hud_scal.cxx hud_tbi.cxx \
panel.cxx panel.hxx \
radiostack.cxx radiostack.hxx \
+ sp_panel.cxx sp_panel.hxx \
steam.cxx steam.hxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/src
fgHUDInit( cur_aircraft );
ac_cockpit = new fg_Cockpit();
- if ( current_options.get_panel_status() ) {
- new FGPanel;
- }
-
// Have to set the LatLon display type
fgLatLonFormat = toDM;
xglViewport( 0, 0, iwidth, iheight );
- current_panel.update();
+ current_panel->update();
}
#include <plib/ssg.h>
#include <plib/fnt.h>
-#include <GL/glut.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/fgpath.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
-#include <Main/bfi.hxx>
#include <Objects/texload.h>
-#include <Time/fg_time.hxx>
-#include "cockpit.hxx"
-#include "panel.hxx"
#include "hud.hxx"
-#include "steam.hxx"
-
-#define SIX_X 200
-#define SIX_Y 345
-#define SIX_W 128
-#define SIX_SPACING (SIX_W + 5)
-#define SMALL_W 112
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Static functions for obtaining settings.
-//
-// These should be replaced with functions from a global facade,
-// or BFI (Big Friendly Interface).
-////////////////////////////////////////////////////////////////////////
-
-static char * panelGetTime (char * buf)
-{
- struct tm * t = FGTime::cur_time_params->getGmt();
- sprintf(buf, " %.2d:%.2d:%.2d",
- t->tm_hour, t->tm_min, t->tm_sec);
- return buf;
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Static factory functions to create textured gauges.
-//
-// These will be replaced first with a giant table, and then with
-// configuration files read from an external source, but for now
-// they're hard-coded.
-////////////////////////////////////////////////////////////////////////
-
-
-#define createTexture(a) FGTextureManager::createTexture(a)
-
-/**
- * Construct an airspeed indicator for a single-engine prop.
- */
-static FGPanelInstrument *
-createAirspeedIndicator (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Layer 0: gauge background.
- inst->addLayer(0, createTexture("Textures/Panel/airspeed.rgb"));
-
- // Layer 1: needle.
- // Rotates with airspeed.
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_ASI_kias,
- 30.0, 220.0, 36.0 / 20.0, -54.0);
- return inst;
-}
-
-
-/**
- * Construct an artificial horizon.
- */
-static FGPanelInstrument *
-createHorizon (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Layer 0: coloured background
- // moves with roll only
- inst->addLayer(0, createTexture("Textures/Panel/horizon-bg.rgb"));
- inst->addTransformation(0, FGInstrumentLayer::ROTATION,
- FGBFI::getRoll,
- -360.0, 360.0, -1.0, 0.0);
-
- // Layer 1: floating horizon
- // moves with roll and pitch
- inst->addLayer(1, createTexture("Textures/Panel/horizon-float.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGBFI::getRoll,
- -360.0, 360.0, -1.0, 0.0);
- inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
- FGBFI::getPitch,
- -20.0, 20.0, -(1.5 / 160.0) * SIX_W, 0.0);
-
- // Layer 2: rim
- // moves with roll only
- inst->addLayer(2, createTexture("Textures/Panel/horizon-rim.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::ROTATION,
- FGBFI::getRoll,
- -360.0, 360.0, -1.0, 0.0);
-
- // Layer 3: glass front of gauge
- // fixed, with markings
- inst->addLayer(3, createTexture("Textures/Panel/horizon-fg.rgb"));
-
- return inst;
-}
-
-
-/**
- * Construct an altimeter.
- */
-static FGPanelInstrument *
-createAltimeter (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/altimeter.rgb"));
-
- // Layer 1: hundreds needle (long)
- // moves with altitude
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_ALT_ft,
- 0.0, 100000.0, 360.0 / 1000.0, 0.0);
-
- // Layer 2: thousands needle (short)
- // moves with altitude
- inst->addLayer(2, createTexture("Textures/Panel/short-needle.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::ROTATION,
- FGSteam::get_ALT_ft,
- 0.0, 100000.0, 360.0 / 10000.0, 0.0);
-
- // Layer 3: ten thousands bug (outside)
- // moves with altitude
- inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(3, FGInstrumentLayer::ROTATION,
- FGSteam::get_ALT_ft,
- 0.0, 100000.0, 360.0 / 100000.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct a turn coordinator.
- */
-static FGPanelInstrument *
-createTurnCoordinator (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Layer 0: background
- inst->addLayer(0, createTexture("Textures/Panel/turn-bg.rgb"));
-
- // Layer 1: little plane
- // moves with roll
- inst->addLayer(1, createTexture("Textures/Panel/turn.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_TC_radps,
- -30.0, 30.0, 1.0, 0.0);
-
- // Layer 2: little ball
- // moves with slip/skid
- inst->addLayer(2, createTexture("Textures/Panel/ball.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::ROTATION,
- FGSteam::get_TC_rad,
- -0.1, 0.1, 450.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct a gyro compass.
- */
-static FGPanelInstrument *
-createGyroCompass (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Action: move bug counter-clockwise
- inst->addAction(SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getAPHeading,
- FGBFI::setAPHeading,
- -1.0, 0.0, 360.0, true));
-
- // Action: move bug clockwise
- inst->addAction(SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getAPHeading,
- FGBFI::setAPHeading,
- 1.0, 0.0, 360.0, true));
-
- // Layer 0: compass background
- // rotates with heading
- inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
- inst->addTransformation(0, FGInstrumentLayer::ROTATION,
- FGSteam::get_DG_deg,
- -360.0, 360.0, -1.0, 0.0);
-
- // Layer 1: heading bug
- // rotates with heading and AP heading
- inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_DG_deg,
- -360.0, 360.0, -1.0, 0.0);
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGBFI::getAPHeading,
- -360.0, 360.0, 1.0, 0.0);
-
- // Layer 2: fixed center
- inst->addLayer(2, createTexture("Textures/Panel/gyro-fg.rgb"));
-
- // Layer 3: heading knob
- // rotates with AP heading
- inst->addLayer(3, createTexture("Textures/Panel/heading-knob.rgb"));
- inst->addTransformation(3, FGInstrumentLayer::XSHIFT, SIX_W/2 - 10);
- inst->addTransformation(3, FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
- inst->addTransformation(3, FGInstrumentLayer::ROTATION,
- FGBFI::getAPHeading,
- -360.0, 360.0, 1.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct a vertical velocity indicator.
- */
-static FGPanelInstrument *
-createVerticalVelocity (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/vertical.rgb"));
-
- // Layer 1: needle
- // moves with vertical velocity
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_VSI_fps,
- -2000.0, 2000.0, 42.0/500.0, 270.0);
-
- return inst;
-}
-
-
-/**
- * Construct an RPM gauge.
- */
-static FGPanelInstrument *
-createRPMGauge (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/rpm.rgb"));
-
- // Layer 1: long needle
- // FIXME: moves with throttle (for now)
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGBFI::getThrottle,
- 0.0, 100.0, 300.0, -150.0);
-
- return inst;
-}
-
-
-/**
- * Construct a flap position indicator.
- */
-static FGPanelInstrument *
-createFlapIndicator (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/flaps.rgb"));
-
- // Layer 1: long needle
- // shifted over, rotates with flap position
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
- -(SMALL_W / 4) + (SMALL_W / 16));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGBFI::getFlaps,
- 0.0, 1.0, 120.0, 30.0);
-
- return inst;
-}
-
-static FGPanelInstrument *
-createChronometer (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/clock.rgb"));
-
- // Layer 1: text
- // displays current GMT
- FGCharInstrumentLayer * text =
- new FGCharInstrumentLayer(panelGetTime,
- SMALL_W, SMALL_W, 1);
- text->setPointSize(14);
- text->setColor(0.2, 0.2, 0.2);
- inst->addLayer(text);
- inst->addTransformation(1, FGInstrumentLayer::XSHIFT, SMALL_W * -0.38);
- inst->addTransformation(1, FGInstrumentLayer::YSHIFT, SMALL_W * -0.06);
-
- return inst;
-}
-
-
-/**
- * Construct control-position indicators.
- */
-static FGPanelInstrument *
-createControls (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
-
- // Layer 0: gauge background
- inst->addLayer(0, createTexture("Textures/Panel/controls.rgb"));
-
- // Layer 1: bug
- // moves left-right with aileron
- inst->addLayer(1, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::XSHIFT, FGBFI::getAileron,
- -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
-
- // Layer 2: bug
- // moves left-right with rudder
- inst->addLayer(2, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::ROTATION, 180.0);
- inst->addTransformation(2, FGInstrumentLayer::XSHIFT, FGBFI::getRudder,
- -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
-
- // Layer 3: bug
- // moves up-down with elevator trim
- inst->addLayer(3, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(3, FGInstrumentLayer::ROTATION, 270.0);
- inst->addTransformation(3, FGInstrumentLayer::YSHIFT,
- -SMALL_W * (3.0 / 8.0));
- inst->addTransformation(3, FGInstrumentLayer::XSHIFT, FGBFI::getElevatorTrim,
- -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
-
- // Layer 4: bug
- // moves up-down with elevator
- inst->addLayer(4, createTexture("Textures/Panel/bug.rgb"));
- inst->addTransformation(4, FGInstrumentLayer::ROTATION, 90.0);
- inst->addTransformation(4, FGInstrumentLayer::YSHIFT,
- -SMALL_W * (3.0 / 8.0));
- inst->addTransformation(4, FGInstrumentLayer::XSHIFT, FGBFI::getElevator,
- -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct a NAV1 gauge (hardwired).
