--- /dev/null
+// particles.cxx - classes to manage particles
+// started in 2008 by Tiago Gusmão, using animation.hxx as reference
+
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
+
+#include <osgParticle/SmokeTrailEffect>
+#include <osgParticle/FireEffect>
+#include <osgParticle/ConnectedParticleSystem>
+#include <osgParticle/MultiSegmentPlacer>
+#include <osgParticle/SectorPlacer>
+#include <osgParticle/ConstantRateCounter>
+#include <osgParticle/ParticleSystemUpdater>
+#include <osgParticle/FluidProgram>
+
+#include <osg/Geode>
+#include <osg/MatrixTransform>
+
+#include "particles.hxx"
+
+//static members
+osg::Vec3 SGGlobalParticleCallback::gravity;
+osg::Vec3 SGGlobalParticleCallback::wind;
+
+osg::ref_ptr<osg::Group> SGParticles::commonRoot;
+osg::ref_ptr<osgParticle::ParticleSystemUpdater> SGParticles::psu = new osgParticle::ParticleSystemUpdater;
+osg::ref_ptr<osg::Geode> SGParticles::commonGeode = new osg::Geode;;
+
+osg::Group * SGParticles::appendParticles(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, const osgDB::ReaderWriter::Options* options)
+{
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Setting up a particle system!\n");
+
+ osgParticle::ParticleSystem *particleSys;
+
+ //create a generic particle system
+ std::string type = configNode->getStringValue("type", "normal");
+ if (type == "normal")particleSys= new osgParticle::ParticleSystem;
+ else particleSys= new osgParticle::ConnectedParticleSystem;
+ SGParticles *callback=NULL; //may not be used depending on the configuration
+
+ getPSU()->addParticleSystem(particleSys);
+
+ getPSU()->setUpdateCallback(new SGGlobalParticleCallback(modelRoot));
+
+ //contains counter, placer and shooter by default
+ osgParticle::ModularEmitter *emitter = new osgParticle::ModularEmitter;
+
+ emitter->setParticleSystem(particleSys);
+
+ // Set up the alignment node ("stolen" from animation.cxx)
+ osg::MatrixTransform *align = new osg::MatrixTransform;
+ osg::Matrix res_matrix;
+ res_matrix.makeRotate(
+ configNode->getFloatValue("offsets/pitch-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 1, 0),
+ configNode->getFloatValue("offsets/roll-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(1, 0, 0),
+ configNode->getFloatValue("offsets/heading-deg", 0.0)*SG_DEGREES_TO_RADIANS,
+ osg::Vec3(0, 0, 1));
+
+ osg::Matrix tmat;
+ tmat.makeTranslate(configNode->getFloatValue("offsets/x-m", 0.0),
+ configNode->getFloatValue("offsets/y-m", 0.0),
+ configNode->getFloatValue("offsets/z-m", 0.0));
+ align->setMatrix(res_matrix*tmat);
+
+ align->setName("particle align");
+
+ //if(dynamic_cast<CustomModularEmitter*>(emitter)==0) SG_LOG(SG_GENERAL, SG_ALERT, "observer error\n");
+ //align->addObserver(dynamic_cast<CustomModularEmitter*>(emitter));
+
+ align->addChild(emitter);
+
+ //this name can be used in the XML animation as if it was a submodel
+ std::string name = configNode->getStringValue("name", "");
+ if(!name.empty()) align->setName(name);
+
+ std::string attach = configNode->getStringValue("attach", "world");
+
+ if (attach == "local") { //local means attached to the model and not the world
+ osg::Geode *g = new osg::Geode;
+ align->addChild(g);
+ g->addDrawable(particleSys);
+ emitter->setReferenceFrame(osgParticle::Emitter::ABSOLUTE_RF);
+ } else
+ getCommonGeode()->addDrawable(particleSys);
+
+ std::string textureFile;
+
+ if(configNode->hasValue("texture")) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "requested:"<<configNode->getStringValue("texture","")<<"\n");
+ textureFile= osgDB::findFileInPath(configNode->getStringValue("texture",""),
+ options->getDatabasePathList());
+ SG_LOG(SG_GENERAL, SG_ALERT, "found:"<<textureFile<<"\n");
+
+ for(int i=0;i<options->getDatabasePathList().size();++i)
+ SG_LOG(SG_GENERAL, SG_ALERT, "opts:"<<options->getDatabasePathList()[i]<<"\n");
+
+ }
+
+ if(textureFile.empty())
+ textureFile="";
+
+ particleSys->setDefaultAttributes(textureFile,configNode->getBoolValue("emissive", true),
+ configNode->getBoolValue("lighting", false));
+
+ std::string alignstr = configNode->getStringValue("align","billboard");
+
+ if(alignstr == "fixed")
+ particleSys->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
