or write to the color properties in /sim/screen/. If this Nasal/GUI
implementation turns out to be too slow, we'll write a generic OpenGL/plib
version simliar to the ATCdisplay code. (OK'ed by Andy and Stuart)
class FGFlightPlanDispatcher;
class FGIO;
class FGNavList;
-class FGNasalDisplay;
class FGTACANList;
class FGFixList;
class FGLight;
FGNavList *carrierlist;
FGTACANList *channellist;
FGFixList *fixlist;
-
- // Scripting display
- FGNasalDisplay * Nasal_display;
#ifdef FG_MPLAYER_AS
inline FGIO* get_io() const { return io; }
- inline FGNasalDisplay *get_Nasal_display() const { return Nasal_display; }
- inline void set_Nasal_display( FGNasalDisplay *d ) {Nasal_display = d; }
-
inline FGNavList *get_navlist() const { return navlist; }
inline void set_navlist( FGNavList *n ) { navlist = n; }
inline FGNavList *get_loclist() const { return loclist; }