FGPanel * current_panel = NULL;
static fntRenderer text_renderer;
-static fntTexFont *default_font;
-static fntTexFont *led_font;
+static fntTexFont *default_font = 0;
+static fntTexFont *led_font = 0;
/**
* Constructor.
if (test()) {
glColor4fv(_color);
transform();
- if ( _font_name == "led" ) {
+ if ( _font_name == "led" && led_font != 0) {
text_renderer.setFont(led_font);
} else {
text_renderer.setFont(guiFntHandle);