#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
+#include <GUI/new_gui.hxx>
+
#include "globals.hxx"
#include "fg_props.hxx"
#include "splash.hxx"
float left, right, bot, top;
info.begin();
- glColor4f(1.0, 0.9, 0.0, alpha);
+ FGColor c(1.0, 0.9, 0.0);
+ c.merge(fgGetNode("/sim/gui/colors/splash"));
+ glColor4f(c.red(), c.green(), c.blue(), alpha);
+
font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);
info.start2f((screen_width - right) / 2.0, 10.0 - bot);
info.puts(progress_text);