- */
-static FGPanelInstrument *
-createNAV1 (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Action: increase selected radial
- inst->addAction(SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getNAV1Radial,
- FGBFI::setNAV1Radial,
- 1.0, 0.0, 360.0, true));
-
- // Action: decrease selected radial
- inst->addAction(SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getNAV1Radial,
- FGBFI::setNAV1Radial,
- -1.0, 0.0, 360.0, true));
-
- // Layer 0: background
- inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
- inst->addTransformation(0, FGInstrumentLayer::ROTATION,
- FGBFI::getNAV1Radial,
- -360.0, 360.0, -1.0, 0.0);
-
- // Layer 1: left-right needle.
- inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
- FGSteam::get_HackVOR1_deg,
- -10.0, 10.0, SIX_W / 40.0, 0.0);
-
- // Layer 2: glidescope needle
- inst->addLayer(2, createTexture("Textures/Panel/nav-needle.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::YSHIFT,
- FGSteam::get_HackGS_deg,
- -1.0, 1.0, SIX_W / 5.0, 0.0);
- inst->addTransformation(2, FGInstrumentLayer::ROTATION,
- 90 );
-
- // Layer 3: face with markings
- inst->addLayer(3, createTexture("Textures/Panel/nav-face.rgb"));
-
- // Layer 4: heading knob
- // rotates with selected radial
- inst->addLayer(4, createTexture("Textures/Panel/heading-knob.rgb"));
- inst->addTransformation(4, FGInstrumentLayer::XSHIFT, SIX_W/2 - 10);
- inst->addTransformation(4, FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
- inst->addTransformation(4, FGInstrumentLayer::ROTATION,
- FGBFI::getNAV1Radial,
- -360.0, 360.0, -1.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct a NAV2 gauge.
- */
-static FGPanelInstrument *
-createNAV2 (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Action: increase selected radial
- inst->addAction(SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getNAV2Radial,
- FGBFI::setNAV2Radial,
- 1.0, 0.0, 360.0, true));
-
- // Action: decrease selected radial
- inst->addAction(SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getNAV2Radial,
- FGBFI::setNAV2Radial,
- -1.0, 0.0, 360.0, true));
-
- // Layer 0: background
- inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
- inst->addTransformation(0, FGInstrumentLayer::ROTATION,
- FGBFI::getNAV2Radial,
- -360.0, 360.0, -1.0, 0.0);
-
- // Layer 1: left-right needle.
- inst->addLayer(1, createTexture("Textures/Panel/nav-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::XSHIFT,
- FGSteam::get_HackVOR2_deg,
- -10.0, 10.0, SIX_W / 40.0, 0.0);
-// inst->addTransformation(1, FGInstrumentLayer::YSHIFT,
-// -SIX_W / 4.4 );
-
- // Layer 2: face with markings.
- inst->addLayer(2, createTexture("Textures/Panel/nav-face.rgb"));
-
- // Layer 3: heading knob
- // rotates with selected radial
- inst->addLayer(3, createTexture("Textures/Panel/heading-knob.rgb"));
- inst->addTransformation(3, FGInstrumentLayer::XSHIFT, SIX_W/2 - 10);
- inst->addTransformation(3, FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
- inst->addTransformation(3, FGInstrumentLayer::ROTATION,
- FGBFI::getNAV2Radial,
- -360.0, 360.0, -1.0, 0.0);
-
- return inst;
-}
-
-
-/**
- * Construct an ADF gauge (hardwired).
- */
-static FGPanelInstrument *
-createADF (int x, int y)
-{
- FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
-
- // Action: increase selected rotation
- inst->addAction(SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getADFRotation,
- FGBFI::setADFRotation,
- 1.0, 0.0, 360.0, true));
-
- // Action: decrease selected rotation
- inst->addAction(SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
- new FGAdjustAction(FGBFI::getADFRotation,
- FGBFI::setADFRotation,
- -1.0, 0.0, 360.0, true));
-
- // Layer 0: background
- inst->addLayer(0, createTexture("Textures/Panel/gyro-bg.rgb"));
- inst->addTransformation(0, FGInstrumentLayer::ROTATION,
- FGBFI::getADFRotation,
- 0.0, 360.0, 1.0, 0.0);
-
- // Layer 1: Direction needle.
- inst->addLayer(1, createTexture("Textures/Panel/long-needle.rgb"));
- inst->addTransformation(1, FGInstrumentLayer::ROTATION,
- FGSteam::get_HackADF_deg,
- -720.0, 720.0, 1.0, 0.0);
-
- // Layer 2: heading knob
- // rotates with selected radial
- inst->addLayer(2, createTexture("Textures/Panel/heading-knob.rgb"));
- inst->addTransformation(2, FGInstrumentLayer::XSHIFT, SIX_W/2 - 10);
- inst->addTransformation(2, FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
- inst->addTransformation(2, FGInstrumentLayer::ROTATION,
- FGBFI::getADFRotation,
- -360.0, 360.0, -1.0, 0.0);
- return inst;
-}
+#include "panel.hxx"
\f
// Implementation of FGPanel.
////////////////////////////////////////////////////////////////////////
-FGPanel current_panel;
+FGPanel * current_panel = NULL;
-FGPanel::FGPanel ()
- : _initialized(false),
- _visibility(false)
+FGPanel::FGPanel (int x, int y, int w, int h)
+ : _mouseDown(false),
+ _mouseInstrument(0),
+ _x(x), _y(y), _w(w), _h(h)
{
+ setVisibility(current_options.get_panel_status());
+ _panel_h = (int)(h * 0.5768 + 1);
}
FGPanel::~FGPanel ()
_instruments.push_back(instrument);
}
-void
-FGPanel::init (int x, int y, int finx, int finy)
-{
- _x = x;
- _y = y;
- _w = finx - x;
- _h = finy - y;
- _panel_h = (int)((finy - y) * 0.5768 + 1);
-
- // Don't reconstruct all of the
- // instruments.
- if (_initialized)
- return;
-
- x = SIX_X;
- y = SIX_Y;
-
- _bg = createTexture("Textures/Panel/panel-bg.rgb");
-
- // Chronometer alone at side
- x = SIX_X - SIX_SPACING - 8;
- addInstrument(createChronometer(x, y));
-
- // Top row
- x = SIX_X;
- addInstrument(createAirspeedIndicator(x, y));
- x += SIX_SPACING;
- addInstrument(createHorizon(x, y));
- x += SIX_SPACING;
- addInstrument(createAltimeter(x, y));
- x += SIX_SPACING + 20;
- addInstrument(createNAV1(x, y));
-
- // Middle row
- x = SIX_X;
- y -= SIX_SPACING;
- addInstrument(createTurnCoordinator(x, y));
- x += SIX_SPACING;
- addInstrument(createGyroCompass(x, y));
- x += SIX_SPACING;
- addInstrument(createVerticalVelocity(x, y));
- x += SIX_SPACING + 20;
- addInstrument(createNAV2(x, y));
-
- // Bottom row
- x = SIX_X;
- y -= SIX_SPACING + 10;
- addInstrument(createControls(x, y));
- x += SIX_SPACING;
- addInstrument(createFlapIndicator(x, y));
- x += SIX_SPACING;
- addInstrument(createRPMGauge(x, y));
- x += SIX_SPACING + 20;
- y += 10;
- addInstrument(createADF(x, y));
-}
-
void
FGPanel::update () const
{
if (!_visibility)
return;
+ // If the mouse is down, do something
+ if (_mouseDown) {
+ _mouseDelay--;
+ if (_mouseDelay < 0) {
+ _mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
+ _mouseDelay = 2;
+ }
+ }
+
+ // Now, draw the panel
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
return _visibility;
}
+void
+FGPanel::setBackground (ssgTexture * texture)
+{
+ _bg = texture;
+}
+
bool
FGPanel::doMouseAction (int button, int updown, int x, int y)
{
- // For now, ignore the release
- if (updown == 1)
+ // Note a released button and return
+ if (updown == 1) {
+ _mouseDown = false;
+ _mouseInstrument = 0;
return true;
+ }
x = (int)(((float)x / current_view.get_winWidth()) * _w);
y = (int)(_h - (((float)y / current_view.get_winHeight()) * _h));
int ih = inst->getHeight() / 2;
if (x >= ix - iw && x < ix + iw && y >= iy - ih && y < iy + ih) {
cout << "Do mouse action for component " << i << '\n';
- return inst->doMouseAction(button, updown, x - ix, y - iy);
+ _mouseDown = true;
+ _mouseDelay = 20;
+ _mouseInstrument = inst;
+ _mouseButton = button;
+ _mouseX = x - ix;
+ _mouseY = y - iy;
+ // Always do the action once.
+ _mouseInstrument->doMouseAction(_mouseButton, _mouseX, _mouseY);
+ return true;
}
}
cout << "Did not click on an instrument\n";
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGSwapAction.
+////////////////////////////////////////////////////////////////////////
+
+FGSwapAction::FGSwapAction (getter_type getter1, setter_type setter1,
+ getter_type getter2, setter_type setter2)
+ : _getter1(getter1), _setter1(setter1),
+ _getter2(getter2), _setter2(setter2)
+{
+}
+
+FGSwapAction::~FGSwapAction ()
+{
+}
+
+void
+FGSwapAction::doAction ()
+{
+ double value = (*_getter1)();
+ (*_setter1)((*_getter2)());
+ (*_setter2)(value);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGToggleAction.
+////////////////////////////////////////////////////////////////////////
+
+FGToggleAction::FGToggleAction (getter_type getter, setter_type setter)
+ : _getter(getter), _setter(setter)
+{
+}
+
+FGToggleAction::~FGToggleAction ()
+{
+}
+
+void
+FGToggleAction::doAction ()
+{
+ (*_setter)(!((*_getter)()));
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGPanelInstrument.
