ( int i, slEnvelope *_env, slEnvelopeType _type ) ;
++
++ void pause ()
++ {
++ if ( status != SL_SAMPLE_DONE )
++ status = SL_SAMPLE_PAUSED ;
++ }
++
++ void resume ()
++ {
++ if ( status == SL_SAMPLE_PAUSED )
++ status = SL_SAMPLE_RUNNING ;
++ }
++
++ void reset ()
++ {
++ status = SL_SAMPLE_WAITING ;
++ lengthRemaining = sample->getLength () ;
++ bufferPos = sample->getBuffer () ;
++ }
++
++ void start ()
++ {
++ status = SL_SAMPLE_RUNNING ;
++ lengthRemaining = sample->getLength () ;
++ bufferPos = sample->getBuffer () ;
++ }
++
++ void stop ()
++ {
++ status = SL_SAMPLE_DONE ;
++ lengthRemaining = 0 ;
++ bufferPos = NULL ;
++ }
++
++ int getMagic () { return magic ; }
++ slSample *getSample () { return sample ; }
++
++ int isWaiting () { return status == SL_SAMPLE_WAITING ; }
++ int isPaused () { return status == SL_SAMPLE_PAUSED ; }
++ int isRunning () { return status == SL_SAMPLE_RUNNING ; }
++ int isDone () { return status == SL_SAMPLE_DONE ; }
++
++ void skip ( int nframes ) ;
++ void read ( int nframes, Uchar *dest, int next_env = 0 ) ;
++} ;
++
++
++class slScheduler : public slDSP
++{
++ slPendingCallBack pending_callback [ SL_MAX_CALLBACKS ] ;
++ int num_pending_callbacks ;
++
++ float safety_margin ;
++
++ int mixer_buffer_size ;
++
++ Uchar *mixer_buffer ;
++ Uchar *spare_buffer0 ;
++ Uchar *spare_buffer1 ;
++ Uchar *spare_buffer2 ;
++
++ Uchar *mixer ;
++ int amount_left ;
++
++ slSamplePlayer *samplePlayer [ SL_MAX_SAMPLES ] ;
++
++ void init () ;
++
++ void mixBuffer ( slSamplePlayer *a,
++ slSamplePlayer *b ) ;
++
++ void mixBuffer ( slSamplePlayer *a,
++ slSamplePlayer *b,
++ slSamplePlayer *c ) ;
++
++ Uchar mix ( Uchar a, Uchar b )
++ {
++ register int r = a + b - 0x80 ;
++ return ( r > 255 ) ? 255 :
++ ( r < 0 ) ? 0 : r ;
++ }
++
++ Uchar mix ( Uchar a, Uchar b, Uchar c )
++ {
++ register int r = a + b + c - 0x80 - 0x80 ;
++ return ( r > 255 ) ? 255 :
++ ( r < 0 ) ? 0 : r ;
++ }
++
++ void realUpdate ( int dump_first = SL_FALSE ) ;
++
++ void initBuffers () ;
++
++ int now ;
++
++ static slScheduler *current ;
++
++public:
++
++ slScheduler ( int _rate = SL_DEFAULT_SAMPLING_RATE ) : slDSP ( _rate, SL_FALSE, 8 ) { init () ; }
++ slScheduler ( char *device,
++ int _rate = SL_DEFAULT_SAMPLING_RATE ) : slDSP ( device, _rate, SL_FALSE, 8 ) { init () ; }
++ ~slScheduler () ;
++
++ static slScheduler *getCurrent () { return current ; }
++
++ int getTimeNow () { return now ; }
++ float getElapsedTime ( int then ) { return (float)(now-then)/(float)getRate() ; }
++
++ void flushCallBacks () ;
++ void addCallBack ( slCallBack c, slSample *s, slEvent e, int m ) ;
++
++ void update () { realUpdate ( SL_FALSE ) ; }
++ void dumpUpdate () { realUpdate ( SL_TRUE ) ; }
++
++ void addSampleEnvelope ( slSample *s = NULL, int magic = 0,
++ int slot = 1, slEnvelope *e = NULL,
++ slEnvelopeType t = SL_VOLUME_ENVELOPE )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] != NULL &&
++ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
++ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
++ samplePlayer [ i ] -> addEnvelope ( slot, e, t ) ;
++ }
++
++ void resumeSample ( slSample *s = NULL, int magic = 0 )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] != NULL &&
++ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
++ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
++ samplePlayer [ i ] -> resume () ;
++ }
++
++ void pauseSample ( slSample *s = NULL, int magic = 0 )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] != NULL &&
++ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
++ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
++ samplePlayer [ i ] -> pause () ;
++ }
++
++ void stopSample ( slSample *s = NULL, int magic = 0 )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] != NULL &&
++ ( s == NULL || samplePlayer [ i ] -> getSample () == s ) &&
++ ( magic == 0 || samplePlayer [ i ] -> getMagic () == magic ) )
++ samplePlayer [ i ] -> stop () ;
++ }
++
++ int loopSample ( slSample *s, int pri = 0, slPreemptMode mode = SL_SAMPLE_MUTE, int magic = 0, slCallBack cb = NULL )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] == NULL )
++ {
++ samplePlayer [ i ] = new slSamplePlayer ( s, SL_SAMPLE_LOOP, pri, mode, magic, cb ) ;
++ return i ;
++ }
++
++ return -1 ;
++ }
++
++ int playSample ( slSample *s, int pri = 1, slPreemptMode mode = SL_SAMPLE_ABORT, int magic = 0, slCallBack cb = NULL )
++ {
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ if ( samplePlayer [ i ] == NULL )
++ {
++ samplePlayer [ i ] = new slSamplePlayer ( s, SL_SAMPLE_ONE_SHOT, pri, mode, magic, cb ) ;
++ return SL_TRUE ;
++ }
++
++ return SL_FALSE ;
++ }
++
++ void setSafetyMargin ( float seconds ) { safety_margin = seconds ; }
++} ;
++
++#endif
++
--- /dev/null
--- /dev/null
++
++#include "sl.h"
++
++static int init_bytes ;
++
++#ifdef SL_USING_OSS_AUDIO
++
++/* ------------------------------------------------------------ */
++/* OSSAUDIO - Linux, FreeBSD, etc */
++/* ------------------------------------------------------------ */
++
++void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
++{
++ fd = ::open ( device, O_WRONLY ) ;
++
++ if ( fd < 0 )
++ {
++ perror ( "slDSP: open" ) ;
++ error = SL_TRUE ;
++
++ stereo = SL_FALSE ;
++ bps = 1 ;
++ rate = 8000 ;
++ init_bytes = 0 ;
++ }
++ else
++ {
++ error = SL_FALSE ;
++
++ /* Set up a driver fragment size of 1024 (ie 2^10) */
++
++ ioctl ( SNDCTL_DSP_SETFRAGMENT, 0x7FFF000A ) ;
++
++ stereo = ioctl ( SOUND_PCM_WRITE_CHANNELS, _stereo ? 2 : 1 ) >= 2 ;
++ bps = ioctl ( SOUND_PCM_WRITE_BITS, _bps ) ;
++ rate = ioctl ( SOUND_PCM_WRITE_RATE, _rate ) ;
++
++ getBufferInfo () ;
++ init_bytes = buff_info.bytes ;
++ }
++}
++
++
++void slDSP::close ()
++{
++ if ( fd >= 0 )
++ ::close ( fd ) ;
++}
++
++
++int slDSP::getDriverBufferSize ()
++{
++ if ( error )
++ return 0 ;
++
++ getBufferInfo () ;
++ return buff_info.fragsize ;
++}
++
++void slDSP::getBufferInfo ()
++{
++ if ( error )
++ return ;
++
++ if ( ::ioctl ( fd, SNDCTL_DSP_GETOSPACE, & buff_info ) < 0 )
++ {
++ perror ( "slDSP: getBufferInfo" ) ;
++ error = SL_TRUE ;
++ return ;
++ }
++}
++
++
++void slDSP::write ( void *buffer, size_t length )
++{
++ if ( error || length <= 0 )
++ return ;
++
++ int nwritten = ::write ( fd, (const char *) buffer, length ) ;
++
++ if ( nwritten < 0 )
++ perror ( "slDSP: write" ) ;
++ else
++ if ( nwritten != length )
++ perror ( "slDSP: short write" ) ;
++}
++
++
++float slDSP::secondsRemaining ()
++{
++ if ( error )
++ return 0.0f ;
++
++ getBufferInfo () ;
++
++ int samples_left = buff_info.fragments * buff_info.fragsize ;
++
++ if ( stereo ) samples_left /= 2 ;
++ if ( bps == 16 ) samples_left /= 2 ;
++ return (float) samples_left / (float) rate ;
++}
++
++
++float slDSP::secondsUsed ()
++{
++ if ( error )
++ return 0.0f ;
++
++ getBufferInfo () ;
++
++ int samples_used = init_bytes - buff_info.bytes ;
++
++ if ( stereo ) samples_used /= 2 ;
++ if ( bps == 16 ) samples_used /= 2 ;
++ return (float) samples_used / (float) rate ;
++}
++
++
++void slDSP::sync ()
++{
++ if ( !error) ::ioctl ( fd, SOUND_PCM_SYNC , 0 ) ;
++}
++
++void slDSP::stop ()
++{
++ if ( !error) ::ioctl ( fd, SOUND_PCM_RESET, 0 ) ;
++}
++
++#endif
++
++#ifdef WIN32
++
++/* ------------------------------------------------------------ */
++/* win32 */
++/* ------------------------------------------------------------ */
++
++static void wperror(MMRESULT num)
++{
++ char buffer[0xff]; // yes, this is hardcoded :-)
++
++ waveOutGetErrorText( num, buffer, sizeof(buffer)-1);
++
++ fprintf( stderr, "SlDSP: %s\n", buffer );
++ fflush ( stderr );
++}
++
++
++
++void CALLBACK waveOutProc( HWAVEOUT hwo, UINT uMsg,
++ DWORD dwInstance, DWORD dwParam1, DWORD dwParam2 )
++{
++ switch( uMsg )
++ {
++ case WOM_CLOSE:
++ break;
++
++ case WOM_OPEN:
++ break;
++
++ case WOM_DONE:
++ waveOutUnprepareHeader( (HWAVEOUT)dwParam1,
++ (LPWAVEHDR)dwParam2, sizeof( WAVEHDR ));
++ break;
++ }
++}
++
++
++void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
++{
++ MMRESULT result;
++
++ hWaveOut = NULL;
++ curr_header = 0;
++ counter = 0;
++
++ Format.wFormatTag = WAVE_FORMAT_PCM;
++ Format.nChannels = _stereo ? 2 : 1;
++ Format.nSamplesPerSec = _rate;
++ Format.wBitsPerSample = _bps;
++ Format.nBlockAlign = 1;
++ Format.nAvgBytesPerSec = _rate * Format.nChannels;
++ Format.cbSize = 0;
++
++ result = waveOutOpen( & hWaveOut, WAVE_MAPPER, & Format, NULL,
++ 0L, WAVE_FORMAT_QUERY );
++
++ if ( result != MMSYSERR_NOERROR )
++ {
++ wperror( result);
++
++ error = SL_TRUE ;
++ stereo = SL_FALSE ;
++ bps = _bps ;
++ rate = _rate ;
++ init_bytes = 0 ;
++
++ return;
++ }
++
++ // Now the hwaveouthandle "should" be valid
++
++ if ( ( result = waveOutOpen( & hWaveOut, WAVE_MAPPER,
++ (WAVEFORMATEX *)& Format, (DWORD)waveOutProc,
++ 0L, CALLBACK_FUNCTION )) != MMSYSERR_NOERROR )
++ {
++ wperror( result);
++
++ error = SL_TRUE ;
++ stereo = SL_FALSE ;
++ bps = _bps ;
++ rate = _rate ;
++ init_bytes = 0 ;
++ return;
++ }
++ else
++ {
++ error = SL_FALSE ;
++ stereo = _stereo;
++ bps = _bps;
++ rate = _rate;
++
++ /* hmm ?! */
++
++ init_bytes = 1024*8;
++ }
++}
++
++
++void slDSP::close ()
++{
++ if ( hWaveOut != NULL )
++ {
++ waveOutClose( hWaveOut );
++ hWaveOut = NULL;
++ }
++}
++
++int slDSP::getDriverBufferSize ()
++{
++ if ( error )
++ return 0 ;
++
++ /* hmm ?! */
++
++ return 1024*8;
++}
++
++void slDSP::getBufferInfo ()
++{
++ return ;
++}
++
++
++void slDSP::write ( void *buffer, size_t length )
++{
++ MMRESULT result;
++
++ if ( error || length <= 0 )
++ return ;
++
++ wavehdr[curr_header].lpData = (LPSTR) buffer;
++ wavehdr[curr_header].dwBufferLength = (long) length;
++ wavehdr[curr_header].dwBytesRecorded = 0L;
++ wavehdr[curr_header].dwUser = NULL;
++ wavehdr[curr_header].dwFlags = 0;
++ wavehdr[curr_header].dwLoops = 0;
++ wavehdr[curr_header].lpNext = NULL;
++ wavehdr[curr_header].reserved = 0;
++
++
++ result = waveOutPrepareHeader( hWaveOut, & wavehdr[curr_header],
++ sizeof(WAVEHDR));
++
++ if ( result != MMSYSERR_NOERROR )
++ {
++ wperror ( result );
++ error = SL_TRUE;
++ }
++
++ result = waveOutWrite(hWaveOut, & wavehdr[curr_header],
++ sizeof(WAVEHDR));
++ if ( result != MMSYSERR_NOERROR )
++ {
++ wperror ( result );
++ error = SL_TRUE;
++ }
++
++ counter ++;
++
++ curr_header = ( curr_header + 1 ) % 3;
++}
++
++
++float slDSP::secondsRemaining ()
++{
++ if ( error )
++ return 0.0f ;
++
++ return 0.0f ;
++}
++
++
++float slDSP::secondsUsed ()
++{
++ int samples_used;
++ MMRESULT result;
++ float samp_time;
++
++ if ( error )
++ return 0.0f ;
++
++ mmt.wType = TIME_BYTES;
++
++ result = waveOutGetPosition( hWaveOut, &mmt, sizeof( mmt ));
++
++ if ( mmt.u.cb == 0 || counter == 0)
++ return (float)0.0;
++
++ samples_used = ( init_bytes * counter ) - mmt.u.cb;
++
++ if ( stereo ) samples_used /= 2 ;
++ if ( bps == 16 ) samples_used /= 2 ;
++
++ samp_time = (float) samples_used / (float) rate ;
++
++ //printf("%0.2f position=%ld total written=%ld\n",
++ // samp_time, mmt.u.cb, init_bytes * counter );
++
++ return samp_time;
++}
++
++
++void slDSP::sync ()
++{
++}
++
++void slDSP::stop ()
++{
++ if ( error )
++ return ;
++
++ waveOutReset( hWaveOut );
++}
++
++/* ------------------------------------------------------------ */
++/* OpenBSD 2.3 this should be very close to SUN Audio */
++/* ------------------------------------------------------------ */
++
++#elif defined(__OpenBSD__)
++void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
++{
++
++ counter = 0;
++
++ fd = ::open ( device, O_RDWR ) ;
++
++ if ( fd < 0 )
++ {
++ perror ( "slDSP: open" ) ;
++ error = SL_TRUE ;
++ }
++ else
++ {
++
++ if( ::ioctl( fd, AUDIO_GETINFO, &ainfo) == -1)
++ {
++ perror("slDSP: open - getinfo");
++ stereo = SL_FALSE ;
++ bps = 8 ;
++ rate = 8000 ;
++ init_bytes = 0 ;
++
++ return;
++ }
++
++ ainfo.play.sample_rate = _rate;
++ ainfo.play.precision = _bps;
++ ainfo.play.channels = _stereo ? 2 : 1;
++
++ ainfo.play.encoding = AUDIO_ENCODING_ULINEAR;
++
++ if( :: ioctl(fd, AUDIO_SETINFO, &ainfo) == -1)
++ {
++ perror("slDSP: open - setinfo");
++ stereo = SL_FALSE ;
++ bps = 8 ;
++ rate = 8000 ;
++ init_bytes = 0 ;
++ return;
++ }
++
++ rate = _rate;
++ stereo = _stereo;
++ bps = _bps;
++
++ error = SL_FALSE ;
++
++ getBufferInfo ();
++
++ // I could not change the size,
++ // so let's try this ...
++
++ init_bytes = 1024 * 8;
++ }
++}
++
++
++void slDSP::close ()
++{
++ if ( fd >= 0 )
++ ::close ( fd ) ;
++}
++
++
++int slDSP::getDriverBufferSize ()
++{
++ if ( error )
++ return 0 ;
++
++ getBufferInfo () ;
++
++ // HW buffer is 0xffff on my box
++ //return ainfo.play.buffer_size;
++
++ return 1024 * 8;
++}
++
++void slDSP::getBufferInfo ()
++{
++ if ( error )
++ return ;
++
++ if( ::ioctl( fd, AUDIO_GETINFO, &ainfo) < 0)
++ {
++ perror ( "slDSP: getBufferInfo" ) ;
++ error = SL_TRUE ;
++ return ;
++ }
++
++ if( ::ioctl( fd, AUDIO_GETOOFFS, &audio_offset ) < 0)
++ {
++ perror ( "slDSP: getBufferInfo" ) ;
++ error = SL_TRUE ;
++ return ;
++ }
++}
++
++
++void slDSP::write ( void *buffer, size_t length )
++{
++ if ( error || length <= 0 )
++ return ;
++
++ int nwritten = ::write ( fd, (const char *) buffer, length ) ;
++
++ if ( nwritten < 0 )
++ perror ( "slDSP: write" ) ;
++ else if ( nwritten != length )
++ perror ( "slDSP: short write" ) ;
++
++ counter ++; /* hmmm */
++}
++
++
++float slDSP::secondsRemaining ()
++{
++ return 0.0f ;
++}
++
++
++float slDSP::secondsUsed ()
++{
++ /*
++ * original formula from Steve:
++ * -----------------------------
++ *
++ * int samples_used = init_bytes - buff_info.bytes ;
++ * | |
++ * | +--- current available
++ * | space in bytes !
++ * +---------------- available space
++ * when empty;
++ *
++ * sample_used contains the number of bytes which are
++ * "used" or in the DSP "pipeline".
++ */
++
++
++ int samples_used;
++
++ if ( error )
++ return 0.0f ;
++
++ getBufferInfo () ;
++
++ //This is wrong: this is the hw queue in the kernel !
++ //samples_used = ainfo.play.buffer_size - audio_offset.offset ;
++
++ // This is: all data written minus where we are now in the queue
++
++ if ( counter == 0 )
++ return 0.0;
++
++ samples_used = ( counter * init_bytes ) - audio_offset.samples;
++
++ if ( stereo ) samples_used /= 2 ;
++ if ( bps == 16 ) samples_used /= 2 ;
++
++ return (float) samples_used / (float) rate ;
++}
++
++
++void slDSP::sync ()
++{
++ if ( !error) ::ioctl ( fd, AUDIO_FLUSH , 0 ) ;
++}
++
++void slDSP::stop ()
++{
++ // nothing found yet
++}
++
++/* ------------------------------------------------------------ */
++/* SGI IRIX audio */
++/* ------------------------------------------------------------ */
++
++#elif defined(sgi)
++
++void slDSP::open ( char *device, int _rate, int _stereo, int _bps )
++{
++ if ( _bps != 8 )
++ {
++ perror ( "slDSP: supports only 8bit audio for sgi" ) ;
++ error = SL_TRUE;
++ return;
++ }
++
++ init_bytes = 1024 * 8;
++
++ config = ALnewconfig();
++
++ ALsetchannels ( config, _stereo ? AL_STEREO : AL_MONO );
++ ALsetwidth ( config, _bps == 8 ? AL_SAMPLE_8 : AL_SAMPLE_16 );
++ ALsetqueuesize( config, init_bytes );
++
++ port = ALopenport( device, "w", config );
++
++ if ( port == NULL )
++ {
++ perror ( "slDSP: open" ) ;
++ error = SL_TRUE ;
++ }
++ else
++ {
++ long params[2] = {AL_OUTPUT_RATE, 0 };
++
++ params[1] = _rate;
++
++ if ( ALsetparams(AL_DEFAULT_DEVICE, params, 2) != 0 )
++ {
++ perror ( "slDSP: open - ALsetparams" ) ;
++ error = SL_TRUE ;
++ return;
++ }
++
++ rate = _rate;
++ stereo = _stereo;
++ bps = _bps;
++
++ error = SL_FALSE ;
++
++ }
++}
++
++
++void slDSP::close ()
++{
++ if ( port != NULL )
++ {
++ ALcloseport ( port );
++ ALfreeconfig( config );
++ port = NULL;
++ }
++}
++
++
++int slDSP::getDriverBufferSize ()
++{
++ if ( error )
++ return 0 ;
++
++ return ALgetqueuesize( config );
++}
++
++void slDSP::getBufferInfo ()
++{
++ if ( error )
++ return ;
++}
++
++
++void slDSP::write ( void *buffer, size_t length )
++{
++ char *buf = (char *)buffer;
++ int i;
++
++ if ( error || length <= 0 )
++ return ;
++
++ // Steve: is this a problem ??
++
++ for ( i = 0; i < length; i ++ )
++ buf[i] = buf[i] >> 1;
++
++ ALwritesamps(port, (void *)buf, length );
++}
++
++
++float slDSP::secondsRemaining ()
++{
++ int samples_remain;
++
++ if ( error )
++ return 0.0f ;
++
++ samples_remain = ALgetfillable(port);
++
++ if ( stereo ) samples_remain /= 2 ;
++ if ( bps == 16 ) samples_remain /= 2 ;
++
++ return (float) samples_remain / (float) rate ;
++}
++
++
++float slDSP::secondsUsed ()
++{
++ int samples_used;
++
++ if ( error )
++ return 0.0f ;
++
++ samples_used = ALgetfilled(port);
++
++ if ( stereo ) samples_used /= 2 ;
++ if ( bps == 16 ) samples_used /= 2 ;
++
++ return (float) samples_used / (float) rate ;
++}
++
++
++void slDSP::sync ()
++{
++ if ( error )
++ return ;
++
++ /* found this in the header file - but no description
++ * or example for the long parameter.
++ */
++
++ // ALflush(ALport, long);
++}
++
++void slDSP::stop ()
++{
++}
++
++
++#endif
++
--- /dev/null
--- /dev/null
++
++#include "sl.h"
++
++float slEnvelope::getValue ( float _time )
++{
++ float delta ;
++ int step = getStepDelta ( &_time, &delta ) ;
++
++ return delta * (_time - time[step]) + value[step] ;
++}
++
++
++
++int slEnvelope::getStepDelta ( float *_time, float *delta )
++{
++ float tt ;
++
++ if ( replay_mode == SL_SAMPLE_LOOP )
++ {
++ tt = floor ( *_time / time [ nsteps-1 ] ) ;
++ *_time -= tt * time [ nsteps-1 ] ;
++ }
++
++ tt = *_time ;
++
++ if ( tt <= time[ 0 ] ) { *delta = 0.0f ; return 0 ; }
++ if ( tt >= time[nsteps-1] ) { *delta = 0.0f ; return nsteps-1 ; }
++
++ for ( int i = 1 ; i <= nsteps-1 ; i++ )
++ if ( tt <= time[i] )
++ {
++ float t1 = time[i-1] ; float v1 = value[i-1] ;
++ float t2 = time[ i ] ; float v2 = value[ i ] ;
++
++ if ( t1 == t2 )
++ {
++ *delta = 0.0f ;
++ return i ;
++ }
++
++ *delta = (v2-v1) / (t2-t1) ;
++ return i-1 ;
++ }
++
++ *delta = 0.0f ;
++ return nsteps - 1 ;
++}
++
++
++void slEnvelope::applyToPitch ( Uchar *dst, slSamplePlayer *src,
++ int nframes, int start, int next_env )
++{
++ float delta ;
++ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
++ int step = getStepDelta ( &_time, &delta ) ;
++ float _value = delta * (_time - time[step]) + value[step] ;
++
++ delta /= (float) slScheduler::getCurrent() -> getRate () ;
++
++ unsigned char tmp [ 512 ] ;
++ float pos = 0 ;
++ float npos = 0 ;
++ unsigned char last = 0x80 ;
++
++ while ( nframes-- )
++ {
++ npos += _value ;
++ _value += delta ;
++
++ int offset = (int) ( npos - pos ) ;
++
++ if ( offset > 512 )
++ offset = 512 ;
++
++ if ( offset < 1 )
++ *(dst++) = last ;
++ else
++ {
++ pos += offset ;
++
++ src -> read ( offset, tmp, next_env ) ;
++
++ *(dst++) = last = tmp [ offset-1 ] ;
++ }
++ }
++}
++
++
++void slEnvelope::applyToInvPitch ( Uchar *dst, slSamplePlayer *src,
++ int nframes, int start, int next_env )
++{
++ float delta ;
++ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
++ int step = getStepDelta ( &_time, &delta ) ;
++ float _value = delta * (_time - time[step]) + value[step] ;
++
++ delta /= (float) slScheduler::getCurrent() -> getRate () ;
++
++ unsigned char tmp [ 512 ] ;
++ float pos = 0 ;
++ float npos = 0 ;
++ unsigned char last = 0x80 ;
++
++ while ( nframes-- )
++ {
++ npos += 1.0 / _value ;
++ _value += delta ;
++
++ int offset = (int) ( npos - pos ) ;
++
++ if ( offset > 512 )
++ offset = 512 ;
++
++ if ( offset < 1 )
++ *(dst++) = last ;
++ else
++ {
++ pos += offset ;
++
++ src -> read ( offset, tmp, next_env ) ;
++
++ *(dst++) = last = tmp [ offset-1 ] ;
++ }
++ }
++}
++
++void slEnvelope::applyToVolume ( Uchar *dst, Uchar *src,
++ int nframes, int start )
++{
++ float delta ;
++ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
++ int step = getStepDelta ( &_time, &delta ) ;
++ float _value = delta * (_time - time[step]) + value[step] ;
++
++ delta /= (float) slScheduler::getCurrent() -> getRate () ;
++
++ while ( nframes-- )
++ {
++ register int res = (int)( (float)((int)*(src++)-0x80) * _value ) + 0x80 ;
++
++ _value += delta ;
++
++ *(dst++) = ( res > 255 ) ? 255 : ( res < 0 ) ? 0 : res ;
++ }
++}
++
++void slEnvelope::applyToInvVolume ( Uchar *dst, Uchar *src,
++ int nframes, int start )
++{
++ float delta ;
++ float _time = slScheduler::getCurrent() -> getElapsedTime ( start ) ;
++ int step = getStepDelta ( &_time, &delta ) ;
++ float _value = delta * (_time - time[step]) + value[step] ;
++
++ delta /= (float) slScheduler::getCurrent() -> getRate () ;
++
++ delta = - delta ;
++ _value = 1.0 - _value ;
++
++ while ( nframes-- )
++ {
++ register int res = (int)( (float)((int)*(src++)-0x80) * _value ) + 0x80 ;
++
++ _value += delta ;
++
++ *(dst++) = ( res > 255 ) ? 255 : ( res < 0 ) ? 0 : res ;
++ }
++}
++
++
--- /dev/null
--- /dev/null
++
++#ifndef __SLPORTABILITY_H__
++#define __SLPORTABILITY_H__ 1
++
++/* ------------------------------------------------------------- */
++/* OS specific includes and defines ... */
++/* ------------------------------------------------------------- */
++
++#ifdef HAVE_CONFIG_H
++# include <config.h>
++#endif
++#undef VERSION
++
++#include <stdio.h>
++#include <stdlib.h>
++
++#ifndef WIN32
++#include <unistd.h>
++#include <sys/ioctl.h>
++#else
++#include <windows.h>
++#if defined( __CYGWIN__ ) || defined( __CYGWIN32__ )
++# define NEAR /* */
++# define FAR /* */
++#endif
++#include <mmsystem.h>
++#endif
++
++#include <fcntl.h>
++#include <sys/stat.h>
++#include <string.h>
++#include <math.h>
++
++#if defined(__linux__) || defined(__FreeBSD__)
++#define SL_USING_OSS_AUDIO 1
++#endif
++
++#ifdef SL_USING_OSS_AUDIO
++#if defined(__linux__)
++#include <linux/soundcard.h>
++#elif defined(__FreeBSD__)
++#include <machine/soundcard.h>
++#else
++/*
++ Tom thinks this file may be <sys/soundcard.h> under some
++ unixen - but that isn't where the OSS manuals say it
++ should be.
++
++ If you ever find out the truth, please email me:
++ Steve Baker <sjbaker1@airmail.net>
++*/
++#include <soundcard.h>
++#endif
++#endif
++
++#ifdef __OpenBSD__
++#include <sys/audioio.h>
++#endif
++
++#ifdef WIN32
++#define strcasecmp stricmp /* Yes, Steve really does *HATE* Windoze */
++#endif
++
++/* Tom */
++
++#ifdef sgi
++#include <audio.h>
++#endif
++
++#endif
++
--- /dev/null
--- /dev/null
++
++
++#include "sl.h"
++#include <math.h>
++
++void slSample::autoMatch ( slDSP *dsp )
++{
++ if ( dsp == NULL ) return ;
++
++ changeRate ( dsp->getRate () ) ;
++ changeBps ( dsp->getBps () ) ;
++ changeStereo ( dsp->getStereo () ) ;
++}
++
++void slSample::adjustVolume ( float vol )
++{
++ for ( int i = 0 ; i < length ; i++ )
++ {
++ int s = (int)(((float) buffer[i] - (float) 0x80) * vol) + 0x80 ;
++
++ buffer [ i ] = ( s > 255 ) ? 255 :
++ ( s < 0 ) ? 0 : s ;
++ }
++}
++
++
++void slSample::changeRate ( int r )
++{
++ if ( r == rate ) return ;
++
++ int length1 = length / (getBps ()/8) ;
++ int length2 = (int) ( (float) length1 * ( (float) r / (float) rate ) ) ;
++ Uchar *buffer2 = new Uchar [ length2 ] ;
++
++ float step = (float) length1 / (float) length2 ;
++
++ for ( int i = 0 ; i < length2 / (getBps()/8); i++ )
++ {
++ float pos = (float) i * step ;
++
++ int p1 = (int) floor ( pos ) ;
++ int p2 = (int) ceil ( pos ) ;
++
++ if ( stereo )
++ {
++ if ( ( p1 & 1 ) != ( i & 1 ) ) { pos++ ; p1++ ; p2++ ; }
++ p2++ ;
++ }
++
++ float ratio = pos - (float) p1 ;
++
++ float b1 = (getBps()==8) ?
++ (float) buffer [(p1<0)?0:(p1>=length1)?length1-1:p1] :
++ (float) ((Ushort*)buffer)[(p1<0)?0:(p1>=length1)?length1-1:p1] ;
++ float b2 = (getBps()==8) ?
++ (float) buffer [(p2<0)?0:(p2>=length1)?length1-1:p2] :
++ (float) ((Ushort*)buffer)[(p2<0)?0:(p2>=length1)?length1-1:p2] ;
++
++ float res = b1 * (1.0-ratio) + b2 * ratio ;
++
++ if ( getBps () == 8 )
++ buffer2 [ i ] = (Uchar) ( (res < 0) ? 0 : (res > 255) ? 255 : res ) ;
++ else
++ ((Ushort *) buffer2 ) [ i ] =
++ (Ushort) ( (res < 0) ? 0 : (res > 65535) ? 65535 : res ) ;
++ }
++
++ rate = r ;
++ length = length2 ;
++ delete buffer ;
++ buffer = buffer2 ;
++}
++
++
++void slSample::changeToUnsigned ()
++{
++ if ( getBps() == 16 )
++ {
++ int length2 = length / 2 ;
++ Ushort *buffer2 = (Ushort *) buffer ;
++
++ for ( int i = 0 ; i < length2 ; i++ )
++ buffer2 [ i ] = buffer2 [ i ] + 32768 ;
++ }
++ else
++ {
++ for ( int i = 0 ; i < length ; i++ )
++ buffer [ i ] = (buffer [ i ]>0x80) ? (buffer[i]-0x80) :
++ (0xFF-buffer[i]) ;
++ }
++}
++
++
++
++void slSample::changeBps ( int b )
++{
++ if ( b == getBps () ) return ;
++
++ if ( b == 8 && getBps() == 16 )
++ {
++ length /= 2 ;
++ Uchar *buffer2 = new Uchar [ length ] ;
++
++ for ( int i = 0 ; i < length ; i++ )
++ buffer2 [ i ] = ((Ushort *)buffer) [ i ] >> 8 ;
++
++ delete buffer ;
++ buffer = buffer2 ;
++ setBps ( b ) ;
++ }
++ else
++ if ( b == 16 && getBps() == 8 )
++ {
++ Ushort *buffer2 = new Ushort [ length ] ;
++
++ for ( int i = 0 ; i < length ; i++ )
++ buffer2 [ i ] = buffer [ i ] << 8 ;
++
++ delete buffer ;
++ buffer = (Uchar *) buffer2 ;
++ length *= 2 ;
++ setBps ( b ) ;
++ }
++}
++
++void slSample::changeStereo ( int s )
++{
++ if ( s == getStereo () )
++ return ;
++
++ if ( s && ! getStereo () )
++ {
++ if ( getBps () == 8 )
++ {
++ Uchar *buffer2 = new Uchar [ length * 2 ] ;
++
++ for ( int i = 0 ; i < length ; i++ )
++ buffer2 [ i*2 ] = buffer2 [ i*2+1 ] = buffer [ i ] ;
++
++ delete buffer ;
++ buffer = buffer2 ;
++ length *= 2 ;
++ setStereo ( SL_TRUE ) ;
++ }
++ else
++ {
++ Ushort *buffer2 = new Ushort [ length ] ;
++
++ for ( int i = 0 ; i < length / 2 ; i++ )
++ buffer2 [ i*2 ] = buffer2 [ i*2+1 ] = ((Ushort *) buffer) [ i ] ;
++
++ delete buffer ;
++ buffer = (Uchar *)buffer2 ;
++ length *= 2 ;
++ setStereo ( SL_TRUE ) ;
++ }
++ }
++ else
++ {
++ if ( getBps () == 8 )
++ {
++ Uchar *buffer2 = new Uchar [ length / 2 ] ;
++
++ for ( int i = 0 ; i < (length-1)/2 ; i++ )
++ buffer2 [ i ] = ((int)buffer [ i*2 ] + (int)buffer [ i*2 + 1 ] ) / 2 ;
++
++ delete buffer ;
++ buffer = buffer2 ;
++ length /= 2 ;
++ setStereo ( SL_FALSE ) ;
++ }
++ else
++ {
++ Ushort *buffer2 = new Ushort [ length / 4 ] ;
++
++ for ( int i = 0 ; i < (length-3) / 4 ; i++ )
++ buffer2 [ i ] = ((int)((Ushort *)buffer) [ i*2 ] +
++ (int)((Ushort *)buffer) [ i*2 + 1 ] ) / 2 ;
++
++ delete buffer ;
++ buffer = (Uchar *)buffer2 ;
++ length /= 4 ;
++ setStereo ( SL_FALSE ) ;
++ }
++ }
++}
++
++
++static void swap_Ushort ( Ushort *i )
++{
++ *i = ((*i << 8) & 0xFF00) +
++ ((*i >> 8) & 0x00FF) ;
++}
++
++static void swap_int ( int *i )
++{
++ *i = ((*i << 24) & 0xFF000000) +
++ ((*i << 8) & 0x00FF0000) +
++ ((*i >> 8) & 0x0000FF00) +
++ ((*i >> 24) & 0x000000FF) ;
++}
++
++int slSample::loadFile ( char *fname )
++{
++ if ( strcasecmp ( & fname [ strlen ( fname ) - 4 ], ".wav" ) == 0 )
++ return loadWavFile ( fname ) ;
++
++ if ( strcasecmp ( & fname [ strlen ( fname ) - 3 ], ".au" ) == 0 )
++ return loadAUFile ( fname ) ;
++
++ if ( strcasecmp ( & fname [ strlen ( fname ) - 3 ], ".ub" ) == 0 )
++ return loadRawFile ( fname ) ;
++
++ fprintf ( stderr, "slSample:loadFile: Unknown file type for '%s'.\n",
++ fname ) ;
++ return SL_FALSE ;
++}
++
++
++int slSample::loadWavFile ( char *fname )
++{
++ int found_header = SL_FALSE ;
++ int needs_swabbing = SL_FALSE ;
++
++ delete buffer ;
++ buffer = NULL ;
++ length = 0 ;
++
++ FILE *fd = fopen ( fname, "rb" ) ;
++
++ if ( fd == NULL )
++ {
++ fprintf ( stderr,
++ "slSample: loadWavFile: Cannot open '%s' for reading.\n",
++ fname ) ;
++ return SL_FALSE ;
++ }
++
++ char magic [ 8 ] ;
++
++ if ( fread ( magic, 4, 1, fd ) == 0 ||
++ magic[0] != 'R' || magic[1] != 'I' ||
++ magic[2] != 'F' || magic[3] != 'F' )
++ {
++ fprintf ( stderr, "slWavSample: File '%s' has wrong magic number\n", fname ) ;
++ fprintf ( stderr, " - it probably isn't in '.wav' format.\n" ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ int leng1 ;
++
++ if ( fread ( & leng1, sizeof(int), 1, fd ) == 0 )
++ {
++ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ fread ( magic, 4, 1, fd ) ;
++
++ if ( magic[0] != 'W' || magic[1] != 'A' ||
++ magic[2] != 'V' || magic[3] != 'E' )
++ {
++ fprintf ( stderr, "slSample: File '%s' has no WAVE tag.\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ while ( ! feof ( fd ) )
++ {
++ fread ( magic, 4, 1, fd ) ;
++
++ if ( magic[0] == 'f' && magic[1] == 'm' &&
++ magic[2] == 't' && magic[3] == ' ' )
++ {
++ found_header = SL_TRUE ;
++
++ if ( fread ( & leng1, sizeof(int), 1, fd ) == 0 )
++ {
++ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ if ( leng1 > 65536 )
++ {
++ needs_swabbing = SL_TRUE ;
++ swap_int ( & leng1 ) ;
++ }
++
++ Ushort header [ 8 ] ;
++
++ if ( leng1 != sizeof ( header ) )
++ fprintf ( stderr,
++ "slSample: File '%s' has unexpectedly long (%d byte) header\n",
++ fname, leng1 ) ;
++
++ fread ( & header, sizeof(header), 1, fd ) ;
++
++ for ( int junk = sizeof(header) ; junk < leng1 ; junk++ )
++ fgetc ( fd ) ;
++
++ if ( needs_swabbing )
++ {
++ swap_Ushort ( & header[0] ) ;
++ swap_Ushort ( & header[1] ) ;
++ swap_int ( (int *) & header[2] ) ;
++ swap_int ( (int *) & header[4] ) ;
++ swap_Ushort ( & header[6] ) ;
++ swap_Ushort ( & header[7] ) ;
++ }
++
++ if ( header [ 0 ] != 0x0001 )
++ {
++ fprintf ( stderr, "slSample: File '%s' is not WAVE_FORMAT_PCM!\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ setStereo ( header[1] > 1 ) ;
++ setRate ( *((int *) (& header[2])) ) ;
++ setBps ( header[7] ) ;
++ }
++ else
++ if ( magic[0] == 'd' && magic[1] == 'a' &&
++ magic[2] == 't' && magic[3] == 'a' )
++ {
++ if ( ! found_header )
++ {
++ fprintf ( stderr, "slSample: File '%s' has no data section\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ if ( fread ( & length, sizeof(int), 1, fd ) == 0 )
++ {
++ fprintf ( stderr, "slSample: File '%s' has premature EOF in data\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ if ( needs_swabbing )
++ swap_int ( & length ) ;
++
++ buffer = new Uchar [ length ] ;
++
++ fread ( buffer, 1, length, fd ) ;
++
++ if ( getBps () == 16 )
++ {
++ Ushort *b = (Ushort*) buffer ;
++
++ for ( int i = 0 ; i < length/2 ; i++ )
++ b [ i ] = (Ushort) ( (int)((short) b [ i ]) + 32768 ) ;
++ }
++
++ fclose ( fd ) ;
++ return SL_TRUE ;
++ }
++ }
++
++ fclose ( fd ) ;
++ return SL_FALSE ;
++}
++
++int slSample::loadAUFile ( char *fname )
++{
++ delete buffer ;
++ buffer = NULL ;
++ length = 0 ;
++
++ FILE *fd = fopen ( fname, "rb" ) ;
++
++ if ( fd == NULL )
++ {
++ fprintf ( stderr,
++ "slSample: loadAUFile: Cannot open '%s' for reading.\n",
++ fname ) ;
++ return SL_FALSE ;
++ }
++
++ char magic [ 4 ] ;
++
++ if ( fread ( magic, 4, 1, fd ) == 0 ||
++ magic[0] != '.' || magic[1] != 's' ||
++ magic[2] != 'n' || magic[3] != 'd' )
++ {
++ fprintf ( stderr, "slSample: File '%s' has wrong magic number\n", fname ) ;
++ fprintf ( stderr, " - it probably isn't in '.au' format.\n" ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ int hdr_length ;
++ int dat_length ;
++ int nbytes ;
++ int irate ;
++ int nchans ;
++
++ if ( fread ( & hdr_length, sizeof(int), 1, fd ) == 0 ||
++ fread ( & dat_length, sizeof(int), 1, fd ) == 0 ||
++ fread ( & nbytes , sizeof(int), 1, fd ) == 0 ||
++ fread ( & irate , sizeof(int), 1, fd ) == 0 ||
++ fread ( & nchans , sizeof(int), 1, fd ) == 0 )
++ {
++ fprintf ( stderr, "slSample: File '%s' has premature EOF in header\n", fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ if ( hdr_length > 65536 )
++ {
++ swap_int ( & hdr_length ) ;
++ swap_int ( & dat_length ) ;
++ swap_int ( & nbytes ) ;
++ swap_int ( & irate ) ;
++ swap_int ( & nchans ) ;
++ }
++
++ bps = nbytes * 8 ;
++ stereo = (nchans>1) ;
++ rate = irate ;
++
++ if ( nbytes > 2 || nbytes <= 0 || hdr_length > 512 || hdr_length < 24 ||
++ irate > 65526 || irate <= 1000 || nchans < 1 || nchans > 2 )
++ {
++ fprintf ( stderr, "slSample: File '%s' has a very strange header\n", fname ) ;
++
++ fprintf ( stderr, " Header Length = %d\n", hdr_length ) ;
++ fprintf ( stderr, " Data Length = %d\n", dat_length ) ;
++ fprintf ( stderr, " Bytes/sample = %d\n", nbytes ) ;
++ fprintf ( stderr, " Sampling Rate = %dHz\n",irate ) ;
++ fprintf ( stderr, " Num Channels = %d\n", nchans ) ;
++ fprintf ( stderr, "\n" ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ if ( hdr_length > 24 )
++ {
++ delete comment ;
++ comment = new char [ hdr_length - 24 + 1 ] ;
++
++ fread ( comment, 1, hdr_length - 24, fd ) ;
++ }
++
++ if ( dat_length > 0 )
++ {
++ buffer = new Uchar [ dat_length ] ;
++ length = fread ( buffer, 1, dat_length, fd ) ;
++
++ if ( length != dat_length )
++ fprintf ( stderr, "slAUSample: File '%s' has premature EOF in data.\n", fname ) ;
++ }
++
++ fclose ( fd ) ;
++ return SL_TRUE ;
++}
++
++
++int slSample::loadRawFile ( char *fname )
++{
++ delete buffer ;
++ buffer = NULL ;
++ length = 0 ;
++
++ FILE *fd = fopen ( fname, "rb" ) ;
++
++ if ( fd == NULL )
++ {
++ fprintf ( stderr,
++ "slSample: loadRawFile: Cannot open '%s' for reading.\n",
++ fname ) ;
++ return SL_FALSE ;
++ }
++
++ struct stat stat_buf ;
++
++ if ( fstat ( fileno ( fd ), & stat_buf ) != 0 )
++ {
++ fprintf ( stderr,
++ "slSample: loadRawFile: Cannot get status for '%s'.\n",
++ fname ) ;
++ fclose ( fd ) ;
++ return SL_FALSE ;
++ }
++
++ length = stat_buf . st_size ;
++
++ if ( length > 0 )
++ {
++ buffer = new Uchar [ length ] ;
++ length = fread ( buffer, 1, length, fd ) ;
++ }
++
++ bps = 8 ;
++ stereo = SL_FALSE ;
++ rate = 8000 ; /* Guess */
++
++ fclose ( fd ) ;
++ return SL_TRUE ;
++}
++
++
--- /dev/null
--- /dev/null
++
++#include "sl.h"
++
++void slSamplePlayer::addEnvelope ( int i, slEnvelope *_env, slEnvelopeType _type )
++{
++ if ( i < 0 || i >= SL_MAX_ENVELOPES ) return ;
++
++ if ( env [ i ] != NULL )
++ env [ i ] -> unRef () ;
++
++ env [ i ] = _env ;
++
++ if ( _env != NULL )
++ env [ i ] -> ref () ;
++
++ env_type [ i ] = _type ;
++ env_start_time [ i ] = slScheduler::getCurrent() -> getTimeNow () ;
++}
++
++int slSamplePlayer::preempt ( int delay )
++{
++ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_PREEMPTED, magic ) ;
++
++ switch ( preempt_mode )
++ {
++ case SL_SAMPLE_CONTINUE: if ( isRunning() )
++ return SL_FALSE ;
++ /* FALLTHROUGH! */
++ case SL_SAMPLE_DELAY : break ;
++ case SL_SAMPLE_MUTE : skip ( delay ) ; break ;
++ case SL_SAMPLE_ABORT : stop () ; break ;
++ case SL_SAMPLE_RESTART : reset () ; break ;
++ }
++
++ return SL_TRUE ;
++}
++
++slSamplePlayer::~slSamplePlayer ()
++{
++ if ( sample )
++ sample -> unRef () ;
++
++ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_COMPLETE, magic ) ;
++}
++
++void slSamplePlayer::skip ( int nframes )
++{
++ if ( nframes < lengthRemaining )
++ {
++ lengthRemaining -= nframes ;
++ bufferPos += nframes ;
++ }
++ else
++ if ( replay_mode == SL_SAMPLE_LOOP )
++ {
++ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_LOOPED, magic ) ;
++
++ nframes -= lengthRemaining ;
++
++ while ( nframes >= sample->getLength () )
++ nframes -= sample->getLength () ;
++
++ lengthRemaining = sample->getLength() - nframes ;
++ bufferPos = & ( sample->getBuffer() [ nframes ] ) ;
++ }
++ else
++ stop () ;
++}
++
++
++void slSamplePlayer::read ( int nframes, Uchar *dst, int next_env )
++{
++ /*
++ WARNING:
++
++ CO-RECURSIVE!
++ */
++
++ /* Find the next envelope */
++
++ while ( next_env < SL_MAX_ENVELOPES && env [ next_env ] == NULL )
++ next_env++ ;
++
++ /*
++ If there are no fancy envelopes to process then return
++ the raw data.
++ */
++
++ if ( next_env >= SL_MAX_ENVELOPES ) /* No fancy envelopes left */
++ {
++ low_read ( nframes, dst ) ;
++ return ;
++ }
++
++ /*
++ Envelope processing required...
++
++ Process the next envelope using data read recursively through
++ the remaining envelopes.
++ */
++
++ switch ( env_type [ next_env ] )
++ {
++ /* For Volume envelopes, SRC and DST can be the same buffer */
++
++ case SL_INVERSE_VOLUME_ENVELOPE:
++ read ( nframes, dst, next_env+1 ) ;
++ env[ next_env ]->applyToInvVolume ( dst,dst,nframes,env_start_time[ next_env ] ) ;
++ break ;
++
++ case SL_VOLUME_ENVELOPE :
++ read ( nframes, dst, next_env+1 ) ;
++ env[ next_env ]->applyToVolume ( dst,dst,nframes,env_start_time[ next_env ] ) ;
++ break ;
++
++ case SL_INVERSE_PITCH_ENVELOPE :
++ env[ next_env ]->applyToInvPitch ( dst,this,nframes,env_start_time[ next_env ], next_env+1 ) ;
++ break ;
++
++ case SL_PITCH_ENVELOPE :
++ env[ next_env ]->applyToPitch ( dst,this,nframes,env_start_time[ next_env ], next_env+1 ) ;
++ break ;
++
++ case SL_INVERSE_FILTER_ENVELOPE:
++ case SL_FILTER_ENVELOPE :
++ read ( nframes, dst, next_env+1 ) ;
++ break ;
++
++ case SL_INVERSE_PAN_ENVELOPE :
++ case SL_PAN_ENVELOPE :
++ read ( nframes, dst, next_env+1 ) ;
++ break ;
++
++ case SL_INVERSE_ECHO_ENVELOPE :
++ case SL_ECHO_ENVELOPE :
++ read ( nframes, dst, next_env+1 ) ;
++ break ;
++ }
++}
++
++
++void slSamplePlayer::low_read ( int nframes, Uchar *dst )
++{
++ if ( isWaiting() ) start () ;
++
++ if ( bufferPos == NULL ) /* Run out of sample & no repeats */
++ {
++ memset ( dst, 0x80, nframes ) ;
++ return ;
++ }
++
++ while ( SL_TRUE )
++ {
++ /*
++ If we can satisfy this request in one read (with data left in
++ the sample buffer ready for next time around) - then we are done...
++ */
++
++ if ( nframes < lengthRemaining )
++ {
++ memcpy ( dst, bufferPos, nframes ) ;
++ bufferPos += nframes ;
++ lengthRemaining -= nframes ;
++ return ;
++ }
++
++ memcpy ( dst, bufferPos, lengthRemaining ) ;
++ bufferPos += lengthRemaining ;
++ dst += lengthRemaining ;
++ nframes -= lengthRemaining ;
++ lengthRemaining = 0 ;
++
++ if ( replay_mode == SL_SAMPLE_ONE_SHOT )
++ {
++ stop () ;
++ memset ( dst, 0x80, nframes ) ;
++ return ;
++ }
++ else
++ {
++ slScheduler::getCurrent() -> addCallBack ( callback, sample, SL_EVENT_LOOPED, magic ) ;
++ start () ;
++ }
++ }
++}
++
++
++
--- /dev/null
--- /dev/null
++
++#include "sl.h"
++
++char *__slPendingError = NULL ;
++
++slScheduler *slScheduler::current = NULL ;
++
++void slScheduler::init ()
++{
++ current = this ;
++
++ if ( not_working () )
++ {
++ fprintf ( stderr, "slScheduler: soundcard init failed.\n" ) ;
++ setError () ;
++ return ;
++ }
++
++ if ( getBps() != 8 )
++ {
++ fprintf ( stderr, "slScheduler: Needs a sound card that supports 8 bits per sample.\n" ) ;
++ setError () ;
++ return ;
++ }
++
++ if ( getStereo() )
++ {
++ fprintf ( stderr, "slScheduler: Needs a sound card that supports monophonic replay.\n" ) ;
++ setError () ;
++ return ;
++ }
++
++ for ( int i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ samplePlayer [ i ] = NULL ;
++
++ amount_left = 0 ;
++ now = 0 ;
++ num_pending_callbacks = 0 ;
++ safety_margin = 1.0 ;
++
++ mixer = NULL ;
++
++ mixer_buffer = NULL ;
++ spare_buffer0 = NULL ;
++ spare_buffer1 = NULL ;
++ spare_buffer2 = NULL ;
++
++ initBuffers () ;
++}
++
++void slScheduler::initBuffers ()
++{
++ if ( not_working () )
++ return ;
++
++ delete mixer_buffer ;
++ delete spare_buffer0 ;
++ delete spare_buffer1 ;
++ delete spare_buffer2 ;
++
++ mixer_buffer_size = getDriverBufferSize () ;
++
++ mixer_buffer = new Uchar [ mixer_buffer_size ] ;
++ memset ( mixer_buffer, 0x80, mixer_buffer_size ) ;
++
++ spare_buffer0 = new Uchar [ mixer_buffer_size ] ;
++ spare_buffer1 = new Uchar [ mixer_buffer_size ] ;
++ spare_buffer2 = new Uchar [ mixer_buffer_size ] ;
++}
++
++slScheduler::~slScheduler ()
++{
++ if ( current == this )
++ current = NULL ;
++
++ delete mixer_buffer ;
++
++ delete spare_buffer0 ;
++ delete spare_buffer1 ;
++ delete spare_buffer2 ;
++}
++
++
++
++
++
++void slScheduler::mixBuffer ( slSamplePlayer *spa, slSamplePlayer *spb )
++{
++ register int l = mixer_buffer_size ;
++ register Uchar *d = mixer_buffer ;
++
++ register Uchar *a = spare_buffer0 ;
++ register Uchar *b = spare_buffer1 ;
++
++ spa -> read ( l, a ) ;
++ spb -> read ( l, b ) ;
++
++ while ( l-- ) *d++ = mix ( *a++, *b++ ) ;
++}
++
++
++
++void slScheduler::mixBuffer ( slSamplePlayer *spa, slSamplePlayer *spb,
++ slSamplePlayer *spc )
++{
++ register int l = mixer_buffer_size ;
++ register Uchar *d = mixer_buffer ;
++
++ register Uchar *a = spare_buffer0 ;
++ register Uchar *b = spare_buffer1 ;
++ register Uchar *c = spare_buffer2 ;
++
++ spa -> read ( l, a ) ;
++ spb -> read ( l, b ) ;
++ spc -> read ( l, c ) ;
++
++ while ( l-- ) *d++ = mix ( *a++, *b++, *c++ ) ;
++}
++
++
++void slScheduler::realUpdate ( int dump_first )
++{
++ if ( not_working () )
++ return ;
++
++ if ( __slPendingError != NULL )
++ {
++ fprintf ( stderr, "%s", __slPendingError ) ;
++ exit ( 1 ) ;
++ }
++
++ int i ;
++
++ while ( secondsUsed() <= safety_margin )
++ {
++ slSamplePlayer *psp [ 3 ] ;
++ int pri [ 3 ] ;
++
++ pri [ 0 ] = pri [ 1 ] = pri [ 2 ] = -1 ;
++
++ for ( i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ {
++ if ( samplePlayer [ i ] == NULL )
++ continue ;
++
++ /* Clean up dead sample players */
++
++ if ( samplePlayer [ i ] -> isDone () )
++ {
++ delete samplePlayer [ i ] ;
++ samplePlayer [ i ] = NULL ;
++ continue ;
++ }
++
++ if ( samplePlayer [ i ] -> isPaused () )
++ continue ;
++
++ int lowest = ( pri [0] <= pri [2] ) ?