+
+ const SGPropertyNode* placernode = configNode->getChild("placer");
+
+ if(placernode) {
+ std::string emitterType = placernode->getStringValue("type", "point");
+
+ if (emitterType == "sector") {
+ osgParticle::SectorPlacer *splacer = new osgParticle::SectorPlacer;
+ float minRadius, maxRadius, minPhi, maxPhi;
+
+ minRadius = placernode->getFloatValue("radius-min-m",0);
+ maxRadius = placernode->getFloatValue("radius-max-m",1);
+ minPhi = placernode->getFloatValue("phi-min-deg",0) * SG_DEGREES_TO_RADIANS;
+ maxPhi = placernode->getFloatValue("phi-max-deg",360.0f) * SG_DEGREES_TO_RADIANS;
+
+ splacer->setRadiusRange(minRadius, maxRadius);
+ splacer->setPhiRange(minPhi, maxPhi);
+ emitter->setPlacer(splacer);
+ } else if (emitterType == "segments") {
+ std::vector<SGPropertyNode_ptr> segments = placernode->getChildren("vertex");
+
+ if(segments.size()>1) {
+ osgParticle::MultiSegmentPlacer *msplacer = new osgParticle::MultiSegmentPlacer();
+ float x,y,z;
+
+ for (unsigned i = 0; i < segments.size(); ++i) {
+ x = segments[i]->getFloatValue("x-m",0);
+ y = segments[i]->getFloatValue("y-m",0);
+ z = segments[i]->getFloatValue("z-m",0);
+ msplacer->addVertex(x, y, z);
+ }
+
+ emitter->setPlacer(msplacer);
+ }
+ else SG_LOG(SG_GENERAL, SG_ALERT, "Detected particle system using segment(s) with less than 2 vertices\n");
+ } //else the default placer in ModularEmitter is used (PointPlacer)
+ }
+
+ const SGPropertyNode* shnode = configNode->getChild("shooter");
+
+ if(shnode) {
+ float minTheta, maxTheta, minPhi, maxPhi, speed, spread;
+
+ minTheta = shnode->getFloatValue("theta-min-deg",0) * SG_DEGREES_TO_RADIANS;
+ maxTheta = shnode->getFloatValue("theta-max-deg",360.0f) * SG_DEGREES_TO_RADIANS;
+ minPhi = shnode->getFloatValue("phi-min-deg",0)* SG_DEGREES_TO_RADIANS;
+ maxPhi = shnode->getFloatValue("phi-max-deg",360.0f)* SG_DEGREES_TO_RADIANS;
+
+ osgParticle::RadialShooter *shooter = new osgParticle::RadialShooter;
+ emitter->setShooter(shooter);
+
+ shooter->setThetaRange(minTheta, maxTheta);
+ shooter->setPhiRange(minPhi, maxPhi);
+
+ const SGPropertyNode* speednode = shnode->getChild("speed");
+
+ if(speednode) {
+ if(speednode->hasValue("value")) {
+ speed = speednode->getFloatValue("value",0);
+ spread = speednode->getFloatValue("spread",0);
+ shooter->setInitialSpeedRange(speed-spread, speed+spread);
+ } else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupShooterSpeedData(speednode, modelRoot);
+ }
+ }
+
+ const SGPropertyNode* rotspeednode = shnode->getChild("rotspeed");
+
+ if(rotspeednode) {
+ float x1,y1,z1,x2,y2,z2;
+ x1 = rotspeednode->getFloatValue("x-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ y1 = rotspeednode->getFloatValue("y-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ z1 = rotspeednode->getFloatValue("z-min-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ x2 = rotspeednode->getFloatValue("x-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ y2 = rotspeednode->getFloatValue("y-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ z2 = rotspeednode->getFloatValue("z-max-deg-sec",0) * SG_DEGREES_TO_RADIANS;
+ shooter->setInitialRotationalSpeedRange(osg::Vec3f(x1,y1,z1), osg::Vec3f(x2,y2,z2));
+ }
+ } //else ModularEmitter uses the default RadialShooter
+
+ const SGPropertyNode* counternode = configNode->getChild("counter");
+
+ if(counternode) {
+ osgParticle::RandomRateCounter *counter = new osgParticle::RandomRateCounter;
+ emitter->setCounter(counter);
+ float pps, spread;
+ const SGPropertyNode* ppsnode = counternode->getChild("pps");
+
+ if(ppsnode) {
+
+ if(ppsnode->hasValue("value")) {
+ pps = ppsnode->getFloatValue("value",0);
+ spread = ppsnode->getFloatValue("spread",0);
+ counter->setRateRange(pps-spread, pps+spread);
+ } else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupCounterData(ppsnode, modelRoot);
+ }
+ }
+ const SGPropertyNode* conditionNode = counternode->getChild("condition");
+
+ if(conditionNode) {
+
+ if(!callback)
+ callback = new SGParticles();
+ callback->setupCounterCondition(conditionNode, modelRoot);
+ callback->setupCounterCondition(pps, spread);
+ }
+ } //TODO: else perhaps set higher values than default?