}
void
-FGPanelInstrument::addAction (int x, int y, int w, int h,
+FGPanelInstrument::addAction (int button, int x, int y, int w, int h,
FGPanelAction * action)
{
FGPanelInstrument::inst_action act;
+ act.button = button;
act.x = x;
act.y = y;
act.w = w;
// Coordinates relative to centre.
bool
-FGPanelInstrument::doMouseAction (int button, int updown, int x, int y)
+FGPanelInstrument::doMouseAction (int button, int x, int y)
{
action_list_type::iterator it = _actions.begin();
action_list_type::iterator last = _actions.end();
for ( ; it != last; it++) {
cout << "Trying action at " << it->x << ',' << it->y << ','
<< it->w <<',' << it->h << '\n';
- if (x >= it->x && x < it->x + it->w && y >= it->y && y < it->y + it->h) {
+ if (button == it->button &&
+ x >= it->x && x < it->x + it->w && y >= it->y && y < it->y + it->h) {
it->action->doAction();
return true;
}
void
FGLayeredInstrument::draw () const
{
- layer_list::const_iterator it = _layers.begin();
- layer_list::const_iterator last = _layers.end();
- while (it != last) {
- (*it)->draw();
- it++;
+ for (int i = 0; i < _layers.size(); i++) {
+ glPushMatrix();
+ glTranslatef(0.0, 0.0, (i / 100.0) + 0.1);
+ _layers[i]->draw();
+ glPopMatrix();
}
}
-void
+int
FGLayeredInstrument::addLayer (FGInstrumentLayer *layer)
{
+ int n = _layers.size();
_layers.push_back(layer);
+ return n;
}
-void
-FGLayeredInstrument::addLayer (int layer, ssgTexture * texture)
+int
+FGLayeredInstrument::addLayer (ssgTexture * texture)
{
- addLayer(new FGTexturedInstrumentLayer(texture, _w, _h, layer));
+ return addLayer(new FGTexturedLayer(texture, _w, _h));
}
void
-FGLayeredInstrument::addTransformation (int layer,
- FGInstrumentLayer::transform_type type,
+FGLayeredInstrument::addTransformation (FGInstrumentLayer::transform_type type,
FGInstrumentLayer::transform_func func,
double min, double max,
double factor, double offset)
{
+ int layer = _layers.size() - 1;
_layers[layer]->addTransformation(type, func, min, max, factor, offset);
}
+void
+FGLayeredInstrument::addTransformation (FGInstrumentLayer::transform_type type,
+ double offset)
+{
+ addTransformation(type, 0, 0.0, 0.0, 1.0, offset);
+}
+
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGInstrumentLayer.
////////////////////////////////////////////////////////////////////////
-FGInstrumentLayer::FGInstrumentLayer (int w, int h, int z)
+FGInstrumentLayer::FGInstrumentLayer (int w, int h)
: _w(w),
- _h(h),
- _z(z)
+ _h(h)
{
}
void
FGInstrumentLayer::transform () const
{
- glTranslatef(0.0, 0.0, (_z / 100.0) + 0.1);
-
transformation_list::const_iterator it = _transformations.begin();
transformation_list::const_iterator last = _transformations.end();
while (it != last) {
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of FGTexturedInstrumentLayer.
+// Implementation of FGTexturedLayer.
////////////////////////////////////////////////////////////////////////
-// FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (const char *tname,
-// int w, int h, int z)
-// : FGInstrumentLayer(w, h, z)
-// {
-// setTexture(tname);
-// }
-
-FGTexturedInstrumentLayer::FGTexturedInstrumentLayer (ssgTexture * texture,
- int w, int h, int z)
- : FGInstrumentLayer(w, h, z)
+FGTexturedLayer::FGTexturedLayer (ssgTexture * texture, int w, int h,
+ double texX1 = 0.0, double texY1 = 0.0,
+ double texX2 = 1.0, double texY2 = 1.0)
+ : FGInstrumentLayer(w, h),
+ _texX1(texX1), _texY1(texY1), _texX2(texX2), _texY2(texY2)
{
setTexture(texture);
}
-FGTexturedInstrumentLayer::~FGTexturedInstrumentLayer ()
+FGTexturedLayer::~FGTexturedLayer ()
{
}
void
-FGTexturedInstrumentLayer::draw () const
+FGTexturedLayer::draw () const
{
int w2 = _w / 2;
int h2 = _h / 2;
- glPushMatrix();
transform();
glBindTexture(GL_TEXTURE_2D, _texture->getHandle());
glBegin(GL_POLYGON);
- // FIXME: is this really correct
- // for layering?
- glTexCoord2f(0.0, 0.0); glVertex2f(-w2, -h2);
- glTexCoord2f(1.0, 0.0); glVertex2f(w2, -h2);
- glTexCoord2f(1.0, 1.0); glVertex2f(w2, h2);
- glTexCoord2f(0.0, 1.0); glVertex2f(-w2, h2);
+
+ glTexCoord2f(_texX1, _texY1); glVertex2f(-w2, -h2);
+ glTexCoord2f(_texX2, _texY1); glVertex2f(w2, -h2);
+ glTexCoord2f(_texX2, _texY2); glVertex2f(w2, h2);
+ glTexCoord2f(_texX1, _texY2); glVertex2f(-w2, h2);
glEnd();
- glPopMatrix();
}
-// void
-// FGTexturedInstrumentLayer::setTexture (const char *textureName)
-// {
-// FGPath tpath(current_options.get_fg_root());
-// tpath.append(textureName);
-// ssgTexture * texture = new ssgTexture((char *)tpath.c_str(), false, false);
-// setTexture(texture);
-// }
-
\f
////////////////////////////////////////////////////////////////////////
-// Implementation of FGCharInstrumentLayer.
+// Implementation of FGTextLayer.
////////////////////////////////////////////////////////////////////////
-FGCharInstrumentLayer::FGCharInstrumentLayer (text_func func,
- int w, int h, int z)
- : FGInstrumentLayer(w, h, z),
- _func(func)
+FGTextLayer::FGTextLayer (int w, int h)
+ : FGInstrumentLayer(w, h)
{
- _renderer.setFont(guiFntHandle);
- _renderer.setPointSize(14);
_color[0] = _color[1] = _color[2] = 0.0;
_color[3] = 1.0;
}
-FGCharInstrumentLayer::~FGCharInstrumentLayer ()
+FGTextLayer::~FGTextLayer ()
{
+ chunk_list::iterator it = _chunks.begin();
+ chunk_list::iterator last = _chunks.end();
+ for ( ; it != last; it++) {
+ delete *it;
+ }
}
void
-FGCharInstrumentLayer::draw () const
+FGTextLayer::draw () const
{
glPushMatrix();
glColor4fv(_color);
transform();
+ _renderer.setFont(guiFntHandle);
+ _renderer.setPointSize(14);
_renderer.begin();
_renderer.start3f(0, 0, 0);
- _renderer.puts((*_func)(_buf));
+
+ // Render each of the chunks.
+ chunk_list::const_iterator it = _chunks.begin();
+ chunk_list::const_iterator last = _chunks.end();
+ for ( ; it != last; it++) {
+ _renderer.puts((*it)->getValue());
+ }
+
_renderer.end();
glColor4f(1.0, 1.0, 1.0, 1.0); // FIXME
glPopMatrix();
}
void
-FGCharInstrumentLayer::setColor (float r, float g, float b)
+FGTextLayer::addChunk (FGTextLayer::Chunk * chunk)
+{
+ _chunks.push_back(chunk);
+}
+
+void
+FGTextLayer::setColor (float r, float g, float b)
{
_color[0] = r;
_color[1] = g;
}
void
-FGCharInstrumentLayer::setPointSize (const float size)
+FGTextLayer::setPointSize (const float size)
{
_renderer.setPointSize(size);
}
void
-FGCharInstrumentLayer::setFont(fntFont * font)
+FGTextLayer::setFont(fntFont * font)
{
_renderer.setFont(font);
}
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGTextLayer::Chunk.
+////////////////////////////////////////////////////////////////////////
+
+FGTextLayer::Chunk::Chunk (char * text, char * fmt = "%s")
+ : _type(FGTextLayer::TEXT), _fmt(fmt)
+{
+ _value._text = text;
+}
+
+FGTextLayer::Chunk::Chunk (text_func func, char * fmt = "%s")
+ : _type(FGTextLayer::TEXT_FUNC), _fmt(fmt)
+{
+ _value._tfunc = func;
+}
+
+FGTextLayer::Chunk::Chunk (double_func func, char * fmt = "%.2f",
+ double mult = 1.0)
+ : _type(FGTextLayer::DOUBLE_FUNC), _fmt(fmt), _mult(mult)
+{
+ _value._dfunc = func;
+}
+
+char *
+FGTextLayer::Chunk::getValue () const
+{
+ switch (_type) {
+ case TEXT:
+ sprintf(_buf, _fmt, _value._text);
+ return _buf;
+ case TEXT_FUNC:
+ sprintf(_buf, _fmt, (*(_value._tfunc))());
+ break;
+ case DOUBLE_FUNC:
+ sprintf(_buf, _fmt, (*(_value._dfunc))() * _mult);
+ break;
+ }
+ return _buf;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGSwitchLayer.
+////////////////////////////////////////////////////////////////////////
+
+FGSwitchLayer::FGSwitchLayer (int w, int h, switch_func func,
+ FGInstrumentLayer * layer1,
+ FGInstrumentLayer * layer2)
+ : FGInstrumentLayer(w, h), _func(func), _layer1(layer1), _layer2(layer2)
+{
+}
+
+FGSwitchLayer::~FGSwitchLayer ()
+{
+ delete _layer1;
+ delete _layer2;
+}
+
+void
+FGSwitchLayer::draw () const
+{
+ transform();
+ if ((*_func)()) {
+ _layer1->draw();
+ } else {
+ _layer2->draw();
+ }
+}
+
\f
// end of panel.cxx
\f
////////////////////////////////////////////////////////////////////////
// Texture manager (should migrate out into FGFS).
+//
+// This class ensures that no texture is loaded more than once.
////////////////////////////////////////////////////////////////////////
class FGTextureManager
\f
////////////////////////////////////////////////////////////////////////
// Instrument panel class.
+//
+// The panel is a container that has a background texture and holds
+// zero or more instruments. The panel will order the instruments to
+// redraw themselves when necessary, and will pass mouse clicks on to
+// the appropriate instruments for processing.