++ (( pri [0] <= pri [1] ) ? 0 : 1 ) :
++ (( pri [1] <= pri [2] ) ? 1 : 2 ) ;
++
++ if ( samplePlayer[i]->getPriority() > pri[lowest] )
++ {
++ psp[lowest] = samplePlayer[i] ;
++ pri[lowest] = samplePlayer[i]->getPriority() ;
++ }
++ }
++
++ for ( i = 0 ; i < SL_MAX_SAMPLES ; i++ )
++ {
++ if ( samplePlayer [ i ] == NULL )
++ continue ;
++
++ if ( ! samplePlayer [ i ] -> isPaused () &&
++ samplePlayer [ i ] != psp[0] &&
++ samplePlayer [ i ] != psp[1] &&
++ samplePlayer [ i ] != psp[2] )
++ {
++ samplePlayer [ i ] -> preempt ( mixer_buffer_size ) ;
++ }
++ }
++
++ if ( pri[0] < 0 )
++ {
++ memset ( mixer_buffer, 0x80, mixer_buffer_size ) ;
++ amount_left = 0 ;
++ }
++ else
++ if ( pri[1] < 0 )
++ psp[0] -> read ( mixer_buffer_size, mixer_buffer ) ;
++ else
++ if ( pri[2] < 0 )
++ mixBuffer ( psp[0], psp[1] ) ;
++ else
++ mixBuffer ( psp[0], psp[1], psp[2] ) ;
++
++ if ( dump_first )
++ {
++ stop () ;
++ dump_first = SL_FALSE ;
++ }
++
++ play ( mixer_buffer, mixer_buffer_size ) ;
++
++ now += mixer_buffer_size ;
++ }
++
++ flushCallBacks () ;
++}
++
++void slScheduler::addCallBack ( slCallBack c, slSample *s, slEvent e, int m )
++{
++ if ( not_working () )
++ return ;
++
++ if ( num_pending_callbacks >= SL_MAX_CALLBACKS )
++ {
++ fprintf ( stderr, "slScheduler: Too many pending callback events!\n" ) ;
++ return ;
++ }
++
++ slPendingCallBack *p = & ( pending_callback [ num_pending_callbacks++ ] ) ;
++
++ p -> callback = c ;
++ p -> sample = s ;
++ p -> event = e ;
++ p -> magic = m ;
++}
++
++void slScheduler::flushCallBacks ()
++{
++ if ( not_working () )
++ return ;
++
++ /*
++ Execute all the callbacks that we accumulated
++ in this iteration.
++
++ This is done at the end of 'update' to reduce the risk
++ of nasty side-effects caused by 'unusual' activities
++ in the application's callback function.
++ */
++
++ while ( num_pending_callbacks > 0 )
++ {
++ slPendingCallBack *p = & ( pending_callback [ --num_pending_callbacks ] ) ;
++
++ if ( p -> callback )
++ (*(p->callback))( p->sample, p->event, p->magic ) ;
++ }
++}
++
++
--- /dev/null
--- /dev/null
++
++#ifndef __SM_H__
++#define __SM_H__ 1
++
++#include "slPortability.h"
++
++#ifdef SL_USING_OSS_AUDIO
++#define SMMIXER_DEFAULT_DEVICE "/dev/mixer"
++// static char *labels [] = SOUND_DEVICE_LABELS;
++#elif defined(WIN32)
++#define SMMIXER_DEFAULT_DEVICE "mixer"
++#else
++#endif
++
++
++# define SM_TRUE 1
++# define SM_FALSE 0
++
++typedef unsigned char Uchar ;
++typedef unsigned short Ushort ;
++
++
++class smMixer
++{
++private:
++
++ int devices ;
++ int error ;
++ int fd ;
++
++#ifdef SL_USING_OSS_AUDIO
++ // static char *labels [] = SOUND_DEVICE_LABELS ;
++
++ int ioctl ( int cmd, int param = 0 )
++ {
++ if ( error ) return param ;
++
++ if ( ::ioctl ( fd, cmd, & param ) == -1 )
++ {
++ perror ( "smMixer: ioctl" ) ;
++ error = SM_TRUE ;
++ }
++
++ return param ;
++ }
++#endif
++ void open ( char *device ) ;
++ void close () ;
++
++public:
++
++ /* Tom */
++
++ smMixer ();
++ smMixer ( char *device );
++ ~smMixer ();
++
++ int not_working ();
++
++ /* Volume controls are in integer percentages */
++
++ int getVolume ( int channel );
++ void setVolume ( int channel, int volume );
++
++ void getVolume ( int channel, int *left, int *right );
++ void setVolume ( int channel, int left, int right );
++
++ void setTreble ( int treble );
++ void setBass ( int bass );
++
++ void setMasterVolume ( int volume );
++ void setSynthVolume ( int volume );
++ void setPCMVolume ( int volume );
++ void setSpeakerVolume( int volume );
++ void setLineVolume ( int volume );
++ void setMicVolume ( int volume );
++ void setCDVolume ( int volume );
++
++ void setMasterVolume ( int left, int right );
++ void setSynthVolume ( int left, int right );
++ void setPCMVolume ( int left, int right );
++ void setSpeakerVolume( int left, int right );
++ void setLineVolume ( int left, int right );
++ void setMicVolume ( int left, int right );
++ void setCDVolume ( int left, int right );
++} ;
++
++#endif
++
--- /dev/null
--- /dev/null
++#include "sm.h"
++
++#ifdef SL_USING_OSS_AUDIO
++/* ------------------------------------------------------------ */
++/* OSSAUDIO - Linux, FreeBSD */
++/* ------------------------------------------------------------ */
++
++
++void smMixer::open ( char *device )
++{
++ fd = ::open ( device, O_WRONLY ) ;
++
++ if ( fd < 0 )
++ {
++ perror ( "smMixer: open" ) ;
++ error = SM_TRUE ;
++ }
++ else
++ error = SM_FALSE ;
++
++ devices = ioctl ( SOUND_MIXER_READ_DEVMASK ) ;
++}
++
++void smMixer::close ()
++{
++ if ( fd >= 0 )
++ ::close ( fd ) ;
++}
++
++
++smMixer::smMixer ()
++{
++ open ( SMMIXER_DEFAULT_DEVICE ) ;
++}
++
++smMixer::smMixer ( char *device )
++{
++ open ( device ) ;
++}
++
++smMixer::~smMixer ()
++{
++ close () ;
++}
++
++int smMixer::not_working ()
++{
++ return error ;
++}
++
++ /* Volume controls are in integer percentages */
++
++int smMixer::getVolume ( int channel )
++{
++ return ioctl ( MIXER_READ ( channel ) ) & 0xFF ;
++}
++
++
++void smMixer::setVolume ( int channel, int volume )
++{
++ ioctl ( MIXER_WRITE ( channel ), (( volume & 255 ) << 8 ) |
++ ( volume & 255 ) ) ;
++}
++
++void smMixer::getVolume ( int channel, int *left, int *right )
++{
++ int vv = ioctl ( MIXER_READ ( channel ) ) ;
++
++ if ( left ) *left = vv & 0xFF ;
++ if ( right ) *right = (vv>>8) & 0xFF ;
++}
++
++void smMixer::setVolume ( int channel, int left, int right )
++{
++ ioctl ( MIXER_WRITE ( channel ), (( right & 255 ) << 8 ) |
++ ( left & 255 ) ) ;
++}
++
++void smMixer::setTreble ( int treble )
++{
++ setVolume ( SOUND_MIXER_TREBLE , treble ) ;
++}
++
++void smMixer::setBass ( int bass )
++{
++ setVolume ( SOUND_MIXER_TREBLE , bass ) ;
++}
++
++void smMixer::setMasterVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_VOLUME , volume ) ;
++}
++
++void smMixer::setSynthVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_SYNTH , volume ) ;
++}
++
++void smMixer::setPCMVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_PCM , volume ) ;
++}
++
++void smMixer::setSpeakerVolume( int volume )
++{
++ setVolume ( SOUND_MIXER_SPEAKER, volume ) ;
++}
++
++void smMixer::setLineVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_LINE , volume ) ;
++}
++
++void smMixer::setMicVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_MIC , volume ) ;
++}
++
++void smMixer::setCDVolume ( int volume )
++{
++ setVolume ( SOUND_MIXER_CD , volume ) ;
++}
++
++void smMixer::setMasterVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_VOLUME , left, right ) ;
++}
++
++void smMixer::setSynthVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_SYNTH , left, right ) ;
++}
++
++void smMixer::setPCMVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_PCM , left, right ) ;
++}
++
++void smMixer::setSpeakerVolume( int left, int right )
++{
++ setVolume ( SOUND_MIXER_SPEAKER, left, right ) ;
++}
++
++void smMixer::setLineVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_LINE , left, right ) ;
++}
++
++void smMixer::setMicVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_MIC , left, right ) ;
++}
++
++void smMixer::setCDVolume ( int left, int right )
++{
++ setVolume ( SOUND_MIXER_CD , left, right ) ;
++}
++
++#elif defined(__OpenBSD__)
++
++/* ------------------------------------------------------------ */
++/* OpenBSD 2.3 */
++/* ------------------------------------------------------------ */
++
++void smMixer::open ( char *device )
++{
++}
++
++void smMixer::close (){}
++
++smMixer::smMixer () {}
++smMixer::smMixer ( char * ) {}
++smMixer::~smMixer () {}
++
++int smMixer::not_working ()
++{
++ return error ;
++}
++
++ /* Volume controls are in integer percentages */
++
++int smMixer::getVolume ( int ) { return 50 ; }
++void smMixer::getVolume ( int, int *left, int *right )
++{
++ if ( left ) *left = 50 ;
++ if ( right ) *right = 50 ;
++}
++
++void smMixer::setVolume ( int , int ) {}
++void smMixer::setVolume ( int , int , int ){}
++void smMixer::setTreble ( int ) {}
++void smMixer::setBass ( int ) {}
++void smMixer::setMasterVolume ( int ) {}
++void smMixer::setSynthVolume ( int ) {}
++void smMixer::setPCMVolume ( int ) {}
++void smMixer::setSpeakerVolume( int ) {}
++void smMixer::setLineVolume ( int ) {}
++void smMixer::setMicVolume ( int ) {}
++void smMixer::setCDVolume ( int ) {}
++void smMixer::setMasterVolume ( int, int ) {}
++void smMixer::setSynthVolume ( int, int ) {}
++void smMixer::setPCMVolume ( int, int ) {}
++void smMixer::setSpeakerVolume( int, int ) {}
++void smMixer::setLineVolume ( int, int ) {}
++void smMixer::setMicVolume ( int, int ) {}
++void smMixer::setCDVolume ( int, int ) {}
++
++
++#else
++/* ------------------------------------------------------------ */
++/* win32 */
++/* ------------------------------------------------------------ */
++
++void smMixer::open ( char * ) {}
++
++void smMixer::close (){}
++
++smMixer::smMixer () {}
++smMixer::smMixer ( char * ) {}
++smMixer::~smMixer () {}
++
++int smMixer::not_working ()
++{
++ return error ;
++}
++
++ /* Volume controls are in integer percentages */
++
++int smMixer::getVolume ( int ) { return 50 ; }
++void smMixer::getVolume ( int, int *left, int *right )
++{
++ if ( left ) *left = 50 ;
++ if ( right ) *right = 50 ;
++}
++
++void smMixer::setVolume ( int, int ) {}
++void smMixer::setVolume ( int, int, int ){}
++void smMixer::setTreble ( int ) {}
++void smMixer::setBass ( int ) {}
++void smMixer::setMasterVolume ( int ) {}
++void smMixer::setSynthVolume ( int ) {}
++void smMixer::setPCMVolume ( int ) {}
++void smMixer::setSpeakerVolume( int ) {}
++void smMixer::setLineVolume ( int ) {}
++void smMixer::setMicVolume ( int ) {}
++void smMixer::setCDVolume ( int ) {}
++void smMixer::setMasterVolume ( int, int ) {}
++void smMixer::setSynthVolume ( int, int ) {}
++void smMixer::setPCMVolume ( int, int ) {}
++void smMixer::setSpeakerVolume( int, int ) {}
++void smMixer::setLineVolume ( int, int ) {}
++void smMixer::setMicVolume ( int, int ) {}
++void smMixer::setCDVolume ( int, int ) {}
++
++
++#endif
--- /dev/null
--- /dev/null
++
++ ChangeLog file for zlib
++
++Changes in 1.1.3 (9 July 1998)
++- fix "an inflate input buffer bug that shows up on rare but persistent
++ occasions" (Mark)
++- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
++- fix gzseek(..., SEEK_SET) in write mode
++- fix crc check after a gzeek (Frank Faubert)
++- fix miniunzip when the last entry in a zip file is itself a zip file
++ (J Lillge)
++- add contrib/asm586 and contrib/asm686 (Brian Raiter)
++ See http://www.muppetlabs.com/~breadbox/software/assembly.html
++- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
++- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
++- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
++- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
++- added a FAQ file
++
++- Support gzdopen on Mac with Metrowerks (Jason Linhart)
++- Do not redefine Byte on Mac (Brad Pettit & Jason Linhart)
++- define SEEK_END too if SEEK_SET is not defined (Albert Chin-A-Young)
++- avoid some warnings with Borland C (Tom Tanner)
++- fix a problem in contrib/minizip/zip.c for 16-bit MSDOS (Gilles Vollant)
++- emulate utime() for WIN32 in contrib/untgz (Gilles Vollant)
++- allow several arguments to configure (Tim Mooney, Frodo Looijaard)
++- use libdir and includedir in Makefile.in (Tim Mooney)
++- support shared libraries on OSF1 V4 (Tim Mooney)
++- remove so_locations in "make clean" (Tim Mooney)
++- fix maketree.c compilation error (Glenn, Mark)
++- Python interface to zlib now in Python 1.5 (Jeremy Hylton)
++- new Makefile.riscos (Rich Walker)
++- initialize static descriptors in trees.c for embedded targets (Nick Smith)
++- use "foo-gz" in example.c for RISCOS and VMS (Nick Smith)
++- add the OS/2 files in Makefile.in too (Andrew Zabolotny)
++- fix fdopen and halloc macros for Microsoft C 6.0 (Tom Lane)
++- fix maketree.c to allow clean compilation of inffixed.h (Mark)
++- fix parameter check in deflateCopy (Gunther Nikl)
++- cleanup trees.c, use compressed_len only in debug mode (Christian Spieler)
++- Many portability patches by Christian Spieler:
++ . zutil.c, zutil.h: added "const" for zmem*
++ . Make_vms.com: fixed some typos
++ . Make_vms.com: msdos/Makefile.*: removed zutil.h from some dependency lists
++ . msdos/Makefile.msc: remove "default rtl link library" info from obj files
++ . msdos/Makefile.*: use model-dependent name for the built zlib library
++ . msdos/Makefile.emx, nt/Makefile.emx, nt/Makefile.gcc:
++ new makefiles, for emx (DOS/OS2), emx&rsxnt and mingw32 (Windows 9x / NT)
++- use define instead of typedef for Bytef also for MSC small/medium (Tom Lane)
++- replace __far with _far for better portability (Christian Spieler, Tom Lane)
++- fix test for errno.h in configure (Tim Newsham)
++
++Changes in 1.1.2 (19 March 98)
++- added contrib/minzip, mini zip and unzip based on zlib (Gilles Vollant)
++ See http://www.winimage.com/zLibDll/unzip.html
++- preinitialize the inflate tables for fixed codes, to make the code
++ completely thread safe (Mark)
++- some simplifications and slight speed-up to the inflate code (Mark)
++- fix gzeof on non-compressed files (Allan Schrum)
++- add -std1 option in configure for OSF1 to fix gzprintf (Martin Mokrejs)
++- use default value of 4K for Z_BUFSIZE for 16-bit MSDOS (Tim Wegner + Glenn)
++- added os2/Makefile.def and os2/zlib.def (Andrew Zabolotny)
++- add shared lib support for UNIX_SV4.2MP (MATSUURA Takanori)
++- do not wrap extern "C" around system includes (Tom Lane)
++- mention zlib binding for TCL in README (Andreas Kupries)
++- added amiga/Makefile.pup for Amiga powerUP SAS/C PPC (Andreas Kleinert)
++- allow "make install prefix=..." even after configure (Glenn Randers-Pehrson)
++- allow "configure --prefix $HOME" (Tim Mooney)
++- remove warnings in example.c and gzio.c (Glenn Randers-Pehrson)
++- move Makefile.sas to amiga/Makefile.sas
++
++Changes in 1.1.1 (27 Feb 98)
++- fix macros _tr_tally_* in deflate.h for debug mode (Glenn Randers-Pehrson)
++- remove block truncation heuristic which had very marginal effect for zlib
++ (smaller lit_bufsize than in gzip 1.2.4) and degraded a little the
++ compression ratio on some files. This also allows inlining _tr_tally for
++ matches in deflate_slow.
++- added msdos/Makefile.w32 for WIN32 Microsoft Visual C++ (Bob Frazier)
++
++Changes in 1.1.0 (24 Feb 98)
++- do not return STREAM_END prematurely in inflate (John Bowler)
++- revert to the zlib 1.0.8 inflate to avoid the gcc 2.8.0 bug (Jeremy Buhler)
++- compile with -DFASTEST to get compression code optimized for speed only
++- in minigzip, try mmap'ing the input file first (Miguel Albrecht)
++- increase size of I/O buffers in minigzip.c and gzio.c (not a big gain
++ on Sun but significant on HP)
++
++- add a pointer to experimental unzip library in README (Gilles Vollant)
++- initialize variable gcc in configure (Chris Herborth)
++
++Changes in 1.0.9 (17 Feb 1998)
++- added gzputs and gzgets functions
++- do not clear eof flag in gzseek (Mark Diekhans)
++- fix gzseek for files in transparent mode (Mark Diekhans)
++- do not assume that vsprintf returns the number of bytes written (Jens Krinke)
++- replace EXPORT with ZEXPORT to avoid conflict with other programs
++- added compress2 in zconf.h, zlib.def, zlib.dnt
++- new asm code from Gilles Vollant in contrib/asm386
++- simplify the inflate code (Mark):
++ . Replace ZALLOC's in huft_build() with single ZALLOC in inflate_blocks_new()
++ . ZALLOC the length list in inflate_trees_fixed() instead of using stack
++ . ZALLOC the value area for huft_build() instead of using stack
++ . Simplify Z_FINISH check in inflate()
++
++- Avoid gcc 2.8.0 comparison bug a little differently than zlib 1.0.8
++- in inftrees.c, avoid cc -O bug on HP (Farshid Elahi)
++- in zconf.h move the ZLIB_DLL stuff earlier to avoid problems with
++ the declaration of FAR (Gilles VOllant)
++- install libz.so* with mode 755 (executable) instead of 644 (Marc Lehmann)
++- read_buf buf parameter of type Bytef* instead of charf*
++- zmemcpy parameters are of type Bytef*, not charf* (Joseph Strout)
++- do not redeclare unlink in minigzip.c for WIN32 (John Bowler)
++- fix check for presence of directories in "make install" (Ian Willis)
++
++Changes in 1.0.8 (27 Jan 1998)
++- fixed offsets in contrib/asm386/gvmat32.asm (Gilles Vollant)
++- fix gzgetc and gzputc for big endian systems (Markus Oberhumer)
++- added compress2() to allow setting the compression level
++- include sys/types.h to get off_t on some systems (Marc Lehmann & QingLong)
++- use constant arrays for the static trees in trees.c instead of computing
++ them at run time (thanks to Ken Raeburn for this suggestion). To create
++ trees.h, compile with GEN_TREES_H and run "make test".
++- check return code of example in "make test" and display result
++- pass minigzip command line options to file_compress
++- simplifying code of inflateSync to avoid gcc 2.8 bug
++
++- support CC="gcc -Wall" in configure -s (QingLong)
++- avoid a flush caused by ftell in gzopen for write mode (Ken Raeburn)
++- fix test for shared library support to avoid compiler warnings
++- zlib.lib -> zlib.dll in msdos/zlib.rc (Gilles Vollant)
++- check for TARGET_OS_MAC in addition to MACOS (Brad Pettit)
++- do not use fdopen for Metrowerks on Mac (Brad Pettit))
++- add checks for gzputc and gzputc in example.c
++- avoid warnings in gzio.c and deflate.c (Andreas Kleinert)
++- use const for the CRC table (Ken Raeburn)
++- fixed "make uninstall" for shared libraries
++- use Tracev instead of Trace in infblock.c
++- in example.c use correct compressed length for test_sync
++- suppress +vnocompatwarnings in configure for HPUX (not always supported)
++
++Changes in 1.0.7 (20 Jan 1998)
++- fix gzseek which was broken in write mode
++- return error for gzseek to negative absolute position
++- fix configure for Linux (Chun-Chung Chen)
++- increase stack space for MSC (Tim Wegner)
++- get_crc_table and inflateSyncPoint are EXPORTed (Gilles Vollant)
++- define EXPORTVA for gzprintf (Gilles Vollant)
++- added man page zlib.3 (Rick Rodgers)
++- for contrib/untgz, fix makedir() and improve Makefile
++
++- check gzseek in write mode in example.c
++- allocate extra buffer for seeks only if gzseek is actually called
++- avoid signed/unsigned comparisons (Tim Wegner, Gilles Vollant)
++- add inflateSyncPoint in zconf.h
++- fix list of exported functions in nt/zlib.dnt and mdsos/zlib.def
++
++Changes in 1.0.6 (19 Jan 1998)
++- add functions gzprintf, gzputc, gzgetc, gztell, gzeof, gzseek, gzrewind and
++ gzsetparams (thanks to Roland Giersig and Kevin Ruland for some of this code)
++- Fix a deflate bug occuring only with compression level 0 (thanks to
++ Andy Buckler for finding this one).
++- In minigzip, pass transparently also the first byte for .Z files.
++- return Z_BUF_ERROR instead of Z_OK if output buffer full in uncompress()
++- check Z_FINISH in inflate (thanks to Marc Schluper)
++- Implement deflateCopy (thanks to Adam Costello)
++- make static libraries by default in configure, add --shared option.
++- move MSDOS or Windows specific files to directory msdos
++- suppress the notion of partial flush to simplify the interface
++ (but the symbol Z_PARTIAL_FLUSH is kept for compatibility with 1.0.4)
++- suppress history buffer provided by application to simplify the interface
++ (this feature was not implemented anyway in 1.0.4)
++- next_in and avail_in must be initialized before calling inflateInit or
++ inflateInit2
++- add EXPORT in all exported functions (for Windows DLL)
++- added Makefile.nt (thanks to Stephen Williams)
++- added the unsupported "contrib" directory:
++ contrib/asm386/ by Gilles Vollant <info@winimage.com>
++ 386 asm code replacing longest_match().
++ contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
++ A C++ I/O streams interface to the zlib gz* functions
++ contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
++ Another C++ I/O streams interface
++ contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
++ A very simple tar.gz file extractor using zlib
++ contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
++ How to use compress(), uncompress() and the gz* functions from VB.
++- pass params -f (filtered data), -h (huffman only), -1 to -9 (compression
++ level) in minigzip (thanks to Tom Lane)
++
++- use const for rommable constants in deflate
++- added test for gzseek and gztell in example.c
++- add undocumented function inflateSyncPoint() (hack for Paul Mackerras)
++- add undocumented function zError to convert error code to string
++ (for Tim Smithers)
++- Allow compilation of gzio with -DNO_DEFLATE to avoid the compression code.
++- Use default memcpy for Symantec MSDOS compiler.
++- Add EXPORT keyword for check_func (needed for Windows DLL)
++- add current directory to LD_LIBRARY_PATH for "make test"
++- create also a link for libz.so.1
++- added support for FUJITSU UXP/DS (thanks to Toshiaki Nomura)
++- use $(SHAREDLIB) instead of libz.so in Makefile.in (for HPUX)
++- added -soname for Linux in configure (Chun-Chung Chen,
++- assign numbers to the exported functions in zlib.def (for Windows DLL)
++- add advice in zlib.h for best usage of deflateSetDictionary
++- work around compiler bug on Atari (cast Z_NULL in call of s->checkfn)
++- allow compilation with ANSI keywords only enabled for TurboC in large model
++- avoid "versionString"[0] (Borland bug)
++- add NEED_DUMMY_RETURN for Borland
++- use variable z_verbose for tracing in debug mode (L. Peter Deutsch).
++- allow compilation with CC
++- defined STDC for OS/2 (David Charlap)
++- limit external names to 8 chars for MVS (Thomas Lund)
++- in minigzip.c, use static buffers only for 16-bit systems
++- fix suffix check for "minigzip -d foo.gz"
++- do not return an error for the 2nd of two consecutive gzflush() (Felix Lee)
++- use _fdopen instead of fdopen for MSC >= 6.0 (Thomas Fanslau)
++- added makelcc.bat for lcc-win32 (Tom St Denis)
++- in Makefile.dj2, use copy and del instead of install and rm (Frank Donahoe)
++- Avoid expanded $Id$. Use "rcs -kb" or "cvs admin -kb" to avoid Id expansion.
++- check for unistd.h in configure (for off_t)
++- remove useless check parameter in inflate_blocks_free
++- avoid useless assignment of s->check to itself in inflate_blocks_new
++- do not flush twice in gzclose (thanks to Ken Raeburn)
++- rename FOPEN as F_OPEN to avoid clash with /usr/include/sys/file.h
++- use NO_ERRNO_H instead of enumeration of operating systems with errno.h
++- work around buggy fclose on pipes for HP/UX
++- support zlib DLL with BORLAND C++ 5.0 (thanks to Glenn Randers-Pehrson)
++- fix configure if CC is already equal to gcc
++
++Changes in 1.0.5 (3 Jan 98)
++- Fix inflate to terminate gracefully when fed corrupted or invalid data
++- Use const for rommable constants in inflate
++- Eliminate memory leaks on error conditions in inflate
++- Removed some vestigial code in inflate
++- Update web address in README
++
++Changes in 1.0.4 (24 Jul 96)
++- In very rare conditions, deflate(s, Z_FINISH) could fail to produce an EOF
++ bit, so the decompressor could decompress all the correct data but went
++ on to attempt decompressing extra garbage data. This affected minigzip too.
++- zlibVersion and gzerror return const char* (needed for DLL)
++- port to RISCOS (no fdopen, no multiple dots, no unlink, no fileno)
++- use z_error only for DEBUG (avoid problem with DLLs)
++
++Changes in 1.0.3 (2 Jul 96)
++- use z_streamp instead of z_stream *, which is now a far pointer in MSDOS
++ small and medium models; this makes the library incompatible with previous
++ versions for these models. (No effect in large model or on other systems.)
++- return OK instead of BUF_ERROR if previous deflate call returned with
++ avail_out as zero but there is nothing to do
++- added memcmp for non STDC compilers
++- define NO_DUMMY_DECL for more Mac compilers (.h files merged incorrectly)
++- define __32BIT__ if __386__ or i386 is defined (pb. with Watcom and SCO)
++- better check for 16-bit mode MSC (avoids problem with Symantec)
++
++Changes in 1.0.2 (23 May 96)
++- added Windows DLL support
++- added a function zlibVersion (for the DLL support)
++- fixed declarations using Bytef in infutil.c (pb with MSDOS medium model)
++- Bytef is define's instead of typedef'd only for Borland C
++- avoid reading uninitialized memory in example.c
++- mention in README that the zlib format is now RFC1950
++- updated Makefile.dj2
++- added algorithm.doc
++
++Changes in 1.0.1 (20 May 96) [1.0 skipped to avoid confusion]
++- fix array overlay in deflate.c which sometimes caused bad compressed data
++- fix inflate bug with empty stored block
++- fix MSDOS medium model which was broken in 0.99
++- fix deflateParams() which could generated bad compressed data.
++- Bytef is define'd instead of typedef'ed (work around Borland bug)
++- added an INDEX file
++- new makefiles for DJGPP (Makefile.dj2), 32-bit Borland (Makefile.b32),
++ Watcom (Makefile.wat), Amiga SAS/C (Makefile.sas)
++- speed up adler32 for modern machines without auto-increment
++- added -ansi for IRIX in configure
++- static_init_done in trees.c is an int
++- define unlink as delete for VMS
++- fix configure for QNX
++- add configure branch for SCO and HPUX
++- avoid many warnings (unused variables, dead assignments, etc...)
++- no fdopen for BeOS
++- fix the Watcom fix for 32 bit mode (define FAR as empty)
++- removed redefinition of Byte for MKWERKS
++- work around an MWKERKS bug (incorrect merge of all .h files)
++
++Changes in 0.99 (27 Jan 96)
++- allow preset dictionary shared between compressor and decompressor
++- allow compression level 0 (no compression)
++- add deflateParams in zlib.h: allow dynamic change of compression level
++ and compression strategy.
++- test large buffers and deflateParams in example.c
++- add optional "configure" to build zlib as a shared library
++- suppress Makefile.qnx, use configure instead
++- fixed deflate for 64-bit systems (detected on Cray)
++- fixed inflate_blocks for 64-bit systems (detected on Alpha)
++- declare Z_DEFLATED in zlib.h (possible parameter for deflateInit2)
++- always return Z_BUF_ERROR when deflate() has nothing to do
++- deflateInit and inflateInit are now macros to allow version checking
++- prefix all global functions and types with z_ with -DZ_PREFIX
++- make falloc completely reentrant (inftrees.c)
++- fixed very unlikely race condition in ct_static_init
++- free in reverse order of allocation to help memory manager
++- use zlib-1.0/* instead of zlib/* inside the tar.gz
++- make zlib warning-free with "gcc -O3 -Wall -Wwrite-strings -Wpointer-arith
++ -Wconversion -Wstrict-prototypes -Wmissing-prototypes"
++- allow gzread on concatenated .gz files
++- deflateEnd now returns Z_DATA_ERROR if it was premature
++- deflate is finally (?) fully deterministic (no matches beyond end of input)
++- Document Z_SYNC_FLUSH
++- add uninstall in Makefile
++- Check for __cpluplus in zlib.h
++- Better test in ct_align for partial flush
++- avoid harmless warnings for Borland C++
++- initialize hash_head in deflate.c
++- avoid warning on fdopen (gzio.c) for HP cc -Aa
++- include stdlib.h for STDC compilers
++- include errno.h for Cray
++- ignore error if ranlib doesn't exist
++- call ranlib twice for NeXTSTEP
++- use exec_prefix instead of prefix for libz.a
++- renamed ct_* as _tr_* to avoid conflict with applications
++- clear z->msg in inflateInit2 before any error return
++- initialize opaque in example.c, gzio.c, deflate.c and inflate.c
++- fixed typo in zconf.h (_GNUC__ => __GNUC__)
++- check for WIN32 in zconf.h and zutil.c (avoid farmalloc in 32-bit mode)
++- fix typo in Make_vms.com (f$trnlnm -> f$getsyi)
++- in fcalloc, normalize pointer if size > 65520 bytes
++- don't use special fcalloc for 32 bit Borland C++
++- use STDC instead of __GO32__ to avoid redeclaring exit, calloc, etc...
++- use Z_BINARY instead of BINARY
++- document that gzclose after gzdopen will close the file
++- allow "a" as mode in gzopen.
++- fix error checking in gzread
++- allow skipping .gz extra-field on pipes
++- added reference to Perl interface in README
++- put the crc table in FAR data (I dislike more and more the medium model :)
++- added get_crc_table
++- added a dimension to all arrays (Borland C can't count).
++- workaround Borland C bug in declaration of inflate_codes_new & inflate_fast
++- guard against multiple inclusion of *.h (for precompiled header on Mac)
++- Watcom C pretends to be Microsoft C small model even in 32 bit mode.
++- don't use unsized arrays to avoid silly warnings by Visual C++:
++ warning C4746: 'inflate_mask' : unsized array treated as '__far'
++ (what's wrong with far data in far model?).
++- define enum out of inflate_blocks_state to allow compilation with C++
++
++Changes in 0.95 (16 Aug 95)
++- fix MSDOS small and medium model (now easier to adapt to any compiler)
++- inlined send_bits
++- fix the final (:-) bug for deflate with flush (output was correct but
++ not completely flushed in rare occasions).
++- default window size is same for compression and decompression
++ (it's now sufficient to set MAX_WBITS in zconf.h).
++- voidp -> voidpf and voidnp -> voidp (for consistency with other
++ typedefs and because voidnp was not near in large model).
++
++Changes in 0.94 (13 Aug 95)
++- support MSDOS medium model
++- fix deflate with flush (could sometimes generate bad output)
++- fix deflateReset (zlib header was incorrectly suppressed)
++- added support for VMS
++- allow a compression level in gzopen()
++- gzflush now calls fflush
++- For deflate with flush, flush even if no more input is provided.
++- rename libgz.a as libz.a
++- avoid complex expression in infcodes.c triggering Turbo C bug
++- work around a problem with gcc on Alpha (in INSERT_STRING)
++- don't use inline functions (problem with some gcc versions)
++- allow renaming of Byte, uInt, etc... with #define.
++- avoid warning about (unused) pointer before start of array in deflate.c
++- avoid various warnings in gzio.c, example.c, infblock.c, adler32.c, zutil.c
++- avoid reserved word 'new' in trees.c
++
++Changes in 0.93 (25 June 95)
++- temporarily disable inline functions
++- make deflate deterministic
++- give enough lookahead for PARTIAL_FLUSH
++- Set binary mode for stdin/stdout in minigzip.c for OS/2
++- don't even use signed char in inflate (not portable enough)
++- fix inflate memory leak for segmented architectures
++
++Changes in 0.92 (3 May 95)
++- don't assume that char is signed (problem on SGI)
++- Clear bit buffer when starting a stored block
++- no memcpy on Pyramid
++- suppressed inftest.c
++- optimized fill_window, put longest_match inline for gcc
++- optimized inflate on stored blocks.
++- untabify all sources to simplify patches
++
++Changes in 0.91 (2 May 95)
++- Default MEM_LEVEL is 8 (not 9 for Unix) as documented in zlib.h
++- Document the memory requirements in zconf.h
++- added "make install"
++- fix sync search logic in inflateSync
++- deflate(Z_FULL_FLUSH) now works even if output buffer too short
++- after inflateSync, don't scare people with just "lo world"
++- added support for DJGPP
++
++Changes in 0.9 (1 May 95)
++- don't assume that zalloc clears the allocated memory (the TurboC bug
++ was Mark's bug after all :)
++- let again gzread copy uncompressed data unchanged (was working in 0.71)
++- deflate(Z_FULL_FLUSH), inflateReset and inflateSync are now fully implemented
++- added a test of inflateSync in example.c
++- moved MAX_WBITS to zconf.h because users might want to change that.
++- document explicitly that zalloc(64K) on MSDOS must return a normalized
++ pointer (zero offset)
++- added Makefiles for Microsoft C, Turbo C, Borland C++
++- faster crc32()
++
++Changes in 0.8 (29 April 95)
++- added fast inflate (inffast.c)
++- deflate(Z_FINISH) now returns Z_STREAM_END when done. Warning: this
++ is incompatible with previous versions of zlib which returned Z_OK.
++- work around a TurboC compiler bug (bad code for b << 0, see infutil.h)
++ (actually that was not a compiler bug, see 0.81 above)
++- gzread no longer reads one extra byte in certain cases
++- In gzio destroy(), don't reference a freed structure
++- avoid many warnings for MSDOS
++- avoid the ERROR symbol which is used by MS Windows
++
++Changes in 0.71 (14 April 95)
++- Fixed more MSDOS compilation problems :( There is still a bug with
++ TurboC large model.
++
++Changes in 0.7 (14 April 95)
++- Added full inflate support.
++- Simplified the crc32() interface. The pre- and post-conditioning
++ (one's complement) is now done inside crc32(). WARNING: this is
++ incompatible with previous versions; see zlib.h for the new usage.
++
++Changes in 0.61 (12 April 95)
++- workaround for a bug in TurboC. example and minigzip now work on MSDOS.
++
++Changes in 0.6 (11 April 95)
++- added minigzip.c
++- added gzdopen to reopen a file descriptor as gzFile
++- added transparent reading of non-gziped files in gzread.
++- fixed bug in gzread (don't read crc as data)
++- fixed bug in destroy (gzio.c) (don't return Z_STREAM_END for gzclose).
++- don't allocate big arrays in the stack (for MSDOS)
++- fix some MSDOS compilation problems
++
++Changes in 0.5:
++- do real compression in deflate.c. Z_PARTIAL_FLUSH is supported but
++ not yet Z_FULL_FLUSH.
++- support decompression but only in a single step (forced Z_FINISH)
++- added opaque object for zalloc and zfree.
++- added deflateReset and inflateReset
++- added a variable zlib_version for consistency checking.
++- renamed the 'filter' parameter of deflateInit2 as 'strategy'.
++ Added Z_FILTERED and Z_HUFFMAN_ONLY constants.
++
++Changes in 0.4:
++- avoid "zip" everywhere, use zlib instead of ziplib.
++- suppress Z_BLOCK_FLUSH, interpret Z_PARTIAL_FLUSH as block flush
++ if compression method == 8.
++- added adler32 and crc32
++- renamed deflateOptions as deflateInit2, call one or the other but not both
++- added the method parameter for deflateInit2.
++- added inflateInit2
++- simplied considerably deflateInit and inflateInit by not supporting
++ user-provided history buffer. This is supported only in deflateInit2
++ and inflateInit2.
++
++Changes in 0.3:
++- prefix all macro names with Z_
++- use Z_FINISH instead of deflateEnd to finish compression.
++- added Z_HUFFMAN_ONLY
++- added gzerror()
--- /dev/null
--- /dev/null
++ChangeLog history of changes
++INDEX this file
++FAQ Frequently Asked Questions about zlib
++Make_vms.com script for Vax/VMS
++Makefile makefile for Unix (generated by configure)
++Makefile.in makefile for Unix (template for configure)
++Makefile.riscos makefile for RISCOS
++README guess what
++algorithm.txt description of the (de)compression algorithm
++configure configure script for Unix
++descrip.mms makefile for Vax/VMS
++zlib.3 mini man page for zlib (volunteers to write full
++ man pages from zlib.h welcome. write to jloup@gzip.org)
++
++amiga/Makefile.sas makefile for Amiga SAS/C
++amiga/Makefile.pup makefile for Amiga powerUP SAS/C PPC
++
++msdos/Makefile.w32 makefile for Microsoft Visual C++ 32-bit
++msdos/Makefile.b32 makefile for Borland C++ 32-bit
++msdos/Makefile.bor makefile for Borland C/C++ 16-bit
++msdos/Makefile.dj2 makefile for DJGPP 2.x
++msdos/Makefile.emx makefile for EMX 0.9c (32-bit DOS/OS2)
++msdos/Makefile.msc makefile for Microsoft C 16-bit
++msdos/Makefile.tc makefile for Turbo C
++msdos/Makefile.wat makefile for Watcom C
++msdos/zlib.def definition file for Windows DLL
++msdos/zlib.rc definition file for Windows DLL
++
++nt/Makefile.nt makefile for Windows NT
++nt/zlib.dnt definition file for Windows NT DLL
++nt/Makefile.emx makefile for EMX 0.9c/RSXNT 1.41 (Win32 Intel)
++nt/Makefile.gcc makefile for Windows NT using GCC (mingw32)
++
++
++ zlib public header files (must be kept):
++zconf.h
++zlib.h
++
++ private source files used to build the zlib library:
++adler32.c
++compress.c
++crc32.c
++deflate.c
++deflate.h
++gzio.c
++infblock.c
++infblock.h
++infcodes.c
++infcodes.h
++inffast.c
++inffast.h
++inflate.c
++inftrees.c
++inftrees.h
++infutil.c
++infutil.h
++maketree.c
++trees.c
++uncompr.c
++zutil.c
++zutil.h
++
++ source files for sample programs:
++example.c
++minigzip.c
++
++ unsupported contribution by third parties
++
++contrib/asm386/ by Gilles Vollant <info@winimage.com>
++ 386 asm code replacing longest_match().
++
++contrib/minizip/ by Gilles Vollant <info@winimage.com>
++ Mini zip and unzip based on zlib
++ See http://www.winimage.com/zLibDll/unzip.html
++
++contrib/iostream/ by Kevin Ruland <kevin@rodin.wustl.edu>
++ A C++ I/O streams interface to the zlib gz* functions
++
++contrib/iostream2/ by Tyge Løvset <Tyge.Lovset@cmr.no>
++ Another C++ I/O streams interface
++
++contrib/untgz/ by "Pedro A. Aranda Guti\irrez" <paag@tid.es>
++ A very simple tar.gz extractor using zlib
++
++contrib/visual-basic.txt by Carlos Rios <c_rios@sonda.cl>
++ How to use compress(), uncompress() and the gz* functions from VB.
--- /dev/null
--- /dev/null
++EXTRA_DIST = ChangeLog INDEX Make_vms.com Makefile.riscos README \
++ algorithm.txt descrip.mms example.c maketree.c minigzip.c zlib.3
++
++lib_LIBRARIES = libz.a
++
++libz_a_SOURCES = \
++ adler32.c \
++ compress.c \
++ crc32.c \
++ deflate.c \
++ deflate.h \
++ gzio.c \
++ infblock.c \
++ infblock.h \
++ infcodes.c \
++ infcodes.h \
++ inffast.c \
++ inffast.h \
++ inffixed.h \
++ inflate.c \
++ inftrees.c \
++ inftrees.h \
++ infutil.c \
++ infutil.h \
++ trees.c \
++ trees.h \
++ uncompr.c \
++ zconf.h \
++ zlib.h \
++ zutil.c \
++ zutil.h
--- /dev/null
--- /dev/null
++zlib 1.1.3 is a general purpose data compression library. All the code
++is thread safe. The data format used by the zlib library
++is described by RFCs (Request for Comments) 1950 to 1952 in the files
++ftp://ds.internic.net/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate
++format) and rfc1952.txt (gzip format). These documents are also available in
++other formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
++
++All functions of the compression library are documented in the file zlib.h
++(volunteer to write man pages welcome, contact jloup@gzip.org). A usage
++example of the library is given in the file example.c which also tests that
++the library is working correctly. Another example is given in the file
++minigzip.c. The compression library itself is composed of all source files
++except example.c and minigzip.c.
++
++To compile all files and run the test program, follow the instructions
++given at the top of Makefile. In short "make test; make install"
++should work for most machines. For Unix: "configure; make test; make install"
++For MSDOS, use one of the special makefiles such as Makefile.msc.
++For VMS, use Make_vms.com or descrip.mms.
++
++Questions about zlib should be sent to <zlib@quest.jpl.nasa.gov>, or to
++Gilles Vollant <info@winimage.com> for the Windows DLL version.
++The zlib home page is http://www.cdrom.com/pub/infozip/zlib/
++The official zlib ftp site is ftp://ftp.cdrom.com/pub/infozip/zlib/
++Before reporting a problem, please check those sites to verify that
++you have the latest version of zlib; otherwise get the latest version and
++check whether the problem still exists or not.
++
++Mark Nelson <markn@tiny.com> wrote an article about zlib for the Jan. 1997
++issue of Dr. Dobb's Journal; a copy of the article is available in
++http://web2.airmail.net/markn/articles/zlibtool/zlibtool.htm
++
++The changes made in version 1.1.3 are documented in the file ChangeLog.
++The main changes since 1.1.2 are:
++
++- fix "an inflate input buffer bug that shows up on rare but persistent
++ occasions" (Mark)
++- fix gzread and gztell for concatenated .gz files (Didier Le Botlan)
++- fix gzseek(..., SEEK_SET) in write mode
++- fix crc check after a gzeek (Frank Faubert)
++- fix miniunzip when the last entry in a zip file is itself a zip file
++ (J Lillge)
++- add contrib/asm586 and contrib/asm686 (Brian Raiter)
++ See http://www.muppetlabs.com/~breadbox/software/assembly.html
++- add support for Delphi 3 in contrib/delphi (Bob Dellaca)
++- add support for C++Builder 3 and Delphi 3 in contrib/delphi2 (Davide Moretti)
++- do not exit prematurely in untgz if 0 at start of block (Magnus Holmgren)
++- use macro EXTERN instead of extern to support DLL for BeOS (Sander Stoks)
++- added a FAQ file
++
++plus many changes for portability.
++
++Unsupported third party contributions are provided in directory "contrib".
++
++A Java implementation of zlib is available in the Java Development Kit 1.1
++http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
++See the zlib home page http://www.cdrom.com/pub/infozip/zlib/ for details.
++
++A Perl interface to zlib written by Paul Marquess <pmarquess@bfsec.bt.co.uk>
++is in the CPAN (Comprehensive Perl Archive Network) sites, such as:
++ftp://ftp.cis.ufl.edu/pub/perl/CPAN/modules/by-module/Compress/Compress-Zlib*
++
++A Python interface to zlib written by A.M. Kuchling <amk@magnet.com>
++is available in Python 1.5 and later versions, see
++http://www.python.org/doc/lib/module-zlib.html
++
++A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com>
++is availlable at http://www.westend.com/~kupries/doc/trf/man/man.html
++
++An experimental package to read and write files in .zip format,
++written on top of zlib by Gilles Vollant <info@winimage.com>, is
++available at http://www.winimage.com/zLibDll/unzip.html
++and also in the contrib/minizip directory of zlib.
++
++
++Notes for some targets:
++
++- To build a Windows DLL version, include in a DLL project zlib.def, zlib.rc
++ and all .c files except example.c and minigzip.c; compile with -DZLIB_DLL
++ The zlib DLL support was initially done by Alessandro Iacopetti and is
++ now maintained by Gilles Vollant <info@winimage.com>. Check the zlib DLL
++ home page at http://www.winimage.com/zLibDll
++
++ From Visual Basic, you can call the DLL functions which do not take
++ a structure as argument: compress, uncompress and all gz* functions.
++ See contrib/visual-basic.txt for more information, or get
++ http://www.tcfb.com/dowseware/cmp-z-it.zip
++
++- For 64-bit Irix, deflate.c must be compiled without any optimization.
++ With -O, one libpng test fails. The test works in 32 bit mode (with
++ the -n32 compiler flag). The compiler bug has been reported to SGI.
++
++- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1
++ it works when compiled with cc.
++
++- on Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1
++ is necessary to get gzprintf working correctly. This is done by configure.
++
++- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works
++ with other compilers. Use "make test" to check your compiler.
++
++- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.
++
++- For Turbo C the small model is supported only with reduced performance to
++ avoid any far allocation; it was tested with -DMAX_WBITS=11 -DMAX_MEM_LEVEL=3
++
++- For PalmOs, see http://www.cs.uit.no/~perm/PASTA/pilot/software.html
++ Per Harald Myrvang <perm@stud.cs.uit.no>
++
++
++Acknowledgments:
++
++ The deflate format used by zlib was defined by Phil Katz. The deflate
++ and zlib specifications were written by L. Peter Deutsch. Thanks to all the
++ people who reported problems and suggested various improvements in zlib;
++ they are too numerous to cite here.
++
++Copyright notice:
++
++ (C) 1995-1998 Jean-loup Gailly and Mark Adler
++
++ This software is provided 'as-is', without any express or implied
++ warranty. In no event will the authors be held liable for any damages
++ arising from the use of this software.
++
++ Permission is granted to anyone to use this software for any purpose,
++ including commercial applications, and to alter it and redistribute it
++ freely, subject to the following restrictions:
++
++ 1. The origin of this software must not be misrepresented; you must not
++ claim that you wrote the original software. If you use this software
++ in a product, an acknowledgment in the product documentation would be
++ appreciated but is not required.
++ 2. Altered source versions must be plainly marked as such, and must not be
++ misrepresented as being the original software.
++ 3. This notice may not be removed or altered from any source distribution.
++
++ Jean-loup Gailly Mark Adler
++ jloup@gzip.org madler@alumni.caltech.edu
++
++If you use the zlib library in a product, we would appreciate *not*
++receiving lengthy legal documents to sign. The sources are provided
++for free but without warranty of any kind. The library has been
++entirely written by Jean-loup Gailly and Mark Adler; it does not
++include third-party code.
++
++If you redistribute modified sources, we would appreciate that you include
++in the file ChangeLog history information documenting your changes.
--- /dev/null
--- /dev/null
++/* adler32.c -- compute the Adler-32 checksum of a data stream
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include "zlib.h"
++
++#define BASE 65521L /* largest prime smaller than 65536 */
++#define NMAX 5552
++/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
++
++#define DO1(buf,i) {s1 += buf[i]; s2 += s1;}
++#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
++#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
++#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
++#define DO16(buf) DO8(buf,0); DO8(buf,8);
++
++/* ========================================================================= */
++uLong ZEXPORT adler32(adler, buf, len)
++ uLong adler;
++ const Bytef *buf;
++ uInt len;
++{
++ unsigned long s1 = adler & 0xffff;
++ unsigned long s2 = (adler >> 16) & 0xffff;
++ int k;
++
++ if (buf == Z_NULL) return 1L;
++
++ while (len > 0) {
++ k = len < NMAX ? len : NMAX;
++ len -= k;
++ while (k >= 16) {
++ DO16(buf);
++ buf += 16;
++ k -= 16;
++ }
++ if (k != 0) do {
++ s1 += *buf++;
++ s2 += s1;
++ } while (--k);
++ s1 %= BASE;
++ s2 %= BASE;
++ }
++ return (s2 << 16) | s1;
++}
--- /dev/null
--- /dev/null
++1. Compression algorithm (deflate)
++
++The deflation algorithm used by gzip (also zip and zlib) is a variation of
++LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in
++the input data. The second occurrence of a string is replaced by a
++pointer to the previous string, in the form of a pair (distance,
++length). Distances are limited to 32K bytes, and lengths are limited
++to 258 bytes. When a string does not occur anywhere in the previous
++32K bytes, it is emitted as a sequence of literal bytes. (In this
++description, `string' must be taken as an arbitrary sequence of bytes,
++and is not restricted to printable characters.)
++
++Literals or match lengths are compressed with one Huffman tree, and
++match distances are compressed with another tree. The trees are stored
++in a compact form at the start of each block. The blocks can have any
++size (except that the compressed data for one block must fit in
++available memory). A block is terminated when deflate() determines that
++it would be useful to start another block with fresh trees. (This is
++somewhat similar to the behavior of LZW-based _compress_.)
++
++Duplicated strings are found using a hash table. All input strings of
++length 3 are inserted in the hash table. A hash index is computed for
++the next 3 bytes. If the hash chain for this index is not empty, all
++strings in the chain are compared with the current input string, and
++the longest match is selected.
++
++The hash chains are searched starting with the most recent strings, to
++favor small distances and thus take advantage of the Huffman encoding.
++The hash chains are singly linked. There are no deletions from the
++hash chains, the algorithm simply discards matches that are too old.
++
++To avoid a worst-case situation, very long hash chains are arbitrarily
++truncated at a certain length, determined by a runtime option (level
++parameter of deflateInit). So deflate() does not always find the longest
++possible match but generally finds a match which is long enough.
++
++deflate() also defers the selection of matches with a lazy evaluation
++mechanism. After a match of length N has been found, deflate() searches for
++a longer match at the next input byte. If a longer match is found, the
++previous match is truncated to a length of one (thus producing a single
++literal byte) and the process of lazy evaluation begins again. Otherwise,
++the original match is kept, and the next match search is attempted only N
++steps later.
++
++The lazy match evaluation is also subject to a runtime parameter. If
++the current match is long enough, deflate() reduces the search for a longer
++match, thus speeding up the whole process. If compression ratio is more
++important than speed, deflate() attempts a complete second search even if
++the first match is already long enough.
++
++The lazy match evaluation is not performed for the fastest compression
++modes (level parameter 1 to 3). For these fast modes, new strings
++are inserted in the hash table only when no match was found, or
++when the match is not too long. This degrades the compression ratio
++but saves time since there are both fewer insertions and fewer searches.
++
++
++2. Decompression algorithm (inflate)
++
++2.1 Introduction
++
++The real question is, given a Huffman tree, how to decode fast. The most
++important realization is that shorter codes are much more common than
++longer codes, so pay attention to decoding the short codes fast, and let
++the long codes take longer to decode.
++
++inflate() sets up a first level table that covers some number of bits of
++input less than the length of longest code. It gets that many bits from the
++stream, and looks it up in the table. The table will tell if the next
++code is that many bits or less and how many, and if it is, it will tell
++the value, else it will point to the next level table for which inflate()
++grabs more bits and tries to decode a longer code.
++
++How many bits to make the first lookup is a tradeoff between the time it
++takes to decode and the time it takes to build the table. If building the
++table took no time (and if you had infinite memory), then there would only
++be a first level table to cover all the way to the longest code. However,
++building the table ends up taking a lot longer for more bits since short
++codes are replicated many times in such a table. What inflate() does is
++simply to make the number of bits in the first table a variable, and set it
++for the maximum speed.
++
++inflate() sends new trees relatively often, so it is possibly set for a
++smaller first level table than an application that has only one tree for
++all the data. For inflate, which has 286 possible codes for the
++literal/length tree, the size of the first table is nine bits. Also the
++distance trees have 30 possible values, and the size of the first table is
++six bits. Note that for each of those cases, the table ended up one bit
++longer than the ``average'' code length, i.e. the code length of an
++approximately flat code which would be a little more than eight bits for
++286 symbols and a little less than five bits for 30 symbols. It would be
++interesting to see if optimizing the first level table for other
++applications gave values within a bit or two of the flat code size.