+
+ const SGPropertyNode* particlenode = configNode->getChild("particle");
+
+ if(particlenode) {
+ osgParticle::Particle &particle = particleSys->getDefaultParticleTemplate();
+ float r1=0, g1=0, b1=0, a1=1, r2=0, g2=0, b2=0, a2=1;
+
+ const SGPropertyNode* startcolornode = particlenode->getChild("startcolor");
+
+ if(startcolornode) {
+ const SGPropertyNode* componentnode = startcolornode->getChild("red");
+
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ r1 = componentnode->getFloatValue("value",0);
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 0, 0);
+ }
+ }
+
+ componentnode = startcolornode->getChild("green");
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ g1 = componentnode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 0, 1);
+ }
+ }
+
+ componentnode = startcolornode->getChild("blue");
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ b1 = componentnode->getFloatValue("value",0);
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 0, 2);
+ }
+ }
+
+ componentnode = startcolornode->getChild("alpha");
+
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ a1 = componentnode->getFloatValue("value",0);
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 0, 3);
+ }
+ }
+ }
+
+ const SGPropertyNode* endcolornode = particlenode->getChild("endcolor");
+ if(endcolornode) {
+ const SGPropertyNode* componentnode = endcolornode->getChild("red");
+
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ r2 = componentnode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 1, 0);
+ }
+ }
+
+ componentnode = endcolornode->getChild("green");
+
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ g2 = componentnode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 1, 1);
+ }
+ }
+
+ componentnode = endcolornode->getChild("blue");
+
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ b2 = componentnode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 1, 2);
+ }
+ }
+
+ componentnode = endcolornode->getChild("alpha");
+ if(componentnode) {
+
+ if(componentnode->hasValue("value"))
+ a2 = componentnode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupColorComponent(componentnode, modelRoot, 1, 3);
+ }
+ }
+ }
+
+ particle.setColorRange(osgParticle::rangev4( osg::Vec4(r1,g1,b1,a1), osg::Vec4(r2,g2,b2,a2)));
+
+ float startsize=1, endsize=0.1f;
+ const SGPropertyNode* startsizenode = particlenode->getChild("startsize");
+
+ if(startsizenode) {
+
+ if(startsizenode->hasValue("value"))
+ startsize = startsizenode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupStartSizeData(startsizenode, modelRoot);
+ }
+ }
+
+ const SGPropertyNode* endsizenode = particlenode->getChild("endsize");
+ if(endsizenode) {
+
+ if(endsizenode->hasValue("value"))
+ endsize = endsizenode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupEndSizeData(endsizenode, modelRoot);
+ }
+ }
+
+ particle.setSizeRange(osgParticle::rangef(startsize, endsize));
+
+ float life=5;
+ const SGPropertyNode* lifenode = particlenode->getChild("life-sec");
+
+ if(lifenode) {
+
+ if(lifenode->hasValue("value"))
+ life = lifenode->getFloatValue("value",0);
