FGHitList *hit_list,
double *terrain_elev, double *radius, double *normal)
{
- SGTimeStamp start; start.stamp();
+ // SGTimeStamp start; start.stamp();
bool result;
sgdVec3 view_pos;
result = false;
}
- SGTimeStamp finish; finish.stamp();
- hitlist1_time = ( 29.0 * hitlist1_time + (finish - start) ) / 30.0;
+ // SGTimeStamp finish; finish.stamp();
+ // hitlist1_time = ( 29.0 * hitlist1_time + (finish - start) ) / 30.0;
// cout << " time per call = " << hitlist1_time << endl;
return result;
FGHitList *hit_list,
double *terrain_elev, double *radius, double *normal)
{
- SGTimeStamp start; start.stamp();
+ // SGTimeStamp start; start.stamp();
bool result;
sgdVec3 view_pos;
hit_list, terrain_elev, radius, normal);
}
- SGTimeStamp finish; finish.stamp();
- hitlist2_time = ( 29.0 * hitlist2_time + (finish - start) ) / 30.0;
- cout << "time per call 2 = " << hitlist2_time << endl;
+ // SGTimeStamp finish; finish.stamp();
+ // hitlist2_time = ( 29.0 * hitlist2_time + (finish - start) ) / 30.0;
+ // cout << "time per call 2 = " << hitlist2_time << endl;
return result;
}