() calls the destructor for each element itself.
}
FGAIManager::~FGAIManager() {
- ai_list_itr = ai_list.begin();
- while(ai_list_itr != ai_list.end()) {
- delete (*ai_list_itr);
- ++ai_list_itr;
- }
ai_list.clear();
}
ai_list_itr = ai_list.begin();
while(ai_list_itr != ai_list.end()) {
if ((*ai_list_itr)->getDie()) {
- // FIXME: delete object itself before removing it from the list.
- // delete (*ai_list_itr);
ai_list.erase(ai_list_itr, ai_list_itr);
} else {
(*ai_list_itr)->update(dt);