++
++
++2.2 More details on the inflate table lookup
++
++Ok, you want to know what this cleverly obfuscated inflate tree actually
++looks like. You are correct that it's not a Huffman tree. It is simply a
++lookup table for the first, let's say, nine bits of a Huffman symbol. The
++symbol could be as short as one bit or as long as 15 bits. If a particular
++symbol is shorter than nine bits, then that symbol's translation is duplicated
++in all those entries that start with that symbol's bits. For example, if the
++symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a
++symbol is nine bits long, it appears in the table once.
++
++If the symbol is longer than nine bits, then that entry in the table points
++to another similar table for the remaining bits. Again, there are duplicated
++entries as needed. The idea is that most of the time the symbol will be short
++and there will only be one table look up. (That's whole idea behind data
++compression in the first place.) For the less frequent long symbols, there
++will be two lookups. If you had a compression method with really long
++symbols, you could have as many levels of lookups as is efficient. For
++inflate, two is enough.
++
++So a table entry either points to another table (in which case nine bits in
++the above example are gobbled), or it contains the translation for the symbol
++and the number of bits to gobble. Then you start again with the next
++ungobbled bit.
++
++You may wonder: why not just have one lookup table for how ever many bits the
++longest symbol is? The reason is that if you do that, you end up spending
++more time filling in duplicate symbol entries than you do actually decoding.
++At least for deflate's output that generates new trees every several 10's of
++kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code
++would take too long if you're only decoding several thousand symbols. At the
++other extreme, you could make a new table for every bit in the code. In fact,
++that's essentially a Huffman tree. But then you spend two much time
++traversing the tree while decoding, even for short symbols.
++
++So the number of bits for the first lookup table is a trade of the time to
++fill out the table vs. the time spent looking at the second level and above of
++the table.
++
++Here is an example, scaled down:
++
++The code being decoded, with 10 symbols, from 1 to 6 bits long:
++
++A: 0
++B: 10
++C: 1100
++D: 11010
++E: 11011
++F: 11100
++G: 11101
++H: 11110
++I: 111110
++J: 111111
++
++Let's make the first table three bits long (eight entries):
++
++000: A,1
++001: A,1
++010: A,1
++011: A,1
++100: B,2
++101: B,2
++110: -> table X (gobble 3 bits)
++111: -> table Y (gobble 3 bits)
++
++Each entry is what the bits decode to and how many bits that is, i.e. how
++many bits to gobble. Or the entry points to another table, with the number of
++bits to gobble implicit in the size of the table.
++
++Table X is two bits long since the longest code starting with 110 is five bits
++long:
++
++00: C,1
++01: C,1
++10: D,2
++11: E,2
++
++Table Y is three bits long since the longest code starting with 111 is six
++bits long:
++
++000: F,2
++001: F,2
++010: G,2
++011: G,2
++100: H,2
++101: H,2
++110: I,3
++111: J,3
++
++So what we have here are three tables with a total of 20 entries that had to
++be constructed. That's compared to 64 entries for a single table. Or
++compared to 16 entries for a Huffman tree (six two entry tables and one four
++entry table). Assuming that the code ideally represents the probability of
++the symbols, it takes on the average 1.25 lookups per symbol. That's compared
++to one lookup for the single table, or 1.66 lookups per symbol for the
++Huffman tree.
++
++There, I think that gives you a picture of what's going on. For inflate, the
++meaning of a particular symbol is often more than just a letter. It can be a
++byte (a "literal"), or it can be either a length or a distance which
++indicates a base value and a number of bits to fetch after the code that is
++added to the base value. Or it might be the special end-of-block code. The
++data structures created in inftrees.c try to encode all that information
++compactly in the tables.
++
++
++Jean-loup Gailly Mark Adler
++jloup@gzip.org madler@alumni.caltech.edu
++
++
++References:
++
++[LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data
++Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3,
++pp. 337-343.
++
++``DEFLATE Compressed Data Format Specification'' available in
++ftp://ds.internic.net/rfc/rfc1951.txt
--- /dev/null
--- /dev/null
++/* compress.c -- compress a memory buffer
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include "zlib.h"
++
++/* ===========================================================================
++ Compresses the source buffer into the destination buffer. The level
++ parameter has the same meaning as in deflateInit. sourceLen is the byte
++ length of the source buffer. Upon entry, destLen is the total size of the
++ destination buffer, which must be at least 0.1% larger than sourceLen plus
++ 12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
++
++ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
++ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
++ Z_STREAM_ERROR if the level parameter is invalid.
++*/
++int ZEXPORT compress2 (dest, destLen, source, sourceLen, level)
++ Bytef *dest;
++ uLongf *destLen;
++ const Bytef *source;
++ uLong sourceLen;
++ int level;
++{
++ z_stream stream;
++ int err;
++
++ stream.next_in = (Bytef*)source;
++ stream.avail_in = (uInt)sourceLen;
++#ifdef MAXSEG_64K
++ /* Check for source > 64K on 16-bit machine: */
++ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
++#endif
++ stream.next_out = dest;
++ stream.avail_out = (uInt)*destLen;
++ if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
++
++ stream.zalloc = (alloc_func)0;
++ stream.zfree = (free_func)0;
++ stream.opaque = (voidpf)0;
++
++ err = deflateInit(&stream, level);
++ if (err != Z_OK) return err;
++
++ err = deflate(&stream, Z_FINISH);
++ if (err != Z_STREAM_END) {
++ deflateEnd(&stream);
++ return err == Z_OK ? Z_BUF_ERROR : err;
++ }
++ *destLen = stream.total_out;
++
++ err = deflateEnd(&stream);
++ return err;
++}
++
++/* ===========================================================================
++ */
++int ZEXPORT compress (dest, destLen, source, sourceLen)
++ Bytef *dest;
++ uLongf *destLen;
++ const Bytef *source;
++ uLong sourceLen;
++{
++ return compress2(dest, destLen, source, sourceLen, Z_DEFAULT_COMPRESSION);
++}
--- /dev/null
--- /dev/null
++/* crc32.c -- compute the CRC-32 of a data stream
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include "zlib.h"
++
++#define local static
++
++#ifdef DYNAMIC_CRC_TABLE
++
++local int crc_table_empty = 1;
++local uLongf crc_table[256];
++local void make_crc_table OF((void));
++
++/*
++ Generate a table for a byte-wise 32-bit CRC calculation on the polynomial:
++ x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
++
++ Polynomials over GF(2) are represented in binary, one bit per coefficient,
++ with the lowest powers in the most significant bit. Then adding polynomials
++ is just exclusive-or, and multiplying a polynomial by x is a right shift by
++ one. If we call the above polynomial p, and represent a byte as the
++ polynomial q, also with the lowest power in the most significant bit (so the
++ byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
++ where a mod b means the remainder after dividing a by b.
++
++ This calculation is done using the shift-register method of multiplying and
++ taking the remainder. The register is initialized to zero, and for each
++ incoming bit, x^32 is added mod p to the register if the bit is a one (where
++ x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
++ x (which is shifting right by one and adding x^32 mod p if the bit shifted
++ out is a one). We start with the highest power (least significant bit) of
++ q and repeat for all eight bits of q.
++
++ The table is simply the CRC of all possible eight bit values. This is all
++ the information needed to generate CRC's on data a byte at a time for all
++ combinations of CRC register values and incoming bytes.
++*/
++local void make_crc_table()
++{
++ uLong c;
++ int n, k;
++ uLong poly; /* polynomial exclusive-or pattern */
++ /* terms of polynomial defining this crc (except x^32): */
++ static const Byte p[] = {0,1,2,4,5,7,8,10,11,12,16,22,23,26};
++
++ /* make exclusive-or pattern from polynomial (0xedb88320L) */
++ poly = 0L;
++ for (n = 0; n < sizeof(p)/sizeof(Byte); n++)
++ poly |= 1L << (31 - p[n]);
++
++ for (n = 0; n < 256; n++)
++ {
++ c = (uLong)n;
++ for (k = 0; k < 8; k++)
++ c = c & 1 ? poly ^ (c >> 1) : c >> 1;
++ crc_table[n] = c;
++ }
++ crc_table_empty = 0;
++}
++#else
++/* ========================================================================
++ * Table of CRC-32's of all single-byte values (made by make_crc_table)
++ */
++local const uLongf crc_table[256] = {
++ 0x00000000L, 0x77073096L, 0xee0e612cL, 0x990951baL, 0x076dc419L,
++ 0x706af48fL, 0xe963a535L, 0x9e6495a3L, 0x0edb8832L, 0x79dcb8a4L,
++ 0xe0d5e91eL, 0x97d2d988L, 0x09b64c2bL, 0x7eb17cbdL, 0xe7b82d07L,
++ 0x90bf1d91L, 0x1db71064L, 0x6ab020f2L, 0xf3b97148L, 0x84be41deL,
++ 0x1adad47dL, 0x6ddde4ebL, 0xf4d4b551L, 0x83d385c7L, 0x136c9856L,
++ 0x646ba8c0L, 0xfd62f97aL, 0x8a65c9ecL, 0x14015c4fL, 0x63066cd9L,
++ 0xfa0f3d63L, 0x8d080df5L, 0x3b6e20c8L, 0x4c69105eL, 0xd56041e4L,
++ 0xa2677172L, 0x3c03e4d1L, 0x4b04d447L, 0xd20d85fdL, 0xa50ab56bL,
++ 0x35b5a8faL, 0x42b2986cL, 0xdbbbc9d6L, 0xacbcf940L, 0x32d86ce3L,
++ 0x45df5c75L, 0xdcd60dcfL, 0xabd13d59L, 0x26d930acL, 0x51de003aL,
++ 0xc8d75180L, 0xbfd06116L, 0x21b4f4b5L, 0x56b3c423L, 0xcfba9599L,
++ 0xb8bda50fL, 0x2802b89eL, 0x5f058808L, 0xc60cd9b2L, 0xb10be924L,
++ 0x2f6f7c87L, 0x58684c11L, 0xc1611dabL, 0xb6662d3dL, 0x76dc4190L,
++ 0x01db7106L, 0x98d220bcL, 0xefd5102aL, 0x71b18589L, 0x06b6b51fL,
++ 0x9fbfe4a5L, 0xe8b8d433L, 0x7807c9a2L, 0x0f00f934L, 0x9609a88eL,
++ 0xe10e9818L, 0x7f6a0dbbL, 0x086d3d2dL, 0x91646c97L, 0xe6635c01L,
++ 0x6b6b51f4L, 0x1c6c6162L, 0x856530d8L, 0xf262004eL, 0x6c0695edL,
++ 0x1b01a57bL, 0x8208f4c1L, 0xf50fc457L, 0x65b0d9c6L, 0x12b7e950L,
++ 0x8bbeb8eaL, 0xfcb9887cL, 0x62dd1ddfL, 0x15da2d49L, 0x8cd37cf3L,
++ 0xfbd44c65L, 0x4db26158L, 0x3ab551ceL, 0xa3bc0074L, 0xd4bb30e2L,
++ 0x4adfa541L, 0x3dd895d7L, 0xa4d1c46dL, 0xd3d6f4fbL, 0x4369e96aL,
++ 0x346ed9fcL, 0xad678846L, 0xda60b8d0L, 0x44042d73L, 0x33031de5L,
++ 0xaa0a4c5fL, 0xdd0d7cc9L, 0x5005713cL, 0x270241aaL, 0xbe0b1010L,
++ 0xc90c2086L, 0x5768b525L, 0x206f85b3L, 0xb966d409L, 0xce61e49fL,
++ 0x5edef90eL, 0x29d9c998L, 0xb0d09822L, 0xc7d7a8b4L, 0x59b33d17L,
++ 0x2eb40d81L, 0xb7bd5c3bL, 0xc0ba6cadL, 0xedb88320L, 0x9abfb3b6L,
++ 0x03b6e20cL, 0x74b1d29aL, 0xead54739L, 0x9dd277afL, 0x04db2615L,
++ 0x73dc1683L, 0xe3630b12L, 0x94643b84L, 0x0d6d6a3eL, 0x7a6a5aa8L,
++ 0xe40ecf0bL, 0x9309ff9dL, 0x0a00ae27L, 0x7d079eb1L, 0xf00f9344L,
++ 0x8708a3d2L, 0x1e01f268L, 0x6906c2feL, 0xf762575dL, 0x806567cbL,
++ 0x196c3671L, 0x6e6b06e7L, 0xfed41b76L, 0x89d32be0L, 0x10da7a5aL,
++ 0x67dd4accL, 0xf9b9df6fL, 0x8ebeeff9L, 0x17b7be43L, 0x60b08ed5L,
++ 0xd6d6a3e8L, 0xa1d1937eL, 0x38d8c2c4L, 0x4fdff252L, 0xd1bb67f1L,
++ 0xa6bc5767L, 0x3fb506ddL, 0x48b2364bL, 0xd80d2bdaL, 0xaf0a1b4cL,
++ 0x36034af6L, 0x41047a60L, 0xdf60efc3L, 0xa867df55L, 0x316e8eefL,
++ 0x4669be79L, 0xcb61b38cL, 0xbc66831aL, 0x256fd2a0L, 0x5268e236L,
++ 0xcc0c7795L, 0xbb0b4703L, 0x220216b9L, 0x5505262fL, 0xc5ba3bbeL,
++ 0xb2bd0b28L, 0x2bb45a92L, 0x5cb36a04L, 0xc2d7ffa7L, 0xb5d0cf31L,
++ 0x2cd99e8bL, 0x5bdeae1dL, 0x9b64c2b0L, 0xec63f226L, 0x756aa39cL,
++ 0x026d930aL, 0x9c0906a9L, 0xeb0e363fL, 0x72076785L, 0x05005713L,
++ 0x95bf4a82L, 0xe2b87a14L, 0x7bb12baeL, 0x0cb61b38L, 0x92d28e9bL,
++ 0xe5d5be0dL, 0x7cdcefb7L, 0x0bdbdf21L, 0x86d3d2d4L, 0xf1d4e242L,
++ 0x68ddb3f8L, 0x1fda836eL, 0x81be16cdL, 0xf6b9265bL, 0x6fb077e1L,
++ 0x18b74777L, 0x88085ae6L, 0xff0f6a70L, 0x66063bcaL, 0x11010b5cL,
++ 0x8f659effL, 0xf862ae69L, 0x616bffd3L, 0x166ccf45L, 0xa00ae278L,
++ 0xd70dd2eeL, 0x4e048354L, 0x3903b3c2L, 0xa7672661L, 0xd06016f7L,
++ 0x4969474dL, 0x3e6e77dbL, 0xaed16a4aL, 0xd9d65adcL, 0x40df0b66L,
++ 0x37d83bf0L, 0xa9bcae53L, 0xdebb9ec5L, 0x47b2cf7fL, 0x30b5ffe9L,
++ 0xbdbdf21cL, 0xcabac28aL, 0x53b39330L, 0x24b4a3a6L, 0xbad03605L,
++ 0xcdd70693L, 0x54de5729L, 0x23d967bfL, 0xb3667a2eL, 0xc4614ab8L,
++ 0x5d681b02L, 0x2a6f2b94L, 0xb40bbe37L, 0xc30c8ea1L, 0x5a05df1bL,
++ 0x2d02ef8dL
++};
++#endif
++
++/* =========================================================================
++ * This function can be used by asm versions of crc32()
++ */
++const uLongf * ZEXPORT get_crc_table()
++{
++#ifdef DYNAMIC_CRC_TABLE
++ if (crc_table_empty) make_crc_table();
++#endif
++ return (const uLongf *)crc_table;
++}
++
++/* ========================================================================= */
++#define DO1(buf) crc = crc_table[((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8);
++#define DO2(buf) DO1(buf); DO1(buf);
++#define DO4(buf) DO2(buf); DO2(buf);
++#define DO8(buf) DO4(buf); DO4(buf);
++
++/* ========================================================================= */
++uLong ZEXPORT crc32(crc, buf, len)
++ uLong crc;
++ const Bytef *buf;
++ uInt len;
++{
++ if (buf == Z_NULL) return 0L;
++#ifdef DYNAMIC_CRC_TABLE
++ if (crc_table_empty)
++ make_crc_table();
++#endif
++ crc = crc ^ 0xffffffffL;
++ while (len >= 8)
++ {
++ DO8(buf);
++ len -= 8;
++ }
++ if (len) do {
++ DO1(buf);
++ } while (--len);
++ return crc ^ 0xffffffffL;
++}
--- /dev/null
--- /dev/null
++/* deflate.c -- compress data using the deflation algorithm
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/*
++ * ALGORITHM
++ *
++ * The "deflation" process depends on being able to identify portions
++ * of the input text which are identical to earlier input (within a
++ * sliding window trailing behind the input currently being processed).
++ *
++ * The most straightforward technique turns out to be the fastest for
++ * most input files: try all possible matches and select the longest.
++ * The key feature of this algorithm is that insertions into the string
++ * dictionary are very simple and thus fast, and deletions are avoided
++ * completely. Insertions are performed at each input character, whereas
++ * string matches are performed only when the previous match ends. So it
++ * is preferable to spend more time in matches to allow very fast string
++ * insertions and avoid deletions. The matching algorithm for small
++ * strings is inspired from that of Rabin & Karp. A brute force approach
++ * is used to find longer strings when a small match has been found.
++ * A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
++ * (by Leonid Broukhis).
++ * A previous version of this file used a more sophisticated algorithm
++ * (by Fiala and Greene) which is guaranteed to run in linear amortized
++ * time, but has a larger average cost, uses more memory and is patented.
++ * However the F&G algorithm may be faster for some highly redundant
++ * files if the parameter max_chain_length (described below) is too large.
++ *
++ * ACKNOWLEDGEMENTS
++ *
++ * The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
++ * I found it in 'freeze' written by Leonid Broukhis.
++ * Thanks to many people for bug reports and testing.
++ *
++ * REFERENCES
++ *
++ * Deutsch, L.P.,"DEFLATE Compressed Data Format Specification".
++ * Available in ftp://ds.internic.net/rfc/rfc1951.txt
++ *
++ * A description of the Rabin and Karp algorithm is given in the book
++ * "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
++ *
++ * Fiala,E.R., and Greene,D.H.
++ * Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
++ *
++ */
++
++/* @(#) $Id$ */
++
++#include "deflate.h"
++
++const char deflate_copyright[] =
++ " deflate 1.1.3 Copyright 1995-1998 Jean-loup Gailly ";
++/*
++ If you use the zlib library in a product, an acknowledgment is welcome
++ in the documentation of your product. If for some reason you cannot
++ include such an acknowledgment, I would appreciate that you keep this
++ copyright string in the executable of your product.
++ */
++
++/* ===========================================================================
++ * Function prototypes.
++ */
++typedef enum {
++ need_more, /* block not completed, need more input or more output */
++ block_done, /* block flush performed */
++ finish_started, /* finish started, need only more output at next deflate */
++ finish_done /* finish done, accept no more input or output */
++} block_state;
++
++typedef block_state (*compress_func) OF((deflate_state *s, int flush));
++/* Compression function. Returns the block state after the call. */
++
++local void fill_window OF((deflate_state *s));
++local block_state deflate_stored OF((deflate_state *s, int flush));
++local block_state deflate_fast OF((deflate_state *s, int flush));
++local block_state deflate_slow OF((deflate_state *s, int flush));
++local void lm_init OF((deflate_state *s));
++local void putShortMSB OF((deflate_state *s, uInt b));
++local void flush_pending OF((z_streamp strm));
++local int read_buf OF((z_streamp strm, Bytef *buf, unsigned size));
++#ifdef ASMV
++ void match_init OF((void)); /* asm code initialization */
++ uInt longest_match OF((deflate_state *s, IPos cur_match));
++#else
++local uInt longest_match OF((deflate_state *s, IPos cur_match));
++#endif
++
++#ifdef DEBUG
++local void check_match OF((deflate_state *s, IPos start, IPos match,
++ int length));
++#endif
++
++/* ===========================================================================
++ * Local data
++ */
++
++#define NIL 0
++/* Tail of hash chains */
++
++#ifndef TOO_FAR
++# define TOO_FAR 4096
++#endif
++/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */
++
++#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
++/* Minimum amount of lookahead, except at the end of the input file.
++ * See deflate.c for comments about the MIN_MATCH+1.
++ */
++
++/* Values for max_lazy_match, good_match and max_chain_length, depending on
++ * the desired pack level (0..9). The values given below have been tuned to
++ * exclude worst case performance for pathological files. Better values may be
++ * found for specific files.
++ */
++typedef struct config_s {
++ ush good_length; /* reduce lazy search above this match length */
++ ush max_lazy; /* do not perform lazy search above this match length */
++ ush nice_length; /* quit search above this match length */
++ ush max_chain;
++ compress_func func;
++} config;
++
++local const config configuration_table[10] = {
++/* good lazy nice chain */
++/* 0 */ {0, 0, 0, 0, deflate_stored}, /* store only */
++/* 1 */ {4, 4, 8, 4, deflate_fast}, /* maximum speed, no lazy matches */
++/* 2 */ {4, 5, 16, 8, deflate_fast},
++/* 3 */ {4, 6, 32, 32, deflate_fast},
++
++/* 4 */ {4, 4, 16, 16, deflate_slow}, /* lazy matches */
++/* 5 */ {8, 16, 32, 32, deflate_slow},
++/* 6 */ {8, 16, 128, 128, deflate_slow},
++/* 7 */ {8, 32, 128, 256, deflate_slow},
++/* 8 */ {32, 128, 258, 1024, deflate_slow},
++/* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* maximum compression */
++
++/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
++ * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
++ * meaning.
++ */
++
++#define EQUAL 0
++/* result of memcmp for equal strings */
++
++struct static_tree_desc_s {int dummy;}; /* for buggy compilers */
++
++/* ===========================================================================
++ * Update a hash value with the given input byte
++ * IN assertion: all calls to to UPDATE_HASH are made with consecutive
++ * input characters, so that a running hash key can be computed from the
++ * previous key instead of complete recalculation each time.
++ */
++#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)
++
++
++/* ===========================================================================
++ * Insert string str in the dictionary and set match_head to the previous head
++ * of the hash chain (the most recent string with same hash key). Return
++ * the previous length of the hash chain.
++ * If this file is compiled with -DFASTEST, the compression level is forced
++ * to 1, and no hash chains are maintained.
++ * IN assertion: all calls to to INSERT_STRING are made with consecutive
++ * input characters and the first MIN_MATCH bytes of str are valid
++ * (except for the last MIN_MATCH-1 bytes of the input file).
++ */
++#ifdef FASTEST
++#define INSERT_STRING(s, str, match_head) \
++ (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
++ match_head = s->head[s->ins_h], \
++ s->head[s->ins_h] = (Pos)(str))
++#else
++#define INSERT_STRING(s, str, match_head) \
++ (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
++ s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \
++ s->head[s->ins_h] = (Pos)(str))
++#endif
++
++/* ===========================================================================
++ * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
++ * prev[] will be initialized on the fly.
++ */
++#define CLEAR_HASH(s) \
++ s->head[s->hash_size-1] = NIL; \
++ zmemzero((Bytef *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));
++
++/* ========================================================================= */
++int ZEXPORT deflateInit_(strm, level, version, stream_size)
++ z_streamp strm;
++ int level;
++ const char *version;
++ int stream_size;
++{
++ return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
++ Z_DEFAULT_STRATEGY, version, stream_size);
++ /* To do: ignore strm->next_in if we use it as window */
++}
++
++/* ========================================================================= */
++int ZEXPORT deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
++ version, stream_size)
++ z_streamp strm;
++ int level;
++ int method;
++ int windowBits;
++ int memLevel;
++ int strategy;
++ const char *version;
++ int stream_size;
++{
++ deflate_state *s;
++ int noheader = 0;
++ static const char* my_version = ZLIB_VERSION;
++
++ ushf *overlay;
++ /* We overlay pending_buf and d_buf+l_buf. This works since the average
++ * output size for (length,distance) codes is <= 24 bits.
++ */
++
++ if (version == Z_NULL || version[0] != my_version[0] ||
++ stream_size != sizeof(z_stream)) {
++ return Z_VERSION_ERROR;
++ }
++ if (strm == Z_NULL) return Z_STREAM_ERROR;
++
++ strm->msg = Z_NULL;
++ if (strm->zalloc == Z_NULL) {
++ strm->zalloc = zcalloc;
++ strm->opaque = (voidpf)0;
++ }
++ if (strm->zfree == Z_NULL) strm->zfree = zcfree;
++
++ if (level == Z_DEFAULT_COMPRESSION) level = 6;
++#ifdef FASTEST
++ level = 1;
++#endif
++
++ if (windowBits < 0) { /* undocumented feature: suppress zlib header */
++ noheader = 1;
++ windowBits = -windowBits;
++ }
++ if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
++ windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
++ strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
++ return Z_STREAM_ERROR;
++ }
++ s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state));
++ if (s == Z_NULL) return Z_MEM_ERROR;
++ strm->state = (struct internal_state FAR *)s;
++ s->strm = strm;
++
++ s->noheader = noheader;
++ s->w_bits = windowBits;
++ s->w_size = 1 << s->w_bits;
++ s->w_mask = s->w_size - 1;
++
++ s->hash_bits = memLevel + 7;
++ s->hash_size = 1 << s->hash_bits;
++ s->hash_mask = s->hash_size - 1;
++ s->hash_shift = ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);
++
++ s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte));
++ s->prev = (Posf *) ZALLOC(strm, s->w_size, sizeof(Pos));
++ s->head = (Posf *) ZALLOC(strm, s->hash_size, sizeof(Pos));
++
++ s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */
++
++ overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
++ s->pending_buf = (uchf *) overlay;
++ s->pending_buf_size = (ulg)s->lit_bufsize * (sizeof(ush)+2L);
++
++ if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL ||
++ s->pending_buf == Z_NULL) {
++ strm->msg = (char*)ERR_MSG(Z_MEM_ERROR);
++ deflateEnd (strm);
++ return Z_MEM_ERROR;
++ }
++ s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
++ s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;
++
++ s->level = level;
++ s->strategy = strategy;
++ s->method = (Byte)method;
++
++ return deflateReset(strm);
++}
++
++/* ========================================================================= */
++int ZEXPORT deflateSetDictionary (strm, dictionary, dictLength)
++ z_streamp strm;
++ const Bytef *dictionary;
++ uInt dictLength;
++{
++ deflate_state *s;
++ uInt length = dictLength;
++ uInt n;
++ IPos hash_head = 0;
++
++ if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL ||
++ strm->state->status != INIT_STATE) return Z_STREAM_ERROR;
++
++ s = strm->state;
++ strm->adler = adler32(strm->adler, dictionary, dictLength);
++
++ if (length < MIN_MATCH) return Z_OK;
++ if (length > MAX_DIST(s)) {
++ length = MAX_DIST(s);
++#ifndef USE_DICT_HEAD
++ dictionary += dictLength - length; /* use the tail of the dictionary */
++#endif
++ }
++ zmemcpy(s->window, dictionary, length);
++ s->strstart = length;
++ s->block_start = (long)length;
++
++ /* Insert all strings in the hash table (except for the last two bytes).
++ * s->lookahead stays null, so s->ins_h will be recomputed at the next
++ * call of fill_window.
++ */
++ s->ins_h = s->window[0];
++ UPDATE_HASH(s, s->ins_h, s->window[1]);
++ for (n = 0; n <= length - MIN_MATCH; n++) {
++ INSERT_STRING(s, n, hash_head);
++ }
++ if (hash_head) hash_head = 0; /* to make compiler happy */
++ return Z_OK;
++}
++
++/* ========================================================================= */
++int ZEXPORT deflateReset (strm)
++ z_streamp strm;
++{
++ deflate_state *s;
++
++ if (strm == Z_NULL || strm->state == Z_NULL ||
++ strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR;
++
++ strm->total_in = strm->total_out = 0;
++ strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */
++ strm->data_type = Z_UNKNOWN;
++
++ s = (deflate_state *)strm->state;
++ s->pending = 0;
++ s->pending_out = s->pending_buf;
++
++ if (s->noheader < 0) {
++ s->noheader = 0; /* was set to -1 by deflate(..., Z_FINISH); */
++ }
++ s->status = s->noheader ? BUSY_STATE : INIT_STATE;
++ strm->adler = 1;
++ s->last_flush = Z_NO_FLUSH;
++
++ _tr_init(s);
++ lm_init(s);
++
++ return Z_OK;
++}
++
++/* ========================================================================= */
++int ZEXPORT deflateParams(strm, level, strategy)
++ z_streamp strm;
++ int level;
++ int strategy;
++{
++ deflate_state *s;
++ compress_func func;
++ int err = Z_OK;
++
++ if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
++ s = strm->state;
++
++ if (level == Z_DEFAULT_COMPRESSION) {
++ level = 6;
++ }
++ if (level < 0 || level > 9 || strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
++ return Z_STREAM_ERROR;
++ }
++ func = configuration_table[s->level].func;
++
++ if (func != configuration_table[level].func && strm->total_in != 0) {
++ /* Flush the last buffer: */
++ err = deflate(strm, Z_PARTIAL_FLUSH);
++ }
++ if (s->level != level) {
++ s->level = level;
++ s->max_lazy_match = configuration_table[level].max_lazy;
++ s->good_match = configuration_table[level].good_length;
++ s->nice_match = configuration_table[level].nice_length;
++ s->max_chain_length = configuration_table[level].max_chain;
++ }
++ s->strategy = strategy;
++ return err;
++}
++
++/* =========================================================================
++ * Put a short in the pending buffer. The 16-bit value is put in MSB order.
++ * IN assertion: the stream state is correct and there is enough room in
++ * pending_buf.
++ */
++local void putShortMSB (s, b)
++ deflate_state *s;
++ uInt b;
++{
++ put_byte(s, (Byte)(b >> 8));
++ put_byte(s, (Byte)(b & 0xff));
++}
++
++/* =========================================================================
++ * Flush as much pending output as possible. All deflate() output goes
++ * through this function so some applications may wish to modify it
++ * to avoid allocating a large strm->next_out buffer and copying into it.
++ * (See also read_buf()).
++ */
++local void flush_pending(strm)
++ z_streamp strm;
++{
++ unsigned len = strm->state->pending;
++
++ if (len > strm->avail_out) len = strm->avail_out;
++ if (len == 0) return;
++
++ zmemcpy(strm->next_out, strm->state->pending_out, len);
++ strm->next_out += len;
++ strm->state->pending_out += len;
++ strm->total_out += len;
++ strm->avail_out -= len;
++ strm->state->pending -= len;
++ if (strm->state->pending == 0) {
++ strm->state->pending_out = strm->state->pending_buf;
++ }
++}
++
++/* ========================================================================= */
++int ZEXPORT deflate (strm, flush)
++ z_streamp strm;
++ int flush;
++{
++ int old_flush; /* value of flush param for previous deflate call */
++ deflate_state *s;
++
++ if (strm == Z_NULL || strm->state == Z_NULL ||
++ flush > Z_FINISH || flush < 0) {
++ return Z_STREAM_ERROR;
++ }
++ s = strm->state;
++
++ if (strm->next_out == Z_NULL ||
++ (strm->next_in == Z_NULL && strm->avail_in != 0) ||
++ (s->status == FINISH_STATE && flush != Z_FINISH)) {
++ ERR_RETURN(strm, Z_STREAM_ERROR);
++ }
++ if (strm->avail_out == 0) ERR_RETURN(strm, Z_BUF_ERROR);
++
++ s->strm = strm; /* just in case */
++ old_flush = s->last_flush;
++ s->last_flush = flush;
++
++ /* Write the zlib header */
++ if (s->status == INIT_STATE) {
++
++ uInt header = (Z_DEFLATED + ((s->w_bits-8)<<4)) << 8;
++ uInt level_flags = (s->level-1) >> 1;
++
++ if (level_flags > 3) level_flags = 3;
++ header |= (level_flags << 6);
++ if (s->strstart != 0) header |= PRESET_DICT;
++ header += 31 - (header % 31);
++
++ s->status = BUSY_STATE;
++ putShortMSB(s, header);
++
++ /* Save the adler32 of the preset dictionary: */
++ if (s->strstart != 0) {
++ putShortMSB(s, (uInt)(strm->adler >> 16));
++ putShortMSB(s, (uInt)(strm->adler & 0xffff));
++ }
++ strm->adler = 1L;
++ }
++
++ /* Flush as much pending output as possible */
++ if (s->pending != 0) {
++ flush_pending(strm);
++ if (strm->avail_out == 0) {
++ /* Since avail_out is 0, deflate will be called again with
++ * more output space, but possibly with both pending and
++ * avail_in equal to zero. There won't be anything to do,
++ * but this is not an error situation so make sure we
++ * return OK instead of BUF_ERROR at next call of deflate:
++ */
++ s->last_flush = -1;
++ return Z_OK;
++ }
++
++ /* Make sure there is something to do and avoid duplicate consecutive
++ * flushes. For repeated and useless calls with Z_FINISH, we keep
++ * returning Z_STREAM_END instead of Z_BUFF_ERROR.
++ */
++ } else if (strm->avail_in == 0 && flush <= old_flush &&
++ flush != Z_FINISH) {
++ ERR_RETURN(strm, Z_BUF_ERROR);
++ }
++
++ /* User must not provide more input after the first FINISH: */
++ if (s->status == FINISH_STATE && strm->avail_in != 0) {
++ ERR_RETURN(strm, Z_BUF_ERROR);
++ }
++
++ /* Start a new block or continue the current one.
++ */
++ if (strm->avail_in != 0 || s->lookahead != 0 ||
++ (flush != Z_NO_FLUSH && s->status != FINISH_STATE)) {
++ block_state bstate;
++
++ bstate = (*(configuration_table[s->level].func))(s, flush);
++
++ if (bstate == finish_started || bstate == finish_done) {
++ s->status = FINISH_STATE;
++ }
++ if (bstate == need_more || bstate == finish_started) {
++ if (strm->avail_out == 0) {
++ s->last_flush = -1; /* avoid BUF_ERROR next call, see above */
++ }
++ return Z_OK;
++ /* If flush != Z_NO_FLUSH && avail_out == 0, the next call
++ * of deflate should use the same flush parameter to make sure
++ * that the flush is complete. So we don't have to output an
++ * empty block here, this will be done at next call. This also
++ * ensures that for a very small output buffer, we emit at most
++ * one empty block.
++ */
++ }
++ if (bstate == block_done) {
++ if (flush == Z_PARTIAL_FLUSH) {
++ _tr_align(s);
++ } else { /* FULL_FLUSH or SYNC_FLUSH */
++ _tr_stored_block(s, (char*)0, 0L, 0);
++ /* For a full flush, this empty block will be recognized
++ * as a special marker by inflate_sync().
++ */
++ if (flush == Z_FULL_FLUSH) {
++ CLEAR_HASH(s); /* forget history */
++ }
++ }
++ flush_pending(strm);
++ if (strm->avail_out == 0) {
++ s->last_flush = -1; /* avoid BUF_ERROR at next call, see above */
++ return Z_OK;
++ }
++ }
++ }
++ Assert(strm->avail_out > 0, "bug2");
++
++ if (flush != Z_FINISH) return Z_OK;
++ if (s->noheader) return Z_STREAM_END;
++
++ /* Write the zlib trailer (adler32) */
++ putShortMSB(s, (uInt)(strm->adler >> 16));
++ putShortMSB(s, (uInt)(strm->adler & 0xffff));
++ flush_pending(strm);
++ /* If avail_out is zero, the application will call deflate again
++ * to flush the rest.
++ */
++ s->noheader = -1; /* write the trailer only once! */
++ return s->pending != 0 ? Z_OK : Z_STREAM_END;
++}
++
++/* ========================================================================= */
++int ZEXPORT deflateEnd (strm)
++ z_streamp strm;
++{
++ int status;
++
++ if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
++
++ status = strm->state->status;
++ if (status != INIT_STATE && status != BUSY_STATE &&
++ status != FINISH_STATE) {
++ return Z_STREAM_ERROR;
++ }
++
++ /* Deallocate in reverse order of allocations: */
++ TRY_FREE(strm, strm->state->pending_buf);
++ TRY_FREE(strm, strm->state->head);
++ TRY_FREE(strm, strm->state->prev);
++ TRY_FREE(strm, strm->state->window);
++
++ ZFREE(strm, strm->state);
++ strm->state = Z_NULL;
++
++ return status == BUSY_STATE ? Z_DATA_ERROR : Z_OK;
++}
++
++/* =========================================================================
++ * Copy the source state to the destination state.
++ * To simplify the source, this is not supported for 16-bit MSDOS (which
++ * doesn't have enough memory anyway to duplicate compression states).
++ */
++int ZEXPORT deflateCopy (dest, source)
++ z_streamp dest;
++ z_streamp source;
++{
++#ifdef MAXSEG_64K
++ return Z_STREAM_ERROR;
++#else
++ deflate_state *ds;
++ deflate_state *ss;
++ ushf *overlay;
++
++
++ if (source == Z_NULL || dest == Z_NULL || source->state == Z_NULL) {
++ return Z_STREAM_ERROR;
++ }
++
++ ss = source->state;
++
++ *dest = *source;
++
++ ds = (deflate_state *) ZALLOC(dest, 1, sizeof(deflate_state));
++ if (ds == Z_NULL) return Z_MEM_ERROR;
++ dest->state = (struct internal_state FAR *) ds;
++ *ds = *ss;
++ ds->strm = dest;
++
++ ds->window = (Bytef *) ZALLOC(dest, ds->w_size, 2*sizeof(Byte));
++ ds->prev = (Posf *) ZALLOC(dest, ds->w_size, sizeof(Pos));
++ ds->head = (Posf *) ZALLOC(dest, ds->hash_size, sizeof(Pos));
++ overlay = (ushf *) ZALLOC(dest, ds->lit_bufsize, sizeof(ush)+2);
++ ds->pending_buf = (uchf *) overlay;
++
++ if (ds->window == Z_NULL || ds->prev == Z_NULL || ds->head == Z_NULL ||
++ ds->pending_buf == Z_NULL) {
++ deflateEnd (dest);
++ return Z_MEM_ERROR;
++ }
++ /* following zmemcpy do not work for 16-bit MSDOS */
++ zmemcpy(ds->window, ss->window, ds->w_size * 2 * sizeof(Byte));
++ zmemcpy(ds->prev, ss->prev, ds->w_size * sizeof(Pos));
++ zmemcpy(ds->head, ss->head, ds->hash_size * sizeof(Pos));
++ zmemcpy(ds->pending_buf, ss->pending_buf, (uInt)ds->pending_buf_size);
++
++ ds->pending_out = ds->pending_buf + (ss->pending_out - ss->pending_buf);
++ ds->d_buf = overlay + ds->lit_bufsize/sizeof(ush);
++ ds->l_buf = ds->pending_buf + (1+sizeof(ush))*ds->lit_bufsize;
++
++ ds->l_desc.dyn_tree = ds->dyn_ltree;
++ ds->d_desc.dyn_tree = ds->dyn_dtree;
++ ds->bl_desc.dyn_tree = ds->bl_tree;
++
++ return Z_OK;
++#endif
++}
++
++/* ===========================================================================
++ * Read a new buffer from the current input stream, update the adler32
++ * and total number of bytes read. All deflate() input goes through
++ * this function so some applications may wish to modify it to avoid
++ * allocating a large strm->next_in buffer and copying from it.
++ * (See also flush_pending()).
++ */
++local int read_buf(strm, buf, size)
++ z_streamp strm;
++ Bytef *buf;
++ unsigned size;
++{
++ unsigned len = strm->avail_in;
++
++ if (len > size) len = size;
++ if (len == 0) return 0;
++
++ strm->avail_in -= len;
++
++ if (!strm->state->noheader) {
++ strm->adler = adler32(strm->adler, strm->next_in, len);
++ }
++ zmemcpy(buf, strm->next_in, len);
++ strm->next_in += len;
++ strm->total_in += len;
++
++ return (int)len;
++}
++
++/* ===========================================================================
++ * Initialize the "longest match" routines for a new zlib stream
++ */
++local void lm_init (s)
++ deflate_state *s;
++{
++ s->window_size = (ulg)2L*s->w_size;
++
++ CLEAR_HASH(s);
++
++ /* Set the default configuration parameters:
++ */
++ s->max_lazy_match = configuration_table[s->level].max_lazy;
++ s->good_match = configuration_table[s->level].good_length;
++ s->nice_match = configuration_table[s->level].nice_length;
++ s->max_chain_length = configuration_table[s->level].max_chain;
++
++ s->strstart = 0;
++ s->block_start = 0L;
++ s->lookahead = 0;
++ s->match_length = s->prev_length = MIN_MATCH-1;
++ s->match_available = 0;
++ s->ins_h = 0;
++#ifdef ASMV
++ match_init(); /* initialize the asm code */
++#endif
++}
++
++/* ===========================================================================
++ * Set match_start to the longest match starting at the given string and
++ * return its length. Matches shorter or equal to prev_length are discarded,
++ * in which case the result is equal to prev_length and match_start is
++ * garbage.
++ * IN assertions: cur_match is the head of the hash chain for the current
++ * string (strstart) and its distance is <= MAX_DIST, and prev_length >= 1
++ * OUT assertion: the match length is not greater than s->lookahead.
++ */
++#ifndef ASMV
++/* For 80x86 and 680x0, an optimized version will be provided in match.asm or
++ * match.S. The code will be functionally equivalent.
++ */
++#ifndef FASTEST
++local uInt longest_match(s, cur_match)
++ deflate_state *s;
++ IPos cur_match; /* current match */
++{
++ unsigned chain_length = s->max_chain_length;/* max hash chain length */
++ register Bytef *scan = s->window + s->strstart; /* current string */
++ register Bytef *match; /* matched string */
++ register int len; /* length of current match */
++ int best_len = s->prev_length; /* best match length so far */
++ int nice_match = s->nice_match; /* stop if match long enough */
++ IPos limit = s->strstart > (IPos)MAX_DIST(s) ?
++ s->strstart - (IPos)MAX_DIST(s) : NIL;
++ /* Stop when cur_match becomes <= limit. To simplify the code,
++ * we prevent matches with the string of window index 0.
++ */
++ Posf *prev = s->prev;
++ uInt wmask = s->w_mask;
++
++#ifdef UNALIGNED_OK
++ /* Compare two bytes at a time. Note: this is not always beneficial.
++ * Try with and without -DUNALIGNED_OK to check.
++ */
++ register Bytef *strend = s->window + s->strstart + MAX_MATCH - 1;
++ register ush scan_start = *(ushf*)scan;
++ register ush scan_end = *(ushf*)(scan+best_len-1);
++#else
++ register Bytef *strend = s->window + s->strstart + MAX_MATCH;
++ register Byte scan_end1 = scan[best_len-1];
++ register Byte scan_end = scan[best_len];
++#endif
++
++ /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
++ * It is easy to get rid of this optimization if necessary.
++ */
++ Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
++
++ /* Do not waste too much time if we already have a good match: */
++ if (s->prev_length >= s->good_match) {
++ chain_length >>= 2;
++ }
++ /* Do not look for matches beyond the end of the input. This is necessary
++ * to make deflate deterministic.
++ */
++ if ((uInt)nice_match > s->lookahead) nice_match = s->lookahead;
++
++ Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
++
++ do {
++ Assert(cur_match < s->strstart, "no future");
++ match = s->window + cur_match;
++
++ /* Skip to next match if the match length cannot increase
++ * or if the match length is less than 2:
++ */
++#if (defined(UNALIGNED_OK) && MAX_MATCH == 258)
++ /* This code assumes sizeof(unsigned short) == 2. Do not use
++ * UNALIGNED_OK if your compiler uses a different size.
++ */
++ if (*(ushf*)(match+best_len-1) != scan_end ||
++ *(ushf*)match != scan_start) continue;
++
++ /* It is not necessary to compare scan[2] and match[2] since they are
++ * always equal when the other bytes match, given that the hash keys
++ * are equal and that HASH_BITS >= 8. Compare 2 bytes at a time at
++ * strstart+3, +5, ... up to strstart+257. We check for insufficient
++ * lookahead only every 4th comparison; the 128th check will be made
++ * at strstart+257. If MAX_MATCH-2 is not a multiple of 8, it is
++ * necessary to put more guard bytes at the end of the window, or
++ * to check more often for insufficient lookahead.
++ */
++ Assert(scan[2] == match[2], "scan[2]?");
++ scan++, match++;
++ do {
++ } while (*(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
++ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
++ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
++ *(ushf*)(scan+=2) == *(ushf*)(match+=2) &&
++ scan < strend);
++ /* The funny "do {}" generates better code on most compilers */
++
++ /* Here, scan <= window+strstart+257 */
++ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
++ if (*scan == *match) scan++;
++
++ len = (MAX_MATCH - 1) - (int)(strend-scan);
++ scan = strend - (MAX_MATCH-1);
++
++#else /* UNALIGNED_OK */
++
++ if (match[best_len] != scan_end ||
++ match[best_len-1] != scan_end1 ||
++ *match != *scan ||
++ *++match != scan[1]) continue;
++
++ /* The check at best_len-1 can be removed because it will be made
++ * again later. (This heuristic is not always a win.)
++ * It is not necessary to compare scan[2] and match[2] since they
++ * are always equal when the other bytes match, given that
++ * the hash keys are equal and that HASH_BITS >= 8.
++ */
++ scan += 2, match++;
++ Assert(*scan == *match, "match[2]?");
++
++ /* We check for insufficient lookahead only every 8th comparison;
++ * the 256th check will be made at strstart+258.
++ */
++ do {
++ } while (*++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ scan < strend);
++
++ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
++
++ len = MAX_MATCH - (int)(strend - scan);
++ scan = strend - MAX_MATCH;
++
++#endif /* UNALIGNED_OK */
++
++ if (len > best_len) {
++ s->match_start = cur_match;
++ best_len = len;
++ if (len >= nice_match) break;
++#ifdef UNALIGNED_OK
++ scan_end = *(ushf*)(scan+best_len-1);
++#else
++ scan_end1 = scan[best_len-1];
++ scan_end = scan[best_len];
++#endif
++ }
++ } while ((cur_match = prev[cur_match & wmask]) > limit
++ && --chain_length != 0);
++
++ if ((uInt)best_len <= s->lookahead) return (uInt)best_len;
++ return s->lookahead;
++}
++
++#else /* FASTEST */
++/* ---------------------------------------------------------------------------
++ * Optimized version for level == 1 only
++ */
++local uInt longest_match(s, cur_match)
++ deflate_state *s;
++ IPos cur_match; /* current match */
++{
++ register Bytef *scan = s->window + s->strstart; /* current string */
++ register Bytef *match; /* matched string */
++ register int len; /* length of current match */
++ register Bytef *strend = s->window + s->strstart + MAX_MATCH;
++
++ /* The code is optimized for HASH_BITS >= 8 and MAX_MATCH-2 multiple of 16.
++ * It is easy to get rid of this optimization if necessary.
++ */
++ Assert(s->hash_bits >= 8 && MAX_MATCH == 258, "Code too clever");
++
++ Assert((ulg)s->strstart <= s->window_size-MIN_LOOKAHEAD, "need lookahead");
++
++ Assert(cur_match < s->strstart, "no future");
++
++ match = s->window + cur_match;
++
++ /* Return failure if the match length is less than 2:
++ */
++ if (match[0] != scan[0] || match[1] != scan[1]) return MIN_MATCH-1;
++
++ /* The check at best_len-1 can be removed because it will be made
++ * again later. (This heuristic is not always a win.)
++ * It is not necessary to compare scan[2] and match[2] since they
++ * are always equal when the other bytes match, given that
++ * the hash keys are equal and that HASH_BITS >= 8.
++ */
++ scan += 2, match += 2;
++ Assert(*scan == *match, "match[2]?");
++
++ /* We check for insufficient lookahead only every 8th comparison;
++ * the 256th check will be made at strstart+258.
++ */
++ do {
++ } while (*++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ *++scan == *++match && *++scan == *++match &&
++ scan < strend);
++
++ Assert(scan <= s->window+(unsigned)(s->window_size-1), "wild scan");
++
++ len = MAX_MATCH - (int)(strend - scan);
++
++ if (len < MIN_MATCH) return MIN_MATCH - 1;
++
++ s->match_start = cur_match;
++ return len <= s->lookahead ? len : s->lookahead;
++}
++#endif /* FASTEST */
++#endif /* ASMV */
++
++#ifdef DEBUG
++/* ===========================================================================
++ * Check that the match at match_start is indeed a match.
++ */
++local void check_match(s, start, match, length)
++ deflate_state *s;
++ IPos start, match;
++ int length;
++{
++ /* check that the match is indeed a match */
++ if (zmemcmp(s->window + match,
++ s->window + start, length) != EQUAL) {
++ fprintf(stderr, " start %u, match %u, length %d\n",
++ start, match, length);
++ do {
++ fprintf(stderr, "%c%c", s->window[match++], s->window[start++]);
++ } while (--length != 0);
++ z_error("invalid match");
++ }
++ if (z_verbose > 1) {
++ fprintf(stderr,"\\[%d,%d]", start-match, length);
++ do { putc(s->window[start++], stderr); } while (--length != 0);
++ }
++}
++#else
++# define check_match(s, start, match, length)
++#endif
++
++/* ===========================================================================
++ * Fill the window when the lookahead becomes insufficient.
++ * Updates strstart and lookahead.
++ *
++ * IN assertion: lookahead < MIN_LOOKAHEAD
++ * OUT assertions: strstart <= window_size-MIN_LOOKAHEAD
++ * At least one byte has been read, or avail_in == 0; reads are
++ * performed for at least two bytes (required for the zip translate_eol
++ * option -- not supported here).
++ */
++local void fill_window(s)
++ deflate_state *s;
++{
++ register unsigned n, m;
++ register Posf *p;
++ unsigned more; /* Amount of free space at the end of the window. */
++ uInt wsize = s->w_size;
++
++ do {
++ more = (unsigned)(s->window_size -(ulg)s->lookahead -(ulg)s->strstart);
++
++ /* Deal with !@#$% 64K limit: */
++ if (more == 0 && s->strstart == 0 && s->lookahead == 0) {
++ more = wsize;
++
++ } else if (more == (unsigned)(-1)) {
++ /* Very unlikely, but possible on 16 bit machine if strstart == 0
++ * and lookahead == 1 (input done one byte at time)
++ */
++ more--;
++
++ /* If the window is almost full and there is insufficient lookahead,
++ * move the upper half to the lower one to make room in the upper half.
++ */
++ } else if (s->strstart >= wsize+MAX_DIST(s)) {
++
++ zmemcpy(s->window, s->window+wsize, (unsigned)wsize);
++ s->match_start -= wsize;
++ s->strstart -= wsize; /* we now have strstart >= MAX_DIST */
++ s->block_start -= (long) wsize;
++
++ /* Slide the hash table (could be avoided with 32 bit values
++ at the expense of memory usage). We slide even when level == 0
++ to keep the hash table consistent if we switch back to level > 0
++ later. (Using level 0 permanently is not an optimal usage of
++ zlib, so we don't care about this pathological case.)
++ */
++ n = s->hash_size;
++ p = &s->head[n];
++ do {
++ m = *--p;
++ *p = (Pos)(m >= wsize ? m-wsize : NIL);
++ } while (--n);
++
++ n = wsize;
++#ifndef FASTEST
++ p = &s->prev[n];
++ do {
++ m = *--p;
++ *p = (Pos)(m >= wsize ? m-wsize : NIL);
++ /* If n is not on any hash chain, prev[n] is garbage but
++ * its value will never be used.
++ */
++ } while (--n);
++#endif
++ more += wsize;
++ }
++ if (s->strm->avail_in == 0) return;
++
++ /* If there was no sliding:
++ * strstart <= WSIZE+MAX_DIST-1 && lookahead <= MIN_LOOKAHEAD - 1 &&
++ * more == window_size - lookahead - strstart
++ * => more >= window_size - (MIN_LOOKAHEAD-1 + WSIZE + MAX_DIST-1)
++ * => more >= window_size - 2*WSIZE + 2
++ * In the BIG_MEM or MMAP case (not yet supported),
++ * window_size == input_size + MIN_LOOKAHEAD &&
++ * strstart + s->lookahead <= input_size => more >= MIN_LOOKAHEAD.
++ * Otherwise, window_size == 2*WSIZE so more >= 2.
++ * If there was sliding, more >= WSIZE. So in all cases, more >= 2.
++ */
++ Assert(more >= 2, "more < 2");
++
++ n = read_buf(s->strm, s->window + s->strstart + s->lookahead, more);
++ s->lookahead += n;
++
++ /* Initialize the hash value now that we have some input: */
++ if (s->lookahead >= MIN_MATCH) {
++ s->ins_h = s->window[s->strstart];
++ UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
++#if MIN_MATCH != 3
++ Call UPDATE_HASH() MIN_MATCH-3 more times
++#endif
++ }
++ /* If the whole input has less than MIN_MATCH bytes, ins_h is garbage,
++ * but this is not important since only literal bytes will be emitted.
++ */
++
++ } while (s->lookahead < MIN_LOOKAHEAD && s->strm->avail_in != 0);
++}
++
++/* ===========================================================================
++ * Flush the current block, with given end-of-file flag.
++ * IN assertion: strstart is set to the end of the current match.
++ */
++#define FLUSH_BLOCK_ONLY(s, eof) { \
++ _tr_flush_block(s, (s->block_start >= 0L ? \
++ (charf *)&s->window[(unsigned)s->block_start] : \
++ (charf *)Z_NULL), \
++ (ulg)((long)s->strstart - s->block_start), \
++ (eof)); \
++ s->block_start = s->strstart; \
++ flush_pending(s->strm); \
++ Tracev((stderr,"[FLUSH]")); \
++}
++
++/* Same but force premature exit if necessary. */
++#define FLUSH_BLOCK(s, eof) { \
++ FLUSH_BLOCK_ONLY(s, eof); \
++ if (s->strm->avail_out == 0) return (eof) ? finish_started : need_more; \
++}
++
++/* ===========================================================================
++ * Copy without compression as much as possible from the input stream, return
++ * the current block state.
++ * This function does not insert new strings in the dictionary since
++ * uncompressible data is probably not useful. This function is used
++ * only for the level=0 compression option.
++ * NOTE: this function should be optimized to avoid extra copying from
++ * window to pending_buf.
