float tmp[3];
Math::mul3(perc, lendvels[0], lvel);
- Math::mul3(1.0-perc, lendvels[1], tmp);
+ Math::mul3(1.0f-perc, lendvels[1], tmp);
Math::add3(tmp, lvel, lvel);
}
float llbdir[3];
Math::sub3(llbtip, _launchbar_mount, llbdir);
float lblen = Math::mag3(llbdir);
- Math::mul3(1.0/lblen, llbdir, llbdir);
+ Math::mul3(1.0f/lblen, llbdir, llbdir);
// Check if we are near enough to the cat.
if (_state == Unmounted && dist < 0.6) {
// The spring force the holdback will apply to the gear
float tmp[3];
- Math::mul3(1e1*(hldbklen - _holdback_length), lhldbkdir,
+ Math::mul3(10.f*(hldbklen - _holdback_length), lhldbkdir,
_holdback_force);
// The damping force here ...