+
+ else {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupLifeData(lifenode, modelRoot);
+ }
+ }
+
+ particle.setLifeTime(life);
+
+ if(particlenode->hasValue("radius-m"))
+ particle.setRadius(particlenode->getFloatValue("radius-m",0));
+
+ if(particlenode->hasValue("mass-kg"))
+ particle.setMass(particlenode->getFloatValue("mass-kg",0));
+
+ if(callback) {
+ callback->setupStaticColorComponent(r1, g1, b1, a1, r2, g2, b2, a2);
+ callback->setupStaticSizeData(startsize, endsize);
+ }
+ //particle.setColorRange(osgParticle::rangev4( osg::Vec4(r1, g1, b1, a1), osg::Vec4(r2, g2, b2, a2)));
+ }
+
+ const SGPropertyNode* programnode = configNode->getChild("program");
+ osgParticle::FluidProgram *program = new osgParticle::FluidProgram();
+
+ if(programnode) {
+ std::string fluid = programnode->getStringValue("fluid","air");
+
+ if(fluid=="air")
+ program->setFluidToAir();
+
+ else
+ program->setFluidToWater();
+
+ std::string grav = programnode->getStringValue("gravity","enabled");
+
+ if(grav=="enabled") {
+
+ if(attach == "world") {
+
+ if(!callback)
+ callback = new SGParticles();
+
+ callback->setupProgramGravity(true);
+ } else
+ program->setToGravity();
+
+ } else
+ program->setAcceleration(osg::Vec3(0,0,0));
+
+ std::string wind = programnode->getStringValue("wind","enabled");
+ if(wind=="enabled") {
+ if(!callback)
+ callback = new SGParticles();
+ callback->setupProgramWind(true);
+ } else
+ program->setWind(osg::Vec3(0,0,0));
+
+ align->addChild(program);
+
+ program->setParticleSystem(particleSys);
+ }
+ else { }
+
+ if(callback) { //this means we want property-driven changes
+ SG_LOG(SG_GENERAL, SG_DEBUG, "setting up particle system user data and callback\n");
+ //setup data and callback
+ callback->setGeneralData(dynamic_cast<osgParticle::RadialShooter*>(emitter->getShooter()), dynamic_cast<osgParticle::RandomRateCounter*>(emitter->getCounter()), particleSys, program);
+ emitter->setUpdateCallback(callback);
+ }
+
+ return align;
+}
--- /dev/null
+// particles.hxx - classes to manage particles
+// started in 2008 by Tiago Gusmão, using animation.hxx as reference
+
+#ifndef _SG_PARTICLES_HXX
+#define _SG_PARTICLES_HXX 1
+#endif
+
+#ifndef __cplusplus
+# error This library requires C++
+#endif
+
+#include <osg/ref_ptr>
+#include <osg/Group>
+#include <osg/Node>
+#include <osg/NodeVisitor>
+#include <osg/Texture2D>
+#include <osgParticle/SmokeTrailEffect>
+#include <osgParticle/Particle>
+#include <osgParticle/ModularEmitter>
+#include <osgParticle/ParticleSystemUpdater>
+#include <osgParticle/ParticleSystem>
+#include <osg/MatrixTransform>
+#include <osgDB/ReaderWriter>
+#include <osgDB/FileNameUtils>
+#include <osgDB/FileUtils>
+#include <osgDB/ReadFile>
+#include <osg/Notify>
+#include <osg/Vec3>
+
+
+#include <simgear/scene/util/SGNodeMasks.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/props/condition.hxx>
+#include <simgear/structure/SGExpression.hxx>
+#include <simgear/math/SGQuat.hxx>
+#include <simgear/math/SGMatrix.hxx>
+
+
+// Has anyone done anything *really* stupid, like making min and max macros?
