The particle wind setting method then takes care of whatever logic and
transformations are requred to convert to the proper OSG coordinate system.
osg::Vec3 windVec(-_environment->get_wind_from_north_fps(),
-_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
- simgear::Particles::setWindVector(windVec * SG_FEET_TO_METER);
+ // simgear::Particles::setWindVector(windVec * SG_FEET_TO_METER);
+ simgear::Particles::setWindFrom( _environment->get_wind_from_heading_deg(),
+ _environment->get_wind_speed_kt() );
}
FGEnvironment