}
// copy control positions into the JSBsim structure
- FDMExec.GetFCS()->SetDa( controls.get_aileron() / 10.0 );
+ FDMExec.GetFCS()->SetDa( controls.get_aileron());
FDMExec.GetFCS()->SetDe( controls.get_elevator()
+ controls.get_elevator_trim() );
- FDMExec.GetFCS()->SetDr( controls.get_rudder() / 10.0 );
+ FDMExec.GetFCS()->SetDr( controls.get_rudder());
FDMExec.GetFCS()->SetDf( 0.0 );
FDMExec.GetFCS()->SetDs( 0.0 );
FDMExec.GetFCS()->SetThrottle( FGControls::ALL_ENGINES,
inline float GetDs(void) {return Ds;}
inline float GetThrottle(int ii) {return Throttle[ii];}
- inline void SetDa(float tt) {Da = tt;}
- inline void SetDe(float tt) {De = tt;}
- inline void SetDr(float tt) {Dr = tt;}
+ inline void SetDa(float tt) {Da = tt*0.17;}
+ inline void SetDe(float tt) {De = tt*0.60;}
+ inline void SetDr(float tt) {Dr = tt*1.09;}
inline void SetDf(float tt) {Df = tt;}
inline void SetDs(float tt) {Ds = tt;}
void SetThrottle(int ii, float tt);