////////////////////////////////////////////////////////////////////////
class FGPanel
{
public:
- FGPanel ();
+ FGPanel (int x, int y, int w, int h);
virtual ~FGPanel ();
// transfer pointer ownership!!!
virtual void addInstrument (FGPanelInstrument * instrument);
- virtual void init (int x, int y, int finx, int finy);
+
+ // Update the panel (every frame).
virtual void update () const;
-
+
+ // Background texture.
+ virtual void setBackground (ssgTexture * texture);
+
+ // Make the panel visible or invisible.
virtual bool getVisibility () const;
virtual void setVisibility (bool visibility);
+ // Handle a mouse click.
virtual bool doMouseAction (int button, int updown, int x, int y);
private:
- bool _initialized;
bool _visibility;
+ bool _mouseDown;
+ int _mouseButton, _mouseX, _mouseY;
+ mutable int _mouseDelay;
+ FGPanelInstrument * _mouseInstrument;
typedef vector<FGPanelInstrument *> instrument_list_type;
int _x, _y, _w, _h;
int _panel_h;
\f
////////////////////////////////////////////////////////////////////////
// Base class for user action types.
+//
+// Individual instruments can have actions associated with a mouse
+// click in a rectangular area. Current concrete classes are
+// FGAdjustAction and FGSwapAction.
////////////////////////////////////////////////////////////////////////
class FGPanelAction
\f
////////////////////////////////////////////////////////////////////////
// Adjustment action.
+//
+// This is an action to increase or decrease an FGFS value by a certain
+// increment within a certain range. If the wrap flag is true, the
+// value will wrap around if it goes below min or above max; otherwise,
+// it will simply stop at min or max.
////////////////////////////////////////////////////////////////////////
class FGAdjustAction : public FGPanelAction
double min, double max, bool wrap=false);
virtual ~FGAdjustAction ();
virtual void doAction ();
+
private:
getter_type _getter;
setter_type _setter;
\f
////////////////////////////////////////////////////////////////////////
-// Instrument base class.
+// Swap action.
+//
+// This is an action to swap two values. It's currently used in the
+// navigation radios.
+////////////////////////////////////////////////////////////////////////
+
+class FGSwapAction : public FGPanelAction
+{
+public:
+ typedef double (*getter_type)();
+ typedef void (*setter_type)(double);
+
+ FGSwapAction (getter_type getter1, setter_type setter1,
+ getter_type getter2, setter_type setter2);
+ virtual ~FGSwapAction ();
+ virtual void doAction ();
+
+private:
+ getter_type _getter1, _getter2;
+ setter_type _setter1, _setter2;
+};
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Toggle action.
+//
+// This is an action to toggle a boolean value.
+////////////////////////////////////////////////////////////////////////
+
+class FGToggleAction : public FGPanelAction
+{
+public:
+ typedef bool (*getter_type)();
+ typedef void (*setter_type)(bool);
+
+ FGToggleAction (getter_type getter, setter_type setter);
+ virtual ~FGToggleAction ();
+ virtual void doAction ();
+
+private:
+ getter_type _getter;
+ setter_type _setter;
+};
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Abstract base class for a panel instrument.
+//
+// A panel instrument consists of zero or more actions, associated
+// with mouse clicks in rectangular areas. Currently, the only
+// concrete class derived from this is FGLayeredInstrument, but others
+// may show up in the future (some complex instruments could be
+// entirely hand-coded, for example).
////////////////////////////////////////////////////////////////////////
class FGPanelInstrument
// Coordinates relative to centre.
// Transfer pointer ownership!!
- virtual void addAction (int x, int y, int w, int h,
+ virtual void addAction (int button, int x, int y, int w, int h,
FGPanelAction * action);
// Coordinates relative to centre.
- virtual bool doMouseAction (int button, int updown, int x, int y);
+ virtual bool doMouseAction (int button, int x, int y);
protected:
int _x, _y, _w, _h;
typedef struct {
+ int button;
int x;
int y;
int w;
\f
////////////////////////////////////////////////////////////////////////
-// A single layer of an instrument.
+// Abstract base class for an instrument layer.
+//
+// The FGLayeredInstrument class builds up instruments by using layers
+// of textures or text. Each layer can have zero or more
+// transformations applied to it: for example, a needle layer can
+// rotate to show the altitude or airspeed.
////////////////////////////////////////////////////////////////////////
/**
FGInstrumentLayer ();
- FGInstrumentLayer (int w, int h, int z);
+ FGInstrumentLayer (int w, int h);
virtual ~FGInstrumentLayer ();
virtual void draw () const = 0;
double factor = 1.0, double offset = 0.0);
protected:
- int _w, _h, _z;
+ int _w, _h;
typedef struct {
transform_type type;
\f
////////////////////////////////////////////////////////////////////////
-// An instrument composed of layered textures.
+// An instrument composed of layers.
+//
+// This class represents an instrument which is simply a series of
+// layers piled one on top of the other, each one undergoing its own
+// set of transformations. For example, one layer can represent
+// the instrument's face (which doesn't move), while the next layer
+// can represent a needle that rotates depending on an FGFS variable.
////////////////////////////////////////////////////////////////////////
virtual void draw () const;
// Transfer pointer ownership!!
- virtual void addLayer (FGInstrumentLayer *layer);
- virtual void addLayer (int i, ssgTexture * texture);
- virtual void addTransformation (int layer,
- FGInstrumentLayer::transform_type type,
+ virtual int addLayer (FGInstrumentLayer *layer);
+ virtual int addLayer (ssgTexture * texture);
+ virtual void addTransformation (FGInstrumentLayer::transform_type type,
FGInstrumentLayer::transform_func func,
double min, double max,
double factor = 1.0, double offset = 0.0);
- virtual void addTransformation (int layer,
- FGInstrumentLayer::transform_type type,
- double offset) {
- addTransformation(layer, type, 0, 0.0, 0.0, 1.0, offset);
- }
+ virtual void addTransformation (FGInstrumentLayer::transform_type type,
+ double offset);
protected:
layer_list _layers;
\f
////////////////////////////////////////////////////////////////////////
// A textured layer of an instrument.
+//
+// This is a layer holding a single texture. Normally, the texture's
+// backgound should be transparent so that lower layers and the panel
+// background can show through.
////////////////////////////////////////////////////////////////////////
-/**
- * A textured layer of an instrument.
- *
- * This is a type of layer designed to hold a texture; normally,
- * the texture's background should be transparent so that
- * other layers or the panel background show through.
- */
-class FGTexturedInstrumentLayer : public FGInstrumentLayer
+class FGTexturedLayer : public FGInstrumentLayer
{
public:
- FGTexturedInstrumentLayer (ssgTexture * texture,
- int w, int h, int z);
- virtual ~FGTexturedInstrumentLayer ();
+ FGTexturedLayer (ssgTexture * texture, int w, int h,
+ double texX1 = 0.0, double texY1 = 0.0,
+ double texX2 = 1.0, double texY2 = 1.0);
+ virtual ~FGTexturedLayer ();
virtual void draw () const;
private:
ssgTexture * _texture;
+ double _texX1, _texY1, _texX2, _texY2;
};
\f
////////////////////////////////////////////////////////////////////////
// A text layer of an instrument.
+//
+// This is a layer holding a string of static and/or generated text.
+// It is useful for instruments that have text displays, such as
+// a chronometer, GPS, or NavCom radio.
////////////////////////////////////////////////////////////////////////
-class FGCharInstrumentLayer : public FGInstrumentLayer
+class FGTextLayer : public FGInstrumentLayer
{
public:
- typedef char * (*text_func)(char *);
- FGCharInstrumentLayer (text_func func,
- int w, int h, int z);
- virtual ~FGCharInstrumentLayer ();
+ typedef char * (*text_func)();
+ typedef double (*double_func)();
+ typedef enum ChunkType {
+ TEXT,
+ TEXT_FUNC,
+ DOUBLE_FUNC
+ };
+
+ class Chunk {
+ public:
+ Chunk (char * text, char * fmt = "%s");
+ Chunk (text_func func, char * fmt = "%s");
+ Chunk (double_func func, char * fmt = "%.2f", double mult = 1.0);
+
+ char * getValue () const;
+ private:
+ ChunkType _type;
+ union {
+ char * _text;
+ text_func _tfunc;
+ double_func _dfunc;
+ } _value;
+ char * _fmt;
+ double _mult;
+ mutable char _buf[1024];
+ };
+
+ FGTextLayer (int w, int h);
+ virtual ~FGTextLayer ();
virtual void draw () const;
+
+ // Transfer pointer!!
+ virtual void addChunk (Chunk * chunk);
virtual void setColor (float r, float g, float b);
virtual void setPointSize (float size);
virtual void setFont (fntFont * font);
private:
- text_func _func;
+ typedef vector<Chunk *> chunk_list;
+ chunk_list _chunks;
float _color[4];
// FIXME: need only one globally
mutable fntRenderer _renderer;
- mutable char _buf[1024];
+};
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// A layer that switches between two other layers.
+////////////////////////////////////////////////////////////////////////
+
+class FGSwitchLayer : public FGInstrumentLayer
+{
+public:
+ typedef bool (*switch_func)();
+
+ // Transfer pointers!!
+ FGSwitchLayer (int w, int h, switch_func func,
+ FGInstrumentLayer * layer1,
+ FGInstrumentLayer * layer2);
+ virtual ~FGSwitchLayer ();
+
+ virtual void draw () const;
+
+private:
+ switch_func _func;
+ FGInstrumentLayer * _layer1, * _layer2;
};
// The current panel, if any.
////////////////////////////////////////////////////////////////////////
-extern FGPanel current_panel;
+extern FGPanel * current_panel;
\f
+++ /dev/null
-/**************************************************************************
- * navaids.hpp -- navigation defines and prototypes
- *
- * Written by Charles Hotchkiss, started March 1998.
