// #define FG_EXPERIMENTAL_LIGHTING
-#ifdef WIN32
+#ifdef FG_EXPERIMENTAL_LIGHTING
+# ifdef WIN32
typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname,
GLfloat param);
typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname,
PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
-#elif linux
+# elif linux
#include <GL/glx.h>
typedef void (* OpenGLFuncExt)(GLenum pname, GLfloat param);
OpenGLFuncExt glPointParameterfEXT = 0;
OpenGLFuncExtv glPointParameterfvEXT = 0;
+# endif
#endif
float default_attenuation[3] = {1.0, 0.0, 0.0};
// makes the points fade as they move away
glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, quadratic);
glPointParameterfEXT(GL_POINT_SIZE_MIN_EXT, 1.0);
- glPointSize(4.0);
+ glPointSize(2.0);
}
// blending function for runway lights