++ */
++local block_state deflate_stored(s, flush)
++ deflate_state *s;
++ int flush;
++{
++ /* Stored blocks are limited to 0xffff bytes, pending_buf is limited
++ * to pending_buf_size, and each stored block has a 5 byte header:
++ */
++ ulg max_block_size = 0xffff;
++ ulg max_start;
++
++ if (max_block_size > s->pending_buf_size - 5) {
++ max_block_size = s->pending_buf_size - 5;
++ }
++
++ /* Copy as much as possible from input to output: */
++ for (;;) {
++ /* Fill the window as much as possible: */
++ if (s->lookahead <= 1) {
++
++ Assert(s->strstart < s->w_size+MAX_DIST(s) ||
++ s->block_start >= (long)s->w_size, "slide too late");
++
++ fill_window(s);
++ if (s->lookahead == 0 && flush == Z_NO_FLUSH) return need_more;
++
++ if (s->lookahead == 0) break; /* flush the current block */
++ }
++ Assert(s->block_start >= 0L, "block gone");
++
++ s->strstart += s->lookahead;
++ s->lookahead = 0;
++
++ /* Emit a stored block if pending_buf will be full: */
++ max_start = s->block_start + max_block_size;
++ if (s->strstart == 0 || (ulg)s->strstart >= max_start) {
++ /* strstart == 0 is possible when wraparound on 16-bit machine */
++ s->lookahead = (uInt)(s->strstart - max_start);
++ s->strstart = (uInt)max_start;
++ FLUSH_BLOCK(s, 0);
++ }
++ /* Flush if we may have to slide, otherwise block_start may become
++ * negative and the data will be gone:
++ */
++ if (s->strstart - (uInt)s->block_start >= MAX_DIST(s)) {
++ FLUSH_BLOCK(s, 0);
++ }
++ }
++ FLUSH_BLOCK(s, flush == Z_FINISH);
++ return flush == Z_FINISH ? finish_done : block_done;
++}
++
++/* ===========================================================================
++ * Compress as much as possible from the input stream, return the current
++ * block state.
++ * This function does not perform lazy evaluation of matches and inserts
++ * new strings in the dictionary only for unmatched strings or for short
++ * matches. It is used only for the fast compression options.
++ */
++local block_state deflate_fast(s, flush)
++ deflate_state *s;
++ int flush;
++{
++ IPos hash_head = NIL; /* head of the hash chain */
++ int bflush; /* set if current block must be flushed */
++
++ for (;;) {
++ /* Make sure that we always have enough lookahead, except
++ * at the end of the input file. We need MAX_MATCH bytes
++ * for the next match, plus MIN_MATCH bytes to insert the
++ * string following the next match.
++ */
++ if (s->lookahead < MIN_LOOKAHEAD) {
++ fill_window(s);
++ if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
++ return need_more;
++ }
++ if (s->lookahead == 0) break; /* flush the current block */
++ }
++
++ /* Insert the string window[strstart .. strstart+2] in the
++ * dictionary, and set hash_head to the head of the hash chain:
++ */
++ if (s->lookahead >= MIN_MATCH) {
++ INSERT_STRING(s, s->strstart, hash_head);
++ }
++
++ /* Find the longest match, discarding those <= prev_length.
++ * At this point we have always match_length < MIN_MATCH
++ */
++ if (hash_head != NIL && s->strstart - hash_head <= MAX_DIST(s)) {
++ /* To simplify the code, we prevent matches with the string
++ * of window index 0 (in particular we have to avoid a match
++ * of the string with itself at the start of the input file).
++ */
++ if (s->strategy != Z_HUFFMAN_ONLY) {
++ s->match_length = longest_match (s, hash_head);
++ }
++ /* longest_match() sets match_start */
++ }
++ if (s->match_length >= MIN_MATCH) {
++ check_match(s, s->strstart, s->match_start, s->match_length);
++
++ _tr_tally_dist(s, s->strstart - s->match_start,
++ s->match_length - MIN_MATCH, bflush);
++
++ s->lookahead -= s->match_length;
++
++ /* Insert new strings in the hash table only if the match length
++ * is not too large. This saves time but degrades compression.
++ */
++#ifndef FASTEST
++ if (s->match_length <= s->max_insert_length &&
++ s->lookahead >= MIN_MATCH) {
++ s->match_length--; /* string at strstart already in hash table */
++ do {
++ s->strstart++;
++ INSERT_STRING(s, s->strstart, hash_head);
++ /* strstart never exceeds WSIZE-MAX_MATCH, so there are
++ * always MIN_MATCH bytes ahead.
++ */
++ } while (--s->match_length != 0);
++ s->strstart++;
++ } else
++#endif
++ {
++ s->strstart += s->match_length;
++ s->match_length = 0;
++ s->ins_h = s->window[s->strstart];
++ UPDATE_HASH(s, s->ins_h, s->window[s->strstart+1]);
++#if MIN_MATCH != 3
++ Call UPDATE_HASH() MIN_MATCH-3 more times
++#endif
++ /* If lookahead < MIN_MATCH, ins_h is garbage, but it does not
++ * matter since it will be recomputed at next deflate call.
++ */
++ }
++ } else {
++ /* No match, output a literal byte */
++ Tracevv((stderr,"%c", s->window[s->strstart]));
++ _tr_tally_lit (s, s->window[s->strstart], bflush);
++ s->lookahead--;
++ s->strstart++;
++ }
++ if (bflush) FLUSH_BLOCK(s, 0);
++ }
++ FLUSH_BLOCK(s, flush == Z_FINISH);
++ return flush == Z_FINISH ? finish_done : block_done;
++}
++
++/* ===========================================================================
++ * Same as above, but achieves better compression. We use a lazy
++ * evaluation for matches: a match is finally adopted only if there is
++ * no better match at the next window position.
++ */
++local block_state deflate_slow(s, flush)
++ deflate_state *s;
++ int flush;
++{
++ IPos hash_head = NIL; /* head of hash chain */
++ int bflush; /* set if current block must be flushed */
++
++ /* Process the input block. */
++ for (;;) {
++ /* Make sure that we always have enough lookahead, except
++ * at the end of the input file. We need MAX_MATCH bytes
++ * for the next match, plus MIN_MATCH bytes to insert the
++ * string following the next match.
++ */
++ if (s->lookahead < MIN_LOOKAHEAD) {
++ fill_window(s);
++ if (s->lookahead < MIN_LOOKAHEAD && flush == Z_NO_FLUSH) {
++ return need_more;
++ }
++ if (s->lookahead == 0) break; /* flush the current block */
++ }
++
++ /* Insert the string window[strstart .. strstart+2] in the
++ * dictionary, and set hash_head to the head of the hash chain:
++ */
++ if (s->lookahead >= MIN_MATCH) {
++ INSERT_STRING(s, s->strstart, hash_head);
++ }
++
++ /* Find the longest match, discarding those <= prev_length.
++ */
++ s->prev_length = s->match_length, s->prev_match = s->match_start;
++ s->match_length = MIN_MATCH-1;
++
++ if (hash_head != NIL && s->prev_length < s->max_lazy_match &&
++ s->strstart - hash_head <= MAX_DIST(s)) {
++ /* To simplify the code, we prevent matches with the string
++ * of window index 0 (in particular we have to avoid a match
++ * of the string with itself at the start of the input file).
++ */
++ if (s->strategy != Z_HUFFMAN_ONLY) {
++ s->match_length = longest_match (s, hash_head);
++ }
++ /* longest_match() sets match_start */
++
++ if (s->match_length <= 5 && (s->strategy == Z_FILTERED ||
++ (s->match_length == MIN_MATCH &&
++ s->strstart - s->match_start > TOO_FAR))) {
++
++ /* If prev_match is also MIN_MATCH, match_start is garbage
++ * but we will ignore the current match anyway.
++ */
++ s->match_length = MIN_MATCH-1;
++ }
++ }
++ /* If there was a match at the previous step and the current
++ * match is not better, output the previous match:
++ */
++ if (s->prev_length >= MIN_MATCH && s->match_length <= s->prev_length) {
++ uInt max_insert = s->strstart + s->lookahead - MIN_MATCH;
++ /* Do not insert strings in hash table beyond this. */
++
++ check_match(s, s->strstart-1, s->prev_match, s->prev_length);
++
++ _tr_tally_dist(s, s->strstart -1 - s->prev_match,
++ s->prev_length - MIN_MATCH, bflush);
++
++ /* Insert in hash table all strings up to the end of the match.
++ * strstart-1 and strstart are already inserted. If there is not
++ * enough lookahead, the last two strings are not inserted in
++ * the hash table.
++ */
++ s->lookahead -= s->prev_length-1;
++ s->prev_length -= 2;
++ do {
++ if (++s->strstart <= max_insert) {
++ INSERT_STRING(s, s->strstart, hash_head);
++ }
++ } while (--s->prev_length != 0);
++ s->match_available = 0;
++ s->match_length = MIN_MATCH-1;
++ s->strstart++;
++
++ if (bflush) FLUSH_BLOCK(s, 0);
++
++ } else if (s->match_available) {
++ /* If there was no match at the previous position, output a
++ * single literal. If there was a match but the current match
++ * is longer, truncate the previous match to a single literal.
++ */
++ Tracevv((stderr,"%c", s->window[s->strstart-1]));
++ _tr_tally_lit(s, s->window[s->strstart-1], bflush);
++ if (bflush) {
++ FLUSH_BLOCK_ONLY(s, 0);
++ }
++ s->strstart++;
++ s->lookahead--;
++ if (s->strm->avail_out == 0) return need_more;
++ } else {
++ /* There is no previous match to compare with, wait for
++ * the next step to decide.
++ */
++ s->match_available = 1;
++ s->strstart++;
++ s->lookahead--;
++ }
++ }
++ Assert (flush != Z_NO_FLUSH, "no flush?");
++ if (s->match_available) {
++ Tracevv((stderr,"%c", s->window[s->strstart-1]));
++ _tr_tally_lit(s, s->window[s->strstart-1], bflush);
++ s->match_available = 0;
++ }
++ FLUSH_BLOCK(s, flush == Z_FINISH);
++ return flush == Z_FINISH ? finish_done : block_done;
++}
--- /dev/null
--- /dev/null
++/* deflate.h -- internal compression state
++ * Copyright (C) 1995-1998 Jean-loup Gailly
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++/* @(#) $Id$ */
++
++#ifndef _DEFLATE_H
++#define _DEFLATE_H
++
++#include "zutil.h"
++
++/* ===========================================================================
++ * Internal compression state.
++ */
++
++#define LENGTH_CODES 29
++/* number of length codes, not counting the special END_BLOCK code */
++
++#define LITERALS 256
++/* number of literal bytes 0..255 */
++
++#define L_CODES (LITERALS+1+LENGTH_CODES)
++/* number of Literal or Length codes, including the END_BLOCK code */
++
++#define D_CODES 30
++/* number of distance codes */
++
++#define BL_CODES 19
++/* number of codes used to transfer the bit lengths */
++
++#define HEAP_SIZE (2*L_CODES+1)
++/* maximum heap size */
++
++#define MAX_BITS 15
++/* All codes must not exceed MAX_BITS bits */
++
++#define INIT_STATE 42
++#define BUSY_STATE 113
++#define FINISH_STATE 666
++/* Stream status */
++
++
++/* Data structure describing a single value and its code string. */
++typedef struct ct_data_s {
++ union {
++ ush freq; /* frequency count */
++ ush code; /* bit string */
++ } fc;
++ union {
++ ush dad; /* father node in Huffman tree */
++ ush len; /* length of bit string */
++ } dl;
++} FAR ct_data;
++
++#define Freq fc.freq
++#define Code fc.code
++#define Dad dl.dad
++#define Len dl.len
++
++typedef struct static_tree_desc_s static_tree_desc;
++
++typedef struct tree_desc_s {
++ ct_data *dyn_tree; /* the dynamic tree */
++ int max_code; /* largest code with non zero frequency */
++ static_tree_desc *stat_desc; /* the corresponding static tree */
++} FAR tree_desc;
++
++typedef ush Pos;
++typedef Pos FAR Posf;
++typedef unsigned IPos;
++
++/* A Pos is an index in the character window. We use short instead of int to
++ * save space in the various tables. IPos is used only for parameter passing.
++ */
++
++typedef struct internal_state {
++ z_streamp strm; /* pointer back to this zlib stream */
++ int status; /* as the name implies */
++ Bytef *pending_buf; /* output still pending */
++ ulg pending_buf_size; /* size of pending_buf */
++ Bytef *pending_out; /* next pending byte to output to the stream */
++ int pending; /* nb of bytes in the pending buffer */
++ int noheader; /* suppress zlib header and adler32 */
++ Byte data_type; /* UNKNOWN, BINARY or ASCII */
++ Byte method; /* STORED (for zip only) or DEFLATED */
++ int last_flush; /* value of flush param for previous deflate call */
++
++ /* used by deflate.c: */
++
++ uInt w_size; /* LZ77 window size (32K by default) */
++ uInt w_bits; /* log2(w_size) (8..16) */
++ uInt w_mask; /* w_size - 1 */
++
++ Bytef *window;
++ /* Sliding window. Input bytes are read into the second half of the window,
++ * and move to the first half later to keep a dictionary of at least wSize
++ * bytes. With this organization, matches are limited to a distance of
++ * wSize-MAX_MATCH bytes, but this ensures that IO is always
++ * performed with a length multiple of the block size. Also, it limits
++ * the window size to 64K, which is quite useful on MSDOS.
++ * To do: use the user input buffer as sliding window.
++ */
++
++ ulg window_size;
++ /* Actual size of window: 2*wSize, except when the user input buffer
++ * is directly used as sliding window.
++ */
++
++ Posf *prev;
++ /* Link to older string with same hash index. To limit the size of this
++ * array to 64K, this link is maintained only for the last 32K strings.
++ * An index in this array is thus a window index modulo 32K.
++ */
++
++ Posf *head; /* Heads of the hash chains or NIL. */
++
++ uInt ins_h; /* hash index of string to be inserted */
++ uInt hash_size; /* number of elements in hash table */
++ uInt hash_bits; /* log2(hash_size) */
++ uInt hash_mask; /* hash_size-1 */
++
++ uInt hash_shift;
++ /* Number of bits by which ins_h must be shifted at each input
++ * step. It must be such that after MIN_MATCH steps, the oldest
++ * byte no longer takes part in the hash key, that is:
++ * hash_shift * MIN_MATCH >= hash_bits
++ */
++
++ long block_start;
++ /* Window position at the beginning of the current output block. Gets
++ * negative when the window is moved backwards.
++ */
++
++ uInt match_length; /* length of best match */
++ IPos prev_match; /* previous match */
++ int match_available; /* set if previous match exists */
++ uInt strstart; /* start of string to insert */
++ uInt match_start; /* start of matching string */
++ uInt lookahead; /* number of valid bytes ahead in window */
++
++ uInt prev_length;
++ /* Length of the best match at previous step. Matches not greater than this
++ * are discarded. This is used in the lazy match evaluation.
++ */
++
++ uInt max_chain_length;
++ /* To speed up deflation, hash chains are never searched beyond this
++ * length. A higher limit improves compression ratio but degrades the
++ * speed.
++ */
++
++ uInt max_lazy_match;
++ /* Attempt to find a better match only when the current match is strictly
++ * smaller than this value. This mechanism is used only for compression
++ * levels >= 4.
++ */
++# define max_insert_length max_lazy_match
++ /* Insert new strings in the hash table only if the match length is not
++ * greater than this length. This saves time but degrades compression.
++ * max_insert_length is used only for compression levels <= 3.
++ */
++
++ int level; /* compression level (1..9) */
++ int strategy; /* favor or force Huffman coding*/
++
++ uInt good_match;
++ /* Use a faster search when the previous match is longer than this */
++
++ int nice_match; /* Stop searching when current match exceeds this */
++
++ /* used by trees.c: */
++ /* Didn't use ct_data typedef below to supress compiler warning */
++ struct ct_data_s dyn_ltree[HEAP_SIZE]; /* literal and length tree */
++ struct ct_data_s dyn_dtree[2*D_CODES+1]; /* distance tree */
++ struct ct_data_s bl_tree[2*BL_CODES+1]; /* Huffman tree for bit lengths */
++
++ struct tree_desc_s l_desc; /* desc. for literal tree */
++ struct tree_desc_s d_desc; /* desc. for distance tree */
++ struct tree_desc_s bl_desc; /* desc. for bit length tree */
++
++ ush bl_count[MAX_BITS+1];
++ /* number of codes at each bit length for an optimal tree */
++
++ int heap[2*L_CODES+1]; /* heap used to build the Huffman trees */
++ int heap_len; /* number of elements in the heap */
++ int heap_max; /* element of largest frequency */
++ /* The sons of heap[n] are heap[2*n] and heap[2*n+1]. heap[0] is not used.
++ * The same heap array is used to build all trees.
++ */
++
++ uch depth[2*L_CODES+1];
++ /* Depth of each subtree used as tie breaker for trees of equal frequency
++ */
++
++ uchf *l_buf; /* buffer for literals or lengths */
++
++ uInt lit_bufsize;
++ /* Size of match buffer for literals/lengths. There are 4 reasons for
++ * limiting lit_bufsize to 64K:
++ * - frequencies can be kept in 16 bit counters
++ * - if compression is not successful for the first block, all input
++ * data is still in the window so we can still emit a stored block even
++ * when input comes from standard input. (This can also be done for
++ * all blocks if lit_bufsize is not greater than 32K.)
++ * - if compression is not successful for a file smaller than 64K, we can
++ * even emit a stored file instead of a stored block (saving 5 bytes).
++ * This is applicable only for zip (not gzip or zlib).
++ * - creating new Huffman trees less frequently may not provide fast
++ * adaptation to changes in the input data statistics. (Take for
++ * example a binary file with poorly compressible code followed by
++ * a highly compressible string table.) Smaller buffer sizes give
++ * fast adaptation but have of course the overhead of transmitting
++ * trees more frequently.
++ * - I can't count above 4
++ */
++
++ uInt last_lit; /* running index in l_buf */
++
++ ushf *d_buf;
++ /* Buffer for distances. To simplify the code, d_buf and l_buf have
++ * the same number of elements. To use different lengths, an extra flag
++ * array would be necessary.
++ */
++
++ ulg opt_len; /* bit length of current block with optimal trees */
++ ulg static_len; /* bit length of current block with static trees */
++ uInt matches; /* number of string matches in current block */
++ int last_eob_len; /* bit length of EOB code for last block */
++
++#ifdef DEBUG
++ ulg compressed_len; /* total bit length of compressed file mod 2^32 */
++ ulg bits_sent; /* bit length of compressed data sent mod 2^32 */
++#endif
++
++ ush bi_buf;
++ /* Output buffer. bits are inserted starting at the bottom (least
++ * significant bits).
++ */
++ int bi_valid;
++ /* Number of valid bits in bi_buf. All bits above the last valid bit
++ * are always zero.
++ */
++
++} FAR deflate_state;
++
++/* Output a byte on the stream.
++ * IN assertion: there is enough room in pending_buf.
++ */
++#define put_byte(s, c) {s->pending_buf[s->pending++] = (c);}
++
++
++#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
++/* Minimum amount of lookahead, except at the end of the input file.
++ * See deflate.c for comments about the MIN_MATCH+1.
++ */
++
++#define MAX_DIST(s) ((s)->w_size-MIN_LOOKAHEAD)
++/* In order to simplify the code, particularly on 16 bit machines, match
++ * distances are limited to MAX_DIST instead of WSIZE.
++ */
++
++ /* in trees.c */
++void _tr_init OF((deflate_state *s));
++int _tr_tally OF((deflate_state *s, unsigned dist, unsigned lc));
++void _tr_flush_block OF((deflate_state *s, charf *buf, ulg stored_len,
++ int eof));
++void _tr_align OF((deflate_state *s));
++void _tr_stored_block OF((deflate_state *s, charf *buf, ulg stored_len,
++ int eof));
++
++#define d_code(dist) \
++ ((dist) < 256 ? _dist_code[dist] : _dist_code[256+((dist)>>7)])
++/* Mapping from a distance to a distance code. dist is the distance - 1 and
++ * must not have side effects. _dist_code[256] and _dist_code[257] are never
++ * used.
++ */
++
++#ifndef DEBUG
++/* Inline versions of _tr_tally for speed: */
++
++#if defined(GEN_TREES_H) || !defined(STDC)
++ extern uch _length_code[];
++ extern uch _dist_code[];
++#else
++ extern const uch _length_code[];
++ extern const uch _dist_code[];
++#endif
++
++# define _tr_tally_lit(s, c, flush) \
++ { uch cc = (c); \
++ s->d_buf[s->last_lit] = 0; \
++ s->l_buf[s->last_lit++] = cc; \
++ s->dyn_ltree[cc].Freq++; \
++ flush = (s->last_lit == s->lit_bufsize-1); \
++ }
++# define _tr_tally_dist(s, distance, length, flush) \
++ { uch len = (length); \
++ ush dist = (distance); \
++ s->d_buf[s->last_lit] = dist; \
++ s->l_buf[s->last_lit++] = len; \
++ dist--; \
++ s->dyn_ltree[_length_code[len]+LITERALS+1].Freq++; \
++ s->dyn_dtree[d_code(dist)].Freq++; \
++ flush = (s->last_lit == s->lit_bufsize-1); \
++ }
++#else
++# define _tr_tally_lit(s, c, flush) flush = _tr_tally(s, 0, c)
++# define _tr_tally_dist(s, distance, length, flush) \
++ flush = _tr_tally(s, distance, length)
++#endif
++
++#endif
--- /dev/null
--- /dev/null
++# descrip.mms: MMS description file for building zlib on VMS
++# written by Martin P.J. Zinser <m.zinser@gsi.de>
++
++cc_defs =
++c_deb =
++
++.ifdef __DECC__
++pref = /prefix=all
++.endif
++
++OBJS = adler32.obj, compress.obj, crc32.obj, gzio.obj, uncompr.obj,\
++ deflate.obj, trees.obj, zutil.obj, inflate.obj, infblock.obj,\
++ inftrees.obj, infcodes.obj, infutil.obj, inffast.obj
++
++CFLAGS= $(C_DEB) $(CC_DEFS) $(PREF)
++
++all : example.exe minigzip.exe
++ @ write sys$output " Example applications available"
++libz.olb : libz.olb($(OBJS))
++ @ write sys$output " libz available"
++
++example.exe : example.obj libz.olb
++ link example,libz.olb/lib
++
++minigzip.exe : minigzip.obj libz.olb
++ link minigzip,libz.olb/lib,x11vms:xvmsutils.olb/lib
++
++clean :
++ delete *.obj;*,libz.olb;*
++
++
++# Other dependencies.
++adler32.obj : zutil.h zlib.h zconf.h
++compress.obj : zlib.h zconf.h
++crc32.obj : zutil.h zlib.h zconf.h
++deflate.obj : deflate.h zutil.h zlib.h zconf.h
++example.obj : zlib.h zconf.h
++gzio.obj : zutil.h zlib.h zconf.h
++infblock.obj : zutil.h zlib.h zconf.h infblock.h inftrees.h infcodes.h infutil.h
++infcodes.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h infcodes.h inffast.h
++inffast.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h inffast.h
++inflate.obj : zutil.h zlib.h zconf.h infblock.h
++inftrees.obj : zutil.h zlib.h zconf.h inftrees.h
++infutil.obj : zutil.h zlib.h zconf.h inftrees.h infutil.h
++minigzip.obj : zlib.h zconf.h
++trees.obj : deflate.h zutil.h zlib.h zconf.h
++uncompr.obj : zlib.h zconf.h
++zutil.obj : zutil.h zlib.h zconf.h
--- /dev/null
--- /dev/null
++/* example.c -- usage example of the zlib compression library
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include <stdio.h>
++#include "zlib.h"
++
++#ifdef STDC
++# include <string.h>
++# include <stdlib.h>
++#else
++ extern void exit OF((int));
++#endif
++
++#if defined(VMS) || defined(RISCOS)
++# define TESTFILE "foo-gz"
++#else
++# define TESTFILE "foo.gz"
++#endif
++
++#define CHECK_ERR(err, msg) { \
++ if (err != Z_OK) { \
++ fprintf(stderr, "%s error: %d\n", msg, err); \
++ exit(1); \
++ } \
++}
++
++const char hello[] = "hello, hello!";
++/* "hello world" would be more standard, but the repeated "hello"
++ * stresses the compression code better, sorry...
++ */
++
++const char dictionary[] = "hello";
++uLong dictId; /* Adler32 value of the dictionary */
++
++void test_compress OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++void test_gzio OF((const char *out, const char *in,
++ Byte *uncompr, int uncomprLen));
++void test_deflate OF((Byte *compr, uLong comprLen));
++void test_inflate OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++void test_large_deflate OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++void test_large_inflate OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++void test_flush OF((Byte *compr, uLong *comprLen));
++void test_sync OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++void test_dict_deflate OF((Byte *compr, uLong comprLen));
++void test_dict_inflate OF((Byte *compr, uLong comprLen,
++ Byte *uncompr, uLong uncomprLen));
++int main OF((int argc, char *argv[]));
++
++/* ===========================================================================
++ * Test compress() and uncompress()
++ */
++void test_compress(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ int err;
++ uLong len = strlen(hello)+1;
++
++ err = compress(compr, &comprLen, (const Bytef*)hello, len);
++ CHECK_ERR(err, "compress");
++
++ strcpy((char*)uncompr, "garbage");
++
++ err = uncompress(uncompr, &uncomprLen, compr, comprLen);
++ CHECK_ERR(err, "uncompress");
++
++ if (strcmp((char*)uncompr, hello)) {
++ fprintf(stderr, "bad uncompress\n");
++ exit(1);
++ } else {
++ printf("uncompress(): %s\n", (char *)uncompr);
++ }
++}
++
++/* ===========================================================================
++ * Test read/write of .gz files
++ */
++void test_gzio(out, in, uncompr, uncomprLen)
++ const char *out; /* compressed output file */
++ const char *in; /* compressed input file */
++ Byte *uncompr;
++ int uncomprLen;
++{
++ int err;
++ int len = strlen(hello)+1;
++ gzFile file;
++ z_off_t pos;
++
++ file = gzopen(out, "wb");
++ if (file == NULL) {
++ fprintf(stderr, "gzopen error\n");
++ exit(1);
++ }
++ gzputc(file, 'h');
++ if (gzputs(file, "ello") != 4) {
++ fprintf(stderr, "gzputs err: %s\n", gzerror(file, &err));
++ exit(1);
++ }
++ if (gzprintf(file, ", %s!", "hello") != 8) {
++ fprintf(stderr, "gzprintf err: %s\n", gzerror(file, &err));
++ exit(1);
++ }
++ gzseek(file, 1L, SEEK_CUR); /* add one zero byte */
++ gzclose(file);
++
++ file = gzopen(in, "rb");
++ if (file == NULL) {
++ fprintf(stderr, "gzopen error\n");
++ }
++ strcpy((char*)uncompr, "garbage");
++
++ uncomprLen = gzread(file, uncompr, (unsigned)uncomprLen);
++ if (uncomprLen != len) {
++ fprintf(stderr, "gzread err: %s\n", gzerror(file, &err));
++ exit(1);
++ }
++ if (strcmp((char*)uncompr, hello)) {
++ fprintf(stderr, "bad gzread: %s\n", (char*)uncompr);
++ exit(1);
++ } else {
++ printf("gzread(): %s\n", (char *)uncompr);
++ }
++
++ pos = gzseek(file, -8L, SEEK_CUR);
++ if (pos != 6 || gztell(file) != pos) {
++ fprintf(stderr, "gzseek error, pos=%ld, gztell=%ld\n",
++ (long)pos, (long)gztell(file));
++ exit(1);
++ }
++
++ if (gzgetc(file) != ' ') {
++ fprintf(stderr, "gzgetc error\n");
++ exit(1);
++ }
++
++ gzgets(file, (char*)uncompr, uncomprLen);
++ uncomprLen = strlen((char*)uncompr);
++ if (uncomprLen != 6) { /* "hello!" */
++ fprintf(stderr, "gzgets err after gzseek: %s\n", gzerror(file, &err));
++ exit(1);
++ }
++ if (strcmp((char*)uncompr, hello+7)) {
++ fprintf(stderr, "bad gzgets after gzseek\n");
++ exit(1);
++ } else {
++ printf("gzgets() after gzseek: %s\n", (char *)uncompr);
++ }
++
++ gzclose(file);
++}
++
++/* ===========================================================================
++ * Test deflate() with small buffers
++ */
++void test_deflate(compr, comprLen)
++ Byte *compr;
++ uLong comprLen;
++{
++ z_stream c_stream; /* compression stream */
++ int err;
++ int len = strlen(hello)+1;
++
++ c_stream.zalloc = (alloc_func)0;
++ c_stream.zfree = (free_func)0;
++ c_stream.opaque = (voidpf)0;
++
++ err = deflateInit(&c_stream, Z_DEFAULT_COMPRESSION);
++ CHECK_ERR(err, "deflateInit");
++
++ c_stream.next_in = (Bytef*)hello;
++ c_stream.next_out = compr;
++
++ while (c_stream.total_in != (uLong)len && c_stream.total_out < comprLen) {
++ c_stream.avail_in = c_stream.avail_out = 1; /* force small buffers */
++ err = deflate(&c_stream, Z_NO_FLUSH);
++ CHECK_ERR(err, "deflate");
++ }
++ /* Finish the stream, still forcing small buffers: */
++ for (;;) {
++ c_stream.avail_out = 1;
++ err = deflate(&c_stream, Z_FINISH);
++ if (err == Z_STREAM_END) break;
++ CHECK_ERR(err, "deflate");
++ }
++
++ err = deflateEnd(&c_stream);
++ CHECK_ERR(err, "deflateEnd");
++}
++
++/* ===========================================================================
++ * Test inflate() with small buffers
++ */
++void test_inflate(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ int err;
++ z_stream d_stream; /* decompression stream */
++
++ strcpy((char*)uncompr, "garbage");
++
++ d_stream.zalloc = (alloc_func)0;
++ d_stream.zfree = (free_func)0;
++ d_stream.opaque = (voidpf)0;
++
++ d_stream.next_in = compr;
++ d_stream.avail_in = 0;
++ d_stream.next_out = uncompr;
++
++ err = inflateInit(&d_stream);
++ CHECK_ERR(err, "inflateInit");
++
++ while (d_stream.total_out < uncomprLen && d_stream.total_in < comprLen) {
++ d_stream.avail_in = d_stream.avail_out = 1; /* force small buffers */
++ err = inflate(&d_stream, Z_NO_FLUSH);
++ if (err == Z_STREAM_END) break;
++ CHECK_ERR(err, "inflate");
++ }
++
++ err = inflateEnd(&d_stream);
++ CHECK_ERR(err, "inflateEnd");
++
++ if (strcmp((char*)uncompr, hello)) {
++ fprintf(stderr, "bad inflate\n");
++ exit(1);
++ } else {
++ printf("inflate(): %s\n", (char *)uncompr);
++ }
++}
++
++/* ===========================================================================
++ * Test deflate() with large buffers and dynamic change of compression level
++ */
++void test_large_deflate(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ z_stream c_stream; /* compression stream */
++ int err;
++
++ c_stream.zalloc = (alloc_func)0;
++ c_stream.zfree = (free_func)0;
++ c_stream.opaque = (voidpf)0;
++
++ err = deflateInit(&c_stream, Z_BEST_SPEED);
++ CHECK_ERR(err, "deflateInit");
++
++ c_stream.next_out = compr;
++ c_stream.avail_out = (uInt)comprLen;
++
++ /* At this point, uncompr is still mostly zeroes, so it should compress
++ * very well:
++ */
++ c_stream.next_in = uncompr;
++ c_stream.avail_in = (uInt)uncomprLen;
++ err = deflate(&c_stream, Z_NO_FLUSH);
++ CHECK_ERR(err, "deflate");
++ if (c_stream.avail_in != 0) {
++ fprintf(stderr, "deflate not greedy\n");
++ exit(1);
++ }
++
++ /* Feed in already compressed data and switch to no compression: */
++ deflateParams(&c_stream, Z_NO_COMPRESSION, Z_DEFAULT_STRATEGY);
++ c_stream.next_in = compr;
++ c_stream.avail_in = (uInt)comprLen/2;
++ err = deflate(&c_stream, Z_NO_FLUSH);
++ CHECK_ERR(err, "deflate");
++
++ /* Switch back to compressing mode: */
++ deflateParams(&c_stream, Z_BEST_COMPRESSION, Z_FILTERED);
++ c_stream.next_in = uncompr;
++ c_stream.avail_in = (uInt)uncomprLen;
++ err = deflate(&c_stream, Z_NO_FLUSH);
++ CHECK_ERR(err, "deflate");
++
++ err = deflate(&c_stream, Z_FINISH);
++ if (err != Z_STREAM_END) {
++ fprintf(stderr, "deflate should report Z_STREAM_END\n");
++ exit(1);
++ }
++ err = deflateEnd(&c_stream);
++ CHECK_ERR(err, "deflateEnd");
++}
++
++/* ===========================================================================
++ * Test inflate() with large buffers
++ */
++void test_large_inflate(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ int err;
++ z_stream d_stream; /* decompression stream */
++
++ strcpy((char*)uncompr, "garbage");
++
++ d_stream.zalloc = (alloc_func)0;
++ d_stream.zfree = (free_func)0;
++ d_stream.opaque = (voidpf)0;
++
++ d_stream.next_in = compr;
++ d_stream.avail_in = (uInt)comprLen;
++
++ err = inflateInit(&d_stream);
++ CHECK_ERR(err, "inflateInit");
++
++ for (;;) {
++ d_stream.next_out = uncompr; /* discard the output */
++ d_stream.avail_out = (uInt)uncomprLen;
++ err = inflate(&d_stream, Z_NO_FLUSH);
++ if (err == Z_STREAM_END) break;
++ CHECK_ERR(err, "large inflate");
++ }
++
++ err = inflateEnd(&d_stream);
++ CHECK_ERR(err, "inflateEnd");
++
++ if (d_stream.total_out != 2*uncomprLen + comprLen/2) {
++ fprintf(stderr, "bad large inflate: %ld\n", d_stream.total_out);
++ exit(1);
++ } else {
++ printf("large_inflate(): OK\n");
++ }
++}
++
++/* ===========================================================================
++ * Test deflate() with full flush
++ */
++void test_flush(compr, comprLen)
++ Byte *compr;
++ uLong *comprLen;
++{
++ z_stream c_stream; /* compression stream */
++ int err;
++ int len = strlen(hello)+1;
++
++ c_stream.zalloc = (alloc_func)0;
++ c_stream.zfree = (free_func)0;
++ c_stream.opaque = (voidpf)0;
++
++ err = deflateInit(&c_stream, Z_DEFAULT_COMPRESSION);
++ CHECK_ERR(err, "deflateInit");
++
++ c_stream.next_in = (Bytef*)hello;
++ c_stream.next_out = compr;
++ c_stream.avail_in = 3;
++ c_stream.avail_out = (uInt)*comprLen;
++ err = deflate(&c_stream, Z_FULL_FLUSH);
++ CHECK_ERR(err, "deflate");
++
++ compr[3]++; /* force an error in first compressed block */
++ c_stream.avail_in = len - 3;
++
++ err = deflate(&c_stream, Z_FINISH);
++ if (err != Z_STREAM_END) {
++ CHECK_ERR(err, "deflate");
++ }
++ err = deflateEnd(&c_stream);
++ CHECK_ERR(err, "deflateEnd");
++
++ *comprLen = c_stream.total_out;
++}
++
++/* ===========================================================================
++ * Test inflateSync()
++ */
++void test_sync(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ int err;
++ z_stream d_stream; /* decompression stream */
++
++ strcpy((char*)uncompr, "garbage");
++
++ d_stream.zalloc = (alloc_func)0;
++ d_stream.zfree = (free_func)0;
++ d_stream.opaque = (voidpf)0;
++
++ d_stream.next_in = compr;
++ d_stream.avail_in = 2; /* just read the zlib header */
++
++ err = inflateInit(&d_stream);
++ CHECK_ERR(err, "inflateInit");
++
++ d_stream.next_out = uncompr;
++ d_stream.avail_out = (uInt)uncomprLen;
++
++ inflate(&d_stream, Z_NO_FLUSH);
++ CHECK_ERR(err, "inflate");
++
++ d_stream.avail_in = (uInt)comprLen-2; /* read all compressed data */
++ err = inflateSync(&d_stream); /* but skip the damaged part */
++ CHECK_ERR(err, "inflateSync");
++
++ err = inflate(&d_stream, Z_FINISH);
++ if (err != Z_DATA_ERROR) {
++ fprintf(stderr, "inflate should report DATA_ERROR\n");
++ /* Because of incorrect adler32 */
++ exit(1);
++ }
++ err = inflateEnd(&d_stream);
++ CHECK_ERR(err, "inflateEnd");
++
++ printf("after inflateSync(): hel%s\n", (char *)uncompr);
++}
++
++/* ===========================================================================
++ * Test deflate() with preset dictionary
++ */
++void test_dict_deflate(compr, comprLen)
++ Byte *compr;
++ uLong comprLen;
++{
++ z_stream c_stream; /* compression stream */
++ int err;
++
++ c_stream.zalloc = (alloc_func)0;
++ c_stream.zfree = (free_func)0;
++ c_stream.opaque = (voidpf)0;
++
++ err = deflateInit(&c_stream, Z_BEST_COMPRESSION);
++ CHECK_ERR(err, "deflateInit");
++
++ err = deflateSetDictionary(&c_stream,
++ (const Bytef*)dictionary, sizeof(dictionary));
++ CHECK_ERR(err, "deflateSetDictionary");
++
++ dictId = c_stream.adler;
++ c_stream.next_out = compr;
++ c_stream.avail_out = (uInt)comprLen;
++
++ c_stream.next_in = (Bytef*)hello;
++ c_stream.avail_in = (uInt)strlen(hello)+1;
++
++ err = deflate(&c_stream, Z_FINISH);
++ if (err != Z_STREAM_END) {
++ fprintf(stderr, "deflate should report Z_STREAM_END\n");
++ exit(1);
++ }
++ err = deflateEnd(&c_stream);
++ CHECK_ERR(err, "deflateEnd");
++}
++
++/* ===========================================================================
++ * Test inflate() with a preset dictionary
++ */
++void test_dict_inflate(compr, comprLen, uncompr, uncomprLen)
++ Byte *compr, *uncompr;
++ uLong comprLen, uncomprLen;
++{
++ int err;
++ z_stream d_stream; /* decompression stream */
++
++ strcpy((char*)uncompr, "garbage");
++
++ d_stream.zalloc = (alloc_func)0;
++ d_stream.zfree = (free_func)0;
++ d_stream.opaque = (voidpf)0;
++
++ d_stream.next_in = compr;
++ d_stream.avail_in = (uInt)comprLen;
++
++ err = inflateInit(&d_stream);
++ CHECK_ERR(err, "inflateInit");
++
++ d_stream.next_out = uncompr;
++ d_stream.avail_out = (uInt)uncomprLen;
++
++ for (;;) {
++ err = inflate(&d_stream, Z_NO_FLUSH);
++ if (err == Z_STREAM_END) break;
++ if (err == Z_NEED_DICT) {
++ if (d_stream.adler != dictId) {
++ fprintf(stderr, "unexpected dictionary");
++ exit(1);
++ }
++ err = inflateSetDictionary(&d_stream, (const Bytef*)dictionary,
++ sizeof(dictionary));
++ }
++ CHECK_ERR(err, "inflate with dict");
++ }
++
++ err = inflateEnd(&d_stream);
++ CHECK_ERR(err, "inflateEnd");
++
++ if (strcmp((char*)uncompr, hello)) {
++ fprintf(stderr, "bad inflate with dict\n");
++ exit(1);
++ } else {
++ printf("inflate with dictionary: %s\n", (char *)uncompr);
++ }
++}
++
++/* ===========================================================================
++ * Usage: example [output.gz [input.gz]]
++ */
++
++int main(argc, argv)
++ int argc;
++ char *argv[];
++{
++ Byte *compr, *uncompr;
++ uLong comprLen = 10000*sizeof(int); /* don't overflow on MSDOS */
++ uLong uncomprLen = comprLen;
++ static const char* myVersion = ZLIB_VERSION;
++
++ if (zlibVersion()[0] != myVersion[0]) {
++ fprintf(stderr, "incompatible zlib version\n");
++ exit(1);
++
++ } else if (strcmp(zlibVersion(), ZLIB_VERSION) != 0) {
++ fprintf(stderr, "warning: different zlib version\n");
++ }
++
++ compr = (Byte*)calloc((uInt)comprLen, 1);
++ uncompr = (Byte*)calloc((uInt)uncomprLen, 1);
++ /* compr and uncompr are cleared to avoid reading uninitialized
++ * data and to ensure that uncompr compresses well.
++ */
++ if (compr == Z_NULL || uncompr == Z_NULL) {
++ printf("out of memory\n");
++ exit(1);
++ }
++ test_compress(compr, comprLen, uncompr, uncomprLen);
++
++ test_gzio((argc > 1 ? argv[1] : TESTFILE),
++ (argc > 2 ? argv[2] : TESTFILE),
++ uncompr, (int)uncomprLen);
++
++ test_deflate(compr, comprLen);
++ test_inflate(compr, comprLen, uncompr, uncomprLen);
++
++ test_large_deflate(compr, comprLen, uncompr, uncomprLen);
++ test_large_inflate(compr, comprLen, uncompr, uncomprLen);
++
++ test_flush(compr, &comprLen);
++ test_sync(compr, comprLen, uncompr, uncomprLen);
++ comprLen = uncomprLen;
++
++ test_dict_deflate(compr, comprLen);
++ test_dict_inflate(compr, comprLen, uncompr, uncomprLen);
++
++ exit(0);
++ return 0; /* to avoid warning */
++}
--- /dev/null
--- /dev/null
++/* gzio.c -- IO on .gz files
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ *
++ * Compile this file with -DNO_DEFLATE to avoid the compression code.
++ */
++
++/* @(#) $Id$ */
++
++#include <stdio.h>
++
++#include "zutil.h"
++
++struct internal_state {int dummy;}; /* for buggy compilers */
++
++#ifndef Z_BUFSIZE
++# ifdef MAXSEG_64K
++# define Z_BUFSIZE 4096 /* minimize memory usage for 16-bit DOS */
++# else
++# define Z_BUFSIZE 16384
++# endif
++#endif
++#ifndef Z_PRINTF_BUFSIZE
++# define Z_PRINTF_BUFSIZE 4096
++#endif
++
++#define ALLOC(size) malloc(size)
++#define TRYFREE(p) {if (p) free(p);}
++
++static int gz_magic[2] = {0x1f, 0x8b}; /* gzip magic header */
++
++/* gzip flag byte */
++#define ASCII_FLAG 0x01 /* bit 0 set: file probably ascii text */
++#define HEAD_CRC 0x02 /* bit 1 set: header CRC present */
++#define EXTRA_FIELD 0x04 /* bit 2 set: extra field present */
++#define ORIG_NAME 0x08 /* bit 3 set: original file name present */
++#define COMMENT 0x10 /* bit 4 set: file comment present */
++#define RESERVED 0xE0 /* bits 5..7: reserved */
++
++typedef struct gz_stream {
++ z_stream stream;
++ int z_err; /* error code for last stream operation */
++ int z_eof; /* set if end of input file */
++ FILE *file; /* .gz file */
++ Byte *inbuf; /* input buffer */
++ Byte *outbuf; /* output buffer */
++ uLong crc; /* crc32 of uncompressed data */
++ char *msg; /* error message */
++ char *path; /* path name for debugging only */
++ int transparent; /* 1 if input file is not a .gz file */
++ char mode; /* 'w' or 'r' */
++ long startpos; /* start of compressed data in file (header skipped) */
++} gz_stream;
++
++
++local gzFile gz_open OF((const char *path, const char *mode, int fd));
++local int do_flush OF((gzFile file, int flush));
++local int get_byte OF((gz_stream *s));
++local void check_header OF((gz_stream *s));
++local int destroy OF((gz_stream *s));
++local void putLong OF((FILE *file, uLong x));
++local uLong getLong OF((gz_stream *s));
++
++/* ===========================================================================
++ Opens a gzip (.gz) file for reading or writing. The mode parameter
++ is as in fopen ("rb" or "wb"). The file is given either by file descriptor
++ or path name (if fd == -1).
++ gz_open return NULL if the file could not be opened or if there was
++ insufficient memory to allocate the (de)compression state; errno
++ can be checked to distinguish the two cases (if errno is zero, the
++ zlib error is Z_MEM_ERROR).
++*/
++local gzFile gz_open (path, mode, fd)
++ const char *path;
++ const char *mode;
++ int fd;
++{
++ int err;
++ int level = Z_DEFAULT_COMPRESSION; /* compression level */
++ int strategy = Z_DEFAULT_STRATEGY; /* compression strategy */
++ char *p = (char*)mode;
++ gz_stream *s;
++ char fmode[80]; /* copy of mode, without the compression level */
++ char *m = fmode;
++
++ if (!path || !mode) return Z_NULL;
++
++ s = (gz_stream *)ALLOC(sizeof(gz_stream));
++ if (!s) return Z_NULL;
++
++ s->stream.zalloc = (alloc_func)0;
++ s->stream.zfree = (free_func)0;
++ s->stream.opaque = (voidpf)0;
++ s->stream.next_in = s->inbuf = Z_NULL;
++ s->stream.next_out = s->outbuf = Z_NULL;
++ s->stream.avail_in = s->stream.avail_out = 0;
++ s->file = NULL;
++ s->z_err = Z_OK;
++ s->z_eof = 0;
++ s->crc = crc32(0L, Z_NULL, 0);
++ s->msg = NULL;
++ s->transparent = 0;
++
++ s->path = (char*)ALLOC(strlen(path)+1);
++ if (s->path == NULL) {
++ return destroy(s), (gzFile)Z_NULL;
++ }
++ strcpy(s->path, path); /* do this early for debugging */
++
++ s->mode = '\0';
++ do {
++ if (*p == 'r') s->mode = 'r';
++ if (*p == 'w' || *p == 'a') s->mode = 'w';
++ if (*p >= '0' && *p <= '9') {
++ level = *p - '0';
++ } else if (*p == 'f') {
++ strategy = Z_FILTERED;
++ } else if (*p == 'h') {
++ strategy = Z_HUFFMAN_ONLY;
++ } else {
++ *m++ = *p; /* copy the mode */
++ }
++ } while (*p++ && m != fmode + sizeof(fmode));
++ if (s->mode == '\0') return destroy(s), (gzFile)Z_NULL;
++
++ if (s->mode == 'w') {
++#ifdef NO_DEFLATE
++ err = Z_STREAM_ERROR;
++#else
++ err = deflateInit2(&(s->stream), level,
++ Z_DEFLATED, -MAX_WBITS, DEF_MEM_LEVEL, strategy);
++ /* windowBits is passed < 0 to suppress zlib header */
++
++ s->stream.next_out = s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
++#endif
++ if (err != Z_OK || s->outbuf == Z_NULL) {
++ return destroy(s), (gzFile)Z_NULL;
++ }
++ } else {
++ s->stream.next_in = s->inbuf = (Byte*)ALLOC(Z_BUFSIZE);
++
++ err = inflateInit2(&(s->stream), -MAX_WBITS);
++ /* windowBits is passed < 0 to tell that there is no zlib header.
++ * Note that in this case inflate *requires* an extra "dummy" byte
++ * after the compressed stream in order to complete decompression and
++ * return Z_STREAM_END. Here the gzip CRC32 ensures that 4 bytes are
++ * present after the compressed stream.
++ */
++ if (err != Z_OK || s->inbuf == Z_NULL) {
++ return destroy(s), (gzFile)Z_NULL;
++ }
++ }
++ s->stream.avail_out = Z_BUFSIZE;
++
++ errno = 0;
++ s->file = fd < 0 ? F_OPEN(path, fmode) : (FILE*)fdopen(fd, fmode);
++
++ if (s->file == NULL) {
++ return destroy(s), (gzFile)Z_NULL;
++ }
++ if (s->mode == 'w') {
++ /* Write a very simple .gz header:
++ */
++ fprintf(s->file, "%c%c%c%c%c%c%c%c%c%c", gz_magic[0], gz_magic[1],
++ Z_DEFLATED, 0 /*flags*/, 0,0,0,0 /*time*/, 0 /*xflags*/, OS_CODE);
++ s->startpos = 10L;
++ /* We use 10L instead of ftell(s->file) to because ftell causes an
++ * fflush on some systems. This version of the library doesn't use
++ * startpos anyway in write mode, so this initialization is not
++ * necessary.
++ */
++ } else {
++ check_header(s); /* skip the .gz header */
++ s->startpos = (ftell(s->file) - s->stream.avail_in);
++ }
++
++ return (gzFile)s;
++}
++
++/* ===========================================================================
++ Opens a gzip (.gz) file for reading or writing.
++*/
++gzFile ZEXPORT gzopen (path, mode)
++ const char *path;
++ const char *mode;
++{
++ return gz_open (path, mode, -1);
++}
++
++/* ===========================================================================
++ Associate a gzFile with the file descriptor fd. fd is not dup'ed here
++ to mimic the behavio(u)r of fdopen.
++*/
++gzFile ZEXPORT gzdopen (fd, mode)
++ int fd;
++ const char *mode;
++{
++ char name[20];
++
++ if (fd < 0) return (gzFile)Z_NULL;
++ sprintf(name, "<fd:%d>", fd); /* for debugging */
++
++ return gz_open (name, mode, fd);
++}
++
++/* ===========================================================================
++ * Update the compression level and strategy
++ */
++int ZEXPORT gzsetparams (file, level, strategy)
++ gzFile file;
++ int level;
++ int strategy;
++{
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
++
++ /* Make room to allow flushing */
++ if (s->stream.avail_out == 0) {
++
++ s->stream.next_out = s->outbuf;
++ if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
++ s->z_err = Z_ERRNO;
++ }
++ s->stream.avail_out = Z_BUFSIZE;
++ }
++
++ return deflateParams (&(s->stream), level, strategy);
++}
++
++/* ===========================================================================
++ Read a byte from a gz_stream; update next_in and avail_in. Return EOF
++ for end of file.
++ IN assertion: the stream s has been sucessfully opened for reading.
++*/
++local int get_byte(s)
++ gz_stream *s;
++{
++ if (s->z_eof) return EOF;
++ if (s->stream.avail_in == 0) {
++ errno = 0;
++ s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
++ if (s->stream.avail_in == 0) {
++ s->z_eof = 1;
++ if (ferror(s->file)) s->z_err = Z_ERRNO;
++ return EOF;
++ }
++ s->stream.next_in = s->inbuf;
++ }
++ s->stream.avail_in--;
++ return *(s->stream.next_in)++;
++}
++
++/* ===========================================================================
++ Check the gzip header of a gz_stream opened for reading. Set the stream
++ mode to transparent if the gzip magic header is not present; set s->err
++ to Z_DATA_ERROR if the magic header is present but the rest of the header
++ is incorrect.
++ IN assertion: the stream s has already been created sucessfully;
++ s->stream.avail_in is zero for the first time, but may be non-zero
++ for concatenated .gz files.
++*/
++local void check_header(s)
++ gz_stream *s;
++{
++ int method; /* method byte */
++ int flags; /* flags byte */
++ uInt len;
++ int c;
++
++ /* Check the gzip magic header */
++ for (len = 0; len < 2; len++) {
++ c = get_byte(s);
++ if (c != gz_magic[len]) {
++ if (len != 0) s->stream.avail_in++, s->stream.next_in--;
++ if (c != EOF) {
++ s->stream.avail_in++, s->stream.next_in--;
++ s->transparent = 1;
++ }
++ s->z_err = s->stream.avail_in != 0 ? Z_OK : Z_STREAM_END;
++ return;
++ }
++ }
++ method = get_byte(s);
++ flags = get_byte(s);
++ if (method != Z_DEFLATED || (flags & RESERVED) != 0) {
++ s->z_err = Z_DATA_ERROR;
++ return;
++ }
++
++ /* Discard time, xflags and OS code: */
++ for (len = 0; len < 6; len++) (void)get_byte(s);
++
++ if ((flags & EXTRA_FIELD) != 0) { /* skip the extra field */
++ len = (uInt)get_byte(s);
++ len += ((uInt)get_byte(s))<<8;
++ /* len is garbage if EOF but the loop below will quit anyway */
++ while (len-- != 0 && get_byte(s) != EOF) ;
++ }
++ if ((flags & ORIG_NAME) != 0) { /* skip the original file name */
++ while ((c = get_byte(s)) != 0 && c != EOF) ;
++ }
++ if ((flags & COMMENT) != 0) { /* skip the .gz file comment */
++ while ((c = get_byte(s)) != 0 && c != EOF) ;
++ }
++ if ((flags & HEAD_CRC) != 0) { /* skip the header crc */
++ for (len = 0; len < 2; len++) (void)get_byte(s);
++ }
++ s->z_err = s->z_eof ? Z_DATA_ERROR : Z_OK;
++}
++
++ /* ===========================================================================
++ * Cleanup then free the given gz_stream. Return a zlib error code.
++ Try freeing in the reverse order of allocations.
++ */
++local int destroy (s)
++ gz_stream *s;
++{
++ int err = Z_OK;
++
++ if (!s) return Z_STREAM_ERROR;
++
++ TRYFREE(s->msg);
++
++ if (s->stream.state != NULL) {
++ if (s->mode == 'w') {
++#ifdef NO_DEFLATE
++ err = Z_STREAM_ERROR;
++#else
++ err = deflateEnd(&(s->stream));
++#endif
++ } else if (s->mode == 'r') {
++ err = inflateEnd(&(s->stream));
++ }
++ }
++ if (s->file != NULL && fclose(s->file)) {
++#ifdef ESPIPE
++ if (errno != ESPIPE) /* fclose is broken for pipes in HP/UX */
++#endif
++ err = Z_ERRNO;
++ }
++ if (s->z_err < 0) err = s->z_err;
++
++ TRYFREE(s->inbuf);
++ TRYFREE(s->outbuf);
++ TRYFREE(s->path);
++ TRYFREE(s);
++ return err;
++}
++
++/* ===========================================================================
++ Reads the given number of uncompressed bytes from the compressed file.
++ gzread returns the number of bytes actually read (0 for end of file).
++*/
++int ZEXPORT gzread (file, buf, len)
++ gzFile file;
++ voidp buf;
++ unsigned len;
++{
++ gz_stream *s = (gz_stream*)file;
++ Bytef *start = (Bytef*)buf; /* starting point for crc computation */
++ Byte *next_out; /* == stream.next_out but not forced far (for MSDOS) */
++
++ if (s == NULL || s->mode != 'r') return Z_STREAM_ERROR;
++
++ if (s->z_err == Z_DATA_ERROR || s->z_err == Z_ERRNO) return -1;
++ if (s->z_err == Z_STREAM_END) return 0; /* EOF */
++
++ next_out = (Byte*)buf;
++ s->stream.next_out = (Bytef*)buf;
++ s->stream.avail_out = len;
++
++ while (s->stream.avail_out != 0) {
++
++ if (s->transparent) {
++ /* Copy first the lookahead bytes: */
++ uInt n = s->stream.avail_in;
++ if (n > s->stream.avail_out) n = s->stream.avail_out;
++ if (n > 0) {
++ zmemcpy(s->stream.next_out, s->stream.next_in, n);
++ next_out += n;
++ s->stream.next_out = next_out;
++ s->stream.next_in += n;
++ s->stream.avail_out -= n;
++ s->stream.avail_in -= n;
++ }
++ if (s->stream.avail_out > 0) {
++ s->stream.avail_out -= fread(next_out, 1, s->stream.avail_out,
++ s->file);
++ }
++ len -= s->stream.avail_out;
++ s->stream.total_in += (uLong)len;
++ s->stream.total_out += (uLong)len;
++ if (len == 0) s->z_eof = 1;
++ return (int)len;
++ }
++ if (s->stream.avail_in == 0 && !s->z_eof) {
++
++ errno = 0;
++ s->stream.avail_in = fread(s->inbuf, 1, Z_BUFSIZE, s->file);
++ if (s->stream.avail_in == 0) {
++ s->z_eof = 1;
++ if (ferror(s->file)) {
++ s->z_err = Z_ERRNO;
++ break;
++ }
++ }
++ s->stream.next_in = s->inbuf;
++ }
++ s->z_err = inflate(&(s->stream), Z_NO_FLUSH);
++
++ if (s->z_err == Z_STREAM_END) {
++ /* Check CRC and original size */
++ s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
++ start = s->stream.next_out;
++
++ if (getLong(s) != s->crc) {
++ s->z_err = Z_DATA_ERROR;
++ } else {
++ (void)getLong(s);
++ /* The uncompressed length returned by above getlong() may
++ * be different from s->stream.total_out) in case of
++ * concatenated .gz files. Check for such files:
++ */
++ check_header(s);
++ if (s->z_err == Z_OK) {
++ uLong total_in = s->stream.total_in;
++ uLong total_out = s->stream.total_out;
++
++ inflateReset(&(s->stream));
++ s->stream.total_in = total_in;
++ s->stream.total_out = total_out;
++ s->crc = crc32(0L, Z_NULL, 0);
++ }
++ }
++ }
++ if (s->z_err != Z_OK || s->z_eof) break;
++ }
++ s->crc = crc32(s->crc, start, (uInt)(s->stream.next_out - start));
++
++ return (int)(len - s->stream.avail_out);
++}
++
++
++/* ===========================================================================
++ Reads one byte from the compressed file. gzgetc returns this byte
++ or -1 in case of end of file or error.
++*/
++int ZEXPORT gzgetc(file)
++ gzFile file;
++{
++ unsigned char c;
++
++ return gzread(file, &c, 1) == 1 ? c : -1;
++}
++
++
++/* ===========================================================================
++ Reads bytes from the compressed file until len-1 characters are
++ read, or a newline character is read and transferred to buf, or an
++ end-of-file condition is encountered. The string is then terminated
++ with a null character.
++ gzgets returns buf, or Z_NULL in case of error.
++
++ The current implementation is not optimized at all.
++*/
++char * ZEXPORT gzgets(file, buf, len)
++ gzFile file;
++ char *buf;
++ int len;
++{
++ char *b = buf;
++ if (buf == Z_NULL || len <= 0) return Z_NULL;
++
++ while (--len > 0 && gzread(file, buf, 1) == 1 && *buf++ != '\n') ;
++ *buf = '\0';
++ return b == buf && len > 0 ? Z_NULL : b;
++}
++
++
++#ifndef NO_DEFLATE
++/* ===========================================================================
++ Writes the given number of uncompressed bytes into the compressed file.
++ gzwrite returns the number of bytes actually written (0 in case of error).
++*/
++int ZEXPORT gzwrite (file, buf, len)
++ gzFile file;
++ const voidp buf;
++ unsigned len;
++{
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
++
++ s->stream.next_in = (Bytef*)buf;
++ s->stream.avail_in = len;
++
++ while (s->stream.avail_in != 0) {
++
++ if (s->stream.avail_out == 0) {
++
++ s->stream.next_out = s->outbuf;
++ if (fwrite(s->outbuf, 1, Z_BUFSIZE, s->file) != Z_BUFSIZE) {
++ s->z_err = Z_ERRNO;
++ break;
++ }
++ s->stream.avail_out = Z_BUFSIZE;
++ }
++ s->z_err = deflate(&(s->stream), Z_NO_FLUSH);
++ if (s->z_err != Z_OK) break;
++ }
++ s->crc = crc32(s->crc, (const Bytef *)buf, len);
++
++ return (int)(len - s->stream.avail_in);
++}
++
++/* ===========================================================================
++ Converts, formats, and writes the args to the compressed file under
++ control of the format string, as in fprintf. gzprintf returns the number of
++ uncompressed bytes actually written (0 in case of error).
++*/
++#ifdef STDC
++#include <stdarg.h>
++
++int ZEXPORTVA gzprintf (gzFile file, const char *format, /* args */ ...)
++{
++ char buf[Z_PRINTF_BUFSIZE];
++ va_list va;
++ int len;
++
++ va_start(va, format);
++#ifdef HAS_vsnprintf
++ (void)vsnprintf(buf, sizeof(buf), format, va);
++#else
++ (void)vsprintf(buf, format, va);
++#endif
++ va_end(va);
++ len = strlen(buf); /* some *sprintf don't return the nb of bytes written */
++ if (len <= 0) return 0;
++
++ return gzwrite(file, buf, (unsigned)len);
++}
++#else /* not ANSI C */
++
++int ZEXPORTVA gzprintf (file, format, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
++ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20)
++ gzFile file;
++ const char *format;
++ int a1, a2, a3, a4, a5, a6, a7, a8, a9, a10,
++ a11, a12, a13, a14, a15, a16, a17, a18, a19, a20;
++{
++ char buf[Z_PRINTF_BUFSIZE];
++ int len;
++
++#ifdef HAS_snprintf
++ snprintf(buf, sizeof(buf), format, a1, a2, a3, a4, a5, a6, a7, a8,
++ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
++#else
++ sprintf(buf, format, a1, a2, a3, a4, a5, a6, a7, a8,
++ a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20);
++#endif
++ len = strlen(buf); /* old sprintf doesn't return the nb of bytes written */
++ if (len <= 0) return 0;
++
++ return gzwrite(file, buf, len);
++}
++#endif
++
++/* ===========================================================================
++ Writes c, converted to an unsigned char, into the compressed file.
++ gzputc returns the value that was written, or -1 in case of error.
++*/
++int ZEXPORT gzputc(file, c)
++ gzFile file;
++ int c;
++{
++ unsigned char cc = (unsigned char) c; /* required for big endian systems */
++
++ return gzwrite(file, &cc, 1) == 1 ? (int)cc : -1;
++}
++
++
++/* ===========================================================================
++ Writes the given null-terminated string to the compressed file, excluding
++ the terminating null character.
++ gzputs returns the number of characters written, or -1 in case of error.
++*/
++int ZEXPORT gzputs(file, s)
++ gzFile file;
++ const char *s;
++{
++ return gzwrite(file, (char*)s, (unsigned)strlen(s));
++}
++
++
++/* ===========================================================================
++ Flushes all pending output into the compressed file. The parameter
++ flush is as in the deflate() function.
++*/
++local int do_flush (file, flush)
++ gzFile file;
++ int flush;
++{
++ uInt len;
++ int done = 0;
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL || s->mode != 'w') return Z_STREAM_ERROR;
++
++ s->stream.avail_in = 0; /* should be zero already anyway */
++
++ for (;;) {
++ len = Z_BUFSIZE - s->stream.avail_out;
++
++ if (len != 0) {
++ if ((uInt)fwrite(s->outbuf, 1, len, s->file) != len) {
++ s->z_err = Z_ERRNO;
++ return Z_ERRNO;
++ }
++ s->stream.next_out = s->outbuf;
++ s->stream.avail_out = Z_BUFSIZE;
++ }
++ if (done) break;
++ s->z_err = deflate(&(s->stream), flush);
++
++ /* Ignore the second of two consecutive flushes: */
++ if (len == 0 && s->z_err == Z_BUF_ERROR) s->z_err = Z_OK;
++
++ /* deflate has finished flushing only when it hasn't used up
++ * all the available space in the output buffer:
++ */
++ done = (s->stream.avail_out != 0 || s->z_err == Z_STREAM_END);
++
++ if (s->z_err != Z_OK && s->z_err != Z_STREAM_END) break;
++ }
++ return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
++}
++
++int ZEXPORT gzflush (file, flush)
++ gzFile file;
++ int flush;
++{
++ gz_stream *s = (gz_stream*)file;
++ int err = do_flush (file, flush);
++
++ if (err) return err;
++ fflush(s->file);
++ return s->z_err == Z_STREAM_END ? Z_OK : s->z_err;
++}
++#endif /* NO_DEFLATE */
++
++/* ===========================================================================
++ Sets the starting position for the next gzread or gzwrite on the given
++ compressed file. The offset represents a number of bytes in the
++ gzseek returns the resulting offset location as measured in bytes from
++ the beginning of the uncompressed stream, or -1 in case of error.
++ SEEK_END is not implemented, returns error.
++ In this version of the library, gzseek can be extremely slow.
++*/
++z_off_t ZEXPORT gzseek (file, offset, whence)
++ gzFile file;
++ z_off_t offset;
++ int whence;
++{
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL || whence == SEEK_END ||
++ s->z_err == Z_ERRNO || s->z_err == Z_DATA_ERROR) {
++ return -1L;
++ }
++
++ if (s->mode == 'w') {
++#ifdef NO_DEFLATE
++ return -1L;
++#else
++ if (whence == SEEK_SET) {
++ offset -= s->stream.total_in;
++ }
++ if (offset < 0) return -1L;
++
++ /* At this point, offset is the number of zero bytes to write. */
++ if (s->inbuf == Z_NULL) {
++ s->inbuf = (Byte*)ALLOC(Z_BUFSIZE); /* for seeking */
++ zmemzero(s->inbuf, Z_BUFSIZE);
++ }
++ while (offset > 0) {
++ uInt size = Z_BUFSIZE;
++ if (offset < Z_BUFSIZE) size = (uInt)offset;
++
++ size = gzwrite(file, s->inbuf, size);
++ if (size == 0) return -1L;
++
++ offset -= size;
++ }
++ return (z_off_t)s->stream.total_in;
++#endif
++ }
++ /* Rest of function is for reading only */
++
++ /* compute absolute position */
++ if (whence == SEEK_CUR) {
++ offset += s->stream.total_out;
++ }
++ if (offset < 0) return -1L;
++
++ if (s->transparent) {
++ /* map to fseek */
++ s->stream.avail_in = 0;
++ s->stream.next_in = s->inbuf;
++ if (fseek(s->file, offset, SEEK_SET) < 0) return -1L;
++
++ s->stream.total_in = s->stream.total_out = (uLong)offset;
++ return offset;
++ }
++
++ /* For a negative seek, rewind and use positive seek */
++ if ((uLong)offset >= s->stream.total_out) {
++ offset -= s->stream.total_out;
++ } else if (gzrewind(file) < 0) {
++ return -1L;
++ }
++ /* offset is now the number of bytes to skip. */
++
++ if (offset != 0 && s->outbuf == Z_NULL) {
++ s->outbuf = (Byte*)ALLOC(Z_BUFSIZE);
++ }
++ while (offset > 0) {
++ int size = Z_BUFSIZE;
++ if (offset < Z_BUFSIZE) size = (int)offset;
++
++ size = gzread(file, s->outbuf, (uInt)size);
++ if (size <= 0) return -1L;
++ offset -= size;
++ }
++ return (z_off_t)s->stream.total_out;
++}
++
++/* ===========================================================================
++ Rewinds input file.
++*/
++int ZEXPORT gzrewind (file)
++ gzFile file;
++{
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL || s->mode != 'r') return -1;
++
++ s->z_err = Z_OK;
++ s->z_eof = 0;
++ s->stream.avail_in = 0;
++ s->stream.next_in = s->inbuf;
++ s->crc = crc32(0L, Z_NULL, 0);
++
++ if (s->startpos == 0) { /* not a compressed file */
++ rewind(s->file);
++ return 0;
++ }
++
++ (void) inflateReset(&s->stream);
++ return fseek(s->file, s->startpos, SEEK_SET);
++}
++
++/* ===========================================================================
++ Returns the starting position for the next gzread or gzwrite on the
++ given compressed file. This position represents a number of bytes in the
++ uncompressed data stream.
++*/
++z_off_t ZEXPORT gztell (file)
++ gzFile file;
++{
++ return gzseek(file, 0L, SEEK_CUR);
++}
++
++/* ===========================================================================
++ Returns 1 when EOF has previously been detected reading the given
++ input stream, otherwise zero.
++*/
++int ZEXPORT gzeof (file)
++ gzFile file;
++{
++ gz_stream *s = (gz_stream*)file;
++
++ return (s == NULL || s->mode != 'r') ? 0 : s->z_eof;
++}
++
++/* ===========================================================================
++ Outputs a long in LSB order to the given file
++*/
++local void putLong (file, x)
++ FILE *file;
++ uLong x;
++{
++ int n;
++ for (n = 0; n < 4; n++) {
++ fputc((int)(x & 0xff), file);
++ x >>= 8;
++ }
++}
++
++/* ===========================================================================
++ Reads a long in LSB order from the given gz_stream. Sets z_err in case
++ of error.
++*/
++local uLong getLong (s)
++ gz_stream *s;
++{
++ uLong x = (uLong)get_byte(s);
++ int c;
++
++ x += ((uLong)get_byte(s))<<8;
++ x += ((uLong)get_byte(s))<<16;
++ c = get_byte(s);
++ if (c == EOF) s->z_err = Z_DATA_ERROR;
++ x += ((uLong)c)<<24;
++ return x;
++}
++
++/* ===========================================================================
++ Flushes all pending output if necessary, closes the compressed file
++ and deallocates all the (de)compression state.
++*/
++int ZEXPORT gzclose (file)
++ gzFile file;
++{
++ int err;
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL) return Z_STREAM_ERROR;
++
++ if (s->mode == 'w') {
++#ifdef NO_DEFLATE
++ return Z_STREAM_ERROR;
++#else
++ err = do_flush (file, Z_FINISH);
++ if (err != Z_OK) return destroy((gz_stream*)file);
++
++ putLong (s->file, s->crc);
++ putLong (s->file, s->stream.total_in);
++#endif
++ }
++ return destroy((gz_stream*)file);
++}
++
++/* ===========================================================================
++ Returns the error message for the last error which occured on the
++ given compressed file. errnum is set to zlib error number. If an
++ error occured in the file system and not in the compression library,
++ errnum is set to Z_ERRNO and the application may consult errno
++ to get the exact error code.
++*/
++const char* ZEXPORT gzerror (file, errnum)
++ gzFile file;
++ int *errnum;
++{
++ char *m;
++ gz_stream *s = (gz_stream*)file;
++
++ if (s == NULL) {
++ *errnum = Z_STREAM_ERROR;
++ return (const char*)ERR_MSG(Z_STREAM_ERROR);
++ }
++ *errnum = s->z_err;
++ if (*errnum == Z_OK) return (const char*)"";
++
++ m = (char*)(*errnum == Z_ERRNO ? zstrerror(errno) : s->stream.msg);
++
++ if (m == NULL || *m == '\0') m = (char*)ERR_MSG(s->z_err);
++
++ TRYFREE(s->msg);
++ s->msg = (char*)ALLOC(strlen(s->path) + strlen(m) + 3);
++ strcpy(s->msg, s->path);
++ strcat(s->msg, ": ");
++ strcat(s->msg, m);
++ return (const char*)s->msg;
++}
--- /dev/null
--- /dev/null
++/* infblock.c -- interpret and process block types to last block
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "infblock.h"
++#include "inftrees.h"
++#include "infcodes.h"
++#include "infutil.h"
++
++struct inflate_codes_state {int dummy;}; /* for buggy compilers */
++
++/* simplify the use of the inflate_huft type with some defines */
++#define exop word.what.Exop
++#define bits word.what.Bits
++
++/* Table for deflate from PKZIP's appnote.txt. */
++local const uInt border[] = { /* Order of the bit length code lengths */
++ 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
++
++/*
++ Notes beyond the 1.93a appnote.txt:
++
++ 1. Distance pointers never point before the beginning of the output
++ stream.
++ 2. Distance pointers can point back across blocks, up to 32k away.
++ 3. There is an implied maximum of 7 bits for the bit length table and
++ 15 bits for the actual data.
++ 4. If only one code exists, then it is encoded using one bit. (Zero
++ would be more efficient, but perhaps a little confusing.) If two
++ codes exist, they are coded using one bit each (0 and 1).
++ 5. There is no way of sending zero distance codes--a dummy must be
++ sent if there are none. (History: a pre 2.0 version of PKZIP would
++ store blocks with no distance codes, but this was discovered to be
++ too harsh a criterion.) Valid only for 1.93a. 2.04c does allow
++ zero distance codes, which is sent as one code of zero bits in
++ length.
++ 6. There are up to 286 literal/length codes. Code 256 represents the
++ end-of-block. Note however that the static length tree defines
++ 288 codes just to fill out the Huffman codes. Codes 286 and 287
++ cannot be used though, since there is no length base or extra bits
++ defined for them. Similarily, there are up to 30 distance codes.
++ However, static trees define 32 codes (all 5 bits) to fill out the
++ Huffman codes, but the last two had better not show up in the data.
++ 7. Unzip can check dynamic Huffman blocks for complete code sets.
++ The exception is that a single code would not be complete (see #4).
++ 8. The five bits following the block type is really the number of
++ literal codes sent minus 257.
++ 9. Length codes 8,16,16 are interpreted as 13 length codes of 8 bits
++ (1+6+6). Therefore, to output three times the length, you output
++ three codes (1+1+1), whereas to output four times the same length,
++ you only need two codes (1+3). Hmm.
++ 10. In the tree reconstruction algorithm, Code = Code + Increment
++ only if BitLength(i) is not zero. (Pretty obvious.)
++ 11. Correction: 4 Bits: # of Bit Length codes - 4 (4 - 19)
++ 12. Note: length code 284 can represent 227-258, but length code 285
++ really is 258. The last length deserves its own, short code
++ since it gets used a lot in very redundant files. The length
++ 258 is special since 258 - 3 (the min match length) is 255.
++ 13. The literal/length and distance code bit lengths are read as a
++ single stream of lengths. It is possible (and advantageous) for
++ a repeat code (16, 17, or 18) to go across the boundary between
++ the two sets of lengths.
++ */
++
++
++void inflate_blocks_reset(s, z, c)
++inflate_blocks_statef *s;
++z_streamp z;
++uLongf *c;
++{
++ if (c != Z_NULL)
++ *c = s->check;
++ if (s->mode == BTREE || s->mode == DTREE)
++ ZFREE(z, s->sub.trees.blens);
++ if (s->mode == CODES)
++ inflate_codes_free(s->sub.decode.codes, z);
++ s->mode = TYPE;
++ s->bitk = 0;
++ s->bitb = 0;
++ s->read = s->write = s->window;
++ if (s->checkfn != Z_NULL)
++ z->adler = s->check = (*s->checkfn)(0L, (const Bytef *)Z_NULL, 0);
++ Tracev((stderr, "inflate: blocks reset\n"));
++}
++
++
++inflate_blocks_statef *inflate_blocks_new(z, c, w)
++z_streamp z;
++check_func c;
++uInt w;
++{
++ inflate_blocks_statef *s;
++
++ if ((s = (inflate_blocks_statef *)ZALLOC
++ (z,1,sizeof(struct inflate_blocks_state))) == Z_NULL)
++ return s;
++ if ((s->hufts =
++ (inflate_huft *)ZALLOC(z, sizeof(inflate_huft), MANY)) == Z_NULL)
++ {
++ ZFREE(z, s);
++ return Z_NULL;
++ }
++ if ((s->window = (Bytef *)ZALLOC(z, 1, w)) == Z_NULL)
++ {
++ ZFREE(z, s->hufts);
++ ZFREE(z, s);
++ return Z_NULL;
++ }
++ s->end = s->window + w;
++ s->checkfn = c;
++ s->mode = TYPE;
++ Tracev((stderr, "inflate: blocks allocated\n"));
++ inflate_blocks_reset(s, z, Z_NULL);
++ return s;
++}
++
++
++int inflate_blocks(s, z, r)
++inflate_blocks_statef *s;
++z_streamp z;
++int r;
++{
++ uInt t; /* temporary storage */
++ uLong b; /* bit buffer */
++ uInt k; /* bits in bit buffer */
++ Bytef *p; /* input data pointer */
++ uInt n; /* bytes available there */
++ Bytef *q; /* output window write pointer */
++ uInt m; /* bytes to end of window or read pointer */
++
++ /* copy input/output information to locals (UPDATE macro restores) */
++ LOAD
++
++ /* process input based on current state */
++ while (1) switch (s->mode)
++ {
++ case TYPE:
++ NEEDBITS(3)
++ t = (uInt)b & 7;
++ s->last = t & 1;
++ switch (t >> 1)
++ {
++ case 0: /* stored */
++ Tracev((stderr, "inflate: stored block%s\n",
++ s->last ? " (last)" : ""));
++ DUMPBITS(3)
++ t = k & 7; /* go to byte boundary */
++ DUMPBITS(t)
++ s->mode = LENS; /* get length of stored block */
++ break;
++ case 1: /* fixed */
++ Tracev((stderr, "inflate: fixed codes block%s\n",
++ s->last ? " (last)" : ""));
++ {
++ uInt bl, bd;
++ inflate_huft *tl, *td;
++
++ inflate_trees_fixed(&bl, &bd, &tl, &td, z);
++ s->sub.decode.codes = inflate_codes_new(bl, bd, tl, td, z);
++ if (s->sub.decode.codes == Z_NULL)
++ {
++ r = Z_MEM_ERROR;
++ LEAVE
++ }
++ }
++ DUMPBITS(3)
++ s->mode = CODES;
++ break;
++ case 2: /* dynamic */
++ Tracev((stderr, "inflate: dynamic codes block%s\n",
++ s->last ? " (last)" : ""));
++ DUMPBITS(3)
++ s->mode = TABLE;
++ break;
++ case 3: /* illegal */
++ DUMPBITS(3)
++ s->mode = BAD;
++ z->msg = (char*)"invalid block type";
++ r = Z_DATA_ERROR;
++ LEAVE
++ }
++ break;
++ case LENS:
++ NEEDBITS(32)
++ if ((((~b) >> 16) & 0xffff) != (b & 0xffff))
++ {
++ s->mode = BAD;
++ z->msg = (char*)"invalid stored block lengths";
++ r = Z_DATA_ERROR;
++ LEAVE
++ }
++ s->sub.left = (uInt)b & 0xffff;
++ b = k = 0; /* dump bits */
++ Tracev((stderr, "inflate: stored length %u\n", s->sub.left));
++ s->mode = s->sub.left ? STORED : (s->last ? DRY : TYPE);
++ break;
++ case STORED:
++ if (n == 0)
++ LEAVE
++ NEEDOUT
++ t = s->sub.left;
++ if (t > n) t = n;
++ if (t > m) t = m;
++ zmemcpy(q, p, t);
++ p += t; n -= t;
++ q += t; m -= t;
++ if ((s->sub.left -= t) != 0)
++ break;
++ Tracev((stderr, "inflate: stored end, %lu total out\n",
++ z->total_out + (q >= s->read ? q - s->read :
++ (s->end - s->read) + (q - s->window))));
++ s->mode = s->last ? DRY : TYPE;
++ break;
++ case TABLE:
++ NEEDBITS(14)
++ s->sub.trees.table = t = (uInt)b & 0x3fff;
++#ifndef PKZIP_BUG_WORKAROUND
++ if ((t & 0x1f) > 29 || ((t >> 5) & 0x1f) > 29)
++ {
++ s->mode = BAD;
++ z->msg = (char*)"too many length or distance symbols";
++ r = Z_DATA_ERROR;
++ LEAVE
++ }
++#endif
++ t = 258 + (t & 0x1f) + ((t >> 5) & 0x1f);
++ if ((s->sub.trees.blens = (uIntf*)ZALLOC(z, t, sizeof(uInt))) == Z_NULL)
++ {
++ r = Z_MEM_ERROR;
++ LEAVE
++ }
++ DUMPBITS(14)
++ s->sub.trees.index = 0;
++ Tracev((stderr, "inflate: table sizes ok\n"));
++ s->mode = BTREE;
++ case BTREE:
++ while (s->sub.trees.index < 4 + (s->sub.trees.table >> 10))
++ {
++ NEEDBITS(3)
++ s->sub.trees.blens[border[s->sub.trees.index++]] = (uInt)b & 7;
++ DUMPBITS(3)
++ }
++ while (s->sub.trees.index < 19)
++ s->sub.trees.blens[border[s->sub.trees.index++]] = 0;
++ s->sub.trees.bb = 7;
++ t = inflate_trees_bits(s->sub.trees.blens, &s->sub.trees.bb,
++ &s->sub.trees.tb, s->hufts, z);
++ if (t != Z_OK)
++ {
++ ZFREE(z, s->sub.trees.blens);
++ r = t;
++ if (r == Z_DATA_ERROR)
++ s->mode = BAD;
++ LEAVE
++ }
++ s->sub.trees.index = 0;
++ Tracev((stderr, "inflate: bits tree ok\n"));
++ s->mode = DTREE;
++ case DTREE:
++ while (t = s->sub.trees.table,
++ s->sub.trees.index < 258 + (t & 0x1f) + ((t >> 5) & 0x1f))
++ {
++ inflate_huft *h;
++ uInt i, j, c;
++
++ t = s->sub.trees.bb;
++ NEEDBITS(t)
++ h = s->sub.trees.tb + ((uInt)b & inflate_mask[t]);
++ t = h->bits;
++ c = h->base;
++ if (c < 16)
++ {
++ DUMPBITS(t)
++ s->sub.trees.blens[s->sub.trees.index++] = c;
++ }
++ else /* c == 16..18 */
++ {
++ i = c == 18 ? 7 : c - 14;
++ j = c == 18 ? 11 : 3;
++ NEEDBITS(t + i)
++ DUMPBITS(t)
++ j += (uInt)b & inflate_mask[i];
++ DUMPBITS(i)
++ i = s->sub.trees.index;
++ t = s->sub.trees.table;
++ if (i + j > 258 + (t & 0x1f) + ((t >> 5) & 0x1f) ||
++ (c == 16 && i < 1))
++ {
++ ZFREE(z, s->sub.trees.blens);
++ s->mode = BAD;
++ z->msg = (char*)"invalid bit length repeat";
++ r = Z_DATA_ERROR;
++ LEAVE
++ }
++ c = c == 16 ? s->sub.trees.blens[i - 1] : 0;
++ do {
++ s->sub.trees.blens[i++] = c;
++ } while (--j);
++ s->sub.trees.index = i;
++ }
++ }
++ s->sub.trees.tb = Z_NULL;
++ {
++ uInt bl, bd;
++ inflate_huft *tl, *td;
++ inflate_codes_statef *c;
++
++ bl = 9; /* must be <= 9 for lookahead assumptions */
++ bd = 6; /* must be <= 9 for lookahead assumptions */
++ t = s->sub.trees.table;
++ t = inflate_trees_dynamic(257 + (t & 0x1f), 1 + ((t >> 5) & 0x1f),
++ s->sub.trees.blens, &bl, &bd, &tl, &td,
++ s->hufts, z);
++ ZFREE(z, s->sub.trees.blens);
++ if (t != Z_OK)
++ {
++ if (t == (uInt)Z_DATA_ERROR)
++ s->mode = BAD;
++ r = t;
++ LEAVE
++ }
++ Tracev((stderr, "inflate: trees ok\n"));
++ if ((c = inflate_codes_new(bl, bd, tl, td, z)) == Z_NULL)
++ {
++ r = Z_MEM_ERROR;
++ LEAVE
++ }
++ s->sub.decode.codes = c;
++ }
++ s->mode = CODES;
++ case CODES:
++ UPDATE
++ if ((r = inflate_codes(s, z, r)) != Z_STREAM_END)
++ return inflate_flush(s, z, r);
++ r = Z_OK;
++ inflate_codes_free(s->sub.decode.codes, z);
++ LOAD
++ Tracev((stderr, "inflate: codes end, %lu total out\n",
++ z->total_out + (q >= s->read ? q - s->read :
++ (s->end - s->read) + (q - s->window))));
++ if (!s->last)
++ {
++ s->mode = TYPE;
++ break;
++ }
++ s->mode = DRY;
++ case DRY:
++ FLUSH
++ if (s->read != s->write)
++ LEAVE
++ s->mode = DONE;
++ case DONE:
++ r = Z_STREAM_END;
++ LEAVE
++ case BAD:
++ r = Z_DATA_ERROR;
++ LEAVE
++ default:
++ r = Z_STREAM_ERROR;
++ LEAVE
++ }
++}
++
++
++int inflate_blocks_free(s, z)
++inflate_blocks_statef *s;
++z_streamp z;
++{
++ inflate_blocks_reset(s, z, Z_NULL);
++ ZFREE(z, s->window);
++ ZFREE(z, s->hufts);
++ ZFREE(z, s);
++ Tracev((stderr, "inflate: blocks freed\n"));
++ return Z_OK;
++}
++
++
++void inflate_set_dictionary(s, d, n)
++inflate_blocks_statef *s;
++const Bytef *d;
++uInt n;
++{
++ zmemcpy(s->window, d, n);
++ s->read = s->write = s->window + n;
++}
++
++
++/* Returns true if inflate is currently at the end of a block generated
++ * by Z_SYNC_FLUSH or Z_FULL_FLUSH.
++ * IN assertion: s != Z_NULL
++ */
++int inflate_blocks_sync_point(s)
++inflate_blocks_statef *s;
++{
++ return s->mode == LENS;
++}
--- /dev/null
--- /dev/null
++/* infblock.h -- header to use infblock.c
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++struct inflate_blocks_state;
++typedef struct inflate_blocks_state FAR inflate_blocks_statef;
++
++extern inflate_blocks_statef * inflate_blocks_new OF((
++ z_streamp z,
++ check_func c, /* check function */
++ uInt w)); /* window size */
++
++extern int inflate_blocks OF((
++ inflate_blocks_statef *,
++ z_streamp ,
++ int)); /* initial return code */
++
++extern void inflate_blocks_reset OF((
++ inflate_blocks_statef *,
++ z_streamp ,
++ uLongf *)); /* check value on output */
++
++extern int inflate_blocks_free OF((
++ inflate_blocks_statef *,
++ z_streamp));
++
++extern void inflate_set_dictionary OF((
++ inflate_blocks_statef *s,
++ const Bytef *d, /* dictionary */
++ uInt n)); /* dictionary length */
++
++extern int inflate_blocks_sync_point OF((
++ inflate_blocks_statef *s));
--- /dev/null
--- /dev/null
++/* infcodes.c -- process literals and length/distance pairs
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "inftrees.h"
++#include "infblock.h"
++#include "infcodes.h"
++#include "infutil.h"
++#include "inffast.h"
++
++/* simplify the use of the inflate_huft type with some defines */
++#define exop word.what.Exop
++#define bits word.what.Bits
++
++typedef enum { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */
++ START, /* x: set up for LEN */
++ LEN, /* i: get length/literal/eob next */
++ LENEXT, /* i: getting length extra (have base) */
++ DIST, /* i: get distance next */
++ DISTEXT, /* i: getting distance extra */
++ COPY, /* o: copying bytes in window, waiting for space */
++ LIT, /* o: got literal, waiting for output space */
++ WASH, /* o: got eob, possibly still output waiting */
++ END, /* x: got eob and all data flushed */
++ BADCODE} /* x: got error */
++inflate_codes_mode;
++
++/* inflate codes private state */
++struct inflate_codes_state {
++
++ /* mode */
++ inflate_codes_mode mode; /* current inflate_codes mode */
++
++ /* mode dependent information */
++ uInt len;
++ union {
++ struct {
++ inflate_huft *tree; /* pointer into tree */
++ uInt need; /* bits needed */
++ } code; /* if LEN or DIST, where in tree */
++ uInt lit; /* if LIT, literal */
++ struct {
++ uInt get; /* bits to get for extra */
++ uInt dist; /* distance back to copy from */
++ } copy; /* if EXT or COPY, where and how much */
++ } sub; /* submode */
++
++ /* mode independent information */
++ Byte lbits; /* ltree bits decoded per branch */
++ Byte dbits; /* dtree bits decoder per branch */
++ inflate_huft *ltree; /* literal/length/eob tree */
++ inflate_huft *dtree; /* distance tree */
++
++};
++
++
++inflate_codes_statef *inflate_codes_new(bl, bd, tl, td, z)
++uInt bl, bd;
++inflate_huft *tl;
++inflate_huft *td; /* need separate declaration for Borland C++ */
++z_streamp z;
++{
++ inflate_codes_statef *c;
++
++ if ((c = (inflate_codes_statef *)
++ ZALLOC(z,1,sizeof(struct inflate_codes_state))) != Z_NULL)
++ {
++ c->mode = START;
++ c->lbits = (Byte)bl;
++ c->dbits = (Byte)bd;
++ c->ltree = tl;
++ c->dtree = td;
++ Tracev((stderr, "inflate: codes new\n"));
++ }
++ return c;
++}
++
++
++int inflate_codes(s, z, r)
++inflate_blocks_statef *s;
++z_streamp z;
++int r;
++{
++ uInt j; /* temporary storage */
++ inflate_huft *t; /* temporary pointer */
++ uInt e; /* extra bits or operation */
++ uLong b; /* bit buffer */
++ uInt k; /* bits in bit buffer */
++ Bytef *p; /* input data pointer */
++ uInt n; /* bytes available there */
++ Bytef *q; /* output window write pointer */
++ uInt m; /* bytes to end of window or read pointer */
++ Bytef *f; /* pointer to copy strings from */
++ inflate_codes_statef *c = s->sub.decode.codes; /* codes state */
++
++ /* copy input/output information to locals (UPDATE macro restores) */
++ LOAD
++
++ /* process input and output based on current state */
++ while (1) switch (c->mode)
++ { /* waiting for "i:"=input, "o:"=output, "x:"=nothing */
++ case START: /* x: set up for LEN */
++#ifndef SLOW
++ if (m >= 258 && n >= 10)
++ {
++ UPDATE
++ r = inflate_fast(c->lbits, c->dbits, c->ltree, c->dtree, s, z);
++ LOAD
++ if (r != Z_OK)
++ {
++ c->mode = r == Z_STREAM_END ? WASH : BADCODE;
++ break;
++ }
++ }
++#endif /* !SLOW */
++ c->sub.code.need = c->lbits;
++ c->sub.code.tree = c->ltree;
++ c->mode = LEN;
++ case LEN: /* i: get length/literal/eob next */
++ j = c->sub.code.need;
++ NEEDBITS(j)
++ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
++ DUMPBITS(t->bits)
++ e = (uInt)(t->exop);
++ if (e == 0) /* literal */
++ {
++ c->sub.lit = t->base;
++ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
++ "inflate: literal '%c'\n" :
++ "inflate: literal 0x%02x\n", t->base));
++ c->mode = LIT;
++ break;
++ }
++ if (e & 16) /* length */
++ {
++ c->sub.copy.get = e & 15;
++ c->len = t->base;
++ c->mode = LENEXT;
++ break;
++ }
++ if ((e & 64) == 0) /* next table */
++ {
++ c->sub.code.need = e;
++ c->sub.code.tree = t + t->base;
++ break;
++ }
++ if (e & 32) /* end of block */
++ {
++ Tracevv((stderr, "inflate: end of block\n"));
++ c->mode = WASH;
++ break;
++ }
++ c->mode = BADCODE; /* invalid code */
++ z->msg = (char*)"invalid literal/length code";
++ r = Z_DATA_ERROR;
++ LEAVE
++ case LENEXT: /* i: getting length extra (have base) */
++ j = c->sub.copy.get;
++ NEEDBITS(j)
++ c->len += (uInt)b & inflate_mask[j];
++ DUMPBITS(j)
++ c->sub.code.need = c->dbits;
++ c->sub.code.tree = c->dtree;
++ Tracevv((stderr, "inflate: length %u\n", c->len));
++ c->mode = DIST;
++ case DIST: /* i: get distance next */
++ j = c->sub.code.need;
++ NEEDBITS(j)
++ t = c->sub.code.tree + ((uInt)b & inflate_mask[j]);
++ DUMPBITS(t->bits)
++ e = (uInt)(t->exop);
++ if (e & 16) /* distance */
++ {
++ c->sub.copy.get = e & 15;
++ c->sub.copy.dist = t->base;
++ c->mode = DISTEXT;
++ break;
++ }
++ if ((e & 64) == 0) /* next table */
++ {
++ c->sub.code.need = e;
++ c->sub.code.tree = t + t->base;
++ break;
++ }
++ c->mode = BADCODE; /* invalid code */
++ z->msg = (char*)"invalid distance code";
++ r = Z_DATA_ERROR;
++ LEAVE
++ case DISTEXT: /* i: getting distance extra */
++ j = c->sub.copy.get;
++ NEEDBITS(j)
++ c->sub.copy.dist += (uInt)b & inflate_mask[j];
++ DUMPBITS(j)
++ Tracevv((stderr, "inflate: distance %u\n", c->sub.copy.dist));
++ c->mode = COPY;
++ case COPY: /* o: copying bytes in window, waiting for space */
++#ifndef __TURBOC__ /* Turbo C bug for following expression */
++ f = (uInt)(q - s->window) < c->sub.copy.dist ?
++ s->end - (c->sub.copy.dist - (q - s->window)) :
++ q - c->sub.copy.dist;
++#else
++ f = q - c->sub.copy.dist;
++ if ((uInt)(q - s->window) < c->sub.copy.dist)
++ f = s->end - (c->sub.copy.dist - (uInt)(q - s->window));
++#endif
++ while (c->len)
++ {
++ NEEDOUT
++ OUTBYTE(*f++)
++ if (f == s->end)
++ f = s->window;
++ c->len--;
++ }
++ c->mode = START;
++ break;
++ case LIT: /* o: got literal, waiting for output space */
++ NEEDOUT
++ OUTBYTE(c->sub.lit)
++ c->mode = START;
++ break;
++ case WASH: /* o: got eob, possibly more output */
++ if (k > 7) /* return unused byte, if any */
++ {
++ Assert(k < 16, "inflate_codes grabbed too many bytes")
++ k -= 8;
++ n++;
++ p--; /* can always return one */
++ }
++ FLUSH
++ if (s->read != s->write)
++ LEAVE
++ c->mode = END;
++ case END:
++ r = Z_STREAM_END;
++ LEAVE
++ case BADCODE: /* x: got error */
++ r = Z_DATA_ERROR;
++ LEAVE
++ default:
++ r = Z_STREAM_ERROR;
++ LEAVE
++ }
++#ifdef NEED_DUMMY_RETURN
++ return Z_STREAM_ERROR; /* Some dumb compilers complain without this */
++#endif
++}
++
++
++void inflate_codes_free(c, z)
++inflate_codes_statef *c;
++z_streamp z;
++{
++ ZFREE(z, c);
++ Tracev((stderr, "inflate: codes free\n"));
++}
--- /dev/null
--- /dev/null
++/* infcodes.h -- header to use infcodes.c
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++struct inflate_codes_state;
++typedef struct inflate_codes_state FAR inflate_codes_statef;
++
++extern inflate_codes_statef *inflate_codes_new OF((
++ uInt, uInt,
++ inflate_huft *, inflate_huft *,
++ z_streamp ));
++
++extern int inflate_codes OF((
++ inflate_blocks_statef *,
++ z_streamp ,
++ int));
++
++extern void inflate_codes_free OF((
++ inflate_codes_statef *,
++ z_streamp ));
++
--- /dev/null
--- /dev/null
++/* inffast.c -- process literals and length/distance pairs fast
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "inftrees.h"
++#include "infblock.h"
++#include "infcodes.h"
++#include "infutil.h"
++#include "inffast.h"
++
++struct inflate_codes_state {int dummy;}; /* for buggy compilers */
++
++/* simplify the use of the inflate_huft type with some defines */
++#define exop word.what.Exop
++#define bits word.what.Bits
++
++/* macros for bit input with no checking and for returning unused bytes */
++#define GRABBITS(j) {while(k<(j)){b|=((uLong)NEXTBYTE)<<k;k+=8;}}
++#define UNGRAB {c=z->avail_in-n;c=(k>>3)<c?k>>3:c;n+=c;p-=c;k-=c<<3;}
++
++/* Called with number of bytes left to write in window at least 258
++ (the maximum string length) and number of input bytes available
++ at least ten. The ten bytes are six bytes for the longest length/
++ distance pair plus four bytes for overloading the bit buffer. */
++
++int inflate_fast(bl, bd, tl, td, s, z)
++uInt bl, bd;
++inflate_huft *tl;
++inflate_huft *td; /* need separate declaration for Borland C++ */
++inflate_blocks_statef *s;
++z_streamp z;
++{
++ inflate_huft *t; /* temporary pointer */
++ uInt e; /* extra bits or operation */
++ uLong b; /* bit buffer */
++ uInt k; /* bits in bit buffer */
++ Bytef *p; /* input data pointer */
++ uInt n; /* bytes available there */
++ Bytef *q; /* output window write pointer */
++ uInt m; /* bytes to end of window or read pointer */
++ uInt ml; /* mask for literal/length tree */
++ uInt md; /* mask for distance tree */
++ uInt c; /* bytes to copy */
++ uInt d; /* distance back to copy from */
++ Bytef *r; /* copy source pointer */
++
++ /* load input, output, bit values */
++ LOAD
++
++ /* initialize masks */
++ ml = inflate_mask[bl];
++ md = inflate_mask[bd];
++
++ /* do until not enough input or output space for fast loop */
++ do { /* assume called with m >= 258 && n >= 10 */
++ /* get literal/length code */
++ GRABBITS(20) /* max bits for literal/length code */
++ if ((e = (t = tl + ((uInt)b & ml))->exop) == 0)
++ {
++ DUMPBITS(t->bits)
++ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
++ "inflate: * literal '%c'\n" :
++ "inflate: * literal 0x%02x\n", t->base));
++ *q++ = (Byte)t->base;
++ m--;
++ continue;
++ }
++ do {
++ DUMPBITS(t->bits)
++ if (e & 16)
++ {
++ /* get extra bits for length */
++ e &= 15;
++ c = t->base + ((uInt)b & inflate_mask[e]);
++ DUMPBITS(e)
++ Tracevv((stderr, "inflate: * length %u\n", c));
++
++ /* decode distance base of block to copy */
++ GRABBITS(15); /* max bits for distance code */
++ e = (t = td + ((uInt)b & md))->exop;
++ do {
++ DUMPBITS(t->bits)
++ if (e & 16)
++ {
++ /* get extra bits to add to distance base */
++ e &= 15;
++ GRABBITS(e) /* get extra bits (up to 13) */
++ d = t->base + ((uInt)b & inflate_mask[e]);
++ DUMPBITS(e)
++ Tracevv((stderr, "inflate: * distance %u\n", d));
++
++ /* do the copy */
++ m -= c;
++ if ((uInt)(q - s->window) >= d) /* offset before dest */
++ { /* just copy */
++ r = q - d;
++ *q++ = *r++; c--; /* minimum count is three, */
++ *q++ = *r++; c--; /* so unroll loop a little */
++ }
++ else /* else offset after destination */
++ {
++ e = d - (uInt)(q - s->window); /* bytes from offset to end */
++ r = s->end - e; /* pointer to offset */
++ if (c > e) /* if source crosses, */
++ {
++ c -= e; /* copy to end of window */
++ do {
++ *q++ = *r++;
++ } while (--e);
++ r = s->window; /* copy rest from start of window */
++ }
++ }
++ do { /* copy all or what's left */
++ *q++ = *r++;
++ } while (--c);
++ break;
++ }
++ else if ((e & 64) == 0)
++ {
++ t += t->base;
++ e = (t += ((uInt)b & inflate_mask[e]))->exop;
++ }
++ else
++ {
++ z->msg = (char*)"invalid distance code";
++ UNGRAB
++ UPDATE
++ return Z_DATA_ERROR;
++ }
++ } while (1);
++ break;
++ }
++ if ((e & 64) == 0)
++ {
++ t += t->base;
++ if ((e = (t += ((uInt)b & inflate_mask[e]))->exop) == 0)
++ {
++ DUMPBITS(t->bits)
++ Tracevv((stderr, t->base >= 0x20 && t->base < 0x7f ?
