// since the nodes are attached to the scene graph, they'll be
// deleted automatically
- for (int i = 0; i < _animations.size(); i++) {
- Animation * tmp = _animations[i];
- _animations[i] = 0;
- delete tmp;
- }
-
+ int i;
+ for (i = 0; i < _animations.size(); i++)
+ delete _animations[i];
}
void
// Assume that textures are in
// the same location as the XML file.
ssgTexturePath((char *)xmlpath.dir().c_str());
- _model = ssgLoad((char *)modelpath.c_str());
+ _model = (ssgBranch *)ssgLoad((char *)modelpath.c_str());
if (_model == 0)
throw sg_exception("Failed to load 3D model");
- // Load animations
- vector<SGPropertyNode *> animation_nodes = props.getChildren("animation");
- for (unsigned int i = 0; i < animation_nodes.size(); i++) {
- vector<SGPropertyNode *> name_nodes =
- animation_nodes[i]->getChildren("object-name");
- if (name_nodes.size() < 1) {
- SG_LOG(SG_INPUT, SG_ALERT, "No object-name given for transformation");
- } else {
- for (unsigned int j = 0; j < name_nodes.size(); j++) {
- Animation * animation =
- make_animation(name_nodes[j]->getStringValue(), animation_nodes[i]);
- if (animation != 0)
- _animations.push_back(animation);
- }
- }
- }
-
- // Set up the range selector node
- float ranges[2];
- ssgRangeSelector * lod = new ssgRangeSelector;
- lod->addKid(_model);
- ranges[0] = props.getFloatValue("range/min-m", 0);
- ranges[1] = props.getFloatValue("range/max-m", 5000);
- lod->setRanges(ranges, 2);
-
-
// Set up the alignment node
ssgTransform * align = new ssgTransform;
- align->addKid(lod);
+ align->addKid(_model);
sgMat4 rot_matrix;
sgMat4 off_matrix;
sgMat4 res_matrix;
// Set up a location class
_location = (FGLocation *) new FGLocation;
+ // Load animations
+ vector<SGPropertyNode *> animation_nodes = props.getChildren("animation");
+ unsigned int i;
+ for (i = 0; i < animation_nodes.size(); i++) {
+ vector<SGPropertyNode *> name_nodes =
+ animation_nodes[i]->getChildren("object-name");
+ if (name_nodes.size() < 1) {
+ Animation * animation = make_animation(0, animation_nodes[i]);
+ } else {
+ for (unsigned int j = 0; j < name_nodes.size(); j++) {
+ Animation * animation =
+ make_animation(name_nodes[j]->getStringValue(), animation_nodes[i]);
+ if (animation != 0)
+ _animations.push_back(animation);
+ }
+ }
+ }
}
void
SG_LOG(SG_INPUT, SG_WARN, "Unknown animation type " << type);
}
- ssgEntity * object = find_named_node(_model, object_name);
- if (object == 0) {
- SG_LOG(SG_INPUT, SG_WARN, "Object " << object_name << " not found");
- delete animation;
- animation = 0;
+ ssgEntity * object;
+ if (object_name != 0) {
+ object = find_named_node(_model, object_name);
+ if (object == 0) {
+ SG_LOG(SG_INPUT, SG_WARN, "Object " << object_name << " not found");
+ delete animation;
+ animation = 0;
+ }
} else {
- animation->init(object, node);
+ object = _model;
}
+ animation->init(object, node);
return animation;
}