+#ifdef min
+#undef min
+#endif
+#ifdef max
+#undef max
+#endif
+
+#include "animation.hxx"
+
+class SGGlobalParticleCallback : public osg::NodeCallback
+{
+public:
+ SGGlobalParticleCallback(const SGPropertyNode* modelRoot)
+ {
+ this->modelRoot=modelRoot;
+ }
+
+ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
+ {
+ SGQuat<float> q = SGQuat<float>::fromLonLatDeg(modelRoot->getFloatValue("/position/longitude-deg",0), modelRoot->getFloatValue("/position/latitude-deg",0));
+
+ SGMatrix<float> m(q);
+ osg::Matrix om(m.data());
+ osg::Vec3 v(0,0,9.81);
+ gravity = om.postMult(v);
+
+ osg::Vec3 w(-modelRoot->getFloatValue("/environment/wind-from-north-fps",0) * SG_FEET_TO_METER,
+ -modelRoot->getFloatValue("/environment/wind-from-east-fps",0) * SG_FEET_TO_METER, 0);
+ wind = om.postMult(w);
+
+ //SG_LOG(SG_GENERAL, SG_ALERT, "wind vector:"<<w[0]<<","<<w[1]<<","<<w[2]<<"\n");
+ }
+
+ static const osg::Vec3 &getGravityVector()
+ {
+ return gravity;
+ }
+
+ static const osg::Vec3 &getWindVector()
+ {
+ return wind;
+ }
+
+
+ static osg::Vec3 gravity;
+ static osg::Vec3 wind;
+private:
+
+ const SGPropertyNode* modelRoot;
+};
+
+
+
+class SGParticles : public osg::NodeCallback
+{
+public:
+ SGParticles( ) :
+ shooterValue(NULL),
+ counterValue(NULL),
+ startSizeValue(NULL),
+ endSizeValue(NULL),
+ lifeValue(NULL),
+ refFrame(NULL),
+ program(NULL),
+ useGravity(false),
+ useWind(false),
+ counterCond(NULL)
+ {
+ memset(colorComponents, 0, sizeof(colorComponents));
+ }
+
+ static osg::Group * appendParticles(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, const osgDB::ReaderWriter::Options* options);
+
+ virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
+ {
+ //SG_LOG(SG_GENERAL, SG_ALERT, "callback!\n");
+
+ if(shooterValue)
+ shooter->setInitialSpeedRange(shooterValue->getValue(), shooterValue->getValue()+shooterExtraRange);
+ if(counterValue)
+ counter->setRateRange(counterValue->getValue(), counterValue->getValue()+counterExtraRange);
+ else if(counterCond)
+ counter->setRateRange(counterStaticValue, counterStaticValue + counterStaticExtraRange);
+ if(counterCond && !counterCond->test())
+ counter->setRateRange(0,0);
+ bool colorchange=false;
+ for(int i=0;i<8;++i){
+ if(colorComponents[i]){
+ staticColorComponents[i] = colorComponents[i]->getValue();
+ colorchange=true;
+ }
+ }
+ if(colorchange)
+ particleSys->getDefaultParticleTemplate().setColorRange(osgParticle::rangev4( osg::Vec4(staticColorComponents[0], staticColorComponents[1], staticColorComponents[2], staticColorComponents[3]), osg::Vec4(staticColorComponents[4], staticColorComponents[5], staticColorComponents[6], staticColorComponents[7])));
+ if(startSizeValue)
+ startSize = startSizeValue->getValue();
+ if(endSizeValue)
+ endSize = endSizeValue->getValue();
+ if(startSizeValue || endSizeValue)
+ particleSys->getDefaultParticleTemplate().setSizeRange(osgParticle::rangef(startSize, endSize));
+ if(lifeValue)
+ particleSys->getDefaultParticleTemplate().setLifeTime(lifeValue->getValue());
+ if(program){
+ if(useGravity)
+ program->setAcceleration(SGGlobalParticleCallback::getGravityVector());
+ if(useWind)
+ program->setWind(SGGlobalParticleCallback::getWindVector());
+ }
+ }
+
+ inline void setupShooterSpeedData(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ shooterValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!shooterValue){
+ SG_LOG(SG_GENERAL, SG_ALERT, "shooter property error!\n");
+ }
+ shooterExtraRange = configNode->getFloatValue("extrarange",0);
+ }
+
+ inline void setupCounterData(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ counterValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!counterValue){
+ SG_LOG(SG_GENERAL, SG_ALERT, "counter property error!\n");
+ }
+ counterExtraRange = configNode->getFloatValue("extrarange",0);
+ }
+
+ inline void setupCounterCondition(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ counterCond = sgReadCondition(modelRoot, configNode);
+ }
+
+ inline void setupCounterCondition(float counterStaticValue, float counterStaticExtraRange)
+ {
+ this->counterStaticValue = counterStaticValue;
+ this->counterStaticExtraRange = counterStaticExtraRange;
+ }
+
