include ../make.inc
-CFLAGS = $(FG_CFLAGS) -g
+CFLAGS = $(FG_CFLAGS) -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.3 1997/12/02 13:13:32 curt
+# Fixed problem with averaged vertex normals.
+#
# Revision 1.2 1997/11/14 00:29:13 curt
# Transform scenery coordinates at this point in pipeline when scenery is
# being translated to .obj format, not when it is being loaded into the end
/* dump in WaveFront .obj format */
void dump_obj(char *basename) {
char objname[256];
- double n1[3], n2[3], n3[3];
+ double n1[3], n2[3], n3[3], norm[3], temp;
FILE *obj;
int i, t1, t2, t3, count;
count = 3;
}
- fprintf(obj, "vn %.4f %.4f %.4f\n",
- ( n1[0] + n2[0] + n3[0] ) / (double)count,
- ( n1[1] + n2[1] + n3[1] ) / (double)count,
- ( n1[2] + n2[2] + n3[2] ) / (double)count );
+ norm[0] = ( n1[0] + n2[0] + n3[0] ) / (double)count;
+ norm[1] = ( n1[1] + n2[1] + n3[1] ) / (double)count;
+ norm[2] = ( n1[2] + n2[2] + n3[2] ) / (double)count;
+
+ MAT3_NORMALIZE_VEC(norm, temp);
+
+ fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
}
/* dump faces */
/* $Log$
-/* Revision 1.3 1997/11/15 18:05:05 curt
-/* minor tweaks ...
+/* Revision 1.4 1997/12/02 13:13:32 curt
+/* Fixed problem with averaged vertex normals.
/*
+ * Revision 1.3 1997/11/15 18:05:05 curt
+ * minor tweaks ...
+ *
* Revision 1.2 1997/11/14 00:29:13 curt
* Transform scenery coordinates at this point in pipeline when scenery is
* being translated to .obj format, not when it is being loaded into the end