- *
- * Copyright (C) 1998 Charles Hotchkiss chotchkiss@namg.us.anritsu.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- **************************************************************************/
-
-
-// Class nav_aid
-//
-// Includes NDB and IMO Markers, base for all other navigational aids.
-// The destructor is virtual to permit use of nav_aid pointers to derived
-// classes, but is instantiable none the less.
-// Assumes global pointer to current aircraft.
-
-class nav_aid
- private:
- LRECT here_at; // Codes left = Long,
- // top = Lat,
- // right = Alt,
- // bottom = Range
- UINT frequency; // special coding
- UINT range;
- char *ID;
- char *Name;
-
- public:
- nav_aid( LRECT loc,
- UNIT freq, UINT range,
- const char *eye_dee, const char *MyName );
-
- virtual ~nav_aid();
- operator ==
-
- void update_status( void ); // Called by main loop?
-
- bool in_range ( LRECT loc );
- const char *pID ( void );
- const char *pName ( void );
- Cartestian Location ( void );
-};
-
-// Class ATIS_stn
-//
-
-class ATIS_stn :: public nav_aid {
- private:
- int runways;
- int *pref_rnwys; // prefered runway list;
- char *format;
-
- public:
- bool set_message( const char *pmsg ); // MSFS coded message
- ~ATIS_stn();
- ATIS_stn( LRECT here,
- UINT radius,
- char *eye_dee,
- char *itsname,
- int *runways,
- char *defaultmsg);
-};
-
-// Class DirBeacon
-//
-// Includes VOR Stations. Base for Omni?
-
-class DirBeacon :: public nav_aid{
- private:
- UINT radial;
-
- public:
- int phase_angle( void );
- int deflection ( void );
- double ground_rate( void );
-};
-
-// Class ils_station
-//
-// Includes ILS
-
-class ils_station :: public DirBeacon{
- private:
- long slope_freq;
- UINT glide_angle;
- UINT approach_angle;
-
- public:
- ULONG deflection( void );
-};
// nav1
FGILS ils;
+ FGNav nav;
+
if ( current_ilslist->query( lon, lat, elev, nav1_freq,
&ils, &nav1_heading, &nav1_dist) ) {
nav1_inrange = true;
// cout << " id = " << ils.get_locident() << endl;
// cout << " heading = " << nav1_heading
// << " dist = " << nav1_dist << endl;
+ } else if ( current_navlist->query( lon, lat, elev, nav1_freq,
+ &nav, &nav1_heading, &nav1_dist) ) {
+ // not ILS
+ nav1_inrange = true;
+ nav1_loc = false;
+ nav1_lon = nav.get_lon();
+ nav1_lat = nav.get_lat();
+ nav1_elev = nav.get_elev();
+ nav1_target_gs = 0.0;
+ nav1_radial = nav1_sel_radial;
} else {
nav1_inrange = false;
// cout << "not picking up vor. :-(" << endl;
}
// nav2
- FGNav nav;
if ( current_navlist->query( lon, lat, elev, nav2_freq,
&nav, &nav2_heading, &nav2_dist) ) {
nav2_inrange = true;
nav2_lon = nav.get_lon();
nav2_lat = nav.get_lat();
nav2_elev = nav.get_elev();
- nav2_radial = nav2_heading + 180.0;
- while ( nav2_radial < 0.0 ) { nav2_radial += 360.0; }
- while ( nav2_radial > 360.0 ) { nav2_radial -= 360.0; }
- // cout << "Found a vor station in range" << endl;
- // cout << " id = " << nav.get_ident() << endl;
- // cout << " heading = " << nav2_heading
- // << " dist = " << nav2_dist << endl;
+ nav2_radial = nav2_sel_radial;
} else {
nav2_inrange = false;
// cout << "not picking up vor. :-(" << endl;
double nav1_freq;
double nav1_alt_freq;
double nav1_radial;
+ double nav1_sel_radial;
double nav1_lon;
double nav1_lat;
double nav1_elev;
double nav2_freq;
double nav2_alt_freq;
double nav2_radial;
+ double nav2_sel_radial;
double nav2_lon;
double nav2_lat;
double nav2_elev;
nav1_freq = freq; need_update = true;
}
inline void set_nav1_alt_freq( double freq ) { nav1_alt_freq = freq; }
- inline void set_nav1_radial( double radial ) {
- nav1_radial = radial; need_update = true;
+ inline void set_nav1_sel_radial( double radial ) {
+ nav1_sel_radial = radial; need_update = true;
}
// NAV2 Setters
nav2_freq = freq; need_update = true;
}
inline void set_nav2_alt_freq( double freq ) { nav2_alt_freq = freq; }
- inline void set_nav2_radial( double radial ) {
- nav2_radial = radial; need_update = true;
+ inline void set_nav2_sel_radial( double radial ) {
+ nav2_sel_radial = radial; need_update = true;
}
// ADF Setters
// NAV1 Accessors
- inline double get_nav1_freq () { return nav1_freq; }
- inline double get_nav1_alt_freq () { return nav1_alt_freq; }
- inline double get_nav1_radial() const { return nav1_radial; }
+ inline double get_nav1_freq () const { return nav1_freq; }
+ inline double get_nav1_alt_freq () const { return nav1_alt_freq; }
+ inline double get_nav1_sel_radial() const { return nav1_sel_radial; }
// NAV2 Accessors
- inline double get_nav2_freq () { return nav2_freq; }
- inline double get_nav2_alt_freq () { return nav2_alt_freq; }
- inline double get_nav2_radial() const { return nav2_radial; }
+ inline double get_nav2_freq () const { return nav2_freq; }
+ inline double get_nav2_alt_freq () const { return nav2_alt_freq; }
+ inline double get_nav2_sel_radial() const { return nav2_sel_radial; }
// ADF Accessors
- inline double get_adf_freq () { return adf_freq; }
- inline double get_adf_alt_freq () { return adf_alt_freq; }
- inline double get_adf_rotation () { return adf_rotation; }
+ inline double get_adf_freq () const { return adf_freq; }
+ inline double get_adf_alt_freq () const { return adf_alt_freq; }
+ inline double get_adf_rotation () const { return adf_rotation; }
// Calculated values.
inline bool get_nav1_inrange() const { return nav1_inrange; }
inline double get_nav1_elev() const { return nav1_elev; }
inline double get_nav1_dist() const { return nav1_dist; }
inline double get_nav1_heading() const { return nav1_heading; }
+ inline double get_nav1_radial() const { return nav1_radial; }
inline double get_nav1_target_gs() const { return nav1_target_gs; }
inline bool get_nav2_inrange() const { return nav2_inrange; }
inline double get_nav2_elev() const { return nav2_elev; }
inline double get_nav2_dist() const { return nav2_dist; }
inline double get_nav2_heading() const { return nav2_heading; }
+ inline double get_nav2_radial() const { return nav2_radial; }
inline double get_nav2_target_gs() const { return nav2_target_gs; }
inline bool get_adf_inrange() const { return adf_inrange; }
--- /dev/null
+// sp_panel.cxx - default, 2D single-engine prop instrument panel
+//
+// Written by David Megginson, started January 2000.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include <simgear/debug/logstream.hxx>
+#include <Main/bfi.hxx>
+#include <Time/fg_time.hxx>
+
+#include "panel.hxx"
+#include "steam.hxx"
+
+ // Macros for instrument sizes
+ // (these aren't used consistently
+ // anyway, and should probably be
+ // removed).
+#define SIX_X 200
+#define SIX_Y 345
+#define SIX_W 128
+#define SIX_SPACING (SIX_W + 5)
+#define SMALL_W 112
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Static functions for obtaining settings.
+////////////////////////////////////////////////////////////////////////
+
+static char * panelGetTime ()
+{
+ static char buf[1024]; // FIXME: not thread-safe
+ struct tm * t = FGTime::cur_time_params->getGmt();
+ sprintf(buf, " %.2d:%.2d:%.2d",
+ t->tm_hour, t->tm_min, t->tm_sec);
+ return buf;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Static factory functions to create textured gauges.
+//
+// These will be replaced first with a giant table, and then with
+// configuration files read from an external source, but for now
+// they're hard-coded.
+////////////////////////////////////////////////////////////////////////
+
+
+#define createTexture(a) FGTextureManager::createTexture(a)
+
+/**
+ * Construct an airspeed indicator for a single-engine prop.
+ */
+static FGPanelInstrument *
+createAirspeedIndicator (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Layer 0: gauge background.
+ inst->addLayer(createTexture("Textures/Panel/airspeed.rgb"));
+
+ // Layer 1: needle.
+ // Rotates with airspeed.
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_ASI_kias,
+ 30.0, 220.0, 36.0 / 20.0, -54.0);
+ return inst;
+}
+
+
+/**
+ * Construct an artificial horizon.
+ */
+static FGPanelInstrument *
+createHorizon (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Layer 0: coloured background
+ // moves with roll only
+ inst->addLayer(createTexture("Textures/Panel/horizon-bg.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getRoll,
+ -360.0, 360.0, -1.0, 0.0);
+
+ // Layer 1: floating horizon
+ // moves with roll and pitch
+ inst->addLayer(createTexture("Textures/Panel/horizon-float.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getRoll,
+ -360.0, 360.0, -1.0, 0.0);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT,
+ FGBFI::getPitch,
+ -20.0, 20.0, -(1.5 / 160.0) * SIX_W, 0.0);
+
+ // Layer 2: rim
+ // moves with roll only
+ inst->addLayer(createTexture("Textures/Panel/horizon-rim.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getRoll,
+ -360.0, 360.0, -1.0, 0.0);
+
+ // Layer 3: glass front of gauge
+ // fixed, with markings
+ inst->addLayer(createTexture("Textures/Panel/horizon-fg.rgb"));
+
+ return inst;
+}
+
+
+/**
+ * Construct an altimeter.