++ "inflate: * literal '%c'\n" :
++ "inflate: * literal 0x%02x\n", t->base));
++ *q++ = (Byte)t->base;
++ m--;
++ break;
++ }
++ }
++ else if (e & 32)
++ {
++ Tracevv((stderr, "inflate: * end of block\n"));
++ UNGRAB
++ UPDATE
++ return Z_STREAM_END;
++ }
++ else
++ {
++ z->msg = (char*)"invalid literal/length code";
++ UNGRAB
++ UPDATE
++ return Z_DATA_ERROR;
++ }
++ } while (1);
++ } while (m >= 258 && n >= 10);
++
++ /* not enough input or output--restore pointers and return */
++ UNGRAB
++ UPDATE
++ return Z_OK;
++}
--- /dev/null
--- /dev/null
++/* inffast.h -- header to use inffast.c
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++extern int inflate_fast OF((
++ uInt,
++ uInt,
++ inflate_huft *,
++ inflate_huft *,
++ inflate_blocks_statef *,
++ z_streamp ));
--- /dev/null
--- /dev/null
++/* inffixed.h -- table for decoding fixed codes
++ * Generated automatically by the maketree.c program
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++local uInt fixed_bl = 9;
++local uInt fixed_bd = 5;
++local inflate_huft fixed_tl[] = {
++ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
++ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},192},
++ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},160},
++ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},224},
++ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},144},
++ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},208},
++ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},176},
++ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},240},
++ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
++ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},200},
++ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},168},
++ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},232},
++ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},152},
++ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},216},
++ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},184},
++ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},248},
++ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
++ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},196},
++ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},164},
++ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},228},
++ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},148},
++ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},212},
++ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},180},
++ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},244},
++ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
++ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},204},
++ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},172},
++ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},236},
++ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},156},
++ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},220},
++ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},188},
++ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},252},
++ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
++ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},194},
++ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},162},
++ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},226},
++ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},146},
++ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},210},
++ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},178},
++ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},242},
++ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
++ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},202},
++ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},170},
++ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},234},
++ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},154},
++ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},218},
++ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},186},
++ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},250},
++ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
++ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},198},
++ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},166},
++ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},230},
++ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},150},
++ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},214},
++ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},182},
++ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},246},
++ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
++ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},206},
++ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},174},
++ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},238},
++ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},158},
++ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},222},
++ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},190},
++ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},254},
++ {{{96,7}},256}, {{{0,8}},80}, {{{0,8}},16}, {{{84,8}},115},
++ {{{82,7}},31}, {{{0,8}},112}, {{{0,8}},48}, {{{0,9}},193},
++ {{{80,7}},10}, {{{0,8}},96}, {{{0,8}},32}, {{{0,9}},161},
++ {{{0,8}},0}, {{{0,8}},128}, {{{0,8}},64}, {{{0,9}},225},
++ {{{80,7}},6}, {{{0,8}},88}, {{{0,8}},24}, {{{0,9}},145},
++ {{{83,7}},59}, {{{0,8}},120}, {{{0,8}},56}, {{{0,9}},209},
++ {{{81,7}},17}, {{{0,8}},104}, {{{0,8}},40}, {{{0,9}},177},
++ {{{0,8}},8}, {{{0,8}},136}, {{{0,8}},72}, {{{0,9}},241},
++ {{{80,7}},4}, {{{0,8}},84}, {{{0,8}},20}, {{{85,8}},227},
++ {{{83,7}},43}, {{{0,8}},116}, {{{0,8}},52}, {{{0,9}},201},
++ {{{81,7}},13}, {{{0,8}},100}, {{{0,8}},36}, {{{0,9}},169},
++ {{{0,8}},4}, {{{0,8}},132}, {{{0,8}},68}, {{{0,9}},233},
++ {{{80,7}},8}, {{{0,8}},92}, {{{0,8}},28}, {{{0,9}},153},
++ {{{84,7}},83}, {{{0,8}},124}, {{{0,8}},60}, {{{0,9}},217},
++ {{{82,7}},23}, {{{0,8}},108}, {{{0,8}},44}, {{{0,9}},185},
++ {{{0,8}},12}, {{{0,8}},140}, {{{0,8}},76}, {{{0,9}},249},
++ {{{80,7}},3}, {{{0,8}},82}, {{{0,8}},18}, {{{85,8}},163},
++ {{{83,7}},35}, {{{0,8}},114}, {{{0,8}},50}, {{{0,9}},197},
++ {{{81,7}},11}, {{{0,8}},98}, {{{0,8}},34}, {{{0,9}},165},
++ {{{0,8}},2}, {{{0,8}},130}, {{{0,8}},66}, {{{0,9}},229},
++ {{{80,7}},7}, {{{0,8}},90}, {{{0,8}},26}, {{{0,9}},149},
++ {{{84,7}},67}, {{{0,8}},122}, {{{0,8}},58}, {{{0,9}},213},
++ {{{82,7}},19}, {{{0,8}},106}, {{{0,8}},42}, {{{0,9}},181},
++ {{{0,8}},10}, {{{0,8}},138}, {{{0,8}},74}, {{{0,9}},245},
++ {{{80,7}},5}, {{{0,8}},86}, {{{0,8}},22}, {{{192,8}},0},
++ {{{83,7}},51}, {{{0,8}},118}, {{{0,8}},54}, {{{0,9}},205},
++ {{{81,7}},15}, {{{0,8}},102}, {{{0,8}},38}, {{{0,9}},173},
++ {{{0,8}},6}, {{{0,8}},134}, {{{0,8}},70}, {{{0,9}},237},
++ {{{80,7}},9}, {{{0,8}},94}, {{{0,8}},30}, {{{0,9}},157},
++ {{{84,7}},99}, {{{0,8}},126}, {{{0,8}},62}, {{{0,9}},221},
++ {{{82,7}},27}, {{{0,8}},110}, {{{0,8}},46}, {{{0,9}},189},
++ {{{0,8}},14}, {{{0,8}},142}, {{{0,8}},78}, {{{0,9}},253},
++ {{{96,7}},256}, {{{0,8}},81}, {{{0,8}},17}, {{{85,8}},131},
++ {{{82,7}},31}, {{{0,8}},113}, {{{0,8}},49}, {{{0,9}},195},
++ {{{80,7}},10}, {{{0,8}},97}, {{{0,8}},33}, {{{0,9}},163},
++ {{{0,8}},1}, {{{0,8}},129}, {{{0,8}},65}, {{{0,9}},227},
++ {{{80,7}},6}, {{{0,8}},89}, {{{0,8}},25}, {{{0,9}},147},
++ {{{83,7}},59}, {{{0,8}},121}, {{{0,8}},57}, {{{0,9}},211},
++ {{{81,7}},17}, {{{0,8}},105}, {{{0,8}},41}, {{{0,9}},179},
++ {{{0,8}},9}, {{{0,8}},137}, {{{0,8}},73}, {{{0,9}},243},
++ {{{80,7}},4}, {{{0,8}},85}, {{{0,8}},21}, {{{80,8}},258},
++ {{{83,7}},43}, {{{0,8}},117}, {{{0,8}},53}, {{{0,9}},203},
++ {{{81,7}},13}, {{{0,8}},101}, {{{0,8}},37}, {{{0,9}},171},
++ {{{0,8}},5}, {{{0,8}},133}, {{{0,8}},69}, {{{0,9}},235},
++ {{{80,7}},8}, {{{0,8}},93}, {{{0,8}},29}, {{{0,9}},155},
++ {{{84,7}},83}, {{{0,8}},125}, {{{0,8}},61}, {{{0,9}},219},
++ {{{82,7}},23}, {{{0,8}},109}, {{{0,8}},45}, {{{0,9}},187},
++ {{{0,8}},13}, {{{0,8}},141}, {{{0,8}},77}, {{{0,9}},251},
++ {{{80,7}},3}, {{{0,8}},83}, {{{0,8}},19}, {{{85,8}},195},
++ {{{83,7}},35}, {{{0,8}},115}, {{{0,8}},51}, {{{0,9}},199},
++ {{{81,7}},11}, {{{0,8}},99}, {{{0,8}},35}, {{{0,9}},167},
++ {{{0,8}},3}, {{{0,8}},131}, {{{0,8}},67}, {{{0,9}},231},
++ {{{80,7}},7}, {{{0,8}},91}, {{{0,8}},27}, {{{0,9}},151},
++ {{{84,7}},67}, {{{0,8}},123}, {{{0,8}},59}, {{{0,9}},215},
++ {{{82,7}},19}, {{{0,8}},107}, {{{0,8}},43}, {{{0,9}},183},
++ {{{0,8}},11}, {{{0,8}},139}, {{{0,8}},75}, {{{0,9}},247},
++ {{{80,7}},5}, {{{0,8}},87}, {{{0,8}},23}, {{{192,8}},0},
++ {{{83,7}},51}, {{{0,8}},119}, {{{0,8}},55}, {{{0,9}},207},
++ {{{81,7}},15}, {{{0,8}},103}, {{{0,8}},39}, {{{0,9}},175},
++ {{{0,8}},7}, {{{0,8}},135}, {{{0,8}},71}, {{{0,9}},239},
++ {{{80,7}},9}, {{{0,8}},95}, {{{0,8}},31}, {{{0,9}},159},
++ {{{84,7}},99}, {{{0,8}},127}, {{{0,8}},63}, {{{0,9}},223},
++ {{{82,7}},27}, {{{0,8}},111}, {{{0,8}},47}, {{{0,9}},191},
++ {{{0,8}},15}, {{{0,8}},143}, {{{0,8}},79}, {{{0,9}},255}
++ };
++local inflate_huft fixed_td[] = {
++ {{{80,5}},1}, {{{87,5}},257}, {{{83,5}},17}, {{{91,5}},4097},
++ {{{81,5}},5}, {{{89,5}},1025}, {{{85,5}},65}, {{{93,5}},16385},
++ {{{80,5}},3}, {{{88,5}},513}, {{{84,5}},33}, {{{92,5}},8193},
++ {{{82,5}},9}, {{{90,5}},2049}, {{{86,5}},129}, {{{192,5}},24577},
++ {{{80,5}},2}, {{{87,5}},385}, {{{83,5}},25}, {{{91,5}},6145},
++ {{{81,5}},7}, {{{89,5}},1537}, {{{85,5}},97}, {{{93,5}},24577},
++ {{{80,5}},4}, {{{88,5}},769}, {{{84,5}},49}, {{{92,5}},12289},
++ {{{82,5}},13}, {{{90,5}},3073}, {{{86,5}},193}, {{{192,5}},24577}
++ };
--- /dev/null
--- /dev/null
++/* inflate.c -- zlib interface to inflate modules
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "infblock.h"
++
++struct inflate_blocks_state {int dummy;}; /* for buggy compilers */
++
++typedef enum {
++ METHOD, /* waiting for method byte */
++ FLAG, /* waiting for flag byte */
++ DICT4, /* four dictionary check bytes to go */
++ DICT3, /* three dictionary check bytes to go */
++ DICT2, /* two dictionary check bytes to go */
++ DICT1, /* one dictionary check byte to go */
++ DICT0, /* waiting for inflateSetDictionary */
++ BLOCKS, /* decompressing blocks */
++ CHECK4, /* four check bytes to go */
++ CHECK3, /* three check bytes to go */
++ CHECK2, /* two check bytes to go */
++ CHECK1, /* one check byte to go */
++ DONE, /* finished check, done */
++ BAD} /* got an error--stay here */
++inflate_mode;
++
++/* inflate private state */
++struct internal_state {
++
++ /* mode */
++ inflate_mode mode; /* current inflate mode */
++
++ /* mode dependent information */
++ union {
++ uInt method; /* if FLAGS, method byte */
++ struct {
++ uLong was; /* computed check value */
++ uLong need; /* stream check value */
++ } check; /* if CHECK, check values to compare */
++ uInt marker; /* if BAD, inflateSync's marker bytes count */
++ } sub; /* submode */
++
++ /* mode independent information */
++ int nowrap; /* flag for no wrapper */
++ uInt wbits; /* log2(window size) (8..15, defaults to 15) */
++ inflate_blocks_statef
++ *blocks; /* current inflate_blocks state */
++
++};
++
++
++int ZEXPORT inflateReset(z)
++z_streamp z;
++{
++ if (z == Z_NULL || z->state == Z_NULL)
++ return Z_STREAM_ERROR;
++ z->total_in = z->total_out = 0;
++ z->msg = Z_NULL;
++ z->state->mode = z->state->nowrap ? BLOCKS : METHOD;
++ inflate_blocks_reset(z->state->blocks, z, Z_NULL);
++ Tracev((stderr, "inflate: reset\n"));
++ return Z_OK;
++}
++
++
++int ZEXPORT inflateEnd(z)
++z_streamp z;
++{
++ if (z == Z_NULL || z->state == Z_NULL || z->zfree == Z_NULL)
++ return Z_STREAM_ERROR;
++ if (z->state->blocks != Z_NULL)
++ inflate_blocks_free(z->state->blocks, z);
++ ZFREE(z, z->state);
++ z->state = Z_NULL;
++ Tracev((stderr, "inflate: end\n"));
++ return Z_OK;
++}
++
++
++int ZEXPORT inflateInit2_(z, w, version, stream_size)
++z_streamp z;
++int w;
++const char *version;
++int stream_size;
++{
++ if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
++ stream_size != sizeof(z_stream))
++ return Z_VERSION_ERROR;
++
++ /* initialize state */
++ if (z == Z_NULL)
++ return Z_STREAM_ERROR;
++ z->msg = Z_NULL;
++ if (z->zalloc == Z_NULL)
++ {
++ z->zalloc = zcalloc;
++ z->opaque = (voidpf)0;
++ }
++ if (z->zfree == Z_NULL) z->zfree = zcfree;
++ if ((z->state = (struct internal_state FAR *)
++ ZALLOC(z,1,sizeof(struct internal_state))) == Z_NULL)
++ return Z_MEM_ERROR;
++ z->state->blocks = Z_NULL;
++
++ /* handle undocumented nowrap option (no zlib header or check) */
++ z->state->nowrap = 0;
++ if (w < 0)
++ {
++ w = - w;
++ z->state->nowrap = 1;
++ }
++
++ /* set window size */
++ if (w < 8 || w > 15)
++ {
++ inflateEnd(z);
++ return Z_STREAM_ERROR;
++ }
++ z->state->wbits = (uInt)w;
++
++ /* create inflate_blocks state */
++ if ((z->state->blocks =
++ inflate_blocks_new(z, z->state->nowrap ? Z_NULL : adler32, (uInt)1 << w))
++ == Z_NULL)
++ {
++ inflateEnd(z);
++ return Z_MEM_ERROR;
++ }
++ Tracev((stderr, "inflate: allocated\n"));
++
++ /* reset state */
++ inflateReset(z);
++ return Z_OK;
++}
++
++
++int ZEXPORT inflateInit_(z, version, stream_size)
++z_streamp z;
++const char *version;
++int stream_size;
++{
++ return inflateInit2_(z, DEF_WBITS, version, stream_size);
++}
++
++
++#define NEEDBYTE {if(z->avail_in==0)return r;r=f;}
++#define NEXTBYTE (z->avail_in--,z->total_in++,*z->next_in++)
++
++int ZEXPORT inflate(z, f)
++z_streamp z;
++int f;
++{
++ int r;
++ uInt b;
++
++ if (z == Z_NULL || z->state == Z_NULL || z->next_in == Z_NULL)
++ return Z_STREAM_ERROR;
++ f = f == Z_FINISH ? Z_BUF_ERROR : Z_OK;
++ r = Z_BUF_ERROR;
++ while (1) switch (z->state->mode)
++ {
++ case METHOD:
++ NEEDBYTE
++ if (((z->state->sub.method = NEXTBYTE) & 0xf) != Z_DEFLATED)
++ {
++ z->state->mode = BAD;
++ z->msg = (char*)"unknown compression method";
++ z->state->sub.marker = 5; /* can't try inflateSync */
++ break;
++ }
++ if ((z->state->sub.method >> 4) + 8 > z->state->wbits)
++ {
++ z->state->mode = BAD;
++ z->msg = (char*)"invalid window size";
++ z->state->sub.marker = 5; /* can't try inflateSync */
++ break;
++ }
++ z->state->mode = FLAG;
++ case FLAG:
++ NEEDBYTE
++ b = NEXTBYTE;
++ if (((z->state->sub.method << 8) + b) % 31)
++ {
++ z->state->mode = BAD;
++ z->msg = (char*)"incorrect header check";
++ z->state->sub.marker = 5; /* can't try inflateSync */
++ break;
++ }
++ Tracev((stderr, "inflate: zlib header ok\n"));
++ if (!(b & PRESET_DICT))
++ {
++ z->state->mode = BLOCKS;
++ break;
++ }
++ z->state->mode = DICT4;
++ case DICT4:
++ NEEDBYTE
++ z->state->sub.check.need = (uLong)NEXTBYTE << 24;
++ z->state->mode = DICT3;
++ case DICT3:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE << 16;
++ z->state->mode = DICT2;
++ case DICT2:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE << 8;
++ z->state->mode = DICT1;
++ case DICT1:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE;
++ z->adler = z->state->sub.check.need;
++ z->state->mode = DICT0;
++ return Z_NEED_DICT;
++ case DICT0:
++ z->state->mode = BAD;
++ z->msg = (char*)"need dictionary";
++ z->state->sub.marker = 0; /* can try inflateSync */
++ return Z_STREAM_ERROR;
++ case BLOCKS:
++ r = inflate_blocks(z->state->blocks, z, r);
++ if (r == Z_DATA_ERROR)
++ {
++ z->state->mode = BAD;
++ z->state->sub.marker = 0; /* can try inflateSync */
++ break;
++ }
++ if (r == Z_OK)
++ r = f;
++ if (r != Z_STREAM_END)
++ return r;
++ r = f;
++ inflate_blocks_reset(z->state->blocks, z, &z->state->sub.check.was);
++ if (z->state->nowrap)
++ {
++ z->state->mode = DONE;
++ break;
++ }
++ z->state->mode = CHECK4;
++ case CHECK4:
++ NEEDBYTE
++ z->state->sub.check.need = (uLong)NEXTBYTE << 24;
++ z->state->mode = CHECK3;
++ case CHECK3:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE << 16;
++ z->state->mode = CHECK2;
++ case CHECK2:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE << 8;
++ z->state->mode = CHECK1;
++ case CHECK1:
++ NEEDBYTE
++ z->state->sub.check.need += (uLong)NEXTBYTE;
++
++ if (z->state->sub.check.was != z->state->sub.check.need)
++ {
++ z->state->mode = BAD;
++ z->msg = (char*)"incorrect data check";
++ z->state->sub.marker = 5; /* can't try inflateSync */
++ break;
++ }
++ Tracev((stderr, "inflate: zlib check ok\n"));
++ z->state->mode = DONE;
++ case DONE:
++ return Z_STREAM_END;
++ case BAD:
++ return Z_DATA_ERROR;
++ default:
++ return Z_STREAM_ERROR;
++ }
++#ifdef NEED_DUMMY_RETURN
++ return Z_STREAM_ERROR; /* Some dumb compilers complain without this */
++#endif
++}
++
++
++int ZEXPORT inflateSetDictionary(z, dictionary, dictLength)
++z_streamp z;
++const Bytef *dictionary;
++uInt dictLength;
++{
++ uInt length = dictLength;
++
++ if (z == Z_NULL || z->state == Z_NULL || z->state->mode != DICT0)
++ return Z_STREAM_ERROR;
++
++ if (adler32(1L, dictionary, dictLength) != z->adler) return Z_DATA_ERROR;
++ z->adler = 1L;
++
++ if (length >= ((uInt)1<<z->state->wbits))
++ {
++ length = (1<<z->state->wbits)-1;
++ dictionary += dictLength - length;
++ }
++ inflate_set_dictionary(z->state->blocks, dictionary, length);
++ z->state->mode = BLOCKS;
++ return Z_OK;
++}
++
++
++int ZEXPORT inflateSync(z)
++z_streamp z;
++{
++ uInt n; /* number of bytes to look at */
++ Bytef *p; /* pointer to bytes */
++ uInt m; /* number of marker bytes found in a row */
++ uLong r, w; /* temporaries to save total_in and total_out */
++
++ /* set up */
++ if (z == Z_NULL || z->state == Z_NULL)
++ return Z_STREAM_ERROR;
++ if (z->state->mode != BAD)
++ {
++ z->state->mode = BAD;
++ z->state->sub.marker = 0;
++ }
++ if ((n = z->avail_in) == 0)
++ return Z_BUF_ERROR;
++ p = z->next_in;
++ m = z->state->sub.marker;
++
++ /* search */
++ while (n && m < 4)
++ {
++ static const Byte mark[4] = {0, 0, 0xff, 0xff};
++ if (*p == mark[m])
++ m++;
++ else if (*p)
++ m = 0;
++ else
++ m = 4 - m;
++ p++, n--;
++ }
++
++ /* restore */
++ z->total_in += p - z->next_in;
++ z->next_in = p;
++ z->avail_in = n;
++ z->state->sub.marker = m;
++
++ /* return no joy or set up to restart on a new block */
++ if (m != 4)
++ return Z_DATA_ERROR;
++ r = z->total_in; w = z->total_out;
++ inflateReset(z);
++ z->total_in = r; z->total_out = w;
++ z->state->mode = BLOCKS;
++ return Z_OK;
++}
++
++
++/* Returns true if inflate is currently at the end of a block generated
++ * by Z_SYNC_FLUSH or Z_FULL_FLUSH. This function is used by one PPP
++ * implementation to provide an additional safety check. PPP uses Z_SYNC_FLUSH
++ * but removes the length bytes of the resulting empty stored block. When
++ * decompressing, PPP checks that at the end of input packet, inflate is
++ * waiting for these length bytes.
++ */
++int ZEXPORT inflateSyncPoint(z)
++z_streamp z;
++{
++ if (z == Z_NULL || z->state == Z_NULL || z->state->blocks == Z_NULL)
++ return Z_STREAM_ERROR;
++ return inflate_blocks_sync_point(z->state->blocks);
++}
--- /dev/null
--- /dev/null
++/* inftrees.c -- generate Huffman trees for efficient decoding
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "inftrees.h"
++
++#if !defined(BUILDFIXED) && !defined(STDC)
++# define BUILDFIXED /* non ANSI compilers may not accept inffixed.h */
++#endif
++
++const char inflate_copyright[] =
++ " inflate 1.1.3 Copyright 1995-1998 Mark Adler ";
++/*
++ If you use the zlib library in a product, an acknowledgment is welcome
++ in the documentation of your product. If for some reason you cannot
++ include such an acknowledgment, I would appreciate that you keep this
++ copyright string in the executable of your product.
++ */
++struct internal_state {int dummy;}; /* for buggy compilers */
++
++/* simplify the use of the inflate_huft type with some defines */
++#define exop word.what.Exop
++#define bits word.what.Bits
++
++
++local int huft_build OF((
++ uIntf *, /* code lengths in bits */
++ uInt, /* number of codes */
++ uInt, /* number of "simple" codes */
++ const uIntf *, /* list of base values for non-simple codes */
++ const uIntf *, /* list of extra bits for non-simple codes */
++ inflate_huft * FAR*,/* result: starting table */
++ uIntf *, /* maximum lookup bits (returns actual) */
++ inflate_huft *, /* space for trees */
++ uInt *, /* hufts used in space */
++ uIntf * )); /* space for values */
++
++/* Tables for deflate from PKZIP's appnote.txt. */
++local const uInt cplens[31] = { /* Copy lengths for literal codes 257..285 */
++ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
++ 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
++ /* see note #13 above about 258 */
++local const uInt cplext[31] = { /* Extra bits for literal codes 257..285 */
++ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
++ 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 112, 112}; /* 112==invalid */
++local const uInt cpdist[30] = { /* Copy offsets for distance codes 0..29 */
++ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
++ 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
++ 8193, 12289, 16385, 24577};
++local const uInt cpdext[30] = { /* Extra bits for distance codes */
++ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
++ 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
++ 12, 12, 13, 13};
++
++/*
++ Huffman code decoding is performed using a multi-level table lookup.
++ The fastest way to decode is to simply build a lookup table whose
++ size is determined by the longest code. However, the time it takes
++ to build this table can also be a factor if the data being decoded
++ is not very long. The most common codes are necessarily the
++ shortest codes, so those codes dominate the decoding time, and hence
++ the speed. The idea is you can have a shorter table that decodes the
++ shorter, more probable codes, and then point to subsidiary tables for
++ the longer codes. The time it costs to decode the longer codes is
++ then traded against the time it takes to make longer tables.
++
++ This results of this trade are in the variables lbits and dbits
++ below. lbits is the number of bits the first level table for literal/
++ length codes can decode in one step, and dbits is the same thing for
++ the distance codes. Subsequent tables are also less than or equal to
++ those sizes. These values may be adjusted either when all of the
++ codes are shorter than that, in which case the longest code length in
++ bits is used, or when the shortest code is *longer* than the requested
++ table size, in which case the length of the shortest code in bits is
++ used.
++
++ There are two different values for the two tables, since they code a
++ different number of possibilities each. The literal/length table
++ codes 286 possible values, or in a flat code, a little over eight
++ bits. The distance table codes 30 possible values, or a little less
++ than five bits, flat. The optimum values for speed end up being
++ about one bit more than those, so lbits is 8+1 and dbits is 5+1.
++ The optimum values may differ though from machine to machine, and
++ possibly even between compilers. Your mileage may vary.
++ */
++
++
++/* If BMAX needs to be larger than 16, then h and x[] should be uLong. */
++#define BMAX 15 /* maximum bit length of any code */
++
++local int huft_build(b, n, s, d, e, t, m, hp, hn, v)
++uIntf *b; /* code lengths in bits (all assumed <= BMAX) */
++uInt n; /* number of codes (assumed <= 288) */
++uInt s; /* number of simple-valued codes (0..s-1) */
++const uIntf *d; /* list of base values for non-simple codes */
++const uIntf *e; /* list of extra bits for non-simple codes */
++inflate_huft * FAR *t; /* result: starting table */
++uIntf *m; /* maximum lookup bits, returns actual */
++inflate_huft *hp; /* space for trees */
++uInt *hn; /* hufts used in space */
++uIntf *v; /* working area: values in order of bit length */
++/* Given a list of code lengths and a maximum table size, make a set of
++ tables to decode that set of codes. Return Z_OK on success, Z_BUF_ERROR
++ if the given code set is incomplete (the tables are still built in this
++ case), Z_DATA_ERROR if the input is invalid (an over-subscribed set of
++ lengths), or Z_MEM_ERROR if not enough memory. */
++{
++
++ uInt a; /* counter for codes of length k */
++ uInt c[BMAX+1]; /* bit length count table */
++ uInt f; /* i repeats in table every f entries */
++ int g; /* maximum code length */
++ int h; /* table level */
++ register uInt i; /* counter, current code */
++ register uInt j; /* counter */
++ register int k; /* number of bits in current code */
++ int l; /* bits per table (returned in m) */
++ uInt mask; /* (1 << w) - 1, to avoid cc -O bug on HP */
++ register uIntf *p; /* pointer into c[], b[], or v[] */
++ inflate_huft *q; /* points to current table */
++ struct inflate_huft_s r; /* table entry for structure assignment */
++ inflate_huft *u[BMAX]; /* table stack */
++ register int w; /* bits before this table == (l * h) */
++ uInt x[BMAX+1]; /* bit offsets, then code stack */
++ uIntf *xp; /* pointer into x */
++ int y; /* number of dummy codes added */
++ uInt z; /* number of entries in current table */
++
++
++ /* Generate counts for each bit length */
++ p = c;
++#define C0 *p++ = 0;
++#define C2 C0 C0 C0 C0
++#define C4 C2 C2 C2 C2
++ C4 /* clear c[]--assume BMAX+1 is 16 */
++ p = b; i = n;
++ do {
++ c[*p++]++; /* assume all entries <= BMAX */
++ } while (--i);
++ if (c[0] == n) /* null input--all zero length codes */
++ {
++ *t = (inflate_huft *)Z_NULL;
++ *m = 0;
++ return Z_OK;
++ }
++
++
++ /* Find minimum and maximum length, bound *m by those */
++ l = *m;
++ for (j = 1; j <= BMAX; j++)
++ if (c[j])
++ break;
++ k = j; /* minimum code length */
++ if ((uInt)l < j)
++ l = j;
++ for (i = BMAX; i; i--)
++ if (c[i])
++ break;
++ g = i; /* maximum code length */
++ if ((uInt)l > i)
++ l = i;
++ *m = l;
++
++
++ /* Adjust last length count to fill out codes, if needed */
++ for (y = 1 << j; j < i; j++, y <<= 1)
++ if ((y -= c[j]) < 0)
++ return Z_DATA_ERROR;
++ if ((y -= c[i]) < 0)
++ return Z_DATA_ERROR;
++ c[i] += y;
++
++
++ /* Generate starting offsets into the value table for each length */
++ x[1] = j = 0;
++ p = c + 1; xp = x + 2;
++ while (--i) { /* note that i == g from above */
++ *xp++ = (j += *p++);
++ }
++
++
++ /* Make a table of values in order of bit lengths */
++ p = b; i = 0;
++ do {
++ if ((j = *p++) != 0)
++ v[x[j]++] = i;
++ } while (++i < n);
++ n = x[g]; /* set n to length of v */
++
++
++ /* Generate the Huffman codes and for each, make the table entries */
++ x[0] = i = 0; /* first Huffman code is zero */
++ p = v; /* grab values in bit order */
++ h = -1; /* no tables yet--level -1 */
++ w = -l; /* bits decoded == (l * h) */
++ u[0] = (inflate_huft *)Z_NULL; /* just to keep compilers happy */
++ q = (inflate_huft *)Z_NULL; /* ditto */
++ z = 0; /* ditto */
++
++ /* go through the bit lengths (k already is bits in shortest code) */
++ for (; k <= g; k++)
++ {
++ a = c[k];
++ while (a--)
++ {
++ /* here i is the Huffman code of length k bits for value *p */
++ /* make tables up to required level */
++ while (k > w + l)
++ {
++ h++;
++ w += l; /* previous table always l bits */
++
++ /* compute minimum size table less than or equal to l bits */
++ z = g - w;
++ z = z > (uInt)l ? l : z; /* table size upper limit */
++ if ((f = 1 << (j = k - w)) > a + 1) /* try a k-w bit table */
++ { /* too few codes for k-w bit table */
++ f -= a + 1; /* deduct codes from patterns left */
++ xp = c + k;
++ if (j < z)
++ while (++j < z) /* try smaller tables up to z bits */
++ {
++ if ((f <<= 1) <= *++xp)
++ break; /* enough codes to use up j bits */
++ f -= *xp; /* else deduct codes from patterns */
++ }
++ }
++ z = 1 << j; /* table entries for j-bit table */
++
++ /* allocate new table */
++ if (*hn + z > MANY) /* (note: doesn't matter for fixed) */
++ return Z_MEM_ERROR; /* not enough memory */
++ u[h] = q = hp + *hn;
++ *hn += z;
++
++ /* connect to last table, if there is one */
++ if (h)
++ {
++ x[h] = i; /* save pattern for backing up */
++ r.bits = (Byte)l; /* bits to dump before this table */
++ r.exop = (Byte)j; /* bits in this table */
++ j = i >> (w - l);
++ r.base = (uInt)(q - u[h-1] - j); /* offset to this table */
++ u[h-1][j] = r; /* connect to last table */
++ }
++ else
++ *t = q; /* first table is returned result */
++ }
++
++ /* set up table entry in r */
++ r.bits = (Byte)(k - w);
++ if (p >= v + n)
++ r.exop = 128 + 64; /* out of values--invalid code */
++ else if (*p < s)
++ {
++ r.exop = (Byte)(*p < 256 ? 0 : 32 + 64); /* 256 is end-of-block */
++ r.base = *p++; /* simple code is just the value */
++ }
++ else
++ {
++ r.exop = (Byte)(e[*p - s] + 16 + 64);/* non-simple--look up in lists */
++ r.base = d[*p++ - s];
++ }
++
++ /* fill code-like entries with r */
++ f = 1 << (k - w);
++ for (j = i >> w; j < z; j += f)
++ q[j] = r;
++
++ /* backwards increment the k-bit code i */
++ for (j = 1 << (k - 1); i & j; j >>= 1)
++ i ^= j;
++ i ^= j;
++
++ /* backup over finished tables */
++ mask = (1 << w) - 1; /* needed on HP, cc -O bug */
++ while ((i & mask) != x[h])
++ {
++ h--; /* don't need to update q */
++ w -= l;
++ mask = (1 << w) - 1;
++ }
++ }
++ }
++
++
++ /* Return Z_BUF_ERROR if we were given an incomplete table */
++ return y != 0 && g != 1 ? Z_BUF_ERROR : Z_OK;
++}
++
++
++int inflate_trees_bits(c, bb, tb, hp, z)
++uIntf *c; /* 19 code lengths */
++uIntf *bb; /* bits tree desired/actual depth */
++inflate_huft * FAR *tb; /* bits tree result */
++inflate_huft *hp; /* space for trees */
++z_streamp z; /* for messages */
++{
++ int r;
++ uInt hn = 0; /* hufts used in space */
++ uIntf *v; /* work area for huft_build */
++
++ if ((v = (uIntf*)ZALLOC(z, 19, sizeof(uInt))) == Z_NULL)
++ return Z_MEM_ERROR;
++ r = huft_build(c, 19, 19, (uIntf*)Z_NULL, (uIntf*)Z_NULL,
++ tb, bb, hp, &hn, v);
++ if (r == Z_DATA_ERROR)
++ z->msg = (char*)"oversubscribed dynamic bit lengths tree";
++ else if (r == Z_BUF_ERROR || *bb == 0)
++ {
++ z->msg = (char*)"incomplete dynamic bit lengths tree";
++ r = Z_DATA_ERROR;
++ }
++ ZFREE(z, v);
++ return r;
++}
++
++
++int inflate_trees_dynamic(nl, nd, c, bl, bd, tl, td, hp, z)
++uInt nl; /* number of literal/length codes */
++uInt nd; /* number of distance codes */
++uIntf *c; /* that many (total) code lengths */
++uIntf *bl; /* literal desired/actual bit depth */
++uIntf *bd; /* distance desired/actual bit depth */
++inflate_huft * FAR *tl; /* literal/length tree result */
++inflate_huft * FAR *td; /* distance tree result */
++inflate_huft *hp; /* space for trees */
++z_streamp z; /* for messages */
++{
++ int r;
++ uInt hn = 0; /* hufts used in space */
++ uIntf *v; /* work area for huft_build */
++
++ /* allocate work area */
++ if ((v = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
++ return Z_MEM_ERROR;
++
++ /* build literal/length tree */
++ r = huft_build(c, nl, 257, cplens, cplext, tl, bl, hp, &hn, v);
++ if (r != Z_OK || *bl == 0)
++ {
++ if (r == Z_DATA_ERROR)
++ z->msg = (char*)"oversubscribed literal/length tree";
++ else if (r != Z_MEM_ERROR)
++ {
++ z->msg = (char*)"incomplete literal/length tree";
++ r = Z_DATA_ERROR;
++ }
++ ZFREE(z, v);
++ return r;
++ }
++
++ /* build distance tree */
++ r = huft_build(c + nl, nd, 0, cpdist, cpdext, td, bd, hp, &hn, v);
++ if (r != Z_OK || (*bd == 0 && nl > 257))
++ {
++ if (r == Z_DATA_ERROR)
++ z->msg = (char*)"oversubscribed distance tree";
++ else if (r == Z_BUF_ERROR) {
++#ifdef PKZIP_BUG_WORKAROUND
++ r = Z_OK;
++ }
++#else
++ z->msg = (char*)"incomplete distance tree";
++ r = Z_DATA_ERROR;
++ }
++ else if (r != Z_MEM_ERROR)
++ {
++ z->msg = (char*)"empty distance tree with lengths";
++ r = Z_DATA_ERROR;
++ }
++ ZFREE(z, v);
++ return r;
++#endif
++ }
++
++ /* done */
++ ZFREE(z, v);
++ return Z_OK;
++}
++
++
++/* build fixed tables only once--keep them here */
++#ifdef BUILDFIXED
++local int fixed_built = 0;
++#define FIXEDH 544 /* number of hufts used by fixed tables */
++local inflate_huft fixed_mem[FIXEDH];
++local uInt fixed_bl;
++local uInt fixed_bd;
++local inflate_huft *fixed_tl;
++local inflate_huft *fixed_td;
++#else
++#include "inffixed.h"
++#endif
++
++
++int inflate_trees_fixed(bl, bd, tl, td, z)
++uIntf *bl; /* literal desired/actual bit depth */
++uIntf *bd; /* distance desired/actual bit depth */
++inflate_huft * FAR *tl; /* literal/length tree result */
++inflate_huft * FAR *td; /* distance tree result */
++z_streamp z; /* for memory allocation */
++{
++#ifdef BUILDFIXED
++ /* build fixed tables if not already */
++ if (!fixed_built)
++ {
++ int k; /* temporary variable */
++ uInt f = 0; /* number of hufts used in fixed_mem */
++ uIntf *c; /* length list for huft_build */
++ uIntf *v; /* work area for huft_build */
++
++ /* allocate memory */
++ if ((c = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
++ return Z_MEM_ERROR;
++ if ((v = (uIntf*)ZALLOC(z, 288, sizeof(uInt))) == Z_NULL)
++ {
++ ZFREE(z, c);
++ return Z_MEM_ERROR;
++ }
++
++ /* literal table */
++ for (k = 0; k < 144; k++)
++ c[k] = 8;
++ for (; k < 256; k++)
++ c[k] = 9;
++ for (; k < 280; k++)
++ c[k] = 7;
++ for (; k < 288; k++)
++ c[k] = 8;
++ fixed_bl = 9;
++ huft_build(c, 288, 257, cplens, cplext, &fixed_tl, &fixed_bl,
++ fixed_mem, &f, v);
++
++ /* distance table */
++ for (k = 0; k < 30; k++)
++ c[k] = 5;
++ fixed_bd = 5;
++ huft_build(c, 30, 0, cpdist, cpdext, &fixed_td, &fixed_bd,
++ fixed_mem, &f, v);
++
++ /* done */
++ ZFREE(z, v);
++ ZFREE(z, c);
++ fixed_built = 1;
++ }
++#endif
++ *bl = fixed_bl;
++ *bd = fixed_bd;
++ *tl = fixed_tl;
++ *td = fixed_td;
++ return Z_OK;
++}
--- /dev/null
--- /dev/null
++/* inftrees.h -- header to use inftrees.c
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++/* Huffman code lookup table entry--this entry is four bytes for machines
++ that have 16-bit pointers (e.g. PC's in the small or medium model). */
++
++typedef struct inflate_huft_s FAR inflate_huft;
++
++struct inflate_huft_s {
++ union {
++ struct {
++ Byte Exop; /* number of extra bits or operation */
++ Byte Bits; /* number of bits in this code or subcode */
++ } what;
++ uInt pad; /* pad structure to a power of 2 (4 bytes for */
++ } word; /* 16-bit, 8 bytes for 32-bit int's) */
++ uInt base; /* literal, length base, distance base,
++ or table offset */
++};
++
++/* Maximum size of dynamic tree. The maximum found in a long but non-
++ exhaustive search was 1004 huft structures (850 for length/literals
++ and 154 for distances, the latter actually the result of an
++ exhaustive search). The actual maximum is not known, but the
++ value below is more than safe. */
++#define MANY 1440
++
++extern int inflate_trees_bits OF((
++ uIntf *, /* 19 code lengths */
++ uIntf *, /* bits tree desired/actual depth */
++ inflate_huft * FAR *, /* bits tree result */
++ inflate_huft *, /* space for trees */
++ z_streamp)); /* for messages */
++
++extern int inflate_trees_dynamic OF((
++ uInt, /* number of literal/length codes */
++ uInt, /* number of distance codes */
++ uIntf *, /* that many (total) code lengths */
++ uIntf *, /* literal desired/actual bit depth */
++ uIntf *, /* distance desired/actual bit depth */
++ inflate_huft * FAR *, /* literal/length tree result */
++ inflate_huft * FAR *, /* distance tree result */
++ inflate_huft *, /* space for trees */
++ z_streamp)); /* for messages */
++
++extern int inflate_trees_fixed OF((
++ uIntf *, /* literal desired/actual bit depth */
++ uIntf *, /* distance desired/actual bit depth */
++ inflate_huft * FAR *, /* literal/length tree result */
++ inflate_huft * FAR *, /* distance tree result */
++ z_streamp)); /* for memory allocation */
--- /dev/null
--- /dev/null
++/* inflate_util.c -- data and routines common to blocks and codes
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++#include "zutil.h"
++#include "infblock.h"
++#include "inftrees.h"
++#include "infcodes.h"
++#include "infutil.h"
++
++struct inflate_codes_state {int dummy;}; /* for buggy compilers */
++
++/* And'ing with mask[n] masks the lower n bits */
++uInt inflate_mask[17] = {
++ 0x0000,
++ 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
++ 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff
++};
++
++
++/* copy as much as possible from the sliding window to the output area */
++int inflate_flush(s, z, r)
++inflate_blocks_statef *s;
++z_streamp z;
++int r;
++{
++ uInt n;
++ Bytef *p;
++ Bytef *q;
++
++ /* local copies of source and destination pointers */
++ p = z->next_out;
++ q = s->read;
++
++ /* compute number of bytes to copy as far as end of window */
++ n = (uInt)((q <= s->write ? s->write : s->end) - q);
++ if (n > z->avail_out) n = z->avail_out;
++ if (n && r == Z_BUF_ERROR) r = Z_OK;
++
++ /* update counters */
++ z->avail_out -= n;
++ z->total_out += n;
++
++ /* update check information */
++ if (s->checkfn != Z_NULL)
++ z->adler = s->check = (*s->checkfn)(s->check, q, n);
++
++ /* copy as far as end of window */
++ zmemcpy(p, q, n);
++ p += n;
++ q += n;
++
++ /* see if more to copy at beginning of window */
++ if (q == s->end)
++ {
++ /* wrap pointers */
++ q = s->window;
++ if (s->write == s->end)
++ s->write = s->window;
++
++ /* compute bytes to copy */
++ n = (uInt)(s->write - q);
++ if (n > z->avail_out) n = z->avail_out;
++ if (n && r == Z_BUF_ERROR) r = Z_OK;
++
++ /* update counters */
++ z->avail_out -= n;
++ z->total_out += n;
++
++ /* update check information */
++ if (s->checkfn != Z_NULL)
++ z->adler = s->check = (*s->checkfn)(s->check, q, n);
++
++ /* copy */
++ zmemcpy(p, q, n);
++ p += n;
++ q += n;
++ }
++
++ /* update pointers */
++ z->next_out = p;
++ s->read = q;
++
++ /* done */
++ return r;
++}
--- /dev/null
--- /dev/null
++/* infutil.h -- types and macros common to blocks and codes
++ * Copyright (C) 1995-1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++#ifndef _INFUTIL_H
++#define _INFUTIL_H
++
++typedef enum {
++ TYPE, /* get type bits (3, including end bit) */
++ LENS, /* get lengths for stored */
++ STORED, /* processing stored block */
++ TABLE, /* get table lengths */
++ BTREE, /* get bit lengths tree for a dynamic block */
++ DTREE, /* get length, distance trees for a dynamic block */
++ CODES, /* processing fixed or dynamic block */
++ DRY, /* output remaining window bytes */
++ DONE, /* finished last block, done */
++ BAD} /* got a data error--stuck here */
++inflate_block_mode;
++
++/* inflate blocks semi-private state */
++struct inflate_blocks_state {
++
++ /* mode */
++ inflate_block_mode mode; /* current inflate_block mode */
++
++ /* mode dependent information */
++ union {
++ uInt left; /* if STORED, bytes left to copy */
++ struct {
++ uInt table; /* table lengths (14 bits) */
++ uInt index; /* index into blens (or border) */
++ uIntf *blens; /* bit lengths of codes */
++ uInt bb; /* bit length tree depth */
++ inflate_huft *tb; /* bit length decoding tree */
++ } trees; /* if DTREE, decoding info for trees */
++ struct {
++ inflate_codes_statef
++ *codes;
++ } decode; /* if CODES, current state */
++ } sub; /* submode */
++ uInt last; /* true if this block is the last block */
++
++ /* mode independent information */
++ uInt bitk; /* bits in bit buffer */
++ uLong bitb; /* bit buffer */
++ inflate_huft *hufts; /* single malloc for tree space */
++ Bytef *window; /* sliding window */
++ Bytef *end; /* one byte after sliding window */
++ Bytef *read; /* window read pointer */
++ Bytef *write; /* window write pointer */
++ check_func checkfn; /* check function */
++ uLong check; /* check on output */
++
++};
++
++
++/* defines for inflate input/output */
++/* update pointers and return */
++#define UPDBITS {s->bitb=b;s->bitk=k;}
++#define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;}
++#define UPDOUT {s->write=q;}
++#define UPDATE {UPDBITS UPDIN UPDOUT}
++#define LEAVE {UPDATE return inflate_flush(s,z,r);}
++/* get bytes and bits */
++#define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
++#define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
++#define NEXTBYTE (n--,*p++)
++#define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<<k;k+=8;}}
++#define DUMPBITS(j) {b>>=(j);k-=(j);}
++/* output bytes */
++#define WAVAIL (uInt)(q<s->read?s->read-q-1:s->end-q)
++#define LOADOUT {q=s->write;m=(uInt)WAVAIL;}
++#define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
++#define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
++#define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
++#define OUTBYTE(a) {*q++=(Byte)(a);m--;}
++/* load local pointers */
++#define LOAD {LOADIN LOADOUT}
++
++/* masks for lower bits (size given to avoid silly warnings with Visual C++) */
++extern uInt inflate_mask[17];
++
++/* copy as much as possible from the sliding window to the output area */
++extern int inflate_flush OF((
++ inflate_blocks_statef *,
++ z_streamp ,
++ int));
++
++struct internal_state {int dummy;}; /* for buggy compilers */
++
++#endif
--- /dev/null
--- /dev/null
++/* maketree.c -- make inffixed.h table for decoding fixed codes
++ * Copyright (C) 1998 Mark Adler
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++/* This program is included in the distribution for completeness.
++ You do not need to compile or run this program since inffixed.h
++ is already included in the distribution. To use this program
++ you need to compile zlib with BUILDFIXED defined and then compile
++ and link this program with the zlib library. Then the output of
++ this program can be piped to inffixed.h. */
++
++#include <stdio.h>
++#include <stdlib.h>
++#include "zutil.h"
++#include "inftrees.h"
++
++/* simplify the use of the inflate_huft type with some defines */
++#define exop word.what.Exop
++#define bits word.what.Bits
++
++/* generate initialization table for an inflate_huft structure array */
++void maketree(uInt b, inflate_huft *t)
++{
++ int i, e;
++
++ i = 0;
++ while (1)
++ {
++ e = t[i].exop;
++ if (e && (e & (16+64)) == 0) /* table pointer */
++ {
++ fprintf(stderr, "maketree: cannot initialize sub-tables!\n");
++ exit(1);
++ }
++ if (i % 4 == 0)
++ printf("\n ");
++ printf(" {{{%u,%u}},%u}", t[i].exop, t[i].bits, t[i].base);
++ if (++i == (1<<b))
++ break;
++ putchar(',');
++ }
++ puts("");
++}
++
++/* create the fixed tables in C initialization syntax */
++void main(void)
++{
++ int r;
++ uInt bl, bd;
++ inflate_huft *tl, *td;
++ z_stream z;
++
++ z.zalloc = zcalloc;
++ z.opaque = (voidpf)0;
++ z.zfree = zcfree;
++ r = inflate_trees_fixed(&bl, &bd, &tl, &td, &z);
++ if (r)
++ {
++ fprintf(stderr, "inflate_trees_fixed error %d\n", r);
++ return;
++ }
++ puts("/* inffixed.h -- table for decoding fixed codes");
++ puts(" * Generated automatically by the maketree.c program");
++ puts(" */");
++ puts("");
++ puts("/* WARNING: this file should *not* be used by applications. It is");
++ puts(" part of the implementation of the compression library and is");
++ puts(" subject to change. Applications should only use zlib.h.");
++ puts(" */");
++ puts("");
++ printf("local uInt fixed_bl = %d;\n", bl);
++ printf("local uInt fixed_bd = %d;\n", bd);
++ printf("local inflate_huft fixed_tl[] = {");
++ maketree(bl, tl);
++ puts(" };");
++ printf("local inflate_huft fixed_td[] = {");
++ maketree(bd, td);
++ puts(" };");
++}
--- /dev/null
--- /dev/null
++/* minigzip.c -- simulate gzip using the zlib compression library
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/*
++ * minigzip is a minimal implementation of the gzip utility. This is
++ * only an example of using zlib and isn't meant to replace the
++ * full-featured gzip. No attempt is made to deal with file systems
++ * limiting names to 14 or 8+3 characters, etc... Error checking is
++ * very limited. So use minigzip only for testing; use gzip for the
++ * real thing. On MSDOS, use only on file names without extension
++ * or in pipe mode.
++ */
++
++/* @(#) $Id$ */
++
++#include <stdio.h>
++#include "zlib.h"
++
++#ifdef STDC
++# include <string.h>
++# include <stdlib.h>
++#else
++ extern void exit OF((int));
++#endif
++
++#ifdef USE_MMAP
++# include <sys/types.h>
++# include <sys/mman.h>
++# include <sys/stat.h>
++#endif
++
++#if defined(MSDOS) || defined(OS2) || defined(WIN32)
++# include <fcntl.h>
++# include <io.h>
++# define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
++#else
++# define SET_BINARY_MODE(file)
++#endif
++
++#ifdef VMS
++# define unlink delete
++# define GZ_SUFFIX "-gz"
++#endif
++#ifdef RISCOS
++# define unlink remove
++# define GZ_SUFFIX "-gz"
++# define fileno(file) file->__file
++#endif
++#if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
++# include <unix.h> /* for fileno */
++#endif
++
++#ifndef WIN32 /* unlink already in stdio.h for WIN32 */
++ extern int unlink OF((const char *));
++#endif
++
++#ifndef GZ_SUFFIX
++# define GZ_SUFFIX ".gz"
++#endif
++#define SUFFIX_LEN (sizeof(GZ_SUFFIX)-1)
++
++#define BUFLEN 16384
++#define MAX_NAME_LEN 1024
++
++#ifdef MAXSEG_64K
++# define local static
++ /* Needed for systems with limitation on stack size. */
++#else
++# define local
++#endif
++
++char *prog;
++
++void error OF((const char *msg));
++void gz_compress OF((FILE *in, gzFile out));
++#ifdef USE_MMAP
++int gz_compress_mmap OF((FILE *in, gzFile out));
++#endif
++void gz_uncompress OF((gzFile in, FILE *out));
++void file_compress OF((char *file, char *mode));
++void file_uncompress OF((char *file));
++int main OF((int argc, char *argv[]));
++
++/* ===========================================================================
++ * Display error message and exit
++ */
++void error(msg)
++ const char *msg;
++{
++ fprintf(stderr, "%s: %s\n", prog, msg);
++ exit(1);
++}
++
++/* ===========================================================================
++ * Compress input to output then close both files.
++ */
++
++void gz_compress(in, out)
++ FILE *in;
++ gzFile out;
++{
++ local char buf[BUFLEN];
++ int len;
++ int err;
++
++#ifdef USE_MMAP
++ /* Try first compressing with mmap. If mmap fails (minigzip used in a
++ * pipe), use the normal fread loop.
++ */
++ if (gz_compress_mmap(in, out) == Z_OK) return;
++#endif
++ for (;;) {
++ len = fread(buf, 1, sizeof(buf), in);
++ if (ferror(in)) {
++ perror("fread");
++ exit(1);
++ }
++ if (len == 0) break;
++
++ if (gzwrite(out, buf, (unsigned)len) != len) error(gzerror(out, &err));
++ }
++ fclose(in);
++ if (gzclose(out) != Z_OK) error("failed gzclose");
++}
++
++#ifdef USE_MMAP /* MMAP version, Miguel Albrecht <malbrech@eso.org> */
++
++/* Try compressing the input file at once using mmap. Return Z_OK if
++ * if success, Z_ERRNO otherwise.
++ */
++int gz_compress_mmap(in, out)
++ FILE *in;
++ gzFile out;
++{
++ int len;
++ int err;
++ int ifd = fileno(in);
++ caddr_t buf; /* mmap'ed buffer for the entire input file */
++ off_t buf_len; /* length of the input file */
++ struct stat sb;
++
++ /* Determine the size of the file, needed for mmap: */
++ if (fstat(ifd, &sb) < 0) return Z_ERRNO;
++ buf_len = sb.st_size;
++ if (buf_len <= 0) return Z_ERRNO;
++
++ /* Now do the actual mmap: */
++ buf = mmap((caddr_t) 0, buf_len, PROT_READ, MAP_SHARED, ifd, (off_t)0);
++ if (buf == (caddr_t)(-1)) return Z_ERRNO;
++
++ /* Compress the whole file at once: */
++ len = gzwrite(out, (char *)buf, (unsigned)buf_len);
++
++ if (len != (int)buf_len) error(gzerror(out, &err));
++
++ munmap(buf, buf_len);
++ fclose(in);
++ if (gzclose(out) != Z_OK) error("failed gzclose");
++ return Z_OK;
++}
++#endif /* USE_MMAP */
++
++/* ===========================================================================
++ * Uncompress input to output then close both files.
++ */
++void gz_uncompress(in, out)
++ gzFile in;
++ FILE *out;
++{
++ local char buf[BUFLEN];
++ int len;
++ int err;
++
++ for (;;) {
++ len = gzread(in, buf, sizeof(buf));
++ if (len < 0) error (gzerror(in, &err));
++ if (len == 0) break;
++
++ if ((int)fwrite(buf, 1, (unsigned)len, out) != len) {
++ error("failed fwrite");
++ }
++ }
++ if (fclose(out)) error("failed fclose");
++
++ if (gzclose(in) != Z_OK) error("failed gzclose");
++}
++
++
++/* ===========================================================================
++ * Compress the given file: create a corresponding .gz file and remove the
++ * original.
++ */
++void file_compress(file, mode)
++ char *file;
++ char *mode;
++{
++ local char outfile[MAX_NAME_LEN];
++ FILE *in;
++ gzFile out;
++
++ strcpy(outfile, file);
++ strcat(outfile, GZ_SUFFIX);
++
++ in = fopen(file, "rb");
++ if (in == NULL) {
++ perror(file);
++ exit(1);
++ }
++ out = gzopen(outfile, mode);
++ if (out == NULL) {
++ fprintf(stderr, "%s: can't gzopen %s\n", prog, outfile);
++ exit(1);
++ }
++ gz_compress(in, out);
++
++ unlink(file);
++}
++
++
++/* ===========================================================================
++ * Uncompress the given file and remove the original.
++ */
++void file_uncompress(file)
++ char *file;
++{
++ local char buf[MAX_NAME_LEN];
++ char *infile, *outfile;
++ FILE *out;
++ gzFile in;
++ int len = strlen(file);
++
++ strcpy(buf, file);
++
++ if (len > SUFFIX_LEN && strcmp(file+len-SUFFIX_LEN, GZ_SUFFIX) == 0) {
++ infile = file;
++ outfile = buf;
++ outfile[len-3] = '\0';
++ } else {
++ outfile = file;
++ infile = buf;
++ strcat(infile, GZ_SUFFIX);
++ }
++ in = gzopen(infile, "rb");
++ if (in == NULL) {
++ fprintf(stderr, "%s: can't gzopen %s\n", prog, infile);
++ exit(1);
++ }
++ out = fopen(outfile, "wb");
++ if (out == NULL) {
++ perror(file);
++ exit(1);
++ }
++
++ gz_uncompress(in, out);
++
++ unlink(infile);
++}
++
++
++/* ===========================================================================
++ * Usage: minigzip [-d] [-f] [-h] [-1 to -9] [files...]
++ * -d : decompress
++ * -f : compress with Z_FILTERED
++ * -h : compress with Z_HUFFMAN_ONLY
++ * -1 to -9 : compression level
++ */
++
++int main(argc, argv)
++ int argc;
++ char *argv[];
++{
++ int uncompr = 0;
++ gzFile file;
++ char outmode[20];
++
++ strcpy(outmode, "wb6 ");
++
++ prog = argv[0];
++ argc--, argv++;
++
++ while (argc > 0) {
++ if (strcmp(*argv, "-d") == 0)
++ uncompr = 1;
++ else if (strcmp(*argv, "-f") == 0)
++ outmode[3] = 'f';
++ else if (strcmp(*argv, "-h") == 0)
++ outmode[3] = 'h';
++ else if ((*argv)[0] == '-' && (*argv)[1] >= '1' && (*argv)[1] <= '9' &&
++ (*argv)[2] == 0)
++ outmode[2] = (*argv)[1];
++ else
++ break;
++ argc--, argv++;
++ }
++ if (argc == 0) {
++ SET_BINARY_MODE(stdin);
++ SET_BINARY_MODE(stdout);
++ if (uncompr) {
++ file = gzdopen(fileno(stdin), "rb");
++ if (file == NULL) error("can't gzdopen stdin");
++ gz_uncompress(file, stdout);
++ } else {
++ file = gzdopen(fileno(stdout), outmode);
++ if (file == NULL) error("can't gzdopen stdout");
++ gz_compress(stdin, file);
++ }
++ } else {
++ do {
++ if (uncompr) {
++ file_uncompress(*argv);
++ } else {
++ file_compress(*argv, outmode);
++ }
++ } while (argv++, --argc);
++ }
++ exit(0);
++ return 0; /* to avoid warning */
++}
--- /dev/null
--- /dev/null
++/* trees.c -- output deflated data using Huffman coding
++ * Copyright (C) 1995-1998 Jean-loup Gailly
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/*
++ * ALGORITHM
++ *
++ * The "deflation" process uses several Huffman trees. The more
++ * common source values are represented by shorter bit sequences.
++ *
++ * Each code tree is stored in a compressed form which is itself
++ * a Huffman encoding of the lengths of all the code strings (in
++ * ascending order by source values). The actual code strings are
++ * reconstructed from the lengths in the inflate process, as described
++ * in the deflate specification.
++ *
++ * REFERENCES
++ *
++ * Deutsch, L.P.,"'Deflate' Compressed Data Format Specification".
++ * Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc
++ *
++ * Storer, James A.
++ * Data Compression: Methods and Theory, pp. 49-50.
++ * Computer Science Press, 1988. ISBN 0-7167-8156-5.
++ *
++ * Sedgewick, R.
++ * Algorithms, p290.
++ * Addison-Wesley, 1983. ISBN 0-201-06672-6.
++ */
++
++/* @(#) $Id$ */
++
++/* #define GEN_TREES_H */
++
++#include "deflate.h"
++
++#ifdef DEBUG
++# include <ctype.h>
++#endif
++
++/* ===========================================================================
++ * Constants
++ */
++
++#define MAX_BL_BITS 7
++/* Bit length codes must not exceed MAX_BL_BITS bits */
++
++#define END_BLOCK 256
++/* end of block literal code */
++
++#define REP_3_6 16
++/* repeat previous bit length 3-6 times (2 bits of repeat count) */
++
++#define REPZ_3_10 17
++/* repeat a zero length 3-10 times (3 bits of repeat count) */
++
++#define REPZ_11_138 18
++/* repeat a zero length 11-138 times (7 bits of repeat count) */
++
++local const int extra_lbits[LENGTH_CODES] /* extra bits for each length code */
++ = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0};
++
++local const int extra_dbits[D_CODES] /* extra bits for each distance code */
++ = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
++
++local const int extra_blbits[BL_CODES]/* extra bits for each bit length code */
++ = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7};
++
++local const uch bl_order[BL_CODES]
++ = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15};
++/* The lengths of the bit length codes are sent in order of decreasing
++ * probability, to avoid transmitting the lengths for unused bit length codes.
++ */
++
++#define Buf_size (8 * 2*sizeof(char))
++/* Number of bits used within bi_buf. (bi_buf might be implemented on
++ * more than 16 bits on some systems.)
++ */
++
++/* ===========================================================================
++ * Local data. These are initialized only once.
++ */
++
++#define DIST_CODE_LEN 512 /* see definition of array dist_code below */
++
++#if defined(GEN_TREES_H) || !defined(STDC)
++/* non ANSI compilers may not accept trees.h */
++
++local ct_data static_ltree[L_CODES+2];
++/* The static literal tree. Since the bit lengths are imposed, there is no
++ * need for the L_CODES extra codes used during heap construction. However
++ * The codes 286 and 287 are needed to build a canonical tree (see _tr_init
++ * below).
++ */
++
++local ct_data static_dtree[D_CODES];
++/* The static distance tree. (Actually a trivial tree since all codes use
++ * 5 bits.)
++ */
++
++uch _dist_code[DIST_CODE_LEN];
++/* Distance codes. The first 256 values correspond to the distances
++ * 3 .. 258, the last 256 values correspond to the top 8 bits of
++ * the 15 bit distances.
++ */
++
++uch _length_code[MAX_MATCH-MIN_MATCH+1];
++/* length code for each normalized match length (0 == MIN_MATCH) */
++
++local int base_length[LENGTH_CODES];
++/* First normalized length for each code (0 = MIN_MATCH) */
++
++local int base_dist[D_CODES];
++/* First normalized distance for each code (0 = distance of 1) */
++
++#else
++# include "trees.h"
++#endif /* GEN_TREES_H */
++
++struct static_tree_desc_s {
++ const ct_data *static_tree; /* static tree or NULL */
++ const intf *extra_bits; /* extra bits for each code or NULL */
++ int extra_base; /* base index for extra_bits */
++ int elems; /* max number of elements in the tree */
++ int max_length; /* max bit length for the codes */
++};
++
++local static_tree_desc static_l_desc =
++{static_ltree, extra_lbits, LITERALS+1, L_CODES, MAX_BITS};
++
++local static_tree_desc static_d_desc =
++{static_dtree, extra_dbits, 0, D_CODES, MAX_BITS};
++
++local static_tree_desc static_bl_desc =
++{(const ct_data *)0, extra_blbits, 0, BL_CODES, MAX_BL_BITS};
++
++/* ===========================================================================
++ * Local (static) routines in this file.
