Name = engine_element->GetAttributeValue("name");
- Load(engine_element, PropertyManager, std::to_string(EngineNumber)); // Call ModelFunctions loader
+ Load(engine_element, PropertyManager, to_string(EngineNumber)); // Call ModelFunctions loader
// Find and set engine location
property_name = base_property_name + "/fuel-used-lbs";
PropertyManager->Tie( property_name.c_str(), this, &FGEngine::GetFuelUsedLbs);
- PostLoad(engine_element, PropertyManager, std::to_string(EngineNumber));
+ PostLoad(engine_element, PropertyManager, to_string(EngineNumber));
Debug(0);
}