+ inline void setupStartSizeData(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ startSizeValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!startSizeValue)
+ {
+ SG_LOG(SG_GENERAL, SG_ALERT, "startSizeValue error!\n");
+ }
+ }
+
+ inline void setupEndSizeData(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ endSizeValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!endSizeValue){
+ SG_LOG(SG_GENERAL, SG_ALERT, "startSizeValue error!\n");
+ }
+ }
+
+ inline void setupLifeData(const SGPropertyNode* configNode, SGPropertyNode* modelRoot)
+ {
+ lifeValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!lifeValue){
+ SG_LOG(SG_GENERAL, SG_ALERT, "lifeValue error!\n");
+ }
+ }
+
+ inline void setupStaticSizeData(float startSize, float endSize)
+ {
+ this->startSize=startSize;
+ this->endSize=endSize;
+ }
+
+
+ inline void setGeneralData(osgParticle::RadialShooter * shooter, osgParticle::RandomRateCounter * counter, osgParticle::ParticleSystem * particleSys, osgParticle::FluidProgram *program)
+ {
+ this->shooter = shooter;
+ this->counter = counter;
+ this->particleSys = particleSys;
+ this->program = program;
+ }
+
+ inline void setupProgramGravity(bool useGravity)
+ {
+ this->useGravity = useGravity;
+ }
+
+ inline void setupProgramWind(bool useWind)
+ {
+ this->useWind = useWind;
+ }
+
+ //component: r=0, g=1, ... ; color: 0=start color, 1=end color
+ inline void setupColorComponent(const SGPropertyNode* configNode, SGPropertyNode* modelRoot, int color, int component)
+ {
+ SGExpressiond *colorValue = read_value(configNode, modelRoot, "-m", -SGLimitsd::max(), SGLimitsd::max());
+ if(!colorValue){
+ SG_LOG(SG_GENERAL, SG_ALERT, "color property error!\n");
+ }
+ colorComponents[(color*4)+component] = colorValue;
+ //number of color components = 4
+ }
+
+ inline void setupStaticColorComponent(float r1,float g1, float b1, float a1, float r2,
+ float g2, float b2, float a2)
+ {
+ staticColorComponents[0] = r1;
+ staticColorComponents[1] = g1;
+ staticColorComponents[2] = b1;
+ staticColorComponents[3] = a1;
+ staticColorComponents[4] = r2;
+ staticColorComponents[5] = g2;
+ staticColorComponents[6] = b2;
+ staticColorComponents[7] = a2;
+ }
+
+ static inline osg::Group * getCommonRoot()
+ {
+ if(!commonRoot.valid())
+ {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Particle common root called!\n");
+ commonRoot = new osg::Group;
+ commonRoot.get()->setName("common particle system root");
+ commonGeode.get()->setName("common particle system geode");
+ commonRoot.get()->addChild(commonGeode.get());
+ commonRoot.get()->addChild(psu.get());
+ }
+ return commonRoot.get();
+ }
+
+ static inline osg::Geode * getCommonGeode()
+ {
+ return commonGeode.get();
+ }
+
+ static inline osgParticle::ParticleSystemUpdater * getPSU()
+ {
+ return psu.get();
+ }
+
+private:
+ float shooterExtraRange;
+ float counterExtraRange;
+ SGExpressiond * shooterValue;
+ SGExpressiond * counterValue;
+ SGExpressiond * colorComponents[8];
+ SGExpressiond * startSizeValue;
+ SGExpressiond * endSizeValue;
+ SGExpressiond * lifeValue;
+ SGCondition * counterCond;
+ osg::MatrixTransform *refFrame;
+ float staticColorComponents[8];
+ float startSize;
+ float endSize;
+ float counterStaticValue;
+ float counterStaticExtraRange;
+ osgParticle::RadialShooter * shooter;
+ osgParticle::RandomRateCounter * counter;
+ osgParticle::ParticleSystem * particleSys;
+ osgParticle::FluidProgram * program;
+ bool useGravity;
+ bool useWind;
+ static osg::ref_ptr<osgParticle::ParticleSystemUpdater> psu;
+ static osg::ref_ptr<osg::Group> commonRoot;
+ static osg::ref_ptr<osg::Geode> commonGeode;
+};
+
+
+/*
+class CustomModularEmitter : public osgParticle::ModularEmitter, public osg::Observer
+{
+public:
+
+virtual void objectDeleted (void *)
+{
+SG_LOG(SG_GENERAL, SG_ALERT, "object deleted!\n");
+
+SGParticles::getCommonRoot()->removeChild(this->getParticleSystem()->getParent(0));
+SGParticles::getPSU()->removeParticleSystem(this->getParticleSystem());
+}
+
+
+// ~CustomModularEmitter()
+// {
+// SG_LOG(SG_GENERAL, SG_ALERT, "object deleted!\n");
+//
+// SGParticles::getCommonRoot()->removeChild(this->getParticleSystem()->getParent(0));
+// SGParticles::getPSU()->removeParticleSystem(this->getParticleSystem());
+// }
+};
+*/