++ */
++
++local void tr_static_init OF((void));
++local void init_block OF((deflate_state *s));
++local void pqdownheap OF((deflate_state *s, ct_data *tree, int k));
++local void gen_bitlen OF((deflate_state *s, tree_desc *desc));
++local void gen_codes OF((ct_data *tree, int max_code, ushf *bl_count));
++local void build_tree OF((deflate_state *s, tree_desc *desc));
++local void scan_tree OF((deflate_state *s, ct_data *tree, int max_code));
++local void send_tree OF((deflate_state *s, ct_data *tree, int max_code));
++local int build_bl_tree OF((deflate_state *s));
++local void send_all_trees OF((deflate_state *s, int lcodes, int dcodes,
++ int blcodes));
++local void compress_block OF((deflate_state *s, ct_data *ltree,
++ ct_data *dtree));
++local void set_data_type OF((deflate_state *s));
++local unsigned bi_reverse OF((unsigned value, int length));
++local void bi_windup OF((deflate_state *s));
++local void bi_flush OF((deflate_state *s));
++local void copy_block OF((deflate_state *s, charf *buf, unsigned len,
++ int header));
++
++#ifdef GEN_TREES_H
++local void gen_trees_header OF((void));
++#endif
++
++#ifndef DEBUG
++# define send_code(s, c, tree) send_bits(s, tree[c].Code, tree[c].Len)
++ /* Send a code of the given tree. c and tree must not have side effects */
++
++#else /* DEBUG */
++# define send_code(s, c, tree) \
++ { if (z_verbose>2) fprintf(stderr,"\ncd %3d ",(c)); \
++ send_bits(s, tree[c].Code, tree[c].Len); }
++#endif
++
++/* ===========================================================================
++ * Output a short LSB first on the stream.
++ * IN assertion: there is enough room in pendingBuf.
++ */
++#define put_short(s, w) { \
++ put_byte(s, (uch)((w) & 0xff)); \
++ put_byte(s, (uch)((ush)(w) >> 8)); \
++}
++
++/* ===========================================================================
++ * Send a value on a given number of bits.
++ * IN assertion: length <= 16 and value fits in length bits.
++ */
++#ifdef DEBUG
++local void send_bits OF((deflate_state *s, int value, int length));
++
++local void send_bits(s, value, length)
++ deflate_state *s;
++ int value; /* value to send */
++ int length; /* number of bits */
++{
++ Tracevv((stderr," l %2d v %4x ", length, value));
++ Assert(length > 0 && length <= 15, "invalid length");
++ s->bits_sent += (ulg)length;
++
++ /* If not enough room in bi_buf, use (valid) bits from bi_buf and
++ * (16 - bi_valid) bits from value, leaving (width - (16-bi_valid))
++ * unused bits in value.
++ */
++ if (s->bi_valid > (int)Buf_size - length) {
++ s->bi_buf |= (value << s->bi_valid);
++ put_short(s, s->bi_buf);
++ s->bi_buf = (ush)value >> (Buf_size - s->bi_valid);
++ s->bi_valid += length - Buf_size;
++ } else {
++ s->bi_buf |= value << s->bi_valid;
++ s->bi_valid += length;
++ }
++}
++#else /* !DEBUG */
++
++#define send_bits(s, value, length) \
++{ int len = length;\
++ if (s->bi_valid > (int)Buf_size - len) {\
++ int val = value;\
++ s->bi_buf |= (val << s->bi_valid);\
++ put_short(s, s->bi_buf);\
++ s->bi_buf = (ush)val >> (Buf_size - s->bi_valid);\
++ s->bi_valid += len - Buf_size;\
++ } else {\
++ s->bi_buf |= (value) << s->bi_valid;\
++ s->bi_valid += len;\
++ }\
++}
++#endif /* DEBUG */
++
++
++#define MAX(a,b) (a >= b ? a : b)
++/* the arguments must not have side effects */
++
++/* ===========================================================================
++ * Initialize the various 'constant' tables.
++ */
++local void tr_static_init()
++{
++#if defined(GEN_TREES_H) || !defined(STDC)
++ static int static_init_done = 0;
++ int n; /* iterates over tree elements */
++ int bits; /* bit counter */
++ int length; /* length value */
++ int code; /* code value */
++ int dist; /* distance index */
++ ush bl_count[MAX_BITS+1];
++ /* number of codes at each bit length for an optimal tree */
++
++ if (static_init_done) return;
++
++ /* For some embedded targets, global variables are not initialized: */
++ static_l_desc.static_tree = static_ltree;
++ static_l_desc.extra_bits = extra_lbits;
++ static_d_desc.static_tree = static_dtree;
++ static_d_desc.extra_bits = extra_dbits;
++ static_bl_desc.extra_bits = extra_blbits;
++
++ /* Initialize the mapping length (0..255) -> length code (0..28) */
++ length = 0;
++ for (code = 0; code < LENGTH_CODES-1; code++) {
++ base_length[code] = length;
++ for (n = 0; n < (1<<extra_lbits[code]); n++) {
++ _length_code[length++] = (uch)code;
++ }
++ }
++ Assert (length == 256, "tr_static_init: length != 256");
++ /* Note that the length 255 (match length 258) can be represented
++ * in two different ways: code 284 + 5 bits or code 285, so we
++ * overwrite length_code[255] to use the best encoding:
++ */
++ _length_code[length-1] = (uch)code;
++
++ /* Initialize the mapping dist (0..32K) -> dist code (0..29) */
++ dist = 0;
++ for (code = 0 ; code < 16; code++) {
++ base_dist[code] = dist;
++ for (n = 0; n < (1<<extra_dbits[code]); n++) {
++ _dist_code[dist++] = (uch)code;
++ }
++ }
++ Assert (dist == 256, "tr_static_init: dist != 256");
++ dist >>= 7; /* from now on, all distances are divided by 128 */
++ for ( ; code < D_CODES; code++) {
++ base_dist[code] = dist << 7;
++ for (n = 0; n < (1<<(extra_dbits[code]-7)); n++) {
++ _dist_code[256 + dist++] = (uch)code;
++ }
++ }
++ Assert (dist == 256, "tr_static_init: 256+dist != 512");
++
++ /* Construct the codes of the static literal tree */
++ for (bits = 0; bits <= MAX_BITS; bits++) bl_count[bits] = 0;
++ n = 0;
++ while (n <= 143) static_ltree[n++].Len = 8, bl_count[8]++;
++ while (n <= 255) static_ltree[n++].Len = 9, bl_count[9]++;
++ while (n <= 279) static_ltree[n++].Len = 7, bl_count[7]++;
++ while (n <= 287) static_ltree[n++].Len = 8, bl_count[8]++;
++ /* Codes 286 and 287 do not exist, but we must include them in the
++ * tree construction to get a canonical Huffman tree (longest code
++ * all ones)
++ */
++ gen_codes((ct_data *)static_ltree, L_CODES+1, bl_count);
++
++ /* The static distance tree is trivial: */
++ for (n = 0; n < D_CODES; n++) {
++ static_dtree[n].Len = 5;
++ static_dtree[n].Code = bi_reverse((unsigned)n, 5);
++ }
++ static_init_done = 1;
++
++# ifdef GEN_TREES_H
++ gen_trees_header();
++# endif
++#endif /* defined(GEN_TREES_H) || !defined(STDC) */
++}
++
++/* ===========================================================================
++ * Genererate the file trees.h describing the static trees.
++ */
++#ifdef GEN_TREES_H
++# ifndef DEBUG
++# include <stdio.h>
++# endif
++
++# define SEPARATOR(i, last, width) \
++ ((i) == (last)? "\n};\n\n" : \
++ ((i) % (width) == (width)-1 ? ",\n" : ", "))
++
++void gen_trees_header()
++{
++ FILE *header = fopen("trees.h", "w");
++ int i;
++
++ Assert (header != NULL, "Can't open trees.h");
++ fprintf(header,
++ "/* header created automatically with -DGEN_TREES_H */\n\n");
++
++ fprintf(header, "local const ct_data static_ltree[L_CODES+2] = {\n");
++ for (i = 0; i < L_CODES+2; i++) {
++ fprintf(header, "{{%3u},{%3u}}%s", static_ltree[i].Code,
++ static_ltree[i].Len, SEPARATOR(i, L_CODES+1, 5));
++ }
++
++ fprintf(header, "local const ct_data static_dtree[D_CODES] = {\n");
++ for (i = 0; i < D_CODES; i++) {
++ fprintf(header, "{{%2u},{%2u}}%s", static_dtree[i].Code,
++ static_dtree[i].Len, SEPARATOR(i, D_CODES-1, 5));
++ }
++
++ fprintf(header, "const uch _dist_code[DIST_CODE_LEN] = {\n");
++ for (i = 0; i < DIST_CODE_LEN; i++) {
++ fprintf(header, "%2u%s", _dist_code[i],
++ SEPARATOR(i, DIST_CODE_LEN-1, 20));
++ }
++
++ fprintf(header, "const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {\n");
++ for (i = 0; i < MAX_MATCH-MIN_MATCH+1; i++) {
++ fprintf(header, "%2u%s", _length_code[i],
++ SEPARATOR(i, MAX_MATCH-MIN_MATCH, 20));
++ }
++
++ fprintf(header, "local const int base_length[LENGTH_CODES] = {\n");
++ for (i = 0; i < LENGTH_CODES; i++) {
++ fprintf(header, "%1u%s", base_length[i],
++ SEPARATOR(i, LENGTH_CODES-1, 20));
++ }
++
++ fprintf(header, "local const int base_dist[D_CODES] = {\n");
++ for (i = 0; i < D_CODES; i++) {
++ fprintf(header, "%5u%s", base_dist[i],
++ SEPARATOR(i, D_CODES-1, 10));
++ }
++
++ fclose(header);
++}
++#endif /* GEN_TREES_H */
++
++/* ===========================================================================
++ * Initialize the tree data structures for a new zlib stream.
++ */
++void _tr_init(s)
++ deflate_state *s;
++{
++ tr_static_init();
++
++ s->l_desc.dyn_tree = s->dyn_ltree;
++ s->l_desc.stat_desc = &static_l_desc;
++
++ s->d_desc.dyn_tree = s->dyn_dtree;
++ s->d_desc.stat_desc = &static_d_desc;
++
++ s->bl_desc.dyn_tree = s->bl_tree;
++ s->bl_desc.stat_desc = &static_bl_desc;
++
++ s->bi_buf = 0;
++ s->bi_valid = 0;
++ s->last_eob_len = 8; /* enough lookahead for inflate */
++#ifdef DEBUG
++ s->compressed_len = 0L;
++ s->bits_sent = 0L;
++#endif
++
++ /* Initialize the first block of the first file: */
++ init_block(s);
++}
++
++/* ===========================================================================
++ * Initialize a new block.
++ */
++local void init_block(s)
++ deflate_state *s;
++{
++ int n; /* iterates over tree elements */
++
++ /* Initialize the trees. */
++ for (n = 0; n < L_CODES; n++) s->dyn_ltree[n].Freq = 0;
++ for (n = 0; n < D_CODES; n++) s->dyn_dtree[n].Freq = 0;
++ for (n = 0; n < BL_CODES; n++) s->bl_tree[n].Freq = 0;
++
++ s->dyn_ltree[END_BLOCK].Freq = 1;
++ s->opt_len = s->static_len = 0L;
++ s->last_lit = s->matches = 0;
++}
++
++#define SMALLEST 1
++/* Index within the heap array of least frequent node in the Huffman tree */
++
++
++/* ===========================================================================
++ * Remove the smallest element from the heap and recreate the heap with
++ * one less element. Updates heap and heap_len.
++ */
++#define pqremove(s, tree, top) \
++{\
++ top = s->heap[SMALLEST]; \
++ s->heap[SMALLEST] = s->heap[s->heap_len--]; \
++ pqdownheap(s, tree, SMALLEST); \
++}
++
++/* ===========================================================================
++ * Compares to subtrees, using the tree depth as tie breaker when
++ * the subtrees have equal frequency. This minimizes the worst case length.
++ */
++#define smaller(tree, n, m, depth) \
++ (tree[n].Freq < tree[m].Freq || \
++ (tree[n].Freq == tree[m].Freq && depth[n] <= depth[m]))
++
++/* ===========================================================================
++ * Restore the heap property by moving down the tree starting at node k,
++ * exchanging a node with the smallest of its two sons if necessary, stopping
++ * when the heap property is re-established (each father smaller than its
++ * two sons).
++ */
++local void pqdownheap(s, tree, k)
++ deflate_state *s;
++ ct_data *tree; /* the tree to restore */
++ int k; /* node to move down */
++{
++ int v = s->heap[k];
++ int j = k << 1; /* left son of k */
++ while (j <= s->heap_len) {
++ /* Set j to the smallest of the two sons: */
++ if (j < s->heap_len &&
++ smaller(tree, s->heap[j+1], s->heap[j], s->depth)) {
++ j++;
++ }
++ /* Exit if v is smaller than both sons */
++ if (smaller(tree, v, s->heap[j], s->depth)) break;
++
++ /* Exchange v with the smallest son */
++ s->heap[k] = s->heap[j]; k = j;
++
++ /* And continue down the tree, setting j to the left son of k */
++ j <<= 1;
++ }
++ s->heap[k] = v;
++}
++
++/* ===========================================================================
++ * Compute the optimal bit lengths for a tree and update the total bit length
++ * for the current block.
++ * IN assertion: the fields freq and dad are set, heap[heap_max] and
++ * above are the tree nodes sorted by increasing frequency.
++ * OUT assertions: the field len is set to the optimal bit length, the
++ * array bl_count contains the frequencies for each bit length.
++ * The length opt_len is updated; static_len is also updated if stree is
++ * not null.
++ */
++local void gen_bitlen(s, desc)
++ deflate_state *s;
++ tree_desc *desc; /* the tree descriptor */
++{
++ ct_data *tree = desc->dyn_tree;
++ int max_code = desc->max_code;
++ const ct_data *stree = desc->stat_desc->static_tree;
++ const intf *extra = desc->stat_desc->extra_bits;
++ int base = desc->stat_desc->extra_base;
++ int max_length = desc->stat_desc->max_length;
++ int h; /* heap index */
++ int n, m; /* iterate over the tree elements */
++ int bits; /* bit length */
++ int xbits; /* extra bits */
++ ush f; /* frequency */
++ int overflow = 0; /* number of elements with bit length too large */
++
++ for (bits = 0; bits <= MAX_BITS; bits++) s->bl_count[bits] = 0;
++
++ /* In a first pass, compute the optimal bit lengths (which may
++ * overflow in the case of the bit length tree).
++ */
++ tree[s->heap[s->heap_max]].Len = 0; /* root of the heap */
++
++ for (h = s->heap_max+1; h < HEAP_SIZE; h++) {
++ n = s->heap[h];
++ bits = tree[tree[n].Dad].Len + 1;
++ if (bits > max_length) bits = max_length, overflow++;
++ tree[n].Len = (ush)bits;
++ /* We overwrite tree[n].Dad which is no longer needed */
++
++ if (n > max_code) continue; /* not a leaf node */
++
++ s->bl_count[bits]++;
++ xbits = 0;
++ if (n >= base) xbits = extra[n-base];
++ f = tree[n].Freq;
++ s->opt_len += (ulg)f * (bits + xbits);
++ if (stree) s->static_len += (ulg)f * (stree[n].Len + xbits);
++ }
++ if (overflow == 0) return;
++
++ Trace((stderr,"\nbit length overflow\n"));
++ /* This happens for example on obj2 and pic of the Calgary corpus */
++
++ /* Find the first bit length which could increase: */
++ do {
++ bits = max_length-1;
++ while (s->bl_count[bits] == 0) bits--;
++ s->bl_count[bits]--; /* move one leaf down the tree */
++ s->bl_count[bits+1] += 2; /* move one overflow item as its brother */
++ s->bl_count[max_length]--;
++ /* The brother of the overflow item also moves one step up,
++ * but this does not affect bl_count[max_length]
++ */
++ overflow -= 2;
++ } while (overflow > 0);
++
++ /* Now recompute all bit lengths, scanning in increasing frequency.
++ * h is still equal to HEAP_SIZE. (It is simpler to reconstruct all
++ * lengths instead of fixing only the wrong ones. This idea is taken
++ * from 'ar' written by Haruhiko Okumura.)
++ */
++ for (bits = max_length; bits != 0; bits--) {
++ n = s->bl_count[bits];
++ while (n != 0) {
++ m = s->heap[--h];
++ if (m > max_code) continue;
++ if (tree[m].Len != (unsigned) bits) {
++ Trace((stderr,"code %d bits %d->%d\n", m, tree[m].Len, bits));
++ s->opt_len += ((long)bits - (long)tree[m].Len)
++ *(long)tree[m].Freq;
++ tree[m].Len = (ush)bits;
++ }
++ n--;
++ }
++ }
++}
++
++/* ===========================================================================
++ * Generate the codes for a given tree and bit counts (which need not be
++ * optimal).
++ * IN assertion: the array bl_count contains the bit length statistics for
++ * the given tree and the field len is set for all tree elements.
++ * OUT assertion: the field code is set for all tree elements of non
++ * zero code length.
++ */
++local void gen_codes (tree, max_code, bl_count)
++ ct_data *tree; /* the tree to decorate */
++ int max_code; /* largest code with non zero frequency */
++ ushf *bl_count; /* number of codes at each bit length */
++{
++ ush next_code[MAX_BITS+1]; /* next code value for each bit length */
++ ush code = 0; /* running code value */
++ int bits; /* bit index */
++ int n; /* code index */
++
++ /* The distribution counts are first used to generate the code values
++ * without bit reversal.
++ */
++ for (bits = 1; bits <= MAX_BITS; bits++) {
++ next_code[bits] = code = (code + bl_count[bits-1]) << 1;
++ }
++ /* Check that the bit counts in bl_count are consistent. The last code
++ * must be all ones.
++ */
++ Assert (code + bl_count[MAX_BITS]-1 == (1<<MAX_BITS)-1,
++ "inconsistent bit counts");
++ Tracev((stderr,"\ngen_codes: max_code %d ", max_code));
++
++ for (n = 0; n <= max_code; n++) {
++ int len = tree[n].Len;
++ if (len == 0) continue;
++ /* Now reverse the bits */
++ tree[n].Code = bi_reverse(next_code[len]++, len);
++
++ Tracecv(tree != static_ltree, (stderr,"\nn %3d %c l %2d c %4x (%x) ",
++ n, (isgraph(n) ? n : ' '), len, tree[n].Code, next_code[len]-1));
++ }
++}
++
++/* ===========================================================================
++ * Construct one Huffman tree and assigns the code bit strings and lengths.
++ * Update the total bit length for the current block.
++ * IN assertion: the field freq is set for all tree elements.
++ * OUT assertions: the fields len and code are set to the optimal bit length
++ * and corresponding code. The length opt_len is updated; static_len is
++ * also updated if stree is not null. The field max_code is set.
++ */
++local void build_tree(s, desc)
++ deflate_state *s;
++ tree_desc *desc; /* the tree descriptor */
++{
++ ct_data *tree = desc->dyn_tree;
++ const ct_data *stree = desc->stat_desc->static_tree;
++ int elems = desc->stat_desc->elems;
++ int n, m; /* iterate over heap elements */
++ int max_code = -1; /* largest code with non zero frequency */
++ int node; /* new node being created */
++
++ /* Construct the initial heap, with least frequent element in
++ * heap[SMALLEST]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
++ * heap[0] is not used.
++ */
++ s->heap_len = 0, s->heap_max = HEAP_SIZE;
++
++ for (n = 0; n < elems; n++) {
++ if (tree[n].Freq != 0) {
++ s->heap[++(s->heap_len)] = max_code = n;
++ s->depth[n] = 0;
++ } else {
++ tree[n].Len = 0;
++ }
++ }
++
++ /* The pkzip format requires that at least one distance code exists,
++ * and that at least one bit should be sent even if there is only one
++ * possible code. So to avoid special checks later on we force at least
++ * two codes of non zero frequency.
++ */
++ while (s->heap_len < 2) {
++ node = s->heap[++(s->heap_len)] = (max_code < 2 ? ++max_code : 0);
++ tree[node].Freq = 1;
++ s->depth[node] = 0;
++ s->opt_len--; if (stree) s->static_len -= stree[node].Len;
++ /* node is 0 or 1 so it does not have extra bits */
++ }
++ desc->max_code = max_code;
++
++ /* The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
++ * establish sub-heaps of increasing lengths:
++ */
++ for (n = s->heap_len/2; n >= 1; n--) pqdownheap(s, tree, n);
++
++ /* Construct the Huffman tree by repeatedly combining the least two
++ * frequent nodes.
++ */
++ node = elems; /* next internal node of the tree */
++ do {
++ pqremove(s, tree, n); /* n = node of least frequency */
++ m = s->heap[SMALLEST]; /* m = node of next least frequency */
++
++ s->heap[--(s->heap_max)] = n; /* keep the nodes sorted by frequency */
++ s->heap[--(s->heap_max)] = m;
++
++ /* Create a new node father of n and m */
++ tree[node].Freq = tree[n].Freq + tree[m].Freq;
++ s->depth[node] = (uch) (MAX(s->depth[n], s->depth[m]) + 1);
++ tree[n].Dad = tree[m].Dad = (ush)node;
++#ifdef DUMP_BL_TREE
++ if (tree == s->bl_tree) {
++ fprintf(stderr,"\nnode %d(%d), sons %d(%d) %d(%d)",
++ node, tree[node].Freq, n, tree[n].Freq, m, tree[m].Freq);
++ }
++#endif
++ /* and insert the new node in the heap */
++ s->heap[SMALLEST] = node++;
++ pqdownheap(s, tree, SMALLEST);
++
++ } while (s->heap_len >= 2);
++
++ s->heap[--(s->heap_max)] = s->heap[SMALLEST];
++
++ /* At this point, the fields freq and dad are set. We can now
++ * generate the bit lengths.
++ */
++ gen_bitlen(s, (tree_desc *)desc);
++
++ /* The field len is now set, we can generate the bit codes */
++ gen_codes ((ct_data *)tree, max_code, s->bl_count);
++}
++
++/* ===========================================================================
++ * Scan a literal or distance tree to determine the frequencies of the codes
++ * in the bit length tree.
++ */
++local void scan_tree (s, tree, max_code)
++ deflate_state *s;
++ ct_data *tree; /* the tree to be scanned */
++ int max_code; /* and its largest code of non zero frequency */
++{
++ int n; /* iterates over all tree elements */
++ int prevlen = -1; /* last emitted length */
++ int curlen; /* length of current code */
++ int nextlen = tree[0].Len; /* length of next code */
++ int count = 0; /* repeat count of the current code */
++ int max_count = 7; /* max repeat count */
++ int min_count = 4; /* min repeat count */
++
++ if (nextlen == 0) max_count = 138, min_count = 3;
++ tree[max_code+1].Len = (ush)0xffff; /* guard */
++
++ for (n = 0; n <= max_code; n++) {
++ curlen = nextlen; nextlen = tree[n+1].Len;
++ if (++count < max_count && curlen == nextlen) {
++ continue;
++ } else if (count < min_count) {
++ s->bl_tree[curlen].Freq += count;
++ } else if (curlen != 0) {
++ if (curlen != prevlen) s->bl_tree[curlen].Freq++;
++ s->bl_tree[REP_3_6].Freq++;
++ } else if (count <= 10) {
++ s->bl_tree[REPZ_3_10].Freq++;
++ } else {
++ s->bl_tree[REPZ_11_138].Freq++;
++ }
++ count = 0; prevlen = curlen;
++ if (nextlen == 0) {
++ max_count = 138, min_count = 3;
++ } else if (curlen == nextlen) {
++ max_count = 6, min_count = 3;
++ } else {
++ max_count = 7, min_count = 4;
++ }
++ }
++}
++
++/* ===========================================================================
++ * Send a literal or distance tree in compressed form, using the codes in
++ * bl_tree.
++ */
++local void send_tree (s, tree, max_code)
++ deflate_state *s;
++ ct_data *tree; /* the tree to be scanned */
++ int max_code; /* and its largest code of non zero frequency */
++{
++ int n; /* iterates over all tree elements */
++ int prevlen = -1; /* last emitted length */
++ int curlen; /* length of current code */
++ int nextlen = tree[0].Len; /* length of next code */
++ int count = 0; /* repeat count of the current code */
++ int max_count = 7; /* max repeat count */
++ int min_count = 4; /* min repeat count */
++
++ /* tree[max_code+1].Len = -1; */ /* guard already set */
++ if (nextlen == 0) max_count = 138, min_count = 3;
++
++ for (n = 0; n <= max_code; n++) {
++ curlen = nextlen; nextlen = tree[n+1].Len;
++ if (++count < max_count && curlen == nextlen) {
++ continue;
++ } else if (count < min_count) {
++ do { send_code(s, curlen, s->bl_tree); } while (--count != 0);
++
++ } else if (curlen != 0) {
++ if (curlen != prevlen) {
++ send_code(s, curlen, s->bl_tree); count--;
++ }
++ Assert(count >= 3 && count <= 6, " 3_6?");
++ send_code(s, REP_3_6, s->bl_tree); send_bits(s, count-3, 2);
++
++ } else if (count <= 10) {
++ send_code(s, REPZ_3_10, s->bl_tree); send_bits(s, count-3, 3);
++
++ } else {
++ send_code(s, REPZ_11_138, s->bl_tree); send_bits(s, count-11, 7);
++ }
++ count = 0; prevlen = curlen;
++ if (nextlen == 0) {
++ max_count = 138, min_count = 3;
++ } else if (curlen == nextlen) {
++ max_count = 6, min_count = 3;
++ } else {
++ max_count = 7, min_count = 4;
++ }
++ }
++}
++
++/* ===========================================================================
++ * Construct the Huffman tree for the bit lengths and return the index in
++ * bl_order of the last bit length code to send.
++ */
++local int build_bl_tree(s)
++ deflate_state *s;
++{
++ int max_blindex; /* index of last bit length code of non zero freq */
++
++ /* Determine the bit length frequencies for literal and distance trees */
++ scan_tree(s, (ct_data *)s->dyn_ltree, s->l_desc.max_code);
++ scan_tree(s, (ct_data *)s->dyn_dtree, s->d_desc.max_code);
++
++ /* Build the bit length tree: */
++ build_tree(s, (tree_desc *)(&(s->bl_desc)));
++ /* opt_len now includes the length of the tree representations, except
++ * the lengths of the bit lengths codes and the 5+5+4 bits for the counts.
++ */
++
++ /* Determine the number of bit length codes to send. The pkzip format
++ * requires that at least 4 bit length codes be sent. (appnote.txt says
++ * 3 but the actual value used is 4.)
++ */
++ for (max_blindex = BL_CODES-1; max_blindex >= 3; max_blindex--) {
++ if (s->bl_tree[bl_order[max_blindex]].Len != 0) break;
++ }
++ /* Update opt_len to include the bit length tree and counts */
++ s->opt_len += 3*(max_blindex+1) + 5+5+4;
++ Tracev((stderr, "\ndyn trees: dyn %ld, stat %ld",
++ s->opt_len, s->static_len));
++
++ return max_blindex;
++}
++
++/* ===========================================================================
++ * Send the header for a block using dynamic Huffman trees: the counts, the
++ * lengths of the bit length codes, the literal tree and the distance tree.
++ * IN assertion: lcodes >= 257, dcodes >= 1, blcodes >= 4.
++ */
++local void send_all_trees(s, lcodes, dcodes, blcodes)
++ deflate_state *s;
++ int lcodes, dcodes, blcodes; /* number of codes for each tree */
++{
++ int rank; /* index in bl_order */
++
++ Assert (lcodes >= 257 && dcodes >= 1 && blcodes >= 4, "not enough codes");
++ Assert (lcodes <= L_CODES && dcodes <= D_CODES && blcodes <= BL_CODES,
++ "too many codes");
++ Tracev((stderr, "\nbl counts: "));
++ send_bits(s, lcodes-257, 5); /* not +255 as stated in appnote.txt */
++ send_bits(s, dcodes-1, 5);
++ send_bits(s, blcodes-4, 4); /* not -3 as stated in appnote.txt */
++ for (rank = 0; rank < blcodes; rank++) {
++ Tracev((stderr, "\nbl code %2d ", bl_order[rank]));
++ send_bits(s, s->bl_tree[bl_order[rank]].Len, 3);
++ }
++ Tracev((stderr, "\nbl tree: sent %ld", s->bits_sent));
++
++ send_tree(s, (ct_data *)s->dyn_ltree, lcodes-1); /* literal tree */
++ Tracev((stderr, "\nlit tree: sent %ld", s->bits_sent));
++
++ send_tree(s, (ct_data *)s->dyn_dtree, dcodes-1); /* distance tree */
++ Tracev((stderr, "\ndist tree: sent %ld", s->bits_sent));
++}
++
++/* ===========================================================================
++ * Send a stored block
++ */
++void _tr_stored_block(s, buf, stored_len, eof)
++ deflate_state *s;
++ charf *buf; /* input block */
++ ulg stored_len; /* length of input block */
++ int eof; /* true if this is the last block for a file */
++{
++ send_bits(s, (STORED_BLOCK<<1)+eof, 3); /* send block type */
++#ifdef DEBUG
++ s->compressed_len = (s->compressed_len + 3 + 7) & (ulg)~7L;
++ s->compressed_len += (stored_len + 4) << 3;
++#endif
++ copy_block(s, buf, (unsigned)stored_len, 1); /* with header */
++}
++
++/* ===========================================================================
++ * Send one empty static block to give enough lookahead for inflate.
++ * This takes 10 bits, of which 7 may remain in the bit buffer.
++ * The current inflate code requires 9 bits of lookahead. If the
++ * last two codes for the previous block (real code plus EOB) were coded
++ * on 5 bits or less, inflate may have only 5+3 bits of lookahead to decode
++ * the last real code. In this case we send two empty static blocks instead
++ * of one. (There are no problems if the previous block is stored or fixed.)
++ * To simplify the code, we assume the worst case of last real code encoded
++ * on one bit only.
++ */
++void _tr_align(s)
++ deflate_state *s;
++{
++ send_bits(s, STATIC_TREES<<1, 3);
++ send_code(s, END_BLOCK, static_ltree);
++#ifdef DEBUG
++ s->compressed_len += 10L; /* 3 for block type, 7 for EOB */
++#endif
++ bi_flush(s);
++ /* Of the 10 bits for the empty block, we have already sent
++ * (10 - bi_valid) bits. The lookahead for the last real code (before
++ * the EOB of the previous block) was thus at least one plus the length
++ * of the EOB plus what we have just sent of the empty static block.
++ */
++ if (1 + s->last_eob_len + 10 - s->bi_valid < 9) {
++ send_bits(s, STATIC_TREES<<1, 3);
++ send_code(s, END_BLOCK, static_ltree);
++#ifdef DEBUG
++ s->compressed_len += 10L;
++#endif
++ bi_flush(s);
++ }
++ s->last_eob_len = 7;
++}
++
++/* ===========================================================================
++ * Determine the best encoding for the current block: dynamic trees, static
++ * trees or store, and output the encoded block to the zip file.
++ */
++void _tr_flush_block(s, buf, stored_len, eof)
++ deflate_state *s;
++ charf *buf; /* input block, or NULL if too old */
++ ulg stored_len; /* length of input block */
++ int eof; /* true if this is the last block for a file */
++{
++ ulg opt_lenb, static_lenb; /* opt_len and static_len in bytes */
++ int max_blindex = 0; /* index of last bit length code of non zero freq */
++
++ /* Build the Huffman trees unless a stored block is forced */
++ if (s->level > 0) {
++
++ /* Check if the file is ascii or binary */
++ if (s->data_type == Z_UNKNOWN) set_data_type(s);
++
++ /* Construct the literal and distance trees */
++ build_tree(s, (tree_desc *)(&(s->l_desc)));
++ Tracev((stderr, "\nlit data: dyn %ld, stat %ld", s->opt_len,
++ s->static_len));
++
++ build_tree(s, (tree_desc *)(&(s->d_desc)));
++ Tracev((stderr, "\ndist data: dyn %ld, stat %ld", s->opt_len,
++ s->static_len));
++ /* At this point, opt_len and static_len are the total bit lengths of
++ * the compressed block data, excluding the tree representations.
++ */
++
++ /* Build the bit length tree for the above two trees, and get the index
++ * in bl_order of the last bit length code to send.
++ */
++ max_blindex = build_bl_tree(s);
++
++ /* Determine the best encoding. Compute first the block length in bytes*/
++ opt_lenb = (s->opt_len+3+7)>>3;
++ static_lenb = (s->static_len+3+7)>>3;
++
++ Tracev((stderr, "\nopt %lu(%lu) stat %lu(%lu) stored %lu lit %u ",
++ opt_lenb, s->opt_len, static_lenb, s->static_len, stored_len,
++ s->last_lit));
++
++ if (static_lenb <= opt_lenb) opt_lenb = static_lenb;
++
++ } else {
++ Assert(buf != (char*)0, "lost buf");
++ opt_lenb = static_lenb = stored_len + 5; /* force a stored block */
++ }
++
++#ifdef FORCE_STORED
++ if (buf != (char*)0) { /* force stored block */
++#else
++ if (stored_len+4 <= opt_lenb && buf != (char*)0) {
++ /* 4: two words for the lengths */
++#endif
++ /* The test buf != NULL is only necessary if LIT_BUFSIZE > WSIZE.
++ * Otherwise we can't have processed more than WSIZE input bytes since
++ * the last block flush, because compression would have been
++ * successful. If LIT_BUFSIZE <= WSIZE, it is never too late to
++ * transform a block into a stored block.
++ */
++ _tr_stored_block(s, buf, stored_len, eof);
++
++#ifdef FORCE_STATIC
++ } else if (static_lenb >= 0) { /* force static trees */
++#else
++ } else if (static_lenb == opt_lenb) {
++#endif
++ send_bits(s, (STATIC_TREES<<1)+eof, 3);
++ compress_block(s, (ct_data *)static_ltree, (ct_data *)static_dtree);
++#ifdef DEBUG
++ s->compressed_len += 3 + s->static_len;
++#endif
++ } else {
++ send_bits(s, (DYN_TREES<<1)+eof, 3);
++ send_all_trees(s, s->l_desc.max_code+1, s->d_desc.max_code+1,
++ max_blindex+1);
++ compress_block(s, (ct_data *)s->dyn_ltree, (ct_data *)s->dyn_dtree);
++#ifdef DEBUG
++ s->compressed_len += 3 + s->opt_len;
++#endif
++ }
++ Assert (s->compressed_len == s->bits_sent, "bad compressed size");
++ /* The above check is made mod 2^32, for files larger than 512 MB
++ * and uLong implemented on 32 bits.
++ */
++ init_block(s);
++
++ if (eof) {
++ bi_windup(s);
++#ifdef DEBUG
++ s->compressed_len += 7; /* align on byte boundary */
++#endif
++ }
++ Tracev((stderr,"\ncomprlen %lu(%lu) ", s->compressed_len>>3,
++ s->compressed_len-7*eof));
++}
++
++/* ===========================================================================
++ * Save the match info and tally the frequency counts. Return true if
++ * the current block must be flushed.
++ */
++int _tr_tally (s, dist, lc)
++ deflate_state *s;
++ unsigned dist; /* distance of matched string */
++ unsigned lc; /* match length-MIN_MATCH or unmatched char (if dist==0) */
++{
++ s->d_buf[s->last_lit] = (ush)dist;
++ s->l_buf[s->last_lit++] = (uch)lc;
++ if (dist == 0) {
++ /* lc is the unmatched char */
++ s->dyn_ltree[lc].Freq++;
++ } else {
++ s->matches++;
++ /* Here, lc is the match length - MIN_MATCH */
++ dist--; /* dist = match distance - 1 */
++ Assert((ush)dist < (ush)MAX_DIST(s) &&
++ (ush)lc <= (ush)(MAX_MATCH-MIN_MATCH) &&
++ (ush)d_code(dist) < (ush)D_CODES, "_tr_tally: bad match");
++
++ s->dyn_ltree[_length_code[lc]+LITERALS+1].Freq++;
++ s->dyn_dtree[d_code(dist)].Freq++;
++ }
++
++#ifdef TRUNCATE_BLOCK
++ /* Try to guess if it is profitable to stop the current block here */
++ if ((s->last_lit & 0x1fff) == 0 && s->level > 2) {
++ /* Compute an upper bound for the compressed length */
++ ulg out_length = (ulg)s->last_lit*8L;
++ ulg in_length = (ulg)((long)s->strstart - s->block_start);
++ int dcode;
++ for (dcode = 0; dcode < D_CODES; dcode++) {
++ out_length += (ulg)s->dyn_dtree[dcode].Freq *
++ (5L+extra_dbits[dcode]);
++ }
++ out_length >>= 3;
++ Tracev((stderr,"\nlast_lit %u, in %ld, out ~%ld(%ld%%) ",
++ s->last_lit, in_length, out_length,
++ 100L - out_length*100L/in_length));
++ if (s->matches < s->last_lit/2 && out_length < in_length/2) return 1;
++ }
++#endif
++ return (s->last_lit == s->lit_bufsize-1);
++ /* We avoid equality with lit_bufsize because of wraparound at 64K
++ * on 16 bit machines and because stored blocks are restricted to
++ * 64K-1 bytes.
++ */
++}
++
++/* ===========================================================================
++ * Send the block data compressed using the given Huffman trees
++ */
++local void compress_block(s, ltree, dtree)
++ deflate_state *s;
++ ct_data *ltree; /* literal tree */
++ ct_data *dtree; /* distance tree */
++{
++ unsigned dist; /* distance of matched string */
++ int lc; /* match length or unmatched char (if dist == 0) */
++ unsigned lx = 0; /* running index in l_buf */
++ unsigned code; /* the code to send */
++ int extra; /* number of extra bits to send */
++
++ if (s->last_lit != 0) do {
++ dist = s->d_buf[lx];
++ lc = s->l_buf[lx++];
++ if (dist == 0) {
++ send_code(s, lc, ltree); /* send a literal byte */
++ Tracecv(isgraph(lc), (stderr," '%c' ", lc));
++ } else {
++ /* Here, lc is the match length - MIN_MATCH */
++ code = _length_code[lc];
++ send_code(s, code+LITERALS+1, ltree); /* send the length code */
++ extra = extra_lbits[code];
++ if (extra != 0) {
++ lc -= base_length[code];
++ send_bits(s, lc, extra); /* send the extra length bits */
++ }
++ dist--; /* dist is now the match distance - 1 */
++ code = d_code(dist);
++ Assert (code < D_CODES, "bad d_code");
++
++ send_code(s, code, dtree); /* send the distance code */
++ extra = extra_dbits[code];
++ if (extra != 0) {
++ dist -= base_dist[code];
++ send_bits(s, dist, extra); /* send the extra distance bits */
++ }
++ } /* literal or match pair ? */
++
++ /* Check that the overlay between pending_buf and d_buf+l_buf is ok: */
++ Assert(s->pending < s->lit_bufsize + 2*lx, "pendingBuf overflow");
++
++ } while (lx < s->last_lit);
++
++ send_code(s, END_BLOCK, ltree);
++ s->last_eob_len = ltree[END_BLOCK].Len;
++}
++
++/* ===========================================================================
++ * Set the data type to ASCII or BINARY, using a crude approximation:
++ * binary if more than 20% of the bytes are <= 6 or >= 128, ascii otherwise.
++ * IN assertion: the fields freq of dyn_ltree are set and the total of all
++ * frequencies does not exceed 64K (to fit in an int on 16 bit machines).
++ */
++local void set_data_type(s)
++ deflate_state *s;
++{
++ int n = 0;
++ unsigned ascii_freq = 0;
++ unsigned bin_freq = 0;
++ while (n < 7) bin_freq += s->dyn_ltree[n++].Freq;
++ while (n < 128) ascii_freq += s->dyn_ltree[n++].Freq;
++ while (n < LITERALS) bin_freq += s->dyn_ltree[n++].Freq;
++ s->data_type = (Byte)(bin_freq > (ascii_freq >> 2) ? Z_BINARY : Z_ASCII);
++}
++
++/* ===========================================================================
++ * Reverse the first len bits of a code, using straightforward code (a faster
++ * method would use a table)
++ * IN assertion: 1 <= len <= 15
++ */
++local unsigned bi_reverse(code, len)
++ unsigned code; /* the value to invert */
++ int len; /* its bit length */
++{
++ register unsigned res = 0;
++ do {
++ res |= code & 1;
++ code >>= 1, res <<= 1;
++ } while (--len > 0);
++ return res >> 1;
++}
++
++/* ===========================================================================
++ * Flush the bit buffer, keeping at most 7 bits in it.
++ */
++local void bi_flush(s)
++ deflate_state *s;
++{
++ if (s->bi_valid == 16) {
++ put_short(s, s->bi_buf);
++ s->bi_buf = 0;
++ s->bi_valid = 0;
++ } else if (s->bi_valid >= 8) {
++ put_byte(s, (Byte)s->bi_buf);
++ s->bi_buf >>= 8;
++ s->bi_valid -= 8;
++ }
++}
++
++/* ===========================================================================
++ * Flush the bit buffer and align the output on a byte boundary
++ */
++local void bi_windup(s)
++ deflate_state *s;
++{
++ if (s->bi_valid > 8) {
++ put_short(s, s->bi_buf);
++ } else if (s->bi_valid > 0) {
++ put_byte(s, (Byte)s->bi_buf);
++ }
++ s->bi_buf = 0;
++ s->bi_valid = 0;
++#ifdef DEBUG
++ s->bits_sent = (s->bits_sent+7) & ~7;
++#endif
++}
++
++/* ===========================================================================
++ * Copy a stored block, storing first the length and its
++ * one's complement if requested.
++ */
++local void copy_block(s, buf, len, header)
++ deflate_state *s;
++ charf *buf; /* the input data */
++ unsigned len; /* its length */
++ int header; /* true if block header must be written */
++{
++ bi_windup(s); /* align on byte boundary */
++ s->last_eob_len = 8; /* enough lookahead for inflate */
++
++ if (header) {
++ put_short(s, (ush)len);
++ put_short(s, (ush)~len);
++#ifdef DEBUG
++ s->bits_sent += 2*16;
++#endif
++ }
++#ifdef DEBUG
++ s->bits_sent += (ulg)len<<3;
++#endif
++ while (len--) {
++ put_byte(s, *buf++);
++ }
++}
--- /dev/null
--- /dev/null
++/* header created automatically with -DGEN_TREES_H */
++
++local const ct_data static_ltree[L_CODES+2] = {
++{{ 12},{ 8}}, {{140},{ 8}}, {{ 76},{ 8}}, {{204},{ 8}}, {{ 44},{ 8}},
++{{172},{ 8}}, {{108},{ 8}}, {{236},{ 8}}, {{ 28},{ 8}}, {{156},{ 8}},
++{{ 92},{ 8}}, {{220},{ 8}}, {{ 60},{ 8}}, {{188},{ 8}}, {{124},{ 8}},
++{{252},{ 8}}, {{ 2},{ 8}}, {{130},{ 8}}, {{ 66},{ 8}}, {{194},{ 8}},
++{{ 34},{ 8}}, {{162},{ 8}}, {{ 98},{ 8}}, {{226},{ 8}}, {{ 18},{ 8}},
++{{146},{ 8}}, {{ 82},{ 8}}, {{210},{ 8}}, {{ 50},{ 8}}, {{178},{ 8}},
++{{114},{ 8}}, {{242},{ 8}}, {{ 10},{ 8}}, {{138},{ 8}}, {{ 74},{ 8}},
++{{202},{ 8}}, {{ 42},{ 8}}, {{170},{ 8}}, {{106},{ 8}}, {{234},{ 8}},
++{{ 26},{ 8}}, {{154},{ 8}}, {{ 90},{ 8}}, {{218},{ 8}}, {{ 58},{ 8}},
++{{186},{ 8}}, {{122},{ 8}}, {{250},{ 8}}, {{ 6},{ 8}}, {{134},{ 8}},
++{{ 70},{ 8}}, {{198},{ 8}}, {{ 38},{ 8}}, {{166},{ 8}}, {{102},{ 8}},
++{{230},{ 8}}, {{ 22},{ 8}}, {{150},{ 8}}, {{ 86},{ 8}}, {{214},{ 8}},
++{{ 54},{ 8}}, {{182},{ 8}}, {{118},{ 8}}, {{246},{ 8}}, {{ 14},{ 8}},
++{{142},{ 8}}, {{ 78},{ 8}}, {{206},{ 8}}, {{ 46},{ 8}}, {{174},{ 8}},
++{{110},{ 8}}, {{238},{ 8}}, {{ 30},{ 8}}, {{158},{ 8}}, {{ 94},{ 8}},
++{{222},{ 8}}, {{ 62},{ 8}}, {{190},{ 8}}, {{126},{ 8}}, {{254},{ 8}},
++{{ 1},{ 8}}, {{129},{ 8}}, {{ 65},{ 8}}, {{193},{ 8}}, {{ 33},{ 8}},
++{{161},{ 8}}, {{ 97},{ 8}}, {{225},{ 8}}, {{ 17},{ 8}}, {{145},{ 8}},
++{{ 81},{ 8}}, {{209},{ 8}}, {{ 49},{ 8}}, {{177},{ 8}}, {{113},{ 8}},
++{{241},{ 8}}, {{ 9},{ 8}}, {{137},{ 8}}, {{ 73},{ 8}}, {{201},{ 8}},
++{{ 41},{ 8}}, {{169},{ 8}}, {{105},{ 8}}, {{233},{ 8}}, {{ 25},{ 8}},
++{{153},{ 8}}, {{ 89},{ 8}}, {{217},{ 8}}, {{ 57},{ 8}}, {{185},{ 8}},
++{{121},{ 8}}, {{249},{ 8}}, {{ 5},{ 8}}, {{133},{ 8}}, {{ 69},{ 8}},
++{{197},{ 8}}, {{ 37},{ 8}}, {{165},{ 8}}, {{101},{ 8}}, {{229},{ 8}},
++{{ 21},{ 8}}, {{149},{ 8}}, {{ 85},{ 8}}, {{213},{ 8}}, {{ 53},{ 8}},
++{{181},{ 8}}, {{117},{ 8}}, {{245},{ 8}}, {{ 13},{ 8}}, {{141},{ 8}},
++{{ 77},{ 8}}, {{205},{ 8}}, {{ 45},{ 8}}, {{173},{ 8}}, {{109},{ 8}},
++{{237},{ 8}}, {{ 29},{ 8}}, {{157},{ 8}}, {{ 93},{ 8}}, {{221},{ 8}},
++{{ 61},{ 8}}, {{189},{ 8}}, {{125},{ 8}}, {{253},{ 8}}, {{ 19},{ 9}},
++{{275},{ 9}}, {{147},{ 9}}, {{403},{ 9}}, {{ 83},{ 9}}, {{339},{ 9}},
++{{211},{ 9}}, {{467},{ 9}}, {{ 51},{ 9}}, {{307},{ 9}}, {{179},{ 9}},
++{{435},{ 9}}, {{115},{ 9}}, {{371},{ 9}}, {{243},{ 9}}, {{499},{ 9}},
++{{ 11},{ 9}}, {{267},{ 9}}, {{139},{ 9}}, {{395},{ 9}}, {{ 75},{ 9}},
++{{331},{ 9}}, {{203},{ 9}}, {{459},{ 9}}, {{ 43},{ 9}}, {{299},{ 9}},
++{{171},{ 9}}, {{427},{ 9}}, {{107},{ 9}}, {{363},{ 9}}, {{235},{ 9}},
++{{491},{ 9}}, {{ 27},{ 9}}, {{283},{ 9}}, {{155},{ 9}}, {{411},{ 9}},
++{{ 91},{ 9}}, {{347},{ 9}}, {{219},{ 9}}, {{475},{ 9}}, {{ 59},{ 9}},
++{{315},{ 9}}, {{187},{ 9}}, {{443},{ 9}}, {{123},{ 9}}, {{379},{ 9}},
++{{251},{ 9}}, {{507},{ 9}}, {{ 7},{ 9}}, {{263},{ 9}}, {{135},{ 9}},
++{{391},{ 9}}, {{ 71},{ 9}}, {{327},{ 9}}, {{199},{ 9}}, {{455},{ 9}},
++{{ 39},{ 9}}, {{295},{ 9}}, {{167},{ 9}}, {{423},{ 9}}, {{103},{ 9}},
++{{359},{ 9}}, {{231},{ 9}}, {{487},{ 9}}, {{ 23},{ 9}}, {{279},{ 9}},
++{{151},{ 9}}, {{407},{ 9}}, {{ 87},{ 9}}, {{343},{ 9}}, {{215},{ 9}},
++{{471},{ 9}}, {{ 55},{ 9}}, {{311},{ 9}}, {{183},{ 9}}, {{439},{ 9}},
++{{119},{ 9}}, {{375},{ 9}}, {{247},{ 9}}, {{503},{ 9}}, {{ 15},{ 9}},
++{{271},{ 9}}, {{143},{ 9}}, {{399},{ 9}}, {{ 79},{ 9}}, {{335},{ 9}},
++{{207},{ 9}}, {{463},{ 9}}, {{ 47},{ 9}}, {{303},{ 9}}, {{175},{ 9}},
++{{431},{ 9}}, {{111},{ 9}}, {{367},{ 9}}, {{239},{ 9}}, {{495},{ 9}},
++{{ 31},{ 9}}, {{287},{ 9}}, {{159},{ 9}}, {{415},{ 9}}, {{ 95},{ 9}},
++{{351},{ 9}}, {{223},{ 9}}, {{479},{ 9}}, {{ 63},{ 9}}, {{319},{ 9}},
++{{191},{ 9}}, {{447},{ 9}}, {{127},{ 9}}, {{383},{ 9}}, {{255},{ 9}},
++{{511},{ 9}}, {{ 0},{ 7}}, {{ 64},{ 7}}, {{ 32},{ 7}}, {{ 96},{ 7}},
++{{ 16},{ 7}}, {{ 80},{ 7}}, {{ 48},{ 7}}, {{112},{ 7}}, {{ 8},{ 7}},
++{{ 72},{ 7}}, {{ 40},{ 7}}, {{104},{ 7}}, {{ 24},{ 7}}, {{ 88},{ 7}},
++{{ 56},{ 7}}, {{120},{ 7}}, {{ 4},{ 7}}, {{ 68},{ 7}}, {{ 36},{ 7}},
++{{100},{ 7}}, {{ 20},{ 7}}, {{ 84},{ 7}}, {{ 52},{ 7}}, {{116},{ 7}},
++{{ 3},{ 8}}, {{131},{ 8}}, {{ 67},{ 8}}, {{195},{ 8}}, {{ 35},{ 8}},
++{{163},{ 8}}, {{ 99},{ 8}}, {{227},{ 8}}
++};
++
++local const ct_data static_dtree[D_CODES] = {
++{{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}},
++{{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}},
++{{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}},
++{{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}},
++{{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}},
++{{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}}
++};
++
++const uch _dist_code[DIST_CODE_LEN] = {
++ 0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8,
++ 8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10,
++10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
++11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
++12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
++13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
++13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
++14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
++14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
++14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
++15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
++15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
++15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17,
++18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
++23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
++24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
++26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
++26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
++27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
++27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
++28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
++28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
++28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
++29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
++29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
++29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
++};
++
++const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {
++ 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12,
++13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
++17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
++19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
++21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
++22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
++23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
++24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
++25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
++25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
++26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
++26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
++27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
++};
++
++local const int base_length[LENGTH_CODES] = {
++0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
++64, 80, 96, 112, 128, 160, 192, 224, 0
++};
++
++local const int base_dist[D_CODES] = {
++ 0, 1, 2, 3, 4, 6, 8, 12, 16, 24,
++ 32, 48, 64, 96, 128, 192, 256, 384, 512, 768,
++ 1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
++};
++
--- /dev/null
--- /dev/null
++/* uncompr.c -- decompress a memory buffer
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include "zlib.h"
++
++/* ===========================================================================
++ Decompresses the source buffer into the destination buffer. sourceLen is
++ the byte length of the source buffer. Upon entry, destLen is the total
++ size of the destination buffer, which must be large enough to hold the
++ entire uncompressed data. (The size of the uncompressed data must have
++ been saved previously by the compressor and transmitted to the decompressor
++ by some mechanism outside the scope of this compression library.)
++ Upon exit, destLen is the actual size of the compressed buffer.
++ This function can be used to decompress a whole file at once if the
++ input file is mmap'ed.
++
++ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
++ enough memory, Z_BUF_ERROR if there was not enough room in the output
++ buffer, or Z_DATA_ERROR if the input data was corrupted.
++*/
++int ZEXPORT uncompress (dest, destLen, source, sourceLen)
++ Bytef *dest;
++ uLongf *destLen;
++ const Bytef *source;
++ uLong sourceLen;
++{
++ z_stream stream;
++ int err;
++
++ stream.next_in = (Bytef*)source;
++ stream.avail_in = (uInt)sourceLen;
++ /* Check for source > 64K on 16-bit machine: */
++ if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
++
++ stream.next_out = dest;
++ stream.avail_out = (uInt)*destLen;
++ if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
++
++ stream.zalloc = (alloc_func)0;
++ stream.zfree = (free_func)0;
++
++ err = inflateInit(&stream);
++ if (err != Z_OK) return err;
++
++ err = inflate(&stream, Z_FINISH);
++ if (err != Z_STREAM_END) {
++ inflateEnd(&stream);
++ return err == Z_OK ? Z_BUF_ERROR : err;
++ }
++ *destLen = stream.total_out;
++
++ err = inflateEnd(&stream);
++ return err;
++}
--- /dev/null
--- /dev/null
++/* zconf.h -- configuration of the zlib compression library
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#ifndef _ZCONF_H
++#define _ZCONF_H
++
++/*
++ * If you *really* need a unique prefix for all types and library functions,
++ * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
++ */
++#ifdef Z_PREFIX
++# define deflateInit_ z_deflateInit_
++# define deflate z_deflate
++# define deflateEnd z_deflateEnd
++# define inflateInit_ z_inflateInit_
++# define inflate z_inflate
++# define inflateEnd z_inflateEnd
++# define deflateInit2_ z_deflateInit2_
++# define deflateSetDictionary z_deflateSetDictionary
++# define deflateCopy z_deflateCopy
++# define deflateReset z_deflateReset
++# define deflateParams z_deflateParams
++# define inflateInit2_ z_inflateInit2_
++# define inflateSetDictionary z_inflateSetDictionary
++# define inflateSync z_inflateSync
++# define inflateSyncPoint z_inflateSyncPoint
++# define inflateReset z_inflateReset
++# define compress z_compress
++# define compress2 z_compress2
++# define uncompress z_uncompress
++# define adler32 z_adler32
++# define crc32 z_crc32
++# define get_crc_table z_get_crc_table
++
++# define Byte z_Byte
++# define uInt z_uInt
++# define uLong z_uLong
++# define Bytef z_Bytef
++# define charf z_charf
++# define intf z_intf
++# define uIntf z_uIntf
++# define uLongf z_uLongf
++# define voidpf z_voidpf
++# define voidp z_voidp
++#endif
++
++#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32)
++# define WIN32
++#endif
++#if defined(__GNUC__) || defined(WIN32) || defined(__386__) || defined(i386)
++# ifndef __32BIT__
++# define __32BIT__
++# endif
++#endif
++#if defined(__MSDOS__) && !defined(MSDOS)
++# define MSDOS
++#endif
++
++/*
++ * Compile with -DMAXSEG_64K if the alloc function cannot allocate more
++ * than 64k bytes at a time (needed on systems with 16-bit int).
++ */
++#if defined(MSDOS) && !defined(__32BIT__)
++# define MAXSEG_64K
++#endif
++#ifdef MSDOS
++# define UNALIGNED_OK
++#endif
++
++#if (defined(MSDOS) || defined(_WINDOWS) || defined(WIN32)) && !defined(STDC)
++# define STDC
++#endif
++#if defined(__STDC__) || defined(__cplusplus) || defined(__OS2__)
++# ifndef STDC
++# define STDC
++# endif
++#endif
++
++#ifndef STDC
++# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
++# define const
++# endif
++#endif
++
++/* Some Mac compilers merge all .h files incorrectly: */
++#if defined(__MWERKS__) || defined(applec) ||defined(THINK_C) ||defined(__SC__)
++# define NO_DUMMY_DECL
++#endif
++
++/* Old Borland C incorrectly complains about missing returns: */
++#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500)
++# define NEED_DUMMY_RETURN
++#endif
++
++
++/* Maximum value for memLevel in deflateInit2 */
++#ifndef MAX_MEM_LEVEL
++# ifdef MAXSEG_64K
++# define MAX_MEM_LEVEL 8
++# else
++# define MAX_MEM_LEVEL 9
++# endif
++#endif
++
++/* Maximum value for windowBits in deflateInit2 and inflateInit2.
++ * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
++ * created by gzip. (Files created by minigzip can still be extracted by
++ * gzip.)
++ */
++#ifndef MAX_WBITS
++# define MAX_WBITS 15 /* 32K LZ77 window */
++#endif
++
++/* The memory requirements for deflate are (in bytes):
++ (1 << (windowBits+2)) + (1 << (memLevel+9))
++ that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
++ plus a few kilobytes for small objects. For example, if you want to reduce
++ the default memory requirements from 256K to 128K, compile with
++ make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
++ Of course this will generally degrade compression (there's no free lunch).
++
++ The memory requirements for inflate are (in bytes) 1 << windowBits
++ that is, 32K for windowBits=15 (default value) plus a few kilobytes
++ for small objects.
++*/
++
++ /* Type declarations */
++
++#ifndef OF /* function prototypes */
++# ifdef STDC
++# define OF(args) args
++# else
++# define OF(args) ()
++# endif
++#endif
++
++/* The following definitions for FAR are needed only for MSDOS mixed
++ * model programming (small or medium model with some far allocations).
++ * This was tested only with MSC; for other MSDOS compilers you may have
++ * to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
++ * just define FAR to be empty.
++ */
++#if (defined(M_I86SM) || defined(M_I86MM)) && !defined(__32BIT__)
++ /* MSC small or medium model */
++# define SMALL_MEDIUM
++# ifdef _MSC_VER
++# define FAR _far
++# else
++# define FAR far
++# endif
++#endif
++#if defined(__BORLANDC__) && (defined(__SMALL__) || defined(__MEDIUM__))
++# ifndef __32BIT__
++# define SMALL_MEDIUM
++# define FAR _far
++# endif
++#endif
++
++/* Compile with -DZLIB_DLL for Windows DLL support */
++#if defined(ZLIB_DLL)
++# if defined(_WINDOWS) || defined(WINDOWS)
++# ifdef FAR
++# undef FAR
++# endif
++# include <windows.h>
++# define ZEXPORT WINAPI
++# ifdef WIN32
++# define ZEXPORTVA WINAPIV
++# else
++# define ZEXPORTVA FAR _cdecl _export
++# endif
++# endif
++# if defined (__BORLANDC__)
++# if (__BORLANDC__ >= 0x0500) && defined (WIN32)
++# include <windows.h>
++# define ZEXPORT __declspec(dllexport) WINAPI
++# define ZEXPORTRVA __declspec(dllexport) WINAPIV
++# else
++# if defined (_Windows) && defined (__DLL__)
++# define ZEXPORT _export
++# define ZEXPORTVA _export
++# endif
++# endif
++# endif
++#endif
++
++#if defined (__BEOS__)
++# if defined (ZLIB_DLL)
++# define ZEXTERN extern __declspec(dllexport)
++# else
++# define ZEXTERN extern __declspec(dllimport)
++# endif
++#endif
++
++#ifndef ZEXPORT
++# define ZEXPORT
++#endif
++#ifndef ZEXPORTVA
++# define ZEXPORTVA
++#endif
++#ifndef ZEXTERN
++# define ZEXTERN extern
++#endif
++
++#ifndef FAR
++# define FAR
++#endif
++
++#if !defined(MACOS) && !defined(TARGET_OS_MAC)
++typedef unsigned char Byte; /* 8 bits */
++#endif
++typedef unsigned int uInt; /* 16 bits or more */
++typedef unsigned long uLong; /* 32 bits or more */
++
++#ifdef SMALL_MEDIUM
++ /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
++# define Bytef Byte FAR
++#else
++ typedef Byte FAR Bytef;
++#endif
++typedef char FAR charf;
++typedef int FAR intf;
++typedef uInt FAR uIntf;
++typedef uLong FAR uLongf;
++
++#ifdef STDC
++ typedef void FAR *voidpf;
++ typedef void *voidp;
++#else
++ typedef Byte FAR *voidpf;
++ typedef Byte *voidp;
++#endif
++
++#ifdef HAVE_UNISTD_H
++# include <sys/types.h> /* for off_t */
++# include <unistd.h> /* for SEEK_* and off_t */
++# define z_off_t off_t
++#endif
++#ifndef SEEK_SET
++# define SEEK_SET 0 /* Seek from beginning of file. */
++# define SEEK_CUR 1 /* Seek from current position. */
++# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
++#endif
++#ifndef z_off_t
++# define z_off_t long
++#endif
++
++/* MVS linker does not support external names larger than 8 bytes */
++#if defined(__MVS__)
++# pragma map(deflateInit_,"DEIN")
++# pragma map(deflateInit2_,"DEIN2")
++# pragma map(deflateEnd,"DEEND")
++# pragma map(inflateInit_,"ININ")
++# pragma map(inflateInit2_,"ININ2")
++# pragma map(inflateEnd,"INEND")
++# pragma map(inflateSync,"INSY")
++# pragma map(inflateSetDictionary,"INSEDI")
++# pragma map(inflate_blocks,"INBL")
++# pragma map(inflate_blocks_new,"INBLNE")
++# pragma map(inflate_blocks_free,"INBLFR")
++# pragma map(inflate_blocks_reset,"INBLRE")
++# pragma map(inflate_codes_free,"INCOFR")
++# pragma map(inflate_codes,"INCO")
++# pragma map(inflate_fast,"INFA")
++# pragma map(inflate_flush,"INFLU")
++# pragma map(inflate_mask,"INMA")
++# pragma map(inflate_set_dictionary,"INSEDI2")
++# pragma map(inflate_copyright,"INCOPY")
++# pragma map(inflate_trees_bits,"INTRBI")
++# pragma map(inflate_trees_dynamic,"INTRDY")
++# pragma map(inflate_trees_fixed,"INTRFI")
++# pragma map(inflate_trees_free,"INTRFR")
++#endif
++
++#endif /* _ZCONF_H */
--- /dev/null
--- /dev/null
++.TH ZLIB 3 "9 July 1998"
++.SH NAME
++zlib \- compression/decompression library
++.SH SYNOPSIS
++[see
++.I zlib.h
++for full description]
++.SH DESCRIPTION
++The
++.I zlib
++library is a general purpose data compression library.
++The code is thread safe.
++It provides in-memory compression and decompression functions,
++including integrity checks of the uncompressed data.
++This version of the library supports only one compression method (deflation)
++but other algorithms will be added later and will have the same stream interface.
++.LP
++Compression can be done in a single step if the buffers are large enough
++(for example if an input file is mmap'ed),
++or can be done by repeated calls of the compression function.
++In the latter case,
++the application must provide more input and/or consume the output
++(providing more output space) before each call.
++.LP
++The library also supports reading and writing files in
++.I gzip
++(.gz) format
++with an interface similar to that of stdio.
++.LP
++The library does not install any signal handler. The decoder checks
++the consistency of the compressed data, so the library should never
++crash even in case of corrupted input.
++.LP
++All functions of the compression library are documented in the file
++.IR zlib.h.
++The distribution source includes examples of use of the library
++the files
++.I example.c
++and
++.IR minigzip.c .
++.LP
++A Java implementation of
++.IR zlib
++is available in the Java Development Kit 1.1
++.IP
++http://www.javasoft.com/products/JDK/1.1/docs/api/Package-java.util.zip.html
++.LP
++A Perl interface to
++.IR zlib ,
++written by Paul Marquess (pmarquess@bfsec.bt.co.uk)
++is available at CPAN (Comprehensive Perl Archive Network) sites,
++such as:
++.IP
++ftp://ftp.cis.ufl.edu/pub/perl/CPAN/modules/by-module/Compress/Compress-Zlib*
++.LP
++A Python interface to
++.IR zlib
++written by A.M. Kuchling <amk@magnet.com>
++is available from the Python Software Association sites, such as:
++.IP
++ftp://ftp.python.org/pub/python/contrib/Encoding/zlib*.tar.gz
++.SH "SEE ALSO"
++Questions about zlib should be sent to:
++.IP
++zlib@quest.jpl.nasa.gov
++or, if this fails, to the author addresses given below.
++The zlib home page is:
++.IP
++http://www.cdrom.com/pub/infozip/zlib/
++.LP
++The data format used by the zlib library is described by RFC
++(Request for Comments) 1950 to 1952 in the files:
++.IP
++ftp://ds.internic.net/rfc/rfc1950.txt (zlib format)
++.br
++rfc1951.txt (deflate format)
++.br
++rfc1952.txt (gzip format)
++.LP
++These documents are also available in other formats from:
++.IP
++ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
++.SH AUTHORS
++Version 1.1.3
++Copyright (C) 1995-1998 Jean-loup Gailly (jloup@gzip.org)
++and Mark Adler (madler@alumni.caltech.edu).
++.LP
++This software is provided "as-is,"
++without any express or implied warranty.
++In no event will the authors be held liable for any damages
++arising from the use of this software.
++See the distribution directory with respect to requirements
++governing redistribution.
++The deflate format used by
++.I zlib
++was defined by Phil Katz.
++The deflate and
++.I zlib
++specifications were written by L. Peter Deutsch.
++Thanks to all the people who reported problems and suggested various
++improvements in
++.IR zlib ;
++who are too numerous to cite here.
++.LP
++UNIX manual page by R. P. C. Rodgers,
++U.S. National Library of Medicine (rodgers@nlm.nih.gov).
++.\" end of man page
--- /dev/null
--- /dev/null
++/* zlib.h -- interface of the 'zlib' general purpose compression library
++ version 1.1.3, July 9th, 1998
++
++ Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
++
++ This software is provided 'as-is', without any express or implied
++ warranty. In no event will the authors be held liable for any damages
++ arising from the use of this software.
++
++ Permission is granted to anyone to use this software for any purpose,
++ including commercial applications, and to alter it and redistribute it
++ freely, subject to the following restrictions:
++
++ 1. The origin of this software must not be misrepresented; you must not
++ claim that you wrote the original software. If you use this software
++ in a product, an acknowledgment in the product documentation would be
++ appreciated but is not required.
++ 2. Altered source versions must be plainly marked as such, and must not be
++ misrepresented as being the original software.
++ 3. This notice may not be removed or altered from any source distribution.
++
++ Jean-loup Gailly Mark Adler
++ jloup@gzip.org madler@alumni.caltech.edu
++
++
++ The data format used by the zlib library is described by RFCs (Request for
++ Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt
++ (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
++*/
++
++#ifndef _ZLIB_H
++#define _ZLIB_H
++
++#include "zconf.h"
++
++#ifdef __cplusplus
++extern "C" {
++#endif
++
++#define ZLIB_VERSION "1.1.3"
++
++/*
++ The 'zlib' compression library provides in-memory compression and
++ decompression functions, including integrity checks of the uncompressed
++ data. This version of the library supports only one compression method
++ (deflation) but other algorithms will be added later and will have the same
++ stream interface.
++
++ Compression can be done in a single step if the buffers are large
++ enough (for example if an input file is mmap'ed), or can be done by
++ repeated calls of the compression function. In the latter case, the
++ application must provide more input and/or consume the output
++ (providing more output space) before each call.
++
++ The library also supports reading and writing files in gzip (.gz) format
++ with an interface similar to that of stdio.
++
++ The library does not install any signal handler. The decoder checks
++ the consistency of the compressed data, so the library should never
++ crash even in case of corrupted input.
++*/
++
++typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
++typedef void (*free_func) OF((voidpf opaque, voidpf address));
++
++struct internal_state;
++
++typedef struct z_stream_s {
++ Bytef *next_in; /* next input byte */
++ uInt avail_in; /* number of bytes available at next_in */
++ uLong total_in; /* total nb of input bytes read so far */
++
++ Bytef *next_out; /* next output byte should be put there */
++ uInt avail_out; /* remaining free space at next_out */
++ uLong total_out; /* total nb of bytes output so far */
++
++ char *msg; /* last error message, NULL if no error */
++ struct internal_state FAR *state; /* not visible by applications */
++
++ alloc_func zalloc; /* used to allocate the internal state */
++ free_func zfree; /* used to free the internal state */
++ voidpf opaque; /* private data object passed to zalloc and zfree */
++
++ int data_type; /* best guess about the data type: ascii or binary */
++ uLong adler; /* adler32 value of the uncompressed data */
++ uLong reserved; /* reserved for future use */
++} z_stream;
++
++typedef z_stream FAR *z_streamp;
++
++/*
++ The application must update next_in and avail_in when avail_in has
++ dropped to zero. It must update next_out and avail_out when avail_out
++ has dropped to zero. The application must initialize zalloc, zfree and
++ opaque before calling the init function. All other fields are set by the
++ compression library and must not be updated by the application.
++
++ The opaque value provided by the application will be passed as the first
++ parameter for calls of zalloc and zfree. This can be useful for custom
++ memory management. The compression library attaches no meaning to the
++ opaque value.
++
++ zalloc must return Z_NULL if there is not enough memory for the object.
++ If zlib is used in a multi-threaded application, zalloc and zfree must be
++ thread safe.
++
++ On 16-bit systems, the functions zalloc and zfree must be able to allocate
++ exactly 65536 bytes, but will not be required to allocate more than this
++ if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS,
++ pointers returned by zalloc for objects of exactly 65536 bytes *must*
++ have their offset normalized to zero. The default allocation function
++ provided by this library ensures this (see zutil.c). To reduce memory
++ requirements and avoid any allocation of 64K objects, at the expense of
++ compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h).
++
++ The fields total_in and total_out can be used for statistics or
++ progress reports. After compression, total_in holds the total size of
++ the uncompressed data and may be saved for use in the decompressor
++ (particularly if the decompressor wants to decompress everything in
++ a single step).
++*/
++
++ /* constants */
++
++#define Z_NO_FLUSH 0
++#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
++#define Z_SYNC_FLUSH 2
++#define Z_FULL_FLUSH 3
++#define Z_FINISH 4
++/* Allowed flush values; see deflate() below for details */
++
++#define Z_OK 0
++#define Z_STREAM_END 1
++#define Z_NEED_DICT 2
++#define Z_ERRNO (-1)
++#define Z_STREAM_ERROR (-2)
++#define Z_DATA_ERROR (-3)
++#define Z_MEM_ERROR (-4)
++#define Z_BUF_ERROR (-5)
++#define Z_VERSION_ERROR (-6)
++/* Return codes for the compression/decompression functions. Negative
++ * values are errors, positive values are used for special but normal events.
++ */
++
++#define Z_NO_COMPRESSION 0
++#define Z_BEST_SPEED 1
++#define Z_BEST_COMPRESSION 9
++#define Z_DEFAULT_COMPRESSION (-1)
++/* compression levels */
++
++#define Z_FILTERED 1
++#define Z_HUFFMAN_ONLY 2
++#define Z_DEFAULT_STRATEGY 0
++/* compression strategy; see deflateInit2() below for details */
++
++#define Z_BINARY 0
++#define Z_ASCII 1
++#define Z_UNKNOWN 2
++/* Possible values of the data_type field */
++
++#define Z_DEFLATED 8
++/* The deflate compression method (the only one supported in this version) */
++
++#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
++
++#define zlib_version zlibVersion()
++/* for compatibility with versions < 1.0.2 */
++
++ /* basic functions */
++
++ZEXTERN const char * ZEXPORT zlibVersion OF((void));
++/* The application can compare zlibVersion and ZLIB_VERSION for consistency.
++ If the first character differs, the library code actually used is
++ not compatible with the zlib.h header file used by the application.
++ This check is automatically made by deflateInit and inflateInit.
++ */
++
++/*
++ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level));
++
++ Initializes the internal stream state for compression. The fields
++ zalloc, zfree and opaque must be initialized before by the caller.
++ If zalloc and zfree are set to Z_NULL, deflateInit updates them to
++ use default allocation functions.
++
++ The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9:
++ 1 gives best speed, 9 gives best compression, 0 gives no compression at
++ all (the input data is simply copied a block at a time).
++ Z_DEFAULT_COMPRESSION requests a default compromise between speed and
++ compression (currently equivalent to level 6).
++
++ deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not
++ enough memory, Z_STREAM_ERROR if level is not a valid compression level,
++ Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible
++ with the version assumed by the caller (ZLIB_VERSION).
++ msg is set to null if there is no error message. deflateInit does not
++ perform any compression: this will be done by deflate().
++*/
++
++
++ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
++/*
++ deflate compresses as much data as possible, and stops when the input
++ buffer becomes empty or the output buffer becomes full. It may introduce some
++ output latency (reading input without producing any output) except when
++ forced to flush.
++
++ The detailed semantics are as follows. deflate performs one or both of the
++ following actions:
++
++ - Compress more input starting at next_in and update next_in and avail_in
++ accordingly. If not all input can be processed (because there is not
++ enough room in the output buffer), next_in and avail_in are updated and
++ processing will resume at this point for the next call of deflate().
++
++ - Provide more output starting at next_out and update next_out and avail_out
++ accordingly. This action is forced if the parameter flush is non zero.
++ Forcing flush frequently degrades the compression ratio, so this parameter
++ should be set only when necessary (in interactive applications).
++ Some output may be provided even if flush is not set.
++
++ Before the call of deflate(), the application should ensure that at least
++ one of the actions is possible, by providing more input and/or consuming
++ more output, and updating avail_in or avail_out accordingly; avail_out
++ should never be zero before the call. The application can consume the
++ compressed output when it wants, for example when the output buffer is full
++ (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK
++ and with zero avail_out, it must be called again after making room in the
++ output buffer because there might be more output pending.
++
++ If the parameter flush is set to Z_SYNC_FLUSH, all pending output is
++ flushed to the output buffer and the output is aligned on a byte boundary, so
++ that the decompressor can get all input data available so far. (In particular
++ avail_in is zero after the call if enough output space has been provided
++ before the call.) Flushing may degrade compression for some compression
++ algorithms and so it should be used only when necessary.
++
++ If flush is set to Z_FULL_FLUSH, all output is flushed as with
++ Z_SYNC_FLUSH, and the compression state is reset so that decompression can
++ restart from this point if previous compressed data has been damaged or if
++ random access is desired. Using Z_FULL_FLUSH too often can seriously degrade
++ the compression.
++
++ If deflate returns with avail_out == 0, this function must be called again
++ with the same value of the flush parameter and more output space (updated
++ avail_out), until the flush is complete (deflate returns with non-zero
++ avail_out).
++
++ If the parameter flush is set to Z_FINISH, pending input is processed,
++ pending output is flushed and deflate returns with Z_STREAM_END if there
++ was enough output space; if deflate returns with Z_OK, this function must be
++ called again with Z_FINISH and more output space (updated avail_out) but no
++ more input data, until it returns with Z_STREAM_END or an error. After
++ deflate has returned Z_STREAM_END, the only possible operations on the
++ stream are deflateReset or deflateEnd.
++
++ Z_FINISH can be used immediately after deflateInit if all the compression
++ is to be done in a single step. In this case, avail_out must be at least
++ 0.1% larger than avail_in plus 12 bytes. If deflate does not return
++ Z_STREAM_END, then it must be called again as described above.
++
++ deflate() sets strm->adler to the adler32 checksum of all input read
++ so far (that is, total_in bytes).
++
++ deflate() may update data_type if it can make a good guess about
++ the input data type (Z_ASCII or Z_BINARY). In doubt, the data is considered
++ binary. This field is only for information purposes and does not affect
++ the compression algorithm in any manner.
++
++ deflate() returns Z_OK if some progress has been made (more input
++ processed or more output produced), Z_STREAM_END if all input has been
++ consumed and all output has been produced (only when flush is set to
++ Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example
++ if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible
++ (for example avail_in or avail_out was zero).
++*/
++
++
++ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
++/*
++ All dynamically allocated data structures for this stream are freed.
++ This function discards any unprocessed input and does not flush any
++ pending output.
++
++ deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the
++ stream state was inconsistent, Z_DATA_ERROR if the stream was freed
++ prematurely (some input or output was discarded). In the error case,
++ msg may be set but then points to a static string (which must not be
++ deallocated).
++*/
++
++
++/*
++ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm));
++
++ Initializes the internal stream state for decompression. The fields
++ next_in, avail_in, zalloc, zfree and opaque must be initialized before by
++ the caller. If next_in is not Z_NULL and avail_in is large enough (the exact
++ value depends on the compression method), inflateInit determines the
++ compression method from the zlib header and allocates all data structures
++ accordingly; otherwise the allocation will be deferred to the first call of
++ inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to
++ use default allocation functions.
++
++ inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough
++ memory, Z_VERSION_ERROR if the zlib library version is incompatible with the
++ version assumed by the caller. msg is set to null if there is no error
++ message. inflateInit does not perform any decompression apart from reading
++ the zlib header if present: this will be done by inflate(). (So next_in and
++ avail_in may be modified, but next_out and avail_out are unchanged.)
++*/
++
++
++ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
++/*
++ inflate decompresses as much data as possible, and stops when the input
++ buffer becomes empty or the output buffer becomes full. It may some
++ introduce some output latency (reading input without producing any output)
++ except when forced to flush.
++
++ The detailed semantics are as follows. inflate performs one or both of the
++ following actions:
++
++ - Decompress more input starting at next_in and update next_in and avail_in
++ accordingly. If not all input can be processed (because there is not
++ enough room in the output buffer), next_in is updated and processing
++ will resume at this point for the next call of inflate().
++
++ - Provide more output starting at next_out and update next_out and avail_out
++ accordingly. inflate() provides as much output as possible, until there
++ is no more input data or no more space in the output buffer (see below
++ about the flush parameter).
++
++ Before the call of inflate(), the application should ensure that at least
++ one of the actions is possible, by providing more input and/or consuming
++ more output, and updating the next_* and avail_* values accordingly.
++ The application can consume the uncompressed output when it wants, for
++ example when the output buffer is full (avail_out == 0), or after each
++ call of inflate(). If inflate returns Z_OK and with zero avail_out, it
++ must be called again after making room in the output buffer because there
++ might be more output pending.
++
++ If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much
++ output as possible to the output buffer. The flushing behavior of inflate is
++ not specified for values of the flush parameter other than Z_SYNC_FLUSH
++ and Z_FINISH, but the current implementation actually flushes as much output
++ as possible anyway.
++
++ inflate() should normally be called until it returns Z_STREAM_END or an
++ error. However if all decompression is to be performed in a single step
++ (a single call of inflate), the parameter flush should be set to
++ Z_FINISH. In this case all pending input is processed and all pending
++ output is flushed; avail_out must be large enough to hold all the
++ uncompressed data. (The size of the uncompressed data may have been saved
++ by the compressor for this purpose.) The next operation on this stream must
++ be inflateEnd to deallocate the decompression state. The use of Z_FINISH
++ is never required, but can be used to inform inflate that a faster routine
++ may be used for the single inflate() call.
++
++ If a preset dictionary is needed at this point (see inflateSetDictionary
++ below), inflate sets strm-adler to the adler32 checksum of the
++ dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise
++ it sets strm->adler to the adler32 checksum of all output produced
++ so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or
++ an error code as described below. At the end of the stream, inflate()
++ checks that its computed adler32 checksum is equal to that saved by the
++ compressor and returns Z_STREAM_END only if the checksum is correct.
++
++ inflate() returns Z_OK if some progress has been made (more input processed
++ or more output produced), Z_STREAM_END if the end of the compressed data has
++ been reached and all uncompressed output has been produced, Z_NEED_DICT if a
++ preset dictionary is needed at this point, Z_DATA_ERROR if the input data was
++ corrupted (input stream not conforming to the zlib format or incorrect
++ adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent
++ (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not
++ enough memory, Z_BUF_ERROR if no progress is possible or if there was not
++ enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR
++ case, the application may then call inflateSync to look for a good
++ compression block.
++*/
++
++
++ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
++/*
++ All dynamically allocated data structures for this stream are freed.
++ This function discards any unprocessed input and does not flush any
++ pending output.
++
++ inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state
++ was inconsistent. In the error case, msg may be set but then points to a
++ static string (which must not be deallocated).
++*/
++
++ /* Advanced functions */
++
++/*
++ The following functions are needed only in some special applications.
++*/
++
++/*
++ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm,
++ int level,
++ int method,
++ int windowBits,
++ int memLevel,
++ int strategy));
++
++ This is another version of deflateInit with more compression options. The
++ fields next_in, zalloc, zfree and opaque must be initialized before by
++ the caller.
++
++ The method parameter is the compression method. It must be Z_DEFLATED in
++ this version of the library.
++
++ The windowBits parameter is the base two logarithm of the window size
++ (the size of the history buffer). It should be in the range 8..15 for this
++ version of the library. Larger values of this parameter result in better
++ compression at the expense of memory usage. The default value is 15 if
++ deflateInit is used instead.
++
++ The memLevel parameter specifies how much memory should be allocated
++ for the internal compression state. memLevel=1 uses minimum memory but
++ is slow and reduces compression ratio; memLevel=9 uses maximum memory
++ for optimal speed. The default value is 8. See zconf.h for total memory
++ usage as a function of windowBits and memLevel.
++
++ The strategy parameter is used to tune the compression algorithm. Use the
++ value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a
++ filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no
++ string match). Filtered data consists mostly of small values with a
++ somewhat random distribution. In this case, the compression algorithm is
++ tuned to compress them better. The effect of Z_FILTERED is to force more
++ Huffman coding and less string matching; it is somewhat intermediate
++ between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects
++ the compression ratio but not the correctness of the compressed output even
++ if it is not set appropriately.
++
++ deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
++ memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid
++ method). msg is set to null if there is no error message. deflateInit2 does
++ not perform any compression: this will be done by deflate().
++*/
++
++ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
++ const Bytef *dictionary,
++ uInt dictLength));
++/*
++ Initializes the compression dictionary from the given byte sequence
++ without producing any compressed output. This function must be called
++ immediately after deflateInit, deflateInit2 or deflateReset, before any
++ call of deflate. The compressor and decompressor must use exactly the same
++ dictionary (see inflateSetDictionary).
++
++ The dictionary should consist of strings (byte sequences) that are likely
++ to be encountered later in the data to be compressed, with the most commonly
++ used strings preferably put towards the end of the dictionary. Using a
++ dictionary is most useful when the data to be compressed is short and can be
++ predicted with good accuracy; the data can then be compressed better than
++ with the default empty dictionary.
++
++ Depending on the size of the compression data structures selected by
++ deflateInit or deflateInit2, a part of the dictionary may in effect be
++ discarded, for example if the dictionary is larger than the window size in
++ deflate or deflate2. Thus the strings most likely to be useful should be
++ put at the end of the dictionary, not at the front.
++
++ Upon return of this function, strm->adler is set to the Adler32 value
++ of the dictionary; the decompressor may later use this value to determine
++ which dictionary has been used by the compressor. (The Adler32 value
++ applies to the whole dictionary even if only a subset of the dictionary is
++ actually used by the compressor.)
++
++ deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a
++ parameter is invalid (such as NULL dictionary) or the stream state is
++ inconsistent (for example if deflate has already been called for this stream
++ or if the compression method is bsort). deflateSetDictionary does not
++ perform any compression: this will be done by deflate().
++*/
++
++ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
++ z_streamp source));
++/*
++ Sets the destination stream as a complete copy of the source stream.
++
++ This function can be useful when several compression strategies will be
++ tried, for example when there are several ways of pre-processing the input
++ data with a filter. The streams that will be discarded should then be freed
++ by calling deflateEnd. Note that deflateCopy duplicates the internal
++ compression state which can be quite large, so this strategy is slow and
++ can consume lots of memory.
++
++ deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not
++ enough memory, Z_STREAM_ERROR if the source stream state was inconsistent
++ (such as zalloc being NULL). msg is left unchanged in both source and
++ destination.
++*/
++
++ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
++/*
++ This function is equivalent to deflateEnd followed by deflateInit,
++ but does not free and reallocate all the internal compression state.
++ The stream will keep the same compression level and any other attributes
++ that may have been set by deflateInit2.
++
++ deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
++ stream state was inconsistent (such as zalloc or state being NULL).
++*/
++
++ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
++ int level,
++ int strategy));
++/*
++ Dynamically update the compression level and compression strategy. The
++ interpretation of level and strategy is as in deflateInit2. This can be
++ used to switch between compression and straight copy of the input data, or
++ to switch to a different kind of input data requiring a different
++ strategy. If the compression level is changed, the input available so far
++ is compressed with the old level (and may be flushed); the new level will
++ take effect only at the next call of deflate().
++
++ Before the call of deflateParams, the stream state must be set as for
++ a call of deflate(), since the currently available input may have to
++ be compressed and flushed. In particular, strm->avail_out must be non-zero.
++
++ deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source
++ stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR
++ if strm->avail_out was zero.
++*/
++
++/*
++ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm,
++ int windowBits));
++
++ This is another version of inflateInit with an extra parameter. The
++ fields next_in, avail_in, zalloc, zfree and opaque must be initialized
++ before by the caller.
++
++ The windowBits parameter is the base two logarithm of the maximum window
++ size (the size of the history buffer). It should be in the range 8..15 for
++ this version of the library. The default value is 15 if inflateInit is used
++ instead. If a compressed stream with a larger window size is given as
++ input, inflate() will return with the error code Z_DATA_ERROR instead of
++ trying to allocate a larger window.
++
++ inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
++ memory, Z_STREAM_ERROR if a parameter is invalid (such as a negative
++ memLevel). msg is set to null if there is no error message. inflateInit2
++ does not perform any decompression apart from reading the zlib header if
++ present: this will be done by inflate(). (So next_in and avail_in may be
++ modified, but next_out and avail_out are unchanged.)
++*/
++
++ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
++ const Bytef *dictionary,
++ uInt dictLength));
++/*
++ Initializes the decompression dictionary from the given uncompressed byte
++ sequence. This function must be called immediately after a call of inflate
++ if this call returned Z_NEED_DICT. The dictionary chosen by the compressor
++ can be determined from the Adler32 value returned by this call of
++ inflate. The compressor and decompressor must use exactly the same
++ dictionary (see deflateSetDictionary).
++
++ inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a
++ parameter is invalid (such as NULL dictionary) or the stream state is
++ inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the
++ expected one (incorrect Adler32 value). inflateSetDictionary does not
++ perform any decompression: this will be done by subsequent calls of
++ inflate().
++*/
++
++ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
++/*
++ Skips invalid compressed data until a full flush point (see above the
++ description of deflate with Z_FULL_FLUSH) can be found, or until all
++ available input is skipped. No output is provided.
++
++ inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR
++ if no more input was provided, Z_DATA_ERROR if no flush point has been found,
++ or Z_STREAM_ERROR if the stream structure was inconsistent. In the success
++ case, the application may save the current current value of total_in which
++ indicates where valid compressed data was found. In the error case, the
++ application may repeatedly call inflateSync, providing more input each time,
++ until success or end of the input data.
++*/
++
++ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
++/*
++ This function is equivalent to inflateEnd followed by inflateInit,
++ but does not free and reallocate all the internal decompression state.
++ The stream will keep attributes that may have been set by inflateInit2.
++
++ inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source
++ stream state was inconsistent (such as zalloc or state being NULL).
++*/
++
++
++ /* utility functions */
++
++/*
++ The following utility functions are implemented on top of the
++ basic stream-oriented functions. To simplify the interface, some
++ default options are assumed (compression level and memory usage,
++ standard memory allocation functions). The source code of these
++ utility functions can easily be modified if you need special options.
++*/
++
++ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
++ const Bytef *source, uLong sourceLen));
++/*
++ Compresses the source buffer into the destination buffer. sourceLen is
++ the byte length of the source buffer. Upon entry, destLen is the total
++ size of the destination buffer, which must be at least 0.1% larger than
++ sourceLen plus 12 bytes. Upon exit, destLen is the actual size of the
++ compressed buffer.
++ This function can be used to compress a whole file at once if the
++ input file is mmap'ed.
++ compress returns Z_OK if success, Z_MEM_ERROR if there was not
++ enough memory, Z_BUF_ERROR if there was not enough room in the output
++ buffer.
++*/
++
++ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
++ const Bytef *source, uLong sourceLen,
++ int level));
++/*
++ Compresses the source buffer into the destination buffer. The level
++ parameter has the same meaning as in deflateInit. sourceLen is the byte
++ length of the source buffer. Upon entry, destLen is the total size of the
++ destination buffer, which must be at least 0.1% larger than sourceLen plus
++ 12 bytes. Upon exit, destLen is the actual size of the compressed buffer.
++
++ compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough
++ memory, Z_BUF_ERROR if there was not enough room in the output buffer,
++ Z_STREAM_ERROR if the level parameter is invalid.
++*/
++
++ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
++ const Bytef *source, uLong sourceLen));
++/*
++ Decompresses the source buffer into the destination buffer. sourceLen is
++ the byte length of the source buffer. Upon entry, destLen is the total
++ size of the destination buffer, which must be large enough to hold the
++ entire uncompressed data. (The size of the uncompressed data must have
++ been saved previously by the compressor and transmitted to the decompressor
++ by some mechanism outside the scope of this compression library.)
++ Upon exit, destLen is the actual size of the compressed buffer.
++ This function can be used to decompress a whole file at once if the
++ input file is mmap'ed.
++
++ uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
++ enough memory, Z_BUF_ERROR if there was not enough room in the output
++ buffer, or Z_DATA_ERROR if the input data was corrupted.
++*/
++
++
++typedef voidp gzFile;
++
++ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
++/*
++ Opens a gzip (.gz) file for reading or writing. The mode parameter
++ is as in fopen ("rb" or "wb") but can also include a compression level
++ ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for
++ Huffman only compression as in "wb1h". (See the description
++ of deflateInit2 for more information about the strategy parameter.)
++
++ gzopen can be used to read a file which is not in gzip format; in this
++ case gzread will directly read from the file without decompression.
++
++ gzopen returns NULL if the file could not be opened or if there was
++ insufficient memory to allocate the (de)compression state; errno
++ can be checked to distinguish the two cases (if errno is zero, the
++ zlib error is Z_MEM_ERROR). */
++
++ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
++/*
++ gzdopen() associates a gzFile with the file descriptor fd. File
++ descriptors are obtained from calls like open, dup, creat, pipe or
++ fileno (in the file has been previously opened with fopen).
++ The mode parameter is as in gzopen.
++ The next call of gzclose on the returned gzFile will also close the
++ file descriptor fd, just like fclose(fdopen(fd), mode) closes the file
++ descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode).
++ gzdopen returns NULL if there was insufficient memory to allocate
++ the (de)compression state.
++*/
++
++ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
++/*
++ Dynamically update the compression level or strategy. See the description
++ of deflateInit2 for the meaning of these parameters.
++ gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not
++ opened for writing.
++*/
++
++ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
++/*
++ Reads the given number of uncompressed bytes from the compressed file.
++ If the input file was not in gzip format, gzread copies the given number
++ of bytes into the buffer.
++ gzread returns the number of uncompressed bytes actually read (0 for
++ end of file, -1 for error). */
++
++ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
++ const voidp buf, unsigned len));
++/*
++ Writes the given number of uncompressed bytes into the compressed file.
++ gzwrite returns the number of uncompressed bytes actually written
++ (0 in case of error).
++*/
++
++ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
++/*
++ Converts, formats, and writes the args to the compressed file under
++ control of the format string, as in fprintf. gzprintf returns the number of
++ uncompressed bytes actually written (0 in case of error).
++*/
++
++ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
++/*
++ Writes the given null-terminated string to the compressed file, excluding
++ the terminating null character.
++ gzputs returns the number of characters written, or -1 in case of error.
++*/
++
++ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
++/*
++ Reads bytes from the compressed file until len-1 characters are read, or
++ a newline character is read and transferred to buf, or an end-of-file
++ condition is encountered. The string is then terminated with a null
++ character.
++ gzgets returns buf, or Z_NULL in case of error.
++*/
++
++ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
++/*
++ Writes c, converted to an unsigned char, into the compressed file.
++ gzputc returns the value that was written, or -1 in case of error.
++*/
++
++ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
++/*
++ Reads one byte from the compressed file. gzgetc returns this byte
++ or -1 in case of end of file or error.
++*/
++
++ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
++/*
++ Flushes all pending output into the compressed file. The parameter
++ flush is as in the deflate() function. The return value is the zlib
++ error number (see function gzerror below). gzflush returns Z_OK if
++ the flush parameter is Z_FINISH and all output could be flushed.
++ gzflush should be called only when strictly necessary because it can
++ degrade compression.
++*/
++
++ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
++ z_off_t offset, int whence));
++/*
++ Sets the starting position for the next gzread or gzwrite on the
++ given compressed file. The offset represents a number of bytes in the
++ uncompressed data stream. The whence parameter is defined as in lseek(2);
++ the value SEEK_END is not supported.
++ If the file is opened for reading, this function is emulated but can be
++ extremely slow. If the file is opened for writing, only forward seeks are
++ supported; gzseek then compresses a sequence of zeroes up to the new
++ starting position.
++
++ gzseek returns the resulting offset location as measured in bytes from
++ the beginning of the uncompressed stream, or -1 in case of error, in
++ particular if the file is opened for writing and the new starting position
++ would be before the current position.
++*/
++
++ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
++/*
++ Rewinds the given file. This function is supported only for reading.
++
++ gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET)
++*/
++
++ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
++/*
++ Returns the starting position for the next gzread or gzwrite on the
++ given compressed file. This position represents a number of bytes in the
++ uncompressed data stream.
++
++ gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR)
++*/
++
++ZEXTERN int ZEXPORT gzeof OF((gzFile file));
++/*
++ Returns 1 when EOF has previously been detected reading the given
++ input stream, otherwise zero.
++*/
++
++ZEXTERN int ZEXPORT gzclose OF((gzFile file));
++/*
++ Flushes all pending output if necessary, closes the compressed file
++ and deallocates all the (de)compression state. The return value is the zlib
++ error number (see function gzerror below).
++*/
++
++ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
++/*
++ Returns the error message for the last error which occurred on the
++ given compressed file. errnum is set to zlib error number. If an
++ error occurred in the file system and not in the compression library,
++ errnum is set to Z_ERRNO and the application may consult errno
++ to get the exact error code.
++*/
++
++ /* checksum functions */
++
++/*
++ These functions are not related to compression but are exported
++ anyway because they might be useful in applications using the
++ compression library.
++*/
++
++ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
++
++/*
++ Update a running Adler-32 checksum with the bytes buf[0..len-1] and
++ return the updated checksum. If buf is NULL, this function returns
++ the required initial value for the checksum.
++ An Adler-32 checksum is almost as reliable as a CRC32 but can be computed
++ much faster. Usage example:
++
++ uLong adler = adler32(0L, Z_NULL, 0);
++
++ while (read_buffer(buffer, length) != EOF) {
++ adler = adler32(adler, buffer, length);
++ }
++ if (adler != original_adler) error();
++*/
++
++ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
++/*
++ Update a running crc with the bytes buf[0..len-1] and return the updated
++ crc. If buf is NULL, this function returns the required initial value
++ for the crc. Pre- and post-conditioning (one's complement) is performed
++ within this function so it shouldn't be done by the application.
++ Usage example:
++
++ uLong crc = crc32(0L, Z_NULL, 0);
++
++ while (read_buffer(buffer, length) != EOF) {
++ crc = crc32(crc, buffer, length);
++ }
++ if (crc != original_crc) error();
++*/
++
++
++ /* various hacks, don't look :) */
++
++/* deflateInit and inflateInit are macros to allow checking the zlib version
++ * and the compiler's view of z_stream:
++ */
++ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
++ const char *version, int stream_size));
++ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
++ const char *version, int stream_size));
++ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
++ int windowBits, int memLevel,
++ int strategy, const char *version,
++ int stream_size));
++ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
++ const char *version, int stream_size));
++#define deflateInit(strm, level) \
++ deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
++#define inflateInit(strm) \
++ inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
++#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
++ deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
++ (strategy), ZLIB_VERSION, sizeof(z_stream))
++#define inflateInit2(strm, windowBits) \
++ inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
++
++
++#if !defined(_Z_UTIL_H) && !defined(NO_DUMMY_DECL)
++ struct internal_state {int dummy;}; /* hack for buggy compilers */
++#endif
++
++ZEXTERN const char * ZEXPORT zError OF((int err));
++ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
++ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
++
++#ifdef __cplusplus
++}
++#endif
++
++#endif /* _ZLIB_H */
--- /dev/null
--- /dev/null
++/* zutil.c -- target dependent utility functions for the compression library
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* @(#) $Id$ */
++
++#include "zutil.h"
++
++struct internal_state {int dummy;}; /* for buggy compilers */
++
++#ifndef STDC
++extern void exit OF((int));
++#endif
++
++const char *z_errmsg[10] = {
++"need dictionary", /* Z_NEED_DICT 2 */
++"stream end", /* Z_STREAM_END 1 */
++"", /* Z_OK 0 */
++"file error", /* Z_ERRNO (-1) */
++"stream error", /* Z_STREAM_ERROR (-2) */
++"data error", /* Z_DATA_ERROR (-3) */
++"insufficient memory", /* Z_MEM_ERROR (-4) */
++"buffer error", /* Z_BUF_ERROR (-5) */
++"incompatible version",/* Z_VERSION_ERROR (-6) */
++""};
++
++
++const char * ZEXPORT zlibVersion()
++{
++ return ZLIB_VERSION;
++}
++
++#ifdef DEBUG
++
++# ifndef verbose
++# define verbose 0
++# endif
++int z_verbose = verbose;
++
++void z_error (m)
++ char *m;
++{
++ fprintf(stderr, "%s\n", m);
++ exit(1);
++}
++#endif
++
++/* exported to allow conversion of error code to string for compress() and
++ * uncompress()
++ */
++const char * ZEXPORT zError(err)
++ int err;
++{
++ return ERR_MSG(err);
++}
++
++
++#ifndef HAVE_MEMCPY
++
++void zmemcpy(dest, source, len)
++ Bytef* dest;
++ const Bytef* source;
++ uInt len;
++{
++ if (len == 0) return;
++ do {
++ *dest++ = *source++; /* ??? to be unrolled */
++ } while (--len != 0);
++}
++
++int zmemcmp(s1, s2, len)
++ const Bytef* s1;
++ const Bytef* s2;
++ uInt len;
++{
++ uInt j;
++
++ for (j = 0; j < len; j++) {
++ if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1;
++ }
++ return 0;
++}
++
++void zmemzero(dest, len)
++ Bytef* dest;
++ uInt len;
++{
++ if (len == 0) return;
++ do {
++ *dest++ = 0; /* ??? to be unrolled */
++ } while (--len != 0);
++}
++#endif
++
++#ifdef __TURBOC__
++#if (defined( __BORLANDC__) || !defined(SMALL_MEDIUM)) && !defined(__32BIT__)
++/* Small and medium model in Turbo C are for now limited to near allocation
++ * with reduced MAX_WBITS and MAX_MEM_LEVEL
++ */
++# define MY_ZCALLOC
++
++/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
++ * and farmalloc(64K) returns a pointer with an offset of 8, so we
++ * must fix the pointer. Warning: the pointer must be put back to its
++ * original form in order to free it, use zcfree().
++ */
++
++#define MAX_PTR 10
++/* 10*64K = 640K */
++
++local int next_ptr = 0;
++
++typedef struct ptr_table_s {
++ voidpf org_ptr;
++ voidpf new_ptr;
++} ptr_table;
++
++local ptr_table table[MAX_PTR];
++/* This table is used to remember the original form of pointers
++ * to large buffers (64K). Such pointers are normalized with a zero offset.
++ * Since MSDOS is not a preemptive multitasking OS, this table is not
++ * protected from concurrent access. This hack doesn't work anyway on
++ * a protected system like OS/2. Use Microsoft C instead.
++ */
++
++voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
++{
++ voidpf buf = opaque; /* just to make some compilers happy */
++ ulg bsize = (ulg)items*size;
++
++ /* If we allocate less than 65520 bytes, we assume that farmalloc
++ * will return a usable pointer which doesn't have to be normalized.
++ */
++ if (bsize < 65520L) {
++ buf = farmalloc(bsize);
++ if (*(ush*)&buf != 0) return buf;
++ } else {
++ buf = farmalloc(bsize + 16L);
++ }
++ if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
++ table[next_ptr].org_ptr = buf;
++
++ /* Normalize the pointer to seg:0 */
++ *((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
++ *(ush*)&buf = 0;
++ table[next_ptr++].new_ptr = buf;
++ return buf;
++}
++
++void zcfree (voidpf opaque, voidpf ptr)
++{
++ int n;
++ if (*(ush*)&ptr != 0) { /* object < 64K */
++ farfree(ptr);
++ return;
++ }
++ /* Find the original pointer */
++ for (n = 0; n < next_ptr; n++) {
++ if (ptr != table[n].new_ptr) continue;
++
++ farfree(table[n].org_ptr);
++ while (++n < next_ptr) {
++ table[n-1] = table[n];
++ }
++ next_ptr--;
++ return;
++ }
++ ptr = opaque; /* just to make some compilers happy */
++ Assert(0, "zcfree: ptr not found");
++}
++#endif
++#endif /* __TURBOC__ */
++
++
++#if defined(M_I86) && !defined(__32BIT__)
++/* Microsoft C in 16-bit mode */
++
++# define MY_ZCALLOC
++
++#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
++# define _halloc halloc
++# define _hfree hfree
++#endif
++
++voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
++{
++ if (opaque) opaque = 0; /* to make compiler happy */
++ return _halloc((long)items, size);
++}
++
++void zcfree (voidpf opaque, voidpf ptr)
++{
++ if (opaque) opaque = 0; /* to make compiler happy */
++ _hfree(ptr);
++}
++
++#endif /* MSC */
++
++
++#ifndef MY_ZCALLOC /* Any system without a special alloc function */
++
++#ifndef STDC
++extern voidp calloc OF((uInt items, uInt size));
++extern void free OF((voidpf ptr));
++#endif
++
++voidpf zcalloc (opaque, items, size)
++ voidpf opaque;
++ unsigned items;
++ unsigned size;
++{
++ if (opaque) items += size - size; /* make compiler happy */
++ return (voidpf)calloc(items, size);
++}
++
++void zcfree (opaque, ptr)
++ voidpf opaque;
++ voidpf ptr;
++{
++ free(ptr);
++ if (opaque) return; /* make compiler happy */
++}
++
++#endif /* MY_ZCALLOC */
--- /dev/null
--- /dev/null
++/* zutil.h -- internal interface and configuration of the compression library
++ * Copyright (C) 1995-1998 Jean-loup Gailly.
++ * For conditions of distribution and use, see copyright notice in zlib.h
++ */
++
++/* WARNING: this file should *not* be used by applications. It is
++ part of the implementation of the compression library and is
++ subject to change. Applications should only use zlib.h.
++ */
++
++/* @(#) $Id$ */
++
++#ifndef _Z_UTIL_H
++#define _Z_UTIL_H
++
++#include "zlib.h"
++
++#ifdef STDC
++# include <stddef.h>
++# include <string.h>
++# include <stdlib.h>
++#endif
++#ifdef NO_ERRNO_H
++ extern int errno;
++#else
++# include <errno.h>
++#endif
++
++#ifndef local
++# define local static
++#endif
++/* compile with -Dlocal if your debugger can't find static symbols */
++
++typedef unsigned char uch;
++typedef uch FAR uchf;
++typedef unsigned short ush;
++typedef ush FAR ushf;
++typedef unsigned long ulg;
++
++extern const char *z_errmsg[10]; /* indexed by 2-zlib_error */
++/* (size given to avoid silly warnings with Visual C++) */
++
++#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
++
++#define ERR_RETURN(strm,err) \
++ return (strm->msg = (char*)ERR_MSG(err), (err))
++/* To be used only when the state is known to be valid */
++
++ /* common constants */
++
++#ifndef DEF_WBITS
++# define DEF_WBITS MAX_WBITS
++#endif
++/* default windowBits for decompression. MAX_WBITS is for compression only */
++
++#if MAX_MEM_LEVEL >= 8
++# define DEF_MEM_LEVEL 8
++#else
++# define DEF_MEM_LEVEL MAX_MEM_LEVEL
++#endif
++/* default memLevel */
++
++#define STORED_BLOCK 0
++#define STATIC_TREES 1
++#define DYN_TREES 2
++/* The three kinds of block type */
++
++#define MIN_MATCH 3
++#define MAX_MATCH 258
++/* The minimum and maximum match lengths */
++
++#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
++
++ /* target dependencies */
++
++#ifdef MSDOS
++# define OS_CODE 0x00
++# if defined(__TURBOC__) || defined(__BORLANDC__)
++# if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
++ /* Allow compilation with ANSI keywords only enabled */
++ void _Cdecl farfree( void *block );
++ void *_Cdecl farmalloc( unsigned long nbytes );
++# else
++# include <alloc.h>
++# endif
++# else /* MSC or DJGPP */
++# include <malloc.h>
++# endif
++#endif
++
++#ifdef OS2
++# define OS_CODE 0x06
++#endif
++
++#ifdef WIN32 /* Window 95 & Windows NT */
++# define OS_CODE 0x0b
++#endif
++
++#if defined(VAXC) || defined(VMS)
++# define OS_CODE 0x02
++# define F_OPEN(name, mode) \
++ fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
++#endif
++
++#ifdef AMIGA
++# define OS_CODE 0x01
++#endif
++
++#if defined(ATARI) || defined(atarist)
++# define OS_CODE 0x05
++#endif
++
++#if defined(MACOS) || defined(TARGET_OS_MAC)
++# define OS_CODE 0x07
++# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
++# include <unix.h> /* for fdopen */
++# else
++# ifndef fdopen
++# define fdopen(fd,mode) NULL /* No fdopen() */
++# endif
++# endif
++#endif
++
++#ifdef __50SERIES /* Prime/PRIMOS */
++# define OS_CODE 0x0F
++#endif
++
++#ifdef TOPS20
++# define OS_CODE 0x0a
++#endif
++
++#if defined(_BEOS_) || defined(RISCOS)
++# define fdopen(fd,mode) NULL /* No fdopen() */
++#endif
++
++#if (defined(_MSC_VER) && (_MSC_VER > 600))
++# define fdopen(fd,type) _fdopen(fd,type)
++#endif
++
++
++ /* Common defaults */
++
++#ifndef OS_CODE
++# define OS_CODE 0x03 /* assume Unix */
++#endif
++
++#ifndef F_OPEN
++# define F_OPEN(name, mode) fopen((name), (mode))
++#endif
++
++ /* functions */
++
++#ifdef HAVE_STRERROR
++ extern char *strerror OF((int));
++# define zstrerror(errnum) strerror(errnum)
++#else
++# define zstrerror(errnum) ""
++#endif
++
++#if defined(pyr)
++# define NO_MEMCPY
++#endif
++#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
++ /* Use our own functions for small and medium model with MSC <= 5.0.
++ * You may have to use the same strategy for Borland C (untested).
++ * The __SC__ check is for Symantec.
++ */
++# define NO_MEMCPY
++#endif
++#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
++# define HAVE_MEMCPY
++#endif
++#ifdef HAVE_MEMCPY
++# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
++# define zmemcpy _fmemcpy
++# define zmemcmp _fmemcmp
++# define zmemzero(dest, len) _fmemset(dest, 0, len)
++# else
++# define zmemcpy memcpy
++# define zmemcmp memcmp
++# define zmemzero(dest, len) memset(dest, 0, len)
++# endif
++#else
++ extern void zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
++ extern int zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
++ extern void zmemzero OF((Bytef* dest, uInt len));
++#endif
++
++/* Diagnostic functions */
++#ifdef DEBUG
++# include <stdio.h>
++ extern int z_verbose;
++ extern void z_error OF((char *m));
++# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
++# define Trace(x) {if (z_verbose>=0) fprintf x ;}
++# define Tracev(x) {if (z_verbose>0) fprintf x ;}
++# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
++# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
++# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
++#else
++# define Assert(cond,msg)
++# define Trace(x)
++# define Tracev(x)
++# define Tracevv(x)
++# define Tracec(c,x)
++# define Tracecv(c,x)
++#endif
++
++
++typedef uLong (ZEXPORT *check_func) OF((uLong check, const Bytef *buf,
++ uInt len));
++voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
++void zcfree OF((voidpf opaque, voidpf ptr));
++
++#define ZALLOC(strm, items, size) \
++ (*((strm)->zalloc))((strm)->opaque, (items), (size))
++#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
++#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
++
++#endif /* _Z_UTIL_H */