}
-#define FG_TEX_CONSTANT 8.0
+#define FG_TEX_CONSTANT 69.0
// Calculate texture coordinates for a given point.
static Point3D calc_tex_coords(double *node, const Point3D& ref) {
Point3D cp;
Point3D pp;
+ // double tmplon, tmplat;
+
+ // cout << "-> " << node[0] << " " << node[1] << " " << node[2] << endl;
+ // cout << "-> " << ref.x() << " " << ref.y() << " " << ref.z() << endl;
cp = Point3D( node[0] + ref.x(),
node[1] + ref.y(),
pp = fgCartToPolar3d(cp);
- // cout << pp << endl;
+ // tmplon = pp.lon() * RAD_TO_DEG;
+ // tmplat = pp.lat() * RAD_TO_DEG;
+ // cout << tmplon << " " << tmplat << endl;
- pp.setx( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.x(), 1.0) );
- pp.sety( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.y(), 1.0) );
+ pp.setx( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.x(), 11.0) );
+ pp.sety( fmod(RAD_TO_DEG * FG_TEX_CONSTANT * pp.y(), 11.0) );
if ( pp.x() < 0.0 ) {
- pp.setx( pp.x() + 1.0 );
+ pp.setx( pp.x() + 11.0 );
}
if ( pp.y() < 0.0 ) {
- pp.sety( pp.y() + 1.0 );
+ pp.sety( pp.y() + 11.0 );
}
+ // cout << pp << endl;
+
return(pp);
}
{
// reference point (center offset)
in.stream() >> t->center >> t->bounding_radius;
+ center = t->center;
}
else if ( token == "bs" )
{
// reference point (center offset)
- /*
- in.stream() >> fragment.center.x
- >> fragment.center.y
- >> fragment.center.z
- */
in.stream() >> fragment.center;
in.stream() >> fragment.bounding_radius;
}
// $Log$
+// Revision 1.8 1998/10/20 18:33:55 curt
+// Tweaked texture coordinates, but we still have some problems. :-(
+//
// Revision 1.7 1998/10/20 15:48:44 curt
// Removed an extraneous output message.
//