#include "event_mgr.hxx"
#include <simgear/math/SGMath.hxx>
+#include <simgear/debug/logstream.hxx>
-void SGEventMgr::add(SGCallback* cb,
+void SGEventMgr::add(const std::string& name, SGCallback* cb,
double interval, double delay,
bool repeat, bool simtime)
{
t->mgr = this;
t->repeat = repeat;
t->simtime = simtime;
-
+ t->name = name;
+
SGTimerQueue* q = simtime ? &_simQueue : &_rtQueue;
q->insert(t, delay);
_rtQueue.update(rt);
}
+void SGEventMgr::removeTask(const std::string& name)
+{
+ SGTimer* t = _simQueue.findByName(name);
+ if (t) {
+ _simQueue.remove(t);
+ } else if ((t = _rtQueue.findByName(name))) {
+ _rtQueue.remove(t);
+ } else {
+ SG_LOG(SG_GENERAL, SG_WARN, "removeTask: no task found with name:" << name);
+ return;
+ }
+
+ delete t;
+}
+
////////////////////////////////////////////////////////////////////////
// SGTimerQueue
// This is the priority queue implementation:
delete[] _table;
_table = newTable;
}
+
+SGTimer* SGTimerQueue::findByName(const std::string& name) const
+{
+ for (int i=0; i < _numEntries; ++i) {
+ if (_table[i].timer->name == name) {
+ return _table[i].timer;
+ }
+ }
+
+ return NULL;
+}
+
class SGEventMgr;
struct SGTimer {
+ std::string name;
double interval;
SGCallback* callback;
SGEventMgr* mgr;
SGTimer* nextTimer() { return _numEntries ? _table[0].timer : 0; }
double nextTime() { return -_table[0].pri; }
+ SGTimer* findByName(const std::string& name) const;
private:
// The "priority" is stored as a negative time. This allows the
// implemenetation to treat the "top" of the heap as the largest
* ex: addTask("foo", &Function ... )
*/
template<typename FUNC>
- inline void addTask(const char* name, const FUNC& f,
+ inline void addTask(const std::string& name, const FUNC& f,
double interval, double delay=0, bool sim=false)
- { add(make_callback(f), interval, delay, true, sim); }
+ { add(name, make_callback(f), interval, delay, true, sim); }
/**
* Add a single function callback event as a one-shot event.
* ex: addEvent("foo", &Function ... )
*/
template<typename FUNC>
- inline void addEvent(const char* name, const FUNC& f,
+ inline void addEvent(const std::string& name, const FUNC& f,
double delay, bool sim=false)
- { add(make_callback(f), 0, delay, false, sim); }
+ { add(name, make_callback(f), 0, delay, false, sim); }
/**
* Add a object/method pair as a repeating task.
* ex: addTask("foo", &object, &ClassName::Method, ...)
*/
template<class OBJ, typename METHOD>
- inline void addTask(const char* name,
+ inline void addTask(const std::string& name,
const OBJ& o, METHOD m,
double interval, double delay=0, bool sim=false)
- { add(make_callback(o,m), interval, delay, true, sim); }
+ { add(name, make_callback(o,m), interval, delay, true, sim); }
/**
* Add a object/method pair as a repeating task.
* ex: addEvent("foo", &object, &ClassName::Method, ...)
*/
template<class OBJ, typename METHOD>
- inline void addEvent(const char* name,
+ inline void addEvent(const std::string& name,
const OBJ& o, METHOD m,
double delay, bool sim=false)
- { add(make_callback(o,m), 0, delay, false, sim); }
+ { add(name, make_callback(o,m), 0, delay, false, sim); }
+
+ void removeTask(const std::string& name);
private:
friend struct SGTimer;
- void add(SGCallback* cb,
+ void add(const std::string& name, SGCallback* cb,
double interval, double delay,
bool repeat, bool simtime);