+ */
+static FGPanelInstrument *
+createAltimeter (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/altimeter.rgb"));
+
+ // Layer 1: hundreds needle (long)
+ // moves with altitude
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_ALT_ft,
+ 0.0, 100000.0, 360.0 / 1000.0, 0.0);
+
+ // Layer 2: thousands needle (short)
+ // moves with altitude
+ inst->addLayer(createTexture("Textures/Panel/short-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_ALT_ft,
+ 0.0, 100000.0, 360.0 / 10000.0, 0.0);
+
+ // Layer 3: ten thousands bug (outside)
+ // moves with altitude
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_ALT_ft,
+ 0.0, 100000.0, 360.0 / 100000.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a turn coordinator.
+ */
+static FGPanelInstrument *
+createTurnCoordinator (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Layer 0: background
+ inst->addLayer(createTexture("Textures/Panel/turn-bg.rgb"));
+
+ // Layer 1: little plane
+ // moves with roll
+ inst->addLayer(createTexture("Textures/Panel/turn.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_TC_radps,
+ -30.0, 30.0, 1.0, 0.0);
+
+ // Layer 2: little ball
+ // moves with slip/skid
+ inst->addLayer(createTexture("Textures/Panel/ball.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_TC_rad,
+ -0.1, 0.1, -450.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a gyro compass.
+ */
+static FGPanelInstrument *
+createGyroCompass (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Action: move heading bug
+ inst->addAction(0, SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getAPHeading,
+ FGBFI::setAPHeading,
+ -1.0, -360.0, 360.0, true));
+ inst->addAction(0, SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getAPHeading,
+ FGBFI::setAPHeading,
+ 1.0, -360.0, 360.0, true));
+ inst->addAction(1, SIX_W/2 - SIX_W/5, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getAPHeading,
+ FGBFI::setAPHeading,
+ -5.0, -360.0, 360.0, true));
+ inst->addAction(1, SIX_W/2 - SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getAPHeading,
+ FGBFI::setAPHeading,
+ 5.0, -360.0, 360.0, true));
+
+ // Layer 0: compass background
+ // rotates with heading
+ inst->addLayer(createTexture("Textures/Panel/gyro-bg.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getHeading,
+ -360.0, 360.0, -1.0, 0.0);
+
+ // Layer 1: heading bug
+ // rotates with heading and AP heading
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getHeading,
+ -360.0, 360.0, -1.0, 0.0);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getAPHeading,
+ -360.0, 360.0, 1.0, 0.0);
+
+ // Layer 2: fixed center
+ inst->addLayer(createTexture("Textures/Panel/gyro-fg.rgb"));
+
+ // Layer 3: heading knob
+ // rotates with AP heading
+ inst->addLayer(new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/4, 0.0, 0.25, 0.25, 0.5));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, SIX_W/2 - 10);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getAPHeading,
+ -360.0, 360.0, 1.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a vertical velocity indicator.
+ */
+static FGPanelInstrument *
+createVerticalVelocity (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/vertical.rgb"));
+
+ // Layer 1: needle
+ // moves with vertical velocity
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_VSI_fps,
+ -2000.0, 2000.0, 42.0/500.0, 270.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct an RPM gauge.
+ */
+static FGPanelInstrument *
+createRPMGauge (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/rpm.rgb"));
+
+ // Layer 1: long needle
+ // FIXME: moves with throttle (for now)
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getThrottle,
+ 0.0, 100.0, 300.0, -150.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a flap position indicator.
+ */
+static FGPanelInstrument *
+createFlapIndicator (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/flaps.rgb"));
+
+ // Layer 1: long needle
+ // shifted over, rotates with flap position
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT,
+ -(SMALL_W / 4) + (SMALL_W / 16));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getFlaps,
+ 0.0, 1.0, 120.0, 30.0);
+
+ return inst;
+}
+
+static FGPanelInstrument *
+createChronometer (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/clock.rgb"));
+
+ // Layer 1: text
+ // displays current GMT
+ FGTextLayer * text = new FGTextLayer(SMALL_W, SMALL_W);
+ text->addChunk(new FGTextLayer::Chunk(panelGetTime));
+ text->setPointSize(14);
+ text->setColor(0.2, 0.2, 0.2);
+ inst->addLayer(text);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, SMALL_W * -0.38);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, SMALL_W * -0.06);
+
+ return inst;
+}
+
+
+/**
+ * Construct control-position indicators.
+ */
+static FGPanelInstrument *
+createControls (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SMALL_W, SMALL_W);
+
+ // Layer 0: gauge background
+ inst->addLayer(createTexture("Textures/Panel/controls.rgb"));
+
+ // Layer 1: bug
+ // moves left-right with aileron
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, FGBFI::getAileron,
+ -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
+
+ // Layer 2: bug
+ // moves left-right with rudder
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION, 180.0);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, FGBFI::getRudder,
+ -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
+
+ // Layer 3: bug
+ // moves up-down with elevator trim
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION, 270.0);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT,
+ -SMALL_W * (3.0 / 8.0));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, FGBFI::getElevatorTrim,
+ -1.0, 1.0, SMALL_W * .75 / 2.0, 0.0);
+
+ // Layer 4: bug
+ // moves up-down with elevator
+ inst->addLayer(createTexture("Textures/Panel/bug.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION, 90.0);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT,
+ -SMALL_W * (3.0 / 8.0));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, FGBFI::getElevator,
+ -1.0, 1.0, -SMALL_W * .75 / 2.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a NAV1 gauge (hardwired).
+ */
+static FGPanelInstrument *
+createNAV1 (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Action: change selected radial.
+ inst->addAction(0, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV1SelRadial,
+ FGBFI::setNAV1SelRadial,
+ 1.0, 0.0, 360.0, true));
+ inst->addAction(0, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV1SelRadial,
+ FGBFI::setNAV1SelRadial,
+ -1.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV1SelRadial,
+ FGBFI::setNAV1SelRadial,
+ 5.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV1SelRadial,
+ FGBFI::setNAV1SelRadial,
+ -5.0, 0.0, 360.0, true));
+
+ // Layer 0: background
+ inst->addLayer(createTexture("Textures/Panel/gyro-bg.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getNAV1SelRadial,
+ -360.0, 360.0, -1.0, 0.0);
+
+ // Layer 1: left-right needle.
+ inst->addLayer(createTexture("Textures/Panel/nav-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT,
+ FGSteam::get_HackVOR1_deg,
+ -10.0, 10.0, SIX_W / 40.0, 0.0);
+
+ // Layer 2: glidescope needle
+ inst->addLayer(createTexture("Textures/Panel/nav-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::YSHIFT,
+ FGSteam::get_HackGS_deg,
+ -1.0, 1.0, SIX_W / 5.0, 0.0);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ 90 );
+
+ // Layer 3: face with markings
+ inst->addLayer(createTexture("Textures/Panel/nav-face.rgb"));
+
+ // Layer 4: heading knob
+ // rotates with selected radial
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/4, 0.0, 0.5, 0.25, 0.75);
+ inst->addLayer(layer);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getNAV1SelRadial,
+ -360.0, 360.0, 1.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct a NAV2 gauge.
+ */
+static FGPanelInstrument *
+createNAV2 (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Action: change selected radial.
+ inst->addAction(0, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV2SelRadial,
+ FGBFI::setNAV2SelRadial,
+ 1.0, 0.0, 360.0, true));
+ inst->addAction(0, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV2SelRadial,
+ FGBFI::setNAV2SelRadial,
+ -1.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV2SelRadial,
+ FGBFI::setNAV2SelRadial,
+ 5.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getNAV2SelRadial,
+ FGBFI::setNAV2SelRadial,
+ -5.0, 0.0, 360.0, true));
+
+ // Layer 0: background
+ inst->addLayer(createTexture("Textures/Panel/gyro-bg.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getNAV2SelRadial,
+ -360.0, 360.0, -1.0, 0.0);
+
+ // Layer 1: left-right needle.
+ inst->addLayer(createTexture("Textures/Panel/nav-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::XSHIFT,
+ FGSteam::get_HackVOR2_deg,
+ -10.0, 10.0, SIX_W / 40.0, 0.0);
+// inst->addTransformation(FGInstrumentLayer::YSHIFT,
+// -SIX_W / 4.4 );
+
+ // Layer 2: face with markings.
+ inst->addLayer(createTexture("Textures/Panel/nav-face.rgb"));
+
+ // Layer 3: heading knob
+ // rotates with selected radial
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/4, 0.0, 0.5, 0.25, 0.75);
+ inst->addLayer(layer);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getNAV2SelRadial,
+ -360.0, 360.0, 1.0, 0.0);
+
+ return inst;
+}
+
+
+/**
+ * Construct an ADF gauge.
+ */
+static FGPanelInstrument *
+createADF (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W, SIX_W);
+
+ // Action: change selected rotation.
+ inst->addAction(0, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getADFRotation,
+ FGBFI::setADFRotation,
+ -1.0, 0.0, 360.0, true));
+ inst->addAction(0, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getADFRotation,
+ FGBFI::setADFRotation,
+ 1.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getADFRotation,
+ FGBFI::setADFRotation,
+ -5.0, 0.0, 360.0, true));
+ inst->addAction(1, -SIX_W/2 + SIX_W/10, -SIX_W/2, SIX_W/10, SIX_W/5,
+ new FGAdjustAction(FGBFI::getADFRotation,
+ FGBFI::setADFRotation,
+ 5.0, 0.0, 360.0, true));
+
+ // Layer 0: background
+ inst->addLayer(createTexture("Textures/Panel/gyro-bg.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getADFRotation,
+ 0.0, 360.0, 1.0, 0.0);
+
+ // Layer 1: Direction needle.
+ inst->addLayer(createTexture("Textures/Panel/long-needle.rgb"));
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGSteam::get_HackADF_deg,
+ -720.0, 720.0, 1.0, 0.0);
+
+ // Layer 2: heading knob
+ // rotates with selected radial
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/4, 0.0, 0.75, 0.25, 1.0);
+ inst->addLayer(layer);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, -SIX_W/2 + 10);
+ inst->addTransformation(FGInstrumentLayer::ROTATION,
+ FGBFI::getADFRotation,
+ -360.0, 360.0, -1.0, 0.0);
+ return inst;
+}
+
+
+/**
+ * Create Nav-Com radio 1.
