double (*nodes)[3];
fgPoint3d *center;
+ // printf("loading %s\n", path.c_str() );
+
// Attempt to open "path.gz" or "path"
fg_gzifstream in( path );
if ( ! in )
StopWatch stopwatch;
stopwatch.start();
+
+ // ignore initial comments and blank lines. (priming the pump)
+ in.eat_comments();
+
while ( ! in.eof() )
{
- // ignore comments and blank lines.
- in.eat_comments();
string token;
in.stream() >> token;
+
+ // printf("token = %s\n", token.c_str() );
+
if ( token == "gbs" )
{
// reference point (center offset)
// close out the previous structure and start the next
xglEnd();
xglEndList();
+ // printf("xglEnd(); xglEndList();\n");
// update fragment
fragment.display_list = display_list;
in_fragment = 1;
}
+ // printf("start of fragment (usemtl)\n");
+
display_list = xglGenLists(1);
xglNewList(display_list, GL_COMPILE);
+ // printf("xglGenLists(); xglNewList();\n");
in_faces = 0;
// reset the existing face list
// fgPrintf( FG_TERRAIN, FG_DEBUG, "(t) = ");
xglBegin(GL_TRIANGLE_STRIP);
+ // printf("xglBegin(tristrip) %d %d %d\n", n1, n2, n3);
odd = 1;
scale = 1.0;
pp = calc_tex_coords(nodes[n3], center);
xglTexCoord2f(pp.lon, pp.lat);
// xglVertex3d(t->nodes[n3][0],t->nodes[n3][1],t->nodes[n3][2]);
- xglVertex3dv(nodes[n3]);
+ xglVertex3dv(nodes[n3]);
} else {
// Shading model is "GL_FLAT" so calculate per face
// normals on the fly.
// xglVertex3d(t->nodes[n3][0],t->nodes[n3][1],t->nodes[n3][2]);
xglVertex3dv(nodes[n3]);
}
+ // printf("some normals, texcoords, and vertices\n");
odd = 1 - odd;
last1 = n2;
last2 = n3;
+ // There can be three or four values
+ char c;
+ while ( in.get(c) )
+ {
+ if ( c == '\n' )
+ break; // only the one
+
+ if ( isdigit(c) )
+ {
+ in.putback(c);
+ in.stream() >> n4;
+ break;
+ }
+ }
+
if ( n4 > 0 ) {
fragment.add_face(n3, n2, n4);
odd = 1 - odd;
last1 = n3;
last2 = n4;
+ // printf("a normal, texcoord, and vertex (4th)\n");
}
} else if ( token[0] == 'f' ) {
// unoptimized face
if ( !in_faces ) {
xglBegin(GL_TRIANGLES);
+ // printf("xglBegin(triangles)\n");
in_faces = 1;
}
xglTexCoord2f(pp.lon, pp.lat);
// xglVertex3d(t->nodes[n3][0], t->nodes[n3][1], t->nodes[n3][2]);
xglVertex3dv(nodes[n3]);
+ // printf("some normals, texcoords, and vertices (tris)\n");
} else if ( token[0] == 'q' ) {
// continue a triangle strip
n1 = n2 = 0;
if ( shading ) {
// Shading model is "GL_SMOOTH"
MAT3_SCALE_VEC(normal, normals[n1], scale);
- xglNormal3dv(normal);
} else {
// Shading model is "GL_FLAT"
if ( odd ) {
approx_normal);
}
MAT3_SCALE_VEC(normal, approx_normal, scale);
- xglNormal3dv(normal);
}
+ xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n1], center);
xglTexCoord2f(pp.lon, pp.lat);
// xglVertex3d(t->nodes[n1][0], t->nodes[n1][1], t->nodes[n1][2]);
xglVertex3dv(nodes[n1]);
-
+ // printf("a normal, texcoord, and vertex (4th)\n");
+
odd = 1 - odd;
last1 = last2;
last2 = n1;
if ( shading ) {
// Shading model is "GL_SMOOTH"
MAT3_SCALE_VEC(normal, normals[n2], scale);
- xglNormal3dv(normal);
} else {
// Shading model is "GL_FLAT"
if ( odd ) {
nodes[n2], approx_normal);
}
MAT3_SCALE_VEC(normal, approx_normal, scale);
- xglNormal3dv(normal);
}
-
+ xglNormal3dv(normal);
+
pp = calc_tex_coords(nodes[n2], center);
xglTexCoord2f(pp.lon, pp.lat);
// xglVertex3d(t->nodes[n2][0],t->nodes[n2][1],t->nodes[n2][2]);
xglVertex3dv(nodes[n2]);
+ // printf("a normal, texcoord, and vertex (4th)\n");
odd = 1 -odd;
last1 = last2;
fgPrintf( FG_TERRAIN, FG_WARN, "Unknown token in %s = %s\n",
path.c_str(), token.c_str() );
}
+
+ // eat comments and blank lines before start of while loop so
+ // if we are done with useful input it is noticed before hand.
+ in.eat_comments();
}
- stopwatch.stop();
- fgPrintf( FG_TERRAIN, FG_INFO, "Loaded %s in %f seconds\n",
- path.c_str(), stopwatch.elapsedSeconds() );
if ( in_fragment ) {
// close out the previous structure and start the next
xglEnd();
xglEndList();
+ // printf("xglEnd(); xglEndList();\n");
// update fragment
fragment.display_list = display_list;
xglEnd();
*/
+ stopwatch.stop();
+ fgPrintf( FG_TERRAIN, FG_INFO, "Loaded %s in %f seconds\n",
+ path.c_str(), stopwatch.elapsedSeconds() );
+
+ // printf("end of tile\n");
+
return(1);
}
// $Log$
+// Revision 1.3 1998/09/03 21:27:03 curt
+// Fixed a serious bug caused by not-quite-correct comment/white space eating
+// which resulted in mismatched glBegin() glEnd() pairs, incorrect display lists,
+// and ugly display artifacts.
+//
// Revision 1.2 1998/09/01 19:03:09 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib.