#include <osg/RenderInfo>
#include <osg/ShadeModel>
#include <osg/StateSet>
+#include <osg/Stencil>
#include <osg/TexEnv>
#include <osg/Texture1D>
#include <osg/Texture2D>
InstallAttributeBuilder<CullFaceBuilder> installCullFace("cull-face");
+struct ColorMaskBuilder : PassAttributeBuilder
+{
+ void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
+ const osgDB::ReaderWriter::Options* options)
+ {
+ const SGPropertyNode* realProp = getEffectPropertyNode(effect, prop);
+ if (!realProp)
+ return;
+
+ ColorMask *mask = new ColorMask;
+ Vec4 m = getColor(realProp);
+ mask->setMask(m.r(), m.g(), m.b(), m.a());
+ pass->setAttributeAndModes(mask);
+ }
+};
+
+InstallAttributeBuilder<ColorMaskBuilder> installColorMask("color-mask");
+
EffectNameValue<StateSet::RenderingHint> renderingHintInit[] =
{
{ "default", StateSet::DEFAULT_BIN },
InstallAttributeBuilder<BlendBuilder> installBlend("blend");
+
+EffectNameValue<Stencil::Function> stencilFunctionInit[] =
+{
+ {"never", Stencil::NEVER },
+ {"less", Stencil::LESS},
+ {"equal", Stencil::EQUAL},
+ {"less-or-equal", Stencil::LEQUAL},
+ {"greater", Stencil::GREATER},
+ {"not-equal", Stencil::NOTEQUAL},
+ {"greater-or-equal", Stencil::GEQUAL},
+ {"always", Stencil::ALWAYS}
+};
+
+EffectPropertyMap<Stencil::Function> stencilFunction(stencilFunctionInit);
+
+EffectNameValue<Stencil::Operation> stencilOperationInit[] =
+{
+ {"keep", Stencil::KEEP},
+ {"zero", Stencil::ZERO},
+ {"replace", Stencil::REPLACE},
+ {"increase", Stencil::INCR},
+ {"decrease", Stencil::DECR},
+ {"invert", Stencil::INVERT},
+ {"increase-wrap", Stencil::INCR_WRAP},
+ {"decrease-wrap", Stencil::DECR_WRAP}
+};
+
+EffectPropertyMap<Stencil::Operation> stencilOperation(stencilOperationInit);
+
+struct StencilBuilder : public PassAttributeBuilder
+{
+ void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
+ const osgDB::ReaderWriter::Options* options)
+ {
+ if (!isAttributeActive(effect, prop))
+ return;
+
+ const SGPropertyNode* pmode = getEffectPropertyChild(effect, prop,
+ "mode");
+ if (pmode && !pmode->getValue<bool>()) {
+ pass->setMode(GL_STENCIL, StateAttribute::OFF);
+ return;
+ }
+ const SGPropertyNode* pfunction
+ = getEffectPropertyChild(effect, prop, "function");
+ const SGPropertyNode* pvalue
+ = getEffectPropertyChild(effect, prop, "value");
+ const SGPropertyNode* pmask
+ = getEffectPropertyChild(effect, prop, "mask");
+ const SGPropertyNode* psfail
+ = getEffectPropertyChild(effect, prop, "stencil-fail");
+ const SGPropertyNode* pzfail
+ = getEffectPropertyChild(effect, prop, "z-fail");
+ const SGPropertyNode* ppass
+ = getEffectPropertyChild(effect, prop, "pass");
+
+ Stencil::Function func = Stencil::ALWAYS; // Always pass
+ int ref = 0;
+ unsigned int mask = ~0u; // All bits on
+ Stencil::Operation sfailop = Stencil::KEEP; // Keep the old values as default
+ Stencil::Operation zfailop = Stencil::KEEP;
+ Stencil::Operation passop = Stencil::KEEP;
+
+ ref_ptr<Stencil> stencilFunc = new Stencil;
+
+ if (pfunction)
+ findAttr(stencilFunction, pfunction, func);
+ if (pvalue)
+ ref = pvalue->getIntValue();
+ if (pmask)
+ mask = pmask->getIntValue();
+
+ if (psfail)
+ findAttr(stencilOperation, psfail, sfailop);
+ if (pzfail)
+ findAttr(stencilOperation, pzfail, zfailop);
+ if (ppass)
+ findAttr(stencilOperation, ppass, passop);
+
+ // Set the stencil operation
+ stencilFunc->setFunction(func, ref, mask);
+
+ // Set the operation, s-fail, s-pass/z-fail, s-pass/z-pass
+ stencilFunc->setOperation(sfailop, zfailop, passop);
+
+ // Add the operation to pass
+ pass->setAttributeAndModes(stencilFunc.get());
+ }
+};
+
+InstallAttributeBuilder<StencilBuilder> installStencil("stencil");
+
+
EffectNameValue<AlphaFunc::ComparisonFunction> alphaComparisonInit[] =
{
{"never", AlphaFunc::NEVER},