+ */
+static FGPanelInstrument *
+createNavCom1 (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W*2, SIX_W/2);
+
+ // Use the button to swap standby and active
+ // NAV frequencies
+ inst->addAction(0, SIX_W * .375, -SIX_W/4, SIX_W/4, SIX_W/4,
+ new FGSwapAction(FGBFI::getNAV1Freq,
+ FGBFI::setNAV1Freq,
+ FGBFI::getNAV1AltFreq,
+ FGBFI::setNAV1AltFreq));
+
+ // Use the knob to tune the standby NAV
+ inst->addAction(0, SIX_W-SIX_W/4, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV1AltFreq,
+ FGBFI::setNAV1AltFreq,
+ -0.05, 108.0, 117.95, true));
+ inst->addAction(0, SIX_W-SIX_W/8, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV1AltFreq,
+ FGBFI::setNAV1AltFreq,
+ 0.05, 108.0, 117.95, true));
+ inst->addAction(1, SIX_W-SIX_W/4, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV1AltFreq,
+ FGBFI::setNAV1AltFreq,
+ -0.5, 108.0, 117.95, true));
+ inst->addAction(1, SIX_W-SIX_W/8, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV1AltFreq,
+ FGBFI::setNAV1AltFreq,
+ 0.5, 108.0, 117.95, true));
+
+ // Layer 0: background
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/radios.rgb"),
+ SIX_W*2, SIX_W/2, 0.0, 0.75, 1.0, 1.0);
+ inst->addLayer(layer);
+
+ // Layer 1: NAV frequencies
+ FGTextLayer * text = new FGTextLayer(SIX_W*2, SMALL_W/2);
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getNAV1Freq, "%.2f"));
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getNAV1AltFreq, "%7.2f"));
+ text->setPointSize(14);
+ text->setColor(1.0, 0.5, 0.0);
+ inst->addLayer(text);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, 3);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, 5);
+
+ return inst;
+}
+
+
+/**
+ * Create Nav-Com radio 2.
+ */
+static FGPanelInstrument *
+createNavCom2 (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W*2, SIX_W/2);
+
+ // Use the button to swap standby and active
+ // NAV frequencies
+ inst->addAction(0, SIX_W * .375, -SIX_W/4, SIX_W/4, SIX_W/4,
+ new FGSwapAction(FGBFI::getNAV2Freq,
+ FGBFI::setNAV2Freq,
+ FGBFI::getNAV2AltFreq,
+ FGBFI::setNAV2AltFreq));
+
+ // Use the knob to tune the standby NAV
+ inst->addAction(0, SIX_W-SIX_W/4, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV2AltFreq,
+ FGBFI::setNAV2AltFreq,
+ -0.05, 108.0, 117.95, true));
+ inst->addAction(0, SIX_W-SIX_W/8, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV2AltFreq,
+ FGBFI::setNAV2AltFreq,
+ 0.05, 108.0, 117.95, true));
+ inst->addAction(1, SIX_W-SIX_W/4, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV2AltFreq,
+ FGBFI::setNAV2AltFreq,
+ -0.5, 108.0, 117.95, true));
+ inst->addAction(1, SIX_W-SIX_W/8, -SIX_W/4, SIX_W/8, SIX_W/4,
+ new FGAdjustAction(FGBFI::getNAV2AltFreq,
+ FGBFI::setNAV2AltFreq,
+ 0.5, 108.0, 117.95, true));
+
+ // Layer 0: background
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/radios.rgb"),
+ SIX_W*2, SIX_W/2, 0.0, 0.75, 1.0, 1.0);
+ inst->addLayer(layer);
+
+ // Layer 1: NAV frequencies
+ FGTextLayer * text = new FGTextLayer(SIX_W*2, SIX_W/2);
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getNAV2Freq, "%.2f"));
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getNAV2AltFreq, "%7.2f"));
+ text->setPointSize(14);
+ text->setColor(1.0, 0.5, 0.0);
+ inst->addLayer(text);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, 3);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, 5);
+
+ return inst;
+}
+
+
+/**
+ * Create ADF radio.
+ */
+static FGPanelInstrument *
+createADFRadio (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W*2, SIX_W/2);
+
+ // Use the knob to tune the standby NAV
+ inst->addAction(0, SIX_W * 0.7, -SIX_W * 0.07, SIX_W * 0.09, SIX_W * 0.14,
+ new FGAdjustAction(FGBFI::getADFFreq,
+ FGBFI::setADFFreq,
+ -0.05, 111.0, 999.95, true));
+ inst->addAction(0, SIX_W * 0.79, -SIX_W * 0.07, SIX_W * 0.09, SIX_W * 0.14,
+ new FGAdjustAction(FGBFI::getADFFreq,
+ FGBFI::setADFFreq,
+ 0.05, 111.0, 999.95, true));
+ inst->addAction(1, SIX_W * 0.7, -SIX_W * 0.07, SIX_W * 0.09, SIX_W * 0.14,
+ new FGAdjustAction(FGBFI::getADFFreq,
+ FGBFI::setADFFreq,
+ -5.0, 111.0, 999.95, true));
+ inst->addAction(1, SIX_W * 0.79, -SIX_W * 0.07, SIX_W * 0.09, SIX_W * 0.14,
+ new FGAdjustAction(FGBFI::getADFFreq,
+ FGBFI::setADFFreq,
+ 5.0, 111.0, 999.95, true));
+
+ // Layer 0: background
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/radios.rgb"),
+ SIX_W*2, SIX_W/2, 0.0, 0.5, 1.0, 0.75);
+ inst->addLayer(layer);
+
+ // Layer: ADF frequency
+ FGTextLayer * text = new FGTextLayer(SIX_W*2, SIX_W/2);
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getADFFreq, "%.2f"));
+ text->setPointSize(14);
+ text->setColor(1.0, 0.5, 0.0);
+ inst->addLayer(text);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W + 12);
+
+ return inst;
+}
+
+
+/**
+ * Construct the autopilot.
+ */
+
+FGPanelInstrument *
+createAP (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y, SIX_W*2, SIX_W/4);
+
+ // Action: select HDG button
+ inst->addAction(0, -SIX_W*0.6125, -SIX_W/16, SIX_W/4, SIX_W/8,
+ new FGToggleAction(FGBFI::getAPHeadingLock,
+ FGBFI::setAPHeadingLock));
+
+ // Action: select NAV button
+ inst->addAction(0, -SIX_W*0.3625, -SIX_W/16, SIX_W/4, SIX_W/8,
+ new FGToggleAction(FGBFI::getAPNAV1Lock,
+ FGBFI::setAPNAV1Lock));
+
+ // Action: select ALT button
+ inst->addAction(0, -SIX_W*0.1125, -SIX_W/16, SIX_W/4, SIX_W/8,
+ new FGToggleAction(FGBFI::getAPAltitudeLock,
+ FGBFI::setAPAltitudeLock));
+
+ // Layer: AP background
+ FGTexturedLayer * layer;
+ layer = new FGTexturedLayer(createTexture("Textures/Panel/radios.rgb"),
+ SIX_W*2, SIX_W/4,
+ 0.0, 0.375, 1.0, 0.5);
+ inst->addLayer(layer);
+
+ // Display HDG button
+ FGTexturedLayer *l1 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 7.0/16.0, 27.0/32.0, 9.0/16.0, 15.0/16.0);
+ FGTexturedLayer *l2 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 1.0/4.0, 27.0/32.0, 3.0/8.0, 15.0/16.0);
+ FGSwitchLayer * sw =
+ new FGSwitchLayer(SIX_W/4, SIX_W/8, FGBFI::getAPHeadingLock, l1, l2);
+ inst->addLayer(sw);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W * 0.5);
+
+ // Display NAV button
+ l1 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 7.0/16.0, 3.0/4.0, 9.0/16.0, 27.0/32.0);
+ l2 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 1.0/4.0, 3.0/4.0, 3.0/8.0, 27.0/32.0);
+ sw =
+ new FGSwitchLayer(SIX_W/4, SIX_W/8, FGBFI::getAPNAV1Lock, l1, l2);
+ inst->addLayer(sw);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -SIX_W * 0.25);
+
+ // Display ALT button
+ l1 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 7.0/16.0, 9.0/16.0, 9.0/16.0, 21.0/32.0);
+ l2 =
+ new FGTexturedLayer(createTexture("Textures/Panel/knobs.rgb"),
+ SIX_W/4, SIX_W/8,
+ 1.0/4.0, 9.0/16.0, 3.0/8.0, 21.0/32.0);
+ sw =
+ new FGSwitchLayer(SIX_W/4, SIX_W/8, FGBFI::getAPAltitudeLock, l1, l2);
+ inst->addLayer(sw);
+
+ return inst;
+}
+
+FGPanelInstrument *
+createDME (int x, int y)
+{
+ FGLayeredInstrument * inst = new FGLayeredInstrument(x, y,
+ SIX_W * 0.75,
+ SIX_W * 0.25);
+
+ // Layer: background
+ FGTexturedLayer * layer =
+ new FGTexturedLayer(createTexture("Textures/Panel/radios.rgb"),
+ SIX_W * 0.75, SIX_W * 0.25,
+ 0.0, 0.25, 0.375, 0.375);
+ inst->addLayer(layer);
+
+ // Layer: current distance
+ FGTextLayer * text = new FGTextLayer(SIX_W/2, SIX_W/4);
+ text->addChunk(new FGTextLayer::Chunk(FGBFI::getNAV1Dist, "%05.1f",
+ METER_TO_NM));
+ text->setPointSize(14);
+ text->setColor(1.0, 0.5, 0.0);
+ inst->addLayer(text);
+ inst->addTransformation(FGInstrumentLayer::XSHIFT, -20);
+ inst->addTransformation(FGInstrumentLayer::YSHIFT, -6);
+
+ return inst;
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Construct a panel for a small, single-prop plane.
+////////////////////////////////////////////////////////////////////////
+
+FGPanel *
+fgCreateSmallSinglePropPanel (int x, int y, int finx, int finy)
+{
+ FGPanel * panel = new FGPanel(x, y, finx - x, finy - y);
+
+ x = SIX_X;
+ y = SIX_Y;
+
+ // Set the background texture
+ panel->setBackground(createTexture("Textures/Panel/panel-bg.rgb"));
+
+ // Chronometer alone at side
+ x = SIX_X - SIX_SPACING - 8;
+ panel->addInstrument(createChronometer(x, y));
+
+ // Top row
+ x = SIX_X;
+ panel->addInstrument(createAirspeedIndicator(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createHorizon(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createAltimeter(x, y));
+ x += SIX_SPACING + 20;
+ panel->addInstrument(createNAV1(x, y));
+
+ // Middle row
+ x = SIX_X;
+ y -= SIX_SPACING;
+ panel->addInstrument(createTurnCoordinator(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createGyroCompass(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createVerticalVelocity(x, y));
+ x += SIX_SPACING + 20;
+ panel->addInstrument(createNAV2(x, y));
+
+ // Bottom row
+ x = SIX_X;
+ y -= SIX_SPACING + 10;
+ panel->addInstrument(createControls(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createFlapIndicator(x, y));
+ x += SIX_SPACING;
+ panel->addInstrument(createRPMGauge(x, y));
+ x += SIX_SPACING + 20;
+ y += 10;
+ panel->addInstrument(createADF(x, y));
+
+ // Radio stack
+ x = SIX_X + (SIX_SPACING * 5);
+ y = SIX_Y;
+ panel->addInstrument(createDME(x, y));
+ y -= (int)(SIX_W * 0.375);
+ panel->addInstrument(createNavCom1(x, y));
+ y -= SIX_W / 2;
+ panel->addInstrument(createNavCom2(x, y));
+ y -= SIX_W / 2;
+ panel->addInstrument(createADFRadio(x, y));
+ y -= (int)(SIX_W * 0.375);
+ panel->addInstrument(createAP(x, y));
+
+ return panel;
+}
+
+// end of sp_panel.cxx
--- /dev/null
+// sp_panel.hxx - default, 2D single-engine prop instrument panel
+//
+// Written by David Megginson, started January 2000.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#ifdef HAVE_WINDOWS_H
+# include <windows.h>
+#endif
+
+#include "panel.hxx"
+
+extern FGPanel * fgCreateSmallSinglePropPanel (int x, int y,
+ int finx, int finy);
+
+// end of sp_panel.hxx
+
return 3.0 - (y/x) * 60.0 / 6000.0;
#endif
- if ( current_radiostack->get_nav1_inrange() ) {
+ if ( current_radiostack->get_nav1_inrange() &&
+ current_radiostack->get_nav1_loc() )
+ {
double x = current_radiostack->get_nav1_dist();
double y = (FGBFI::getAltitude() - current_radiostack->get_nav1_elev())
* FEET_TO_METER;
// know what's going on.
if (mouse_mode == MOUSE_POINTER) {
if (!puMouse (button, updown, x,y)) {
- current_panel.doMouseAction(button, updown, x, y);
+ current_panel->doMouseAction(button, updown, x, y);
}
}
/**
- * Return the current climb rate in feet/second (FIXME: verify).
+ * Return the current climb rate in feet/minute
*/
double
FGBFI::getVerticalSpeed ()
void
FGBFI::setAPAltitudeLock (bool lock)
{
- current_autopilot->set_AltitudeEnabled( true );
- current_autopilot->set_AltitudeMode( FGAutopilot::FG_ALTITUDE_LOCK );
+ current_autopilot->set_AltitudeMode(FGAutopilot::FG_ALTITUDE_LOCK);
+ current_autopilot->set_AltitudeEnabled(lock);
}
bool
FGBFI::getAPHeadingLock ()
{
- return current_autopilot->get_HeadingEnabled();
+ return
+ (current_autopilot->get_HeadingEnabled() &&
+ current_autopilot->get_HeadingMode() == FGAutopilot::FG_HEADING_LOCK);
}
void
FGBFI::setAPHeadingLock (bool lock)
{
- current_autopilot->set_HeadingEnabled( true );
- current_autopilot->set_HeadingMode( FGAutopilot::FG_HEADING_LOCK );
+ double heading = getAPHeading();
+ current_autopilot->set_HeadingMode(FGAutopilot::FG_HEADING_LOCK);
+ current_autopilot->set_HeadingEnabled(lock);
+ setAPHeading(heading);
}
}
+/**
+ * Return true if the autopilot is locked to NAV1.
+ */
+bool
+FGBFI::getAPNAV1Lock ()
+{
+ return
+ (current_autopilot->get_HeadingEnabled() &&
+ current_autopilot->get_HeadingMode() == FGAutopilot::FG_HEADING_NAV1);
+}
+
+
+/**
+ * Set the autopilot NAV1 lock.
+ */
+void
+FGBFI::setAPNAV1Lock (bool lock)
+{
+ current_autopilot->set_HeadingMode(FGAutopilot::FG_HEADING_NAV1);
+ current_autopilot->set_HeadingEnabled(lock);
+}
+
+
\f
////////////////////////////////////////////////////////////////////////
// Radio navigation.
return current_radiostack->get_nav1_radial();
}
+double
+FGBFI::getNAV1SelRadial ()
+{
+ return current_radiostack->get_nav1_sel_radial();
+}
+
+double
+FGBFI::getNAV1Dist ()
+{
+ return current_radiostack->get_nav1_dist();
+}
+
double
FGBFI::getNAV2Freq ()
{
return current_radiostack->get_nav2_radial();
}
+double
+FGBFI::getNAV2SelRadial ()
+{
+ return current_radiostack->get_nav2_sel_radial();
+}
+
+double
+FGBFI::getNAV2Dist ()
+{
+ return current_radiostack->get_nav1_dist();
+}
+
double
FGBFI::getADFFreq ()
{
}
void
-FGBFI::setNAV1Radial (double radial)
+FGBFI::setNAV1SelRadial (double radial)
{
- current_radiostack->set_nav1_radial(radial);
+ current_radiostack->set_nav1_sel_radial(radial);
}
void
}
void
-FGBFI::setNAV2Radial (double radial)
+FGBFI::setNAV2SelRadial (double radial)
{
- current_radiostack->set_nav2_radial(radial);
+ current_radiostack->set_nav2_sel_radial(radial);
}
void
static void setAPHeadingLock (bool lock);
static void setAPHeading (double heading);
+ static bool getAPNAV1Lock ();
+ static void setAPNAV1Lock (bool lock);
+
// Radio Navigation
static double getNAV1Freq ();
static double getNAV1AltFreq ();
static double getNAV1Radial ();
+ static double getNAV1SelRadial ();
+ static double getNAV1Dist ();
static double getNAV2Freq ();
static double getNAV2AltFreq ();
static double getNAV2Radial ();
+ static double getNAV2SelRadial ();
+ static double getNAV2Dist ();
static double getADFFreq ();
static double getADFAltFreq ();
static void setNAV1Freq (double freq);
static void setNAV1AltFreq (double freq);
- static void setNAV1Radial (double radial);
+ static void setNAV1SelRadial (double radial);
static void setNAV2Freq (double freq);
static void setNAV2AltFreq (double freq);
- static void setNAV2Radial (double radial);
+ static void setNAV2SelRadial (double radial);
static void setADFFreq (double freq);
static void setADFAltFreq (double freq);
#include <Autopilot/newauto.hxx>
#include <Cockpit/cockpit.hxx>
#include <Cockpit/radiostack.hxx>
+#include <Cockpit/panel.hxx>
+#include <Cockpit/sp_panel.hxx>
#include <FDM/Balloon.h>
#include <FDM/External.hxx>
#include <FDM/JSBsim.hxx>
current_radiostack = new FGRadioStack;
current_radiostack->set_nav1_freq( 110.30 );
- current_radiostack->set_nav1_radial( 299.0 );
+ current_radiostack->set_nav1_alt_freq( 110.30 );
+ current_radiostack->set_nav1_sel_radial( 299.0 );
current_radiostack->set_nav2_freq( 115.70 );
- current_radiostack->set_nav2_radial( 45.0 );
+ current_radiostack->set_nav2_alt_freq( 115.70 );
+ current_radiostack->set_nav2_sel_radial( 45.0 );
current_radiostack->set_adf_freq( 266.0 );
exit(-1);
}
- // Initialize the 2D panel.
- current_panel.init(0, 0, 1024, 768);
-
// Initialize the flight model subsystem data structures base on
// above values
fgIOInit();
#endif
+ // Initialize the 2D panel.
+ current_panel = fgCreateSmallSinglePropPanel(0, 0, 1024, 768);
+
FG_LOG( FG_GENERAL, FG_INFO, endl);
return true;
if( panel_status ) {
panel_status = false;
- current_panel.setVisibility(false);
+ if ( current_panel != NULL )
+ current_panel->setVisibility(false);
} else {
panel_status = true;
- current_panel.setVisibility(true);
+ if ( current_panel != NULL )
+ current_panel->setVisibility(true);
}
if ( panel_status ) {
fov *= 0.4232;
hud_status = true;
} else if ( arg == "--disable-panel" ) {
panel_status = false;
- current_panel.setVisibility(false);
+ if ( current_panel != NULL )
+ current_panel->setVisibility(false);
} else if ( arg == "--enable-panel" ) {
panel_status = true;
- current_panel.setVisibility(true);
+ if ( current_panel != NULL )
+ current_panel->setVisibility(true);
fov *= 0.4232;
} else if ( arg == "--disable-sound" ) {
sound = false;